Geodude (LC analysis) [GP 2/2]

http://www.serebii.net/pokedex-bw/074.shtml [Geodude]

[Overview]

<p>At first appearance, Geodude looks like a slower Dwebble. It shares many traits with the bug, including Sturdy, Stealth Rock, and Rock typing. However, there are a few things that set Geodude apart from Dwebble. It has access to STAB Earthquake, Fire Punch, ThunderPunch, and Sucker Punch, as well as very high Defense and good Attack. Though its power was reduced, Explosion is another strong attack that Geodude possesses. Finally, Geodude has a way of remedying its awful Speed by using Autotomize. All in all, Geodude is an underestimated threat that teams should take into account.</p>

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Stone Edge / Rock Slide
move 3: Earthquake / Sucker Punch
move 4: Fire Punch
item: Oran Berry
ability: Sturdy
nature: Adamant
evs: 196 Atk / 116 Def / 196 SpD

[SET COMMENTS]

<p>This is a decent support set that Geodude is easily capable of running. The prime selling points for using this set are Sturdy and Stealth Rock, with the former almost always guaranteeing the set up of the latter. Though at first it might seem that this set is outclassed completely by Dwebble, it does have a couple of things that set it apart from its fellow Rock-type. The first thing is access to a STAB Earthquake, which provides Geodude with lethal coverage when used in tandem with Stone Edge. In addition, Geodude has higher overall Attack and Defense, which allow it to deal and take more damage before going down. Fire Punch is important on this set so Geodude won't be set-up bait in the face of Ferroseed. Oran Berry is also important since it allows Geodude to heal itself after Sturdy kicks in.</p>

[ADDITIONAL COMMENTS]

<p>ThunderPunch is another option on this set so that Geodude has a more accurate attack for Mantyke than Stone Edge, despite the fact that ThunderPunch does equal damage on almost every Pokemon that Stone Edge and Earthquake can hit. However, Grass- and Electric-type Pokemon can better handle Water-types than Geodude, so they are preferred as teammates. A Grass-type Pokemon is especially important, since it will also most likely be instrumental in taking out Hippopotas, who beats this set without much trouble. Mixed sweepers are good teammates for this set, as they are the best Pokemon to make the most out of Stealth Rock. In addition, spinblockers such as Frillish and Duskull are also important, since they can prevent a spinner from blowing away Stealth Rock.</p>

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Stone Edge / Rock Slide
move 3: Earthquake
move 4: Fire Punch / Explosion
item: Oran Berry
ability: Sturdy
nature: Adamant / Jolly
evs: 196 Atk / 116 SpD / 196 Spe

[SET COMMENTS]

<p>One of Geodude's crippling downfalls has always been its Speed, but this set gives it a way to more than compensate for it. Rock Poliin doubles Geodude's Speed, which gives it a good way to attempt a sweep. Stone Edge is an incredibly powerful STAB attack, giving Geodude excellent coverage and power, despite having poor accuracy. Fire Punch hits Grass-types more reliably than Stone Edge, as well as getting a super effective hit on both Ferroseed and Bronzor. Explosion allows Geodude to go out with a bang after it has completed its job, and will be Geodude's most powerful option for an attack despite the move's nerf. Sturdy is a very important ability, as it allows Geodude to almost always set up Rock Polish safely. For that reason, Oran Berry is the preferred item, since Life Orb would nullify Sturdy, one of the best reasons to use Geodude as a sweeper.</p>

[ADDITIONAL COMMENTS]

<p>Special sweepers are the best partners for this set since Geodude, if played correctly, can easily rip through unprepared teams. In addition, Pokemon that can remove Scraggy are also good teammates, since it resists Stone Edge and can heal itself with Drain Punch, a 2HKO on Geodude. Bulky Fighting-types, such as Timburr and Mienfoo, are great at checking Scraggy. A Psychic-type is great for removing Fighting-types in general, and Abra is the fastest of all. Duskull is another good teammate since it's immune to two of Geodude's weaknesses and can spread burns with Will-O-Wisp. Pokemon with Aqua Jet beat this set without much trouble, and Seel and Squirtle have access to that move as well as Fake Out, allowing them to remove Sturdy and then finish off Geodude with Aqua Jet. Adamant is the preferred nature, since it still allows Geodude to hit 22 Speed after a boost while getting more power, since Geodude should not be running Life Orb. Jolly allows Geodude to tie with Timid Choice Scarf Chinchou. The EVs are tailored to maximize Attack and Speed, with the rest going to Geodude's lackluster Special Defense.</p>

[Other Options]

<p>Although Geodude doesn't have a lot of options, it does get a couple of other viable moves. It has Sucker Punch for Ghost-types, but many can predict around the move and use Substitute or burn Geodude with Will-O-Wisp. Rock Blast hits Dwebble for super effective damage and breaks Sturdy and Substitute, but Stone Edge is a better move in almost all other cases. Geodude has access to Rock Head and Double Edge, but Sturdy is a better ability. It can use Flail alongside Sturdy, but Explosion does more damage, and Geodude's only priority attack is the unreliable Sucker Punch. It has Brick Break for dual screen users, but it doesn't get much, if any, additional coverage. Finally, ThunderPunch is always an option for a more accurate attack than Stone Edge on Flying-types, but in most cases, Stone Edge will suffice.</p>

[Checks and Counters]

<p>Seel and Squirtle, with their combination of Fake Out and Aqua Jet, can KO Geodude without much trouble. Bronzor is a decent check to Geodude since it is immune to Earthquake while resisting Stone Edge, but needs to watch for Fire Punch. Grass-types who resist Earthquake are usually good counters, since they can restore health from any damage by using Giga Drain, and Pokemon with Bullet Seed can usually KO Geodude through Sturdy. Shellderalso works well with Icicle Spear, which breaks through Sturdy as well. Fighting-types threaten Geodude, since they resist Rock-type attacks and can KO with Drain Punch.</p>

[Dream World]

<p>Geodude obtains Sand Veil through Dream World. This is an interesting ability, since it increases evasion in sand, but Sturdy will generally be a better ability.</p>
 

Diana

This isn't even my final form
is a Researcher Alumnusis a Top Contributor Alumnus
If you're switching in, Inner Focus isn't going to matter, and Abra probably takes a ton of damage from Fake Out anyway.

Mention a teammate that can beat Scraggy, who can take your Earthquakes as it Drain Punches.

I'd move ThunderPunch to OO. I can't think of one opponent not hit as hard by something else, meaning the only reason to use it is accuracy.

You mention RP on the Autotomize set but you're using Autotomize so changing that would help.

After those are made



[QC 1/2]
 

Nails

Double Threat
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slash sucker punch under eq on set 1

shellder poops on it with icicle spear breaking sturdy

oh and if you're gonna mention fake out users add croagunk

[qc approved 2/2]
 

Nix_Hex

Uangaana kasuttortunga!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
k i'll do it.
omit
add
comment
Cap/decap
[Overview]

<p>At first appearance, Geodude looks like a slower Dwebble. It shares many things with the bug, inlcuding including Sturdy, Stealth Rock, and Rock-(space, no hyphen)typing. However, there are a few things that sets Geodude apart from Dwebble. It has access to a STAB Earthquake,(comma) in addition to Fire Punch, ThunderPunch, and Sucker Punch, as well as very high Defense and good Attack.(period) as well. Though its power was reduced, Explosion is another strong attack that Geodude possesses. Finally, Geodude has a way of remedying its awful Speed by using Automize. All in all, Geodude is an underestimated threat that teams should take into account.</p>

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Stone Edge / Rock Slide
move 3: Earthquake / Sucker Punch
move 4: Fire Punch
item: Oran Berry
ability: Sturdy
nature: Adamant
evs: 196 Atk / 116 Def / 196 SpD

[SET COMMENTS]

<p>This is a decent support set that Geodude is easily capable of running. The prime selling points for using this set are Sturdy and Stealth Rock, with the former almost always guaranteeing the set up of the latter. Though at first it might seem that this set is outclassed completely by Dwebble, it does have a couple of things that sets it apart from its fellow Rock-type. The first thing is access to a STAB Earthquake, which provides Geodude with lethal coverage when used in tandem with Stone Edge. In addition, Geodude has higher overall Attack and Defense, which allows it to deal and take more damage before going down. Fire Punch is important on this set so Geodude wouldn't won't be set-(hyphen, no space)up bait in the face of Ferroseed. Oran Berry is also important since it allows Geodude to heal itself after Sturdy kicks in.</p>

[ADDITIONAL COMMENTS]

<p>ThunderPunch is another option on this set so Geodude has a more accurate attack on Mantyke than Stone Edge, despite the fact that ThunderPunch will still do equal damage on almost every Pokemon that Stone Edge and Earthquake can hit. However, Grass- and Electric-type teammates are preferred,(comma) since they will usually perform better on against the Water-type Pokemon trying to switch in. A Grass-type Pokemon is especially important, since it also will most likely be instrumental in taking out Hippopotas, who beats this set without much trouble. Mixed sweepers are good teammates for this set, as they are the best Pokemon to make the most out of Stealth Rock. In addition, spinblockers in such as Frillish and Duskull are also great,(comma) since they can prevent a spinner from blowing away Stealth Rock.</p>

[SET]
name: Automize
move 1: Automize
move 2: Stone Edge / Rock Slide
move 3: Earthquake
move 4: Fire Punch / ThunderPunch / Explosion
item: Oran Berry
ability: Sturdy
nature: Adamant / Jolly
evs: 196 Atk / 116 SpD / 196 Spe

[SET COMMENTS]

<p>One of Geodude's crippling downfalls has always been its Speed, but this set gives it a way to more than compensate for it. Automize halves Geodude's weight while doubing its Speed, which gives it a perfect way to attempt a sweep. Stone Edge is an incredibly powerful STAB attack, giving it incredible coverage and power, despite having poor accuracy. Fire Punch hits Grass-types more reliably than Stone Edge, as well as getting a super(space)effective hit on both Ferroseed and Bronzor. Explosion allows Geodude to go out with a bang after it has completed its job, and will be Geodude's most powerful option for an attack despite the move being nerfed. Sturdy is a very important ability, as it allows Geodude to almost always get a safe set up of Automize. set up Automize safely. For that reason, Oran Berry is the preferred item,(comma) since Life Orb would remove Sturdy, one of the best reasons to use Geodude as a sweeper.</p>

[ADDITIONAL COMMENTS]

<p>Special sweepers are the best partners for this set since Geodude, if played correctly, can easily rip through unprepared teams. In addition, Pokemon that can remove Scraggy are also good teammates, since it resists Stone Edge and can heal itself with Drain Punch, a 2HKO on Geodude. Bulky Fighting-types, such as Timburr and Mienfoo, are great at checking Scraggy. A Psychic-type is great for removing Fighting-types in general, and Abra is the fastest of all. Duskull is another good teammate since it's immune to two of Geodude's weaknesses and can spread burn with Will-O-Wisp. Pokemon with Aqua Jet beat this set without much trouble, and Seel and Squirtle have access to that move as well as Fake Out, effectively removing Sturdy,(comma) then going in for the kill. For a nature, Adamant is the preferred nature, since it still allows Geodude to hit 22 Speed after a boost while getting more power,(comma) since Geodude should not be running Life Orb,.(period, no comma) while Jolly allows Geodude to tie with Timid Choice Scarf Chinchou. Duskull is another good teammate since it's immune to two of Geodude's weaknesses and can spread burn with Will-O-Wisp. (moved this next to the rest of the teammates portion) The EVs were are tailored to maximize Attack and Speed,(comma) with the rest going to Geodude's lackluster Special Defense.</p>

[Other Options]

<p>Though Geodude doesn't have a lot of other options, it does get a couple of other viable moves. It has Sucker Punch for Ghost-types, but they could easily predict around the move and use Substitute. Rock Blast hits Dwebble for super(space)effective damage, but Stone Edge will is a better move in almost all other cases. It has access to Rock Head and Double Edge, but Sturdy is a better ability. It can use Flail alongside Sturdy, but Explosion does more damage,(comma) and Geodude's only priority attack is the unreliable Sucker Punch. It has Brick Break for Dual Screeners, dual screen users, but it doesn't get much, if any, additional coverage. Finally, ThunderPunch is always an option for a more accurate attack than Stone Edge on Flying-types, but in most cases, Stone Edge will still do more damage.</p>

[Checks and Counters]

<p>Seel and Squirtle, with their combination of Fake Out and Aqua Jet, can KO Geodude without much trouble. Bronzor is a decent check to Geodude since it is immune to Earthquake while resisting Stone Edge, but needs to watch for Fire Punch. Grass-types that who resist Earthquake are usually good counters, since they can restore health from any lost damage by using Giga Drain, and Pokemon with Bullet Seed can usually KO it. Shellder is also good with Icicle Spear, which breaks through Sturdy. Fighting-types are also good, since they resist Rock-type attacks and can KO Geodude with Drain Punch.</p>

[Dream World]

<p>Through the Dream World, Geodude obtains Sand Veil. This is an interesting ability, since it increases evasion in sand, but Sturdy will usually turn out to be a better ability almost every time.</p>

Okay something really weird happened where part of the set comments from the Automize set were cut+pasted into the ac of the stealth rock set, but I patched it up. Probably a browser thing. Anyways, an excellent write up, so...



[GP 1/2]

NOTE: Please don't do another check unless you are elDino, since that is who comatt requested. Thanks!
 
Amatuer GP check.

http://www.serebii.net/pokedex-bw/074.shtml [Geodude]

[Overview]

<p>At first appearance, Geodude looks like a slower Dwebble. It shares many things traits with the bug, including Sturdy, Stealth Rock, and Rock typing (no hyphen). However, there are a few things that set Geodude apart from Dwebble. It has access to a STAB Earthquake, in addition to Fire Punch, ThunderPunch, and Sucker Punch, as well as very high Defense and good Attack. Though its power was reduced, Explosion is another strong attack that Geodude possesses. Finally, Geodude has a way of remedying its awful Speed by using Autotomize. All in all, Geodude is an underestimated threat that teams should take into account.</p>

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Stone Edge / Rock Slide
move 3: Earthquake / Sucker Punch
move 4: Fire Punch
item: Oran Berry
ability: Sturdy
nature: Adamant
evs: 196 Atk / 116 Def / 196 SpD

[SET COMMENTS]

<p>This is a decent support set that Geodude is easily capable of running. The prime selling points for using this set are Sturdy and Stealth Rock, with the former almost always guaranteeing the set up of the latter. Though at first it might seem that this set is outclassed completely by Dwebble, it does have a couple of things that set it apart from its fellow Rock-type. The first thing is access to a STAB Earthquake, which provides Geodude with lethal coverage when used in tandem with Stone Edge. In addition, Geodude has higher overall Attack and Defense, which allow it to deal and take more damage before going down. Fire Punch is important on this set so Geodude won't be set-up bait in the face of Ferroseed. Oran Berry is also important since it allows Geodude to heal itself after Sturdy kicks in.</p>

[ADDITIONAL COMMENTS]

<p>ThunderPunch is another option on this set so that Geodude has a more accurate attack on for Mantyke than Stone Edge, despite the fact that ThunderPunch will still do does equal damage on almost every Pokemon that Stone Edge and Earthquake can hit. However, Grass- and Electric-type teammates are preferred, since they will usually perform better against the Water-type Pokemon trying to switch in. However, Grass- and Electric-type Pokemon can better handle Water-types than Geodude, so they are preferred as teammates. A Grass-type Pokemon is especially important, since it also will also most likely be instrumental in taking out Hippopotas, who beats this set without much trouble. Mixed sweepers are good teammates for this set, as they are the best Pokemon to make the most out of Stealth Rock. In addition, spinblockers such as Frillish and Duskull are also great important, since they can prevent a spinner from blowing away Stealth Rock.</p>

[SET]
name: Autotomize
move 1: Autotomize
move 2: Stone Edge / Rock Slide
move 3: Earthquake
move 4: Fire Punch / ThunderPunch / Explosion
item: Oran Berry
ability: Sturdy
nature: Adamant / Jolly
evs: 196 Atk / 116 SpD / 196 Spe

[SET COMMENTS]

<p>One of Geodude's crippling downfalls has always been its Speed, but this set gives it a way to more than compensate for it. Autotomize halves Geodude's weight while doubing its Speed, which gives it a perfect good way to attempt a sweep. Stone Edge is an incredibly powerful STAB attack, giving Geodude it incredible excellent coverage and power, despite having poor accuracy. Fire Punch hits Grass-types more reliably than Stone Edge, as well as getting a super effective hit on both Ferroseed and Bronzor. Explosion allows Geodude to go out with a bang after it has completed its job, and will be Geodude's most powerful option for an attack despite the move's nerf being nerfed. Sturdy is a very important ability, as it allows Geodude to almost always set up Autotomize safely. For that reason, Oran Berry is the preferred item, since Life Orb would remove nullify Sturdy, one of the best reasons to use Geodude as a sweeper.</p>

[ADDITIONAL COMMENTS]

<p>Special sweepers are the best partners for this set since Geodude, if played correctly, can easily rip through unprepared teams. In addition, Pokemon that can remove Scraggy are also good teammates, since it resists Stone Edge and can heal itself with Drain Punch, a 2HKO on Geodude. Bulky Fighting-types, such as Timburr and Mienfoo, are great at checking Scraggy. A Psychic-type is great for removing Fighting-types in general, and Abra is the fastest of all. Duskull is another good teammate since it's immune to two of Geodude's weaknesses and can spread burns with Will-O-Wisp. Pokemon with Aqua Jet beat this set without much trouble, and Seel and Squirtle have access to that move as well as Fake Out, allowing them to remove Sturdy and then finish off Geodude with Aqua Jet effectively removing Sturdy, then going in for the kill. Adamant is the preferred nature, since it still allows Geodude to hit 22 Speed after a boost while getting more power, since Geodude should not be running Life Orb. Jolly allows Geodude to tie with Timid Choice Scarf Chinchou. The EVs are tailored to maximize Attack and Speed, with the rest going to Geodude's lackluster Special Defense.</p>

[Other Options]

<p>Although Geodude doesn't have a lot of other options, it does get a couple of other viable moves. It has Sucker Punch for Ghost-types, but they could easily many can predict around the move and use Substitute or burn Geodude with Will-O-Wisp. Rock Blast hits Dwebble for super effective damage and breaks Sturdy and Substitute, but Stone Edge is a better move in almost all other cases. It Geodude has access to Rock Head and Double Edge, but Sturdy is a better ability. It can use Flail alongside Sturdy, but Explosion does more damage, and Geodude's only priority attack is the unreliable Sucker Punch. It has Brick Break for dual screen users, but it doesn't get much, if any, additional coverage. Finally, ThunderPunch is always an option for a more accurate attack than Stone Edge on Flying-types, but in most cases, Stone Edge will suffice still do more damage.</p>

[Checks and Counters]

<p>Seel and Squirtle, with their combination of Fake Out and Aqua Jet, can KO Geodude without much trouble. Bronzor is a decent check to Geodude since it is immune to Earthquake while resisting Stone Edge, but needs to watch for Fire Punch. Grass-types who resist Earthquake are usually good counters, since they can restore health from any lost damage by using Giga Drain, and Pokemon with Bullet Seed can usually KO Geodude through Sturdy it. Shellder is also good works well with Icicle Spear, which breaks through Sturdy as well. Fighting-types are threaten Geodude also good, since they resist Rock-type attacks and can KO Geodude with Drain Punch.</p>

[Dream World]

<p>Through the Dream World, Geodude obtains Sand Veil through Dream World. This is an interesting ability, since it increases evasion in sand, but Sturdy will turn out to generally be a better ability almost every time.</p>


EDIT: Sorry didn't see the red text in NixHex's post.
 
Correct me if I'm wrong, but I believe Autotomize and Fire Punch is an illegal combination due to Geodude getting the former via Gen 5 breeding and the latter via Gen 4 move tutor.
 

Diana

This isn't even my final form
is a Researcher Alumnusis a Top Contributor Alumnus
You are correct. Luckily, using Rock Polish over Autotomize can fix this problem.
 
if you want priority use Pawniard...Onix still outclasses Geodude with Choice. This analysis is done anyway; if you really feel that strongly that Geodude needs a Choice Band set, write it up yourself.
 
Jeez charmander gimme a chance I'm busy, Kay? Made the changes and CB would be too easy for Bronzor bait; flying types beat EQ while fighting types and ferroseed easily beat stone edge
 
Like for all Choiced sets, prediction is necessary for its success. I was thinking Sucker Punch/Earthquake/Stone Edge/Fire Punch. One of those moves is able to hit everything you've mentioned for Super Effective or strong Neutral damage. What differentiates itself from Onix is Sucker Punch/Fire Punch.

Edit: tested choice band with diana. It was kind of cool but it was mainly just useless.
 

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