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General Analysis: The Underused Metagame

Discussion in 'Archives' started by bluelightstar, Dec 20, 2005.

  1. bluelightstar

    bluelightstar

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    So, you want to play UU. Well, playing UU is not the same as playing OU; they have entirely different metagames. The OU, or Overused, metagame is still more defensively oriented than the UU, or Underused, metagame. There are several threats you will face in an underused environment that you will not face in the Overused one. For example, stallish teams can still work to some extent in the OU meta, while such teams are powered through in UU. Yes, OU is full of big, fat, and stale standards, and to quote my good friend, 0rz, UU is "All CB, All the time."

    What is the underused metagame?

    The UU metagame is battling RS standard but basically with every possible pokemon clause that a nub can think of on. That is, all those complaints about no Skarmory, no Blissey, no Celebi, no Jirachi, no Dugtrio, no Gyarados, no Pokemon finally have been answered. All normal rules still apply.

    What pokemon are usable in the underused metagame?

    Absol, Aggron, Altaria, Ampharos, Arbok, Azumarill, Banette, Blastoise, Camerupt, Clefable, Cradily, Delibird, Dunsparce, Electabuzz, Electrode, Exploud, Fearow, Feraligatr, Furret, Girafarig, Gligar, Golduck, Golem, Gorebyss, Granbull, Grumpig, Hariyama, Hitmonlee, Hitmontop, Kabutops, Kangaskhan, Lanturn, Lapras, Linoone, Lunatone, Magmar, Manectric, Mantine, Meganium, Misdreavus, Mr. Mime, Muk, Nidoking, Nidoqueen, Ninetales, Octillery, Omastar, Persian, Pikachu*, Pinsir, Politoed, Poliwrath, Primeape, Quagsire, Qwilfish, Raichu, Rapidash, Sableye, Sandslash, Scyther*, Sharpedo, Shedinja, Shiftry, Shuckle, Slowking, Sneasel, Solrock, Stantler, Swalot, Tentacruel, Torkoal, Victreebel, Vileplume, Walrein, Xatu, Yanma.

    That list comes from UUSF, a rather reliable source for UU information.

    On a side note, the following Pokemon are considered "Borderline" and are typically allowed in moderation on UU teams:

    Arcanine, Armaldo, Cloyster, Crobat, Houndoom, Hypno, Jumpluff, Jynx, Machamp, Porygon2, Scizor, Slowbro, Steelix, Swellow, Typhlosion, Ursaring, Zangoose.

    What can I expect in the UU metagame?

    You can expect to be hit - but hard. This is probably the most offensive metagame, with Choice Banders running amok and stallers using finally themselves being ripped apart by the Pokemon they were supposed to stall. Stalling teams in UU will most likely not work because almost everything is offensive.

    What strategies are usable?

    The most usable strategy to use in UU is simple: Choice Band. Virtually every Pokemon with an attack stat in UU could have a Choice Band thrown on it for good measure. A Choice Bander is probably the only sure thing to find on a UU team with most other things being designed to cripple your opponent.

    What about those BL's and UU's you mentioned?

    Even in UU, you have what is called an OU UU and a UU UU (as silly as subgroups are). Underused Underuseds are those Pokemon that are much too good for NU (here's looking at you Arbok) but still find themselves without much use in the UU metagame.

    Group 1: The Choice Band Birds

    In UU, there are several common Pokemon that appear on almost every team. These are called the CB Birds. They are Swellow, Fearow, and Crobat (I know Crobat isn't a bird but it may as well fit here).

    The Movesets:

    Fearow/Swellow@ Choice Band
    Nature: Jolly/Adamant
    Ev's: 252 Atk/252 Speed/6 ?

    -Return/Double-Edge
    -Quick Attack
    -Drill Peck (Fearow)/Aerial Ace (Swellow)
    -Hidden Power Ground/Hidden Power Fighting

    That is your basic Choice Band bird. They are designed to hit hard and fast.

    Crobat @ Choice Band

    -Sludge Bomb
    -Shadow Ball
    -Aerial Ace
    -Hidden Power Fighting/Ground

    The other CB Bird. No Normal STAB but it gets STAB on Sludge Bomb.

    Group 2: The Other Choice Banders

    I told you that UU is all about the Choice Band. Well then, they must have their own section of this analysis. The Choice Banders that you will see most often have Normal STAB (Ursaring, Granbull), Fighting STAB (Hitmonlee, Hitmontop, Machamp), or Ground STAB (Golem, Nidoking). However, anything with a good attack stat and a good physical STAB has potential to be a CB'er. Think about that next time you switch your Jynx into Xatu's Psychic and get CB Drill Pecked in the face.

    Examples:

    Ursaring (M) @ Choice Band
    Trait: Guts
    EVs: 252 Attack/252 Speed/6 HP
    Adamant Nature (+Atk, -SAtk)
    - Return
    - Earthquake
    - Hidden Power Ghost
    - Rock Slide/Focus Punch

    I've seen Speedsarings like this before, but I don't like that particular spread. HP/Defenses seems more worthwhile.

    Granbull (M) @ Choice Band
    Trait: Intimidate
    EVs: 124 HP/252 Attack/Defense and Special Defense
    Adamant Nature (+Atk, -SAtk)
    - Return/Double-Edge
    - Shadow Ball
    - Focus Punch/Sludge Bomb
    - Earthquake

    Again, you're not outspeeding much even with speed.

    Hitmonlee (M) @ Choice Band
    Trait: Limber
    EVs: 6 HP/252 Attack/252 Speed
    Jolly Nature (+Spd, -SAtk)
    - Hi Jump Kick/Brick Break
    - Rock Slide
    - Mach Punch
    - Hidden Power Ghost/Focus Punch/Earthquake

    Earthquake on Fighters is still silly unless you have some crazy fear of Muk and Swalot.

    Nidoking (M) @ Choice Band
    Trait: Poison Point
    EVs: 6 HP/252 Attack/252 Speed
    Adamant Nature (+Atk, -SAtk)
    - Sludge Bomb
    - Earthquake
    - Shadow Ball/Megahorn/Rock Slide/Ice Beam
    - Shadow Ball/Megahorn/Rock Slide/Ice Beam

    Even with Adamant and no EV's, IB OHKO's Gligar (no Special Defense and 152 HP EVs. Nidoking also gets double STAB and a nice filler move.

    Group 3: The Stat Boosters

    Even in UU, you'll find things that use stat boosters. How do they do it? They either have the defenses to boost themselves and then rest off the damage or they can incapacitate the foe while they boost. The predominant boosters are Calm Mind (Jynx, Slowbro), Bulk Up (Hitmontop), and Swords Dance (Victreebel, Tentacruel).

    Examples:

    Slowbro (F) @ Leftovers
    Trait: Own Tempo
    EVs: 84 HP/252 Def/8 Spd/68 SAtk/96 SDef
    Bold Nature (+Def, -Atk)
    - Calm Mind
    - Surf
    - Rest
    - Psychic/Ice Beam/Thunder Wave

    When it comes to UU, CMBro has no weak. It's practically to UU what Curselax or CMCune is to OU. It stops Gligar, it laughs off Earthquake, and it sweeps teams.

    Jynx (F) @ Lum Berry/Leftovers/Petaya Berry
    Trait: Oblivious
    EVs: 6 HP/252 Spd/252 SAtk
    Timid Nature (+Spd, -Atk)
    - Lovely Kiss
    - Calm Mind/Fake Tears
    - Ice Beam
    - Psychic/Substitute

    It's your standard Frostitute and Houndoom is probably your best counter to it.

    Hitmontop (M) @ Leftovers
    Trait: Intimidate
    EVs: 60 HP / 212 Atk / 64 Def / 104 Spd / 68 SDef
    Careful Nature (+SDef, -SAtk)
    - Bulk Up
    - Hi Jump Kick
    - Mach Punch
    - Rock Slide

    BulkUpTop. With Intimidate and nice defenses, it can actually switch into things fairly decently. You can go Adamant but with the higher base stat in SDef, Careful gets more points.

    Victreebel (M) @ Leftovers ** CUPS
    Trait: Chlorophyll
    EVs: 76 HP / 228 Atk / 204 Spd
    Naughty Nature (+Atk, -SDef)
    - Swords Dance
    - Sleep Powder
    - Sludge Bomb
    - Giga Drain

    Swords Dance Victreebel AKA CUPS.

    Tentacruel (M) @ Leftovers
    Trait: Clear Body
    EVs: 76 HP / 124 Atk / 252 Spd / 56 SAtk
    Hasty Nature (+Spd, -Def)
    - Hydro Pump
    - Substitute
    - Swords Dance
    - Sludge Bomb

    Fear it. It has a tendency to destroy teams.

    Group 4: The Berry Boosters

    This is perhaps the second largest group of Pokemon in the UU metagame behind only the Choice Banders. They use berries to sweep opponents or to assist them in it. They include pokemon that use Salac Berry (Pinsir, Banette,Gligar), Liechi Berry (Scyther, Yanma), or Petaya Berry (Electabuzz). They may be coupled with Swords Dance or Bulk Up.

    Gligar (M) @ Salac Berry
    Trait: Hyper Cutter
    EVs: 100 HP/214 Atk/108 Def/88 Spd
    Impish Nature (+Def, -SAtk)
    - Earthquake
    - Hidden Power [Flying]
    - Swords Dance
    -Substitute

    Swords Dance Gligar. Things like non-IB Nidoking hate this. Golem cant touch it with Rock Blast hax.

    Pinsir (F) @ Salac Berry
    Trait: Hyper Cutter
    EVs: 68 HP / 252 Atk / 76 Def / 112 Spd
    Adamant Nature (+Atk, -SAtk)
    - Swords Dance
    - Earthquake
    - Hidden Power [Bug]
    - Rock Slide

    I've seen this thing destroy so many unprepared teams. It has surprisingly good Defense and awesome attack.

    Banette (M) @ Salac Berry
    Trait: Insomnia
    EVs: 12 HP / 248 Atk / 248 Spd
    Adamant Nature (+Atk, -SAtk)
    - Destiny Bond
    - Shadow Ball
    - Hidden Power [Fighting]
    - Thunder Wave

    Perhaps the worst Berry Booster because you should be able to predict Destiny Bond from a mile away.

    Scyther (M) @ Liechi Berry
    Trait: Swarm
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Swords Dance
    - Hidden Power [Bug]
    - Substitute
    - Reversal

    When UU first started getting serious, people all realized something simultaneously: Tyranitar is gone! Thus, that realization gave rise to Scyther. If there is any one Pokemon that forced a severe metagame shift, this is it. Teams were swept under the carpet until they started NEEDING a Quick Attacker or Mach Puncher. Rock Blast is the best bet to deal with Scyther. Resisting Reversal also makes you a wise choice; watch out for the rare (and crappy, IMO) Choice Band Scyther.

    Electrode @ Liechi Berry
    Trait: Soundproof
    EVs: 44 HP / 252 Atk / 60 Spd / 152 SAtk
    Hasty Nature (+Spd, -Def)
    - Substitute
    - Thunderbolt
    - Hidden Power [Ice]
    - Explosion

    When an Electrode gets a Liechi boost, you know what's next.

    Electabuzz (F) @ Petaya Berry
    Trait: Static
    EVs: 4 HP / 252 Spd / 252 SAtk
    Timid Nature (+Spd, -Atk)
    - Substitute
    - Thunderbolt
    - Ice Punch
    - Hidden Power [Grass]

    And finally, Electabuzz. Even Hypno falls to this. You can use Fire Punch if you really want to fight Steelix.

    Typhlosion (F) @ Petaya Berry
    Trait: Blaze
    EVs: 252 Spd / 252 SAtk / 4 SDef
    Timid Nature (+Spd, -Atk)
    - Fire Blast
    - Thunderpunch
    - Hidden Power [Grass]
    - Substitute

    Flamethrower can be used over FB and HP Water can try over HP Grass. This was the second reason people started carrying Mach Punch and Quick Attack. There's nothing worse than getting Petaya, STAB, Blaze Fire Blast in the face.

    Group 5: Walls/Tanks

    Finally, those Pokemon that I told you weren't as effective here. Well, quite frankly, walls are dead in UU. You tank; you don't wall (and even tanks get powered through in this metagame). The only walls you will really see are Hypno (Special Wall - Borderline) and Steelix (Physical Wall - Borderline). On the Tank side, you'll find Pokemon like Cloyster, Aggron, Slowbro, Grumpig, Meganium, etc.

    Examples:

    Hypno (F) @ Leftovers
    Trait: Insomnia
    EVs: 100 HP / 104 Def / 128 Spd / 72 SAtk / 104 SDef
    Calm Nature (+SDef, -Atk)
    - Psychic
    - Wish
    - Thunder Wave
    - Fire Punch

    The only real point is crippling with Thunder Wave and healing with Wish.

    Steelix (M) @ Leftovers
    Trait: Rock Head
    EVs: 244 HP / 180 Atk / 76 Def / 8 Spd
    Impish Nature (+Def, -SAtk)
    - Earthquake
    - Iron Tail
    - Roar
    - Explosion

    It has awesome defense coupled with nice Rock and Normal resist.

    Cloyster (M) @ Leftovers
    Trait: Shell Armor
    EVs: 252 HP / 76 Def / 104 Spd / 76 SAtk
    Bold Nature (+Def, -Atk)
    - Ice Beam
    - Surf
    - Spikes
    - Rapid Spin/Explosion/Rest

    This thing takes almost nothing from Earthquakes.

    Aggron (F) @ Leftovers
    Trait: Sturdy
    EVs: 196 HP / 176 Atk / 32 Def / 104 Spd
    Adamant Nature (+Atk, -SAtk)
    - Substitute
    - Thunder Wave
    - Hidden Power [Rock]/Rock Slide
    - Focus Punch

    A nice physical tank.

    Grumpig (M) @ Leftovers
    Trait: Thick Fat
    EVs: 140 HP / 136 Def / 28 Spd / 100 SAtk / 104 SDef
    Calm Nature (+SDef, -Atk)
    - Calm Mind
    - Psychic
    - Hidden Power [Dark]
    - Substitute

    With Calm Minds under his belt, he is impenetrable with special attacks. He loves Lanturns so much.

    Meganium (M) @ Leftovers
    Trait: Overgrow
    EVs: 140 HP / 72 Def / 20 Spd / 56 SAtk / 220 SDef
    Calm Nature (+SDef, -Atk)
    - Reflect
    - Leech Seed
    - Giga Drain
    - Grasswhistle

    Earthquake over Giga Drain if you want.

    Group 6: The Special Sweepers

    In UU, the special tanks and walls are nothing comparable to Blissey or Snorlax and they can be overpowered by what they are designed to stop. Here are the most common Special Sweepers of the UU meta.

    Houndoom (F) @ Lum Berry
    Trait: Flash Fire
    EVs: 4 HP / 252 Spd / 252 SAtk
    Timid Nature (+Spd, -Atk)
    - Fire Blast
    - Crunch
    - Will-O-Wisp
    - Hidden Power [Grass]

    Houndoom. Hello Hypno, Hi Grumpig, would you like to get some STAB Crunch today? Didn't think so.

    Raichu (M) @ Leftovers
    Trait: Static
    EVs: 4 HP / 252 Spd / 252 SAtk
    Modest Nature (+SAtk, -Atk)
    - Surf
    - Thunderbolt
    - Substitute
    - Hidden Power [Grass]

    Encore is useful too.

    Omastar (M) @ Leftovers
    Trait: Swift Swim
    EVs: 92 HP / 68 Def / 96 Spd / 252 SAtk
    Modest Nature (+SAtk, -Atk)
    - Surf
    - Ice Beam
    - Rain Dance
    - Hidden Power [Grass]/Spikes

    Rain Dance Omastar mauls most of the special walls and tanks in the UU Metagame but the 1 turn of setup prevents him from seeing much use.

    The UU Metagame's special sweepers tend to stat boost fairly often and you will find more of them under Group 3 (Stat Boosters) and Group 4 (Berry Boosters).

    Group 7: The Others

    What other Pokemon show up in UU often? Most of these don't typically fall into another category, though some probably could (Solrock into CB for example). These pokemon usually appear as counters to something else or just because they're fairly good. These are things like Solrock, Lanturn, Lapras, etc. They're not particularly tanks or sweepers, but somewhere in between.

    Solrock @ Leftovers
    Trait: Levitate
    EVs: 156 HP / 188 Atk / 156 Def / 8 Spd
    Adamant Nature (+Atk, -SAtk)
    - Rock Slide
    - Earthquake
    - Reflect
    - Explosion

    Solrock switches in on Earthquakes and Normal CB attacks and laughs them off. If he sets up Reflect, physical Pokemon are out of luck for a while.

    Lanturn (M) @ Leftovers
    Trait: Volt Absorb
    EVs: 164 HP / 204 Def / 108 SAtk / 32 SDef
    Calm Nature (+SDef, -Atk)
    - Thunder Wave
    - Surf
    - Thunderbolt
    - Ice Beam/Confuse Ray

    Lanturn. It's a wonderful counter to most of the Petaya sweepers.

    Ok, this is all well and good, but what Pokemon do I need to worry about?

    I'd say that almost definitely when you play UU, you will see Hypno, Gligar, Slowbro, Scyther, Golem, Solrock, Ursaring, Fearow, and Swellow. We just can't get around it. Almost every UU team you face will have at least one of those.

    Countering UU

    So, to play UU, your team must have:

    01 A Mach Puncher/Quick Attacker
    02 A Normal Resistance
    03 A Rock resist
    04 A Status Taker
    05 A Fighting Resistance
    06 A Slowbro/Bulky Water counter
    07 A Pokemon To Take Choice Band Hits

    Common UU Speeds:

    97-98: Slowbro, Steelix
    122: Cradily
    170: Swift Swimmers, Sunnybeamers, Agility
    ~200-205: Hypno, Cloyster, Hitmontop, Meganium
    209: Max Speed (+Atk) Machamp and Ursaring
    227: Most Salac boosters
    273: Adamant Hitmonlee
    295: +Atk Nidoking, Stantler
    299: Adamant Fearow
    300: Jolly Hitmonlee
    306: Timid Mr. Mime
    309: Adamant Scyther, Modest Manectric, Modest Electabuzz
    317: Timid Jynx, Timid Houndoom, Jolly Primeape
    327-328: Timid Typhlosion, Jolly Fearow
    329: Adamant Persian, Adamant Sneasel
    339: Timid Electabuzz, Jolly Scyther
    349: Adamant Swellow
    350: +Spd Jumpluff
    359: Adamant Crobat
    363: Timid/Hasty Electrode



    Well, that's the general breakdown of the Underused Metagame. It's offensive. It's virtually all Choice Band, all the time.

    This was my first analysis so be nice.
  2. Loki

    Loki like seashells
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    really nice guide, I like this one better than the old one by SBC.
  3. giga

    giga
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    hi bluelightstar nice guide
  4. Raikou21

    Raikou21
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    Great Guide. I just used it to make my first RS UU team and it was a great help.
  5. Jackal

    Jackal I'm not retarded I'm Canadian it's different
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    aw MAN i was gonna do this. Peoples image of uu is skewed its not all choice band. of your "list of things to have", my team only has 2 of those things, a fighting resist and a slowbro counter, and I manage to win, only using 1 cber. I already started mine but i guess i'll scrap it =\
  6. SSBM roy

    SSBM roy

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    IMO, Solrock and Lanturn could just fit under Walls/Tanks instead of getting their own section, and Gligar's actual moveset should be mentioned in there somewhere...

    Good job though bls.
  7. Xiaohaha

    Xiaohaha

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    In UU battles, I never see azumarill =/
    It has the 8th highest physical attack at 436, a sexy 404 Hp and atleast DECENT defenses. Not only that it completely fools newbs to bring out their blisseys. I use azumarill in my OU team even. I dont get why people don't use Azumarill =/
  8. Raikou21

    Raikou21
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    436 attack? I thought it had less than 200.
  9. bluelightstar

    bluelightstar

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    Azumarill has Huge Power.
  10. LMK

    LMK

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    I've got nothing against the guide but now every UU team will be standardized using those sets just like the OU metagame is now.
  11. Kikuichimonji

    Kikuichimonji

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    Lanturn is more of a tank than anything, especially if it's using 101 HP subs. Mantine is a pretty good tank. Why you'd list HP:rock as a possibility over Rock Slide on Aggron is beyond me, as the whole purpose is for paraflinching. Ampharos functions like a more defensive Electabuzz, and Quagsire deserves mention for having only one weakness, four resistances, and two immunities, one of which is actually better than an immunity. He can Curse up or Haze, and is a great counter for electric types in general.
  12. ABC-Trainer

    ABC-Trainer

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    Lunatone is a crappy wall, imo. He won't switch into Normal attacks too many times, and Surf makes a complete fool of him.
  13. Basics

    Basics

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    Since when is Mr. Mime UU?

    Fine Sp Def, and acceptable Def, moderate SpA and average speed, plus the best trait/movepool of any Psychic in the game (Mew excluded.)

    Seems kinda *shrug* to me, but whatever. My UU team's gettin' seriously rehauled now!
  14. chaos

    chaos
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    How is Lanturn a tank? How is Mantine a tank? Last I checked they don't even learn any stat-up moves.
  15. spies

    spies

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    Uh I think that most UU pokes have had standards all the time and some pokes have been popular for a while now... this guide isn't changing anything.

    Lunatone has no use other than walling gligar and throwing hypnosis (which will probably miss) at stuff :\
  16. Warthog

    Warthog
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    because Mr Mime in UU (imo) is an equal if not worse than Grumpig/Hypno. Grumpig/Hypno gets better HP, better traits, and a little less SDef; Mr Mime gets a better move pool and thats it.
  17. giga

    giga
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    There are plenty of moveset variations for uu anyway
  18. Mr. Maser

    Mr. Maser

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    Lanturn Amnesia. It can kinda help.

    Mantine does'nt have stat-up moves but Haze+Toxic helps.
  19. Basics

    Basics

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    Better HP: OK.

    Better Traits: wtf? Think Fat doesn't really make a difference when Mr. Mime is packing his huge fucking SpD. And Insomnia I don't even find that useful seeing as I use STalking Swellow on my team, but whatever.

    When Fearow/Pinsir/etc. are killed, you can bring Barrier Mime into a Special attacker and win. IIRC Hypno still can't sweep, it's like saying that Blissey is better than Snorlax. They're just so totally different, and Grumpig is owned by any good CBer still.

    Not to mention Mr. Mime has a significantly larger SpA than either of those cats. Plus, I mean... Baton Pass. Get a Barrier up and find yourself facing down a Golem? BP to your walls and fuck around with it. I mean, don't get me wrong, Grumpig and Hypno are certainly both more durable, but with some Wish support, Mr. Mime is a beast. A ridiculously versatile beast. Hypnosis, Trick, Thunderbolt, Psych Up, Reflect, Thunder Wave... whoa.
  20. sbc

    sbc

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    This is probably better than mine :)
  21. Warthog

    Warthog
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    The only thing you pointed out Basics that really means anything, or wasnt already mentioned, was that Mr Mime can out speed Adament CBers. I wouldnt take the risk but yea it can definatly help agaisnt ppl like me who like the extra power over speed.

    Mr Mime is still a great canidate for UU, I just happen take a liking to Grumpig and Hypno over it. Hypno, even though it cant Rest DOES get Wish, and even without Wish tanks better than Mr Mime does.
  22. Hipmonlee

    Hipmonlee Have a rice day
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    You could say that since MrMime is used often in standard and since the whole point of uu is that the pokemon used often in standard get banned would be a good reason for banning MrMime..

    [Edit] - TBH most people say that anything with high defenses is a tank regardless of stat upping ability.. I mean IRL tanks dont learn calm mind either.

    Have a nice day.
  23. 0rz

    0rz

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    This is really good, I need to put some more info in my NU one.

    "All CB, ALL THE TIME"
  24. Chronicles

    Chronicles

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    Muk is a decent pokemon is UU. 100 base Sdef, 105 base Attack and huge HP makes it a great pokemon. Ground weak kinda sux tho :sad:
  25. sbc

    sbc

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    97-98: Slowbro, Steelix
    122: Cradily
    170: Swift Swimmers, Sunnybeamers, Agility Most run ~200 iirc
    ~200-205: Hypno, Cloyster, Hitmontop, Meganium
    209: Max Speed (+Atk) Machamp and Ursaring
    227: Most Salac boosters 264 is usually Salac
    273: Adamant Hitmonlee
    295: +Atk Nidoking, Stantler
    299: Adamant Fearow
    300: Jolly Hitmonlee
    306: Timid Mr. Mime
    309: Adamant Scyther, Modest Manectric, Modest Electabuzz
    317: Timid Jynx, Timid Houndoom, Jolly Primeape
    327-328: Timid Typhlosion, Jolly Fearow
    329: Adamant Persian, Adamant Sneasel
    339: Timid Electabuzz, Jolly Scyther
    349: Adamant Swellow
    350: +Spd Jumpluff
    359: Adamant Crobat
    363: Timid/Hasty Electrode, Electrode runs 396 speed to outspeed Crobat and Salacers
    374: Standard Jolly Swellow
    394: Most Crobats


    You don't need a QA or a MP if you have an endure@petaya Sharpedo, it's a better sweeper than Houndoom. And you need Flying resist otherwise you get bumfucked bby fearow

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