Seeking either a 1v1 NFE singles or a 3v3 NFE Triples. Acceptor may choose which of the 3 he desires.
ASB Arena
1 Substitution (Per Mon)(Not including KO Subs)
Training Items
Switch = Jump off a cliff
That's it, the acceptor can decide anything else they want.
OK
3v3 Triples
2 Recovers / 5 Chills
1 Day DQ
1 Ability
Gerard said:Nessarose (Kadabra) {}
Nature: Hasty (+15% Speed, +25% Accuracy, -1 Def)
Type: Psychic
- Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Abilities:
- Synchronize: (Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
- Inner Focus: (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.Stats:
HP: 90
Atk: 2
Def: 1 (-)
SpA: 5
SpD: 3
Spe: 121 (105 x 1.15)
SC: 2
WC: 3
BST: 18
EC 4/9
MC 1
DC 5/5
Attacks: 20
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Psyquic
Guard Split
Light Screen
Encore
Psychic
Shadow Ball
Energy Ball
Taunt
Thunder Wave
Zap Cannon
CounterMisdreavus (Pandora) {}
Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)
Type: Ghost
- Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
- Levitate: (Trait)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 3
Spe: 98 (85 x 1.15)
SC: 1
WC: 1
BST: 15
EC: 0/9
MC: 0
DC: x.x
Attacks: 14
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Skill Swap
Destiny Bond
Shadow Sneak
Torment
Thunder Wave
Will-O-WispHappiny (Madame Rouge) {}
Nature:Modest (+1 SpA, -1 Atk)
Type: Normal
- Ice:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
- Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
- Serene Grace (Innate)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
- Friend Guard (DW): (Innate)
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).Stats:
HP: 110
Atk: 0 (-)
Def: 1
SpA: 2 (+)
SpD: 3
Spe: 30
SC: 1
WC: 2
BST: 11
EC: 0/9
MC: 0
DC: 0/5
Attacks: 11
Pound
Charm
Copycat
Refresh
Sweet Kiss
Counter
Mud Bomb
Endure
SolarBeam
Flamethrower
Psychic
Soo...Mr.L said:
Gible [Wanda] (Female)
Nature: Lonely (+1 Atk, -1 Def)
Type: Ground/Dragon
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW Locked):When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
-Tackle
-Sand-Attack
-Dragon Rage
-Sandstorm
-Take Down
-Sand Tomb
-Slash
-Outrage
-Iron Head
-Double-Edge
-Earthquake
-Flamethrower
-Rock Slide
Total Moves: 13
Scratchet [Hiawatha] (Male)
Nature: Modest (+1 Sp.A, -1 Atk)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit [DW LOCKED]: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks:
-Fury Swipes
-Harden
-Focus Energy
-Rock Smash
-Roar
-Yawn
-Roost
-Nature Power
-Toxic
-Double Team
-Substitute
Total Moves: 11
Cubchoo [Adele] (Female)
Nature: Quiet (+1 Sp.A, -15% speed, -10% Evasion)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Rattled [DW LOCKED]: (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (40/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Moves:
-Powder Snow
-Growl
-Bide
-Icy Wind
-Fury Swipes
-Brine
-Endure
-Encore
-Focus Punch
-Yawn
-Ice Beam
-Surf
-Protect
Total Moves: 13
-Mr.L sends out, items, abilities
-Gerard sends out, items, abilities, orders
-Mr.L orders.
-I ref