Welcome to my very first RMT ever in this Forum. I have been laddering in PS for a while, but this is the first time I post anything on this Forum. Anyway, people may know me under the name Mighty Emboar. Why? It's simply rock. Anyway, I digress so let's get our focus back to what this topic is about: RMT.
INTRODUCTION
As you can see the title, this team highly values one of the most forgettable, underestimated Pokemon that is deep down in NU. I usually take those seemingly useless and use it as its best potential. This time, Weezing is the star I want to focus on.
Now please stop admiring its beauty, and let's see how I use it to reach such peak. I am quite high on the ladder, gladly, both on PO and PS using this team and I must say the synergy is amazing. My choosing playstyle for this team is Semi-Stall.
BUILDING PROCESS
TEAM ANALYSIS
Weezing (F) @ Black Sludge
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Will-O-Wisp
-Sludge Bomb Pain Split
- Flamethrower
- Haze
Just look at it, JUST LOOK AT IT! You cannot deny its cuteness all over the place. Besides, its stat is amazing along with its typing and the awesome Ability to aid him. This guy does what the EVs imply: Defensive Wall. It is so sturdy that it takes on those Physical tyrants with ease and can even neutralize them via Will-O-Wisp and/or Haze. The remaining two moves are filler actually. Sludge Bomb is an overall good move as it's STAB and can cause 30% poison to the enemy, which can be useful. Flamethrower, although weak, deals a great damage to the ubiquitous Ferrothorn and Scizor. I can replace Sludge Bomb with Thunderbolt to deal with Gyarados easier but well, he's not in anyway a threat to the team and Sludge Bomb is a superior choice.
Tyranitar (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Superpower / Ice Beam
- Crunch
- Fire BlastYou are looking at the #1 Sandmaker in OU: Tyranitar. What differentiates Tyranitar from Hippowdon is its wide coverage of move while maintaining its walling capability. Stealth Rock is as always a necessary Hazards, and the rest is its coverage for Switch-in: Fire Blast to Forretress/Ferrothorn, sometimes prediction of Scizor jumping in, Crunch for the Lati@s (I don't use Pursuit as Lati@s and Starmie usually stay, predicting Pursuit anyway) and Superpower for Heatran and predicted Terrakion that jump in. The EVs is straightforward.
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Rapid Spin
- Spikes
- Volt Switch
- Hidden Power [Ice]
Wait... this Forretress didn't run Gyro Ball. Precisely, as Gyro Ball becomes predictable and with the invasion of Landorus-T, it won't be too strong. Moreover, it can be annoying seeing Forretress being set-up fodder for Subs Garchomp, Landorus-T and/or Gliscor. Thus, I run HP Ice instead as it is capable of 2HKO most variants of them. Volt Switch is the key as it helps me keep the momentum faster and force more switch for more Hazards damage, which is the key of how Stall works usually.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Recover
- Will-O-Wisp
- Shadow Ball
It's a sad thing that this awesome Pokemon is my most hated Pokemon in my run of Pokemon Black 2 back then. This "guy" is the key for my Specially Defensive Wall, with the ability to take hits from various stuffs and prevent Spinning. It's Starmie's worst friends and it is so sturdy that Thunderbolt is like 4HKOs. With a bit of prediction, it can helps taking Focus Blast for Tyranitar and aid him to fight against the opponent, e.g. Gengar. Again, I would prefer Will-O-Wisp as it neutralizes the attack capability of the opponent, which is important and Scald burn can be unreliable way of causing it.
Landorus-Therian (M) @ Choice Scarf
Trait: Intimidate
EVs: 32 HP / 252 Atk / 224 Spd
Jolly Naive Nature (+Spd, -SDef)
- Earthquake
- U-turn
- Stone Edge
-Superpower Hidden Power [Ice]
Besides being a reliable Revenge Counter, it has a good ability that can help the team in overall: Intimidate. It shuts down the sheer power from Terrakion and Garchomp, and usually help to kill Volcarona, Gyarados and Dragonite on the spot after they have 1 turn of setting up and experience damage from Hazards. Earthquake is a good STAB, but usually I try to avoid unless all Levitate/Flying is down. Else I would simply spam it at late game. Superpower over HP Ice as Heatran on the Balloon can be quite tricky, and a better coverage or at least deal reliable normal damage to some switch-in such as Rotom-W. U-turn to keep the momentum, as always.
Stoutland (M) @ Choice Band
Trait: Sand Rush
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Return
-Crunch Pursuit
- Superpower
- Fire Fang
Wow... With its Ability, the fate of Stoutland changes from being just another wandering Normal-type Pokemon to such a good Pokemon in Sandstorm. Its Speed is capable of outspeeding everything but Scarf Timid Lati@s, but it's fine already as we want more power from this dog. Return is always good, and friendlier than Frustration which always gives me bad impression about the trainer. Crunch is a reliable coverage move for Ghost, while Superpower hits Steel hard overall and Fire Fang hits especially hard on Scizor/Ferrothorn/Forretress/Skarmory. Usually, the need of eradicating all of its counters is important so that it can simply spam its mighty Return at late game.
CONCLUSION
It is such a fun team that strangely, it works well under a right use. However, nothing is perfect and the team still got holes here and there. Feel free to rate it, like it, comment about it. Your comment would be helpful for the improvement of the team. :)
UNDER CONSIDERATION
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature (+Def, -SAtk)
- Slack Off
- Earthquake
- Stealth Rock
- Whirlwind
The thing that Hippowdon can bring while Tyranitar cannot: Slack Off and the ability to wall tyrannous attacker such as Terrakion, Dragonite, Lucario... However, the slot is still considered as this mean the pace of the team is much slower. Yet, Hippowdon over Tyranitar should be considered since it has a good synergy as well and a reliable recovery move as well as phazer.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 236 SpD / 20 Spe
Calm Nature (+SDef, -Atk)
- Giga Drain
- Recover
- U-turn
- Thunder Wave / Heal Bell
As someone mentions below, the team lacks the reliable way to deal with Rotom-W and Thundurus-T since the former can WoW and cripple the defense or deal large damage to both of my Specially Defensive wall, whereas the latter has access to both strong attack that hit extremely hard to both. The addition of Celebi over Landorus-T means the pace will be slower, yet the benefit it brings is commendable. However, this adds to the weakness to Volcarona and thus makes me think a lot. Yet, Celebi is worth a test as it fits the team well enough.
IMPORTABLE
INTRODUCTION
As you can see the title, this team highly values one of the most forgettable, underestimated Pokemon that is deep down in NU. I usually take those seemingly useless and use it as its best potential. This time, Weezing is the star I want to focus on.
Now please stop admiring its beauty, and let's see how I use it to reach such peak. I am quite high on the ladder, gladly, both on PO and PS using this team and I must say the synergy is amazing. My choosing playstyle for this team is Semi-Stall.
BUILDING PROCESS
Firstly, as I start off making a team to feature Weezing, it will be the first to be used in the team.
Secondly, I must determine the playstyle for him. Seeing that he has walling potential, I think I will follow Semi-Stall. Immediately, I choose Sand 'cause I think it would work great for such playstyle (and so that Weezing's Flamethrower is usable). Tyranitar, you are next.
Soooo, I need to find a Spiker, and I mean a suitable one. Skarmory was once my option but it did not suit the team so I choose Forretress so that besides Spike, it can have better momentum for the team, plus I gain myself a Spinner too so it eases the spot later on.
Of course, I need a Spinblocker. As Forretress and Weezing are capable of walling Physical, I need a good Special Wall and Jellicent is a decent choice for me.
As for the remaining 2 slots, I still think momentum is important and yet a Fast Sweeper is necessary in case something set up and screw the team. Thus, Landorus-T is my 2nd last option.
The last spot I just need something that can Spam hard after everything is weakened. By the way since Weezing is NU so I will just put another great NU that is widely used in OU, especially Sand: Stoutland. My team is completed as a result.
Secondly, I must determine the playstyle for him. Seeing that he has walling potential, I think I will follow Semi-Stall. Immediately, I choose Sand 'cause I think it would work great for such playstyle (and so that Weezing's Flamethrower is usable). Tyranitar, you are next.
Soooo, I need to find a Spiker, and I mean a suitable one. Skarmory was once my option but it did not suit the team so I choose Forretress so that besides Spike, it can have better momentum for the team, plus I gain myself a Spinner too so it eases the spot later on.
Of course, I need a Spinblocker. As Forretress and Weezing are capable of walling Physical, I need a good Special Wall and Jellicent is a decent choice for me.
As for the remaining 2 slots, I still think momentum is important and yet a Fast Sweeper is necessary in case something set up and screw the team. Thus, Landorus-T is my 2nd last option.
The last spot I just need something that can Spam hard after everything is weakened. By the way since Weezing is NU so I will just put another great NU that is widely used in OU, especially Sand: Stoutland. My team is completed as a result.
TEAM ANALYSIS
Weezing (F) @ Black Sludge
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Will-O-Wisp
-
- Flamethrower
- Haze
Just look at it, JUST LOOK AT IT! You cannot deny its cuteness all over the place. Besides, its stat is amazing along with its typing and the awesome Ability to aid him. This guy does what the EVs imply: Defensive Wall. It is so sturdy that it takes on those Physical tyrants with ease and can even neutralize them via Will-O-Wisp and/or Haze. The remaining two moves are filler actually. Sludge Bomb is an overall good move as it's STAB and can cause 30% poison to the enemy, which can be useful. Flamethrower, although weak, deals a great damage to the ubiquitous Ferrothorn and Scizor. I can replace Sludge Bomb with Thunderbolt to deal with Gyarados easier but well, he's not in anyway a threat to the team and Sludge Bomb is a superior choice.
Tyranitar (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Superpower / Ice Beam
- Crunch
- Fire Blast
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Rapid Spin
- Spikes
- Volt Switch
- Hidden Power [Ice]
Wait... this Forretress didn't run Gyro Ball. Precisely, as Gyro Ball becomes predictable and with the invasion of Landorus-T, it won't be too strong. Moreover, it can be annoying seeing Forretress being set-up fodder for Subs Garchomp, Landorus-T and/or Gliscor. Thus, I run HP Ice instead as it is capable of 2HKO most variants of them. Volt Switch is the key as it helps me keep the momentum faster and force more switch for more Hazards damage, which is the key of how Stall works usually.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Recover
- Will-O-Wisp
- Shadow Ball
It's a sad thing that this awesome Pokemon is my most hated Pokemon in my run of Pokemon Black 2 back then. This "guy" is the key for my Specially Defensive Wall, with the ability to take hits from various stuffs and prevent Spinning. It's Starmie's worst friends and it is so sturdy that Thunderbolt is like 4HKOs. With a bit of prediction, it can helps taking Focus Blast for Tyranitar and aid him to fight against the opponent, e.g. Gengar. Again, I would prefer Will-O-Wisp as it neutralizes the attack capability of the opponent, which is important and Scald burn can be unreliable way of causing it.
Landorus-Therian (M) @ Choice Scarf
Trait: Intimidate
EVs: 32 HP / 252 Atk / 224 Spd
- Earthquake
- U-turn
- Stone Edge
-
Stoutland (M) @ Choice Band
Trait: Sand Rush
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Return
-
- Superpower
- Fire Fang
Wow... With its Ability, the fate of Stoutland changes from being just another wandering Normal-type Pokemon to such a good Pokemon in Sandstorm. Its Speed is capable of outspeeding everything but Scarf Timid Lati@s, but it's fine already as we want more power from this dog. Return is always good, and friendlier than Frustration which always gives me bad impression about the trainer. Crunch is a reliable coverage move for Ghost, while Superpower hits Steel hard overall and Fire Fang hits especially hard on Scizor/Ferrothorn/Forretress/Skarmory. Usually, the need of eradicating all of its counters is important so that it can simply spam its mighty Return at late game.
CONCLUSION
It is such a fun team that strangely, it works well under a right use. However, nothing is perfect and the team still got holes here and there. Feel free to rate it, like it, comment about it. Your comment would be helpful for the improvement of the team. :)
UNDER CONSIDERATION
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature (+Def, -SAtk)
- Slack Off
- Earthquake
- Stealth Rock
- Whirlwind
The thing that Hippowdon can bring while Tyranitar cannot: Slack Off and the ability to wall tyrannous attacker such as Terrakion, Dragonite, Lucario... However, the slot is still considered as this mean the pace of the team is much slower. Yet, Hippowdon over Tyranitar should be considered since it has a good synergy as well and a reliable recovery move as well as phazer.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 236 SpD / 20 Spe
Calm Nature (+SDef, -Atk)
- Giga Drain
- Recover
- U-turn
- Thunder Wave / Heal Bell
As someone mentions below, the team lacks the reliable way to deal with Rotom-W and Thundurus-T since the former can WoW and cripple the defense or deal large damage to both of my Specially Defensive wall, whereas the latter has access to both strong attack that hit extremely hard to both. The addition of Celebi over Landorus-T means the pace will be slower, yet the benefit it brings is commendable. However, this adds to the weakness to Volcarona and thus makes me think a lot. Yet, Celebi is worth a test as it fits the team well enough.
IMPORTABLE
Tyranitar (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Superpower
- Crunch
- Fire Blast
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Rapid Spin
- Spikes
- Volt Switch
- Hidden Power [Ice]
Landorus-T (M) @ Choice Scarf
Trait: Intimidate
EVs: 32 HP / 252 Atk / 224 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- U-turn
- Stone Edge
- Hidden Power [Ice]
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Recover
- Will-O-Wisp
- Shadow Ball
Weezing (F) @ Black Sludge
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Pain Split
- Flamethrower
- Haze
Stoutland (M) @ Choice Band
Trait: Sand Rush
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Return
- Pursuit
- Superpower
- Fire Fang
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Superpower
- Crunch
- Fire Blast
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Rapid Spin
- Spikes
- Volt Switch
- Hidden Power [Ice]
Landorus-T (M) @ Choice Scarf
Trait: Intimidate
EVs: 32 HP / 252 Atk / 224 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- U-turn
- Stone Edge
- Hidden Power [Ice]
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Recover
- Will-O-Wisp
- Shadow Ball
Weezing (F) @ Black Sludge
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Pain Split
- Flamethrower
- Haze
Stoutland (M) @ Choice Band
Trait: Sand Rush
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Return
- Pursuit
- Superpower
- Fire Fang
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