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General Doubles Metagame Thread

Discussion in 'BW Doubles' started by Pocket, Dec 24, 2012.

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  1. Pocket

    Pocket Apo, the astronaut's best friend >:3
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    Seems like I underestimated, Chandelure - It can be quite dastardly with proper support. Its immunity to not only Fire- but also Fighting- moves can make it quite a bitch to handle. It's among the best user of Sub + Protect moveset, imo, since a Chandelure with Substitute cannot be shot down by super effective Sucker Punches. Not to mention Chandelure behind a Sub is one of the scariest thing to face x0

    It's biggest pro is how it manhandles Cresselia. It's not particularly bothered by Cresselia's weak Ice Beam / Icy Wind or even STAB Psyshock, whereas Ghost Gem Shadow Ball 2HKOs all but the most specially-defensive Cresselia, and through Sitrus Berry, too.

    Good partners for Chandelure would obviously be mons that can quickly dispatch Heatran. Sheer Force Landorus and Hitmontop are particularly great for this. EQ users like Garchomp are actually less optimal for the task, since it would kill Chandelure in the process - Landorus and Hitmontop can focus-fire their STAB solely on Heatran with 0 repercussion to its ghastly partner. I've even seen HP Ground Lati@s used for such purposes. Hitmontop is particularly a useful partner, since it can block EQ and Rock Slide with Wide Guard and even allow Chandelure to OHKO most Cresselia with Helping Hand support combined with Ghost Gem-boosted Shadow Ball!

    After seeing the wrath of Chandelure, I will never underestimate it again ;x It certainly holds some advantages over Heatran by virtue of its Ghost-typing.
  2. StarmanXL

    StarmanXL

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    I will agree, Chandy is an offensive monster. Really it's only held back by how easily it dies but its typing lets it murder a helluva lot of things, and unlike some of the other frail powerful mons that underwhelming (such as Skymin and Deo-A I'm really sorry guys) its immunity to fake out makes it a total fucking hassle to handle. I wonder if it'll see more use once it gets shadow tag...

    On some unrelated notes, I've been dicking around on the ladder a lot more lately. As much as I love love love my trick room team (any team where i get to use Slowking, Scrafty, and Latias and they all kick ass is a team I adore) I've been messing around with some other strategies. The first would be a sand team--it's pretty sloppily put together (Ttar/Lando-T/Skymin/Excadrill/Gastrodon/Musharna) but fun to play.

    Excadrill, as predicted, is a monster in sand. It's not unmanageable, but it really puts the hurt on things. Conversely, Gastrodon is indispensable for sand teams, as storm drain is way too good and about the only thing keeping rain teams from slaughtering you, especially shit like Kingdra.

    Skymin is mostly there to kill stuff like opposing politoed and gastrodon but it's kinda...well, I mean it's not /bad/ but it doesn't kill enough stuff fast enough, and it really can't abuse Serene Grace like it can in singles, which is a let down. Not to mention Fake Out is the worst. I dunno. Maybe I'll refine it later. Also, min speed Ttar is more or less required, it seems, to win the weather war.

    The second team I threw together today is a discharge-abusing team; as predicted, it sucks but is fun to use. It's got your standard Thund-T and Manectric and shit. I've been using a Garchomp on it since an electric immunity is way better than a resist, and so far it's doing alright. For some reason, base 102 speed seems like a letdown, which is weird since there are so many good mons with less speed, but eh. A lot of faster stuff can kill it easy, like Thundurus and the Latis and stuff, which is really annoying. However, in spite of this, he does actually put the hurt on stuff. I've been running a set with Outrage after messing around with Pwnemon's CB Cube and even though it's unpredictable Outrage is very nice for cleaning up late game--won a few games simply because I saved Garchomp for last and plowed through whatever they had left. Needs more usage IMO.

    Probably the funniest member to play on this team, though, is lightningrod seaking. It's gimmicky as all hell but rather fun to use. I've been using an agility sweeping set I had used against me to distressingly great effect a few days ago; typically, I agility while its partner uses Discharge to boost its sp.atk, and hopefully it goes from there. It also gets Soak, which is very nice for messing up enemies that try to abuse electric immunities or resists to avoid Discharge. In fact, Soak is just an awesome move and I'm not sure if I'm sad or thankful it doesn't have more distribution. Like I said, gimmicky as all hell and gets manhandled by gastrodon and stuff but fun to use.

    Last thing, but I've come to appreciate Musharna more. In most ways it's an inferior Cresselia, but it does have a few neat tricks, mainly being able to Imprison Trick Room. I've been using it on these two teams to keep trick room teams from rolling over me. Also, Telepathy is a pretty cool ability and makes it easier to fit on teams, since you can block surf and discharge and earthquake and explosion and even lava plume (why are you using lava plume). Really wish this ability had better distribution.




    Also charizard sucks stop using it people seriously.
  3. Joim

    Joim All promises become a lie, all that's bening corrups in time
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    Lava plume tran + chandelure, 'nuff said :P
    I tried Soak Seaking, it's fun to use and Soak could use a better distribution!
  4. StarmanXL

    StarmanXL

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    Mind sharing the team or is it secret?


    Too bad most soak users suck.
  5. Level 51

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    I tried a SoakNinja team in the early days of Doubles on PS!; unfortunately, Water is still weak to Electric- and Grass-type moves, two very common moves in Doubles thanks to the abundance of Rain teams, Sun teams, and Discharge-spamming Manectric, Jolteon, Zapdos and co.

    I could foresee Soak being useful, though; after all, I did write about it in my Smog article n_n ! Soak + Bolt Strike could be interesting, allowing you to take out key threats within a turn (probably) no matter what their typing is. Maybe I should test this! :o
  6. StarmanXL

    StarmanXL

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    however, the question is which Soak user do you use it with? The fastest one is Basculin with a pretty meh base speed of 98. I mean if Floatzel got this shit it'd be different, but it just doesn't seem like a reliable strategy, as fun as it is. The only reason I could pull it off with Seaking was because I could get agilities in.
  7. Frog

    Frog

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    has anybody else tried out landorus therian? It has the strongest earthquake and a very powerful rock slide, making it a solid candidate for a powerful physical attacker. It can U-turn against cresselia and most importantly, it has intimidate. Intimidate plus landorus-therian's natural bulk is pretty much enough to neuter and physical attacker barring weavile, mamoswine, and water types.

    I have been experimenting with landorus-t/tyranitar/slowking/garchomp/shaymin-s/chandelure. The idea is to spread paralysis with slowking and tyranitar and then hit hard with everything else, with shaymin abusing serene grace. With paralysis and air slash hax, there is only a 30% chance of breaking through. I am pretty new to this, so I don't have any very good spreads/sets. All my mons have protect except for garchomp, who is subSD (sand veil!). What would good "standard" sets be and does landorus have any merit over hitmontop? Three 4x ice weaknesses sucks a lot. I have also considered heatran over chandelure and I guess I am pretty undecided.

    Also just throwing it out there but a viability ranking thread would be awesome.
  8. Audiosurfer

    Audiosurfer have one on me
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    A week or 2 ago, there was a discussion on #doubles about the ranking list Braverius put up, and The Exeggutor listed some of the pokemon she thought should be in higher rankings, one of which was Swampert. Since I've used Swampert in the past, I figured I'd give a bit of a writeup regarding it and how it performed on the team I was using.

    EDIT: Improved set here.
  9. Joim

    Joim All promises become a lie, all that's bening corrups in time
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    I use it a lot, I've used it in double intimidate with Himtontop or Scrafty, Discharge with Thundurus, Earthquake Spam with Cresselia or Rock Slide + EQ alongside Garchomp. Definitely a solid Poke.
  10. StarmanXL

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    Lando-T is seriously good. It has sort of a disappointing speed stat but makes up for it with Intimidate and power. Intimidate is probably its main selling point, as it makes it good for pretty much any team, and two immunities and a fighting resist is always appreciated. I wouldn't compare it to Hitmontop, though: Hitmontop is more of a support kind of mon with intimidate and fake out. It only really hits hard once. Lando-T, in contrast, lacks fake out support but puts on consistent offensive pressure. They have different typings and roles; the only real similarity between them is Intimidate.

    I don't know if there are any standard sets, but I'd imagine it'd be something along the lines of EQ/Rock Slide/U-Turn (U-Turn is criminally underrated in this meta like holy shit is it good)/Filler, which would probably be something along the lines of either Stone Edge for a more power rock type move or Superpower for eliminating fighting weaks--I'm not a big fan of explosion in the last slot since it's disappointingly weak without STAB, Helping Hand, or normal gem.
  11. Joim

    Joim All promises become a lie, all that's bening corrups in time
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    Explosion is still strong enough to net a KO as a last resort move, coming from high attack.
  12. StarmanXL

    StarmanXL

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    Well yeah but for a move that means you die, you'd want something more powerful. The nerf, reduction in spread moves, and no STAB doesn't make it quite the behemoth it needs to be. I've tried it out a few times and been generally unimpressed with the results.
  13. Pocket

    Pocket Apo, the astronaut's best friend >:3
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    Interesting find in Swampert, Audiosurfer! For the last slot, I'd most likely use Ice Beam / Blizzard over Rock Slide, because 1) better coverage and 2) unSTAB Rock Slide is piss weak. I may even use Stone Edge before Rock Slide. Overall I'd go with Ice Beam / Blizzard, because it hits Landorus-T and dragons for good damage. Swampert would have to be Brave, though.

    Another interesting set that I theorymonned was a Mirror Coat (and possibly Counter) Swampert set with Custap Berry so it can land a Torrent-boosted Hydro Pump / Surf or Endeavor. Swampert is bulky enough to tank most neutral hits, making Mirror Coat / Counter a deadly weapon. Once it's low in health, Custap Berry would activate to ruin an additional mon with Endeavor ;d Probably not worth a team slot, though.

    As for Landorus-T, I would probably not use Explosion without a LO boost or Normal Gem - even with its base 145 Attack, Explosion wont be doing much without those additional boosts, imo. EQ - Rock Slide / Stone Edge - Protect - U-turn / Superpower / Explosion @ Ground Gem / Soft Sand / Life Orb / Normal Gem would probably be the set I would use.
  14. youngjake93

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    I think it is cool that Chandelure has been catching on! I've been using it as a late-game cleaner with scarf Heat Wave/Shadow Ball or an early-game lure with scarf Energy Ball(I'd assume sunnybeam would work wonders).
    With a layer of rocks and/or prior damage, Chandelure cleans up easily especially because Flash Fire boosts are somewhat easy to lure in. It comes close to OHKOing things like Kyurem-B after rocks even with the spread modifier and no boosts.
    CB Terrakion sort of plays in a similar way but with different type coverage and on the physical side.

    I'm still shocked that Murkrow hasn't caught on.. The support it provides if played correctly is legendary! Featherdance a Kyurem-B and it suddenly can't even pull of simple 2hkos. Snarl has dual functionality in finishing off threats under 12ish% HP and spamming to nerf special attackers. Plus it keeps you from being taunt bait.
    Prankster Roost works extremely well with Featherdance+Snarl combo especially when it gets rid of your ice/rock weakness until your partner deals with the threat.
    The last slot depends on your team needs. You have the pretty much exclusive Quash, Confuse Ray, Thunder Wave, Calm Mind, Perish Song, Mean Look, Haze and more. Quash helps a lot with Spore users, Perish Song helps if you run hazards or trap, etc.



    Edit: Pocket, you mention all of those good moves+ability for Custap Swampert and don't mention Endure? :O
  15. StarmanXL

    StarmanXL

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    The thing about Murkrow is that other than Quash the other Prankster users have it beat. Why use Featherdance when I can just WoW with Sableye? Why run Twave on Murkrow when I can do the same with Thundurus-I while posing a massive offensive threat? Why run Mean Look when I can just use Gothitelle? Why run Haze for...well I'm not sure. Why run Tailwind when Whimsicott and Tornadus-I can do it better? It just seems massively outclassed to me.
  16. youngjake93

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    Well.. it's bulkier than Sableye, Featherdance is 100 accuracy+it stacks and you can still status them. Also, Murkrow has a tiny bit of an offensive presence unlike Sableye and a much faster Snarl. You also have the EQ immunity.
    Plus, Murkrow can do all those things rather than just one of them. And yea.. like you said it has Quash if all that isn't good enough for you. Quash can make Kyurem-B beat Latios, almost guarantee TR, get a spore in before it can hit, etc.

    I personally think that Featherdance is reason enough though. The 100% accuracy and stacking with burns and intimidate can make specially bulky mons indestructible.
  17. Arcticblast

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    I can't really say much about Murkrow's usefulness, having used zero and faced less than three in my Doubles career. I'd like to throw in a good word on Genesect though. Its speed isn't exactly kind to it in singles, but in Doubles it's a monster. On my Hail team (you can probably see where this is headed already), I generally lead Hitmontop / Genesect and scout with U-Turn, bringing it back in on resisted moves or after kills. With either boost I get, I can deal some damage, either through more U-Turn or (if the weather is in my favor) Blizzard. Thunderbolt is also nice, letting Genesect dish out some damage to opposing Politoed. When Genesect's role is done, it even gets Explosion.
  18. StarmanXL

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    I have also used Genesect on my trick room team and it does make a good lead when paired with an intimidate and fake out user (in my case Scrafty because he's a mother fucking boss), being able to do some good damage or scout first turn with u-turn. I often use it against opposing tr teams by uturning first turn into my own tr sweeper while they set up tr, letting me soften them up for my new poke to clean. If you're particularly daring you can pull off a double intimidate by withdrawing your intimidate mon amd immediately u turning them back in.

    I find Giga Drain to be more useful than tbolt since ice beam/blizzard hits fliers anyway and giga drain lets you fuck up gastrodon and mitigate life orb damage. Not too jazzed on explosion though. I wonder if it could pull off rock polish... Probably not.
  19. Mizuhime

    Mizuhime We're just two lost souls swimming in a fish bowl
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    i'd like to point out that pocket forgot one of the best team mates in existence for Chandy in mamoswine. Mamoswine can deal with every pokemon that gives it a hard time bar the bulky waters, ohkoing heatran and any dragon that resists fire stab
  20. youngjake93

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    I think it works best in a FWG core tbh. Bulky waters with ice coverage deal with Heatran, Dragons and Tyranitar, while providing a way to stall momentum from water attack spammers/rain teams. Suicune was particularly useful. It carries all the right tools for the job, even Roar for boosters and water types. Grass types on the other hand, give you a flash fire lure, give Heatran a reason to stay in for you to dispatch of it and destroy water types. Ferrothorn was nice to use as it could also deal with Dragons and could handle both of Tyranitar's STABs. It also SCREAMED "use a fire or fighting attack on me so that Chandelure can come in safely and potentially with a boost". =]

    The only thing is that Chandelure doesn't fit nicely on archetypal teams. It shares weaknesses with hail, sun AND sandstorm teams, is too fast for TR, is hindered in rain. T-Wave/Tail Wind teams and balanced teams appreciate Chandelure though if the synergy is right.
  21. Braverius

    Braverius Free the music, unleash the vibe
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    I got bored again so I just responded to things I saw here. Lots of good things being talked about. Some things I scratched my head at but still, Landorus-T and Chandelure discussion is a LOT more productive than Shuckle and Mantine discussion >_<, even Murkrow is a better idea than that stuff. None of the comments are meant to offend or attack anyone, I'm simply pointing out things and trying to keep this not too boring of a read for anyone who actually reads these. You are more than welcome to make fun of me for losing an hour and a half of sleep typing this and stuff and for being a nerd. I encourage that, actually X]

    Anyways, it's all hidden to save space. Read on O:
    @Pocket
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    Yup. Chandelure is a pretty great mon.

    @Starman
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    This is the train of thought that makes me absolutely despise Gastrodon. It's the biggest noob trap in the game right now. Gastrodon does NOT counter rain, it simply slows it down a bit. It's obviously useful against anything with water moves, but Politoed just Helping Hands Kingdra's Draco Meteor and your sluggy friend is a goner. Also, a smart player will easily predict the obvious Gastrodon switches and proceed to punish the OBVIOUSLY SNEAKY PLAYER who thought they got a free +1. Finally, it doesn't stop Surf or Muddy Water from hitting your partner, and even at +1 Gastrodon isn't going to go Hulk mode and dominate a well-rounded team, so most people don't give a shit, kill the partner with Muddy Water, and proceed to deal with the aforementioned slug afterward.

    @Starman
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    "FIRST GEN IS ONLY GEN /jizz nostalgia" said the fanboy. Read Starman's quote again if you love Charizard more than playing well and if your name isn't Firestorm.

    @Joim
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    I'm assuming this comment was a response to someone asking the question "what loses to half of the common metagame threats instantly?"

    @Audiosurfer
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    I like the prospect of Swampert, but I really don't know how it's going to find a niche here other than Wide Guarding with Gastrodon around doing essentially the same thing. I know Swagger + Lum Swampert ended up getting 2nd at worlds in the Seniors division in VGC, but even that is hard to get going consistently. It is definitely viable and has a good utility use, but the fact that Gastrodon exists and Swampert is phased by Intimidate don't aid its case too much. It pairs well with Volcarona though, I'll give you that for sure.

    Of anything here, the set/spread you provided was the most concerning part of this. The EV spread isn't based on any calculations (I didn't see anything it did with that spread mentioned) and its items aren't explained in terms of how it benefits from them. What does Ground Gem allow it to do that it couldn't otherwise? What would Sitrus Berry provide in terms of bulk that it wouldn't get without it? What OHKOs would Rindo prevent? Give a few quick calcs against commonly used mons just to show that it could stand its own in the metagame. Also, tweak the spread so that it uses EVs more efficiently. Your item and your spread work together to give you success with your set!

    Here's something I'd recommend if you're using Swampert. I don't know a lot of common sets on the legendaries that are not allowed in VGC yet, so I need to touch up on those (especially Skymin, Genesect, and Kyurem-B), but I'll use some still very common other mons here.

    Swampert @ Sitrus Berry / Ground Gem / Rindo Berry
    Trait: Torrent
    EVs: 252 HP / 252 Atk / 4 Spe 252HP / 116ATK / 4DEF / 84SDEF / 52SPE
    Adamant/Brave Nature
    - Earthquake
    - Waterfall
    - Wide Guard / Protect
    - Rock Slide / Ice Beam / Protect Ice Punch

    Ironically, 252hp and 4sdef with a Rindo Berry allows you to survive all 252/Modest +1 Ludicolo Giga Drains (in case you see someone running wide guard bait version of bog rain.) However, it would be safe to invest 252 in HP and 84 in SDef so you can take all Latios Dragon Gem Draco Meteors. Defensively, simply 4 EVs with 252HP allows you to take all Fighting Gem Gallade Close Combats. 52 EVs in Speed allow you to speed creep 4 Speed EV Scizor (commonly used in Singles, and apparently people don't know yet that it's very overrated in doubles >_> so you have to check it.)

    Putting the remaining 116 EVs in attack along with making Swampert Adamant allows it to 2HKO bulky Tyranitar (252HP / 36DEF) with Waterfall. Ice Beam and Rock Slide are not optimal here.

    Stone Edge misses too often to be good in a best of 1-style format. Ice Punch outclasses Ice Beam far and away on Swampert, not sure why that was not brought up right away here since Ice Beam is 1) weaker in general on Swampert with its much lesser special attack and 2) weakened even more by an Adamant nature (which is needed for EQ or Waterfall to do anything). Icy Wind is okay for support, but you better damn well hope you don't forget to not use it against a team with Tornadus or Bisharp, or you are DONE. Protect and Wide Guard can't be used turn after turn, so pick one or the other depending on your team's needs.

    @Frog
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    Landorus-T is definitely one of the top mons in this format, and even if you don't want to use one, at least playtest a little with it to understand how it works, it's pretty hard to beat in the hands of a decent player.

    @Frog
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    Well what do you know, we have a list o:

    @youngjake
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    Two things:

    In response to the first paragraph, this is the same thing as the Gastrodon argument. Sure, you get a boost, but your other Pokemon gets KO'd or has to cower in a corner during this. Also, your opponent likely has another mon out on the field to harass Chandelure/Heatran.

    @ the second paragraph, you're looking too heavily at those people using a six mon dedicated team. That's a really bad singles habit, the best way to look at teams is by trying to identify how it was built in order to understand its synergy. Some teams just use extremely bad typing (ex: bog rain with Toed/Kingdra/Ludicolo/Toxicroak/Vaporeon/Gastrodon. Thundurus appreciates your kind invitation to allow him to annihilate you.), while others use really poorly thought out borderline gimmicks (STRAIGHT Trick Room with 3-4 setters, no Fake Out / Follow Me / Taunt, cannot do anything outside of TR). Try to understand the other team in order to know how it'll be played and how to take it out, and identify it on a mon-by-mon basis if you notice it's not really poorly built (poorly built teams I've seen are typically heavily singles-influenced, or in the worst cases, nostalgia-driven).

    @Exeggutor
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    MAMOSWINE IS GREAT. It does work really well with Chandelure, the only issue I ever have with that combo is wanting to EQ but having an annoying lighting fixture in my way.

    Anyone who hasn't yet, give it a try. I purposely overly-obsess over the swine since it's my favorite Pokemon, and I would consider it less of a threat than it is in Singles, but it still is very strong and can most teams can benefit from its offensive prowess. It's best to use Sash (or Life Orb if you have very good protection for it) with Icicle Spear/Shard/EQ/Protect (Substitutes and Yache Berries are very common). Sash lets it live another turn in most situations to fire off another Ice Shard if need be, or attack again if it has some speed control.

    @youngjake
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    Lol, you're going to get taunted either way. Having a very weak offensive move such as Snarl, especially on a not very fast Pokemon, is not going to hinder anyone from Taunting that thing. Thundurus and Whimsicott are far too common right now and absolutely body Murkrow. It's okay when it's not getting taunted, but it, well, gets taunted. It also dies very quickly, Whimsicott has more general bulk than it since its typing is not so bad.

    It's an extremely hard to use Pokemon that doesn't have a use on the extreme vast majority of teams. Maybe a team or two could benefit from it, but I doubt it's worth the hassle.

    @Pocket
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    ^this

    @Pocket
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    ...Soft Sand? I want what you're having. (But really, wat?)

    Superpower is pretty much only good on Scarf sets. No real use for it otherwise. BE WARY OF STONE EDGE, even though it is a solid move typically. It just tends to miss. A lot.

    Ground Gem and Life Orb are decent but typically not optimal. Sash, Yache, and Scarf are the most commonly run sets in VGC, and nothing in this metagame really would signal that those three items are worth changing up. Leave the Normal Gem Exploding to Metagross if you're gonna want to go boom.

    (@Pocket)
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    You probably should give Bio credit for that Chandelure synergy stuff, considering everything you mentioned was on the team he used in SPL >_<.)
  22. Joim

    Joim All promises become a lie, all that's bening corrups in time
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    Regarding Snarl Murkrow, I'd rather use Darkrai, which is a bit underrated in this meta. Snarl won't deal great damage, but playing along a Intimidate mon or a Rage Powder / Follow me user, Darkrai can survive hits, lower Special Attacks forcing switches and dealing strong blows with Dark Pulse. Not the best, but it's worthy of consideration.

    PD: Yeah Seaking sucks, Soak is still fun and I wish some good mon learned it.
  23. Audiosurfer

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    Braverius, the set wasn't meant to be one with any exact calculations. It's simply a basic spread that's meant to maximize Swampert's bulk and attack, so how that's "concerning" is beyond me. It's not meant to meet any specific benchmarks, it's simply the set from the VGC analysis. The main goal of the post wasn't to give everyone a Swampert set to use so much as discuss Swampert's niches and what it can be used for in a team. And as for the items, while something like Ground Gem I can understand on the calculations part, something like Sitrus Berry is simply used to give it more staying power, not just on this set but on many others, so why I'd need a specific calculation to advocate its use is beyond me. Also, on the topic of Ice Beam, it's meant to be used with the Brave Nature, so the 2nd point on it is sorta mute. And why Ice Beam is listed before Ice Punch is that Ice Punch (and Icy Wind) are illegal with Wide Guard. And in terms of the surviving Ludicolo part, Swampert has nothing it can hit Ludicolo with anyways, so surviving a Giga Drain isn't too useful if you can't do anything back (You could get off a Wide Guard, but that would work anyways due to increased priority).

    However, I do think the edits make a nice reminder on the topic of EVing. I think it'd benefit a lot of people playing Doubles if you perhaps gave some advice on the topic of EVing a mon in Doubles and how one goes about that, since it would help some of the newer players alot. Making your pokes hit specific benchmarks can be even more crucial when your partner might be counting on a certain pokemon to survive or do its job, so it's definitely something people need to keep in mind.
  24. Level 51

    Level 51 getting worse at mons day by day
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    I actually ran into an Umbreon during the VGCS tour. It was quite an interesting sight; besides being insanely bulky and having access to a nice moveset in the form of Snarl/Moonlight/Toxic/Protect (yeah that was its set), it also has Inner Focus, which is actually a pretty big boon (since it can't get Faked Out... yeah... I think you may have caught that)

    This got me thinking. In a Nugget Bridge video I've seen a Furret being used, so I was hoping to (try to) be creative. I decided to look through the list of Inner Focus Pokemon just for the heck of it, and I found Hypno. This is just theorymon so far, but it seems to have a good/passable support movepool, including Thunder Wave, Toxic, Trick Room, Switcheroo/Trick, and the most interesting Disable (subject to further discussion... I might test this eventually). And yes, it has Inner Focus. So it can't get Faked Out, most importantly when trying to set up Trick Room.

    Thoughts?
  25. Joim

    Joim All promises become a lie, all that's bening corrups in time
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    Dusclops / Dusknoir set up Trick Room and can't be Faked Out. I think Inner Focus mons should have something over Ghost types.
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