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Gym [GHOST] Leader zarator vs. Dogfish44

Discussion in 'ASB' started by deadfox081, May 14, 2013.

  1. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Rules
    Pokemon: 3v3 (B3P3 for Challenger, B6P3 for Leader)
    Format: Singles
    DQ: 2 Days
    Switch: OK
    Items: ON
    Abilities: ONE
    Substitutions: ONE
    ∞ Recovers / ∞ Chills

    Arena
    Forlorn Graveyard
    Show Hide
    Restrictions: No external water source.

    People have stopped burying people in this abandoned graveyard for centuries, but there is still an eerie aura all over the place. The grass looks more grey than green (despite this not affecting Grass-type moves at all), and most Pokemon and people avoid the place instinctively. Some trainers however still visit this place to strengthen the link with their Pokemon, especially Ghost-type ones.

    The odd aura of this graveyard has several effects in battle:
    • Focus Blast has 100% accuracy, and the base power of Aura Sphere and Hidden Power is raised by (2). It is very easy to focus oneself's soul in this place.
    • Will-O-Wisp and Inferno have 100% accuracy. There are always wisps floating around to provide decent enough fodder for these wicked spells
    • Draining attacking moves have their base energy cost reduced by (2). Life energies are easier to drain and consume in this place.


    Leader zarator
    Cyric the Gengar (open)

    [​IMG]
    Gengar* (Cyric) (M)
    Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127
    Size Class: 3
    Weight Class: 3
    Accuracy boost: 19%
    Base Rank total: 19

    EC: N/A
    MC: 0
    DC: N/A

    Ability:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Attacks (81/105 moves):

    Astonish
    Attract
    Bide
    Body Slam
    Brick Break
    Clear Smog
    Confuse Ray(*)
    Counter
    Curse(*)
    Dark Pulse
    Destiny Bond
    Disable
    Double Team
    Double-edge
    Drain Punch
    Dream Eater
    Dynamicpunch
    Endure
    Energy Ball(*)
    Explosion
    Fire Punch
    Focus Blast
    Focus Punch
    Foul Play
    Frustration
    Giga Drain
    Grudge
    Haze(*)
    Headbutt
    Hex
    Hidden Power [Fire, 7 BP]
    Hyper Beam
    Hypnosis(*)
    Ice Punch
    Icy Wind
    Knock Off
    Lick(*)
    Mean Look(*)
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Night Shade(*)
    Nightmare
    Ominous Wind
    Pain Split
    Payback
    Perish Song(*)
    Protect
    Psych Up
    Psychic
    Psywave
    Rain Dance
    Return
    Role Play
    Scary Face(*)
    Seismic Toss
    Shadow Ball(*)
    Shadow Punch
    Skill Swap
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Smog
    Snatch
    Spite(*)
    Substitute
    Sucker Punch(*)
    Sunny Day
    Taunt
    Telekinesis
    Thunder
    Thunderbolt(*)
    Thunderpunch
    Torment
    Toxic
    Trick
    Trick Room
    Venoshock
    Will-o-wisp
    Zap Cannon
    Myrkul the Revenankh (open)

    [​IMG]
    Revenankh (Myrkul) (M)
    Nature: Adamant (Attack raised by *; Special Attack lowered by *).
    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP 100
    Atk Rank 5 (+)
    Def Rank 3
    SpA Rank 2 (-)
    SpD Rank 4
    Spe 65
    Size Class: 3
    Weight Class:3
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 5/5

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (Dream World): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Attacks (72/88 moves):

    Ancientpower
    Arm Thrust
    Attract
    Bide
    Bind
    Brick Break
    Bulk Up
    Captivate
    Counter
    Curse
    Destiny Bond
    Double Team
    Drain Punch
    Earthquake
    Embargo
    Endure
    Facade
    Focus Punch
    Force Palm
    Giga Impact
    Glare
    Grudge
    Hammer Arm
    Helping Hand
    Hex
    Hidden Power (Fire, 7 BP)
    Hyper Beam
    Ice Punch
    Knock Down
    Knock Off
    Low Sweep
    Mach Punch
    Mean Look
    Memento
    Moonlight
    Mud-slap
    Nasty Plot
    Ominous Wind
    Pain Split
    Payback
    Power Whip
    Protect
    Psych Up
    Punishment
    Rest
    Revenge
    Rock Slide
    Rock Smash
    Rock Tomb
    Sand Tomb
    Sandstorm
    Safeguard
    Secret Power
    Shadow Punch
    Shadow Sneak
    Sleep Talk
    Spite
    Submission
    Substitute
    Sucker Punch
    Sunny Day
    Superpower
    Taunt
    Telekinesis
    Torment
    Toxic
    Trick
    Vacuum Wave
    Vital Throw
    Wide Guard
    Wrap
    Wring Out
    Umberlee the Jellicent (open)

    [​IMG]
    Jellicent (Umberlee) (F)
    Nature: Modest (Attack lowered by *; Sp. Attack raised by *)
    Type: Water/Ghost
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 2/5

    Abilities:
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
    Damp (LOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Attacks (53/61 moves):

    Absorb
    Acid Armor
    Attract
    Bind
    Blizzard
    Brine
    Bubble
    Bubblebeam
    Confuse Ray
    Constrict
    Dark Pulse
    Dive
    Double Team
    Dream Eater
    Energy Ball
    Flash
    Giga Drain
    Hail
    Hex
    Hidden Power [Fire, 7 BP]
    Hydro Pump
    Ice Beam
    Icy Wind
    Magic Coat
    Mist
    Night Shade
    Ominous Wind
    Pain Split
    Protect
    Psych Up
    Psychic
    Rain Dance
    Recover
    Safeguard
    Scald
    Shadow Ball
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Snore
    Spite
    Substitute
    Surf
    Swagger
    Taunt
    Toxic
    Trick
    Trick Room
    Water Pulse
    Water Sport
    Water Spout
    Will-O-Wisp
    Wring Out
    Grumbar the Golurk (open)

    [​IMG]
    Golurk (Grumbar) (-)
    Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
    Type: Ground/Ghost
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 47 (-)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
    Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
    No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Attacks (65/71 moves):

    Astonish
    Block
    Brick Break
    Bulldoze
    Charge Beam
    Curse
    Defense Curl
    Double Team
    Drain Punch
    Dynamicpunch
    Earth Power
    Earthquake
    Facade
    Fire Punch
    Flash
    Flash Cannon
    Fling
    Fly
    Focus Blast
    Focus Punch
    Giga Impact
    Grass Knot
    Gravity
    Gyro Ball
    Hammer Arm
    Heavy Slam
    Hidden Power [Ground, 7 BP]
    Hyper Beam
    Ice Beam
    Ice Punch
    Icy Wind
    Iron Defense
    Low Kick
    Low Sweep
    Magic Coat
    Magnitude
    Mega Punch
    Mud-slap
    Night Shade
    Pound
    Protect
    Psychic
    Rain Dance
    Rock Polish
    Rock Slide
    Rock Tomb
    Rollout
    Safeguard
    Shadow Ball
    Shadow Punch
    Signal Beam
    Sleep Talk
    Snore
    Solarbeam
    Stealth Rock
    Stone Edge
    Substitute
    Superpower
    Swagger
    Telekinesis
    Thief
    Thunderbolt
    Thunderpunch
    Toxic
    Zen Headbutt
    Persephone the Necturna (open)

    [​IMG]
    Necturna (Persephone) (F)
    Nature: Impish (Defense raised by *; Sp. Attack lowered by *)
    Type: Grass / Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats

    HP: 100
    Atk: Rank 5
    Def: Rank 5 (+)
    SpA: Rank 2 (-)
    SpD: Rank 5
    Spe: 81
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Forewarn: (Innate) his Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Telepathy (DW LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks (43/66 moves)

    Bind
    Covet
    Curse
    Cut
    Facade
    Future Sight
    Giga Impact
    Gravity
    Hex
    Horn Leech
    Knock Off
    Leaf Blade
    Leer
    Ominous Wind
    Pain Split
    Payback
    Poison Fang
    Power Whip
    Protect
    Psychic
    Seed Bomb
    Shadow Ball
    Shadow Claw
    Shadow Sneak
    Sketch (Drain Punch)
    Skill Swap
    Sleep Talk
    Snatch
    Stone Edge
    Substitute
    Sunny Day
    Super Fang
    Synthesis
    Telekinesis
    Thief
    Thunder Fang
    Torment
    Toxic
    Toxic Spikes
    Trick
    Vine Whip
    Will-O-Wisp
    Worry Seed
    Auril the Froslass (open)

    [​IMG]
    Froslass (Auril) (F)
    Nature: Mild (Defense reduced by *; Sp. Attack raised by *)
    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Snow Cloak:
    (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Attacks (62/77 moves):

    Astonish
    Avalanche
    Bide
    Bite
    Blizzard
    Block
    Body Slam
    Confuse Ray
    Crunch
    Destiny Bond
    Disable
    Double Team
    Double-edge
    Dream Eater
    Embargo
    Endure
    Facade
    Fake Tears
    Flash
    Fling
    Frost Breath
    Giga Impact
    Hail
    Headbutt
    Hex
    Hidden Power (Fire, 7 BP)
    Hyper Beam
    Ice Beam
    Ice Fang
    Ice Punch
    Ice Shard
    Icy Wind
    Leer
    Light Screen
    Mimic
    Ominous Wind
    Pain Split
    Payback
    Powder Snow
    Protect
    Psychic
    Rain Dance
    Safeguard
    Shadow Ball
    Signal Beam
    Sing
    Sleep Talk
    Snatch
    Spikes
    Substitute
    Sucker Punch
    Taunt
    Telekinesis
    Thunder
    Thunder Wave
    Thunderbolt
    Torment
    Toxic
    Trick
    Wake-Up Slap
    Water Pulse
    Weather Ball


    Challenger Dogfish44
    [a]Cyclohm[/a]
    Nimbus the Cyclohm (M) (open)
    [​IMG]
    Nimbus (M)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Electric / Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities: Shield Dust / Static / Overcoat [DW]
    Shield Dust (Innate):
    This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Static (Innate):
    This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

    Overcoat (Innate) [DW]:
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 [-]
    Def: Rank 4
    SpA: Rank 5 [+]
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks [85 - Movepool Complete]:
    Aerial Ace
    Attract
    Bide
    Blizzard
    Bulldoze
    Captivate
    Charge
    Charge Beam
    Discharge
    Double Hit
    Double Team
    Draco Meteor
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Rush
    Dragon Tail
    Dragonbreath
    Earthquake
    Electroweb
    Endure
    Facade
    Fire Blast
    Flamethrower
    Flash
    Frustration
    Giga Impact
    Growl
    Gust
    Hail
    Headbutt
    Heal Bell
    Hidden Power (Grass,7)
    Hone Claws
    Hurricane
    Hydro Pump
    Hyper Beam
    Ice Beam
    Incinerate
    Leer
    Light Screen
    Magnet Rise
    Mud-Slap
    Natural Gift
    Outrage
    Power Gem
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Round
    Sandstorm
    Secret Power
    Shock Wave
    Signal Beam
    Slack Off
    Sleep Talk
    Snore
    Sonicboom
    Spark
    Strength
    Substitute
    Sunny Day
    Surf
    Swift
    Tackle
    Thrash
    Thunder
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Tri Attack
    Trick Room
    Twister
    Volt Switch
    Water Pulse
    Waterfall
    Weather Ball
    Whirlwind
    Wild Charge
    Zap Cannon
    [a]Hydreigon[/a]
    Teresa the Hydreigon (F) (open)
    [​IMG]
    Teresa (F)

    Nature: Hasty
    +15% Speed, +15% Accuracy, -1 Def

    Type: Dark / Dragon
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities: Levitate
    Levitate (Innate):
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 [-]
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 [+]
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks [60]:
    Bite
    Body Slam
    Crunch
    Double Hit
    Dragon Pulse
    Dragon Rage
    Dragon Rush
    Dragonbreath
    Focus Energy
    Headbutt
    Hyper Voice
    Outrage
    Roar
    Scary Face
    Slam
    Tackle
    Tri Attack
    Work Up

    Assurance
    Astonish
    Dark Pulse
    Earth Power
    Fire Fang
    Head Smash
    Ice Fang
    Screech
    Thunder Fang

    Acrobatics
    Charge Beam
    Double Team
    Dragon Tail
    Earthquake
    Fire Blast
    Flash Cannon
    Fly
    Focus Blast
    Hidden Power (Grass, 7)
    Protect
    Reflect
    Stone Edge
    Substitute
    Surf
    Taunt
    Thunder Wave
    Torment
    Toxic
    U-Turn

    Aqua Tail
    Draco Meteor
    Heat Wave
    Iron Tail
    Roost
    Signal Beam
    Sleep Talk
    Snore
    Spite
    Superpower
    Tailwind
    Uproar
    Zen Headbutt
    [a]Chandelure[/a]
    Éget the Chandelure (F) (open)
    [​IMG]
    Chandelure [Éget] (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Type:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW) (Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 7 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 3

    EC: 9/9
    MC: 0
    DC: 5/5

    Astonish
    Confuse Ray
    Curse
    Ember
    Fire Spin
    Flame Burst
    Hex
    Imprison
    Inferno
    Memento
    Minimize
    Night Shade
    Overheat
    Pain Split
    Shadow Ball
    Smog
    Will-O-Wisp

    Clear Smog
    Endure
    Heat Wave

    Calm Mind
    Double Team
    Embargo
    Fire Blast
    Flamethrower
    Hidden Power [Electric, 7]
    Hyper Beam
    Incinerate
    Protect
    Psychic
    Rest
    Safeguard
    Solarbeam
    Substitute
    Swagger
    Taunt
    Telekinesis
    Toxic

    Dark Pulse
    Sleep Talk

    Raid Only:
    - Shadow Mend

    Move Total: 40


    Another day, another strong contest in a Gym of ASB. This time it is zarator who puts his badge on the line against fellow Gym Leader, the electric Dogfish44. Rather than rely on heavy arena mechanics our leader has as his strength a huge pool of Ghosts to choose from and all with very full movepools. Additionally zarator places an interesting restriction on his challengers. One simple statement all but changes our game completely and forces potential badge holders to play a game very different to what they may be used to. One subtitution. On top of all this the Ghosts who enter the Graveyard are rarely if ever the same. Even today zarator has left many of his long standing allies in Kitsunoh and Chandelure behind in favour of others he feels might be more suited. Not that Dogfish himself hasn't come prepared. Nimbus is frankly and completely a beast that has competed in alomst every form of ASB there is and quite successfully. On top of the the lighting leader is trying the age old tactic of using a Gym's own type against it.

    Normally this is where the coin would be in the air and we would be waiting to decide who has the unenviable task of acting first. However this is where zarator has another break from the norm. Confident he has the options to send out a neutral match up for almost anything he will happily commit to the first Pokemon choice in order to gain the coveted advantage of starting off ordering second. Well zarator, I guess it's up to you to start us off then!


    Turn Order
    Leader zarator sends out first Pokemon and attaches item.
    Dogfish44 sends out first Pokemon, attaches item and issues actions.
    Leader zarator issues actions.
    deadfox081 referees.​
  2. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
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    [​IMG] What looms beyond the blank page? Let's uncover it!

    [​IMG] [​IMG]

    Gym Leader Shauntal sends out Grumbar (Golurk)!
    Grumbar has Iron Fist!
    Grumbar holds Expert Belt!
  3. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
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    Messages:
    1,032
    [​IMG]

    "Well, this match will certainly be fun. It's easy to tell which team members will be the centrepiece of any attack at any rate. I'll lead with Teresa, who will compliment her outfit with an Expert Belt, and owing to the fact that it's a single choice, she'll be using Levitate. Now then, we'll lead the round in a simplistic manner I think, play it safe - there isn't much else we can do when all's said and done."

    Dark Pulse ~ Dark Pulse ~ Dark Pulse

    IF Substitute [25], THEN Focus Energy on the first instance
  4. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    [​IMG] Well then, let us begin!

    Rock Polish - Drain Punch - Drain Punch
    If you are flinched on A1, replace A2 with Rock Polish
  5. deadfox081

    deadfox081

    Joined:
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    Leader zarator
    A--
    290-310/290-310: 100%
    [​IMG]
    Grumbar (-)
    @ [​IMG] Expert Belt
    HP: 100
    EN: 100
    Spe: 47 [-10]
    5 / 3 / 3 / 3
    SC 5 / WC 7
    Iron Fist

    VS.

    Dogfish44
    OAO
    300/300: 100%
    [​IMG]
    Teresa (F)
    @ [​IMG] Expert Belt
    HP: 100
    EN: 100
    Spe: 113 [+15]
    4 / 2 / 5 / 3
    SC 4 / WC 5
    Levitate

    True to form our leader sends out Grumbar the grumpy Golurk and leaves Dogfish more or less totally unable to respond with a positive match up. The best he can come up with is the speedy Teresa who looks to use that speed and a little luck to hold the offence of Grumbar up for a little bit. Unfortunately the all important initial Dark Pulse just barely fails to flinch and the Golurk is able to swing Speed in its favour with a Rock Polish. From here on out it all goes the way of zarator (or Shauntal as it may be) as a Drain Punch hits critically to rub some salt in to both out damage Teresa's continued Dark Pulses and heal back a nice chunk of HP in the process. The round ends on virtual even standings, with the remaining one stage speed boost not doing enough to keep Grumbar faster. This match is going to swing heavily on the first mistake, but neither has made one as yet.

    Leader zarator
    A--
    245-265/290-310: 84-85%
    [​IMG]
    Grumbar (-)
    @ [​IMG] Expert Belt
    HP: 55
    EN: 69
    Spe: 4782.25 [-10]
    5 / 3 / 3 / 3
    SC 5 / WC 7
    Iron Fist
    +1 Spe

    VS.

    Dogfish44
    OAO
    246/300: 82%
    [​IMG]
    Teresa (F)
    @ [​IMG] Expert Belt
    HP: 46
    EN: 73
    Spe: 113 [+15]
    4 / 2 / 5 / 3
    SC 4 / WC 5
    Levitate
    Calculations (open)
    Action 1
    Teresa: Dark Pulse > CRIT [<=63] 886/1000: NO | FLINCH [<=200] 227/1000: NO > (8 + 3 + 2 + (5-3)*1.5)*1.5 = 24 [24 DMG] [5 EN]
    Grumbar: Rock Polish > Grumbar's Speed sharply rose! [7 EN]

    Action 2
    Grumbar: Drain Punch > CRIT [<=63] 12/1000: NO > (8 + 2 + 2 + (5-2)*1.5)*1.5 = 29.25 > Grumbar drained some HP! [29.25 DMG] [+14.625 HP] [10 EN]
    Teresa: Dark Pulse > CRIT [<=63] 202/1000: NO > (8 + 3 + 2 + (5-3)*1.5)*1.5 = 24 [24 DMG] [9 EN]

    Action 3
    Grumbar: Drain Punch > CRIT [<=63] 883/1000: YES > (8 + 2 + 2 + 3 + (5-2)*1.5)*1.5 = 24.75 > Grumbar drained some HP! [24.75 DMG] [+12.375 HP] [14 EN]
    Teresa: Dark Pulse > CRIT [<=63] 494/1000: NO > (8 + 3 + 2 + (5-3)*1.5)*1.5 = 24 [24 DMG] [13 EN]

    Turn Order
    Leader zarator issues actions.
    Dogfish44 issues actions.
    deadfox081 referees.​
  6. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    [​IMG] This chapter looks very fast-paced

    Low Sweep - Drain Punch - Drain Punch
    If Hydreigon uses Fly on A1, replace your respective action with Rock Polish.
  7. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "This is good Teresa, he might outpace you for a brief moment but when his speed drops back to 0 we'll outpace again. And with a little trick, we can make this go by easily!"

    Torment ~ Focus Energy ~ Dark Pulse
  8. deadfox081

    deadfox081

    Joined:
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    Leader zarator
    A--
    245-265/290-310: 84-85%
    [​IMG]
    Grumbar (-)
    @ [​IMG] Expert Belt
    HP: 55
    EN: 69
    Spe: 4782.25 [-10]
    5 / 3 / 3 / 3
    SC 5 / WC 7
    Iron Fist
    +1 Spe

    VS.

    Dogfish44
    OAO
    246/300: 82%
    [​IMG]
    Teresa (F)
    @ [​IMG] Expert Belt
    HP: 46
    EN: 73
    Spe: 113 [+15]
    4 / 2 / 5 / 3
    SC 4 / WC 5
    Levitate

    Both of these opening rounds have been a good lesson in the true skill involved in one substitution battles; conservatively ordering first to limit your need for subs. Dogfish displayed this well in round one and zarator took some steps towards it. A keen Low Sweep ensures that Grumbar is able to once again gain the speed advantage without having to worry about a pesky Taunt from Teresa but unfortunately the leader forgot about that other Dark typed weapon and his heavy reliance on Drain Punches allowed a Torment from the Hydreigon to render Grumbar virtually impotent for the entire remainder of the round. The move allows Teresa to set up by getting pumped with some Focus Energy. Grumbar does manage some more damage, albeit to both combatants with a Struggle. Teresa ends the round emphatically with a crit guaranteed Dark Pulse, and with Grumbars Rock Polish now fully worn off she might be set to score a KO in the very near future.

    Leader zarator
    A--
    213-233/290-310: 73-75%
    [​IMG]
    Grumbar (-)
    @ [​IMG] Expert Belt
    HP: 23
    EN: 60
    Spe: 47 [-10]
    5 / 3 / 3 / 3
    SC 5 / WC 7
    Iron Fist
    Tormented (3a)

    VS.

    Dogfish44
    OAO
    218/300: 73%
    [​IMG]
    Teresa (F)
    @ [​IMG] Expert Belt
    HP: 18
    EN: 47
    Spe: 11364.57 [+15]
    4 / 2 / 5 / 3
    SC 4 / WC 5
    Levitate
    -1 Spe
    Focus Energy (4a)
    Calculations (open)
    Action 1
    Teresa: Torment > Grumbar became tormented! [9 EN]
    Grumbar: Low Sweep > CRIT [<=63] 481/1000: NO > (6 + 2 + (5-2)*1.5)*1.5 = 18.75 > Teresa's Speed fell! [18.75 DMG] [4 EN]

    Action 2
    Grumbar: Grumbar can't use Drain Punch because of the Torment!
    Teresa: Focus Energy > Teresa is getting pumped up! [12 EN]

    Action 3
    Grumbar: Struggle > CRIT [<=63] 866/1000: NO > (5 + (5-2)*1.5) = 9.5 > Grumbar was hurt by recoil! [9.5 DMG] [3.8 RECOIL] [5 EN]
    Teresa: Dark Pulse > (8 + 3 + 3 + 2 + (5-3)*1.5)*1.5 = 28.5 [28.5 DMG] [5 EN]

    Turn Order
    Dogfish44 issues actions.
    Leader zarator issues actions.
    deadfox081 referees.​
  9. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "OK Teresa, you've demonstrated your worth here. Now then, attack once more, this time with emphasis!"

    Crunch ~ Dark Pulse ~ Crunch

    IF Protective/Evasive action, THEN Tailwind on the first instance
  10. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    [​IMG] The conclusion if this chapter seems obvious.

    Dodge - Drain Punch - Dodge
  11. deadfox081

    deadfox081

    Joined:
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    Leader zarator
    A--
    213-233/290-310: 73-75%
    [​IMG]
    Grumbar (-)
    @ [​IMG] Expert Belt
    HP: 23
    EN: 60
    Spe: 47 [-10]
    5 / 3 / 3 / 3
    SC 5 / WC 7
    Iron Fist
    Tormented (3a)

    VS.

    Dogfish44
    OAO
    218/300: 73%
    [​IMG]
    Teresa (F)
    @ [​IMG] Expert Belt
    HP: 18
    EN: 47
    Spe: 11364.57 [+15]
    4 / 2 / 5 / 3
    SC 4 / WC 5
    Levitate
    -1 Spe
    Focus Energy (4a)

    Desperate for anything he can do to to void the inevitable Grumbar does the unthinkable and... actually tries to Dodge. Of course between his massive size, horrible speed and hindering nature it was of course useless. Teresa responds by Crunching down on the towering Ghost. Rubbing some salt into the wound the move pointlessly drops Grumbar's defence. The first KO and a bit of a sizeable advantage just went to the challenger, but zarator now has his pick of the best mon for this situation.

    Leader zarator
    X--
    190-210/290-310: 66-68%
    [​IMG]
    Grumbar (-)
    @ [​IMG] Expert Belt
    HP: -3
    EN: 55
    Spe: 47 [-10]
    5 / 3 / 3 / 3
    SC 5 / WC 7
    Iron Fist
    Tormented (2a)
    -1 Def

    VS.

    Dogfish44
    OAO
    218/300: 73%
    [​IMG]
    Teresa (F)
    @ [​IMG] Expert Belt
    HP: 18
    EN: 42
    Spe: 113 [+15]
    4 / 2 / 5 / 3
    SC 4 / WC 5
    Levitate
    Focus Energy (3a)
    Calculations (open)
    Action 1
    Grumbar: Dodge > (2.5 + (47-64.57)/5 - 10) = -11 ~ 0% Dodge [5 EN]
    Teresa: Dark Pulse > DEF DROP [<=200] 37/1000: YES > (8 + 3 + 3 + 2 + (4-3)*1.5)*1.5 = 26.25 > Grumbar's Defence fell! [26.25 DMG] [5 EN]
    Grumbar was knocked out!

    Turn Order
    Leader zarator sends out new Pokemon and issues actions.
    Dogfish44 issues actions.
    deadfox081 referees.​
  12. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    [​IMG] Let's head into the next chapter!

    [​IMG] [​IMG]

    Gym Leader Shauntal sends out Cyric (Gengar)!
    Cyric has Levitate!
    Cyric holds Link Cable!

    Focus Blast - Focus Blast - Focus Blast
    If Hydreigon orders Protect on A1, replace your respective action with Substitute (15 HP).
  13. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "This is... quite the predicament! Not much we can do ourselves Teresa, however we can still go for it!"

    Dodge ~ Dark Pulse + Dark Pulse ~ Cooldown [Crunch]
  14. deadfox081

    deadfox081

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    Leader zarator
    XA-
    190-200/290-300: 66-67%
    [​IMG]
    Cyric (M)
    @ [​IMG] Link Cable
    HP: 90
    EN: 100
    Spe: 127 [+19]
    2 / 2 / 56 / 34
    SC 3 / WC 3
    Levitate

    VS.

    Dogfish44
    OAO
    218/300: 73%
    [​IMG]
    Teresa (F)
    @ [​IMG] Expert Belt
    HP: 18
    EN: 42
    Spe: 113 [+15]
    4 / 2 / 5 / 3
    SC 4 / WC 5
    Levitate
    Focus Energy (3a)

    Speed is proving the key in this battle, as the swift and ever reliable Cyric provides zarator with his one Pokemon capable of outspeeding Teresa and leaves the Hydreigon forces to resort to the same tactic as the Golurk she just dispatched. Of course she isn't quite as terrible at is as Grumbar but her attempt to Dodge is still cancelled out by the Focus provided by the arena and Gengar's own speedy nature. A Blast sends her packing and this one is back to being all tied up!

    Leader zarator
    XA-
    190-200/290-300: 66-67%
    [​IMG]
    Cyric (M)
    @ [​IMG] Link Cable
    HP: 90
    EN: 92
    Spe: 127 [+19]
    2 / 2 / 56 / 34
    SC 3 / WC 3
    Levitate

    VS.

    Dogfish44
    OXO
    200/300: 67%
    [​IMG]
    Teresa (F)
    @ [​IMG] Expert Belt
    HP: -6
    EN: 37
    Spe: 113 [+15]
    4 / 2 / 5 / 3
    SC 4 / WC 5
    Levitate
    Focus Energy (2a)
    Calculations (open)
    Action 1
    Teresa: Dodge > (5 + (113-127)/5 + 15) = 17.2% Dodge [5 EN]
    Cyric: Focus Blast > CRIT [<=63] 210/1000: NO | SPD DROP [<=100] 944/1000: NO > (12 + (5-3)*1.5 + (6-5)*1)*1.5 = 24 [24 DMG] [8 EN]
    Teresa was knocked out!

    Turn Order
    Dogfish44 sends out new Pokemon and issues actions.
    Leader zarator issues actions.
    deadfox081 referees.​
  15. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Tough call to make here - neither seems to end well. However, I'm more confident in Nimbus @ Magnet for this matchup. Now then Nimbus, shroud yourself in your anti hax veil of Shield Dust""

    Thunderbolt ~ Discharge ~ Thunderbolt

    IF Thunderbolt Disabled by A3, THEN ElectroWeb A3
  16. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    [​IMG] I will take this page from a previous book, if you don't mind.

    Hypnosis - Substitute (20 HP) - Sludge Wave
    If Hypnosis misses on A1, replace A2 with Hypnosis and A3 with Dream Eater.
  17. deadfox081

    deadfox081

    Joined:
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    Leader zarator
    XA-
    190-200/290-300: 66-67%
    [​IMG]
    Cyric (M)
    @ [​IMG] Link Cable
    HP: 90
    EN: 92
    Spe: 127 [+19]
    2 / 2 / 56 / 34
    SC 3 / WC 3
    Levitate

    VS.

    Dogfish44
    AXO
    200/300: 67%
    [​IMG]
    Nimbus (M)
    @ [​IMG] Magnet
    HP: 110
    EN: 100
    Spe: 80
    1 / 4 / 5 / 3
    SC 4 / WC 4
    Shield Dust

    Nimbus indeed proves a useful choice for this situation, being able to take nothing but basically neutral damage from Cyric and provide the same neutral damage back to basically all of the Ghosts left to possibly come out. And of course who could be surprised that the Electric leader has brought a Magnet with him? Cyric makes an attempt to lull the beast with some Hypnosis but unfortunately for him it is just slightly off target. Meanwhile the Cyclohm's Thunderbolt is right on the mark. At least a seccond successive attempt at Hypnosis from the Gengar is more fruitful, lulling Nimbus into a light sleep for just long enough to allow Cyric to Eat his Dream and replensish a little vitality for himself. Of course the dragon is able to awaken before the end of the round and let loose another Thunderbolt to pretty decisively take the points in this round. The outcome however is far from decided.

    Leader zarator
    XA-
    160-170/290-300: 55-57%
    [​IMG]
    Cyric (M)
    @ [​IMG] Link Cable
    HP: 60
    EN: 62
    Spe: 127 [+19]
    2 / 2 / 56 / 34
    SC 3 / WC 3
    Levitate

    VS.

    Dogfish44
    AXO
    184/300: 61%
    [​IMG]
    Nimbus (M)
    @ [​IMG] Magnet
    HP: 94
    EN: 88
    Spe: 80
    1 / 4 / 5 / 3
    SC 4 / WC 4
    Shield Dust
    Calculations (open)
    Action 1
    Cyric: Hypnosis > HIT [<=790] 801/1000: NO[size] > The attack missed! [7 EN]
    Nimbus: Thunderbolt > CRIT [<=63] 92/1000: NO | PARA [<=100] 309/1000: NO > (10 + 3 + (5-4)*1.5) + 4 = 18.5 [18.5 DMG] [6 EN]

    Action 2
    Cyric: Hypnosis > HIT [<=790] 409/1000: YES | DURATION [1:1:2] 523/1000: NO > Nimbus was put to sleep (1a)! [11 EN]
    Nimbus: Nimbus is fast asleep!

    Action 3
    Cyric: Dream Eater > CRIT [<=63] 430/1000: NO > (10 + (5-3)*1.5 + (6-5)*1) = 14 > Cyric ate Nimbus' dream! [14 DMG] [+7 HP] [12 EN]
    Nimbus: Nimbus woke up! > Thunderbolt > CRIT [<=63] 538/1000: NO | PARA [<=100] 823/1000: NO > (10 + 3 + (5-4)*1.5) + 4 = 18.5 [18.5 DMG] [6 EN]

    Turn Order
    Leader zarator issues actions.
    Dogfish44 issues actions.
    deadfox081 referees.
  18. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    [​IMG] This was a good story but... I'd rather change the scenario now

    Gym Leader Shauntal withdrew Cyric!

    [​IMG] [​IMG]

    Gym Leader Shauntal sends out Auril (Froslass)!
    Auril has Cursed Body!
    Auril holds Dawnstone!

    Counterswitch?
  19. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "We have no reason to fear your frozen mistress. Feel free to order whenever you're ready, as we're declining the counterswitch."
  20. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    [​IMG] Brave heroes make great narratives!

    Ice Beam - Ice Beam - Ice Beam
    If Cyclohm uses Thunder Wave, replace your respective action with Safeguard. Don't play this substitution more than once this round.
  21. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Yet I thought it was the hero's job to miss the obvious, not the enemy?"

    Bide ~ Hold ~ Release
  22. deadfox081

    deadfox081

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    Leader zarator
    XA-
    160/290: 55%
    Bench (open)
    [​IMG]
    Cyric (M)
    @ [​IMG] Link Cable
    HP: 60
    EN: 62
    Spe: 127 [+19]
    2 / 2 / 56 / 34
    SC 3 / WC 3
    Levitate
    [​IMG]
    Auril (F)
    @ [​IMG] Dawn Stone
    HP: 100
    EN: 100
    Spe: 110
    34 / 2 / 4 / 3
    SC 3 / WC 3
    Cursed Body

    VS.

    Dogfish44
    AXO
    184/300: 61%
    [​IMG]
    Nimbus (M)
    @ [​IMG] Magnet
    HP: 94
    EN: 88
    Spe: 80
    1 / 4 / 5 / 3
    SC 4 / WC 4
    Shield Dust

    Well folks, it looks we may have had our first slip in this otherwise even match. Switching to gain a type advantage has also meant that zarator had to play the final card in his hand a little early. Not that Auril the Froslass is a bad card at all. However he overplays it by having Auril blast away with successive Ice Beams and allows Nimbus to simply Bide and accept all the damage knowing he is able to throw it back almost twofold. With the Cyclohm's hax cloak ensuring its safe use the Bide sure does unleash all over Auril and puts Dogfish pretty squarely into a HP lead in this match. At least zarator got a stroke of luck back in saving the critical Ice Beam for after it wouldn't be used against him.

    Leader zarator
    XA-
    84/290: 29%
    Bench (open)
    [​IMG]
    Cyric (M)
    @ [​IMG] Link Cable
    HP: 60
    EN: 62
    Spe: 127 [+19]
    2 / 2 / 56 / 34
    SC 3 / WC 3
    Levitate
    [​IMG]
    Auril (F)
    @ [​IMG] Dawn Stone
    HP: 24
    EN: 70
    Spe: 110
    34 / 2 / 4 / 3
    SC 3 / WC 3
    Cursed Body

    VS.

    Dogfish44
    AXO
    114/300: 38%
    [​IMG]
    Nimbus (M)
    @ [​IMG] Magnet
    HP: 24
    EN: 44
    Spe: 80
    1 / 4 / 5 / 3
    SC 4 / WC 4
    Shield Dust
    Calculations (open)
    Action 1
    Nimbus: Bide > Nimbus began storing energy!
    Auril: Ice Beam > CRIT [<=63] 279/1000: NO > (10 + 3 + (4-3)*1.5)*1.5 = 21.75 [21.75 DMG] [6 EN]

    Action 2
    Nimbus: Bide > Nimbus is storing energy!
    Auril: Ice Beam > CRIT [<=63] 594/1000: NO > (10 + 3 + (4-3)*1.5)*1.5 = 21.75 [21.75 DMG] [10 EN]

    Action 3
    Nimbus: Bide > Nimbus released energy! > (43.5*1.75) = 76.125 [76.125 DMG] [44 EN]
    Auril: Ice Beam > CRIT [<=63] 25/1000: YES > (10 + 3 + 3 + (4-3)*1.5)*1.5 = 26.25 [26.25 DMG] [14 EN]

    Turn Order
    Dogfish44 issues actions.
    Leader zarator issues actions.
    deadfox081 referees.​
  23. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "That crit was misfortunate. Anyway, Nimbus, Return! Now then, Chandelure @ Dusk Stone, take the stage! You can activate your Shadow Tag whilst you're at it."
  24. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    [​IMG] Let's see what happens when ice meets fire!

    Not taking the counterswitch
  25. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Well then. This will be interesting, won't it!"

    Heat Wave ~ Flamethrower ~ Heat Wave

    IF Endure, AND Froslass has no substitute up, THEN Will-O-Wisp on the first instance!

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