Gen V OU Threatlist

Hey, I already reserved this and it was written above. Please be more observant, I spent a lot of time doing my Starmie post so be careful next time. Thanks

Anyways:


Dragonite
Typing: Dragon / Flying
Base Stats: 91 HP / 134 Atk / 95 Def / 100 SpA / 100 SpD / 80 Spe
Abilities: Inner Focus / Multiscale (Dreamworld: Released)

In past generations, Dragonite was shunned in favour of its other Dragon-type brethren: Salamence and Garchomp due to their higher offensive stats. However, Dragonite's new ability Multiscale allows it to become a great special tank in today's metagame. With support moves such as Thunder Wave, Dragon Tail and Heal Bell, Dragonite can not only wall dangerous threats such as Virizion, but also support the rest of the team. Dragonite can also run a more effective bulky Dragon Dance set as with Multiscale, Dragonite can set up multiple times whilst healing off the damage with Roost. Dragonite can now make use of it's Flying-type STAB with Hurricane, which when combined with rain supports 100 accuracy. Also, when boosted by Choice Specs, this Hurricane can cause great damage to Dragonite's usual switch-ins such as Suicune. Finally, Dragonite can utilise its great mixed attacking stats to run a wallbreaking set that contains moves such as Draco Meteor, Fire Blast and Superpower to deal huge damage to defensively oriented teams.
You did the offensive analysis.
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Oh right. Sorry dude, I didn't even realise that Starmie would be resisted as a defensive Pokemon. My bad
 
Can I reserve offensive and defensive Mew?

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Offensive:


Mew
Typing: Psychic
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
Ability: Synchronize

Mew is one of the few Pokemon with base 100 stats across the board, helping it immensely offensively. With access to every TM and non-exclusive tutor move in the game, Mew is an extremely versatile threat that can run an incredible amount of sets, many of which capitalizing on its fantastic ability to Baton Pass boosts. Swords Dance, Nasty Plot, Calm Mind and Amnesia are literally the tip of the iceberg. However, it can just as easily run an offensive set with Nasty Plot, using its great Special Attack and Speed to take down many walls such as Blissey and Jellicent. It can also run a more defensive Calm Mind set, capitalizing more on its bulk and access to an instant recovery move in Roost, which still packs quite a punch. Overall, be very wary of Mew, as no matter how you slice it, you are facing a big offensive presence.

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Defensive:



Mew
Typing: Psychic
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
Ability: Synchronize

While Mew is often seen packing a punch offensively using Nasty Plot or Calm Mind, it can also go in the completely opposite direction and become a very defensive Pokemon. With Base 100 defenses and access to an instant recovery move, it will not be taken down too easily. It is an ideal supporter, being able to pass any type of boost, defensive or offensive, such as Amnesia, Calm Mind, and Bulk Up. It literally can pass any boost to anything. If you face a Baton Pass variant, it will often be carrying a +2 move for an attacking stat and Speed, ready to make the recipient a true juggernaut. While Baton Pass is a main selling point on Mew, it can also run a nice support set that can just as easily spread status while stalling the opponent with a mix of Taunt, Roost, Will-o-wisp, and a filler move. In short, be wary of Mew, and the almost limitless options it brings to the table.
 
I'd like to reserve Offensive Gliscor and Defensive Jirachi.


Gliscor
Typing: Ground / Flying
Base Stats: 75 HP / 95 Atk / 125 Def / 45 SpA / 75 SpD / 95 Spe
Abilities: Hyper Cutter / Sand Veil / Poison Heal (Dream World: Released)

Despite being thought of as a primarily defensive threat, Gliscor's stats, movepool, and typing lend themselves to effective offensive sets as well. With its bulk and decent speed, it is able to easily switch into top threats such as Tyranitar and Lucario and threaten them with its STAB Earthquake. It can then use Swords Dance to boost its attack as they switch out, activating the Toxic Orb (and thus its Poison Heal ability) at the same time. Such a set up allows Gliscor to protect itself from status, gradually restore its health, and threaten the opposing team at the same time. Along with Swords Dance, Gliscor will typically use Earthquake as a powerful STAB attack while supplementing it with some combination of Stone Edge, Taunt, Ice Fang, and even Protect. An alternative is to run Fling on the set, allowing Gliscor to effectively use a full-powered Acrobatics attack alongside Earthquake and, in doing so, score super-effective hits on 8 of the 17 types with its STAB attacks alone. Without having a plan to check offensive Gliscor, it can become difficult to stop and will easily sweep a team with its coverage, power, and bulk.



Jirachi
Typing: Steel / Psychic
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
Abilities: Serene Grace

Thanks to its balanced HP and defensive stats, which are some of the bulkiest in the standard tier, Jirachi is highly adept at taking advantage of its excellent defensive typing to serve as a roadblock to an impending sweep, and it has the movepool to support this as well. Jirachi is often seen spreading paralysis to the opposing team, using either Thunder Wave or Body Slam, which has a 60% chance of paralysis thanks to Serene Grace. Being a normal-type attack, it gives Jirachi an exploitable niche in paralyzing ground-types, though it is unable to paralyze ghosts should it be chosen. Jirachi is also capable of setting up Reflect and Light Screen, and serves as a great check to dragon-types, particularly Latios, due to its typing. However, the main draw of using defensive Jirachi is Wish. Having so many resistances, great bulk, and being faster than a variety of offensive threats even without speed investment, the genie can easily use the attack to restore its own health or that of a teammate, and does so reliably throughout the match. As it often carries maximum EV investment in HP, defensive Jirachi finds itself restoring up to 202 HP on any recipient of its Wish, which can often revitalize a teammate worn down by hazards, Life Orb recoil, or an untimely misprediction. Thus, Jirachi is a defensive threat that, if left unchecked, will render damage to the rest of the team null and void. Be sure to pack Fire- or Ground-type attacks to deal with the star - it is notoriously difficult to 2HKO otherwise.
 
minor nitpick, Darminitan's Stone Edge is NOT boosted by Encourage, and Breloom's Spore has always been 100% accuracy.
 
minor nitpick, Darminitan's Stone Edge is NOT boosted by Encourage, and Breloom's Spore has always been 100% accuracy.
I was referring to the new sleep mechanics (sleep counter resets when you switch out), which make sleep even more crippling. And yeah, I meant Rock Slide, thanks.
 
ok, reserving defensive latias and gyarados

will be done sometime tomorrow

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Latias

Despite the loss of Soul Dew in the generation shift, Latias can still function very well as a special wall with her massive base 130 Special Defense, as well as neat resistances to Electric, Water, and Fighting. She can easily run a set of Wish, Dragon Pulse, and two filler moves, usually a status move or Roar. Wish Latias also partners up very well with Nattorei, each covering each other's resistances almost flawlessly. Besides being able to pass Wish, Latias also has Recover, allowing it to recover in a single turn rather than two. She also learns Refresh, which Latias can use with aplomb. Latias can also run a good Dual Screener set, using her great bulk to come in repeatedly during the match and set up screens. An added bonus is that she can also run a good Calm Mind set, boosting her Special Defense to outstanding levels, while being able to hit the opponent very hard back with STAB Dragon Pulse. Whatever set Latias is running, make sure to be on your toes!


Gyarados

While Gyarados is commonly seen as a heavily offensive physical sweeper, it can also use its defensive prowess to become an excellent wall. With Rest and Sleep Talk, it becomes fairly hard to take down, especially since anything that might try could possibly be phazed out by Roar or Dragon Tail. Even when it is awake, it can still threaten with STAB Waterfall off of its great base 125 Attack. It can also abuse its Attack stat further by running a defensive version of the bread-and-butter Dragon Dance set, capitalizing on its good HP, base 100 Special Defense, and Intimidate to gather more boosts. It can run either of these sets with equal effectiveness, so make sure to watch out.
 
mew defensive side need mention of stalltwo set.
Will-o-wisp taunt recover filler is really great in this meta.
 
Just to nitpick this - Espeon is currently only available as an event Male Espeon with its DW ability, not an Eevee, so Baton Pass is illegal with Magic Mirror as of now. Might want to edit this to mention that.
Thanks for the catch. Editing now.
 
Two things: 1) When you copied my Xatu analysis to the OP, the last four words got cut off, and 2) I reserved Politoed, but the OP doesn't say I did. I'm planning on writing the Politoed analysis on Monday, btw.
 
masterful got the last one on the list, so i guess I'll have to wait for something new to come up on it before i reserve again.
 


Rotom-W

Typing: Water / Electric
Base Stats: 50 HP / 65 Atk / 107 Def / 105 SpA / 107 SpD / 86 Spe
Abilities: Levitate

While the loss of his Ghost typing may have hurt Rotom-W as a spinblocker, he still possesses a few important characteristics that make him worthy of a defensive role. As one of the few remaining pokemon who learn both Rest and Sleep Talk, Rotom-W can use his significant bulk to stall out many frightening threats. Along with this, he has access to Will-o-Wisp to cripple offensive threats and be able to invest more heavily in special defense. Rotom-W also possesses a surprisingly high special attack stat, which gives him the ability to threaten many of those threats who are not able to knock him out in one hit. All these reasons, along with a very unorthodox typing that packs a multitude of resistances and only one true weakness, excluding Mold Breaker Earthquake, Rotom-W can easily fit himself into many defensive teams.
 
Kingdra is done.
btw, NatGeo. I reserved defensive Gyarados before you, but that's okay.


Kingdra
Typing: Water/Dragon
Base Stats: 75/95/95/95/95/85
Abilities: Swift Swim/Sniper/Damp

Kingdra is one of the few reasons that Drizzle + Swift Swim was banned, and for a good reason. It has a great Water/Dragon dual typing, providing great neutral coverage only resisted by Empoleon and Ferrothorn and a great defensive coverage. It has good 95/95 offensive spread and a 75/95/95 defensive spread and a Base 85 Speed boosted by Swift Swim in Rain, meaning that it will have many chances to switch in. It has a small but potent movepool, with Waterfall and Outrage for physical sets, Hydro Pump and Dragon Pulse for Special sets. Its offensive stats allow it to play many powerful sets, such as Specs, Mixdra, Double Dance, and SubDance. Its defensive stats also allow it to go bulky so it can increase its survivability on the battlefield, such as its ChestoRest. However, Kingdra also has many faults that hold it back. The biggest and most notable is the Drizzle +Swift Swim ban, which forces Kingdra to rely on team members to set up rain manually, which can be easily replaced by other weather conditions such as Sand and Sun. Drought automatically threatens Kingdra, permanently weakening his Water STABs, especially when it has nothing to come in and replace the weather. It also has a very small movepool, usually relying on HP-Fighting to hurt Ferrothorn on Mixed and Special sets. Regardless, when the rain comes down, Kingdra is a powerful offensive force to be reckoned with.
 
Reserving Gorebyss and Haxorus.


Gorebyss
Typing: Water
Base Stats: 55 HP / 84 Atk / 105 Def / 114 SpA / 75 SpD / 52 Spe
Abilities: Swift Swim / Hydration

Gorebyss was always a prominent threat in the rain, thanks to Swift Swim abuse it shared with its water brethren like Kingdra and Ludicolo. However Gorebyss has earned its title as an dangerous baton passer thanks to Shell Smash. Shell Smash raises its good special attack, meh attack, and average speed at the cost of defenses, this alone makes Baton sets and Sweeping sets very dangerous. What separates itself from other baton passers is that it can seriously damage anything that tries to stop it thanks to its great special attack, hydration, and STAB Surf or Hydro Pump. Gorebyss still has its niche on Rain Dance teams; even if Drizzle Politoed and Swift Swim are banned it still has rain boosted STAB and Hydration to mess with, but it can run swift swim if a partner sets it up. Overall Gorebyss will always be a niche Pokemon, but now it loves to baton pass Shell Smash to potent sweepers like Salamence or Blaziken.


Haxorus
Typing: Dragon
Base Stats: 76 HP / 147 Atk / 90 Def / 60 SpA / 70 SpD / 97 Spe
Abilities: Mold Breaker / Rivalry / Unnerve (Unreleased)

Haxorus was once a very popular Pokemon in the Gen V metagame mostly because of its fantastic Attack and the always wonderful Dragon STAB. However, players soon found out that Haxorus isn't all that fantastic. Not terrible, but somewhat underwhelming. Haxorus does have the attack, buts its choices are shallow, as most will resort to using Earthquake and Dragon STAB of choice which is walled by Skarmory. Haxorus also cannot use its special attack to abuse fire attacks to take town Steel types in a flash, unlike Garchomp and Salamence. But probably the most notable problem it has is its speed stat, 97 speed is ok but its outpaced by many threats in the OU Metagame; especially trolled by Hydreigon who has a base 98 speed stat. However Haxorus can still be a decent threat with that great attack stat and moves like Swords Dance and Dragon dance to boost it further. Also its one of the few Dragons that can use Taunt, which shuts down many attempts at setting up on Haxorus. A decent Pokemon, but it has its problems and runs into competition with dragons like Salamence and Garchomp often.
 

Politoed
Typing: Water
Base Stats: 90 HP / 75 Atk / 75 Def / 90 SpA / 100 SpD / 70 Spd
Abilities: Water Absorb / Damp / Drizzle

Politoed was one of the most unassuming bulky Water-types in generations past and for good reason, too. Water Absorb, the better of its two previous abilities, could also be found on Vaporeon, who could pass Wishes and still have decent Special Attack, and Quagsire, who boasted more attack and Ground STAB, as well as Recover. Politoed's above-average Special Defense was trumped by Suicune, who also had Calm Mind and better Defense. However, Politoed got Drizzle via Dream World in Generation 5, turning OU on its head. In fact, Politoed's infinite rain provided such a boost to Swift Swim that the two were banned together on the same team. Although its primary use is gone, Politoed's rain contributes to RainStall teams and teams that need other weathers removed. Politoed functions well as both a bulky water and a Choice Scarfer, thanks to its reasonable bulk and moderate speed. It can revenge-kill +0 Salamence with Ice Beam, Scarf Tyranitar with Boil Over, and Gyarados with Hidden Power Electric, while also shutting down unScarfed Jirachi (among other things) with Hypnosis. Politoed isn't perfect, though, as its exploitable low Defense and Speed make it easy to wear down. Ferrothorn and Jellicent make excellent Politoed counters, as neither takes much damage from any of Politoed's attacks and both can cripple it with a status move. Despite these flaws, Politoed should be your #1 choice when looking for a defensive Rain setter and Sandstorm check.
 
As we talked, I'm reserving Abomasnow.


Abomasnow
Typing: Grass / Ice
Base Stats: 90 HP / 92 Atk / 75 Def / 92 SpA / 85 SpD / 60 Spe
Ability: Snow Warning

Abomasnow is the only fully evolved Pokemon who can summon permanent Hail. However, it is somewhat limited due to its only decent offenses and mediocre Speed. Therefore, it will often hold a Choice Scarf to make up for the latter, thus being able to perform as a revenge killer, outspeeding even the genies. It always carries Blizzard and a Grass-type attack, that is either Grass Knot or Wood Hammer. Its coverage options include Hidden Power Fire and Earthquake to deal with the Steel-types which resist its STAB attacks. It can also be pretty annoying if it is being used under a more defensive approach. With this in mind, it usually focus on its bulk and uses Substitute and Leech Seed to, in conjunction with its ability, slowly reduce the opponent's health, while carying Blizzard to punish any Grass-type trying to make this strategy void. The last move is usually a choice between Focus Punch to cripple the Rock- and Steel-types, and Wood Hammer for the bulky waters.
 

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