Teambuilding Process
So I started this team off with Lead Custap Berry Forretress, because Deoxys-Offense is pretty annoying and this guy can handle it.
Since I got Forretress for Hazards, I was able to put on Rock Polish Primal-Groudon with 3 Attacks.
Next we got 2 staple mons on nearly every HOTeam, Geomancy Xerneas and Ekiller Arceus.
Since this type of team is pretty weak to Darkrai and Mewtwo, I added Scarf Yveltal as a check to them.
THE ONE AND ONLY TRUE COUNTER TO LITERALLY EVERYTHING THIS TEAM COULD EVER BE WEAK TO: MVPDITTOLORD!
So I started this team off with Lead Custap Berry Forretress, because Deoxys-Offense is pretty annoying and this guy can handle it.
Since I got Forretress for Hazards, I was able to put on Rock Polish Primal-Groudon with 3 Attacks.
Next we got 2 staple mons on nearly every HOTeam, Geomancy Xerneas and Ekiller Arceus.
Since this type of team is pretty weak to Darkrai and Mewtwo, I added Scarf Yveltal as a check to them.
THE ONE AND ONLY TRUE COUNTER TO LITERALLY EVERYTHING THIS TEAM COULD EVER BE WEAK TO: MVPDITTOLORD!
In Depth with the sets
Who needs this section anyway, all you need is
Well, so this doesn't get deleted immediately, I actually got real sets.
KEKTRESS (Forretress) @ Custap Berry
Ability: Sturdy
EVs: 252 Atk
Brave Nature
IVs: 0 HP / 0 Def / 0 SpD / 0 Spe
- Stealth Rock
- Toxic Spikes
- Gyro Ball
- Rapid Spin
We out here, starting with the sniper god Forretress. It's a standard lead set, honestly. I chose Toxic Spikes over normal Spikes because I like them better against Stall especially. Gyro Ball can actually hit hard and Rapid Spin keeps opposing Hazardleads in check. 0 IVs in any defences normally ensures that you get knocked down to Custap Berry range. With that intact you can preserve it aswell and use it as a last resort check to Xerneas or late game Rapid Spins.
KEKDON (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 96 HP / 236 Atk / 176 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Dragon Claw
- Stone Edge
Ability: Desolate Land
EVs: 96 HP / 236 Atk / 176 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Dragon Claw
- Stone Edge
Next up we got the knife legend Primal-Groudon, just slaying MLG-Wannabes left and right. 176 Speed enables you to hit 261, which is a good Speedtier as a whole, outspeeding most Geoxerns before setup and no Speed Lugias. Rock Polish with Ground/Rock + Dragon coverage is really nice to hit the whole tier for atleast neutral damage. It is a really nice clean up for late game. This legend mostly uses his super MLG-Skills in 1v1 knife matches when playing CoD. In all the matches that I used this team in, it is mostly used to sponge a hit to get off damage on something rather than sweeping.
KEKCEUS (Arceus) @ Silk Scarf
Ability: Multitype
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Will-O-Wisp
- Recover
- Swords Dance
- Extreme Speed
KEKNEAS (Xerneas) @ Power Herb
Ability: Fairy Aura
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
- Geomancy
- Rest
- Sleep Talk
- Moonblast
KEKVELTAL (Yveltal) @ Choice Scarf
Ability: Dark Aura
EVs: 64 HP / 252 SpA / 192 Spe
Mild Nature
- U-turn
- Knock Off
- Dark Pulse
- Foul Play
I've come to love Scarf Yveltal so much. First of all, most people don't expect it. The feeling when you blow back a Salamence with Dark Pulse after Stealth Rock damage is just great. It's also a soft check to ekiller, being able to kill it with Foul Play if it went to +2. It's also my Darkrai check of sorts. The best thing about it though, is that it has the ability to Dark Pulse flinch shit. Especially in combination with Toxic Spikes it's extremely deadly. It also belongs to a satanic cult, that beliebers in the Illuminati.
MVPDITTOKEKLORD (Ditto) @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Transform
glue for this team. It stops setup sweepers dead in their tracks. And that's pretty much all it does, forcing your opponent to think twice about every move because MVPDITTOKEKLORD could come out and wreck havoc.
So this team is really fun to play with and I reached #6 with it, might go for more I don't know.
KEKTRESS (Forretress) @ Custap Berry
Ability: Sturdy
EVs: 252 Atk
Brave Nature
IVs: 0 HP / 0 Def / 0 SpD / 0 Spe
- Stealth Rock
- Toxic Spikes
- Gyro Ball
- Rapid Spin
MVPDITTOKEKLORD (Ditto) @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Transform
KEKNEAS (Xerneas) @ Power Herb
Ability: Fairy Aura
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
- Geomancy
- Rest
- Sleep Talk
- Moonblast
KEKCEUS (Arceus) @ Silk Scarf
Ability: Multitype
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Will-O-Wisp
- Recover
- Swords Dance
- Extreme Speed
KEKVELTAL (Yveltal) @ Choice Scarf
Ability: Dark Aura
EVs: 64 HP / 252 SpA / 192 Spe
Mild Nature
- U-turn
- Knock Off
- Dark Pulse
- Foul Play
KEKDON (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 96 HP / 236 Atk / 176 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Dragon Claw
- Stone Edge
Ability: Sturdy
EVs: 252 Atk
Brave Nature
IVs: 0 HP / 0 Def / 0 SpD / 0 Spe
- Stealth Rock
- Toxic Spikes
- Gyro Ball
- Rapid Spin
MVPDITTOKEKLORD (Ditto) @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Transform
KEKNEAS (Xerneas) @ Power Herb
Ability: Fairy Aura
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
- Geomancy
- Rest
- Sleep Talk
- Moonblast
KEKCEUS (Arceus) @ Silk Scarf
Ability: Multitype
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Will-O-Wisp
- Recover
- Swords Dance
- Extreme Speed
KEKVELTAL (Yveltal) @ Choice Scarf
Ability: Dark Aura
EVs: 64 HP / 252 SpA / 192 Spe
Mild Nature
- U-turn
- Knock Off
- Dark Pulse
- Foul Play
KEKDON (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 96 HP / 236 Atk / 176 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Dragon Claw
- Stone Edge
KEKDRILL (Excadrill) @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Toxic
- Earthquake
- Rapid Spin
http://replay.pokemonshowdown.com/ubers-255852158 :^)
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