timer0 can tend to fluctuate.
If you're hitting C7E more consistently, use that timer0.
If you're hitting C7E more consistently, use that timer0.
Are you catching a pokemon to ensure you hit your seed before hatching? Timer0 can be screwing you up.Hey, I love your guide, and as a math major I especially love your accurate use of the law of large numbers. I'm having some trouble figuring out all this stuff, though, and I just completed my first successful RNG breed completely by accident.
I was breeding deino, wherein the father has 31/x/31/x/31/x IVs and the timid mother has x/31/x/31/x/31 and an everstone. The only problem is that, when I hatched the egg after a single chatter (so, theoretically, on my SSF) I couldn't find the frame matching it in PPRNG's window. Obviously you're more familiar with RNG Reporter, as am I (I'm just starting with PPRNG), but theoretically, the two should have the same outputs for the same seed.
Additionally, I checked the spread after two chatters, and thought I'd found where it was in the list, with the first result appearing to be simple human error (marking that the everstone nature would be passed down but wasn't), so I found the tartget frame and, on the next reset, did the prescribed number of chatters. Though the target was a timid hex-flawless frame, I got a timid frame with perfect everything but Attack, so the Attack IV must have been passed down by the father. I could find no such seed, however.
Might it make a difference that the two chatot I'm using are clones of one another? Or do you think it's an issue with PPRNG? Or am I just failing incalculably hard? Thanks
In time finder, click "generate adjacent seeds" (Frame 1) and then copy/paste those into the second instance of time finder, and check frames 14-20 of them.If I didn't hit my seed, how can I check what I did hit?
The inheritance frame inherited the father's HP.weird thing that happened to me the other day regarding breeding. following this guide i found a frame 8 spread 31/31/31/14/31/31 with fathers ivs:28/31/31/14/31/31 and mother's ivs:28/25/31/13/27/31 and when i hit my seed and got my egg the baby had the ivs of the father. any reason this could happen?
I wasn't, since I guess I'm afraid that the movement to the grass patch could result in IV frame advancement, but I actually double checked my PIDRNG target frame, and I actually think that I hit the right one, since I failed to take into account that the seed's IV spread had an 18 in Atk instead of my assumed 31, so the target spread actually wasn't hex-flawless. my bad. great method, though.
It's weird, though, my Timer0 was actually giving me grief before with my captures, but I was hitting the target seed really consistently during this whole process, I think, since during the whole thing I was pretty much always getting something at least quad-perfect, and the C7E spread had nothing of the sort (my Timer0 is C7F).
I went through about 20(all I had time for during school). Since I have to search by hand through all these is there even a reason to select shiny only in the search.
What is the "second instance of time finder"?In time finder, click "generate adjacent seeds" (Frame 1) and then copy/paste those into the second instance of time finder, and check frames 14-20 of them.
Sorry, I just woke up.What is the "second instance of time finder"?
*facepalm* of course cause the mother and father have the same hp iv lol. ill try it again with a different parent and see what i get.The inheritance frame inherited the father's HP.
http://bulbapedia.bulbagarden.net/wiki/Masuda_methodIs it me, or is Breeding Pokes in different languages seems to generate more shiny frames?
And breeding parents in same languages only generate at most 2 shiny frames.
BTW I already shiny-breed for the first time a shiny Zorua with Dark Pulse.
Kinda like RNGing Landorus in Abundant shrine, where NPC punks abound.