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Completed Gerard fending off ESP assault: EspyOwner Vs Gerard

Discussion in 'ASB' started by Faylion, Jan 19, 2013.

  1. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    [​IMG]
    "We have a cutesy doubles for you guys today. Rules are,"


    "We have our initiator, EspyOwner!"
    Staryu (Storm) (open)

    [​IMG]
    Staryu (Storm)
    Nature: Timid (+15% Speed, -1 Attack, +22% Accuracy)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Illuminate:
    Type: Can be Enabled
    This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Natural Cure:
    Type: Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Analytic (Dream World):
    Type: Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 98 (+)
    Size Class: 2
    Weight Class: 3

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift
    BubbleBeam
    Minimize
    Hydro Pump
    Power Gem
    Brine
    Reflect Type

    Aurora Beam
    Barrier
    Supersonic

    Magic Coat

    Blizzard
    Thunder
    Surf
    Dive

    Scyther (Dagger) (open)
    [​IMG]
    Scyther (Dagger) [Female]
    NATURE: Careful

    TYPE
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    Swarm:
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Technician:
    Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Steadfast (Dream World):
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 105
    Size Class: 3
    Weight Class: 4

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Double Team

    Counter
    Endure
    Night Slash

    Protect
    Brick Break
    U-Turn

    Snorunt (White Queen) (open)

    [​IMG]
    Snorunt (White Queen) [Female]
    Nature: Timid (+15% Speed, -1 Attack, +8% Accuracy)
    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    Stats:

    HP: 90
    Atk: 1 (-)
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 58 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect

    Bide
    Disable
    Spikes

    Shadow Ball
    Light Screen
    Safeguard


    "And we have our challenger, Gerard!"
    Louise (open)

    Louise (Wooper) {}
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water / Ground

    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Abilities:


    • Damp: (Innate)
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    • Water Absorb: (Innate)
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    • Unaware: (Innate)
    When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Stats:

    HP: 90
    Atk: 2
    Def: 2
    SpA: 2 (+)
    SpD: 1
    Spe: 13 (-)
    SC: 1
    WC: 1
    BST: 9


    EC: 0/6
    MC: 0
    DC: 0/5


    Attacks: 13

    Water Gun
    Tail Whip
    Mud Sport
    Mud Shot
    Slam
    Mud Bomb
    Amnesia

    Encore
    Recover
    Counter

    Dig
    Scald
    Ice Beam

    Monet (open)

    Monet (Karrablast) {}
    [​IMG]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Bug

    • Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Abilities:



    • Swarm: (Innate)
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    • Shed Skin: (Innate)
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    • No Guard: (Innate)
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Stats:

    HP: 90
    Atk: 4 (+)
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 52 (-)
    SC: 1
    WC: 1
    BST: 13


    EC: 0/6
    MC: 0
    DC: 0/5


    Attacks: 13

    Peck
    Leer
    Endure
    Fury Cutter
    Fury Attack
    Headbutt
    False Swipe

    Counter
    Pursuit
    Megahorn

    Aerial Ace
    Poison Jab
    Rain Dance



    EspyOwner send out Pokemon and Equip

    Gerard send out Pokemon, Equip, and Move

    EspyOwner Moves
  2. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    Staryu @ Exp. Share/Scuba Flippers
    Illuminate
    Scyther @ Exp. Share/Fairy Wings
    Technician
  3. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,385
    [​IMG]

    Not really liking the battle we have in here, but there's no point in complaining so we better get to it, let's show them how though we are
    [​IMG][​IMG]
    Exp. Share & Exp. Share

    Louise: Ice Beam (Dagger) ~ Scald (Dagger) ~ Ice Beam (Dagger)
    *If your are targeted by Brick Break then use Counter (Dagger) and push actions

    Monet: Megahorn (Storm) ~ Aerial Ace (Dagger) ~ Megahorn (Storm)
    *If your are targeted by Wind Attack then use Counter (Dagger) and push actions
    *If Storm is under the effect of a Damaging Evasive Move when you target her then use Aerial Ace (Dagger) and push actions
    .
  4. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    Staryu:

    Thunder (Monet) - Thunder (Monet) - Thunder (Monet)

    Scyther:

    Wing Attack (Monet) - Wing Attack (Monet) - Brick Break (Louise)
  5. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    **OOC: You might want to attach a typing item Gerard**

    [​IMG]
    "And the little guys start their playdate!"​

    Weather: Clear


    Field: Clear
    [​IMG]
    **Technician, Fairy Wings**
    HP 100/100
    EN 100/100
    OK

    Field: Clear
    [​IMG]
    **Scuba Flippers**
    HP 90/90
    EN 100/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Scuba Flippers**
    HP 90/90
    EN 100/100
    OK

    Field: Clear
    [​IMG]
    **Model Train (1:2 scale)****
    HP 90/90
    EN 100/100
    OK

    Calculations (open)


    **Illuminate**

    Action 1
    1. Scyther: **Technician**
    Wing Attack 4-1-1=2 EN / Hit 100% / Crit <=625 (7580=NO)
    Total: 1.5(6*1.5+3+3+6-3)=27 Damage
    2. Staryu: Thunder 8 EN / Hit 100% / Crit <=625 (7717=NO) / Effect: PAR <=3000 (3135=NO)
    Total: 1.5(12+4.5-3)=20.25 Damage
    3. Karrablast: Megahorn 8-1=7 EN / Hit <=9500 (8783=Miss) / Crit <=625 (2574=NO)
    Total: 1.5(12+3+6-3)=27 Damage
    4. Wooper: Ice Beam 7 EN / Hit 100% / Crit <=625 (299=Crit) / Effect: FRN <=1000 (1313=NO)
    Total: 2.25(10+3+3-6)=22.5 Damage

    Action 2
    1. Scyther: **Technician**
    Wing Attack 4-1-1=2 EN / Hit 100% / Crit <=625 (8297=NO)
    Total: 1.5(6*1.5+3+3+6-3)=27 Damage
    2. Staryu: Thunder 8 EN / Hit 100% / Crit <=625 (4212=NO) / Effect: PAR <=3000 (9928=NO)
    Total: 1.5(12+4.5-3)=20.25 Damage
    3. Karrablast: 4 EN / Hit 100% / Crit <=625 (219=Crit)
    Total: 1.5(6+3+6-4.5)=15.75 Damage
    4. Wooper: Scald 6-1=5 EN / Hit 100% / Crit <=625 (9120=NO) / Effect: BRN 3000 (1108=BRN)
    Total: 8+3+3-6=8 Damage / Effect: BRN

    **Scyther: BRN 2 Damage**

    Action 3
    1. Scyther: **Technician**
    Wing Attack 4-1-1=2 EN / Hit 100% / Crit <=625 (5968=NO)
    Total: 1.5(6*1.5-3+3+3+6-3)=22.5 Damage
    **Karrablast KO / -27 HP**
    2. Staryu: Thunder 8 EN
    Total: **Ground Immune**
    3. Wooper: Ice Beam 7 EN / Hit 100% / Crit <=625 (3224=NO) / Effect: FRN <=1000 (5853=NO)
    Total: 2.25(10+3-6)=22.5 Damage

    **Scyther: BRN 2 Damage**​


    OUTCOME

    Weather: Clear

    Field: Clear
    [​IMG]
    **Technician, Fairy Wings**
    HP 27/100
    EN 94/100
    OK

    Field: Clear
    [​IMG]
    **Scuba Flippers**
    HP 63/90
    EN 76/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Scuba Flippers**
    HP -17/90
    EN 89/100
    KO

    Field: Clear
    [​IMG]
    **Model Train (1:2 scale)****
    HP 90/90
    EN 81/100
    OK

    [​IMG]
    "And we already have a knockout!"

    EspyOwner Moves
  6. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    Posting so Gerard knows to reorder, assuming his actions will be any different with the items on. If not, I'll need confirmation that I can reorder.
  7. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    If you feel the need to you may espy. I put in the items gerard picked into the field. It will be left unfinished till you VM me if you reordered or not.
  8. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,385
    [​IMG]

    Wait, Espy goes First...
  9. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Sent VM to Espy for moves.
  10. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Calling DQ. One round went by so nothing awarded.

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