Welcome one and all to the magnificent ASB Arena where two battlers shall take their pokemon to their limits. Have a hand for Geodude and Bec. Bec's Pokemon! Houndour (Move your mouse to reveal the content) Houndour (open) Houndour (close) Houndour [Ardora] (F) Nature: Lonely (+1 Attack, -1 Defense) Type: Dark/Fire Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. Abilities: Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 65 Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 3/6 MC: 0 DC: 2/5 Attacks: Leer Ember Howl Smog Roar Bite Odor Sleuth Beat Up Fire Fang Thunder Fang Fire Spin Nasty Plot Feint Flamethrower Substitute Rest Shadow Ball Sludge Bomb Flame Charge Protect Bagon (Move your mouse to reveal the content) Bagon (open) Bagon (close) Bagon [Janet] (F) Nature: Hasty (+8 speed, +12 accuracy, -1 Defense) Type: Dragon Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 58 (50x1.15) (+) Size Class: 1 Weight Class: 3 Base Rank Total: 13 EC: 2/9 MC: 0 DC: 2/5 Attacks: Rage Bite Leer Headbutt Focus Energy Ember Dragon Dance Dragon Pulse Dragon Rush Hydro Pump Thrash Rock Slide Brick Break Attract Protect Double Team Double-Edge Flamethrower Hydro Pump Necturine (Move your mouse to reveal the content) Necturine (open) Necturine (close) Necturine [Neptune] (F) Nature: Lonely (+1 Attack, -1 Defense) Type: Grass/Ghost Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 3 Spe: 51 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 2/6 MC: 0 DC: 2/5 Attacks: Leer Vine Whip Ominous Wind Shadow Sneak Toxic Spikes Will-O-Wisp Hex Giga Drain Gravity Leaf Blade Sketch Future Sight Shadow Ball Energy Ball Torment Sunny Day Solar Beam Pain Split Power Whip Synthesis Geodude's Pokemon! Tyrouge (Move your mouse to reveal the content) Tyrouge (open) Tyrouge (close) Tyrogue (M) Impish nature (+1 Def, -1 SpA) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters. Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Stats: HP: 90 Atk: Rank 2 Def: Rank 3+ SpA: Rank 1- SpD: Rank 2 Spe: 35 Size Class: 1 Weight Class: 2 Base Rank Total: 12 EC: 1/6 MC: 1 DC: 1/5 Attacks: Tackle Fake Out Helping Hand Foresight Toxic Bulk Up Protect Earthquake Brick Break Rock Slide Bullet Punch Endure Hi Jump Kick Mach Punch Vacuum Wave Syclar (Move your mouse to reveal the content) Syclar (open) Syclar (close) Scylar (F) Nature: Mild (+1 SpA, -1 Def) Type: Ice/Bug Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Stats: HP: 90 Atk: Rank 3 Def: Rank 1- SpA: Rank 4+ SpD: Rank 2 Spe: 91 Size Class: 1 Weight Class: 1 Base Rank Total: 15 EC: 0/6 MC: 0 DC: 0/5 Moves: Fury Attack Leer Leech Life Scratch Ice Shard Focus Energy Slash Icy Wind Bug Bite X-Scissor Icicle Spear Hail Counter Pin Missile Signal Beam Spikes Water Pulse Hidden Power (Fire, 6) Blizzard Protect Dig Aerial Ace Sneasel (Move your mouse to reveal the content) Sneasel (open) Sneasel (close) Sneasel (F) Nature: Adamant Type: Dark/Ice Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Stats: HP: 90 Atk: Rank 4+ Def: Rank 2 SpA: Rank 1- SpD: Rank 3 Spe: 115 Size Class: 2 Weight Class: 3 Base Rank Total: 16 EC: 0/6 MC: 0 DC: 0/5 Attacks: Scratch Leer Taunt Quick Attack Faint Attack Icy Wind Screech Fury Swipes Agility Metal Claw Hone Claws Assist Counter Double Hit Fake Out Feint Hail Dig Brick Break Aerial Ace X-Scissor Now lets get this battles started!