Geodude6 versus S0L1D G0LD the flash

S0L1D G0LD's team

Pupitar (RAAM) (Male)
Nature: Quiet
Type:
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Ability:
Shed Skin:
Type: Passive
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Shed Skin (DW locked):
Type: Passive
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 44 (-15% spe, -10 Evasion)
Size Class: 3
Weight Class: 5
Base Rank Total: 17

EC: 4/9
MC: 0
DC: 4/5


Attacks (26/???):
Bite (*)
Leer (*)
Sandstorm (*)
Screech (*)
Chip Away (*)
Rock Slide (*)
Scary Face (*)
Thrash (*)
Dark Pulse
Payback
Crunch
Hyper Beam

Dragon Dance (*)
Pursuit (*)
Stealth Rock (*)
Focus Energy (*)
Curse (*)

Taunt (*)
Smack Down
Earthquake (*)
Dig (*)
Torment
Stone Edge (*)
Protect (*)

Endure
Superpower



Charmeleon (Gorynych) (M)
Nature: Lonely
Type: Fire

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Blaze

Solar Power (DW UNLOCKED)

Stats:

Hp: 90
Atk: Rank 4 (+)
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 2
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 7/9
MC: 0
DC: 5/5


Moves (32/???):

Scratch (*)
Growl (*)
Ember (*)
Leer (*)
Metal Claw (*)
Smokescreen (*)
Rage (*)
Dragon Rage (*)
Scary Face (*)
Fire Fang (*)
Flamethrower
Fire Spin
Inferno

AncientPower (*)
Counter (*)
Crunch (*)
Dragon Rush (*)
Focus Punch (*)

Protect
Dig (*)
Brick Break (*)
Double Team
Flame Charge
Rest
Will-o-Wisp (*)
Substitute (*)
Sleep Talk (*)

Bide
Endure
Skull Bash
ThunderPunch

Quick Attack



Shelgon (Shelgon) (M)
Nature: Hasty
Type: Dragon

Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Rock Head

Overcoat (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (+15% speed, +6% accuracy)
Size Class: 2
Weight Class: 5
Base Rank Total: 16

EC: 5/9
MC: 0
AC: 5/5

Moves (26/???):

Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Dragon Breath
Zen Headbutt
Crunch
Dragon Claw

Dragon Pulse (*)
Dragon Rush (*)
Endure (*)
Hydro Pump (*)
Thrash (*)

Roar
Protect (*)
Double Team
Brick Break
Fire Blast (*)
Rest (*)
Rock Slide (*)
Sleep Talk (*)
Substitute

Draco Meteor
Hyper Voice


Geodude6's team

(he could bring only one)

Eyelander [Honedge] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:

: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 24-
Size Class: 2
Weight Class: 1
Base Rank Total: 15

EC: 3/9
MC: 0
AC: N/A

Attacks:
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace

Destiny Bond
Wide Guard

Toxic
Hidden Power Water
Protect
Rain Dance
Frustration
Brick Break
Reflect
Facade
Retaliate
Shadow Claw
Gyro Ball
Rock Slide
Flash Cannon


Geodude6 equips training item
S0L1D G0LD chooses mon and equip training item
geodude order
i ref

let's go
 
Last edited:

Shelgon
Rock Head/Overcoat
EXP share
Hp: 100
En: 100
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (+15% speed, +6% accuracy)
Size Class: 2
Weight Class: 5



Honedge
No Guard (yay!)
EXP share
HP: 90
En: 100
Atk: Rank 4+
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 24-
Size Class: 2
Weight Class: 1
Base Rank Total: 15

Turn order: Shelgon, Honedge

Fire Blast (8 en) Crit (625) 9424 no, Burn (1000) 7343 no
((11)+(3-3)+0+0-0+0+0)*1.5+0-0=16.5 damage

Gyro Ball (6 en) Crit (625) 4894 no
BAP: 5+ROUND([58-24]/10)=8
((8)+(6-4.5)+3+0-0+0+0)*1+0-0=12.5 damage


Fire Blast (12 en) Crit (625) 5053 no, Burn (1000) 8549 no
((11)+(3-3)+0+0-0+0+0)*1.5+0-0=16.5 damage

Gyro Ball (10 en) Crit (625) 5631 no
((8)+(6-4.5)+3+0-0+0+0)*1+0-0=12.5 damage


Fire Blast (16 en) Crit (625) 3954 no, Burn (1000) 2887 no
((11)+(3-3)+0+0-0+0+0)*1.5+0-0=16.5 damage

Gyro Ball (14 en) Crit (625) 5470 no
((8)+(6-4.5)+3+0-0+0+0)*1+0-0=12.5 damage

16.5*3=48+1.5=49.5~50, 90-50=40
12.5*3=37.5~38, 100-38=62


Shelgon
Rock Head/Overcoat
EXP share
Hp: 62
En: 64
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (+15% speed, +6% accuracy)
Size Class: 2
Weight Class: 5
3x consecutive Fire Blast


Honedge
No Guard (yay!)
EXP share
HP: 40
En: 70
Atk: Rank 4+
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 24-
Size Class: 2
Weight Class: 1
Base Rank Total: 15
3x consecutive Gyro Ball

S0L1D G0LD
Geodude6 then orders
I then ref
 
Hydro Pump - Fire Blast - Fire Blast
If successful p/e move, Focus Energy that action.

Alright now find the one way I didn't notice to destiny bond me lol.
 

Shelgon
Rock Head/Overcoat
EXP share
Hp: 62
En: 64
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (+15% speed, +6% accuracy)
Size Class: 2
Weight Class: 5
3x consecutive Fire Blast


Honedge
No Guard (yay!)
EXP share
HP: 40
En: 70
Atk: Rank 4+
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 24-
Size Class: 2
Weight Class: 1
Base Rank Total: 15
3x consecutive Gyro Ball

Turn 1
Shadow Sneak (3 EN) Crit (625) 8144 no
((4)+(6-4.5)+3+0-0+0+0)*1+0-0=8.5 damage


Hydro Pump (8 EN) Crit (625) 9272 no
((11)+(3-3)+0+0-0+0+0)*1+0-0=11 damage

Turn 2

Fire Blast (8 EN) Crit (625) 6299 no, Burn (1000) 381 yes
((11)+(3-3)+0+0-0+0+0)*1.5+0-0=16.5 damage

Destiny Bond+Destiny Bond [(15+19)*1.75-1=58.5 EN] (Honedge's EN: 70-3=67-58.5=8.5 EN. It works)
Honedge is trying to take its foe with it!

Honedge is hurt by its burn! -2 HP

Turn 3
Fire Blast (12 EN) Crit (625) 3875 no
((11)+(3-3)+0+0-0+0+0)*1.5+0-0=16.5 damage

40-11=29-16.5-2=10.5-16.5=-6 Honedge fainted!
Destiny Bond+Destiny Bond deals 60 damage to Shelgon
62-8.5=53.5-60=-6.5 Shelgon fainted!

TIE!

Rewards:
Tortferngatr: 3 UC

Geodude6: 1 CC
Honedge: 1 EC, 3 MC, 1 KOC

S0L1D G0LD: 1 CC
Shelgon: 1 EC, 3 MC, 1 KOC
 

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