Gerard vs Dummy007, Doubling up on Necturine!

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Bienvenidos, ladies and gentlemen, to another fiery match here in CAP ASB!
Today's match is sure to be a close one, with both battlers using Necturine!
Before we begin, let's take a moment to review the rules:
Challenging Dummy
2v2 Doubles
Only 1st Stage
1 Day DQ
No Recovery/ 5 chill
3 Subs per team
Traning Items
Arena: ASB ARENA
Accepting!

Switch = Mission: Impossible
All abilities
With that taken care of, let's meet the teams!
Team Gerard:
Maureen (Azurill) {♀}

Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal


  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:


  • Think Fat: (Innate)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
  • Huge Power: (Trait)
This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
  • Sap Sipper: (Innate)
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 90
Atk:
1
Def:
2
SpA:
2 (+)
SpD: 2

Spe: 17 (-)
SC: 1
WC: 1
BST: 10


EC: 0/9
MC: 0
DC: 0/5


Attacks: 16

Splash
Charm
Bubble
Tail Whip
Slam
Water Sport
Water Gun
BubbleBeam
Helping Hand
Bounce

Encore
Muddy Water
Soak

Scald
Ice Beam
Waterfall

Necturine (Wisselberry) {♀}

Nature: Quirky (No Change)
Type: Grass/Ghost


  • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

  • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:


  • Anticipation: (Innate)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
  • Telepathy (DW): (Innate)
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:

HP:
90
Atk:
2
Def:
2
SpA:
2
SpD:
3
Spe:
51
SC:
1
WC:
1
BST:
13


EC:
0/6
MC:
0
DC:
0/5


Attacks: 13

Leer

Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Giga Drain

Ingrain
Gravity

Psychic

Double Team
Payback

Aaaand, in the other corner:
Team Dummy007:

Snover [Snorri Snorrelson] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g., 85 becomes 95) on an opponent’s attacks)
Typing: Ice/Grass
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 35 (40/1.15)
Size Class: 2
Weight Class: 4
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 0/5

Attacks (13):
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Wood Hammer
Sheer Cold

Avalanche
Bullet Seed
Leech Seed

Blizzard
Shadow Ball
Energy Ball


Necturine [Queen Etheldredda] (F)
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Typing: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2(-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 1
DC: 1/5

Attacks (14):
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split

Gravity
Leaf Blade
Soak {Sketched}

Protect
Shadow Ball
Torment


Finally, let's go over the order of operations:
PEMDAS
Gerard sends out first, equipping his tra(i)ning items.
Dummy does the same, and orders.
Gerard counter-orders.
I dispense reffage.
And so on and so forth.

Good luck to both of you, let's get this battle rolling!
 

"So this seems like an interesting match, let's try and so the best we can to do some damage, here Maureen, have this little Ex. Share, you too Wissel, we want you to learn a lot from this battles"
+2 Exp Shares
 
"Two can play at that game! Snorri, you can have this Lucky Egg; Etheldredda, take an Exp. Share! Let's open with something I like to call all-out offense!"

Summary:
Snorri: [Activate Snow Warning] Icy Wind -> Blizzard -> Blizzard
Etheldredda: Shadow Ball Wisselberry -> Leaf Blade Maureen -> Leaf Blade Maureen; if Wisselberry uses Double Team on Action 1 AND you have not acted yet, switch Actions 1 and 2
 

"We should try to minimize the damage we take for as much as we can, we don't want those storms to wear us down, let's teach that Necturine something about how to use Soak"

Maureen: Ecore (Snorri) ~ Soak (Etheldredda) ~ Bounce (Snorr)

Wisselberry: Will-o-Wisp (Etheldredda) ~ Payback (Etheldredda) ~ Giga Drain (Etheldredda)
 
Round One

Random side note: Dummy007, your Snover is marked as Rock/Grass instead of Ice/Grass.
I've fixed it here, but you should probably swap it around on your profile and such.

Pre-round:

Azurill (F) Maureen
Health: 90
Energy: 100
Boosts: -10 Evasion (Nature)
Other: None

Necturine (F) Wisselberry
Health: 90
Energy: 100
Boosts: None
Other: None

Snover (F) Snorri Snorrelson
Health: 90
Energy: 100
Boosts: -10 Evasion (Nature)
Other: None

Necturine (F) Queen Etheldredda
Health: 90
Energy: 100
Boosts: None
Other: None
Round One Start!
As the first round opens, both trainer release their Pokeballs. On one side of the arena, an Azurill bounces on her tail, seemingly enjoying the applause from the crowd. On the other, a Snover spins into action, creating a crashing hailstorm through her Snow Warning ability. In the middle, ignoring the hailstones, two Necturine meet, mirroring each other, both preparing themselves to do battle...

Kicking off the match, Wisselberry unleashes a Will-O-Wisp! Even though the fierce hailstorm, the ghostly flames find their mark and badly singe Queen! Angered, the burned Necturine retaliates with a Ball of Shadows, knocking Wisselberry for a loop! Snorri the Snover, meanwhile, uses her Ice-typing to create a frigid Icy Wind, sending shivers and speed drops down the spines of Wisselberry and Maureen! Shivering, the Azurill claps her hands together, giving Snorri a thunderous round of applause and begging for an Encore!

Outspeeding her frozen foes, Queen summons a Leaf Blade, which seems to strike critically against Maureen. Snorri, still bowing to imaginary applause, follows up with a second Icy Wind, further dropping the temperature in the arena! Shaking with anger and cold, Wisselberry gets revenge with a strong Payback, sending Queen skidding across the icy arena floor, directly into a Soak fired off by Maureen! Queen seems to have lost her typing, becoming a somewhat frozen Water-type!

Struggling upright, Queen again slams Maureen with a Leaf Blade, but without STAB, the attack merely glances off the Azurill! Still Encored, Snorri sends a final Icy Wind sailing around the arena! Despite Thick Fat and Anticipation, Dummy007 is really racking up damage! Banding together, Maureen and Wisselberry attack with a Bounce and a Giga Drain to end the round!

Snorri's Snow Warning kicked up a hailstorm!
-10 energy

Action One:
RNG roll for speed tie: (1-5000=Wisselberry, 5001-10000=Queen) 339 Wisselberry

Wisselberry used Will-O-Wisp! (Queen)
RNG roll to hit: (1-7500=hit) 6261 HIT
Queen was burned!
-7 energy

Queen used Shadow Ball (Wisselberry)
RNG roll to crit: (1-625=crit) 5512 NO
(8+3-2)*1.5=13.5
13.5 Damage
-5 energy (STAB)
RNG roll to lower special defense: (1-2000=drop) 2553 NO

Snorri used Icy Wind!
RNG roll to hit Wisselberry (1-9500=hit) 6821 HIT
RNG roll to crit on Wisselberry: (1-625=crit) 2566 NO
(6*.75+3+1.5-2)*1.5=10.5=11
10.5 Damage
Wisselberry's speed fell!
RNG roll to crit on Maureen: (1-625=crit) 4518 NO
(6*.75+3+2(1.5))*.667=7.004
7.004 Damage
Maureen's speed fell!
-4 energy (STAB)

Maureen used Encore! (Snorri)
Snorri received an Encore!
-9 energy (STAB)

Queen was hurt by her burn! -2 HP

Queen was buffeted by the hail! -2 HP
Wisselberry was buffeted by the hail! -2 HP
Maureen was buffeted by the hail! -2 HP

Action Two:
Queen used Leaf Blade! (Maureen)
RNG roll to crit: (1-1250=crit) 760 CRIT
9+3+3=15
15 Damage
-6 energy (STAB)

Snorri used Icy Wind!
RNG roll to hit Wisselberry (1-9500=hit) 6524 HIT
RNG roll to crit on Wisselberry: (1-625=crit) 7162 NO
(6*.75+3+1.5-2)*1.5=10.5
10.5 Damage
Wisselberry's speed fell!
RNG roll to crit on Maureen: (1-625=crit) 5334 NO
(6*.75+3+2(1.5))*.667=7.004
7.004 Damage
Maureen's speed fell!
-4 energy (STAB)

Wisselberry used Payback! (Queen)
RNG roll to crit: (1-625=crit) 7890 NO
(10-2)*1.5=12
12 Damage
-7 energy

Maureen used Soak! (Queen)
Queen became the Water-type! (6a)
-8 energy

Queen was hurt by her burn! -2 HP

Queen was buffeted by the hail! -2 HP
Wisselberry was buffeted by the hail! -2 HP
Maureen was buffeted by the hail! -2 HP

Action Three:
Queen used Leaf Blade! (Maureen)
RNG roll to crit: (1-1250=crit) 4853 NO
9-3=6
6 Damage
-10 energy (STAB)

Snorri used Icy Wind!
RNG roll to hit Wisselberry (1-9500=hit) 9460 HIT
RNG roll to crit on Wisselberry: (1-625=crit) 2704 NO
(6*.75+3+1.5-2)*1.5=10.5
10.5 Damage
Wisselberry's speed fell!
RNG roll to crit on Maureen: (1-625=crit) 3105 NO
(6*.75+3+2(1.5))*.667=7.004
7.004 Damage
Maureen's speed fell!
-4 energy (STAB)

Wisselberry used Giga Drain! (Queen)
RNG roll to crit: (1-625=crit) 7484 NO
(8+3-2)*1.5=13.5
13.5 Damage
-11 energy (STAB)
Maureen absorbed health! +7 HP

Maureen sprang up!

Maureen used Bounce! (Snorri)
RNG roll to hit: (1-9500=hit) 6960 HIT
RNG roll to crit: (1-625=crit) 542 CRIT
(8+3)*1.5=16.5=17
16.5 Damage
-9 energy
RNG roll for paralysis: (1-3000=paralyzed) 4642 NO

Queen was hurt by her burn! -2 HP

Queen was buffeted by the hail! -2 HP
Wisselberry was buffeted by the hail! -2 HP
Maureen was buffeted by the hail! -2 HP

Snorri's Encore ended!

Total:Queen: -37.5 HP, -21 energy
Snorri: -16.5 HP, -22 energy
Wisselberry: -44 HP, -25 energy
Maureen: -48.012 HP, -26 energy


Post-round:

Azurill (F) Maureen
Health: 42
Energy: 74
Boosts: -10 Evasion (Nature), -3 Speed
Other: None

Necturine (F) Wisselberry
Health: 46
Energy: 75
Boosts: -3 Speed
Other: None
Snover (F) Snorri Snorrelson
Health: 73
Energy: 78
Boosts: -10 Evasion (Nature)
Other: None

Necturine (F) Queen Etheldredda
Health: 52
Energy: 79
Boosts: None
Other: Burned, Water-typed (5a)
Arena: Hail (Permanent)

Gerard, your actions, please!
 

"Not a lot that we can do but t try and do the most damage we can, right? So let's do exactly that"

Maureen: Bounce (Snorr) ~ Bounce (Snorr) ~ Bounce (Snorr)

Wisselberry: Giga Drain (Etheldredda) ~ Giga Drain (Etheldredda) ~ Giga Drain (Etheldredda)


PS: Maureen should have +3 Hp due to the attack reduction from burn
 
(@Gerard: Critical hits ignore Burn's attack drop in ASB.)

(@EndQuote: Damage doesn't round until all damage from the round has been added up. I didn't really pay attention to it in my Hall run, but I noticed it here. And thanks for the catch on Snorri's typing; that's what happens when you just c/p and edit Lileep's data. :/)

"Good opening, team! I think we can wrap this up in these next three actions AND show our awesome skills with Soak."

Summary:
Snorri: FREEZE! Everybody Clap Your Hands! {Blizzard + Sheer Cold combo} -> Cool Down (Blizzard) -> Wood Hammer Maureen
Etheldredda: Gravity -> Shadow Ball Wisselberry -> Soak Maureen; if Wisselberry is KOed at the end of Action 1, change Actions 2 and 3 to Soak Maureen -> Shadow Ball Maureen
 
Round Two

Pre-round:

Azurill (F) Maureen
Health: 45
Energy: 74
Boosts: -10 Evasion (Nature), -3 Speed
Other: None

Necturine (F) Wisselberry
Health: 44
Energy: 75
Boosts: -3 Speed
Other: None
Snover (F) Snorri Snorrelson
Health: 73
Energy: 78
Boosts: -10 Evasion (Nature)
Other: None

Necturine (F) Queen Etheldredda
Health: 52
Energy: 79
Boosts: None
Other: Burned, Water-typed (5a)
Arena: Hail (Permanent)

Round Two Start!
As the second round begins, Gerard's team seems exhausted. Despite the bitterly cold hail ceaselessly battering them, the pair refuses to give in...

Queen, levitating slightly into the air, uses a psychic power to increase Gravity before plummeting back to the ground! Fighting the new force pulling her down, Wisselberry uses Giga Drain to absorb a small amount of Health from Queen! Beside her, Maureen tries to Bounce into the air, but fails to overcome the crushing Gravity and falls to the ground, helpless. Snow swirling around her, Snorri unleashes a biting wind, a Super-Blizzard Combo that knocks Gerard's shivering pokes into the corner of the arena, barely managing to stay upright!

Spinning forward, Queen unleashes a final Shadow Ball, which slams into the weakened Wisselberry, knocking her to the ground! The Necturine is unable to remain standing, and is KOed! Angered, Maureen again tries to Bounce, but forgets that she can't overcome gravity, once again merely falling to the ground. Snorri, enjoying the hailstorm, cools down from her powerful combo.

Sensing the end is near, Queen Soaks the shivering Azurill with icy water, changing the Normal-type into a Water-type well before her evolution. Spinning forward through the hail, Snorri uses a powerful Woodhammer to send Maureen flying! The Azurill hits the far wall with a faint cry, then slides to the ground, KOed!

Dummy007 wins!

Action One:
Queen used Gravity!
Gravity intensified! (4r)
-10 energy

Wisselberry used Giga Drain! (Queen)
RNG roll to crit: (1-625=crit) 9275 NO
(8+3-2)*1.5=13.5=14
14 Damage
-15 energy (STAB)
Maureen absorbed health! +7 HP

Maureen sprang up!

Maureen used Bounce! (Snorri)
But it failed! (Gravity)-13 energy

Snorri used a Frozen Blizzard combo!
RNG roll for paralysis: (1-2000=paralyzed) 7548 NO
RNG roll to crit on Wisselberry: (1-625=crit) 9722 NO
((25+12)*.75+3+1.5-2)*1.5=45.375
45.375 Damage
RNG roll to crit on Maureen: (1-625=crit) 2783 NO
(((25+12)*.75+3+2(1.5))*.667=22.511
22.511 Damage
-38 energy (STAB)
RNG roll to freeze: (1-1000=frozen) 7938 NO, 3849 NO

Queen was hurt by her burn! -2 HP

Queen was buffeted by the hail! -2 HP
Wisselberry was buffeted by the hail! -2 HP
Maureen was buffeted by the hail! -2 HP

Action Two:
Queen used Shadow Ball (Wisselberry)
RNG roll to crit: (1-625=crit) 9900 NO
(8+3-2)*1.5=13.5=14
14 Damage (KO)
-5 energy (STAB)

Snorri is cooling down!

Maureen sprang up!

Maureen used Bounce! (Snorri)
But it failed! (Gravity)-17 energy

Queen was hurt by her burn! -2 HP

Queen was buffeted by the hail! -2 HPMaureen was buffeted by the hail! -2 HP

Action Three:
Wisselberry used Soak! (Maureen)
Maureen became the Water-type! (6a)
-8 energy

Snorri used Wood Hammer! (Maureen)
RNG roll for paralysis: (1-2000=paralyzed) 8245 NO
RNG roll to crit: (1-625=crit) 8672 NO
(14+3+1.5)*1.5=27.75
27.75 Damage (KO)
-8 energy (STAB)
9.157 Damage (Recoil)
Queen was hurt by her burn! -2 HP

Queen was buffeted by the hail! -2 HPSnorri's paralysis dropped 5%!

Totals:
Queen: -26 HP, -23 energy
Snorri: -9.157 HP, -46 energy
Wisselberry: -54.375 HP, -15 energy
Maureen: -54.261 HP, -30 energy


Post-round:

Azurill (F) Maureen
Health: -9
Energy: 44
Boosts: -10 Evasion (Nature), -2 Speed
Other: KOed

Necturine (F) Wisselberry
Health: -10
Energy: 80
Boosts: -2 Speed
Other: KOed
Snover (F) Snorri Snorrelson
Health: 64
Energy: 32
Boosts: -10 Evasion (Nature)
Other: Paralyzed (15%), 1 KOC

Necturine (F) Queen Etheldredda
Health: 26
Energy: 56
Boosts: None
Other: Burned, Water-typed (2a), 1 KOC
Arena: Hail (Permanent)

Prizes:
I nab 4 UC (I think)

Dummy007 receives 1 CC.
Snorri Snorrelson the Snover receives 1 EC, 2 MC, 1 DC, 1 KOC, and EITHER 1 additional EC OR 1 additional DC. (Lucky Egg)
Queen Etheldredda the Necturine receives 1 EC, 3 MC (EXP Share), 1 DC, and 1 KOC

Gerard receives 1 CC.
Maureen the Azurill receives 1 EC, 3 MC (EXP Share), and 1 DC.
Wisselberry the Necturine receives 1 EC, 3 MC (EXP Share), and 1 DC.

Good game to both of you, and congratulations Dummy007!
 
gg, Gerard! BlizzCold is pretty cheap, but it gets the job done. Thanks for reffing, EndQuote! Enjoy your UC! (One final nitpick: Etheldredda was still a Water-type during Round 2, so Shadow Ball should have done less damage and cost 1 more energy. :P)
 
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