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Generation 5 Uber threatlist [GP 2/2]

Discussion in 'Uploaded Analyses' started by firecape, Nov 12, 2010.

  1. firecape

    firecape This is the end...
    is a Forum Moderator Alumnusis a Contributor Alumnus

    Joined:
    Mar 17, 2010
    Messages:
    1,048
    Current status: Grammar checking

    Stages to come in chronological order. Subject to change.
    Content Revision/Concising -> Grammar checking -> HTML -> on site

    old rules (open)

    A few rules / general guidelines:
    1. Please remember this is the stage for content revision and / or concising. This is NOT the stage for grammar checking. That will come later.

    2. If you think a Pokemon that has not been written deserves a spot, it is not too late. PM ME BEFORE YOU POST THEM, however. Most of the good Pokemon, if not all of them, have already been written up, so there's a chance the Pokemon may be rejected.

    3. Most of the concising and revision will probably be done by me directly to the OP, and I'm probably going to do a sweep of everything. Just warning, not really a rule I guess...

    **PLEASE DO NOT EXPECT ME TO REALIZE WHEN YOU EDIT YOUR PLACEHOLDER. I really have no clue, notify me in some way. Whether it be on IRC, PM, making a seperate post with the actual write up -- whatever. This only applies if someone posts between the time you make your placeholder and the time you are ready to post it, however.

    1. Post to say what you are reserving before you start writing. Don't just post a bunch please, you may be working on something someone else is. This goes for everyone, don't just PM somebody or say something on IRC without a placeholder.

    2. Try to limit the number of Pokemon you are reserving. Three is probably a good guideline, but if you know you'll get them done in a timely fashion and have a good reputation within C&C for doing work then you can perhaps reserve some more. There isn't really much need to have 10 reserved with none actually posted though, it just slows it down as less people are able to help out.

    3. Suggestions for other Pokemon to include are welcome. I have included all fourth and fifth generation Ubers (besides Latias, Latios, Wynaut, and Deoxys-D) in the list. If you think a Pokemon that is not on there is worthy just post why in your reservation post. I did not include any Pokemon I thought would be good in Ubers that aren't Uber myself because I would like the community to decide on this.

    4. This one may seem a bit harsh and/or obvious, but please don't post if you don't know anything about Ubers. It's great if you want to help, but the quality is a lot higher if you have a large amount of metagame knowledge. Of course the fifth generation is still new, but we still expect quality. Uber QC reserves the right to reject anyone. Don't worry, we aren't too picky. If it is accepted you will simply be added to the OP, I will try to only post after quite a few updates or a rejection. Please do not expect a post accepting every reservation.

    5. Please do not grammar check these until they are done; they still will have content revisions most likely. Also, the main priority is to get the writing done for now. Organization within the threatlist will be taken care of later.

    The Pokemon that are up for grabs / taken are listed below. If a Pokemon is taken I will update the OP with the name of the person who has it reserved in bold (Darkrai - firecape, for instance).

    *Arceus will be counted as 17 Pokemon for the sake of this threatlist.

    *DO NOT talk about unreleased dreamworld abilities in entries. If a Pokemon has a Dreamworld ability list it next to its main ability with (unreleased), for example: "Ability: Shadow Tag / Telepathy (unreleased)".
    Pokemon List (open)

    Abomasnow - shrang - done
    Blaziken - Venser - done
    Blissey - Venser - done
    Bronzong - Destiny Warrior - done
    Bug Arceus - Destiny Warrior - done
    Chansey - trickroom - done
    Dark Arceus - Destiny Warrior - done
    Darkrai - Destiny Warrior - done
    Deoxys - SOMALIA - done
    Deoxys-A - drcossack - done
    Deoxys-S - Destiny Warrior - done
    Deoxys-D - trickroom - done
    Dialga - auaua and Fireburn - done
    Doryuuzu - shrang - done
    Doredia - Toaster - done
    Dragon Arceus - Venser - done
    Dugtrio - shrang - done
    Electric Arceus - Fireburn - done
    Erufuun - Venser - done
    Fighting Arceus - Destiny Warrior - done
    Fire Arceus- Fireburn - done
    Flying Arceus - Venser - done
    Forretress - HD - done
    Garchomp - firecape - done
    Gastrodon - Destiny Warrior - done
    Ghost Arceus - Fireburn - done
    Giratina - drcossack - done
    Giratina-O - Toaster - done
    Grass Arceus - Toaster - done
    Groudon - Fireburn - done
    Ground Arceus - Destiny Warrior - done
    Heatran - HD - done
    Heracross - Venser - done
    Ho-Oh - Fireburn - done
    Ice Arceus - Destiny Warrior - done
    Jirachi - Eo Ut Mortus - done
    Jumpluff - Venser - done
    Kingdra - Venser - done
    Kyogre - Ditto - done
    Kyuremu - sandman - done
    Latias - Venser - done
    Latios - Venser - done
    Lucario - Venser - done
    Ludicolo - Eo Ut Mortus - done
    Lugia - Fireburn - done
    Magnezone - Venser - done
    Manaphy - Ditto - done
    Metagross - shrang - done
    Mew - coolking49 - done
    Mewtwo - drcossack - done
    Nattorei - firecape - done
    Ninjask - Venser - done
    Normal Arceus - Fireburn - done
    Palkia - HD - done
    Poison Arceus - McNUTTY - done
    Psychic Arceus - Venser - done
    Qwilfish - shrang - done
    Rayquaza - Aerrow - done
    Reshiram - Jibaku - done
    Rock Arceus - Destiny Warrior - done
    Sazandora - Venser - done
    Salamence - Destiny Warrior - done
    Scizor - Venser - done
    Shaymin-S - Destiny Warrior - done
    Shedinja - Don Honchkrorleone - done
    Skarmory - shrang - done
    Steel Arceus - Fireburn - done
    Terakion - shrang - done
    Tyranitar - sandman - done
    Venasaur - drcossack - done
    Water Arceus - Venser - done
    Weavile - coolking49 - done
    Wobbuffet - HD - done
    Zekrom - Jibaku - done

    IF YOU MAKE ANY CHANGES IN YOUR ENTRY PLEASE TELL ME. Don't expect me to notice all edits in your posts.

    The format for entries is as follows:

    [The sprite used on the smogon strategy dex, if there is not one you can either use a placeholder sprite from somewhere else or wait]
    [Pokemon name with link to analysis page]
    [Pokemon's type (Type: Steel / Grass)]
    [Pokemon's base stats (Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe)]
    [Pokemon's ability (Ability: Levitate)]

    [entry]

    threatlist entries (open)

    Abomasnow
    Type: Ice / Grass
    Base Stats: 90 HP / 92 Atk / 75 Def / 92 SpA / 85 SpD / 60 Spe
    Ability: Snow Warning / Soundproof (Unreleased)

    With 7 crippling weaknesses and mediocre stats, Abomasnow's main claim to fame is still his unique ability to summon hail, and it does this job rather admirably. Typically seen utilizing a bulky set with Leech Seed, Protect, and a 100% accurate Blizzard, Abomasnow can last surprisingly long, replenishing hail so that Pokemon such as Kyurem can spam Blizzard, and others such as Walrein can stall for an eternity. With a specially defensive spread and Protect, he can survive two Water Spouts from Choice Specs Kyogre if Stealth Rock is not up, and use Leech Seed to recover some health; quite an impressive feat.

    Blaziken
    Base Stats: 80 HP / 120 Atk / 70 Def / 110 SpA / 70 SpD / 80 Spe
    Ability: Blaze / Speed Boost

    Blaziken is a Pokemon one would not normally expect to see in Ubers. Its base stats show nothing exciting, save above-average attacking stats. However, in Black and White, Blaziken receives the ability Speed Boost, which means that after only one turn, it can be a very potent sweeper. Powerful STAB moves in the form of Hi Jump Kick and Flare Blitz (which can be further boosted by sun) make it quite a threat with a Speed boost or two under its belt. Blaziken also gets access to Swords Dance, although it will usually not get to use it due to its frailty. That said, Blaziken is slightly let down by mediocre defenses.

    Blissey
    Type: Normal
    Base Stats: 255 HP / 10 Atk / 10 Def / 75 SpA / 135 SpD / 55 Spe
    Ability: Natural Cure / Serene Grace / Healer (Unreleased)

    Blissey's base 255 HP and 135 SpD do a great job of summing up the role it plays on a team. It is the premier special sponge, taking hits like a champ and healing them off with Softboiled. Natural Cure also lets it shed any status inflicted upon, further increasing its walling potential. Due to Blissey's incredibly high HP, very few Pokemon can muster even 2HKOs on the special side. It learns Wish too, and Wish's new mechanics allow Blissey to pass 50% of her maximum HP to a teammate, restoring many Pokemon to full health. Its Normal typing is a bit of a blessing in disguise; a super effective hit is often needed to bring Blissey down, and it only has one weakness. Blissey also has quite a large attacking movepool, but its poor Special Attack usually limits it to Toxic and Seismic Toss for damage.

    Bronzong
    Type: Steel / Psychic
    Base Stats: 67 HP / 89 Attack / 116 Def / 79 SpA / 116 SpD / 33 Spe
    Ability: Levitate / Heatproof / Heavy Metal (unreleased)

    Bronzong's main purpose is to either set up Trick Room or act as a supporter in general, thanks to its Steel typing and great defenses; though it can also hold a Life Orb and sweep under Trick Room with STAB Gyro Ball and Earthquake complementing each other very well. Outside of setting up Trick Room, Bronzong's wide range of resistances allow it to easily set up Dual Screens or Stealth Rock, while checking quite a wide range of Pokemon thanks to its unique Ground immunity among Steel-types.

    Bug Arceus
    Type: Bug
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
    Ability: Multitype

    Like other Arceus, Bug Arceus specializes quite well as a Calm Minder . STAB Bug-type Judgement is excellent in Ubers, hitting Dark- and Psychic-type Pokemon for super effective damage. Fire Blast works well with Judgement, hitting the plentiful Steel-types in Ubers, while Calm Mind and Recover combine to allow Arceus to easily set up. Bug Arceus can also use Swords Dance to middling effects, and it can choose to go on an all-out offensive approach, though that isn't very efficient compared to using Calm Mind.

    Chansey
    Type: Normal
    Base stats: 250 HP / 5 Atk / 5 Def / 35 SpAtk / 105 SpD / 50 Spe
    Ability: Natural Cure / Serene Grace / Healer (Unreleased)

    Chansey's base 250 HP and 105 SpD may seem inferior when compared to Blissey; however, it has a trump card in the form of Eviolite. When holding this stone, Chansey's defenses are given a pseodo-+1 boost. This further fortifies Chansey's special walling potential, allowing it to wall monstrocities such as Reshiram's Choice Specs Blue Flare in the sun. Unlike Blissey, Chansey can also take physical hits incredibly well, making it an efficient mixed wall. Chansey works almost identically to Blissey by passing huge Wishes to teammates and absorbing status when needed with the help of Natural Cure.

    Cloyster
    Type: Water / Ice
    Base Stats : 50 HP / 95 Atk / 180 Def / 85 SpA / 45 SpD / 70 Spe
    Ability: Shell Armour / Skill Link / Overcoat (Unreleased)

    Back in DPP, Cloyster was commonly seen as a support Pokemon who would set up Spikes and Toxic Spikes and could also spin them away. However, it all changed for Cloyster when it got what has been touted as the the best set up move ever created, Shell Smash. Shell Smash increases Cloyster's decent Attack, Special Attack and Speed by two stages each and lowers its defenses by one stage each. Just to put the amazing power in perspective, a +2 Icicle Spear from Cloyster will easily OHKO Support Groudon. Between Icicle Spear and Rock Blast, Cloyster has amazing coverage being resisted by only a handful of Steel-types. With a few Special Attack EVs, Hydro Pump will safely OHKO unboosted Steel Arceus if it is raining, factoring damage from a layer of Spikes. Cloyster also makes a good offensive Rapid Spinner since common spinblockers like Giratina-O flee at the sight of Cloyster's Icicle Spear. However, Cloyster still has the Special Defense of a wet tissue, and can be OHKOed by a -6 Dialga Draco Meteor factoring in Stealth Rock.

    Dark Arceus
    Type: Dark
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
    Ability: Multitype

    Dark Arceus's sole advantage over Ghost Arceus is that nothing is immune to its STAB. This means it can forgo a coverage move for Refresh, and build up Calm Mind boosts against more defensively-minded teams, while Toxic fails to do any significant damage. Dark Arceus's natural bulk and Recover make it the bane of almost every stall team.

    Darkrai
    Type: Dark
    Base Stats: 70 HP / 90 Atk / 90 Def / 135 SpA / 90 SpD / 125 Spe
    Ability: Bad Dreams

    Darkrai remains quintessentially unchanged from Gen 4, remaining the beast that it was. With 90 / 135 / 125 offenses, it cannot be ignored while building a team. A well-played Darkrai will always get off a Dark Void, crippling one member of your team, barring a miss. It will then proceed to set up Nasty Plot on the switch to begin sweeping. The best way to stop Darkrai is to use a Sleep Talker to absorb Dark Void, and then switch to a Pokemon who can either take a +2 Dark Pulse or holds a Choice Scarf and can OHKO Darkrai. Dark Pulse and Focus Blast provide all the coverage Darkrai needs. Unfortunately, it is rather one-dimensional, as its 90 base Attack stat is fairly underwhelming in Ubers. Nevertheless, it can throw out stray Sucker Punches with Swords Dance.

    Deoxys
    Type: Psychic
    Base Stats: 50 HP / 150 Atk / 50 Def / 150 SpA / 50 SpD / 150 Spe
    Ability: Pressure

    Despite Deoxy's original forme living under the shadows due to it being outclassed in terms of Attack and Speed by other formes, it still has the required stats to serve as an excellent lead in Generation 5. Although Deoxys has poor defenses, it has just enough that it can be EVed to survive two ExtremeSpeeds from Deoxys-S, which is something Deoxys-A cannot do. This gives Deoxys a unique niche as a lead, although it falters miserably in every other facet. However, while it's leading, it can set up Stealth Rock or even Spikes for the rest of your team.

    Deoxys-A
    Type: Psychic
    Base Stats: HP 50 / Atk 180 / Def 20 / SpA 180 / SpD 20 / Spe 150
    Ability: Pressure

    While not noted for its defenses, Deoxys-A boasts the highest attack stats in the game, allowing it to serve as a potent sweeper. Deoxys-A is basically unchanged in generation 5: it still has access to powerful attacks such as Shadow Ball, Superpower, Psycho Boost, Thunder, Ice Beam, Grass Knot, ExtremeSpeed, and others, which it can use to put major dents in an opponent's team. In addition to Deoxys-A's sweeping versatility, it serves as an excellent lead. With a Base 150 Speed stat, Deoxys-A is easily able to get either Stealth Rock or at least one layer of Spikes in play, while usually being able to threaten the opposing lead with major damage. It does get Magic Coat, which can be useful and annoying with its new mechanics, but this is better left to other formes, as a mispredict is the end for Deoxys-A.

    Deoxys-D
    Type: Psychic
    Base Stats: 50 HP / 70 Atk / 160 Def / 70 SpA / 160 SpD / 90 Spe
    Ability: Pressure

    While its pathetic HP stat might seem underwhelming for a wall, Deoxys-D's massive defenses balance it out. Access to a wide range of support options such as Spikes, Stealth Rock, Toxic, Thunder Wave, Knock Off, Reflect, Light Screen, and Taunt differentiates it from the other Uber walls, and unlike its frailer formes, it can actually stall out many threatening sweepers with Recover and Pressure. While Deoxys-D's attacking stats are nothing spectacular, it can learn a wide range of coverage moves to counter specific threats, and its ability to learn Magic Coat prevents it from being made useless by Taunt users. Deoxys-D can also utilize Trick Room in conjunction with its amazing support movepool and access to dual screens. Finally, a set running Agility and Toxic set allows it to even stall out dedicated walls.

    Deoxys-S
    Type: Psychic
    Base Stats: 50 HP / 95 Atk / 90 Def / 95 SpA / 90 SpD / 180 Spe
    Ability: Pressure

    Deoxys-S defined the lead metagame in generation 4. It has had a bit of a falling out in generation 5, but it is still not to be taken lightly. Deoxys-S excels at setting up hazards, whether they be Spikes or Stealth Rock, while also disabling the opposing lead with Taunt. Deoxys-S is so fast that only Choice Scarf Pokemon can keep up with it, and they are often easy opportunities to set up once Deoxys-S goes down. Doexys-S can also aid offensive teams by being an excellent Dual Screener. It also has Magic Coat to reflect hazards back onto the opponent, and reflect other non-attacking moves.

    Dialga
    Type: Steel / Dragon
    Base Stats: 100 HP / 120 Atk / 120 Def / 150 SpA / 100 SpD / 90 Spe
    Ability: Pressure / Telepathy (Unreleased)

    Dialga's amazing defensive stats coupled with its myriad of resistances to Ghost-, Dark-, Normal-, Poison-, Rock-, Steel-, Bug-, Electric-, Grass-, and Water-type attacks, plus a resistance to Stealth Rock and immunity to Toxic Spikes allow Dialga to switch in with great ease and begin wrecking opponents with its base 120 Attack and base 150 Special Attack. Dialga's offensive movepool is extremely wide consisting of STAB Outrage and Draco Meteor, Dragon Pulse, Fire Blast, Thunder, Earthquake, Brick Break, Aura Sphere, Power Gem, and Earth Power. These moves allow Dialga to strike at the weaknesses of pretty much every Pokemon in the game, paving the way for it to become a devastatingly powerful physical, special, or mixed attacker. Dialga can also set up easily with Bulk Up in conjunction with Rest and Sleep Talk, and it can work well as a lead or supporter with access to moves such as Toxic, Thunder Wave, Roar, Trick Room, and Stealth Rock. Dialga can also bring almost anything to its knees with its powerful STAB Draco Meteor, or it can serve as an efficient revenge killer with Choice Scarf. In short, Dialga can fulfill nearly any role you want it to.

    Dragon Arceus
    Type: Dragon
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
    Ability: Multitype

    With both of its old rivals, Latios and Latias, being less powerful thanks to the loss of Soul Dew, Dragon Arceus gets a chance to shine as a fearsome threat in the Ubers tier. Its signature move, Judgment, is a 180 Base Power Dragon-type attack without drawbacks, which does massive damage to anything not a Steel-type or Blissey / Chansey. A movepool that includes Flamethrower, Calm Mind, and Recover means that it is an incredible bulky Calm Minder, and it isn't too shabby on the physical side either, having access to Swords Dance, Outrage, Earthquake, and Dragon Claw.

    Dugtrio
    Type: Ground
    Base Stats: 35 HP / 80 Atk / 50 Def / 50 SpA / 70 SpD / 120 Spe
    Ability: Sand Veil / Arena Trap / Sand Force (unreleased)

    Dugtrio's main attraction is its Ground typing and near unique ability, Arena Trap. Combine this with Dugtrio's new toy in Hone Claws, a move that raises Attack and Accuracy, and you have yourself a surprisingly deadly sweeper. With many Choiced Electric-type attacks coming from Pokemon such as Choice Scarf Palkia, Dialga, Zekrom, and Kyogre, Dugtrio can conveniently trap these Pokemon and proceed to set up while the opponent can do nothing but helplessly watch. Dugtrio can then proceed to sweep the opponent's team with good coverage coming from 1036 Attack that only a few Pokemon can stop. Outside of a sweeping role, Dugtrio can also don the classic Choice Band or Life Orb trapper to remove problematic Pokemon like Reshiram and Dialga.

    Electric Arceus
    Type: Electric
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
    Ability: Multitype

    Electric Arceus is sort of a one trick pony, but it does that one trick very well: devastate enemy teams with the sheer force of its Calm Mind set. Electric-type attacks are devastating in the Uber environment, and this potency is exponentially amplified when combined with Ice Beam. This allows Electric Arceus to barrel through most teams with formidable BoltBeam coverage while keeping itself alive with Recover. Most Ground-types are also slower than Electric Arceus and possess low Special Defense, so stopping this beast is much easier said than done. As most of the common counters to Calm Mind variants of Arceus, such as Kyogre and Ho-Oh, are weak to Electric-type attacks. Electric Arceus is insanely difficult to halt for any team lacking Blissey or a faster Pokemon carrying a powerful Earthquake.

    Excadrill
    Type: Steel / Ground
    Base Stats: 110 HP / 135 Atk / 60 Def / 50 SpA / 65 SpD / 88 Spe
    Ability: Sand Rush / Sand Force / Mold Breaker (Unreleased)

    Excadrill is a fearsome sweeper in OU and it has its own niche in Ubers. In the sand, it is capable of outspeeding even Choice Scarf Mewtwo, and with Swords Dance, any Pokemon that cannot remove the weather or possess a priority move is going to get hurt. Even Groudon needs to be careful as it too is 2HKOed by +2 Earthquake. Outside of sweeping, Excadrill is a fantastic offensive Spinner, since it can break through virtually all Ghost-types, even the Giratina formes, and pull of a Rapid Spin.

    Ferrothorn
    Type: Grass / Steel
    Base Stats: 74 HP / 94 Atk / 131 Def / 54 SpA / 116 SpD / 20 Spe
    Ability: Iron Barbs

    Ferrothorn's great typing makes it a tank to fear in the Ubers tier. It may not have instant recovery, but Leech Seed and Leftovers, and sometimes even Protect, keep Ferrothorn in tiptop condition. Ferrothorn's Steel typing gives it numerous resistances, and its Grass typing, while it does add some weaknesses, also adds quite a few handy resistances. Its ability, Iron Barbs, punishes users of Outrage, and any other contact move, with a loss of health. It also has access to a very valuable move in Ubers, Spikes, and Ferrothorn has the perfect stats and typing to make good use of it. It can lay down Stealth Rock as well, but this is better left to other Pokemon. While its offensive stats may be mediocre by Uber's standards, its Speed is so low it can make great use of Gyro Ball to punish the abundance of speedy Pokemon. It can also make use of a Choice Band to suprise the opponent and hit surprisingly hard.

    Fighting Arceus
    Type: Fighting
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
    Ability: Multitype

    Fighting is a good type in Ubers, hitting Dark- and Steel-types super effectively, while being resisted by Flying (rare, except for Ho-Oh), Poison (rare, except for Poison Arceus, Qwilfish, and Tentacruel) and Psychic (which often lacks STAB to hit super effectively, other than Mewtwo). On the defensive, it resists Stealth Rock. Similar to most Arceus, Fighting Arceus's best set uses Calm Mind and Recover with Dark Pulse or Ice Beam and STAB Fighting Judgement providing excellent neutral coverage.

    Fire Arceus
    Type: Fire
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
    Ability: Multitype

    Fire Arceus isn't quite as versatile or defensively sound as the other Arceus formes, but it makes up for it with sheer offensive might. Fire Arceus's STAB Judgment or Fire Blast can rip severe holes into most Pokemon in the sunlight, and, combined with Calm Mind, Recover, and Arceus's awesome bulk, it can easily set up for a devastating incendiary rampage. Arceus can also utilize Thunder to destroy the Kyogre that dare come in to change the weather. Although quite a few things in Ubers resist the Fire and Electric attacking combination, such as Reshiram, Giratina, Latias, and Zekrom, Fire Arceus's bulk and base 120 Speed allow it to actually use them as set up bait. (save Zekrom of course, but a swift Spacial Rend easily takes it out.) Although it faces some competition from newcomer Reshiram, Fire Arceus is significantly faster and bulkier, and has access to Electric-type attacks to help deal with Water-types. It also has access to Recover.

    Flying Arceus
    Type: Flying
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
    Ability: Multitype

    Flying Arceus may look weak at first glance, but it has very good bulk with base 120 HP and 120 in both defensive stats. It can use this alongside hard-to-break Substitutes and Calm Mind to perform as a threatening mono-attack sweeper with a 180 Base Power Judgment. However, Flying Arceus isn't only a one-trick pony, as it can also run Swords Dance alongside Cosmic Power to hit hard on the physical side.

    Forretress
    Type: Bug / Steel
    Base Stats: 75 HP / 90 Atk / 140 Def / 60 SpA / 60 SpD / 40 Spe
    Ability: Sturdy / Overcoat (unreleased)

    Forretress is a solid contender in the Ubers metagame, being one of the few Pokemon with all the entry hazards and the all important Steel typing. Thanks to Forretress's numerous resists, including Dark, Ghost, Grass, Normal, Psychic, and Dragon, as well as several other resistances and neutralities, Forretress is able to switch into threatening sweepers such as Choiced Dragons and proceed to set up a hazard of your choice. Forretress also has Rapid Spin, allowing it to spin away entry hazards. Forretress is no slouch on the offensive side either, having an extremely powerful Gyro Ball off its 90 base Attack against all the speedy threats. Forretress can also run Payback to hit Psychic- and Ghost-types super effectively. Forretress's ability is also topnotch, being a pseudo Focus Sash, allowing it to almost always get at least one hazard up.

    Garchomp
    Type: Dragon / Ground
    Base Stats: 108 HP / 130 Atk / 95 Def / 80 SpA / 85 SpD / 102 Spe
    Ability: Sand Veil / Rough Skin (unreleased)

    Garchomp remains relatively unchanged in the generation transition, which is certainly not a bad thing. Although it has a shallow movepool, its amazing dual STABs provide it with near-perfect coverage. It can nail all but Steel-type Pokemon with powerful Dragon-type attacks, and fall back on Earthquake when needed. Its unique 102 Speed stat lets it outspeed a great number of Dragon-type Pokemon, whic means Garchomp can make great use of a Swords Dance or Choice Band set. Garchomp is also a great user of the item Choice Scarf, outspeeding most of the other Choice Scarf Pokemon in the tier. Garchomp can also use Stone Edge, Dragon Claw, and Fire Fang to augment its coverage.

    Gastrodon
    Type: Water / Ground
    Base Stats: 111 HP / 83 Atk / 68 Def / 92 SpA / 82 SpD / 39 Spe
    Ability: Sticky Hold / Storm Drain / Sand Force (unreleased)

    Gastrodon has one niche in Ubers: the ability to utterly wall Kyogre outside of Ice Beam, which will not do too much damage to the sea slug anyways. Gastrodon's surprising bulk and access to Recover allow it to be quite annoying to its opponents, and a free switch-in on one of the most common Pokemon in Ubers helps it wreak havoc. It can use moves such as Yawn, Clear Smog, Ice Beam, STAB Earth Power or Scald, and Toxic to great effect as well, but its main role is as a tank, not a sweeper, despite the +1 boost it receives from Storm Drain. The ability Storm Drain is, of course, a must for Gastrodon.

    Ghost Arceus
    Type: Ghost
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
    Ability: Multitype

    Ghost Arceus is one of the most versatile Arceus formes, playing both offensive and defensive roles effectively. It can abuse Swords Dance alongside Shadow Force, Shadow Claw, Brick Break, and / or ExtremeSpeed to become a frightening physical sweeper, or it can use Calm Mind, Judgment, Focus Blast, and Recover to become a potent, almost unkillable special sweeper. Ghost Arceus can gain perfect neutral coverage with both physical and special movesets, which, combined with its exceptional all around stats, is both very powerful and very hard to take down. It can also work as a great lead, utilizing its great bulk to beat most other leads one on one while setting up Stealth Rock. Ghost Arceus can also use Magic Coat to stop other hazard leads from setting up on it. It also works very well as a defensive spinblocker, with access to support moves such as Will-O-Wisp, Thunder Wave, Toxic, Roar, and Perish Song.

    Giratina
    Type: Ghost / Dragon
    Base Stats: 150 HP / 100 Atk / 120 Def / 100 SpA / 120 SpD / 90 Spe
    Ability: Pressure / Telepathy (Unreleased)

    Giratina's original forme, while less popular due to Giratina-O's introduction in Platinum, has stats that still allow it to serve as an excellent defensive Pokemon. It may not have Levitate like Giratina-O, but its bulk makes up for this. It also boasts the move Will-O-Wisp, something the other popular wall, Lugia, wishes it could have. Calm Mind, Sleep Talk, and Rest allow Giratina to set up with near-impunity while weak attacks fail to even scratch it. Even though this form is weaker offensively, Giratina's attacking stats are high enough that offensive threats and setup sweepers can be dealt with using moves such as Stone Edge and Dragon Tail.

    Giratina-O
    Type: Ghost / Dragon
    Base Stats: 150 HP / 120 Atk / 100 Def / 120 SpA / 100 SpD / 90 Spe
    Ability: Levitate

    Giratina-O's role as both an offensive spinblocker and a destructive threat has remained unchallenged in the advent of Generation 5. With two of the best STABs in the Uber tier, suitable stats, and powerful moves such as Draco Meteor and Outrage to use them, Giratina-O is certainly a dangerous Pokemon. Being restricted to the item Griseous Orb is still a minor annoyance, however, since it will miss the recovery of Leftovers or the extra power of Life Orb. Giratina-O is most often seen as a mixed offensive spinblocker but can also be used as a stallbreaker due to its typing and access to Calm Mind. Alternatively, it can run a purely physical set to abuse Outrage and its relatively exclusive move, Shadow Force, or its priority Shadow Sneak. It can also utilize its decent defensive stats and be used as a boosting tank or as a purely physical RestTalker.

    Grass Arceus
    Type: Grass
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
    Ability: Multitype

    With its typing, bulk, and versatility, Grass Arceus stands as an important, albeit somewhat underestimated, Uber threat. Grass Arceus is notable for countering some of the biggest threats in the Uber metagame, including Kyogre and Groudon. It is no slouch offensively either, and can use its 120 Special Attack and a bundle of coverage moves that represents its versatility well. Grass Arceus is mostly used as a supporter, paralyzing Uber threats and abusing its Grass typing to thwart any attempts of a Ground-type switching in to absorb the incoming Thunder Wave. It can also be used offensively with a Calm Mind set as, thanks to its defensive capabilities, it has no trouble gathering multiple Calm Mind boosts and sweeping.

    Groudon
    Type: Ground
    Base Stats: 100 HP / 150 Atk / 140 Def / 100 SpA / 90 SpD / 90 Spe
    Ability: Drought

    Groudon's incredibly high base 150 Attack allows it to strike at the normally weaker physical defense of many of the other Ubers with its STAB Earthquake. Groudon also has access to many coverage attacks, such as Dragon Claw, Shadow Claw, Fire Punch, Stone Edge, Rock Slide, and Overheat to help complement its STAB Ground-type attacks. Furthermore, Groudon can easily utilize Rock Polish to boost its middling base 90 Speed to become faster than everything in the game, or it can use Swords Dance to boost its already high Attack to monumental levels. However, Groudon is more often seen in a supporting role, thanks to its high 100 HP / 140 Def / 90 SpD defenses. It can take hits from powerful attackers such as Zekrom and Rayquaza while setting up Stealth Rock, spreading status with Thunder Wave or Toxic, or phazing with Roar or Dragon Tail. Another major reason why Groudon is such a top threat is its ability, Drought, which allows Groudon to summon eternal sunlight. The land titan serves, therefore, as a backbone to the powerful sun team archetype, fueling devastating Fire-type attacks and doubling the Speed of Pokemon with Chlorophyll.

    Ground Arceus
    Type: Ground
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
    Ability: Multitype

    Ground Arceus can abuse its excellent coverage with STAB Ground Judgment and Ice Beam. It hits extremely hard and is very bulky. Its STAB hits the Steel-types in Ubers for super effective damage. It boasts an important immunity to Electric-type attacks, switching into Thunder Wave or Electric Arceus's Judgement with ease. As usual, going on the all-out offensive is not wise. Since Ground Arceus provides a good switch in to predicted Thunders from Scarf Palkia and Scarf Kyogre, Calm Mind is a good move to boost its Special Attack and Special Defense and turn the momentum around. Physical variants can also make use of Swords Dance with powerful physical moves such as Earthquake and Stone Edge.

    Heatran
    Type: Fire / Steel
    Base Stats: 91 HP / 90 Atk / 106 Def / 130 SpA / 106 SpD / 77 Spe
    Ability: Flash Fire / Flame Body (unreleased)

    Heatran, while not as threatening in Ubers as he is in OU, is still something to watch out for. Heatran's Choice Specs Overheat in the sun is one of the most powerful Fire-type moves in the game, only falling short of those of Chandelure and Reshiram. However, Heatran has an arguably better ability than Reshiram, allowing the magma tank to switch into most Fire-type moves, except for Reshiram's, with impunity and get a boost. Its Steel typing is what makes it shine in comparison to Chandelure and Reshiram. A Choice Specs set is not the only thing you must worry about when facing Heatran. Heatran makes a good revenge killer with a Choice Scarf, utilizing his varied movepool well. Aside from that, one may use a more defensive set, thanks to his numerous resistances, good stats, and access to Roar, Taunt, and Lava Plume, which has a 30% chance to cause Burn, helping it greatly against Groudon and Zekrom.

    Heracross
    Type: Bug / Fighting
    Base Stats: 80 HP / 125 Atk / 75 Def / 40 SpA / 95 SpD / 85 Spe
    Ability: Swarm / Guts / Moxie (unreleased)

    Heracross is seen in Ubers for one main reason: it's almost a hard counter to Darkrai. Heracross resists the two common moves seen on Darkrai, Focus Blast and Dark Pulse, and, by giving it Sleep Talk, it can hit Dark-type Pokemon for super effective damage with either of its two STABs and a Guts boost thrown in, dealing huge damage to other things as well. In addition to countering Darkrai, Heracross can slap on a Choice Scarf and become a great revenge-killer and trapper, dealing super effective damage to the many Psychic- and Steel-type Pokemon in the tier.

    Ho-Oh
    Type: Fire / Flying
    Base Stats: 106 HP / 130 Atk / 90 Def / 110 SpA / 154 SpD / 90 Spe
    Ability: Pressure / Regenerator (Unreleased)

    Ho-Oh's amazing base 130 Attack coupled with its potent STABs in Sacred Fire and Brave Bird allow it to wreck entire teams. In the sunlight, Ho-Oh's Sacred Fire becomes even more potent, as if it wasn't deadly enough with its crippling 50% burn rate. In the sun, Ho-Oh's weakness to Water-type attacks is also mitigated. Ho-Oh's amazing 106 HP and 154 Special Defense allow it to take many hits and keep on attacking, thanks to Roost or Recover. Although Ho-Oh's physical movepool isn't the best, its STABs combined with Earthquake to shatter Zekrom and Rock-types allow it to hit most everything in the game for heavy damage. Furthermore, this legendary bird can take advantage of its huge bulk to set up Dual Screens, stall with Toxic, or phaze with Whirlwind. Ho-Oh can also utilize Flame Charge or Tailwind to sweep on a moment's notice.

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    Hydreigon
    Type: Dark / Dragon
    Base Stats: 92 HP / 105 Atk / 95 Def / 125 SpA / 90 SpD / 98 Spe
    Ability: Levitate

    Hydreigon's stats may not lead you to believe that it is a threatening Pokemon in any way, but it in fact has a very wide movepool can make it a very effective wallbreaker or Choice Scarf user. Respectable bulk combined with decent Attack and Special Attack mean that it is often seen running mixed attacking sets, as well as choice sets with Draco Meteor and U-turn. Having Dark as a secondary STAB is very useful in Ubers, allowing it to hit many Pokemon in the tier for super effective damage.

    Ice Arceus
    Type: Ice
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
    Ability: Multitype

    Ice Arceus was always one of the black horses of the Arceus formes, and it is no different this generation. It's STAB Ice-type attacks allow this Arceus forme hit a large portion of the metagame for super effective damage. STAB Judgment combines with Thunder for excellent coverage on its best set, the Calm Minder. It has decent bulk and access to Recover to aid in its setup, but, unfortunately, it suffers from a Stealth Rock weakness, which is a massive blow to its bulk.

    Jirachi
    Type: Steel / Psychic
    Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
    Ability: Serene Grace

    Jirachi is an excellent pivot in the Uber tier. Its balanced defensive stats, resistance to Stealth Rock, immunity to Toxic Spikes, and Steel typing enable it to switch in on many common Pokemon, most notably Dragon-types. Jirachi's resistance to Dragon lets it withstand powerful Draco Meteors and Dragon Pulses as well as (under rain) the Fire-type attacks commonly paired with them. It is also aided by neutrality to other frequently seen attacks, such as Thunder and Aura Sphere, as well as a 4x resistance to Psychic that protects it from Psystrike Mewtwo. After switching in, Jirachi can heal itself or its teammates with Wish; cripple an opposing Pokemon with Toxic, Thunder Wave, or a Serene Grace Body Slam; or maintain momentum by using U-turn on a predicted switch. Jirachi can also utilize a Choice Scarf very well; it can outspeed and threaten many dangerous Pokemon in the Uber tier, including Darkrai, Mewtwo, and Dragon Dance Rayquaza.

    Jumpluff
    Type: Grass / Flying
    Base Stats: 75 HP / 55 Atk / 70 Def / 55 SpA / 85 SpD / 110 Spe
    Ability: Chlorophyll / Leaf Guard / Infiltrator (unreleased)

    Jumpluff may seem outclassed by Whimsicott in every single way, but it has a few key advantages over the 5th Generation puffball. First of all is the fact that Jumpluff has access to Sleep Powder, which allows it to shut down some sweepers much more reliably using a combination of Sleep Powder and Stun Spore. It can still be an extremely fast SubSeeder and annoyer under the sun due to its ability Chlorophyll, which allows Jumpluff to reach 700 Speed. As such, it is more useful on sun-based teams with Groudon support.

    Kingdra
    Type: Water / Dragon
    Base Stats: 75 HP / 95 Atk / 95 Def / 95 SpA / 95 SpD / 85 Spe
    Ability: Swift Swim / Sniper / Damp (unreleased)

    Kingdra's all-around mediocre stats may lead you to not see it as a threat, but its ability Swift Swim and its access to great coverage with its two STABs make Kingdra an immense threat both in an out of the rain. Kyogre's endless rain s what grants Kingdra its position, boosting one of Kingdra's STABs and doubling its Speed. It has access to moves such as Dragon Dance for boosting, Surf and Draco Meteor to hit hard from the special side, or Waterfall and Outrage allow it to hit hard on the physical side. In the rain, Kingdra outspeeds both Choice Scarf Garchomp and Choice Scarf Palkia, two common revenge killers, and can easily take both down with either physical or special attacks.

    Kyogre
    Type: Water
    Base Stats: 100 HP / 100 Atk / 90 Def / 150 SpA / 140 SpD / 90 Spe
    Ability: Drizzle

    With its monstrous base 150 Special Attack and the ability to summon permanent rain to boost its, and other Pokemon's, Water-type attacks, Kyogre is just as much of a terror as it was in Gen 4. Factoring in STAB and the boost from rain, all Water-type attacks that Kyogre uses are boosted to 2.25 times their normal power. This would make even weaker Water-type moves fearsome, let alone the powerful moves Kyogre has access to. The most notable of these is Water Spout, which has an enormous 337 Base Power at full health. It also has other strong Water-type attacks such as Hydro Pump, Surf, and Scald. These allow Kyogre to effectively pull off Choice Specs or Choice Scarf sets. Kyogre also has access to move such as Roar, Calm Mind, Thunder Wave, and Rest / Sleep Talk, giving it the ability to pull of bulky roles.

    Lilligant
    Type: Grass
    Base Stats: 70 HP / 60 Atk / 75 Def / 110 SpA / 75 SpD / 90 Spe
    Ability: Chlorophyll / Own Tempo / Leaf Guard (Unreleased)

    While at first glance Lilligant may seem like a worse Venusaur, it has certain advantages, including its higher Speed and Special Attack, that allow it to preform decently in the Uber metagame. It is among the only Pokemon that sports both Quiver Dance and Sleep Powder. Due to these moves, it can beat certain Pokemon outside of the sun that other Chlorophyll users can't, such as Rayquaza. It's let down by its feeble defenses, and its shallow offensive movepool doesn't help it much either, but it can be threatening after a few boosts from Growth or Quiver Dance.

    Lucario
    Type: Fighting / Steel
    Base Stats: 70 HP / 110 Atk / 70 Def / 115 SpA / 70 SpD / 90 Spe
    Ability: Inner Focus / Steadfast / Justified (Unreleased)

    Lucario's almost exclusive typing grants it resistances toDark-, Ghost-, Dragon-, and Ice-type moves, among others, and it can come in on these attacks and set up with Swords Dance or Agility. It has access to powerful attacks such as Close Combat, and can abuse ExtremeSpeed after a Swords Dance boost. What's more, it is a fantastic anti-lead, taking on many of the common leads with super effective hits or sing Counter (with a Focus Sash) on attacks such as Groudon's Earthquake. Unfortunately, Lucario is somewhat let down by its poor defenses.

    Ludicolo
    Type: Water / Grass
    Base Stats: 80 HP / 70 Atk / 70 Def / 90 SpA / 100 SpD / 70 Spe
    Ability: Swift Swim / Rain Dish / Own Tempo

    Statwise, Ludicolo is a fairly mediocre Pokemon; however, it has several niches in the Uber tier. Ludicolo's unique typing blesses it with resistances to Water and Ground (as well as neutralities to the coverage moves commonly paired with these types), allowing it to check several Pokemon, most notably Groudon and Kyogre. With Swift Swim, Ludicolo outspeeds a large portion of the tier; it is capable of revenge killing weakened fast yet fragile sweepers such as Darkrai and Mewtwo. While Ludicolo's Special Attack pales in comparison to that of most Ubers, its rain-boosted Surf deals reasonable damage to many Pokemon; furthermore, Ludicolo's excellent Special Defense will generally allow it to survive a neutral hit from most Ubers, thus compensating for its inability to nab crucial OHKOs on certain Pokemon (such as Palkia). Ludicolo is also capable of running a defensive set that utilizes Protect, Leech Seed, and Rain Dish for recovery. While these variants are slightly better at switching into non-boosting sweepers such as Choice Scarf Kyogre, they will struggle against boosting attackers such as Calm Mind Kyogre.

    Lugia
    Type: Psychic / Flying
    Base Stats: 106 HP / 90 Atk / 130 Def / 90 SpA / 154 SpD / 110 Spe
    Ability: Pressure / Multiscale (Unreleased)

    Lugia remains one of the premier walls in 5th generation Ubers. With its colossal base defenses and excellent base 110 Speed, Lugia is capable of stalling out most offensive attackers simply by spamming Roost or Recover to heal itself constantly, due in part to Pressure putting a large drain on enemies' PP reserves. Toxic and Thunder Wave allow Lugia to break down sweepers even faster or just cripple them, and Lugia can utilize Reflect or Light Screen to reinforce its own huge defenses and make such jobs a cinch. Lugia can also phaze extremely well with Dragon Tail or Whirlwind. It has access to Substitute and can use it to great effect to block status moves, while also shielding itself from Dragon Tail. Furthermore, Lugia is no slouch offensively, and can capitalize on its great Speed to sweep with Calm Mind and its acceptable offensive movepool, consisting of Aeroblast, Ice Beam, Thunder, Earth Power, and Psyshock.

    Magnezone
    Type: Steel / Electric
    Base Stats: 70 HP / 70 Atk / 115 Def / 130 SpA / 90 SpD / 60 Spe
    Ability: Magnet Pull / Sturdy / Analytic (unreleased)

    Magnezone holds a specific niche in Ubers for one reason: its ability, Magnet Pull, allows it to trap and kill Steel-types with a combination of Hidden Power Fire and Thunder / Thunderbolt. This allows it to make life easier on choiced sweepers, removing Pokemon immune to or resisting the sweeper's moves. In addition, a fantastic base 115 Defense means that it can switch in on Outrages and other attacks coming from Steels. Furthermore, its movepool is not lacking outside of attacking moves, allowing it to use Light Screen and Reflect to aid sweepers.

    Mamoswine
    Type: Ground / Ice
    Base Stats: 110 HP / 130 Atk / 80 Def / 70 SpA / 60 SpD / 80 Spe
    Ability: Oblivious / Snow Cloak / Thick Fat

    Mamoswine gained a great move, Icicle Crash, this generation. Now that it finally has a strong physical Ice STAB, it can tear through even the common physical walls with a handy 2HKO, seeing as the majority of them (Giratina, Groudon, and Lugia) are weak to Ice-type attacks. Earthquake is a powerful secondary STAB, which allows it to decimate Steel-types that aren't immune; even Ferrothorn is 2HKOed with the proper set. It also has a dangerous priority in the form of Ice Shard, which can do major damage to much of the tier and even OHKO 4x weak Pokemon, such as Shaymin-S, Rayquaza, and Garchomp. Going with a more suicide oriented route, Mamoswine can make a threatening Focus Sash lead with Endeavor, Ice Shard, and Stealth Rock.

    Manaphy
    Type: Water
    Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
    Ability: Hydration

    While Manaphy's stats are not awe inspiring, it is still a potent threat within the Uber tier. With the incredible boost that Tail Glow received in Gen 5, Manaphy can get +3 Special Attack in one turn. While not as useful as it was in Gen 4, Manaphy can also use Calm Mind fairly well. However, Calm Mind is often outclassed because of the immense power boost that Tail Glow now brings. Manaphy has access to a couple of powerful Water-type moves to help it abuse the rain boost, notably Surf and Scald. Aside from boosting Manaphy's STAB even further, rain helps Manaphy even more through its ability. Hydration automatically cures it of all status when there is rain, which is ever-present with the reign of Kyogre. This allows Manaphy to recover to full health using Rest without any consequences, as well as being immune to Toxic stall and Darkrai's Dark Void.

    Metagross
    Type: Steel / Psychic
    Base Stats: 80 HP / 135 Atk / 130 Def / 95 SpA / 90 SpD / 70 Spe
    Ability: Clear Body / Light Metal (Unreleased)

    Metagross is virtually everything you want from a sturdy tank. Its Steel typing gives it many resistances (including the prized Dragon resist), while the high base 135 Attack makes foes think twice before trying to set up on it. Metagross can fill many jobs on an Ubers team. It can set up Stealth Rock and act as a decent anti-lead by taking out many of the common Ubers leads with a combination of Meteor Mash and Bullet Punch. It can also use a Choice Scarf and revenge kill dangerous threats, don a Choice Band and nuke opposing Pokemon with its powerful attacks, or even use Agility to attempt a late game sweep.

    Mew
    Type: Psychic
    Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
    Ability: Synchronize

    With the ability to learn every TM, HM, and move tutor move, Mew is the ultimate Jack-of-all-trades. Unfortunatly when it comes to offense, Mew is outclassed by many powerful Uber attackers. When it comes to defense, it is outclassed by walls such as Deoxys-D, Cresselia, and Lugia. However, Mew is unparalleled in one aspect: Baton Passing. With the ability to pass a +2 boost in any stat, Mew is both unpredictable and efficient. It also has the move Taunt, letting it stop attempts to phaze it. In this generation it took a big hit with the introduction of Dragon Tail, however, which phazes and is not blocked by Taunt, but Mew has Substitute to stop Dragon Tail cold. It can also act as a lead, stopping other leads such as Forretress, Dialga, and Groudon from setting up. Of course, with its movepool, Mew can run plenty of other sets, such as a Transform set; expect the unexpected from this pink critter.

    Mewtwo
    Type: Psychic
    Base Stats: 106 HP / 110 Atk / 90 Def / 154 SpA / 90 SpD / 130 Spe
    Ability: Pressure / Unnerve (unreleased)

    Mewtwo has, since RBY, served as an offensive terror on Ubers teams, and Generation V continues that trend. Mewtwo's base 154 Special Attack, combined with base 130 Speed, allow it to outspeed and outdamage everything commonly seen in Ubers, with the exceptions of Deoxys-S and Deoxys-A. Mewtwo's offensive options are not the only thing to consider, however. Mewtwo's bulk, combined with access to Light Screen, Calm Mind, Reflect, Will-O-Wisp, Taunt, and Recover, allows it to stop offensive threats and stall teams in their tracks.

    In previous generations, Mewtwo's poor offensive STAB forced it to use moves such as Aura Sphere, Ice Beam, and Fire Blast for coverage. However, Mewtwo got a new toy to play with this generation: Psystrike. This Base 100 Power Psychic move allows Mewtwo to hit the majority of the Uber Pokemon on their weaker Defense stat while still retaining STAB and the 154 base Special Attack stat.

    Ninjask
    Type: Bug / Flying
    Base Stats: 61 HP / 90 Atk / 45 Def / 50 SpA / 50 SpD / 160 Spe
    Ability: Speed Boost / Infiltrator (unreleased)

    Despite having the second highest speed in the game (beaten only by Deoxys-S), Ninjask is unfortunately let down by its other stats. However, it does hold a specific niche in Ubers. That is, Ninjask is the only Pokemon in the game with access to the ability Speed Boost and Baton Pass. In addition to this, Ninjask has a movepool perfect for a Baton Passer, including Swords Dance and Substitute. Its downfalls, however, are a base 90 Attack stat which can't really do much damage, and a 4x weakness to Stealth Rock. Because of this, it is often seen in the lead spot holding a Focus Sash. It is also extremely vulnerable to phazing, as it does not possess Taunt.

    Normal Arceus
    Type: Normal
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
    Ability: Multitype

    Normal Arceus is one of the most devastating Pokemon in the entire game. With its unmatched combination of defenses, offenses, and Speed, Arceus can easily take advantage of Swords Dance to boost its Attack to astronomical levels. It can then blast its way though teams with its mighty STAB ExtremeSpeed, bypassing the Speed of many other Pokemon and obliterating them in a flash. To make matters worse, Arceus can utilize Shadow Force, Overheat, and Earthquake to break the few Pokemon that can stop it. While it is fearsome, Extremekiller does have some distinct counters, such as Skarmory. As with many of the formes, Normal Arceus can also capitalize on its sturdy defenses to become an impressive wall, shutting down most physical attackers with Will-O-Wisp. Normal Arceus also gets legions of support moves, including Toxic, Thunder Wave, Roar, Screens, and Perish Song.

    Palkia
    Type: Water / Dragon
    Base Stats: 90 HP / 120 Atk / 100 Def / 150 SpA / 120 SpD / 100 Spe
    Ability: Pressure / Telepathy (unreleased)

    Palkia, while a relative newcomer to the Uber tier, is still a potent force to be reckoned with. Palkia has a unique base Speed of 100 among Uber Dragons, allowing it to outspeed Rayquaza and the numerous base 90 Speed Pokemon, including, but not limited to, Reshiram, Zekrom, and Kyogre. Palkia's typing is even better. The Water / Dragon STAB combo hits everything for at least neutral damage except Ferrothorn, Empoleon, and Shedinja. While this may seem like a problem, Palkia's movepool covers those Pokemon easily, with moves such as Flamethrower, Fire Blast, and Thunder. Palkia's typing is a blessing in other matters as well, letting it switch into Fire- and Water-type moves, namely Kyogre's Water Spout. Palkia's versatility is almost unmatched. It can run a Choice Scarf set for revenge-killing, a Choice Specs set for general power and mayhem, a Substitute set to help against checks that plan to switch in, and even a mixed set with Focus Punch and Substitute to combat Blissey.

    Poison Arceus
    Type: Poison
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
    Ability: Multitype

    Although Poison has always been considered a sub par typing due to a lack of offensive coverage, hitting only one type super effectively, Poison Arceus has a unique niche in Ubers. It brings solid resists, good bulk, and the ability to Calm Mind up on Blissey without using Substitute. It is also one of the only viable Toxic Spikes absorbers in Ubers, making it hard for stall teams to do significant damage to your grounded sweepers. Poison Arceus is able to set up Calm Mind effectively with the combination of Judgement, Focus Blast, and Recover, and be an effective supporter with its unique resistances and odd typing.

    Psychic Arceus
    Type: Psychic
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
    Ability: Multitype

    Psychic Arceus has a few drawbacks that prevent its usage from rising as high as the other types, but it does have some specific uses. It is a very good counter to Poison and Fighting Arceus, and due to its great bulk, it can be an excellent Calm Mind user. Unfortunately, the coverage of Psychic lets down Arceus somewhat. Mewtwo is faster and has Aura Sphere instead of the inaccurate Focus Blast, which makes it the chosen Pokemon most of the time. Psychic Arceus is in no way bad, but other Arceus formes are simply better options the majority of the time.

    Qwilfish
    Type: Water / Poison
    Base Stats: 65 HP / 95 Atk / 75 Def / 55 SpA / 55 SpD / 85 Spe
    Ability: Swift Swim / Poison Point / Intimidate

    While Qwilfish might look like just a throw-away Swift Swimmer, its movepool makes it much deadlier than it appears. With access to Swords Dance, Qwilfish can, with the aid of Wobbuffet, set up and sweep unprepared Ubers teams with boosted Attack, double-STAB Waterfall and blistering Speed. What makes Qwilfish more appealing than a Pokemon such as Kabutops is the extra Speed and ability to hit Grass-types super effectively with its secondary STAB. Aside from sweeping, Qwilfish in the rain is the fastest Spiker, and with other moves such as Taunt, Explosion, and Destiny Bond, Qwilfish can act as an effective stallbreaker by absorbing Toxic Spikes, using Taunt on a wall, setting up Spikes or Toxic Spikes, and finally using a speedy Destiny Bond when it's about to die.

    Rayquaza
    Type: Dragon / Flying
    105 HP / 150 Atk / 90 Def / 150 SpA / 90 SpD / 95 Spe
    Ability: Air Lock

    Rayquaza has always been feared due to its incredible base 150 offensive stats, nice base 95 Speed, and great movepool, including impressive offensive options in the form of Dragon Dance and Swords Dance, which magnify Rayquaza's capabilities as a sweeper. When you couple this up with great attacking moves such as STAB Outrage, Earthquake, Fire Blast, and a great priority move in ExtremeSpeed, it is clear that Rayquaza is able to play an array of offensive sets. Among the most effective are those of Dragon Dance, Swords Dance, or mixed sets, which all have the ability to rip through even the bulkiest of opponents if given sufficient support.

    Reshiram
    Type: Dragon / Fire
    Base Stats: 100 HP / 120 Atk / 100 Def / 150 SpA / 120 SpD / 90 Spe
    Ability: Turboblaze

    With STABs that provide it perfect and unparalleled coverage (courtesy of Turboblaze breaking through Heatran's Flash Fire), and an enormous 150 base Special Attack, Reshiram is an absolute monster. It possesses very deadly moves to complement the aforementioned traits, namely Draco Meteor and its signature move, Blue Flare, a special Fire-type attack boasting a titanic 130 Base Power along with a decent 85% accuracy and 20% chance of inflicting burn. With the help of sunlight from Groudon, Choice Specs Reshiram is capable of 2HKOing Blissey with Blue Flare after Stealth Rock damage! Reshiram can also use Flame Charge to boost its Speed and attempt a sweep, and utilize its base 120 Attack to smash Blissey (and Ho-Oh, to an extent) down with Outrage. Reshiram is also a formidable Choice Scarf user thanks to its insanely powerful Blue Flare.

    Rock Arceus
    Type: Rock
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
    Ability: Multitype

    Almost all the non-Normal Arceus have only one role: using Calm Mind to attempt a sweep. This is no different in Rock Arceus's case, which can abuse its great coverage of STAB Rock Judgment and Earth Power while still retaining great bulk. Pesky Steel-types that resist Rock Arceus's Judgement are hit extremely hard with Earth Power.As usual, going on the all-out offensive is not wise. Rock Arceus also can function well on a Sandstorm team, with the Special Defense boost coming very handy in tanking hits.

    Salamence
    Type: Dragon / Flying
    Base Stats: 95 HP / 135 Atk / 80 Def / 110 SpA / 80 SpD / 100 Spe
    Ability: Intimidate / Moxie (unreleased)

    Salamence remains Rayquaza's partner in Dragon Dancing and wallbreaking in Gen 5. It possesses the important niche of 100 base Speed, letting it beat certain threats Dragon Dance Rayquaza cannot, namely a chance to beat Choice Scarf Palkia. On the other hand, Salamence can play the role of a wallbreaker, with its strong Draco Meteor and Outrage hitting the several Dragons in Ubers for heavy damage. Intimidate lets it cushion a resisted blow for setting up, and unlike Rayquaza, after a Dragon Dance, it can outspeed Darkrai, Mewtwo and Choice Scarf Kyogre. Choice Scarf Palkia also has to risk a speed tie to revenge kill Salamence, making this lofty Dragon a very potent threat.

    Scizor
    Type: Bug / Steel
    Base Stats: 70 HP / 130 Atk / 100 Def / 55 SpA / 80 SpD / 65 Spe
    Ability: Swarm / Technician / Light Metal (unreleased)

    Scizor's incredible base 130 Attack and base 100 Defense allow it to come in on many of the Dragon, Ghost, Dark, and Ice attacks thrown around in Ubers and hit back hard with a STAB, Technician-boosted Bullet Punch, as well as Roosting off the pitiful damage these attacks do to it. This, combined with a slow U-turn and access to Pursuit, makes it one of Ubers' premier trappers and scouters. However, when facing a Scizor, one must beware of Swords Dance as well. The omnipresence of Kyogre (and the rain it brings) in this tier makes Scizor even better—its only weakness to Fire-type attacks becomes x2 instead of x4.

    Shaymin-S
    Type: Grass / Flying
    Base Stats: 100 HP / 103 Atk / 75 Def / 120 SpA / 75 SpD / 127 Spe
    Ability: Serene Grace

    Shaymin-S remains the dreaded flincher it was in Gen 4. It hasn't gained any amazing tools in Gen 5, but new options aren't necessary, as it can run very effective choice sets, or take up the role of potentially the most annoying SubSeeder in Pokemon. With 120 base Special Attack, unresisted or super effective attacks will sting, unless Shaymin-S is facing a Blissey, which still has to fear Seed Flare's Special Defense drop chance. It also has a great 127 base Speed, allowing it to comfortably beat Darkrai and attempt to flinch it to death. Shaymin-S is an excellent complement to offensive teams, and also has a niche as a lead, boasting the ability to stop Deoxys-S 60% of the time.

    Shedinja
    Type: Bug / Ghost
    Base Stats: 1 HP / 90 Atk / 45 Def / 30 SpA / 30 SpD / 40 Spe
    Ability: Wonder Guard

    Don't let Shedinja's extremely low base stats fool you, as this little bug can be an unstoppable monster because of its ability, Wonder Guard, which protects it from all but super effective damaging moves. Sure, its weaknesses include Fire-, Dark-, Ghost-, Rock-, and Flying-type attacks, but its immune to every other type! That means Shedinja can come against most of the top threats of the Uber metagame, such as Kyogre, Manaphy, RestTalk Calm Mind Giratina, Bulk Up Dialga, choice-locked Palkia, Kingdra, and even more. It also has access to Swords Dance and Shadow Sneak to revenge kill, as well as Will-O-Wisp to cripple some physical sweepers.

    Skarmory
    Type: Steel / Flying
    Base Stats: 65 HP / 80 Atk / 140 Def / 40 SpA / 70 SpD / 70 Spe
    Ability: Sturdy / Keen Eye / Weak Armor

    With its unique Steel / Flying typing, excellent physical defense, and a great support movepool, Skarmory stands fearless against many physical attackers of the Ubers metagame. Even with a specially defensive EV spread, Skarmory is a total stop against powerful physical attackers such as Groudon without a Fire-type move and Swords Dance Arceus. Skarmory's large support movepool can allow it to set up Spikes and Stealth Rock against these attackers, Roost off any damage taken, phaze them away with Whirlwind or Roar, or use Toxic to stall them. Skarmory can, with the aid of a special sponge such as Blissey, form a solid backbone for any Ubers team. In addition, Skamory also gets Taunt to prevent Pokemon such as Ferrothorn from setting up on it.

    Steel Arceus
    Type: Steel
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
    Ability: Multitype

    Steel Arceus is one of the most resilient Arceus formes. Its typing grants it resistances to many common attack types in the Ubers enviroment, including Dragon-, Ghost-, Dark-, and Ice-type attacks. Steel Arceus can easily take advantage of its brilliant defensive stats, Speed, and access to Recover to Calm Mind against the majority of foes, even being able to outlast Fire-types if it is raining. Although STAB Steel-type attacks don't have the best coverage, Arceus's typing gives it an immunity to Toxic, and Steel Arceus is usually able to garner so many Calm Mind boosts that it usually won't matter. If needed, however, it can use Thunder to strike at the majority of Steel-type resistant Pokemon such as Kyogre. Steel Arceus can also use Roar in conjunction with Calm Mind to stop other Calm Mind sweepers from setting up alongside it, making it even more difficult to take down without incredibly powerful attacks. Steel Arceus's defenses even allow it to sweep well with Swords Dance along with Iron Head for reliable STAB, although that set's coverage leaves much to be desired.

    Tentacruel
    Type: Water / Poison
    Base Stats: 80 HP / 70 Atk / 65 Def / 80 SpA / 120 SpD / 100 Spe
    Ability: Clear Body / Liquid Ooze / Rain Dish

    Tentacruel is the second fastest user of Toxic Spikes in the tier, the fastest being Qwilfish in rain. Apart from this, Tentacruel also boasts Rapid Spin, and is one of its few viable users in the tier. However, what differentiates it from Forretress, apart from Tentacruel's superior Speed, is its new Dream World ability: Rain Dish. In rain, Tentacruel heals a total of 12.5% of its HP if it's holding Leftovers. Unlike most Pokemon, Tentacruel's Poison typing is also a boon for it since it can remove Toxic Spikes from the field instantly. Useful resistances to Water- and Fire-type attacks also help when combined with Tentacruel's decent base 80 HP and stellar 120 Special Defense. Unlike Forretress, Tentacruel can actually do something to its foes since it has access to Scald, Ice Beam, and the annoying Knock Off, which removes the target's held item. Tentacruel can even kill the most common spinblocker (Giratina-O) 1 on 1, as nothing the ghostly dragon runs can OHKO, and none of its special attacks can even 2HKO.

    Terrakion
    Type: Rock / Fighting
    Base Stats: 91 HP / 129 Atk / 90 Def / 72 SpA / 90 SpD / 108 Spe
    Ability: Justified

    Terrakion has many things going for it. The first is the fantastic offensive typing with excellent base Attack and Speed, allowing it to hit everything with its dual STAB apart from Claydol for at least neutral damage. Secondly, Terrakion's access to both Swords Dance and Rock Polish allow it to simultaneously sweep defensive (with Swords Dance) and offensive teams (with Rock Polish) alike. Finally, Terrakion's typing and decent bulk, in conjunction with a Choice Scarf, makes it one of the best ExtremeKiller Arceus revenge killers, resisting ExtremeSpeed and dealing major damage back with super effective Close Combat. Its ability, Justified, is just an icing on the cake, allowing it to grab an Attack boost every time it is hit with a Dark-type attack.

    Tyranitar
    Type: Rock / Dark
    Base Stats: 100 HP / 134 Atk / 110 Def / 95 SpA / 100 SpD / 61 Spe
    Ability: Sand Stream / Unnerve (Unreleased)

    Although weak to many common types and extremely slow, Tyranitar's movepool is large, even by Uber standards, and the great sand beast can hit opponents hard with both physical and special attacks. Tyranitar makes a great lead, setting up Stealth Rock while guaranteeing most opposing leads only get one layer of entry hazards. The boost from sandstorm allows Tyranitar to come in on most special attacks with ease and retaliate with its enormous attack or threaten to sweep with Dragon Dance. Its ability to set up Sandstorm makes it a good partner for Garchomp, Excadrill, and other sandstorm abusers.

    Venusaur
    Type: Grass/Poison
    Base Stats: 80 HP / 82 Atk / 83 Def / 100 SpA / 100 SpD / 80 Spe
    Ability: Overgrow / Chlorophyll

    In the past, Venusaur's Speed has been a major issue in its performance as a sweeper. However, its Dream World ability, Chlorophyll, completely erases that problem. In addition to its Speed doubling thanks to permanent sun from Groudon, Venusaur has access to both Swords Dance and Growth, the latter of which sharply boosts Attack and Special Attack in the Sun. With either of these moves, Venusaur is easily able to run a special, physical, or mixed set. Venusaur's typing also gives it the ability to absorb Toxic Spikes, making life easier for the rest of your team.

    Water Arceus
    Type: Water
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
    Ability: Multitype

    Water Arceus can be very threatening with rain support from Kyogre. Under the rain, its Water-type attacks receive a Splash Plate, STAB, and rain boost, making them incredibly powerful coming off a base 120 Attack or Special Attack. It can run Swords Dance and Calm Mind sets effectively, making use of a wide movepool and access to Recover. Its incredible bulk also allows the possibility of a tanking set, and though it is less common than the sweeper variants, it can wall a wide variety of threats.

    Weavile
    Type: Ice / Dark
    Base Stats: 70 HP / 120 Atk / 65 Def / 45 SpA / 85 SpD / 125 Spe
    Ability: Pressure / Pickpocket (Unreleased)

    Weavile is an interesting pokemon in the Uber environment. Its typing is absolutely perfect for an offensive threat in Ubers, hitting the various Dragon- and Psychic-type for super effective damage. However, its pitiful defenses and bad defensive typing make it fall to most neutral attacks. Ice Shard and base 125 Speed let it outspeed most Pokemon, and it can KO quite a few things. Using Sword Dance or a Choice Band boosts its already impressive Attack stat to greater heights. However, if Weavile can't manage to outspeed or damage the opponent enough, it is easy pickings for most attacker. For example, Pokemon such as Scizor, Metagross, and Forretress stop the weasel in its tracks. With Extremespeed's increased priority, it is a near surefire way of disposing of Weavile as well.

    Whimsicott
    Type: Grass
    Base Stats: 60 HP / 67 Atk / 85 Def / 77 SpA / 75 SpD / 116 Spe
    Ability: Prankster / Infiltrator / Chlorophyll (Unreleased)

    Whimsicott's danger comes from a combination of its ability and its decent defensive stats. With Prankster, it is the fastest SubSeeder in the game bar none, and priority Encore and Stun Spore are great for setting up or shutting down sweeps. Priority Taunt also helps to stop leads, and this cotton ball can keep the momentum with U-turn. One must also beware the rare Tickle and Worry Seed, which can shut down sweepers. This Pokemon is the only answer a team needs to counter heavy offense teams, as well as stall teams, and must be considered while teambuilding.

    Wobbuffet
    Type: Psychic
    Base Stats: 190 HP / 33 Atk / 58 Def / 33 SpA / 58 SpD / 33 Spe
    Ability: Shadow Tag / Telepathy (unreleased)

    At first glance, one may ponder what this punching bag is doing in a tier filled with offensive monsters of all types. However, you will eventually notice the ability Shadow Tag. Wobbuffet can switch into most choice users and sponge hits with its massive 190 base HP using either Mirror Coat or Counter to remove the opponent's Choice Scarf user. The punching bag also gets Encore to use against non-Choiced Pokemon , which can allow a set-up sweeper such as Swords Dance Arceus to switch in and set up; or you can Encore an attacking move, at which point you repeat the process of either Mirror Coat or Counter. Wobbuffet also has access to Safeguard and Tickle; the former will allow your set-up sweeper to switch into an Encored Toxic, Thunder Wave, or Will-O-Wisp and set up with impunity, while the latter weakens the Defense of walls such as Lugia and Groudon, opening them up to physical attackers and more importantly, Pursuit.

    Zekrom
    Type: Dragon / Electric
    Base Stats: 100 HP / 150 Atk / 120 Def / 120 SpA / 100 SpD / 90 Spe
    Ability: Teravolt

    Zekrom possesses STABs that complement each other, and, combined with its top notch 150 base Attack and formidable 120 base Special Attack, it is a force to be reckoned with. Although Zekrom's movepool is rather shallow, it learns some of the strongest moves in the game, most notably Outrage; Draco Meteor; and its signature move, Bolt Strike, a physical Electric-type attack with a jaw dropping 130 base power, decent 85% accuracy, and 20% chance of paralysis. Zekrom can run a mixed set to take advantage of both of its high offensive stats, a Choice Band set to boost its titanic attack to insane levels, or a Choice Scarf set to patch its middling base Speed and act as a revenge killer.
  2. Jibaku

    Jibaku Balance is a fool's master
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    Reserving Zekrom and Reshiram. I hope that's not one too many...
  3. firecape

    firecape This is the end...
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    I'll be taking Garchomp and Nattorei.

    Nattorei is pretty self explanatory, but I'll include this anyways:

    I think Nattorei has great typing which lets it check so much in Ubers. Steel typing along makes it invaluable, not to mention any Dragon Outraging takes damage from Iron Barbs and (most likely) Leech Seed. Leech Seed + Leftovers also make Nattorei quite a pain to take down.
  4. Ditto

    Ditto /me huggles
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    Reserving Kyogre and Manaphy.
  5. drcossack

    drcossack I'm everywhere, you ain't never there

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    Reserving Mewtwo
  6. firecape

    firecape This is the end...
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    All of the current reservations stand but C&C needs some time to determine exactly what format the actual written parts will be. Sorry :(.

    edit: drcossack posted reserving Mewtwo but deleted his post, but his reservation still stands- he told me on IRC. He just thought this thread was being deleted or something...

    ete edit: undeleted it for him.
  7. firecape

    firecape This is the end...
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    Ok this is back open. This will be the rough format for each Pokemon:


    [​IMG]
    Nattorei (link this to the Pokemon's analyses)
    Type: Grass / Steel
    Base Stats: 74 HP / 94 Atk / 131 Def / 54 SpA / 116 SpD / 20 Spe
    Ability: Iron Barbs

    Nattorei's great typing makes it a tank to fear in the Ubers tier. It may not have instant recovery, but Leech Seed and Leftovers, and sometimes even Protect, keep Nattorei in tiptop condition. Nattorei's Steel typing gives it numerous resistances, and its Grass typing, while it does add some weaknesses, adds quite a few handy resistances. Its ability, Iron Barbs, also punishes users of Outrage, and any other contact move, with a loss of health. It also has access to a very valuable move in Ubers, Spikes, and Nattorei has the perfect stats and typing to make good use of it. It can lay down Stealth Rock as well, but this is better left to other Pokemon. While its offensive stats may be mediocre by Uber's standards, its Speed is so low it can make great use of Gyro Ball to punish the abundance of speedy Pokemon.
  8. Aerrow

    Aerrow hunter
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    Reserving Rayquaza.
  9. HD

    HD

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    reserving Wobbuffet


    [​IMG]
    Wobbuffet
    Type: Psychic
    Base Stats: 190 HP / 33 Atk / 58 Def / 33 SpA / 58 SpD / 33 Spe
    Ability: Shadow Tag / Telepathy (unreleased)

    At first glance, one may ponder what this punching bag is doing in a tier filled with offensive monsters of all types. However, then you will notice the ability Shadow Tag. Shadow Tag is an ability exclusive to Wobbuffet until Dreamworld Shanderaa is released. Shadow Tag allows Wobbuffet to trap the opposing Pokemon, but that is not the only thing it can do. Wobbuffet can switch in to most choice users with impunity, sponge their attacks with its massive 190 base HP and use either Mirror Coat against Special attacking Pokemon or Counter against Physically attacking Pokemon. While Wobbuffet takes the hit like a champ, the opposing Choiced user is eliminated. The punching bag also gets Encore, to use against non-Choiced users. This will make the opposing Pokemon stuck on a non-attacking move, like Stealth Rock, which will allow a set up sweeper to switch in, like Swords Dance Arceus, and set up; or an attacking move, at which point you repeat the process of either Mirror Coat or Counter. Wobbuffet also has moves like Safeguard and Tickle. Safeguard will allow your set up sweeper to switch in to Encored Toxics, Thunder Waves and/or Will-o-wisps and set up with impunity; while Tickle weakens the Physical Defense of walls like Lugia and Groudon, opening them up to physical attackers.
  10. firecape

    firecape This is the end...
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    Updated and all, but please note Arceus is now being considered 17 Pokemon for the purposes of this article.
  11. sandman

    sandman Bum bum bum bum
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    Can i suggest and reserve Tyranitar and Kyuremu.
  12. Jibaku

    Jibaku Balance is a fool's master
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    [​IMG]
    Zekrom
    Dragon / Electric
    Base Stats: 100 HP / 150 Atk / 120 Def / 120 SpA / 100 SpD / 90 Spe
    Ability: Teravoltage

    Zekrom possesses STABs that complement each other, and combined with its top notch 150 base Attack and formidable 120 base Special Attack, it is a force to be reckoned with. Although its movepool is rather shallow, it learns some of the strongest moves in the game, most notably Outrage, Draco Meteor, and its signature move, Lightning Strike, a physical Electric-type attack with a jaw dropping 130 base power, decent 85% accuracy, and 20% chance of paralysis. Zekrom can run a mixed set to take advantage of both of its high offensive stats, a Choice Band set to boost its titanic attack into insane levels (enough to 2HKO even the physically bulkiest Groudon with Outrage), or a Choice Scarf set to patch its middling base Speed and act as a revenge killer.

    [​IMG]
    Reshiram
    Dragon / Fire
    Base Stats: 100 HP / 120 Atk / 100 Def / 150 SpA / 120 SpD / 90 Spe
    Ability: Turboblaze

    With STABs that provide it with perfect and unparalleled coverage (courtesy of Turboblaze breaking through Heatran's Flash Fire), along with an enormous 150 base Special Attack, Reshiram is an absolute monster. Reshiram possesses very deadly moves to complement the aforementioned traits, namely Draco Meteor and its signature move, Blue Fire, a special Fire-type attack boasting a titanic 130 base power along with a decent 85% accuracy and 20% chance of inflicting burn. With the help of sunlight from Groudon, Reshiram is capable of 2HKOing Blissey with Choice Specs Blue Fire after Stealth Rock damage! Reshiram can also use Nitro Charge to boost its Speed and attempt a sweep, and utilize its base 120 Attack to smash Blissey (and Ho-Oh, to an extent) down with Outrage. Reshiram is also a formidable Choice Scarfer thanks to its insanely powerful Blue Fire.
  13. shrang

    shrang Go to your room
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    Well Skarmory and Dugtrio aren't on the list, but if I may, I shall reserve them.
  14. drcossack

    drcossack I'm everywhere, you ain't never there

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    Mewtwo
    Psychic
    Base Stats: 106 HP / 110 Atk / 90 Def / 154 SpA / 90 SpD / 130 Spe
    Ability: Pressure / Tension (unreleased)

    Mewtwo has, since RBY, served as an offensive terror on Ubers teams. Generation V continues that trend. Mewtwo's Base 154 Special Attack, combined with Base 130 Speed, allow it to outspeed and outdamage everything commonly seen in Ubers, with the exceptions of Deoxys-S and Deoxys-A. Mewtwo's offensive options are not the only thing to consider, however. Mewtwo's bulk, combined with access to Light Screen, Calm Mind, Reflect, Will-O-Wisp, Taunt, and Recover allow it to stop offensive threats and stall teams in their tracks.

    In previous generations, Mewtwo's poor offensive STAB forced it to use moves like Aura Sphere, Ice Beam, and Fire Blast for coverage. However, Mewtwo got a new toy to play with this generation: Psycho Break. This Base 100 Power Psychic move allows Mewtwo to hit the majority of the Uber Pokemon on their weaker Defense stat while still retaining STAB and the 154 base Special Attack stat.
  15. HD

    HD

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    reserving palkia

    Palkia
    Water / Dragon
    Base Stats: 90 HP / 120 Atk / 100 Def / 150 SpA / 120 SpD / 100 Spe
    Ability: Pressure / Telepathy (unreleased)

    Palkia, while being a relative newcomer to the Uber tier, is still a potent force to be reckoned with. Palkia's 150 base Special Attack is the most eyeopening stat of them, however its 120 base Attack is not bad by any standards. Palkia also hits the vital base Speed of 100, allowing it to out-speed Rayquaza and the numerous base 90s, including, but not limited to, Reshiram, Zekrom and Kyogre. Palkia's typing is even better. The Water/Dragon STAB combo hits everything for at least neutral except Nattorei, Empoleon, Shedinja and Magnezone. While this may seem like a problem, Palkia's movepool covers those resists easily, with moves such as Flamethrower, Fire Blast and Thunder. Palkia's typing is a blessing in other matters as well, like letting it switch in to Fire and Water moves. Palkia's versatility is almost unmatched. Palkia can run a Choice Scarf set for revenge-killing, a Choice Specs set for general power and mayhem, a Substitute set to help against checks that plan to switch in and even a mixed set with Focus Punch and Substitute to combat Blissey.
  16. eric the espeon

    eric the espeon maybe I just misunderstood
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    Please keep these extremely concise, Firecape's should be taken as around the upper limit of length, unless there is an exceptional reason to extend. These are not overview sections, simply a single paragraph with a very brief idea of what the Pokemon has and is capable of. So far only Jib's and Firecape's are really a comfortable length. Cut out the fluff and get directly to the necessary information (and only include the necessary information, not just extra stuff which may come in handy sometimes. remember, they will be linked to full analyses.).
  17. firecape

    firecape This is the end...
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    I would like to post and say I will try to concise these entries as best I can. I have just concised Wobbuffet. I will also add concising to the content checking phase of this threatlist. If you feel necessary information was cut out either PM me or wait until the content checking phase.
  18. sandman

    sandman Bum bum bum bum
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    [​IMG]

    Kyuremu
    Type: Dragon / Ice
    Base Stats: 125 HP / 130 Atk / 90 Def / 130 SpA / 90 SpD / 95 Spe
    Ability: Pressure

    Above average bulk, a niche speed, and 130 attack stats make Kyuremu a threatening mixed attacker in the Uber tier. Defensively, Dragon and Ice isn't a great combination only giving Dragon neutrality to Ice while Dragon looses its resistance to Fire and becomes weak to Rock, Steel, and Fighting. However, Dragon and Ice is a great offensive typing combo in the Uber tier. With Stab on Ice Beam, Kyuremu, unlike other mixed dragons, doesn't have to rely on Draco Meteor to take out physical walls such as Groudon or Giratina-A crippling its Special Attack forcing it to switch out afterwards ending its sweep. While its move pool is rather shallow, Stab on Dragon attacks, Hidden Power, and Focus Blast give it sufficient coverage and in hail, Kyuremu's has the most Powerful Blizzard in the game almost rivaling Kyogre and Reshiram's boosted Stab attacks.
  19. Fireburn

    Fireburn BARN ALL
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    I want Groudon and Ho-Oh.

    [​IMG]
    Groudon
    Ground
    Base Stats: 100 HP / 150 Atk / 140 Def / 100 SpA / 90 SpD / 90 Spe
    Ability: Drought

    Groudon's incredibly high base 150 Attack allows it to strike at the normally weaker physical defense of many of the other Ubers with its STAB Earthquake. Groudon also has access to many coverage attacks, such as Dragon Claw, Shadow Claw, Fire Punch, Stone Edge, Rock Slide, and Overheat to help complement its STAB Ground-type attacks. Furthermore, Groudon can easily utilize Rock Polish to boost its middling base 90 Speed to become faster than everything in the game, or it can utilize Swords Dance to boost its already high Attack to painfully monumental levels. Groudon can also take on a supporting role thanks to its high 100 HP, 140 Defense, and 90 SpD base stats. It can take hits from powerful attackers such as Zekrom and Rayquaza while setting up Stealth Rock, spreading status with Thunder Wave or Toxic, or phazing with Roar or Dragon Tail. Another major reason why Groudon is such a top threat is its ability, Drought, which allows Groudon to incite eternal sunlight. The land titan serves, therefore, as a backbone to the powerful Sun team archetype, fueling devastating Fire-type attacks and doubling the Speed of sun abusers such as Venusaur.

    [​IMG]
    Ho-Oh
    Fire / Flying
    Base Stats: 106 HP / 130 Atk / 90 Def / 110 SpA / 154 SpD / 90 Spe
    Ability: Pressure / Regeneration (Unreleased)

    Ho-Oh, with its amazing base 130 Attack coupled with its potent STABs in Sacred Fire and Brave Bird allow it to wreck entire teams. In the sunlight, Ho-Oh's Sacred Fire becomes even more potent, as if it wasn't deadly enough with its crippling 50% burn rate. Ho-Oh's amazing 106 HP and 154 Special Defense allow it to take many hits and keep on attacking thanks to possessing Roost and Recover for reliable recovery. Although Ho-Oh's physical movepool isn't the best, its STABs combined with Earthquake to shatter Zekrom and Rock-types allow it to hit most everything in the game for heavy damage. Ho-Oh can also take advantage of its huge bulk to set up Screens, stall with Toxic, or phaze with Whirlwind. Ho-Oh can also utilize Nitro Charge or Tailwind to sweep on a moment's notice, and can serve as a formidable revenge killer with Choice Scarf thanks to its incredibly powerful Sacred Fire.
  20. HD

    HD

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    suggesting and reserving forretress
  21. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
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    Taking Darkrai.

    EDIT:

    [​IMG]
    Darkrai
    Dark
    Base Stats: 70 HP / 90 Atk / 90 Def / 135 SpA / 90 SpD / 125 Spe
    Ability: Bad Dreams

    Darkrai remains quintessentially unchanged from Gen 4, remaining the beast that it was. With 90/135/125 offenses, it cannot be ignored while building a team. A well-played Darkrai will always get off a Dark Void, crippling one member of your team. Thus forcing a switch, it will easily get a Nasty Plot to begin sweeping. The best way to stop Darkrai is to use a Sleep Talker to absorb the Dark Void, and then try and get lucky to beat it or use a Blissey to force it out. On non-Nasty Plot sets, Dark Pulse and Focus Blast provide all the coverage it needs, leaving 2 free slots for other moves. Unfortunately, it is rather one-dimensional, as its 90 Attack stat is fairly underwhelming for Ubers. Nevertheless, it can throw out stray Sucker Punches, so cannot be ignored.

    Next reservation: Shaymin-S
    [​IMG]
    Shaymin-S
    Grass/Flying
    Base Stats: 100 HP/ 103 Atk / 75 Def / 120 SpA / 75 SpD / 127 Spe
    Ability: Serene Grace

    Shaymin-S remains the dreaded flincher it was in Gen 4. It hasn't gained any tools in Gen 5, but that isn't necessary, as it can run very effective Choiced sets, or take up the role of potentially the most annoying SubSeeder in Pokemon. With 120 base Special Attack, unresisted or super effective attacks will sting, unless Shaymin-S is facing a Blissey, who still has to fear Seed Flare Special Defense drop chances. It also has a great 127 base speed, allowing to comfortably beat Darkrai and attempt to flinch it to death. Shaymin-S is an excellent complement to offensive teams, and also has a niche as a lead, boasting of the ability to stop Deoxys-S 60% of the time. Shaymin-S cannot be ignored while building a team, and is a very potent threat.

    Next reservation: Salamence
    [​IMG]
    Salamence
    Dragon/Flying
    Base Stats: 95 HP / 135 Atk / 80 Def / 110 SpA / 80 SpD / 100 Spe
    Ability: Intimidate / Overconfident*

    Salamence remains Rayquaza's partner in Dragon Dancing and wallbreaking in Gen 5. It possesses the important niche of 5 more base speed, letting it beat certain threats DD Rayquaza cannot. On the other hand, Salamence can turn around and play the role of a wallbreaker, with its strong Draco meteors and Outrages hitting the several Dragons in Ubers for heavy damage. Intimidate lets it cushion a resisted blow for setting up, and unlike Rayquaza, after a Dragon Dance, it can outspeed Darkrai, Mewtwo and Scarf Kyogre. Scarf Palkia also has to risk a speed tie to revenge kill Salamence, making it a very potent threat.

    EDIT: Next reservations: Bug Arceus and Fighting Arceus.
    [​IMG]
    Bug Arceus
    Bug
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
    Ability: Multitype

    Like other Arceus, Bug Arceus specializes as a Calm Minder. STAB Bug type Judgement is excellent in Ubers, hitting Dark types and Psychic types for super effective damage. Fire Blast works well with Bug type Judgement, hitting the plentiful Steel types in Ubers, while Calm Mind and Recover combine together to allow Arceus to easily set up. Outside of being a Calm Minder however, Bug Arceus doesn't really have any other role which it is not outclassed in. Arceus can also go on an all-out offensive approach, though it isn't very efficient compared to using Calm Mind.

    [​IMG]
    Fighting Arceus
    Fighting
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
    Ability: Multitype

    Fighting is a good type in Ubers, hitting Dark-types and Steel-types super effectively, while being resisted by Flying(rare, except for Ho-oh), Poison(non-existent outside of the rare Poison Arceus) and Psychic(which often lacks STAB to hit super effectively, other than Mewtwo). On the defensive, it resists Stealth Rock. Similar to most Arceus, Fighting Arceus' best set is a Calm Mind-Recover set with Dark Pulse and STAB Fighting Judgement providing excellent neutral coverage. A rather uncommon, but still dangerous threat that should be prepared for.

    Next Reservation: Deoxys-S
    [​IMG]
    Deoxys-S
    Psychic
    Base Stats: 50 HP / 95 Atk / 90 Def / 95 SpA / 90 SpD / 180 Spe
    Ability: Pressure

    Deoxys-S defines the lead metagame. Pretty much every lead needs a way to deal with Deoxys-S, or it falls under the category of "good but not great", unless it is something like Dialga, who can return late game to nab a free hit ot two. Deoxys-S is so fast that only Choice Scarf Pokemon can keep up with it, and they are often easy opportunities to set up once Deoxys-S goes down. Doexys-S also aids offensive teams by being an excellent Dual Screener. It also has Magic Coat for dealing with Mischievous Heart users of Taunt. All in all, a very potent lead with access to Spikes and Stealth Rock.

    Next Reservations: Dark Arceus, Rock Arceus, Ground Arceus

    [​IMG]
    Dark Arceus
    Dark
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
    Ability: Multitype

    Almost all the non-normal Arceus have only one role: Calm Minding. In Dark Arceus' case, it abuses its excellent coverage with STAB Dark Judgement and Focus Blast. It hits extremely hard, and is very bulky. Its STAB hits the Ghosts and Psychics in Ubers for super effective damage. As usual, going on the all-out offensive is not wise. A very potent threat that cannot be ignored.

    [​IMG]
    Rock Arceus
    Rock
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
    Ability: Multitype

    Almost all the non-normal Arceus have only one role: Calm Minding. In Rock Arceus' case, it abuses its excellent coverage with STAB Rock Judgement and Earth Power. It hits extremely hard, and is very bulky. Its STAB hits the Steels in Ubers for super effective damage. As usual, going on the all-out offensive is not wise. Rock Arceus also functions well on a Sandstorm team, with the Special Defense boost coming very handy in tanking hits. A very potent threat that cannot be ignored.

    [​IMG]
    Ground Arceus
    Ground
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
    Ability: Multitype

    Almost all the non-normal Arceus have only one role: Calm Minding. In Ground Arceus' case, it abuses its excellent coverage with STAB Ground Judgement and Ice Beam. It hits extremely hard, and is very bulky. Its STAB hits the Steels in Ubers for super effective damage. It boasts an important immunity to Thunder Wave, making it an excellent option for switching into Electric Arceus' STAB Judgement. As usual, going on the all-out offensive is not wise. Ground Arceus provides a good switch in to predicted Thunders from Scarf Palkia and Scarf Kyogre, allowing it a free Calm Mind, which is very handy. A very potent threat that cannot be ignored.
  22. Venser

    Venser

    Joined:
    Jun 9, 2010
    Messages:
    1,638
    Taking Doryuuzu if that's okay.

    edit: whoops he sucks for now. If this is both defensive and offensive, I'll reserve Blissey.

    [​IMG]
    Blissey
    Type: Normal
    Base Stats: 255 HP / 10 Atk / 10 Def / 75 SpA / 135 SpD / 55 Spe
    Ability: Natural Cure/Serene Grace/Healing Heart (Unreleased)

    Blissey's base 255 HP and 125 SpD do a great job of summing up the role it plays on a team. It is the format's premier special sponge, taking hits like a champ. Due to its incredibly high HP, monsters like Dialga can only muster 2HKOs on its weaker physical side, allowing it to heal off the damage. It learns Wish, which allows it to pass boosts of over 300 HP to your teammates, restoring many a Pokemon to full health. It's Normal typing is a bit of a blessing in disguise; it often needs a super-effective hit to bring the pink blob down, and the only type that can boast that feat is Fighting. Normal typing also gives an immunity to Ghost-typed moves, which are even more commonly seen on special attackers. Natural Cure can also give it the role of status absorber on a team. Blissey must be considered when teambuilding, as it can wall entire unprepared teams.
  23. auaua

    auaua

    Joined:
    Oct 8, 2010
    Messages:
    63
    I will reserve Dialga.
  24. firecape

    firecape This is the end...
    is a Forum Moderator Alumnusis a Contributor Alumnus

    Joined:
    Mar 17, 2010
    Messages:
    1,048
    Please remember to follow the correct format detailed in the OP. It saves me time :).
  25. Fireburn

    Fireburn BARN ALL
    is a member of the Site Staffis a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
    Ubers Co-Leader

    Joined:
    Jan 18, 2009
    Messages:
    2,392
    Taking Lugia and Normal Arceus next.

    [​IMG]
    Lugia
    Psychic / Flying
    Base Stats: 106 HP / 90 Atk / 130 Def / 90 SpA / 154 SpD / 110 Spe
    Ability: Pressure / Multi-Scale (Unreleased)

    Lugia still remains one of the premier walls in 5th generation Ubers. With its colossal base defenses and excellent base 110 Speed, Lugia is capable of stalling out most offensive attackers simply by spamming Roost or Recover to heal itself constantly, due in part to Pressure putting a large drain on enemy PP reserves. Toxic and Thunder Wave allow Lugia to break down sweepers even faster or just outright cripple them, and Lugia can also utilize Reflect or Light Screen to reinforce its own huge defenses even more. Lugia can also phaze extremely well with Dragon Tail or Whirlwind. Furthermore, Lugia is no slouch offensively, and can capitalize on its great Speed to sweep with Calm Mind and its acceptable offensive movepool, consisting of Aeroblast, Ice Beam, Thunder, Earth Power, and Psycho Shock.

    [​IMG]
    Normal Arceus
    Normal
    Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
    Ability: Multitype

    Normal Arceus is one of the most devastating Pokemon in the entire game. With its unmatched combination of defenses, offenses, and Speed, Arceus can easily take advantage of Swords Dance to boost its Attack to astronomical levels. It can then blast its way though teams with its mighty STAB ExtremeSpeed, bypassing the Speed of many other Pokemon and obliterating them in a flash, leaving the famed "Extremekiller" Arceus with only a depressingly few counters. To make matters worse, Arceus can utilize Shadow Force, Overheat, and Earthquake to break the few Pokemon that can stop it in half. Normal Arceus can also capitalize on its sturdy defenses to become an impressive wall, shutting down most physical attackers with Will-O-Wisp. Normal Arceus also gets legions of support moves, including Toxic, Thunder Wave, Roar, Screens, and Perish Song. This is a threat that all teams must prepare for, or life shall become an evanescent wisp.

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