Geo Vs Gold, mineral battle

Team Gold:

Magnus (Conkeldurr) (M)
Nature: Adamant
Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Guts

Sheer Force

Iron Fist (HA UNLOCKED)

Stats:

Hp: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Moves (39/72):

Pound (*)
Leer (*)
Focus Energy (*)
Bide (*)
Low Kick (*)
Rock Throw (*)
Wake-Up Slap (*)
Chip Away (*)
Rock Slide
Scary Face
Hammer Arm
Focus Punch
Superpower

Comet Punch
Counter (*)
Drain Punch (*)
Endure (*)
Foresight
Mach Punch (*)
Wide Guard (*)

Toxic (*)
Taunt (*)
Protect (*)
Smack Down
Earthquake
Dig
Double Team
Facade
Low Sweep
Payback (*)
Bulldoze
Poison Jab (*)
Substitute

Block
Helping Hand
Fire Punch
Ice Punch
Knock Off
Thunder Punch



Spectrum (Kecleon) (M)
Nature: Rash
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Color Change

Protean (HA Locked)

Stats:

Hp: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: N/A
MC: 0
AC: 3/5

Moves (30/111):

Synchronoise (*)
Ancient Power (*)
Thief (*)
Tail Whip (*)
Astonish (*)
Lick (*)
Scratch (*)
Bind (*)
Feint Attack (*)
Fury Swipes (*)
Feint (*)
Psybeam (*)
Screech (*)
Shadow Sneak (*)
Slash (*)
Substitute
Sucker Punch

Disable (*)
Fake Out (*)
Magic Coat (*)
Recover (*)
Skill Swap (*)

Ice Beam (*)
Solar Beam (*)
Thunderbolt (*)
Shadow Ball (*)
Fire Blast (*)

Aqua Tail
Counter
Endure



Duck Hunt Dog (Granbull) (M)
Nature: Careful
Type: Fairy

Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

Intimidate

Quick Feet

Rattled (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 45
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Moves (33/101):

Outrage
Ice Fang (*)
Fire Fang (*)
Thunder Fang (*)
Tackle (*)
Scary Face (*)
Tail Whip (*)
Charm (*)
Bite (*)
Lick (*)
Headbutt (*)
Roar (*)
Play Rough
Payback
Crunch

Close Combat (*)
Double Edge (*)
Feint Attack (*)
Heal Bell (*)
Metronome (*)

Taunt (*)
Protect
Earthquake (*)
Dig
Brick Break
Reflect (*)
Torment (*)
Thunder Wave (*)
Rock Slide

Counter
Endure
Low Kick


Team Geodude:

Taijin [Revenankh] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:

: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Shed SKin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks. LOCKED

Stats:
HP: 100
Atk: Rank 5+
Def: Rank 3
SpA: Rank 2-
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
AC: 4/5

Moves:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Vital Throw
Revenge
Power Whip
Hammer Arm
Moonlight
Phantom Force

Counter
Destiny Bond
Shadow Sneak
Submission
Wide Guard

Taunt
Protect
Earthquake
Brick Break
Endure
Substitute

Helping Hand
Ice Punch
Thunder Punch


Gold sends out
Geo orders
Gold Orders
I ref
 

Geodude6

Look at my shiny CT!
Rev @ Exp. Share

Phantom Force~Power Whip~Phantom Force
IF Play Rough THEN use Counter and push actions back.
IF Thunder Wave THEN use Substitute (15) and push actions back.
 
Team Gold:

100 HP
100 EN
Status: None
5/3/1/3/45
S/W: 3/3
Intimidage/Quick Feet/Rattled
Exp Share

Team Geodude:

100 HP
100 EN
Status: None
5/3/2/4/65
S/W: 2/2
Shed Skin/Air Lock
Exp Share

Round 1:
Revenankh uses Phantom Force!
but it missed
-11 Energy

Granbull uses Dig!
To Crit <625, 5500 no
8+3=11 Damage to Revenankh
-12 energy

Round 2:
Revenankh uses Power Whip!
To Hit <7000, 2543 no
To Crit <625, 8012 no
12+3=15 Damage to Granbull
-8 Energy

Granbull uses Torment!
Revenankh was subjected to Torment!
-10 Energy

Round 3:
Revenankh uses Phantom Force!
but it missed
-11 Energy

Granbull uses Dig!
To Crit <625, 2554 no
8+3=11 Damage to Revenankh
-12 energy

Granbull: 15 Damage Taken
12+10+12=34 Energy Used
Revenankh: 11+11=22 Damage Taken
11+8+11=30 Energy Used


Team Gold:

85 HP
66 EN
Status: None
5/3/1/3/45
S/W: 3/3
Intimidage/Quick Feet/Rattled

Team Geodude:

78 HP
70 EN
Status: Tormented (4 Actions)
5/3/2/4/65
S/W: 2/2
Shed Skin/Air Lock


Gold is up to order!
 
Play Rough - Play Rough - Play Rough
If Counter, use Metronome (Blue Flare, Moonblast, Aeroblast, Psycho Boost, Steam Eruption, Spore, Spacial Rend, Thunder, Blizzard, Dark Void) on the first and third instances, and Chill on the second, pushing back in each case.
If Taunt and you did not use Protect on the previous action, use Protect that action and push back.
 
Team Gold:

85 HP
66 EN
Status: None
5/3/1/3/45
S/W: 3/3
Intimidage/Quick Feet/Rattled

Team Geodude:

78 HP
70 EN
Status: Tormented (4 Actions)
5/3/2/4/65
S/W: 2/2
Shed Skin/Air Lock

Round 1:
Revenankh begins storing energy!

Granbull uses Play Rough!
To Hit <9000, 2176 yes
To Crit <625, 5983 no
9+3+3*1.5=22.5 Damage to Revenankh
-6 Energy

Round 2:
Revenankh Continues storing energy!

Granbull uses Play Rough!
To Hit <9000, 8152 yes
To Crit <625, 9795 no
9+3+3*1.5=22.5 Damage to Revenankh
-10 Energy

Round 3:
Revenankh Uses Bide!
22.5+22.5*1.75=78.75 Damage to Granbull
-45 Energy

Granbull uses Play Rough!
To Hit <9000, 6219 yes
To Crit <625, 1476 no
9+3+3*1.5=22.5 Damage to Revenankh
-14 Energy


Granbull: 79 Damage Taken
6+10+14=30 Energy Used
Revenankh:22.5+22.5+22.5=68 Damage taken
45 Energy Used

Team Gold:

6 HP
66 EN
Status: None
5/3/1/3/45
S/W: 3/3
Intimidage/Quick Feet/Rattled

Team Geodude:

10 HP
25 EN
Status: Tormented (1 Actions)
5/3/2/4/65
S/W: 2/2
Shed Skin/Air Lock


Geodude is up to order!
 
Team Gold:

6 HP
66 EN
Status: None
5/3/1/3/45
S/W: 3/3
Intimidage/Quick Feet/Rattled

Team Geodude:

10 HP
25 EN
Status: Tormented (1 Actions)
5/3/2/4/65
S/W: 2/2
Shed Skin/Air Lock

Round 1:
Granbull uses Endure!
It's preparing for impact.
-15 Energy

Revenankh uses Sand Tomb!
To Hit <8500, 5787 no
To Crit <625, 4220 no
4+3=7 Damage to Granbull
-5 energy

Sand Tomb deals 2 Damage to Granbull
Granbull was KOed!


Team Gold:

KO HP
51 EN
Status: None
5/3/1/3/45
S/W: 3/3
Intimidage/Quick Feet/Rattled

Team Geodude:

10 HP
20 EN
Status: Tormented (1 Actions)
5/3/2/4/65
S/W: 2/2
Shed Skin/Air Lock


Geodude is the Winner!

Gold: 1 CC
Granbull: 4 MC

Geodude: 1 CC
Revenankh: 3 MC, 1 AC, 1 KOC


And 3 UC for me :3
 
I simplify the Att vs Def portion of the equation, because screw righting that bit out when i can just right the final number, technically its 4+7.5-4.5, but i just simplify the 7.5-4.5 to 3
 

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