Get on the offense

Lemonade

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My favorite is stacking, and I think Fighting-types are the way to go right now (SR resistance, hitting all Steels at least neutrally) IMO there are too many Steels for Dragon stacking. It's doable, but I don't have the patience to play around resists. Take a combination (usually 2) of the following: DD Scrafty, Double Dance Terrakion, SD Mienshao, or SD Lucario and send them through. Then, bring in Deoxys-S LO 3-4 attacks (Psycho Boost definitely, OHkOes Rotom, Gliscor, Haxorus). A Scarfer is nice, and there's always Wobb for opposing ones.

Speaking of Wobb, Jolly is awesome. I prefer Safeguard so I can encore and set up, but Tickle+Pursuit is really effective in taking out some walls. Finally, special sweepers can kill without Blissey around.
 

Pocket

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Thanks for the feedback, Eggbert! I really didn't realize there was an official distinction between heavy vs hyper offense, lol - i thought they referred to the same thing :x. I guess I'm referring to hyper offense (all special), but not necessarily with dual screen support (is this necessary?).

Jirachi doesn't seem to pack enough punch and is easily walled to really fit in an HO team, imo. Perhaps Calm Mind - Psyshock - Thunderbolt - Grass Knot @ Lefties / LO? It still doesn't enjoy Celebi and Gliscor - I guess Latios or Gengar can come in to rescue Jirachi.
 
you know whats a good -but gimmick- hyper offense team?

trick room.

sure it requires set up, but i see it just like dual screens. no one likes taking eqs from a marowak, and marowak's fire punch 2hkoes skarmory with rocks. marowak and other trick room sweepers hit INSANELY hard, and have respectable bulk too. it also makes other regular hyper offense useless because they are always outsped by the trick room sweepers. trick room is such an anti-meta hyper offense right now.

another partner i find awesome with trick room is spped boost sharpedo. once trick room runs out, (or it can do that with protect) it can easily sweep weakened teams.
 

Joeyboy

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I'd like to talk about Rain Offense's latest player Gyarados. Gyarados has been one of my favs for a while(specifically Moxiedos) and since the ban of Excadrill and Thundurus I have seen a HUGE surge in Gyara's popularity. I'm talking every other rain team having a Gyarados. It seems like an odd time for such increase as while both the recent ubers were nuisances to 'Dos both could be easily worked around. By having Rain up for 'drill and by nabbing a DD or sub on the Thund switch in. I don't know if its just me seeing the increase or not but I just wanted to hear what anyone thought of this.
 
Your team only has Heatran to check Volcarona (if it has HP Ground and can pop your Air Balloon with Bug Buzz on the switch, you're screwed). Choice Scarf Terrakion is by far the best counter to Volcarona, switching in on a Quiver Dance and outright murduring with Stone Edge. Scarf Ape can work similarly with Flare Blitz but greatly appreciates sun (see below), which your team doesn't feature.



If you're going to go the sun Darmanitan route, it must wear a Scarf. Even Jolly Darmanitan will split teams in half with Flare Blitz.
Hnmm, you're right. Maybe take out infernape or shao for terrakion ? And if yes, who ? Shao because she can't do jack shit to ghosts ?
 

hamiltonion

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Hnmm, you're right. Maybe take out infernape or shao for terrakion ? And if yes, who ? Shao because she can't do jack shit to ghosts ?
I'd probably take out Mienshao. Infernape has a lot of more utility than Mienshao imo along with better overall coverage, priority, Close Combat at the cost of losing Regenerator. Its up to you to weigh it out, the Regen boost from Mienshao or the better overall coverage from Infernape ?
 
Thanks for the feedback, Eggbert! I really didn't realize there was an official distinction between heavy vs hyper offense, lol - i thought they referred to the same thing :x. I guess I'm referring to hyper offense (all special), but not necessarily with dual screen support (is this necessary?).

Jirachi doesn't seem to pack enough punch and is easily walled to really fit in an HO team, imo. Perhaps Calm Mind - Psyshock - Thunderbolt - Grass Knot @ Lefties / LO? It still doesn't enjoy Celebi and Gliscor - I guess Latios or Gengar can come in to rescue Jirachi.
Yea hyper and heavy are confused alot... I find that dual screen support is really what makes it work, whether you are using special or physical. There are many reasons for this, but generally it lets you set up more, as 1 extra DD goes a long way early game, and wallbreak with those extra boosts. Against offense, it also shields you from the common CB Scizor and Dragonite who can sometimes revenge sweepers before they start doing damage. Some scarfers like Terrakion are also difficult to beat otherwise since they have excellent coverage and outspeed you even after multiple boosts (nite can't beat it at +2)

Jirachi is more of a lure for fellow psychics like Reuniclus. I ran Flash cannon / t-bolt / hp fire. It sounds really odd, but it was very effective. Scizor, Ferro, and ttar lose so much of their health or are OHKOd so that they won't be stopping Reuniclus anytime soon. Heatran is actually beaten with light screen up since it can't damage you enough before you can boost up and t-bolt it down. Volc appreciates that alot. As for power, a modest nature is all you need. It OHKOs Haxorus after a CM and SR like 60% of the time. 20 Hp / 252 SpA / 236 Spe to beat Adamant Hax. Flash cannon 2hkos Glis and it can't OHKO back (can't even 2hko with screens). Cele is 2hko'd by hp fire. If you don't have psyshock > flash cannon, make sure you have volcarona covered since it can easily set up on you though.
 

AccidentalGreed

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Funny how people were so enthusiastic about using SubCM Jirachi at some point, and now we're discussing Superachi as if it never existed.

tp: if you use Superachi, use it as a lure rather than a main sweeper (though it can be that if the opportunity presents itself. It won't be as bulky as many people expect your typical SpD variant to be, and it always has problems with one of the popular Pokemon in OU. Other than that, don't expect it to do much damage because of 1 CM + Leftovers. I'd much rather run Life Orb or Shuca, but it gives it away.

Relevant tidbit: unless you're crazy about Heatran, don't run Hidden Power Ground.
 
My favorite is stacking, and I think Fighting-types are the way to go right now (SR resistance, hitting all Steels at least neutrally) IMO there are too many Steels for Dragon stacking. It's doable, but I don't have the patience to play around resists. Take a combination (usually 2) of the following: DD Scrafty, Double Dance Terrakion, SD Mienshao, or SD Lucario and send them through. Then, bring in Deoxys-S LO 3-4 attacks (Psycho Boost definitely, OHkOes Rotom, Gliscor, Haxorus). A Scarfer is nice, and there's always Wobb for opposing ones.

Speaking of Wobb, Jolly is awesome. I prefer Safeguard so I can encore and set up, but Tickle+Pursuit is really effective in taking out some walls. Finally, special sweepers can kill without Blissey around.
I'm totally using double dance terrakion + sd luke, wobb, and sweeper deoxys-s plus a scarfed latios. one more member and i have a new fun team to test, lol. anyways, offense has always been my playstyle because I play pokemon for fun, and having 100 turn battles in which your entry hazards do the most damage is not my idea of fun. Also,

Speed Boost Sharpedo is a monster clean-up sweeper. Use a full physical set with protect, waterfall, crunch, and aqua jet, preferably with rain support. Try it out! It is absolutely amazing!
 
How about CB Ferro as a hard-hitter for a rain offence team? It can lure in common switch-ins and fire STAB Gyro balls and power whips!
 
I'm surprised Gyarados isn't more popular on offensive teams, with one of its best checks (I.E. Thundurus) gone. He can fit onto many different offensive teams since he has good bulk and a way to boost speed, but he's a monster in Rain. At +1/+1 or even +2/+2, little could stand in the way of a Rain-powered Waterfall.
 

Nix_Hex

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How about CB Ferro as a hard-hitter for a rain offence team? It can lure in common switch-ins and fire STAB Gyro balls and power whips!
Choice Band Ferrothorn, moreso than all Choice users, requires massive prediction. You need to know exactly when that annoying SubCharge Magnezone is going to switch in so you can nail it with Bulldoze before it traps you, and you must know when that hopefully Air Balloon-less Heatran comes in so you don't waste time switching out. Otherwise, read the calcs in the onsite Ferro analysis, they're pretty amazing.
 

elDino

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Updated the OP, yaddayada.

I'm quite impressed with some of the contributions so far, so keep up the good work all!
I'd also like to highlight the use of Calm Mind Jirachi, as I've used it myself to pretty good success and I can safely say it works pretty well as a lure for other special sweepers to smash through walls.

Opinions on this? Other lures should be mentioned too, such as the SubSD Gliscor set with Flying Gem to smash through Rotom-W and the like.
 
CB Terrakion is cool. It really is. But Double Dance Terrakion is so much more manlier. I mean, you basically kill everything at +2, and the only thing that can stop you is CB Bullet Punch. Nothing can really wall you, lol.
 

Texas Cloverleaf

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Personally I loved using SUb CM Jirachi in the Rain, espescially in tandem with SubSD Tentacruel. Water Pulse+Thunder is the gayest combo (except when WP fails to confuse -.-) and if your opp lacks faster pokes they will be pulling their hair out. Sub SD Tenta is so much fun to use too, pulling a psuedo StallRein if it has to to stall out EQs and the like.
 
I like Dragon offence. 4Drag2Mag is as good as it will ever be, but just stacking 3 dragons (DD Salamence, SubDD Dnite, CB Haxxy) with similar counters is great, then filling the last slots with Rotom-W and Specs heatran is great for beating skarm, and lastly, i just put in a ferro or rachi. DD Salamence and DD Haxorus have become a lot better with the banning of Exca and Thundurus, but Dnite dealt with them anyway. I also like Volt Turning and Deo-S + Lucario + Mixed Hydreigon/Salamence Hyper Offence
 
Personally I loved using SUb CM Jirachi in the Rain, espescially in tandem with SubSD Tentacruel. Water Pulse+Thunder is the gayest combo (except when WP fails to confuse -.-) and if your opp lacks faster pokes they will be pulling their hair out. Sub SD Tenta is so much fun to use too, pulling a psuedo StallRein if it has to to stall out EQs and the like.
I have to agree, but from the opposing side. Sub CM Jirachi on a Rain team with Water Pulse and Thunder will get the best of you as it has done to me several times. Mostly because you won't find out it's full moveset until it's already behind a Sub with one or two CMs up. It's other movesets have become just as, if not more, effective because you have to scout to see what your opponent is running due to the sheer bs Thunder and Water Pulse provide. Jirachi is probably the 'Mon I have the most trouble with these days only because if I guess wrong from the start it's an uphill battle that involves sacking 1 or 2 team members I deem the least important in a given matchup.
 
you know whats even better?

a purely offensive jirachi with

thunder
water pulse
iron head
energy ball

this thing shits on all shit.

you get confuse hax, parahax, flinch hax all at the same time, (if you are wondering, the opponent has 15% chance to attack) and you can now hit gastrodons!
 
ok, so I might as well make a helpful post!

Trick Room offense doesn't usually seem to be worth it, but in reality it can actually be very effective and dismantle many a sun team whose Chlorophyll boosts are reversed among others! Trick Room tends to be made up of a few Trick Room setters which may or may not take advantage of it though they usually do, especially the likes of TR Reuniclus, Porygon2, and Bronzong. Attackers in Trick Room can vary but they usually hit very hard off of the bat (occasionally with CB but more often than not LO attackers are cool) and don't use boosting moves - if they do they're +2 ones like Nasty Plot, in the case of Slowking or SD Ferrothorn. A good Trick Room team also usaully contains at least one Pokemon that can function nicely outside of Trick Room (again, Porygon2, Reuniclus, and Bronzong all work nicely). Trick Room only lasts for five turns, so taking advantage of that is key.
 
good post but.... you didnt mention marowak. he is like the poster child of trick room. pretty bulky (lives all priority) and hits stupidly hard. it also has recoilless double edge to cripple rotom and latios switch ins.
 

AccidentalGreed

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you know whats even better?

a purely offensive jirachi with

thunder
water pulse
iron head
energy ball

this thing shits on all shit.

you get confuse hax, parahax, flinch hax all at the same time, (if you are wondering, the opponent has 15% chance to attack) and you can now hit gastrodons!
Well, assuming you don't run some kind of boosting item like Life Orb, I doubt Jirachi would hit hard enough to warrant such a set so dedicated towards Drizzle. Even with boosting items, +0 Jirachi lacks the bite to get the KO on non-STAB moves, as evidenced by Celebi's own lack of output.

IMO, and as stated by Pocket, only Superachi really fits on offensive teams, if not the Drizzle variation of SubCM (which is great because you set up on Ferrothorn completely). I'm considering using Hidden Power Ground just because there's so many Heatran switching into it freely (after all, Jirachi=free kill), although Superachi has enough coverage issues as it is (trying to hit Gliscor, getting by Scizor, etc.)
 
How do you counter a team that stacks Mence/D-Nite/Haxo? You'd have to pack counters to each one which leaves you open to other teams like stacked-Fighting. -_-
 

Pocket

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Yea, Trick Room beefed up a lot this gen. Reuniclus, Eviolite Porygon2, Eviolite Dusclops, Regenerator Slowbro, Mew, Chandelure, and Jellicent are viable TRoomers added this gen. 5th Gen also added fearsome TR abusers as well, namely OTR Reuniclus and Conkeldurr. The 5-turn timer is off-putting, but with all the apparent improvements that BW has made, TR is much more viable than before.

@Benny in a Jet - physically bulky Gyarados + Steel usually does a great job keeping those physical stacking teams at bay. Intimidate is an awesome ability, negating their 1 turn they used to DD. Usually they try to DD again, assuming that Gyarados would DD, but then you hit them with a D-Tail, and there goes their boosts. Gyarados does a good job baiting these dragons to Outrage the 2nd time they come in, which Steel Types like Jirachi can easily absorb after an Intimidate / without DD. Screens can be stalled out quite easily like this.

Scarf Latios and Scarf Haxorus are also great in sniping down these mons after the screens wore off. Scarf Latios is especially useful, since it can even revenge-kill DDNite at +2 (watch out for Scizor, though :x).
 
General Offense Teams are the last major kind of offensive team. Basically, just slap on six sweepers and away you go. Tyranitar is usually used here to help against other weathers and you often see Deoxys-S trying to set up as many hazards as it can before a barrage of sweepers hits the field. Practically anything can be found on these teams: set up sweepers, choice users and just general hard-hitters.
I'm currently trying to build a team similar as described above, I just wanted to check if someone already has some experience with this style of play .... especially compared with Dual Screens, since both teams seem pretty similar (one uses 6 sweepers while the other one uses 5 sweepers and a screener).

Is Dual Screens the better choice most of the time or is this a legit and viable alternative?



Also, I'm really interested if someone already tried Metagross as a Double Screener, since it seems like everybody is using Deoxys-S these days ... no love for a bulky Steelgolem? ^^
 

His Eminence Lord Poppington II

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It's a bit slow, and that is one of the main qualities of a good dual screener, i.e., it can be taken out before it has a chance to set up the appropriate screen. I've recently made a pretty decent hyper offense team that doesn't use dual screens

http://pastebin.com/bqPM0Dth

ala gave me a hand building it

edit: on seconds thought it's more heavy offense
 

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