Gerard vs. Romeert vs. Lady Salamence: MELEE (Korski refs)

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Korski

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Battle On!

Arena:

ASB Arena

Rules:

3 vs. 3 vs. 3 Melee
2 Recovers / 5 Chills
2-day Player DQ / 3-day Ref DQ
One Ability
No Items
Switch=OK
Special Rule: Each trainer may make 1 Substitution per opponent per Round

Teams:

Gerard:
Shelgon (Karma) {F}

Nature: Mild (+1 SpA, -1 Def)
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Abilities:

Rock Head: (Innate)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.


Stats:

HP: 110
Atk:
3
Def:
3 (-)
SpA: 3
(+)
SpD:
2
Spe: 50


EC: 8/9
MC: 3
DC: 5/5

Attacks:

Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Crunch
Protect
Zen Headbutt
Double-Edge

Flamethrower
Brick Break
Dragon Claw
Substitute
Rock Slide
Hidden Power Ice (7)
Draco Meteor
Outrage


Hydro Pump
Dragon Dance
Dragon Pulse
Nohface (Fantine) {F}

..


Nature:
Adamant (+1 Atk, -1 SpA)
Type: Ghost/Steel
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Frisk: (Can be Activated)
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Limber: (Innate)
This Pokemon’s body is well trained and immune to paralysis.

Cursed Body: (Innate)
When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


Stats:

HP
: 100
Atk:
5 (+)
Def:
3
SpA:
1 (-)
SpD:
3
Spe:
110

EC: 6/6
MC: 6
DC: 5/5

Attacks:

Ice Fang
Thunder Fang
Tail Whip

Scratch
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Fake Out
ShadowStrike
Perish Song


Taunt
Will-o-Wisp
Shadow Claw
Earthquake

Yawn
Meteor Mash
Foul Play
Magic Coat
Reuniclus (Gavroche) {M}


Nature: Modest (+1 SpA, -1 Atk)
Type: Psyquic
Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:

Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Regenerator: (Innate)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk:
2 (-)
Def:
3
SpA:
6 (+)
SpD: 3

Spe:
30

EC: 9/9
MC: 3
DC: 5/5

Attacks:

Psywave
Reflect
Rollout
Snatch
Hidden Power Fire
(7)
Light Screen
Charm
Recover
Psyshock


Calm Mind
Protect
Psychic
Shadow Ball

Thunder
Toxic
Focus Blast
Energy Ball
Trick Room


Confuse Ray
Acid Armor
Trick

Romeert:

Spinda(*) Spot (F)
Nature: Adamant (Adds * to Attack; Substracts * from Special Attack.)
Type: Normal
Normal:: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:

HP: 90
Atk: *** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 60

EC: 0/0
MC: 0
DC: 2/5

Attacks:
Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Teeter Dance
Thrash

Wish(*)
Rapid Spin(*)
Rock Slide(*)

Protect(*)
Drain Punch(*)
Work Up(*)

Ledyba(*) Francis (F)
Nature:Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; substracts * from SpA.)

Type: Bug/Flying
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Stats:

HP: 90
Atk: *
Def: **
SpA: * (-)
SpD: ***
Spe: 58 (50X1.15^)

EC: 1/6
MC: 1
DC: 1/5

Attacks:
Tackle(*)
Supersonic(*)
Comet Punch(*)
Light Screen(*)
Reflect(*)
Safeguard(*)
Mach Punch(*)
Baton Pass(*)
Silver Wind(*)

Encore(*)
Drain Punch(*)
Dizzy Punch(*)

Fling(*)
U-Turn(*)
Acrobatics(*)

Unown [UnPwn] (Genderless)
Nature: Modest

Type: Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
Unown
HP: 90
Atk: ** (-)
Def: **
SpA: **** (+)
SpD: ***
Spe: 48

EC: 0/0
MC: 0/0
DC: 0/0
Abilities:
Levitate: [Innate] This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hidden Power (Bug-Power 7)
Hidden Power (Dark-Power 7)
Hidden Power (Dragon-Power 7)
Hidden Power (Electric-Power 7)
Hidden Power (Fighting-Power 7)
Hidden Power (Fire-Power 7)
Hidden Power (Flying-Power 7)
Hidden Power (Ghost-Power 7)
Hidden Power (Grass-Power 7)
Hidden Power (Ground-Power 7)
Hidden Power (Ice-Power 7)
Hidden Power (Poison-Power 7)
Hidden Power (Psychic-Power 7)
Hidden Power (Rock-Power 7)
Hidden Power (Steel-Power 7)
Hidden Power (Water-Power 7)

Lady Salamence:



Shelgon [Hirome] (Male)
Nature:
Adamant (Adds * to Attack, Subtracts * from SpA)
Type:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).


Shelgon
HP: 100
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 2
Spe: 50


EC: 5/9
MC: 6
DC: 5/5


Rock head:
Type: Innate

This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

DW: Overcoat:

Type: Innate

This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.



Attacks:
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Dragon Rush(*)
Fire Fang (*)
Dragon Dance (*)
Dragon Claw (*)
Shadow Claw (*)
Substitute (*)

Taillow [Aerial] (Female)
Nature:
Jolly (15% increase in Speed and +5% Acc; Subtracts * from SpA)
Type:
Normal/Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **
Def: **
SpA: *(-)
SpD: **
Spe: 98 (+)

EC: 3/6
MC: 4
DC: 2/5

Abilities:
Ability 1: Guts:

This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Ability 2: Scrappy (DW)
This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Attacks:
Peck (*)
Growl (*)
Focus Energy (*)
Quick Attack (*)
Wing Attack (*)
Double Team (*)
Brave Bird (*)
Roost (*)
Whirlwind (*)
Fly (*)
Toxic (*)
Protect (*)

Tepig(*) [Van Pig] (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45

EC: 2/9
MC: 3
DC: 2/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Nitro Charge
Smog
Rollout
Take Down
Roar
Flare Blitz

Double Team
Wild Charge
Sunny Day

Endeavor
Yawn
Magnitude

Gerard releases Pokemon + Ability --> Romeert releases Pokemon + Ability --> Lady Salamence releases Pokemon + Ability + Actions --> Romeert issues Actions --> Gerard issues Actions --> Korski refs
 

a fairy

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Community Leader
LEt's go, Van Pig!


activate your blazing spirit!

yawn on reuniclus
flame charge on ledyba
rollout on reuniclus
 
Okay, Francis! Start off by setting up Reflect to weaken those physical attacks. Secondly, Supersonic Van Pig. To finish things off, unleash a Silver Wind on Gavroche.

Reflect>Supersonic Van Pig>Silver Wind Gavroche
 
So they are trying to sleep you, well we won't allow such a think from happening, you make sure those boring sound waves from getting to your ears (?), and then use your powers to twist the dimensions, we'll be the most annoying thing on the field now, finish using your powers to create a an invisible wall, those attacks will be like like a shoft breeze and a bunch of dust

Gavroche: Protect - Trick Room - Light Screen
 

Korski

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~ROUND 1 BEGINS~

Poke: Reuniclus
HP: 100
Energy: 100
Boosts: None
Other: None

VS.

Poke: Ledyba
HP: 90
Energy: 100
Boosts: None
Other: None

VS.

Poke: Tepig
HP: 100
Energy: 100
Boosts: None
Other: None

Field Effects: None

--------------------

Alright we’ve got a melee on our hands here in the CAP ASB Arena with Gerard, Romeert, and Lady Salamence squaring off against each other! Gerard sends out Gavroche the Reuniclus while Romeert launches Francis the Ledyba out of its Pokeball! Lady Salamence then sends out Van Pig the Tepig to brawl like crazy against the first two opponents!

Gavroche begins the match with a Protective shield to scout for its opponents’ moves. Francis gets on the defensive as well with a Reflective shield while Van Pig simply Yawns from the boring opening moves!

Francis then lets out a wild Supersonic shriek that intensely confuses Van Pig, probably due to the move’s poor accuracy and the fact that it hit! It’s so confused, in fact, that it hurts itself in confusion! Gavroche takes the opening to switch the dimensions around with a Trick Room!

With Gavroche now the fastest Pokemon around, it takes the advantage by putting up a Light Screen, because the best offense is a good defense, I guess. Tepig manages to get something together, despite its confusion, and lands a Rollout on Gavroche that Francis immediately follows up with a Silver Wind that does pittance to the green blob through its protective screen! Let’s hope this battle gets a little more active soon!

--------------------

Action 1:

Reuniclus: Protect (-7 energy)
Ledyba: Reflect (-8 energy, Reflect up for 6 Actions)
Tepig: Yawn [Reuniclus] (fails, -7 energy)

Action 2:

Ledyba: Supersonic [Tepig] (-4 energy, Tepig Intensely Confused for 4 Actions)
Tepig: Hurts self in Confusion (6 damage, -3 energy, Confusion stage dropped to 2 Actions)
Reuniclus: Trick Room (-9 energy, Trick Room in effect for 4 Rounds)

Action 3:

Reuniclus: Light Screen (-7 energy, Light Screen up for 6 Actions)
Tepig: Rollout [Reuniclus] (4 damage, -5 energy, crit fails)
Ledyba: Silver Wind [Reuniclus] (2 damage, -3 energy, crit fails, stat boosts fail)

~ROUND 1 ENDS~

Poke: Reuniclus
HP: 94
Energy: 77
Boosts: None
Other: Light Screen (6 Actions)

VS.

Poke: Ledyba
HP: 90
Energy: 85
Boosts: None
Other: Reflect (4 Actions)

VS.

Poke: Tepig
HP: 94
Energy: 85
Boosts: None
Other: Confused (1 Action)

Field Effects: Trick Room (3 Rounds)

Romeert --> Gerard --> Lady Salamence --> Korski
 
Unfortunantly, we're going to start off boring again by setting up a Safeguard. After that, however, go on the offense Dizzy Punch Gavroche. Finally, smack Van Pig with a Drain Punch.

Safeguard>Dizzy Punch Gavroche>Drain Punch Van Pig
 
Sweet, you're gonna start stealing tha safeguard, this will make them unable to put you to sleep, and will make Francis an easier tanger, then use another screen to make those physical attacks way weaker, and finish by using psyquic on that little pig, launch him into the water so he becomes a non issue

Gavroche: Snatch (Van Pig) - Reflect - Psyquic (Van Pig)
 

a fairy

is a Tournament Directoris a Site Content Manageris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogonis a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Social Media Contributor Alumnus
Community Leader
I'm the main target? How nice.

Nitro Charge leydba - Nitro Charge leydba - Nitro Charge leydba
 

Korski

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is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 2 BEGINS~

Poke: Reuniclus
HP: 94
Energy: 77
Boosts: None
Other: Light Screen (6 Actions)

VS.

Poke: Ledyba
HP: 90
Energy: 85
Boosts: None
Other: Reflect (4 Actions)

VS.

Poke: Tepig
HP: 94
Energy: 85
Boosts: None
Other: Confused (1 Action)

Field Effects: Trick Room (3 Rounds)

--------------------

With Trick Room in effect, Gavroche is the speediest thing around, but it doesn't need its speed to successfully Snatch Francis's Safeguard away as Van Pig nails Francis with a Flame Charge!

Gavroche is still trying to set up halfway into Round 2 with a Reflect that almost completely nullifies Francis's incoming Dizzy Punch! Francis better start paying attention to Van Pig, though, because the little piglet hits it with another Flame Charge! Good thing that Reflect is up, or the ladybug would be taking tons of damage!

FINALLY Gavroche goes on the offensive with a Psychic attack on Van Pig! Francis turns its sights on the Tepig, also, and hits it with a Drain Punch before being walloped once again by a third Flame Charge! Yeesh! It seems our two underdogs have turned against each other while Gerard and his Reuniclus stand firmly at the top of the heap! What will happen next?

--------------------

Action 1:

Reuniclus: Snatch [Tepig] (-8 energy, Safeguard up for 4 Rounds)
Tepig: Flame Charge [Ledyba] (7 damage, -3 energy, +1 Spe)
Ledyba: Safeguard (Snatched by Reuniclus, -10 energy)

Action 2:

Reuniclus: Reflect (-7 energy, Reflect up for 6 Actions)
Ledyba: Dizzy Punch [Reuniclus] (1 damage, -5 energy, crit fails, confusion fails)
Tepig: Flame Charge [Ledyba] (7 damage, -7 energy, +1 Spe)

Action 3:

Reuniclus: Psychic [Tepig] (18 damage, -6 energy, crit fails, SpD drop fails)
Ledyba: Drain Punch [Tepig] (7 damage, +4 HP, -12 energy, crit fails)
Tepig: Flame Charge [Ledyba] (7 damage, -11 energy, +1 Spe)

~ROUND 2 ENDS~

Poke: Reuniclus
HP: 93
Energy: 56
Boosts: None
Other: Light Screen (3 Actions), Safeguard (3 Rounds), Reflect (5 Actions)

VS.

Poke: Ledyba
HP: 73
Energy: 58
Boosts: None
Other: Reflect (1 Action)

VS.

Poke: Tepig
HP: 69
Energy: 64
Boosts: +1 Spe (1 Round), +2 Spe (2 Rounds)
Other: None

Field Effects: Trick Room (2 Rounds)

Gerard --> Lady Salamence --> Romeert --> Korski
 
No we can start having fun, I don't want to be in anyone side so we'll attack them both, first send one of your secret attacks right against that little bug, then use Thunder to really hurt him, but wait! don't forget about that little pig, we aren't done with him, just smash him around with your powers... this is gonna be fun

Gavroche: Hidden Power (Francis) - Psyquic (Van Pig) - Thunder (Francis)
 
Okay Francis, start things off by Drain Punching Gavroche. After that, give Tepig an Encore to keep him chilling. Finally, Drain Punch Gavroche again.

Drain Punch Gavroche>Encore Van Pig>Drain Punch Gavroche
 

Korski

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~ROUND 3 BEGINS~

Poke: Reuniclus
HP: 93
Energy: 56
Boosts: None
Other: Light Screen (3 Actions), Safeguard (3 Rounds), Reflect (5 Actions)

VS.

Poke: Ledyba
HP: 73
Energy: 58
Boosts: None
Other: Reflect (1 Action)

VS.

Poke: Tepig
HP: 69
Energy: 64
Boosts: +1 Spe (1 Round), +2 Spe (2 Rounds)
Other: None

--------------------

Alright now back in it is Gavroche, who hits Francis with a Hidden Power that does a ton of damage to the little bug! Francis responds with a Drain Punch that really makes no impact on Gavroche whatsoever! Van Pig, feeling left out, just chills out.

Gavroche is still on the offensive, nailing Van Pig with a Psychic attack! Francis teams up with Gavroche again and cripples Van Pig's move selection with an Encore! Flattered, Van Pig chills some more to impress its new ladybug friend!

Finally, Gavroche calls forth glorious bolts of Thunder and lightning from the heavens that crack wildly throughout the arena, missing everybody, thank god! Francis attempts another Drain Punch, despite the fact that the last one did almost literally nothing, and the attack does almost literally nothing again! Van Pig chills once again as its Encore ends, so, fully rejuvenated, it should be able to launch an offensive strike any time now...

--------------------

Action 1:

Reuniclus: Hidden Power [Ledyba] (17 damage, -5 energy, crit fails)
Ledyba: Drain Punch [Reuniclus] (1 damage, +1 HP, -12 energy, crit fails)
Tepig: Chill (+12 energy, 1/5 Chills)

Action 2:

Reuniclus: Psychic [Tepig] (18 damage, -6 energy, crit fails, SpD drop fails)
Ledyba: Encore [Tepig] (-10 energy, Tepig Encored for 2 Actions)
Tepig: Chill (+12 energy, 2/5 Chills)

Action 3:

Reuniclus: Thunder [Ledyba] (miss, -8 energy)
Ledyba: Drain Punch [Reuniclus] (1 damage, +1 HP, -12 energy, crit fails)
Tepig: Chill (+12 energy, 3/5 Chills); Encore ends

~ROUND 3 ENDS~

Poke: Reuniclus
HP: 91
Energy: 37
Boosts: None
Other: Safeguard (2 Rounds), Reflect (2 Actions)

VS.

Poke: Ledyba
HP: 58
Energy: 24
Boosts: None
Other: None

VS.

Poke: Tepig
HP: 51
Energy: 100
Boosts: +2 Spe (1 Round)
Other: Cannot be Encored (1 Action)

Field Effects: Trick Room (1 Round)
Lady Salamence --> Romeert --> Gerard --> Korski
 
Francis, set up another Reflective barrier. After that, Silver Wind Gavroche, and after that, just Chill for a little bit.

Reflect>Silver Wind Gavroche>Chill
 
They haven't learn you have a lot of tricks, let's teach them that their attack will not work against someone that controls the dimentions, still you better recover a little energy and then steal those clones, that way the roar will probably not affect us, then recover a little extra energy, we should have choosen regenarator

Gavroche: Chill - Snatch (Van Pig) - Chill
 

Korski

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~ROUND 4 BEGINS~

Poke: Reuniclus
HP: 91
Energy: 37
Boosts: None
Other: Safeguard (2 Rounds), Reflect (2 Actions)

VS.

Poke: Ledyba
HP: 58
Energy: 24
Boosts: None
Other: None

VS.

Poke: Tepig
HP: 51
Energy: 100
Boosts: +2 Spe (1 Round)
Other: Cannot be Encored (1 Action)

Field Effects: Trick Room (1 Round)

--------------------

Gavroche is getting weary out there, so it chills out and watches its opponents disregard it completely, despite its palpable lead in the match so far. Francis fears being exposed to direct attacks, so it puts up a Reflective shield again taht Van Pig instantly slams with a Flare Blitz!

Van Pig moves to create some clones with a Double Team, but Gavroche repeats an earlier move by Snatching them! Wow! Francis then finally goes for the offensive strike against Gavroche with a Silver Wind!

After a few grueling Rounds, both Gavroche and Francis chill out and rest for a while while Van Pig draws back a big breath and Roars at Gavroche and the clones it stole, frightening Gavroche so much somehow that it practically leaps back into its Pokeball! And by practically, I mean it does, actually! In the process it knocks Fantine the Kitsunoh out of its Pokeball, so I guess Fantine will start where Gavroche left off! Wild!

--------------------

Action 1:

Reuniclus: Chill (+12 energy, 1/5 Chills)
Ledyba: Reflect (-8 energy, Reflect up for 6 Actions)
Tepig: Flare Blitz [Ledyba] (17 damage, -6 HP, -7 energy, crit fails, burn fails)

Action 2:

Reuniclus: Snatch [Tepig] (-8 energy, Tepig's clones Snatched)
Ledyba: Silver Wind [Reuniclus] (9 damage, -3 energy, crit fails, stat boosts fail)
Tepig: Double Team (-16 energy, clones stolen by Reuniclus)

Action 3:

Reuniclus: Chill (+12 energy, 2/5 Chills)
Ledyba: Chill (+12 energy, 1/5 Chills)
Tepig: Roar [Reuniclus] (-7 energy, Reuniclus forced out, switched with Kitsunoh)

~ROUND 4 ENDS~

Poke: Reuniclus
HP: 82
Energy: 53
Boosts: None
Other: None


Poke: Kitsunoh
HP: 100
Energy: 100
Boosts: None
Other: None

VS.

Poke: Ledyba
HP: 41
Energy: 25
Boosts: None
Other: Reflect (4 Actions)

VS.

Poke: Tepig
HP: 45
Energy: 77
Boosts: None
Other: None

Field Effects: None

Since Lady Salamence ordered the Roar, Lady Salamence will be ordering first this Round again. The lineup is therefore permanently changed to this new rotation unless Roar is used again.

Lady Salamence --> Gerard --> Romeert --> Korski
 
Ok, so let her endeavor a ghost (?) and let's do as much damage as possible, first taunt that little bug so it will not be as annoying as it has been 'till now, then we can begin to destroy making the earth sake up a bit, and then use your powerful claws to tear through our enemies skin

Fantine: Taunt (Francis) - Earthquake - ShadowStrike (Van Pig)
 
Okay Francis, U-turn Kitsunoh, than Silver Wind Kitsunoh, than finish off by U-turning Kitsunoh. Unpwn will be sent out afterwards.

U-turn Kitsunoh>Silver Wind Kitsunoh>U-turn Kitsunoh>Send out Unpwn
 

Korski

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~ROUND 5 BEGINS~

Poke: Kitsunoh
HP: 100
Energy: 100
Boosts: None
Other: None

VS.

Poke: Ledyba
HP: 41
Energy: 25
Boosts: None
Other: Reflect (4 Actions)

VS.

Poke: Tepig
HP: 45
Energy: 77
Boosts: None
Other: None

Field Effects: None

--------------------

Alright now that Fantine the Kitsunoh has been brought out to the battle, I'd say it's time to get back to the action! Fantine quickly Taunts Francis, who strikes feebly with a U-turn attack! Van Pig tries to use Endeavor to teach Fantine a lesson, but the move failed! Fantine takes the opening to open the earth with an Earthquake, nailing Van Pig hard but leaving the flying Ledyba unharmed! Francis does more pitiful damage with a Silver Wind before getting hit hard with a Flame Charge from Van Pig! Finally, Fantine hits Van Pig with a hard Shadowstrike! Van Pig, unconcerned with this grave threat, goes for another Flame Charge on Francis that leaves it looking pretty worn down! Francis ends the Round with another negligible U-turn back to its trainer's side! Romeert then tosses out another Pokeball and out pops UnPwn the UNOWN! What a rare treat! Let's see how its mysterious powers perform!

--------------------

Action 1:

Kitsunoh: Taunt [Ledyba] (-10 energy, Ledyba Taunted for 6 Actions)
Ledyba: U-turn [Kitsunoh] (3 damage, -4 energy, crit fails, Ledyba must be switched out at Endo of Round)
Tepig: Endeavor [Kitsunoh] (fails, -6 energy)

Action 2:

Kitsunoh: Earthquake (0 damage [Ledyba], 18 damage [Tepig], -7 energy, crit fails)
Ledyba: Silver Wind [Kitsunoh] (3 damage, -3 energy, crit fails, stat boosts fail)
Tepig: Flame Charge [Ledyba] (14 damage, -3 energy, crit fails, +1 Spe)

Action 3:

Kitsunoh: Shadowstrike [Tepig] (16 damage, -5 energy, crit fails, Def drop fails)
Tepig: Flame Charge [Ledyba] (14 damage, -7 energy, crit fails, +1 Spe)
Ledyba: U-turn [Kitsunoh] (3 damage, -4 energy, crit fails)

End of Round: U-turn (Ledyba switches out for Unown)

~ROUND 5 ENDS~

Poke: Kitsunoh
HP: 91
Energy: 78
Boosts: None
Other: None

VS.

Poke: Ledyba
HP: 13
Energy: 14
Boosts: None
Other: None

HP: 90
Energy: 100
Boosts: None
Other: Reflect (1 Action)

VS.

Poke: Tepig
HP: 11
Energy: 61
Boosts: +2 Spe (1 Round)
Other: None

Field Effects: None

Romeert orders first because of U-turn --> Gerard --> Lady Salamence --> Korski
 
Start things off with a Hidden Power Fire on Kitsunoh, than hit Kitsunoh with a Hidden Power Ground, and finish off with another Hidden Power Fire on(you guessed it,) Kitsunoh.
 
Ok, we should take care of thet fire pokemon, that's the only thing that could harm us, then just finish that weird sign with your ghost powers, it's not like they are gonna hurt us a lot, and those KOs wil be nice

Fantine:
Earthquake - ShadowStrike (UnPwn) - ShadowStrike (UnPwn)
.
 
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