I'd advise you not to run Hidden Power [Ground] since you're completely walled by Braviary and friends. Hidden Power [Fighting] or Thunderbolt is a better option, although you can no longer hit Skuntank as hard.Missy can even run a Nasty Plot set alongside Substitute, Shadow Ball, and Hidden Power Ground, but sacrifices a lot of bulk for power.
You might want to possibly slash in Trick, allowing you to burn physical attackers that threaten you like Golurk or Skuntank or anything else you could possibly think of, it also helps cripple eviolite users. Hidden Power fighting is also worth a slash if you want better coverage.Most people in NU think that for the most part ghosts can be used only for spin-blocking, which I find quite annoying, since it can't be further from the truth. I mean, sure, setting up a load of hazards and then switching to your frillish (punchshroom references are awesome) is nice, as is Banette, just, you know, in general. Most who realize this untrue still believe the majority of ghosts one trick ponies. Well guess what, ghosts are so much more than that. (I just realized how this would be such an awesome opening in the OP, not on purpose :P )
Take drifblim for example, everyone thinks all it can do acrobatics + unburden with destiny bond! Well guess what? I have been running this set for months now, seeing a small amount of flaws with it.
Drifblim @ Flame orb
- Shadow ball
- Thunderbolt
- Hidden power flying (I know, I know. The dual STAB is nice though, and he learns nothing better)
- Destiny bond
So this is where you hit everything hard and you hit everything fast. If something has set up, but is quite slow, then destiny bond can be my savior. Also great against Golurk.
The surprising versatility of ghosts in NU is something which I think is very unknown. I have even seen sub disable haunter being used well! So yeah, that is what I think of NU ghosts! :)
Also the list of types I can make a thread of would still be nice to have.
Hey now! That is a really neat idea, can't believe I never thought of it!You might want to possibly slash in Trick, allowing you to burn physical attackers that threaten you like Golurk or Skuntank or anything else you could possibly think of, it also helps cripple eviolite users. Hidden Power fighting is also worth a slash if you want better coverage.
This is the best set for Misdreavus, so if you would've read above, you wouldn't have asked the question :DPosting Misdreavus, because it's probably my favorite Ghost-type to use atm. I always used Misdreavus on my BW1 teams, but I started gravitating more towards Haunter at the start of BW2. Right now Drifblim is getting a lot of use due to the huge jump in popularity of Sawsbuck, but Misdreavus is still pretty damn good. In fact, you could say that its gotten better with the absence of Emboar, as it doesn't have to worry about it coming in on Will-O-Wisp and hitting back hard with Flare Blitz. Anyways here is the set:
Misdreavus (F) @ Eviolite
Trait: Levitate
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Pain Split
- Shadow Ball
- Taunt
Talk about utility. Great bulk, great Ghost-typing + Levitate, has a quick Taunt, and makes for one of the best spinblockers and counters to Sawk in the tier. While Pain Split is not the most reliable source of recovery, Misdreavus does a pretty good job of using it due to its low HP and lack of Leftovers. Between Will-O-Wisp and Taunt, Missy will be breaking a lot of stall very easily. Missy can prevent the setting up of Stealth Rock or Spikes and wear everything down with a burn. Shadow Ball hits things for decent damage and compounded with the burn damage from Will-O-Wisp can amount to the amount being overwhelmed rather fast.
This is not all Misdreavus can do as it also makes an awesome member of stall with access to Heal Bell and Perish Song while being able to block Rapid Spin from removing your team's precious entry hazards. Missy can even run a Nasty Plot set alongside Substitute, Shadow Ball, and Thunderbolt, but sacrifices a lot of bulk for power.
Its funny how no one mentioned SubDisable Drifblim; I havent had much experience with that set, so I cant really such much about it.No ones done anything on shedinja, so i will.
I have been using it on my team for a long time, and it's been great. I use it mainly to force out set-up sweepers and choice users because of it's nifty immunities. Gorebyss and ludicolo (without leech seed >_>) are easily forced out, as well as most volt-turn users. If you do use shedinja, don't just try for a sweep. Switch it in intelligently, and it can really mess up the other team. It also adds a "win condition" as sending it out rarely has the opponent keep in their pokemon. The only problem is that it's incredibly frail. Any hazard or residual damage ruins it entirely. You absolutely need rapid spin support to use shedinja effectively, but it can work wonders.
And one other thing, why has no one mentioned sub-disable drifblim? It gets the same immunities as haunter, and has more HP as well as baton pass and boosting moves.
I figure the answer to that question is pretty obvious. Haunter does it better, it has better typing (no stealth rock weakness like Drifblim) so it can switch in more often as drifblim won't get many chances if rocks are up, more speed so it can set up substitutes and disable more pokemon in a higher speed tier and it hits harder so it's more threatening behind a substitute.chalenged said:And one other thing, why has no one mentioned sub-disable drifblim? It gets the same immunities as haunter, and has more HP as well as baton pass and boosting moves.
Just finished using that set in NU, and I must say, it works wonderfully. At first, I was a bit wary of it, not seeing an offensive Misdreavus in quite some time. But after trying it out, it does great, with great defenses and decent Sp.Atk and all. Destiny Bond works great as a last resort with good prediction. Gj. =)
Misdreavus @ Eviolite
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Nasty Plot
- Thunderbolt
- Destiny Bond
I am totally loving Nasty Plot Misdreavus. Misdreavus's effectiveness as a defensive supportive spinblocker means that offensive Missy sets go under the radar, but the thing is they are also very effective in their own right. The surprise factor alone can net you kills, as pokes that expected to wall/outspeed Missy scramble about as they try to defeat you without getting maimed by +2 Shadow Balls. Not only is it the only Ghost able to boost its power by 2 (excluding frail-as-hell Shedinja), which is very useful in the Psychic and Golurk infested metagame, its Evioited bulk is also a huge factor on what makes this work. At a nice 85 speed tier (just enough to outspeed Skunk), Missy effectively combines power, bulk, and speed into a mean killing machine. T-bolt helps against cocky Braviary and the assortment of Waters in the tier, while Destiny Bond helps get rid of problem pokes or get a last ditch kill akin to Drifblim, but without that SR weakness and ability to boost. This set blew my mind away and stole the spotlight for my Dark Horse team :P.
I've not found that to be an issue provided you don't expect it to be a wall. 252HP/252Spe can still tank neutral hits pretty damn well after burning. Adamant CB Sawk can only 4HKO with Stone Edge, for example.If you're going max Speed, you're either not using max Def and max HP, thus not being able to take hits as well as with the standard Defensive EV Spread.