"Classic has made a very interesting challenge, revealing his Pokemon in advance! Let's see how Geodude's Tyrogue matches up against Lombre." Classic Twinkletoes the Lombre (Move your mouse to reveal the content) Twinkletoes the Lombre (open) Twinkletoes the Lombre (close) * Lombre "Twinkletoes" (M) * Nature: Naughty (+Atk -SpD) * Type: Water/Grass Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. * Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. [dw] Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. * Stats HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 (-) Spe: 50 Size Class: 2 Weight Class: 3 Base Rank Total: 13 * EC: 5/9 DC: 5/5 MC: * Moves Astonish Growl Absorb Nature Power Mist Natural Gift Mega Drain Bubble Beam Rain dance Zen Headbutt Fake Out Fury Swipes Water Sport * Ice beam Protect Toxic Scald Giga drain Substitute * Leech Seed Synthesis Teeter Dance Counter Moves: 22 --------------- Geodude6 Tyrogue (Move your mouse to reveal the content) Tyrogue (open) Tyrogue (close) Tyrogue (M) Impish nature (+1 Def, -1 SpA) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters. Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Stats: HP: 90 Atk: Rank 2 Def: Rank 3+ SpA: Rank 1- SpD: Rank 2 Spe: 35 Size Class: 1 Weight Class: 2 Base Rank Total: 12 EC: 0/6 MC: 0 DC: 0/5 Attacks: Tackle Fake Out Helping Hand Foresight Toxic Protect Earthquake Brick Break Rock Slide Bullet Punch Endure Hi Jump Kick Mach Punch Vacuum Wave Order of Events: Classic sends out and equips. Geodude sends out, equips, and orders. Classic counters. I ref.