Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Play Rough
- Return
- Belly Drum
- Protect
One of the best ways to check slurpuff is through fake out from the likes of kangaskhan or Hariyama. With protect slurpuff has even fewer offensive checks and the only notable priority that can hit slurpuff now is aqua jet from gatr and kabutops, and bullet punch from Hariyama, which Hariyama relied on fake out to get slurpuff into KO range from bullet punch, so it can also be a surprise to your opponent and you'll end up getting an extra turn to hit something with a +6 play rough.
Editing this in cuz double posting is gay.
Golurk @ Choice Scarf
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Shadow Punch
- Drain Punch / Fire Punch
- Ice Punch
Choice scarf golurk is actually a pretty decent spin blocker. Sure, it gets hit super effective by every spinner. But this actually checks some important stuff in the metagame. If you bring it in on Sandslash while it spins, Sandslash gets 2hko'd by ice punch and knock off fails to knock golurk out. Life orb freeze dry and non-life orb ice beam have a low chance of knocking golurk out, and shadow punch has a good chance (99%min, so pretty much guaranteed) and fire punch/drain punch always OHKO. Kabutops dies to earthquake if you bring golurk in on a spin. Golurk has the perfect amount of speed needed to outspeed pyroar by 1 point with a scarf, it's like it was meant to be! Scarf-Golurk obviously outspeeds the base 105s in the tier, and can hit Mismagius with shadow punch and scyther with ice punch.
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