LC Geodude

Lord Alphose

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Approved by macle

QC Check: Hawkstar/Rowan/Kavatika
Final QC Check: Corporal Levi
GP Checks: GatoDelFuego/fleurdyleurse

Overview
########

Geodude is a solid SturdyJuice Stealth Rock lead, with powerful STAB attacks, a base 100 Defense, and a base 80 Attack. It has poor Speed, but it is able to bypass this with Sucker Punch. However, Geodude fulfills a role that many other Pokemon do. Drilbur can also set Stealth Rock, and can remove them as well and is faster and more powerful. Geodude, however, has a Rock / Ground typing, which allows it to have two different viable STAB attacks. Geodude also faces competition from Onix and Bonsly. Geodude has Counter, Sucker Punch, and more power than Onix, but doesn't have as much Speed and doesn't get Taunt. Because of its typing, Geodude gets STAB Earthquake over Bonsly, but also is weaker to Water-, Grass-, and Ice-type attacks.

Stealth Rock Lead
########
name: Stealth Rock Lead
move 1: Stealth Rock
move 2: Sucker Punch / Counter
move 3: Earthquake
move 4: Rock Blast
ability: Sturdy
item: Berry Juice
evs: 36 HP / 196 Atk / 196 Def / 36 SpD / 36 Spe
nature: Adamant

Moves
========

Stealth Rock deals damage to Pokemon switching in, so it is helpful for breaking Sturdy and Focus Sash on some Pokemon and assuring important OHKOes or 2HKOes against other Pokemon. Sucker Punch can get the surprise priority hit on a lot of Pokemon, but Counter can be used to take out opposing Pokemon, especially Fighting-types, that try to take out Geodude in one hit. Earthquake is a powerful Ground-type STAB move that helps Geodude get around Steel- and Rock-type Pokemon. Rock Blast is a powerful STAB move that hits Flying-types such as Fletchling extremely hard. It also hits multiple times, allowing it to bypass Substitutes, Sturdy, and Focus Sash.

Set Details
========

Maximum Attack investment allows Geodude to be as big a threat as possible, with max Defense increasing survivability. These HP EVs bring Geodude to 21 HP, so Berry Juice will always reset Sturdy. Sturdy and Berry Juice work together to allow Geodude to survive at least two hits, with the exception of abnormal situations such as Mold Breaker.

Usage Tips
========

Stealth Rock should almost always be used first, as the earlier entry hazards are set up the more effect they can have. However, if the opponent clearly intends to overpower Geodude physically, Counter can score you a free KO. Geodude is also really helpful mid-game, as it can tank several hits. For example, Geodude can take Fletchling's Acrobatics and attack back with a super effective Rock Blast.

Team Options
========

Fletchling and other sweepers enjoy entry hazard support, as it breaks Sturdy on certain Pokemon and easily turns 2HKOs into OHKOs. Foongus and other bulky Grass-types that can switch into Water- and Grass-type attacks help to keep Geodude alive and functional. Geodude doesn't appreciate entry hazards that break Sturdy, but it also doesn't like its own entry hazards being removed. As such, a Rapid Spin user, such as Drilbur or Staryu, helps to keep your side of the field clear while still keeping Geodude's hazards intact. Mold Breaker Drilbur is also useful for taking out opposing SturdyJuice leads. Geodude also appreciates Ghost-types to block Rapid Spin and Pawniard to discourage the use of Defog.

Other Options
########

Geodude has access to the elemental punches, which allow it to get around certain Pokemon. It also gets Explosion, which can be used on a suicide lead set. This is unwise to run, as Explosion often won't deal a lot of damage and the moveslot required would be much better used doing something else. Geodude has access to Rock Polish, which gives it the potential to sweep teams, although it's heavily outclassed as a sweeper by more offensive Pokemon, such as Tirtouga and Drilbur. Also, Stone Edge and Rock Slide are two powerful Rock-type STAB moves with their own merits the Geodude can use.

Checks & Counters
########

**Water- and Grass-type Attacks**: Both Water- and Grass-type Pokemon take neutral damage from Stealth Rock and hit Geodude with 4x super effective attacks that can easily OHKO, assuming that Sturdy has been broken.

**Fighting-types**: Most Fighting-types carry Knock Off and some super effective move, namely Drain Punch or High Jump Kick, allowing them to easily take Geodude out in two turns.

**Utility**: Fake Out and Knock Off make survival for Geodude a serious problem, as they break Sturdy and remove Berry Juice, respectively. Taunt and Encore stop Geodude from functioning properly, hindering how well it can support a team. Defog and Rapid Spin remove Geodude's Stealth Rock, effectively ruining its use.

**Mold Breaker**: An Earthquake from Drilbur or Cranidos bypasses Sturdy and OHKOes Geodude, often preventing it from even getting up Stealth Rock.
 
Last edited:

Celestavian

Smooth
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Mention in the overview that it faces a lot of competition from Drilbur, who is as powerful, can both set and remove hazards, and is way faster.

Remove the mention of Superpower from OO. Fighting is very redundant with Ground as a coverage move, making it not worth it in pretty much every case imaginable.

Otherwise, this is fine.

QC 1/3
 

Rowan

The professor?
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don't say outclassed by drilbur just that it faces competition. Geodude's resitance to flying+normal, rock type STAB and access to priority make it pretty viable over drilbur.
also mention it faces competition from onix and bonsly.
over onix it has more power+suckerpunch+cpunter but loses out on speed+taunt.
over bonsly it basically has EQ STAB, along with elec+rock resist, but gains more crippling weaknesses to water, grass and ice.
these are important when considering geodude for a teamslot as all 3 are so similar that you need to make sure you're using the right one.

2/3


EDIT: actually why the max SpD investment, it's still gonna get shat on by any special move, maximise the defense instead: wouldn't this be the better spread:
EVs: 36 HP / 196 Atk / 196 Def / 36 SpD / 36 Spe
Adamant Nature

36 hp is 21 so you're fully healed with juice anyway, and teh 36 in SpD and spe is just filler


also why stone edge>rock blast, rock blast is just generally more useful for sub users, and other sturdy/sash users, especially stuff like dwebble and abra is the added power useful for much?
 
Last edited:

GatoDelFuego

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Lord Alphose

REMOVE CHANGE COMMENTS

Overview
########

Geodude is a solid SturdyJuice Stealth Rock lead, with powerful STAB attacks, a base 100 Defense, (AC) and a base 80 Attack. It has poor Speed, but it is able to bypass it this with Sucker Punch. However, Geodude fulfills a role that many other Pokemon do. Drilbur can also set Stealth Rock, but it can remove them as well and is more faster and more powerful. Geodude, however, has Rock / Ground typing, which allows it to have two different viable STAB attacks. It also faces competition from Onix and Bonsly. Geodude has Counter, Sucker Punch, and more power than Onix, but doesn't have the same Speed and doesn't get Taunt. Because of its dual typing, Geodude gets STAB Earthquake over Bonsly, but also gains more gaping weaknesses to Water-, Grass-, and Ice-type attacks.

Stealth Rock lead
########
name: Stealth Rock lead
move 1: Stealth Rock
move 2: Sucker Punch / Counter
move 3: Earthquake
move 4: Rock Blast
ability: Sturdy
item: Berry Juice
evs: 36 HP / 196 Atk / 196 Def / 36 SpD / 36 Spe
nature: Adamant

Moves
========

Stealth Rock deals residual damage to Pokemon upon switching in, so it is helpful for breaking Sturdy and Focus Sashes on some Pokemon and breaking through others Pokemon. Sucker Punch can get the surprise priority hit on a lot of Pokemon, but Counter can be used to take out opposing Pokemon, especially Fighting-types, that try to take out Geodude in one hit. Earthquake is a powerful Ground-type STAB move that helps Geodude get around Steel- and Rock-type Pokemon. Rock Blast is a powerful STAB move that hits Flying-types like Fletchling extremely hard. It also hits multiple times, allowing it to bypass Substitutes, Sturdy, and Focus Sashes.

Set Details
========

Maximum Attack investment allows Geodude to be as big a threat as possible, with max Defense increasing survivability. These HP EVs bring Geodude to 21 HP, so Berry Juice will always reset Sturdy. Sturdy and Berry Juice work together to allow Geodude to survive at least two hits, with the exception of abnormal situations such as Mold Breaker.

Usage Tips
========

Stealth Rock should almost always be used first, as the earlier entry hazards are set up the more effect they can have. However, if the opponent clearly intends to overpower Geodude physically, Counter can score you a free KO. Geodude is also used really well mid-game, as it can tank several hits. For example, Geodude can take a Fletchling's Acrobatics and attack back with a super effective Rock Blast.

Team Options
========

Fletchling and other sweepers enjoy entry hazard support, as it breaks Sturdy on certain Pokemon and easily turns 2HKOs into OHKOs. Geodude also appreciates Ghost-types to block Rapid Spin and Pawniard to discourage Defog, as Geodude hates hazard removal. I think there could be a better way to say this? "Geodude" doesn't hate hazard removal, it's more the user. Foongus and other bulky Grass-types that can switch into Water- and Grass-type attacks help to keep Geodude alive and functional. Geodude doesn't appreciate entry hazards that break Sturdy, but it also doesn't like its own entry hazards being removed. So, a Rapid Spin user, such as Drilbur or Staryu, helps to keep your side of the field clear. Mold Breaker Drilbur is also useful for taking out opposing SturdyJuice leads.

Other Options
########

Geodude has access to the elemental punches, which allow it to get around certain Pokemon. It also gets Explosion, which can be used on a suicide lead set. This is unwise to run, as Explosion often won't deal fatal damage and the moveslot required would be much better used doing something else. Geodude has access to Rock Polish, which gives it the potential to sweep teams, although it's heavily outclassed as a sweeper by X and Y. Also, Stone Edge and Rock Slide are two powerful Rock-type STAB moves with their own merits.

Checks & Counters
########

**Water- and Grass-type Attacks**: Both of these types of Pokemon Water- and Grass-types take little neutral damage from Stealth Rock and hit Geodude with 4x super effective attacks that can easily OHKO, assuming that Sturdy has been broken.

**Fighting-types**: Most Fighting-types carry Knock Off and some super effective move, namely Drain Punch or High Jump Kick, allowing them to easily take Geodude out in two turns.

**Utility**: Fake Out and Knock Off make survival for Geodude as serious problem, as they break Sturdy or and remove Berry Juice, respectively. Taunt and Encore stop Geodude from functioning properly, hindering how well it can support a team. Defog and Rapid Spin remove Geodude's Stealth Rock, effectively ruining its use.

**Mold Breaker**: An Earthquake from Drilbur or Cranidos bypasses Sturdy and OHKOes, often preventing Geodude from even getting up Stealth Rock.

1/2
 
Last edited:
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frenzyplant

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amcheck :)

add remove capitalization (comments)

Overview
########

Geodude is a solid SturdyJuice Stealth Rock lead, with powerful STAB attacks, a base 100 Defense, and a base 80 Attack. It has poor Speed, but it is able to bypass this with Sucker Punch. However, Geodude fulfills a role that many other Pokemon do. Drilbur can also set Stealth Rock, but can remove them as well and is faster and more powerful. Geodude, however, has Rock / Ground typing, which allows it to have two different viable STAB attacks. It Geodude also faces competition from Onix and Bonsly. Geodude has Counter, Sucker Punch, and more power than Onix, but doesn't have the same as much Speed and doesn't get Taunt. Because of its dual typing, Geodude gets STAB Earthquake over Bonsly, but also gains more gaping weaknesses to Water-, Grass-, and Ice-type attacks.

Stealth Rock Lead
########
name: Stealth Rock Lead
move 1: Stealth Rock
move 2: Sucker Punch / Counter
move 3: Earthquake
move 4: Rock Blast
ability: Sturdy
item: Berry Juice
evs: 36 HP / 196 Atk / 196 Def / 36 SpD / 36 Spe
nature: Adamant

Moves
========

Stealth Rock deals residual damage to Pokemon upon switching in, so it is helpful for breaking Sturdy and Focus Sashes on some Pokemon and breaking through others. Sucker Punch can get the surprise priority hit on a lot of Pokemon, but Counter can be used to take out opposing Pokemon, especially Fighting-types, that try to take out Geodude in one hit. Earthquake is a powerful Ground-type STAB move that helps Geodude get around Steel- and Rock-type Pokemon. Rock Blast is a powerful STAB move that hits Flying-types like Fletchling extremely hard. It also hits multiple times, allowing it to bypass Substitutes, Sturdy, and Focus Sashes.

Set Details
========

Maximum Attack investment allows Geodude to be as big a threat as possible, with max Defense increasing survivability. These HP EVs bring Geodude to 21 HP, so Berry Juice will always reset Sturdy. Sturdy and Berry Juice work together to allow Geodude to survive at least two hits, with the exception of abnormal situations such as Mold Breaker.

Usage Tips
========

Stealth Rock should almost always be used first, as the earlier entry hazards are set up the more effect they can have. However, if the opponent clearly intends to overpower Geodude physically, Counter can score you a free KO. Geodude is also used really well mid-game, as it can tank several hits. For example, Geodude can take Fletchling's Acrobatics and attack back with a super effective Rock Blast.

Team Options
========

Fletchling and other sweepers enjoy entry hazard support, as it breaks Sturdy on certain Pokemon and easily turns 2HKOs into OHKOs. Geodude also appreciates Ghost-types to block Rapid Spin and Pawniard to discourage Defog, as Geodude and its teammates don't appreciate when its their own entry hazards are removed. Foongus and other bulky Grass-types that can switch into Water- and Grass-type attacks help to keep Geodude alive and functional. Geodude doesn't appreciate entry hazards that break Sturdy, but it also doesn't like its own entry hazards being removed. So, a Rapid Spin user, such as Drilbur or Staryu, helps to keep your side of the field clear. Mold Breaker Drilbur is also useful for taking out opposing SturdyJuice leads.

Other Options
########

Geodude has access to the elemental punches, which allow it to get around certain Pokemon. It also gets Explosion, which can be used on a suicide lead set. However, this is unwise to run, as Explosion often won't deal fatal damage and the moveslot required would be much better used doing something else. Geodude has access to Rock Polish, which gives it the potential to sweep teams, although it's heavily outclassed as a sweeper by more offensive Pokemon, such as Tirtouga and Drilbur. Also, Stone Edge and Rock Slide are two powerful Rock-type STAB moves with their own merits.

Checks & Counters
########

**Water- and Grass-type Attacks**: Both Water- and Grass-type Pokemon take neutral damage from Stealth Rock and hit Geodude with 4x super effective attacks that can easily OHKO, assuming that Sturdy has been broken.

**Fighting-types**: Most Fighting-types carry Knock Off and some super effective move, namely Drain Punch or High Jump Kick, allowing them to easily take Geodude out in two turns.

**Utility**: Fake Out and Knock Off make survival for Geodude as serious problem, as they break Sturdy and remove Berry Juice respectively. Taunt and Encore stop Geodude from functioning properly, hindering how well it can support a team. Defog and Rapid Spin remove Geodude's Stealth Rock, effectively ruining its use.

**Mold Breaker**: An Earthquake from Drilbur or Cranidos bypasses Sturdy and OHKOes, often preventing Geodude from even getting up Stealth Rock.
 

fleurdyleurse

nobody,not even the rain,has such small hands
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hi
Overview
########

Geodude is a solid SturdyJuice Stealth Rock lead, with powerful STAB attacks, a base 100 Defense, and a base 80 Attack. It has poor Speed, but it is able to bypass this with Sucker Punch. However, Geodude fulfills a role that many other Pokemon do. Drilbur can also set Stealth Rock, butand can remove them as well and is faster and more powerful. Geodude, however, has a Rock / Ground typing, which allows it to have two different viable STAB attacks. Geodude also faces competition from Onix and Bonsly. Geodude has Counter, Sucker Punch, and more power than Onix, but doesn't have as much Speed and doesn't get Taunt. Because of its dual typing, Geodude gets STAB Earthquake over Bonsly, but also gains more gaping weaknesseser to Water-, Grass-, and Ice-type attacks.

Stealth Rock Lead
########
name: Stealth Rock Lead
move 1: Stealth Rock
move 2: Sucker Punch / Counter
move 3: Earthquake
move 4: Rock Blast
ability: Sturdy
item: Berry Juice
evs: 36 HP / 196 Atk / 196 Def / 36 SpD / 36 Spe
nature: Adamant

Moves
========

Stealth Rock deals residual damage to Pokemon upon switching in, so it is helpful for breaking Sturdy and Focus Sashes on some Pokemon and breakassuring through otherimportant OHKOs and 2HKOs against certain enemies. Sucker Punch can get the surprise priority hit on a lot of Pokemon, but Counter can be used to take out opposing Pokemon, especially Fighting-types, that try to take out Geodude in one hit. Earthquake is a powerful Ground-type STAB move that helps Geodude get around Steel- and Rock-type Pokemon. Rock Blast is a powerful STAB move that hits Flying-types likesuch as Fletchling extremely hard. It also hits multiple times, allowing it to bypass Substitutes, Sturdy, and Focus Sashes.

Set Details
========

Maximum Attack investment allows Geodude to be as big a threat as possible, with max Defense increasing survivability. These HP EVs bring Geodude to 21 HP, so Berry Juice will always reset Sturdy. Sturdy and Berry Juice work togetherin tandem to allow Geodude to survive at least two hits, with the exception of abnormal situations such as Mold Breaker.

Usage Tips
========

Stealth Rock should almost always be used first, as the earlier entry hazards are set up, the more effect they can have. However, if the opponent clearly intends to overpower Geodude physically, Counter can score you a free KO. Geodude is also used really wvery helpful mid-game, as it can tank several hits. For example, Geodude can take Fletchling's Acrobatics and attack back with a super effective Rock Blast.

Team Options
========

Fletchling and other sweepers enjoy entry hazard support, as it breaks Sturdy on certain Pokemon and easily turns 2HKOs into OHKOs. Foongus and other bulky Grass-types that can switch into Water- and Grass-type attacks help to keep Geodude alive and functional. Geodude doesn't appreciate entry hazards that break Sturdy, but it also doesn't like its own entry hazards being removed. SoAs such, a Rapid Spin user, such as Drilbur or Staryu, helps to keep your side of the field clear of hazards while still keeping Geodude's hazards intact. Mold Breaker Drilbur is also useful for taking out opposing SturdyJuice leads. Geodude also appreciates Ghost-types to block Rapid Spin and Pawniard to discourage the use of Defog.

Other Options
########

Geodude has access to the elemental punches, which allow it to get around certain Pokemon. It also gets Explosion, which can be used on a suicide lead set. This is unwise to run, as Explosion often won't deal fatala lot of damage and the moveslot required would be much better used doing something else. Geodude has access to Rock Polish, which gives it the potential to sweep teams, although it's heavily outclassed as a sweeper by more offensive Pokemon, such as Tirtouga and Drilbur. Also, Stone Edge and Rock Slide are two powerful Rock-type STAB moves with their own merits that can be used by Geodude.

Checks & Counters
########

**Water- and Grass-type Attacks**: Both Water- and Grass-type Pokemon take neutral damage from Stealth Rock, and hit Geodude with 4x super effective attacks that can easily OHKO it, assuming that Sturdy has been broken.

**Fighting-types**: Most Fighting-types carry Knock Off and some super effective move, namely Drain Punch or High Jump Kick, allowing them to easily take Geodude out in two turns.

**Utility**: Fake Out and Knock Off make survival for Geodude a serious problem, as they break Sturdy and remove Berry Juice, respectively. Taunt and Encore stop Geodude from functioning properly, hindering how well it can support a team. Defog and Rapid Spin remove Geodude's Stealth Rock, effectively ruining its use.

**Mold Breaker**: An Earthquake from Drilbur or Cranidos bypasses Sturdy and OHKOes Geodude, often preventing Geodudeit from even getting up Stealth Rock.

gp 2/2
 
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