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Completed Geodude6 vs BEC at the ASB Arena ~ Ref = KingMitus

Discussion in 'ASB' started by kingmidas, May 26, 2013.

  1. kingmidas

    kingmidas

    Joined:
    Nov 20, 2012
    Messages:
    999
    Welcome one and all to the magnificent ASB Arena where two battlers shall take their pokemon to their limits. Have a hand for Geodude and Bec.

    Bec's Pokemon!

    Houndour (open)
    [​IMG]
    Houndour [Ardora] (F)
    Nature: Lonely (+1 Attack, -1 Defense)
    Type: Dark/Fire
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 3/6
    MC: 0
    DC: 2/5

    Attacks:
    Leer
    Ember
    Howl
    Smog
    Roar
    Bite
    Odor Sleuth
    Beat Up

    Fire Fang
    Thunder Fang
    Fire Spin
    Nasty Plot
    Feint

    Flamethrower
    Substitute
    Rest
    Shadow Ball
    Sludge Bomb

    Flame Charge
    Protect


    Bagon (open)
    [​IMG]
    Bagon [Janet] (F)
    Nature: Hasty (+8 speed, +12 accuracy, -1 Defense)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 58 (50x1.15) (+)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 2/9
    MC: 0
    DC: 2/5

    Attacks:
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember

    Dragon Dance
    Dragon Pulse
    Dragon Rush
    Hydro Pump
    Thrash

    Rock Slide
    Brick Break
    Attract
    Protect
    Double Team

    Double-Edge
    Flamethrower
    Hydro Pump


    Necturine (open)
    [​IMG]
    Necturine [Neptune] (F)
    Nature: Lonely (+1 Attack, -1 Defense)
    Type: Grass/Ghost
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 51
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex

    Giga Drain
    Gravity
    Leaf Blade
    Sketch
    Future Sight

    Shadow Ball
    Energy Ball
    Torment
    Sunny Day
    Solar Beam

    Pain Split
    Power Whip
    Synthesis


    Geodude's Pokemon!
    Tyrouge (open)

    [​IMG][​IMG]
    Tyrogue (M)
    Impish nature (+1 Def, -1 SpA)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3+
    SpA: Rank 1-
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 1/6
    MC: 1
    DC: 1/5

    Attacks:
    Tackle
    Fake Out
    Helping Hand
    Foresight

    Toxic
    Bulk Up
    Protect
    Earthquake
    Brick Break
    Rock Slide

    Bullet Punch
    Endure
    Hi Jump Kick
    Mach Punch
    Vacuum Wave

    Syclar (open)

    [​IMG]
    Scylar (F)
    Nature: Mild (+1 SpA, -1 Def)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Compoundeyes:
    (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1-
    SpA: Rank 4+
    SpD: Rank 2
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Fury Attack
    Leer
    Leech Life
    Scratch
    Ice Shard
    Focus Energy
    Slash
    Icy Wind
    Bug Bite
    X-Scissor
    Icicle Spear
    Hail

    Counter
    Pin Missile
    Signal Beam
    Spikes
    Water Pulse

    Hidden Power (Fire, 6)
    Blizzard
    Protect
    Dig
    Aerial Ace

    Sneasel (open)

    [​IMG]
    Sneasel (F)
    Nature: Adamant
    Type: Dark/Ice
    Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:
    HP: 90
    Atk: Rank 4+
    Def: Rank 2
    SpA: Rank 1-
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Scratch
    Leer
    Taunt
    Quick Attack
    Faint Attack
    Icy Wind
    Screech
    Fury Swipes
    Agility
    Metal Claw
    Hone Claws

    Assist
    Counter
    Double Hit
    Fake Out
    Feint

    Hail
    Dig
    Brick Break
    Aerial Ace
    X-Scissor


    Now lets get this battles started!

  2. Bec

    Bec

    Joined:
    May 1, 2013
    Messages:
    67
    [​IMG]
    Janet the Bagon
    Nature: Hasty

    Let's do this, Janet! Show them how fly you are!
  3. Geodude6

    Geodude6 Look at my shiny CT!

    Joined:
    Oct 7, 2011
    Messages:
    281
    Omi the Syclar @ Amulet Coin
    Hail~Blizzard~Icicle Spear
    IF successful p/e action A2 or A3 THEN use Spikes and push actions back.
  4. Bec

    Bec

    Joined:
    May 1, 2013
    Messages:
    67
    Focus Energy --> Flamethrower --> Rock Slide
  5. kingmidas

    kingmidas

    Joined:
    Nov 20, 2012
    Messages:
    999
    [​IMG]
    HP: 90
    Energy: 100
    Other: healthy

    [​IMG]
    HP:90
    Energy: 100
    Other:healthy


    Calcs/Post Round (open)

    Action 1

    Syclar uses hail
    -9 energy

    Janet uses focus energy
    -12 energy

    -2 HP Janet
    --------------------------------------------------------------------------
    Action 2

    Syclar uses blizzard
    Crit (<=625) 7243= No
    (12+3+6-3)*(1.5)= 27 damage
    Effect (<=1000) 5153= no Freezing
    -7 energy

    Janet uses flamethrower
    Hit (<=8000) 7434= yes
    Crit= Yes
    (10+3-3)*(2.25)=23 damage
    Effect (<=1000) 753= yes
    -7 energy

    -2hp Janet
    -2hp Syclar
    -------------------------------------------------------------------------
    Action 3

    Syclar uses icicle spear
    Hit: 5 times
    Crit:(<=625)
    1. 612 yes
    2. 8120 no
    3. 8866 no
    4. 125 yes
    5.8420 no
    (3+3+3+3+3=15) (15+3+2+4.5-3-3)*(1.5)= 28 damage
    -6 energy

    Janet uses rock slide
    Hit: (<=7000) 7709 No
    -6 energy

    -2 HP Janet
    -2 HP syclar
    -----------------------------------------------------------------------------
    End of Round Overview
    Weather:
    Hail 3 more rounds



    [​IMG]
    HP:31
    Energy: 75
    Other: This guy should have frostbite after that round.

    [​IMG]
    HP:63
    Energy:68
    Other: Burned!







  6. Bec

    Bec

    Joined:
    May 1, 2013
    Messages:
    67
    Well.

    Flamethrower x3
  7. Geodude6

    Geodude6 Look at my shiny CT!

    Joined:
    Oct 7, 2011
    Messages:
    281
    Oh. I didn't know your Bagon had Flamethrower. Doesn't matter anyway. Bagon is deaded.

    Blizzard x3
  8. kingmidas

    kingmidas

    Joined:
    Nov 20, 2012
    Messages:
    999
    I made a calc mistake Flame said so on IRC so you have 31 hp, but it makes little difference, so I will change it. Then the calcs will come. Also guys care to reorder?
  9. Bec

    Bec

    Joined:
    May 1, 2013
    Messages:
    67
    I'll keep with Flamethrowerx3
  10. Geodude6

    Geodude6 Look at my shiny CT!

    Joined:
    Oct 7, 2011
    Messages:
    281
    No change!
  11. kingmidas

    kingmidas

    Joined:
    Nov 20, 2012
    Messages:
    999
    Pre-Round
    [​IMG]
    HP:31
    Energy: 75
    Other: This guy should have frostbite after that round.

    [​IMG]
    HP:63
    Energy:68
    Other: Burned!

    Round 2/post round (open)

    Action 1

    Syclar uses Blizzard
    Crit: <=625= 73 yes
    (12+3+3+6-3)*(1.5)= 32 damage
    -7 energy
    Bagon is dead :(
    -2 hp Syclar



    Post-Round
    [​IMG]
    HP:KO
    Energy: KO
    Other:

    [​IMG]

    HP:61
    Energy:61
    Other: Burned!





  12. Bec

    Bec

    Joined:
    May 1, 2013
    Messages:
    67
    Alright Adora, let's finish Syclar off for Janet!

    [​IMG]
    Adora the Houndour
    Lonely Nature
  13. Geodude6

    Geodude6 Look at my shiny CT!

    Joined:
    Oct 7, 2011
    Messages:
    281
    Water Pulse x3
    IF successful p/e action THEN use Spikes instead.
  14. Bec

    Bec

    Joined:
    May 1, 2013
    Messages:
    67
    Flame Charge --> Nasty Plot --> Flamethrower
  15. kingmidas

    kingmidas

    Joined:
    Nov 20, 2012
    Messages:
    999
    Pre-Round

    [​IMG]
    HP: 90
    Energy:100
    Other:

    [​IMG]
    HP:61
    Energy:61
    Other: Burned!

    Round3/Post Round (open)

    Action 1

    Syclar uses Water pulse
    Crit (<=625)= 2079 No
    Damage: (6+6-3)* (1.5)= 14 damage
    Effect: (<=2000) 8051 No
    -4 energy

    Houndour uses flame charge
    Crit: (<=625) 1215 No
    Damage: (5+3+5-2)*(2.25)= 25 damage
    Effect: (100% chance)= +1 speed (98 speed now)
    -3 energy

    -2hp Syclar
    -------------------------------------------------------------------------
    Action 2

    Houndour uses Nasty Plot
    +2 special attack
    -6 energy

    Syclar uses water pulse
    Crit: (<=625) 4872 No
    Damage: (6+6-3)* (1.5)= 14 damage
    Effect: (<=2000) 6905 No
    -8 energy

    -2 HP syclar
    ---------------------------------------------------------------------------
    Action 3

    Houndour uses flamethrower
    Crit: (<=625) 1928 No
    (10+3+5+2-3)*(2.25)= 38 damage
    -6 energy
    Syclar is dead.
    -------------------------------------------------------------------------
    Post round
    [​IMG]
    HP: 62
    Energy: 85
    Other: Fine
    [​IMG]
    HP: KOed
    Energy: KOed
    Other: KOed









  16. Geodude6

    Geodude6 Look at my shiny CT!

    Joined:
    Oct 7, 2011
    Messages:
    281
    Tyrogue @ Lucky Egg
  17. Bec

    Bec

    Joined:
    May 1, 2013
    Messages:
    67
    Flamethrower --> Flame Charge --> Flamethrower

    IF p/e move, Feint
    IF Hi Jump Kick, Protect (non-consecutive)

    (Also, I think Houndour should be up to 114 speed from that last Flame Charge; speed mods go at 1.75x for +1 boost on asb)
  18. Geodude6

    Geodude6 Look at my shiny CT!

    Joined:
    Oct 7, 2011
    Messages:
    281
    Brick Break~EQ~Brick Break+Brick Break
  19. kingmidas

    kingmidas

    Joined:
    Nov 20, 2012
    Messages:
    999
    Pre-Round
    [​IMG]
    HP: 62
    Energy: 85
    Other: Fine

    [​IMG]
    HP:90
    Energy:100
    Other:The Karate Kid

    Round 3/post round (open)

    Action 1

    Houndour uses Flame thrower
    Crit: (<=625) 9438 no
    Damage (10+3+5-3)*(1)= 15 damage
    Effect (<=1000) 7528 No
    -6 energy

    Tyrogue uses Brick Break
    Crit: (<=625) 2998 No
    Damage (8+3+2-2)*(1.5)= 17 damage
    -5 energy
    -------------------------------------------------------------------------
    Action 2

    Houndour uses Flame Charge
    Crit (<=625) 3610 No
    Damage: (5+3+5-3)= 10 damage
    Effect: 114 speed now (I used IRC calculations so should be right now)
    -3 energy

    Tyrogue uses Earthquake
    Crit: (<=625) 6259 No
    Damage: (10+3-2)*(1.5)= 17 damage
    -7 energy
    --------------------------------------------------------------------------
    Action 3

    Houndour uses flamethrower
    Crit: (<=625) 3600 No
    Damage (10+3+5-3)*(1)= 15 damage
    Effect (<=1000) 433 Yes Tyrogue is burned
    -6 energy

    Tyrogue uses Break you Face Combo
    Crit: (<=625) 4681 No
    Damage: (18+3+2-2)*(1.5)= 32 damage
    -17 energy
    Houndour is dead

    -2 HP Tyrogue
    --------------------------------------------------------------------------
    Post-Round

    [​IMG]
    HP: KOed
    Energy:KOed
    Other:

    [​IMG]


    HP:48
    Energy:70
    Other:The Karate Kid/burned/guts boosted



    Round 3/post round (open)

    Round 3/post round (open)

    Round 3/post round (open)

    Round 3/post round (open)
  20. Bec

    Bec

    Joined:
    May 1, 2013
    Messages:
    67
    Neptune, avenge your fallen comrades!

    [​IMG]
    Lonely Nature
  21. Geodude6

    Geodude6 Look at my shiny CT!

    Joined:
    Oct 7, 2011
    Messages:
    281
    Cooldown~Foresight~Hi Jump Kick
    IF Necturine uses Hex A2 or A3 THEN use Protect and push actions back. Do not use twice in a row.
  22. Bec

    Bec

    Joined:
    May 1, 2013
    Messages:
    67
    Hex --> Gravity --> Solar Beam
  23. kingmidas

    kingmidas

    Joined:
    Nov 20, 2012
    Messages:
    999
    Will put up calcs tomorrow I have to start another match for two other battlers.
  24. Geodude6

    Geodude6 Look at my shiny CT!

    Joined:
    Oct 7, 2011
    Messages:
    281
    Bumpitibumpitibumpbumpbump
  25. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    Not doing a Pre-Round, as I don't feel like converting right now. Syclar is a placeholder until I find a bag sprite.
    TheCalcs (open)

    Round Four Begin
    Action One Begin
    Speed Order: Necturine, Tyrogue


    Necturine used Hex!
    Crit: 6758
    -6 EN
    10+3+3-3=13 Damage


    Tyrogue Cooled Down!

    Burn: 2 Damage (Tyrogue)
    Action Two Begin


    Necturine used Gravity!
    -10 EN
    Gravity became stronger!


    Tyrogue used Foresight!
    -6 EN
    Necturine was Foreseen! (6a)


    Burn: 2 Damage (Tyrogue)
    Action Three Begin


    Necturine absorbed Energy from the Sunlight!
    -7 EN


    Tyrogue used Hi Jump Kick!
    But it Failed!
    -7 EN


    Necturine used Solarbeam!
    12+3+3-3=15 Damage


    Burn: 2 Damage (Tyrogue)
    Round Four End


    Team Bec:
    KO'D:
    [​IMG][​IMG]
    [​IMG]
    90 HP
    78 EN
    2/2/2/3 1/1
    Abilities: Anticipation
    Other Effects: Foreseen (4a)
    Team Geodude6
    KO'D:[Syclar]
    [​IMG]
    [​IMG][​IMG]
    14 HP
    57 EN
    2/3/1/2 1/2
    Abilities: Guts (Activated), Steadfast
    Other Effects: Burned​

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