xzern
for sure
mizuhime's worst nightmare
move 1: Sludge Bomb / Icy Wind
move 2: Shadow Ball / Icy Wind
move 3: Will-O-Wisp
move 4: Taunt
item: Focus Sash
ability: Levitate
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
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Sludge Bomb is Gengar's most powerful STAB move and its main attacking move on this set. It has a decent chance to poison the foe, which essentially gives it a chance to break through Focus Sash. Shadow Ball can be used in the second slot to prevent Gengar from being walled by Steel-types. While a set with dual STAB moves can be used, Icy Wind is an option to provide speed control on some teams; sitting at an impressive base 110 Speed, it can outspeed and lower the Speed of other threats that may be initially faster than Gengar's ally. When using only one STAB move, you should consider what coverage your team needs most when debating which one to use. Shadow Ball should not be used when the rest of your team is vulnerable to Dark-types, for instance. Will-O-Wisp makes Gengar a rather reliable Mega Kangaskhan check by allowing it to avoid Sucker Punch and burning it in the same turn. For the fourth slot, Taunt is the best choice, as it allows Gengar to hinder teams that rely on Trick Room or Tailwind while also halting other shenanigans that may hinder the offensive potency of rest of your team, such as an opposing Thunder Wave or Will-O-Wisp. It also allows Gengar to slow down opposing setup sweepers such as Azumarill and Calm Mind Cresselia.
Set Details
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Focus Sash helps compensate for Gengar's frailty and increases its overall staying power. Maximum Speed investment lets Gengar take advantage of its base 110 Speed, which makes it faster than a lot of speedy Doubles OU threats, such as Keldeo, Terrakion, and Mega Charizard Y. Gengar's Special Attack is maximized to hit as hard as possible.
Usage Tips
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When against Mega Kangaskhan, you shouldn't try to attack it because of the threat of Parental Bond Sucker Punch. Therefore, Will-O-Wisp is the go-to play against Mega Kangaskhan. Gengar shouldn't be directly switched in very often in order to keep its Focus Sash intact, but it can still switch in on Choice-locked Landorus-T's Earthquake or Mega Kangaskhan very easily. Keep in mind that non-Mega Gengar's main purpose is to perform an offensive support role, so you should try to support the offensive powerhouses of your teams with Icy Wind and Will-O-Wisp rather than solely attacking with Gengar. Be wary of using Icy Wind when facing Bisharp, as it will gain a free Attack boost from Defiant and can safely switch in thanks to its resistance or immunity to both of Gengar's STAB moves.
Team Options
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Both Mega Kangaskhan and Mega Charizard Y greatly appreciate Icy Wind support to outspeed most of the speedy threats that would otherwise threaten them to a large degree, such as offensive Thundurus, Keldeo, Terrakion, and Latios. Hydreigon not only takes advantage of Gengar's use of speed control but is also able to switch into Psychic-, Ghost-, and Dark-type attacks for Gengar. As Gengar is typically crippled by Thunder Wave and Taunt, Quick Guard users such as Keldeo and Terrakion can prevent Prankster Taunt and Thunder Wave from the likes of Thundurus and Klefki from hitting Gengar. Fighting-types such as these two can also threaten Tyranitar, which breaks Gengar's Focus Sash with Sand Stream. Gengar works well with Fighting-types such as Keldeo or Conkeldurr due to its ability to beat Fairy-, Ghost-, and Psychic-types. Hydreigon, Latios, and other Dragon-types also appreciate Gengar's ability to cripple opposing physical attackers with Will-O-Wisp. Latios in particular benefits from Gengar being able to turn Mega Kangaskhan into dead weight.
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