Ghost Arceus (Analysis)

hamiltonion

Nostalgic
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Done all of Aeron's changes and added comments about team mates, (but i'll want qc to look over the team mates before anyone gp's this)


EDIT: Done

<@trickroom> barry
<@trickroom> your analysis is good
 
Sorry this took so long; last check before brief forum hiatus ;_;

[OVERVIEW]

<p>Arceus takes on an incorporeal form when it attaches the Spooky Plate to itself and assumes the Ghost-type. Arceus constantly boasts of its incredible versatility and unpredictability, but this is taken to a totally new level in this forme. Ghost Arceus is capable of filling almost any role and is also aided by its solid 120 base stats across the board. In its ghostly form, Arceus gets certain important immunities, namely, to Normal- and Fighting-type attacks, which allow it to function as a potent spinblocker. However, its lack of actual resistances and weaknesses to common offensive types don't help it. Still, a wide offensive movepool, access to a horde of support moves, including Recover, and unresisted type coverage with Ghost and Fighting make Ghost Arceus a top-class threat this generation, and every team would be wise to prepare for it or risks getting metaphorically crushed by Arceus's spectral foot.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Focus Blast / Flamethrower
move 4: Recover
item: Spooky Plate
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>With better overall bulk than Groudon, and excellent base Special Attack and Speed stats, Arceus can pull of a successful Calm Mind set quite convincingly. With just 2 Calm Minds under its belt, Arceus becomes a deadly sweeper, reaching a mammoth 554 Special Attack, and with its natural bulk backed up further with the maximum investment in max HP EVs, means it will almost always be able to bag at least two Calm Minds. STAB Judgment and Focus Blast greatly enhance Ghost Arceus's sweeping capabilities as the Ghost- / Fighting- attacking combination is unresisted throughout the entire game. Judgment hits the horde of Psychic-types in the Uber tier for super effective damage while Focus Blast rounds off the coverage perfectly by hitting Normal-, Dark-, and Steel-types super effectively. At +3 Arceus does 47.9% - 56.5% to Standard Ubers Blissey, a sure 2HKO factoring in Stealth Rock damage. Chansey fares slightly better but still takes a hefty 36.8% - 43.3% from a +3 Focus Blast. Recover allows Arceus to heal up throughout the course of a match, but Substitute allows Arceus to scout for any of its counters and gives it a form of status protection.</p>


[ADDITIONAL COMMENTS]

<p>Ghost Arceus is plagued by its weakness to the Dark-type moves, which is are very common in Ubers. Darkrai gives this set lot of trouble; it can outspeed Arceus and put it to sleep with Dark Void. With the new sleep mechanics this generation, it practically translates into Arceus being out of commission for the rest of the match.</p>

<p>Like almost all Calm Mind Arceus variants, Ghost Arceus is are stopped cold by super bulky walls with massive HP and Special Defense stats, and Ghost Arceus is no exception. Ho-oh can function as a good answer to Ghost Arceus, since it resists Focus Blast and laughs at Judgment, while Sacred Fire will 2HKO Arceus if sun is up. However Ho-oh loses if Stealth Rock is on the field, which Ghost Arceus incidentally blocks prevents Rapid Spinners from removing. Blissey and Chansey can switch into a Judgment and Toxic Arceus. Unfortunately for them, they cannot stay in for long as Focus Blast will severely dent them once Arceus has got a few Calm Mind boosts up. If Arceus is running Substitute, the two pink blobs also fail to beat Arceus one-on-one. Sword Dance Garchomp can counter both Chansey and Ho-Oh, making it a great teammate. Chansey will not like taking a boosted Outrage while Ho-Oh is easily OHKOed by a Stone Edge.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Shadow Force / Shadow Claw
move 3: Brick Break
move 4: Recover
item: Spooky Plate
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Out of the few Ghosts capable of running a viable physical set, Ghost Arceus separates itself from the lot by being the only one with access to Swords Dance. Couple this with Arceus's respectable bulk(remove space) , Speed, and Attack, and you have a very powerful physical sweeper on your hands. A diverse physical movepool and access to reliable recovery in the form of Recover makes Ghost Arceus all the more deadly. Indeed, if Arceus has set up a Swords Dance, almost nothing can switch into it due to its perfect neutral coverage.</p>

<p>Shadow Force allows Ghost Arceus to cause massive amounts of damage and is the primary STAB move on this set. After a Swords Dance, Shadow Force can 2HKO the entire Uber tier, while Pokemon such as Kyogre, Rayquaza, Zekrom, Reshiram, Lugia, both formes of Giratina, and Ho-Oh are all OHKOed(remove space) ; even the most physically defensive of Groudon will be 2HKOed. The charge-up turn can be your undoing, however, as it gives your opponent time to switch to an appropriate counter. Shadow Claw can be used instead, but the drop in power is quite large. Brick Break enables Ghost Arceus to deal with the Normal- and Steel-types which are immune or resistant to Shadow Force, most notably Blissey and Chansey.</p>

[ADDITIONAL COMMENTS]

<p>Arceus can also run an Adamant nature, which allows it to do even more damage. However, this is not recommended as with a Jolly nature, Arceus ties with other Arceus, and winning the subsequent speed tie can be the deciding factor in a game. Arceus can also ditch Recover and go for ExtremeSpeed to take out weakened foes. Generally however, Recover is the better option, as it allows Arceus to utilize its great bulk and makes Arceus that much more difficult to take down.</p>

<p>Skarmory is the only Pokemon which can claim to perfectly counter this set; it resists Judgment and takes Brick Break with ease. It can, as well as Toxic Arceus and heal with Roost. If Ghost Arceus decides to try its luck and stay in to set up more Sword Dances, the metal bird can nonchalantly Whirlwind Arceus, along with its boosts, away. Ferrothorn can take a Shadow Force thanks to its resistance, and Leech Seed or Thunder Wave Ghost Arceus. However, it must be wary of a boosted Brick Break. Darkrai can outspeed Ghost Arceus and put it to sleep with Dark Void. From there, it can set up and KO Arceus with a +2 Dark Pulse. Normal Arceus is not 2HKOed by +2 Brick Break and can burn Ghost Arceus. It also has access to Roar to phaze out Ghost Arceus if it tries to accumulate more Swords Dances. Forretress can also check Arceus with Toxic and Gyro Ball.</p>

<p>Powerful attackers like Choice Scarf Kyogre and Zekrom can revenge kill Arceus with Water Spout and Bolt Strike, respectively. Groudon can survive a Shadow Force and phaze Ghost Arceus out with Dragon Tail. Unaware Quagsire, although rare, can use Toxic on Arceus and heal up with Recover. It takes hits very well thanks to Unaware ignoring any of Arceus's boosts.</p>

<p>Mixed Dialga and Palkia can destroy Skarmory, Blissey and Chansey. Palkia is also a good counter to other Kyogre. Offensive Mewtwo can KO Blissey or Chansey, easily thanks to Psystrike and it also takes care of Skarmory and Ferrothorn with Fire Blast. Mewtwo can also outpace and OHKO Darkrai with a Life Orbed Aura Sphere. Pokemon that can carry Sleep Talkers like Kyogre also handle Darkrai well. Kyogre has good synergy with Ghost Arceus can deals with Tyranitar and Ho-Oh easily. Finally, entry hazards help Ghost Arceus net several important KOes. Forretress makes a good partner and can set up entry hazards quite easily. It resists most of Ghost Arceus's weaknesses and can keep enemy entry hazards off the field while Ghost Arceus prevents its own hazards from being spun away.</p>

[SET]
name: Lead
move 1: Magic Coat
move 2: Flamethrower
move 3: Judgment
move 4: Recover / Will-O-Wisp / Stealth Rock
item: Spooky Plate
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>Arceus's unique combination of great bulk, awesome power, and excellent Speed coupled with its humongous movepool make it a good lead for offensive as well as Stall teams. Ghost Arceus defeats the most common leads and can usually survive the clash thanks to its great bulk and pose a decent threat later in the game. STAB Judgment goes a long way in helping Ghost Arceus beat other leads. Most of the common leads including Mew, Mewtwo, and Deoxys are hit super effectively and are all 2HKOed. Furthermore, Mew is outsped and Mewtwo cannot 2HKO Arceus unless it carries Shadow Ball and Life Orb. Flamethrower roasts any Forretress, Ferrothorn or lead variants of Scizor.</p>

<p>Ghost Arceus has an excellent trick up its sleeve in the form of Magic Coat. Any lead trying to Taunt Arceus or set up Spikes, Stealth Rock, or Toxic Spikes will have it reflected back. This also allows Arceus to evade status without Substitute. Recover makes sure Arceus will always survive the lead battle and can come back to pose a threat late-game. Will-O-Wisp gives Arceus a way to deal with Groudon leads. Stealth Rock can also be used on the last slot if nothing else on your team can carry it.</p>

[ADDITIONAL COMMENTS]

<p>Darkrai, Tyranitar and Kyogre are some of the few leads who can beat Ghost Arceus in the lead position. Darkrai is resistant to Judgment and can OHKO Ghost Arceus with a boosted Dark Pulse. However, Dark Void should be avoided at all costs because of Magic Coat. Tyranitar is resistant to all of Ghost Arceus's moves and takes pitiful damage from all of them thanks to its Special Defense boost in sandstorm. A Crunch coming of Tyranitar's mammoth Attack stat will also 2HKO Ghost Arceus even without any boosts. A Hydro Pump from lead Kyogre does a massive 91.9% - 108.3% to Ghost Arceus.</p>

<p>Ghost Arceus does extremely well against defensive or suicide leads but not so well against offensive leads. Offensive leads like Deoxys-A are a problem for Ghost Arceus; with Life Orb, Deoxys-A does 98.6% - 116.2% with a Shadow Ball. Scarf Kyogre or Palkia can serve as good teammates, then, as they can outspeed and kill Deoxys-A with their high-power STAB moves.</p>

[SET]
name: Support
move 1: Judgment
move 2: Flamethrower
move 3: Recover
move 4: Will-O-Wisp / Thunder Wave / Roar
item: Spooky Plate
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]

<p>This set is a more bulky variant of Ghost Arceus and fuctions as an excellent spinblocker. Stall teams especially benefit from the Support set. Maximum Speed is used to tie with other Arceus. Ghost Arceus's great overall bulk and lack of common weaknesses allow it to wall several common threats in the Uber tier. Notable mentions include the musketeers (especially Terrakion) Terrakion (only good one in Ubers :B), Extreme Killer Arceus, Scizor, SD Rayquaza and Heracross. Ghost Arceus has access to reliable recovery in the form of Recover, and this differentiates it from dedicated walls such as Groudon or Giratina.</p>

<p>Arceus is no slouch offensively with its 120 base Special Attack. Judgment will cause quite a bit of damage even without any investment. The ubiquitous Psychic- and Ghost-types in Ubers all take large amounts of damage from Judgment. Flamthrower deals with Ferrothorn, Scizor, Forretress and Excadrill. Being able to deal with with Forretress outside of Hidden Power Fire is another niche Ghost Arceus has over its spinblocking colleague, Giratina. Will-O-Wisp allows Ghost Arceus to burn powerful physical attackers such as Zekrom, Rayquaza, Groudon, Tyranitar, and Scizor. Once they have been burnt, none of them pose any real threat to Ghost Arceus.</p>

[ADDITIONAL COMMENTS]

<p>160 Speed EVs along with a Jolly nature allow Arceus to outspeed max Speed Terrakion and burn it. Maximum investment in HP allows Arceus to take hits better and the rest of the EVs are dumped into Defense. Any other Pokemon with less than 108 base Speed are also outsped, which includes most of the Uber tier. Pokemon such as Forretress, Ferrothorn, and Deoxys-S love having Ghost Arceus on their teams Pokemon and to prevent their entry hazards from being spun away.</p>

<p>Ghost Arceus is by no means invulnerable, and can still be taken out by powerful special attackers like Reshiram, Mewtwo or Darkrai. A Blue Fire from Choice Specs Reshiram will take down Ghost Arceus if it has taken Stealth Rock damage. If the sun is up, Blue Fire will OHKO regardless. Darkrai can OHKO Arceus with a +2 Dark Pulse after putting it to sleep. +2 Psycho Break from Offensive Calm Mind Mewtwo will OHKO factoring in Stealth Rock damage. Scarf Garchomp or Zekrom can check both Reshiram and Darkrai with their excellent dual STAB'(remove apostrophe)s. Mewtwo has no real counters but Scarf Kyogre and Zekrom can put an end to it with their high powered STAB moves.</p>

[OTHER OPTIONS]

<p>A mono-attacking Calm Mind set with Refresh can be run, but that leaves Ghost Areus helpless against Normal-types. It is recommended that the mono-attacking Calm Mind set be run with two layers of Toxic Spikes, as it allows Ghost Arceus to beat Blissey one-on-one. Arceus can set up dual screens or use Cosmic Power but there are better users available for both. Arceus can also run Perish Song to force a lot of switches.</p>

[CHECKS AND COUNTERS]

<p>Darkrai is an excellent counter to both the variants of offensive Ghost Arceus. It is resistant to Arceus's STAB Judgment and can put Arceus to sleep with a speedy Dark Void, assuming Ghost Arceus does not have Magic Coat. It can also KO Arceus outright with a Dark Pulse coming off its frightening base 135 Special Attack. Dark Arceus is also a good counter thanks to its resistance, but will loathe a boosted Focus Blast. Tyranitar is a good counter to Ghost Arceus if it lacks Focus Blast. However, Focus Blast will not OHKO anyway, while a Choice Band Crunch from Tyranitar will send Ghost Arceus to its grave.</p>

<p>Skarmory stops the Sword Dance set in its tracks; it is resistant to Shadow Force and can take a Brick Break with ease. It can use Toxic to cripple Arceus and Roost off the damage. It also gets Whirlwind to Phaze Arceus out. Ferrothorn is also a good counter to Swords Dance Ghost Arceus., resisting its STAB and with access to Thunder Wave and Leech Seed, it is a good check. It must watch out for Brick Break though. A Gyro Ball coming off Ferrothorn's meager Speed stat will severely dent Arceus.</p>

<p>Blissey and her sister, Chansey, can wall the Calm Mind and defensive sets with their stubby little arms tied behind their backs. They can Toxic Arceus and heal themselves up with Softboiled. Ghost Arceus despises poison as it takes away from its great bulk and reduces its longetivity. Ho-Oh is also a good check thanks to its mammoth Special Defense and great Attack stat. It is resistant to Focus Blast and takes little damage from Judgment. Ho-oh can use Scared Fire to 2HKO Ghost Arceus if the sun is up. Calm Mind Kyogre, with its base 140 Special Defense, can take a Judgment once it has notched up a Calm Mind and can proceed to kill Ghost Arceus with a rain-boosted Surf. In fact, Choice Scarf Kyogre can revenge kill most variants of Ghost Arceus even without the Calm Mind boosts.</p>
I only got the scraps, but generally, things like "lead" are not capitalized, so lead not Lead.


Hope this works, thanks for waiting!



GP APPROVED 3/3
 

hamiltonion

Nostalgic
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Since Smogon was down I havent got time to implement this check. I will most probably e doing it by the first week of May. Sorry for the delay guys, sometimes real life SUCKSS.
 
For the support set, although Judgement gets STAB I think that Ice Beam gives better coverage along with a fire move. SE Ice Beam hits Groudon, Zekrom, Rayquaza harder than Ghost Judgement and you don't hit Ho-oh that hard with Judgement anyways.

If ran with TS, Ghost Arceus would be a great spin blocker with Ice Beam/Flamethrower/Recover/Refresh beating stall (Chansey/Blissey, Groudon, Ferrothorn, Forretress, Skarmory).
 
Judgment is Arceus's most powerful attack and unlike Lugia, Arceus packs a punch with its STAB moves. Without Judgment Ghost Arceus cannot touch Mewtwo LOL. Palkia, Reshiram, Lugia, Giratina, Blaziken, Victini and Manaphy also take little damage from Ice Beam.
 
Also its an effective 10BP difference between a 2x Ice Beam and a 1x Judgement. This ends up being ~10damage on Support Groudon.
 

hamiltonion

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I think we have enough justification for Judgment > Ice Beam. So I'll save myself the trouble of posting all over again. Its essentially what Trickroom and Zeto said.
 
Also its an effective 10BP difference between a 2x Ice Beam and a 1x Judgement. This ends up being ~10damage on Support Groudon.

100*1.5 = 150
95*2 = 180

zzzz

Judgment is Arceus's most powerful attack and unlike Lugia, Arceus packs a punch with its STAB moves. Without Judgment Ghost Arceus cannot touch Mewtwo LOL. Palkia, Reshiram, Lugia, Giratina, Blaziken, Victini and Manaphy also take little damage from Ice Beam.
How is Lugia and Giratina taking "little damage" from a SE attack? What business does support Arceus have with Reshiram or Manaphy?? Is that your check against them?
 
How is Lugia and Giratina taking "little damage" from a SE attack? What business does support Arceus have with Reshiram or Manaphy?? Is that your check against them?
OK, here are some calculations...

Support Arceus Ice Beam vs 252/176/80 [ standard ] Lugia 25% - 29.8% <-- easily roost off even when SR is out.

Support Arceus Ice Beam vs 248/252/8 [standard physically defensive] Giratina 27% - 31.8% <--- not even close to a 3HKO with lefties

Support Arceus Ice Beam vs Specially Defensive Giratina 20.3% - 24.3% <--- LOL

All these Ice Beams don't even come close to harming the Great Walls. Lugia also has Roost to easily shrug it off. Even physically defensive Giratina has nothing to fear from Ice Beam bar hax.

Let's take a look at Judgment assuming the same Ghost Arceus

It does a decent 38.2% - 45.3% to the most Specially Defensive Giratina. That's a 3HKO easily.

Physically defensive variants take 50.5% - 60% <--- almost always 2HKO, with SR it's guaranteed.

Standard Lugia takes 47.6% - 56.3% from Judgment, 2HKO with SR, some chance to 2HKO even without it.

All out Specially Defensive Lugia ( to stop Mewtwo and certain CM Arceus such as Grass better) takes 38.9% - 46.2% from the same Judgment. It is still a possible 2HKO with SR. While even though it never 2HKOes Lugia without it, it's better to at least threaten it although Careful Lugia is real rare!

When using Ice Beam or Flamethrower, Arceus will invite Manaphy and Reshiram to come in and set up or KO you. If you are using Judgment they can't come in as easily for free. At least Arceus can pick off a weakened Manaphy or Reshiram with Judgment when their health falls below ~40%.

Also Nexus and Zeto Tarken are right, Judgment is 180 base power thanks to the plate boost.
 
Just a little nitpick in the SD set


<p>Skarmory is the only Pokemon which can claim to perfectly counter this set; it resists Judgment, takes Brick Break with ease, and can stall out Arceus with Toxic and Roost. If Ghost Arceus decides to try its luck and stay in to set up more Sword Dances, the metal bird can nonchalantly Whirlwind Arceus, along with its boosts, away. Ferrothorn can take a Shadow Force thanks to its resistance, and Leech Seed or Thunder Wave Ghost Arceus. However, it must be wary of a boosted Brick Break. Darkrai can outspeed Ghost Arceus and put it to sleep with Dark Void. From there, it can set up and KO Arceus with a +2 Dark Pulse. Normal Arceus is not 2HKOed by +2 Brick Break and can burn Ghost Arceus. It also has access to Roar to phaze out Ghost Arceus if it tries to accumulate more Swords Dances. Forretress can also check Arceus with Toxic and Gyro Ball.</p>
 

hamiltonion

Nostalgic
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Just a little nitpick in the SD set


<p>Skarmory is the only Pokemon which can claim to perfectly counter this set; it resists Judgment, takes Brick Break with ease, and can stall out Arceus with Toxic and Roost. If Ghost Arceus decides to try its luck and stay in to set up more Sword Dances, the metal bird can nonchalantly Whirlwind Arceus, along with its boosts, away. Ferrothorn can take a Shadow Force thanks to its resistance, and Leech Seed or Thunder Wave Ghost Arceus. However, it must be wary of a boosted Brick Break. Darkrai can outspeed Ghost Arceus and put it to sleep with Dark Void. From there, it can set up and KO Arceus with a +2 Dark Pulse. Normal Arceus is not 2HKOed by +2 Brick Break and can burn Ghost Arceus. It also has access to Roar to phaze out Ghost Arceus if it tries to accumulate more Swords Dances. Forretress can also check Arceus with Toxic and Gyro Ball.</p>
Thanks fixed.
 

Celestavian

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I don't think the EV spread for the CM set is all too spectacular. It's missing a lot of power and the Speed isn't helping it that much. I find that Modest with 132 Def / 252 SAtk / 124 Spd is much more threatening. It reaches approximately the same Special Attack stat after one CM as the original set achieves in two. Calm Mind is already boosting Special Defense, so it is Arceus's Defense stat that should be worried about. The speed invested outspeeds positive Base 90 Pokemon like Kyogre and Dialga, and the defense allows it to set up in Giratina-O's face, as Shadow Sneak is only a 3-4HKO.

Unless there is something that the Speed EVs accomplish besides speed-tying other Arceus formes, I think this spread should be at least slashed in.
 
I think the EV spread works out just fine. It misses a lot of power to at least Speed Tie with other Arceus formes! A very important feat indeed. It also allows Ghost Arceus to Focus Blast Normal Arceus first. Regardless of whether you want more Defense or Special Defense, putting the EVs into HP first is always the better choice unless you are Blissey, Chansey, Alomomola or Wobbuffet.

Running only 307 Speed makes you underspeed Palkia, Rayquaza LOL(Rayquaza wrecks the ass out of you now instead of Arceus countering it), non Scarf Terrakion, Garchomp, Manaphy. The latter three are rare but they still count. Putting your 132 EVs into HP is actually still better than your spread.

Even if you do run Max SpA, you should run Max Speed with it to at least outrun everything up to Garchomp. If all the Arceus formes are using this spread, Ghost Arceus is no difference.
 

shrang

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I think the EV spread works out just fine. It misses a lot of power to at least Speed Tie with other Arceus formes! A very important feat indeed. It also allows Ghost Arceus to Focus Blast Normal Arceus first. Regardless of whether you want more Defense or Special Defense, putting the EVs into HP first is always the better choice unless you are Blissey, Chansey, Alomomola or Wobbuffet.

Running only 307 Speed makes you underspeed Palkia, Rayquaza LOL(Rayquaza wrecks the ass out of you now instead of Arceus countering it), non Scarf Terrakion, Garchomp, Manaphy. The latter three are rare but they still count. Putting your 132 EVs into HP is actually still better than your spread.

Even if you do run Max SpA, you should run Max Speed with it to at least outrun everything up to Garchomp. If all the Arceus formes are using this spread, Ghost Arceus is no difference.
This. I have no idea why I see so many "Arceus runs 124 Speed EVs to outspeed Base 90s". Hello, many of the more dangerous Ubers are faster than base 90 o_0. Arceus has 120 base Speed, and he should take full advantage of that.
 
Ok max speed is a must when using offensive Arceus and should not be questioned. Although why are the other 252 evs put in HP instead of Special Attack? That's the spread every other CM Arceus runs and I don't see why this should be any different.

For reference:

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Focus Blast / Flamethrower
move 4: Recover
item: Spooky Plate
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p><p>With better overall bulk than Groudon, and excellent base Special </p>
Oh and you added an extra <p>
 

hamiltonion

Nostalgic
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I don't think the EV spread for the CM set is all too spectacular. It's missing a lot of power and the Speed isn't helping it that much. I find that Modest with 132 Def / 252 SAtk / 124 Spd is much more threatening. It reaches approximately the same Special Attack stat after one CM as the original set achieves in two. Calm Mind is already boosting Special Defense, so it is Arceus's Defense stat that should be worried about. The speed invested outspeeds positive Base 90 Pokemon like Kyogre and Dialga, and the defense allows it to set up in Giratina-O's face, as Shadow Sneak is only a 3-4HKO.

Unless there is something that the Speed EVs accomplish besides speed-tying other Arceus formes, I think this spread should be at least slashed in.
Um the EV spread in the set is far superior to the one you listed as most Uber players will tell you. CM Ghost Arceus is not meant to hit right off the bat, its meant to be a sort of a tank. If you want offensive Ghostceus just run 252 SpA / 252 Spe.

Also like Shrang said outspeeding base 90's is NOT enough. Palkia, Latias, Rayquaza are far more important. Also with 252 HP EVs you avoid a 3HKO from Giratina-O anyway. Investing in HP EVs is overall better for Pokemon having such awesome mixed defenses like Arceus. As for the speed tie thing with other Arceus, it is extremely CRITICAL. Just ask Shrang, one of our matches ended up being a Speed tie being won by his Water Arceus over my Grass Arceus and then sweeping the rest of my team. ._.

So for these reasons the spread will not be slashed in. It accomplishes nothing. Either go full out offensive or stick with the epic bulk. I think this answers all questions about Ghost Arceus.

Also I'm fixing the extra tag.
 
Shedinja is another Ghost with Swords Dance, and with a set in the Analysis, Ghost Arceus is not the only one. You may want to remove the sentence claiming it as the only Ghost with Swords Dance, (in the Swords Dance set comments)
 
<p>A mono-attacking Calm Mind set with Refresh can be run, but that leaves Ghost Areus helpless against Normal-types. It is recommended that the mono-attacking Calm Mind set be run with two layers of Toxic Spikes, as it allows Ghost Arceus to beat Blissey one-on-one. Arceus can set up dual screens or use Cosmic Power but there are better users available for both. Arceus can also run Perish Song to force a lot of switches.</p>
Should probably add something like "Blissey without Aromatherapy" (or Heal Bell).
 

sandshrewz

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Popping by for this :)




Ghost Arceus

[Overview] <--uncap

<p>Arceus takes on an incorporeal form when it attaches the Spooky Plate to itself and assumes the Ghost-type. Arceus constantly boasts of its incredible versatility and unpredictability, but this is taken to a totally new level in this forme. Ghost Arceus is capable of filling almost any role and is also aided by its solid 120 base stats across the board. In its ghostly form, Arceus gets certain important immunities, namely, to Normal- and Fighting-type attacks, which allow it to function as a potent spinblocker. However, its lack of actual resistances and weaknesses to common offensive types don't help it. Still, a wide offensive movepool, access to a horde of support moves, including Recover, and unresisted type coverage with Ghost and Fighting make Ghost Arceus a top-class threat this generation, and every team would be wise to prepare for it or risks getting metaphorically crushed by Arceus's spectral foot.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Focus Blast / Flamethrower
move 4: Recover
item: Spooky Plate
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>With better overall bulk than Groudon, and excellent base Special Attack and Speed stats, Arceus can pull of a successful Calm Mind set quite convincingly. With just 2 Calm Minds under its belt, Arceus becomes a deadly sweeper, reaching a mammoth 554 Special Attack, and with its natural bulk backed up further with the max HP EVs, it will almost always be able to bag at least two Calm Minds. STAB Judgment and Focus Blast greatly enhance Ghost Arceus's sweeping capabilities as the Ghost- / Fighting- attacking combination is unresisted throughout the entire game. Judgment hits the horde of Psychic-types in the Uber tier for super effective damage while Focus Blast rounds off the coverage perfectly by hitting Normal-, Dark-, and Steel-types super effectively. At +3 Arceus does 47.9% - 56.5% to Standard Ubers Blissey, a sure 2HKO factoring in Stealth Rock damage. Chansey fares slightly better but still takes a hefty 36.8% - 43.3% from a +3 Focus Blast. Recover allows Arceus to heal up throughout the course of a match, but Substitute allows Arceus to scout for any of its counters and gives it a form of status protection.</p>


[ADDITIONAL COMMENTS]

<p>Ghost Arceus is plagued by its weakness to the Dark-type moves, which is very common in Ubers. Darkrai gives this set lot of trouble; it can outspeed Arceus and put it to sleep with Dark Void. With the new sleep mechanics this generation, it practically translates into Arceus being out of commission for the rest of the match.</p>

<p>Like almost all Calm Mind Arceus variants, Ghost Arceus is stopped cold by super bulky walls with massive HP and Special Defense stats. Ho-Oh can function as a good answer to Ghost Arceus, since it resists Focus Blast and laughs at Judgment, while Sacred Fire will 2HKO Arceus if sun is up. However,<comma?> Ho-Oh loses if Stealth Rock is on the field, which Ghost Arceus incidentally prevents Rapid Spinners from removing. Blissey and Chansey can switch into a Judgment and Toxic Arceus. Unfortunately for them, they cannot stay in for long as Focus Blast will severely dent them once Arceus has got a few Calm Mind boosts up. If Arceus is running Substitute, the two pink blobs also fail to beat Arceus one-on-one. Sword Dance Garchomp can counter both Chansey and Ho-Oh, making it a great teammate. Chansey will not like taking a boosted Outrage while Ho-Oh is easily OHKOed by a Stone Edge.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Shadow Force / Shadow Claw
move 3: Brick Break
move 4: Recover
item: Spooky Plate
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Out of the few Ghosts capable of running a viable physical set, Ghost Arceus separates itself from the lot by being one of few with access to Swords Dance. Couple this with Arceus's respectable bulk, Speed, and Attack, and you have a very powerful physical sweeper on your hands. A diverse physical movepool and access to Recover makes Ghost Arceus all the more deadly. Indeed, if Arceus has set up a Swords Dance, almost nothing can switch into it due to its perfect neutral coverage.</p>

<p>Shadow Force allows Ghost Arceus to cause massive amounts of damage and is the primary STAB move on this set. After a Swords Dance, Shadow Force can 2HKO the entire Uber tier, while Pokemon such as Kyogre, Rayquaza, Zekrom, Reshiram, Lugia, both formes of Giratina, and Ho-Oh are all OHKOed; even the most physically defensive of Groudon will be 2HKOed. The charge-up turn can be your undoing, however, as it gives your opponent time to switch to an appropriate counter. Shadow Claw can be used instead, but the drop in power is quite large. Brick Break enables Ghost Arceus to deal with the Normal- and Steel-types which are immune or resistant to Shadow Force, most notably Blissey and Chansey.</p>

[ADDITIONAL COMMENTS]

<p>Arceus can also run an Adamant nature, which allows it to do even more damage. However, this is not recommended as with a Jolly nature, Arceus ties with other Arceus, and winning the subsequent speed tie can be the deciding factor in a game. Arceus can also ditch Recover and go for ExtremeSpeed to take out weakened foes. Generally however, Recover is the better option, as it allows Arceus to utilize its great bulk and makes Arceus that much more difficult to take down.</p>

<p>Skarmory is the only Pokemon which can claim to perfectly counter this set; it resists Shadow Force, takes Brick Break with ease, and can stall out Arceus with Toxic and Roost. If Ghost Arceus decides to try its luck and stay in to set up more Sword Dances, the metal bird can nonchalantly Whirlwind Arceus, along with its boosts, away. Ferrothorn can take a Shadow Force thanks to its resistance, and Leech Seed or Thunder Wave Ghost Arceus. However, it must be wary of a boosted Brick Break. Darkrai can outspeed Ghost Arceus and put it to sleep with Dark Void. From there, it can set up and KO Arceus with a +2 Dark Pulse. Normal Arceus is not 2HKOed by +2 Brick Break and can burn Ghost Arceus. It also has access to Roar to phaze out Ghost Arceus if it tries to accumulate more Swords Dances. Forretress can also check Arceus with Toxic and Gyro Ball.</p>

<p>Powerful attackers like Choice Scarf Kyogre and Zekrom can revenge kill Arceus with Water Spout and Bolt Strike, respectively. Groudon can survive a Shadow Force and phaze Ghost Arceus out with Dragon Tail. Unaware Quagsire, although rare, can use Toxic on Arceus and heal up with Recover. It takes hits very well thanks to Unaware ignoring any of Arceus's boosts.</p>

<p>Mixed Dialga and Palkia can destroy Skarmory, Blissey and Chansey. Palkia is also a good counter to other Kyogre. Offensive Mewtwo can KO Blissey or Chansey, easily thanks to Psystrike and it also takes care of Skarmory and Ferrothorn with Fire Blast. Mewtwo can also outpace and OHKO Darkrai with a Life Orbed Aura Sphere. Pokemon that carry Sleep Talk like Kyogre also handle Darkrai well. Kyogre has good synergy with Ghost Arceus can deals with Tyranitar and Ho-Oh easily. Finally, entry hazards help Ghost Arceus net several important KOes. Forretress makes a good partner and can set up entry hazards quite easily. It resists most of Ghost Arceus's weaknesses and can keep enemy entry hazards off the field while Ghost Arceus prevents its own hazards from being spun away.</p>

[SET]
name: Lead
move 1: Magic Coat
move 2: Flamethrower
move 3: Judgment
move 4: Recover / Will-O-Wisp / Stealth Rock
item: Spooky Plate
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>Arceus's unique combination of great bulk, awesome power, and excellent Speed coupled with its humongous movepool make it a good lead for offensive as well as Stall teams. Ghost Arceus defeats the most common leads and can usually survive the clash thanks to its great bulk and pose a decent threat later in the game. STAB Judgment goes a long way in helping Ghost Arceus beat other leads. Most of the common leads including Mew, Mewtwo, and Deoxys are hit super effectively and are all 2HKOed. Furthermore, Mew is outsped and Mewtwo cannot 2HKO Arceus unless it carries Shadow Ball and Life Orb. Flamethrower roasts any Forretress, Ferrothorn or lead variants of Scizor.</p>

<p>Ghost Arceus has an excellent trick up its sleeve in the form of Magic Coat. Any lead trying to Taunt Arceus or set up Spikes, Stealth Rock, or Toxic Spikes will have it reflected back. This also allows Arceus to evade status without Substitute. Recover makes sure Arceus will always survive the lead battle and can come back to pose a threat late-game. Will-O-Wisp gives Arceus a way to deal with Groudon leads. Stealth Rock can also be used on the last slot if nothing else on your team can carry it.</p>

[ADDITIONAL COMMENTS]

<p>Darkrai, Tyranitar and Kyogre are some of the few leads who can beat Ghost Arceus in the lead position. Darkrai is resistant to Judgment and can OHKO Ghost Arceus with a boosted Dark Pulse. However, Dark Void should be avoided at all costs because of Magic Coat. Tyranitar is resistant to all of Ghost Arceus's moves and takes pitiful damage from all of them thanks to its Special Defense boost in sandstorm. A Crunch coming of Tyranitar's mammoth Attack stat will also 2HKO Ghost Arceus even without any boosts. A Hydro Pump from lead Kyogre does a massive 91.9% - 108.3% to Ghost Arceus.</p>

<p>Ghost Arceus does extremely well against defensive or suicide leads but not so well against offensive leads. Offensive leads like Deoxys-A are a problem for Ghost Arceus; with Life Orb, Deoxys-A does 98.6% - 116.2% with Shadow Ball. Scarf Kyogre or Palkia can serve as good teammates, as they can outspeed and kill Deoxys-A with their high-power STAB moves.</p>

[SET]
name: Support
move 1: Judgment
move 2: Flamethrower
move 3: Recover
move 4: Will-O-Wisp / Thunder Wave / Roar
item: Spooky Plate
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]

<p>This set is a more bulky variant of Ghost Arceus and fuctions as an excellent spinblocker. Stall teams especially benefit from the Support set. Maximum Speed is used to tie with other Arceus. Ghost Arceus's great overall bulk and lack of common weaknesses allow it to wall several common threats in the Uber tier. Notable mentions include Terrakion, Extreme Killer Arceus, Scizor, Swords Dance Rayquaza and Heracross. Ghost Arceus has access to reliable recovery in the form of Recover, and this differentiates it from dedicated walls such as Groudon or Giratina.</p>

<p>Arceus is no slouch offensively with its 120 base Special Attack. Judgment will cause quite a bit of damage even without any investment. The ubiquitous Psychic- and Ghost-types in Ubers all take large amounts of damage from Judgment. Flamthrower deals with Ferrothorn, Scizor, Forretress and Excadrill. Being able to deal with with Forretress outside of Hidden Power Fire is another niche Ghost Arceus has over its spinblocking colleague, Giratina. Will-O-Wisp allows Ghost Arceus to burn powerful physical attackers such as Zekrom, Rayquaza, Groudon, Tyranitar, and Scizor. Once they have been burnt, none of them pose any real threat to Ghost Arceus.</p>

[ADDITIONAL COMMENTS]

<p>160 Speed EVs along with a Timid nature allow Arceus to outspeed max Speed Terrakion and burn it. Maximum investment in HP allows Arceus to take hits better and the rest of the EVs are dumped into Defense. Any other Pokemon with less than 108 base Speed are also outsped, which includes most of the Uber tier. Pokemon such as Forretress, Ferrothorn, and Deoxys-S love having Ghost Arceus on their teams to prevent their entry hazards from being spun away.</p>

<p>Ghost Arceus is by no means invulnerable, and can still be taken out by powerful special attackers like Reshiram, Mewtwo or Darkrai. A Blue Fire from Choice Specs Reshiram will take down Ghost Arceus if it has taken Stealth Rock damage. If the sun is up, Blue Fire will OHKO regardless. Darkrai can OHKO Arceus with a +2 Dark Pulse after putting it to sleep. +2 Psycho Break from Offensive Calm Mind Mewtwo will OHKO factoring in Stealth Rock damage. Scarf Garchomp or Zekrom can check both Reshiram and Darkrai with their excellent dual STABs. Mewtwo has no real counters but Scarf Kyogre and Zekrom can put an end to it with their high powered STAB moves.</p>

[Other Options] <-- this

<p>A mono-attacking Calm Mind set with Refresh can be run, but that leaves Ghost Arceus helpless against Normal-types. It is recommended that the mono-attacking Calm Mind set be run with two layers of Toxic Spikes, as it allows Ghost Arceus to beat Blissey lacking Aromatherapy or Heal Bell one-on-one. Arceus can set up dual screens or use Cosmic Power but there are better users available for both. Arceus can also run Perish Song to force a lot of switches.</p>

[Checks and Counters] <-- too

<p>Darkrai is an excellent counter to both the variants of offensive Ghost Arceus. It is resistant to Arceus's STAB Judgment and can put Arceus to sleep with a speedy Dark Void, assuming Ghost Arceus does not have Magic Coat. It can also KO Arceus outright with a Dark Pulse coming off its frightening base 135 Special Attack. Dark Arceus is also a good counter thanks to its resistance, but will loathe a boosted Focus Blast. Tyranitar is a good counter to Ghost Arceus if it lacks Focus Blast. However, Focus Blast will not OHKO anyway, while a Choice Band Crunch from Tyranitar will send Ghost Arceus to its grave.</p>

<p>Skarmory stops the Sword Dance set in its tracks; it is resistant to Shadow Force and can take a Brick Break with ease. It can use Toxic to cripple Arceus and Roost off the damage. It also gets Whirlwind to Phaze Arceus out. Ferrothorn is also a good counter to Swords Dance Ghost Arceus, resisting its STAB and with access to Thunder Wave and Leech Seed. It must watch out for Brick Break though. A Gyro Ball coming off Ferrothorn's meager Speed stat will severely dent Arceus.</p>

<p>Blissey and her sister, Chansey, can wall the Calm Mind and defensive sets with their stubby little arms tied behind their backs. They can Toxic Arceus and heal themselves up with Softboiled. Ghost Arceus despises poison as it takes away from its great bulk and reduces its longevity. Ho-Oh is also a good check thanks to its mammoth Special Defense and great Attack stat. It is resistant to Focus Blast and takes little damage from Judgment. Ho-Oh can use Scared Fire to 2HKO Ghost Arceus if the sun is up. Calm Mind Kyogre, with its base 140 Special Defense, can take a Judgment once it has notched up a Calm Mind and can proceed to kill Ghost Arceus with a rain-boosted Surf. In fact, Choice Scarf Kyogre can revenge kill most variants of Ghost Arceus even without the Calm Mind boosts.</p>


That should be all :) Thanks!
 

alexwolf

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A little late but whatever...
Max HP Ghost Arceus is a very good check to Killer Mewtwo.

+1 LO Psystrike vs max HP Ghost Arceus :
610 Atk vs 276 Def & 444 HP (100 Base Power): 309 - 364 (69.59% - 81.98%)

So you are guaranteed to survive after SR and you always 2hko Mewtwo with Judgement and ES after SR and 1 round of LO(which Mewtwo will have suffered since it just hit you with Psystrike).
So imo ES should be slashed in the 4th slot of the defensive sets to deal with Mewtwo and provide your team with some priority(albeit very weak especially with a hindering nature).
 
If you're looking for a check to Mewtwo then defensive Dark Arceus can do it much better with STAB Payback + Extremespeed. It lacks the Ghost typing but Aura Sphere actually does less damage 63.51% - 75.23% to 444HP / 363SpD Dark Arceus as mentioned in the analysis. Extremespeed is way too weak with a - nature to warrant a slash imo, the only use I can see for it is to pick off Darkrai or some other frail sweeper after it activates Focus Sash. Even without Extremespeed, Mewtwo will be crippled taking Judgement that even Palkia can revenge it even with +1 defense.
 

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