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Completed Gerard Faces a Mer Soldier: Gerard Vs waterwarrior

Discussion in 'ASB' started by Faylion, Jan 19, 2013.

  1. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    [​IMG]
    "We have an adorable match for you guys today. The match is,"
    3v3 Baby Triples
    1 Day Player DQ Time (2 Day Ref)
    ∞ Recoveries/∞ Chills per Pokémon
    2 Subs per team
    Training Items
    All Abilities​

    "We have initiator, Gerard!"​
    Louise (open)


    Louise (Wooper) {}
    [​IMG]



    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water / Ground

    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.​
    Abilities:





    • Damp: (Innate)
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.



    • Water Absorb: (Innate)
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.



    • Unaware: (Innate)
    When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.




    Stats:

    HP: 90
    Atk: 2
    Def: 2
    SpA: 2 (+)
    SpD: 1
    Spe: 13 (-)
    SC: 1
    WC: 1
    BST: 9


    EC: 0/6
    MC: 0
    DC: 0/5


    Attacks: 13

    Water Gun
    Tail Whip
    Mud Sport
    Mud Shot
    Slam
    Mud Bomb
    Amnesia

    Encore
    Recover
    Counter

    Dig
    Scald
    Ice Beam

    Monet (open)


    Monet (Karrablast) {}
    [​IMG]



    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Bug

    • Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Abilities:






    • Swarm: (Innate)
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)



    • Shed Skin: (Innate)
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.



    • No Guard: (Innate)
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.




    Stats:

    HP: 90
    Atk: 4 (+)
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 52 (-)
    SC: 1
    WC: 1
    BST: 13


    EC: 0/6
    MC: 0
    DC: 0/5


    Attacks: 13

    Peck
    Leer
    Endure
    Fury Cutter
    Fury Attack
    Headbutt
    False Swipe

    Counter
    Pursuit
    Megahorn

    Aerial Ace
    Poison Jab
    Rain Dance

    Isis (open)


    Isis (Meowth) {}
    [​IMG]



    Nature: Naive (+15% Speed, +30% Accuracy, -1 SpD)
    Type: Normal

    • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:





    • Pick Up: (Innate)
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.



    • Technician: (Innate)
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.



    • Unnerve: (Innate)
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.




    Stats:

    HP: 90
    Atk: 2
    Def: 2
    SpA: 2
    SpD: 1 (-)
    Spe: 104 (+)
    SC: 1
    WC: 1
    BST: 13


    EC: 6/6
    MC: 6
    DC: 5/5


    Attacks: 30

    Aerial Ace
    Assist
    Bide
    Bite
    Body Slam
    Dig
    Double Team
    Faint Attack
    Fake Out
    Feint
    Fury Swipes
    Growl
    Hidden Power Fighting (6)
    Hone Claws
    Hyper Voice
    Hypnosis
    Icy Wind
    Pay Day
    Protect
    Scratch
    Screech
    Snatch
    Substitute
    Swift
    Taunt
    Thunderbolt
    Torment
    U-turn
    Water Pulse
    Zap Cannon



    "And our Challenger, waterwarrior!"​

    Wispmonther the Snorunt (open)

    [​IMG]



    Snorunt (Wispmonther) Female​


    Nature: Modest (+SpA, -Atk) ​

    Type: Ice
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.​



    Abilities:

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail
    Moody: (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths​



    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12​



    EC: 0/6 ​

    MC: 0
    EC: 0/5​



    Attacks: (13 total) ​

    Physical:
    Bide
    Bite
    Headbutt​



    Special:

    Blizzard
    Ice Beam
    Icy Wind
    Powder Snow
    Shadow Ball​



    Status:

    Disable
    Double Team
    Leer
    Protect
    Spikes​


    White Wolfos the Eevee (open)



    [​IMG]

    Eevee (White Wolfos) Male
    Nature: Calm (+SpD, -Atk)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.​



    Abilities:

    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2)
    Anticipation (DW Ability- LOCKED): (Innate)This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2)​



    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13 ​



    EC: 0/6 ​

    MC: 0
    DC: 0/5​



    Attacks: (15 total) ​

    Physical:
    Bite
    Covet
    Quick Attack
    Tackle
    Take Down​



    Special:

    Shadow Ball​



    Status:

    Endure
    Growl
    Helping Hand
    Protect
    Sand-Attack
    Substitute
    Tail Whip
    Wish
    Yawn​


    Robin the Rufflet (open)



    [​IMG]

    Rufflet (Robin/Dick Grayson) Male
    Nature: Adamant (+Atk, -Spa)
    Type: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.​



    Abilities:

    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Hustle (DW ability- LOCKED): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.​



    HP: 100 ​

    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14​



    EC: 2/6 ​

    MC: 0
    DC: 1/5​



    Attacks: (15/ 50 total moves) ​

    Physical:
    Aerial Ace
    Brave Bird
    Fly
    Fury Attack
    Peck
    Rock Slide
    Thrash
    U-Turn
    Wing Attack​



    Special:



    Status:

    Double Team
    Hone Claws
    Leer
    Protect
    Scary Face
    Substitute​




    "Let's the cute-fest begin!"​



    Gerard send out Pokemon and Equip



    waterwarrior send out Pokemon, Equip, and Moves



    Gerard make Moves
  2. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,330
    [​IMG]

    An interesting battle or sure as you seem to be at an adventage here, for how much though it's anyone's guess... Well Luoise and Monet will be getting a ot of experience out of this with Isis using her very own amulet to bring us even more fortune.

    [​IMG][​IMG][​IMG]

    Exp. Share, Exp. Share & Amulet Coin
  3. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    Well, I may have a type advantage, but that Meowth is sure to give us a few problems. Let's try our best and hope we luck out guys!

    Wispmother, you take a Lucky Egg.We want to get you nice and trained fast!
    White Wolfos, you take an Exp. Share, as the same goes to you!
    Robin, sorry to say this, but we're not pressed for time with you, so you can hold on to this Amulet Coin for the team.

    Wispmother: Icy Wind -> Blizzard

    White Wolfos: Helping Hand (Robin) -> Shadow Ball (Monet)
    If Isis uses Fake Out on Robin A1, change that action to Yawn (Isis) and push back

    Robin: Brave Bird (Monet) -> Fly (Monet)
    If Isis uses Fake Out on Robin A1, push actions back

    Man having only two subs total in a triples match sucks balls :/
  4. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,330
    [​IMG]

    Yeah it does...
    I seems we can get rid of Robin A1, though Monet will have to take some heavy hit in order to do so, still she can take anything, right? show them what you've got!
    [​IMG][​IMG][​IMG]

    Louise: Ice Beam (Robin) ~ Encore (White Wolfos)

    Monet: Counter (Robin) ~ Megahorn (Wispmonther)

    Isis:
    Icy Wind ~ Fake Out (White Wolfos)
  5. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,330
    [​IMG]

    A few mistakes with the calcs:

    - Meowth has Technician which mean it's Icy Wind has 9 BP as opposed to 6 (6.75 ater the reduction, which only affects the BP and not the other bonuses)
    - This also applies to Snorunt's Blizzard and Icy Wind
    - Helping Hand doubles Brave Bird BP (Thus increasing the damage done to Karrablast but also the damage returned by counter and the recoil)
    - You forgot to take into account Brave Bird's recoil (which while showing in calcs doesn't seem to have reduced Ruflet's Hp)
  6. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    [​IMG]
    "And cutesy Pokemon begin to play!"​

    Weather: Clear

    Field: Clear
    [​IMG]
    **Clear**
    HP 90/90
    EN 100/100
    OK


    Field: Clear

    [​IMG]

    **Clear**
    HP 90/90
    EN 100/100
    OK






    Field: Clear


    [​IMG]

    **Clear**
    HP 90/90
    EN 100/100
    OK












    VS
    Field: Clear
    [​IMG]
    **Clear**
    HP 100/100
    EN 100/100
    OK


    Field: Clear

    [​IMG]

    **Clear**
    HP HP 90/90
    EN 100/100
    OK






    Field: Clear


    [​IMG]

    **Clear**
    HP HP 90/90
    EN 100/100
    OK












    Calculations (open)

    Action 1
    1. Eevee: Helping Hand 4-1=3 EN
    Total: Helping Rufflet
    2. Meowth: **Technician**
    Icy Wind 5 EN
    Rufflet: Hit <=9500 (545=Hit) / Crit <=625 (8889=NO) / Effect: -1 Spd
    Total: 1.5(.75(6*1.5)+3-3)=10.1 Damage
    Eevee: Hit <=9500 (9485=Hit) / Crit <=625 (3499=NO) / Effect: -1 Spd
    Total: .75(6*1.5)+3-6=4.5 Damage
    Snorunt: Hit <=9500 (545=Hit) / Crit <=625 (8889=NO) / Effect: -1 Spd
    Total: .67(.75(6*1.5)+3-3)=4.5 Damage
    3. Rufflet: 7+2/2-1=6 EN / Hit 100% / Crit <=625 (5869=NO)
    Total: 1.5(2(10+2)+3+6-3)=45 Damage / 45(1/3)=15 Recoil
    **Eevee 12/2=6 EN**
    4. Snorunt: Icy Wind 5-1=4 EN
    Isis: Hit <=9500 (3901=Hit) / Crit <=625 (3518=NO) / Effect: -1 Spd
    Total: .75(6)+3+4.5-1.5=10.5 Damage
    Karrablast: Hit 100%/ Crit <=625 (4543=NO) / Effect: -1 Spd
    Total: .75(6)+3+4.5-3=9 Damage
    Wooper: Hit 100% / Crit <=625 (5214=NO) / Effect: -1 Spd
    Total: .75(6)+3+4.5-1.5=10.5 Damage
    5. Wooper: Ice Beam 7 EN / Hit 100% / Crit <=625 (8427=NO) / Effect: FRN <=1000 (399=Effect / 1=Slight, 2=Deep (2=Deep)
    Total: 1.5(10+3-3)=15 Damage/ FRN 2a
    6. Karrablast: Counter 6+40.5/2=26.2 EN / Hit 100%
    Total: 45*1.5=67.5 Damage
    **Rufflet KO / -8 HP**​

    Action 2
    1. Meowth: **Technician**
    Fake Out 4-1=3 EN / Hit 100% / Crit <=625 (7186=Crit) / Effect: Flinch
    Total: 4*1.5+3+3-3=9 Damage / Flinch
    2. Rufflet: FRZ
    Total: FRZ 1a
    3. Eevee: Flinch
    Total: None
    4 Karrablast: Megahorn 8-1=7 EN / Hit 8500<=9712 (Miss)
    Total: Miss
    5. Snorunt: Blizzard 8-1=7 EN
    Isis: Hit <=7000 (7414=Miss)
    Total: Miss
    Karrablast: Hit <=8000 (3475=Hit) / Crit <=625 (3882=NO) / Effect:FRZ
    <=1000 (3929=NO)
    Total: .75(12)+3+4.5-3=13.5 Damage
    Wooper: Hit <=8000 (4425=Hit) / Crit <=625 (2548=NO) / Effect: FRZ
    <=1000 (3011=NO)
    Total: .75(12)+3+4.5-1.5=15 Damage
    6. Wooper: Encore 10 EN / Hit 100%
    Total: Encore 2a​


    OUTCOME

    Weather: Clear


    Field: Clear
    [​IMG]
    **Clear**
    HP 79/90
    EN 92/100
    OK


    Field: Clear

    [​IMG]
    **Clear**
    HP 22/90
    EN 67/100
    OK




    Field: Clear


    [​IMG]

    **Clear**
    HP 64/90
    EN 83/100
    OK








    VS
    Field: Clear
    [​IMG]
    **Clear**
    HP -8/100
    EN 94/100
    KO


    Field: Clear

    [​IMG]
    **Clear**
    HP 76/90
    EN 91/100
    OK



    Field: Clear
    [​IMG]
    **Clear**
    HP 85/90
    EN 89/100
    OK




    [​IMG]

    "These little Pokemon play rough!​



    Gerard moves
  7. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,330
    [​IMG]

    Alright, since White Wolfos is unabe to switch targets, even if his target is gone already, then I can try and annoy the little shivering cone, so let's see how much we can do...
    [​IMG][​IMG][​IMG]

    Louise: Scald (Wispmonther) ~ Mud Bomb (Wispmonther)

    Monet: Poison Jab (Wispmonther) ~ Megahorn (Wispmonther)

    Isis:
    Torment (Wispmonther) ~ Hidden Power (Wispmonther)
    * If
    Wispmonther (succesfully) uses Protect then use Feint (Wispmonther) and push actions
  8. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    Godamnit Encore, stop being such an asshole -.-

    White Wolfos: Helping Hand (dead guy) -> Helping Hand (still dead guy)

    Wispmother: Ice Beam (Monet) -> Shadow Ball (Monet)

    Being screwed is not fun, I tell's ya :/
  9. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    [​IMG]
    "Can waterwarrior coming back from losing a Pokemon so convincingly!"​

    Weather: Clear


    Field: Clear
    [​IMG]
    **Clear**
    HP 79/90
    EN 92/100
    OK

    Field: Clear
    [​IMG]

    **Clear**
    HP 22/90
    EN 67/100
    OK

    Field: Clear

    [​IMG]


    **Clear**
    HP 64/90
    EN 83/100
    OK

    VS
    Field: Clear​

    [​IMG]
    **Clear**
    HP -8/100
    EN 94/100
    KO

    Field: Clear


    [​IMG]

    **Clear**
    HP 76/90
    EN 91/100
    OK



    Field: Clear
    [​IMG]
    **Clear**
    HP 85/90
    EN 89/100
    OK




    Calculations (open)
    Action 1
    1. Eevee: Helping Hand 4-1=3 EN
    Total: Helping Rufflet
    2. Meowth: Torment 10 EN
    Total: Tormented 6a

    3. Karrablast: Poison Jab 6 EN / Hit 100% / Crit <=625 (7601=NO) / Effect <=3000 (5981=NO)

    Total: 8+6-3=11 Damage

    4. Snorunt: Ice Beam 7-1=6 EN / Hit 100% / Crit <=625 (1336=NO) / Effect: FRN <=1000 (8076=NO)

    Total: 10+3+4.5-3=14.5 Damage

    5. Wooper: Scald 6-1=5 EN / Hit 100% / Crit <=625 (8378=NO) / Effect: BRN <=3000 (8397=NO)

    Total: 8+3+3-3=11 Damage

    Action 2

    1. Eevee: Helping Hand 4-1=3 EN

    Total: Helping Rufflet

    2. Meowth: **Technician**

    Hidden Power (Fighting) 6-2=4 EN / Hit 100% / Crit <=625 (6990=NO)

    Total: 1.5(6*1.5+3-3)=13.5 Damage

    3. Karrablast: Megahorn 8-1=7 EN / Hit <=8500 (3296=Hit) / Crit <=625 (8381=NO)

    Total: 12+3+6-3=18 Damage

    4. Snorunt: Shadow Ball 6 EN / Hit 100% / Crit <=625 (5535=NO) / Effect: -1 SpD
    <=2000 (8551=NO)

    Total: 8+4.5-3=9.5 Damage

    **Karrablast KO / -2 HP**
    5. Wooper: Mud Bomb 5-1=4 EN / Hit <=8500 (1714=Hit) / Crit <=625 (7637=NO) / Effect: -1 Acc <=3000 (6362=NO)
    Total: 7+3+3-3=10 Damage


    OUTCOME



    Weather: Clear

    Field: Clear​

    [​IMG]


    **Clear**


    HP 79/90


    EN 78/100


    OK

    Field: Clear


    [​IMG]


    **Clear**

    HP -2/90


    EN 54/100


    KO


    Field: Clear
    [​IMG]

    **Clear**

    HP 64/90


    EN 74/100
    OK


    VS


    Field: Clear​

    [​IMG]
    **Clear**
    HP -8/100
    EN 94/100
    KO

    Field: Clear


    [​IMG]
    **Clear**
    HP 76/90
    EN 85/100
    OK

    Field: Clear
    [​IMG]
    **Clear**
    HP 21/90
    EN 77/100
    OK


    [​IMG]


    "waterwarrior managed to pick one off!"


    waterwarrior Moves
  10. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    Hmm... Yeah, we're still doomed. However, let's see if we can take out that Wooper... (answer is probably no)

    White Wolfos: Take Down (Louise) -> Tackle (Louise) -> Take Down (Louise)
    If Louise uses Counter on you, change that action to Shadow Ball (Louise)

    Wispmother: Ice Beam (Louise) -> Blizzard -> Ice Beam (Louise)
    If Isis used Protect (Louise), redirect to Isis
  11. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,330
    [​IMG]

    Why are all my little pokes so weaklish, I wonder why it is to have a NFE with a little power
    [​IMG][​IMG]

    Louise: Scald (WW) ~ Scald (WW)

    Isis:
    Fake Out (Wispmonther) ~ Hidden Power (Wispmonther)
  12. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    **OOC: WW, I don't where it says about triples becoming doubles action wise. If you do know, I'll add an action 3 and have Gerard give a 3rd action.**

    [​IMG]
    "The odds have been evened! Who will pull ahead?"

    Weather: Clear

    Field: Clear
    [​IMG]
    **Clear**
    HP 79/90
    EN 78/100
    OK

    Field: Clear
    [​IMG]
    **Clear**
    HP -2/90
    EN 54/100
    KO

    Field: Clear
    [​IMG]
    **Clear**
    HP 64/90
    EN 74/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Clear**
    HP -8/100
    EN 94/100
    KO


    Field: Clear
    [​IMG]
    **Clear**
    HP 76/90
    EN 85/100
    OK


    Field: Clear
    [​IMG]
    **Clear**
    HP 21/90
    EN 77/100
    OK
    Calculations (open)

    Action 1
    1. Meowth: **Technician**
    Fake Out 4-1=3 EN / Hit 100% / Crit <=625 (2880=NO) / Effect: Flinch
    Total: 4*1.5+3+3-3=9 Damage / Flinch
    Total: Helping Rufflet
    2. Eevee: Take Down 6+1/2.5-1=5.4 EN / Hit 9500 (9756=Miss)
    Total: Miss
    3. Snorunt: **Flinched**
    Total: Nothing
    4. Wooper: Scald 6-1=5 EN / Hit 100% / Crit <=625 (666=NO) / Effect: BRN <=3000 (4642=NO)
    Total: 8+3+3-3=11 Damage

    Action 2
    1. Meowth: **Technician**
    Hidden Power (Fighting) 6-2=4 EN / Hit 100% / Crit <=625 (4968=NO)
    Total: 1.5(6*1.5+3-3)=13.5 Damage
    **Snorunt KO / -13 HP**
    2. Eevee: Tackle 2+1/3=2.3 EN / Hit 100% / Crit <=625 (2710=NO)
    Total: 3+1/2+3+1.5-3=5 Damage
    3. Wooper: Scald 6+4-1=9 EN / Hit 100% / Crit <=625 (4269=NO) / Effect: BRN <=3000 (1524=Effect)
    Total: 8+3+3-6=8 Damage / Effect: BRN
    **Eevee: BRN -2 HP**


    OUTCOME

    Weather: Clear
    Field: Clear
    [​IMG]
    **Clear**
    HP 79/90
    EN 71/100
    OK


    Field: Clear
    [​IMG]
    **Clear**
    HP -2/90
    EN 54/100
    KO

    Field: Clear
    [​IMG]
    **Clear**
    HP 59/90
    EN 69/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Clear**
    HP -8/100
    EN 94/100
    KO


    Field: Clear
    [​IMG]
    **Clear**
    HP 66/90
    EN 77/100
    BRN

    Field: Clear
    [​IMG]
    **Clear**
    HP -13/90
    EN 77/100

    KO

    [​IMG]

    "And Snorunt goes down! Can waterwarrior even recover!"

    Gerard moves
    [/CENTER]
  13. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,330
    Louise: Mud Bomb ~ Mud Bomb
    Isis: Fury Swipes ~ Pay Day
  14. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    Let's just finish this travesty up as fast as possible...

    Take Down -> Take Down (both Louise)
  15. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Weather: Clear
    Field: Clear
    [​IMG]
    **Technician**
    HP 79/90
    EN 71/100
    OK


    Field: Clear
    [​IMG]
    **Clear**
    HP -2/90
    EN 54/100
    KO

    Field: Clear

    [​IMG]
    **Clear**
    HP 59/90
    EN 69/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Clear**
    HP -8/100
    EN 94/100
    KO


    Field: Clear

    [​IMG]
    **Adaptability**
    HP 66/90
    EN 77/100
    BRN

    Field: Clear
    [​IMG]
    **Clear**
    HP -13/90
    EN 77/100

    KO
    Calculations (open)
    Action 1
    1. Meowth: Fury Swipe (6=5 Hits) 4+2-1=5 EN / Hit 100% / Crit <=625 (5849=No)
    Total: 10+5+3+3-3=13 Damage
    2. Eevee: Take Down 6+1/2.5-1=5.4 EN / Hit <=8500 (5779=Hit) / Crit <=625 (1538=No) / Effect: Recoil
    Total: 7-3+2+3+1/1.5+1.5-3=8.1 Damage / .25(6.1)=1.5 Damage
    3. Wooper: Mud Bomb 5-1=4 EN / Hit <=8500 (2354=Hit) / Crit <=625 (7011=No) / Effect: -1 Spe <=3000 (7016=No)
    Total: 7+3+3-6=7 Damage

    **Eevee: BRN -2 HP**

    Action 2
    1. Meowth: Pay Day 3-1=2 EN / Hit 100% / Crit <=625 (9423=No) / Effect: +1 CC **Amulet Coin +1 CC**
    Total: 4*1.5+3+3-3=9 Damage
    2. Eevee: Take Down 6+4+1/2.5-1=9.4 EN / Hit <=8500 (7945=Hit) / Crit <=625 (6502=No) / Effect: Recoil
    Total: 7-3+2+3+1/1.5+1.5-3=8.1 Damage / .25(6.1)=1.5 Damage
    3. Wooper: Mud Bomb 5+4-1=8 EN / Hit <=8500 (1469=Hit) / Crit <=625 (2453=No) / Effect: -1 Spe <=3000 (2248=Effect)
    Total: 7+3+3-6=7 Damage

    **Eevee: BRN -2 HP**​


    OUTCOME

    Weather: Clear
    Field: Clear
    [​IMG]
    **+2 CC if Win**
    HP 79/90
    EN 64/100
    OK


    Field: Clear
    [​IMG]
    **Clear**
    HP -2/90
    EN 54/100
    KO

    Field: Clear

    [​IMG]
    **Clear**
    HP 43/90
    EN 57/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Clear**
    HP -8/100
    EN 94/100
    KO


    Field: Clear

    [​IMG]
    **-1 Spe**
    HP 21/90
    EN 62/100
    BRN

    Field: Clear
    [​IMG]
    **Clear**
    HP -13/90
    EN 77/100

    KO
  16. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    You forgot to factor in Adaptability, which means that Wooper should have 4 less HP and Eevee should have a little less HP too. Also, Eevee has a LOT less than 90 EN.

    Well? What are you waiting for? Do it. DO IT!

    Take Down + Take Down (Wooper) -> cooldown (Take Down Wooper) -> Tackle (Wooper)

    Edit: Actions are staying the same no matter how much the Technician boost does
  17. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,330
    [​IMG]

    Sweet, you seem to have forgot about Technician (+5 dmg to Fury Swipes & +2 dmg to Pay Day) which with the Take Down correction does have an important impact (if WW wants to re-issue actions he should)
    [​IMG][​IMG]

    Louise: Scald ~ Mud Bomb ~ Scald

    Isis:
    Pay Day ~ Pay Day ~ Pay Day
  18. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
  19. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    Ref bump. Let's just get this over with...
  20. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    [​IMG]
    "This match is on the verge of completion!"​

    Weather: Clear
    Field: Clear
    [​IMG]
    **Technician, +2 CC if Win**
    HP 79/90
    EN 64/100
    OK

    Field: Clear
    [​IMG]
    **Clear**
    HP -2/90
    EN 54/100
    KO
    Field: Clear


    [​IMG]

    **Clear**
    HP 43/90
    EN 57/100
    OK




    VS
    Field: Clear
    [​IMG]
    **Clear**
    HP -8/100
    EN 94/100
    KO

    Field: Clear

    [​IMG]
    **Adaptability, -1 Spe**
    HP 21/90
    EN 62/100
    BRN

    Field: Clear
    [​IMG]
    **Clear**
    HP -13/90
    EN 77/100
    KO



    Calculations (open)
    Action 1
    Calculations (open)

    1. Meowth: Pay Day 3+4-1=6 EN / Hit 100% / Crit <=625 (2761=No) / Effect: +1 CC **Amulet Coin +1 CC**

    Total: 4*1.5+3+3-3=9 Damage

    2. Wooper: Scald 6-1=5 EN / Hit 100% / Crit <=625 (940=NO) / Effect: BRN <=3000 (7674=NO)

    Total: 8+3+3-3=11 Damage

    3. Eevee: Take Down + Take Down 1.75(6+8+1/2.5+6+10+1/2.5-1)=52.1 EN / Hit <=9500 (6452=Hit) / Crit <=625 (5949=No) / Effect: Recoil

    Total: 2.25(7+1/1.5)-3+2+3+1.5-3=17.7 Damage / 1.5(.25(17.7))=6.6 Recoil

    **Eevee KO / -5 HP**​


    OUTCOME


    Weather: Clear

    Field: Clear

    [​IMG]

    **Technician, +3 CC if Win**

    HP 79/90

    EN 58/100

    OK


    Field: Clear

    [​IMG]
    **Clear**

    HP -2/90

    EN 49/100

    KO


    Field: Clear
    [​IMG]

    **Clear**

    HP 43/90
    EN 57/100

    OK

    VS

    Field: Clear

    [​IMG]
    **Clear**
    HP -8/100
    EN 94/100
    KO



    Field: Clear



    [​IMG]
    **Adaptability, -1 Spe**
    HP -5/90
    EN 10/100
    BRN



    Field: Clear
    [​IMG]
    **Clear**
    HP -13/90
    EN 77/100
    KO


    [​IMG]


    "And we have a winner, Gerard triumphs! Contenders enjoy your prizes!"


    Prizes:

    Faylion 7 UC


    Gerard: 5 CC

    Meowth: 1 EC, 2 MC, 1 DC, 1 KOC

    Karrablast: 1 EC, 3 MC, 1 DC, 1 KOC

    Wooper: 1 EC, 3 MC, 1 DC, 1 KOC


    waterwarrior: 1 CC

    Rufflet: 1 EC, 2 MC, 1 DC

    Eevee: 1 EC, 3 MC, 1 DC

    Snorunt: 1 EC, 2 MC, 1 DC, 1 KOC, 1 EC or DC

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