Oglemi
Borf
Glaceon SMASH
Introduction
Hey yo everybody, been a while since I've done one of these. Hail just recently got reintroduced into RU, and I was actually really excited to try it back out. This is a team that I had theorymonned beforehand and was excited to try it out. I really want to do this RMT to try and spark some more interest in the tier, it's super turbulent at the moment and is, in my opinion, the most fun it's been in a few months. I'm not going to do a teambuilding intro, as I'll explain that as I go. But I can tell you that I knew that I wanted to base the team around Specs Glaceon, hence the team name, and I knew that I had to make a team that could work well in hail. So, here we go.
The Team
The Lead
Snover @ Focus Sash
Trait: Snow Warning
EVs: 4 Spd / 252 SAtk / 252 Atk
Mild Nature
- Blizzard
- Giga Drain
- Hidden Power [Fire]
- Ice Shard
This is the best Snover set hands down, in my opinion, courtesy to Molk for showing it to me (I believe Trop or someone actually came up with it). Basically, Snover isn't going to be doing much in a match anyway, so the best thing to do with it is get hail up ASAP and blast whatever your opponent led with with Blizzard. Blizzard + Ice Shard actually gets quite a few nice KOs, such as on Accelgor and Galvantula, and Blizzard itself destroys opposing Grass-types. Giga Drain does a cool ~30% to Slowking, one of the mons this team can have some problems with if played really well, but doesn't see much use outside of that. HP Fire destroys enemy Snover and makes sure Rotom-F can't set up a Substitute on me for free.
Snover doesn't play a pivotal role on the team, besides setting up hail, and so I usually just sac it right away, especially if they lead with a Spiker. However, if the opponent has both a Slowking and Tangrowth in the wings and leads with something like Typhlosion, I may make a decision to save Snover for later and go to Poliwrath or Clefable.
The Core
Uxie @ Lum Berry
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- U-turn
- Thunder Wave
- Stealth Rock
- Psychic
Poliwrath @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Circle Throw
- Scald
- Rest
- Sleep Talk
When I was building the team I had two choices: I could go all-out offensive and use Glaceon as part of an attacking BlizzSpam core, or I could go balance and leave Glaceon for the ending SMASH. I decided the latter sounded better. And so, I decided that if the latter was my goal, I needed a solid defensive core to get me to a point to where I could have Glaceon demolish the opposition.
Uxie is my Fighting-type counter, which I dearly needed after having lost a couple battles to a couple when I had Steelix in this slot. Luckily, Uxie fills that right up and still provides my team with the crucial Stealth Rock to keep Moltres and Archeops at bay. Thunder Wave works amazingly, allowing me to get a few key paralyzes to allow for a Glaceon sweep at the end. Uxie also acts as an all-purpose check to a huge multitude of Pokemon in the tier, allowing me to possibly sac one of my own teammates to make sure I put them down before bringing in Glaceon. The offensive set also ensures that I'm not quite as hazard weak as I was previously, so thanks to Silvershadow234 for that suggestion. With a Lum Berry I can also make sure I can paralyze big threats like Lilligant and enemy Choice Scarf Rotom-F; it also allows me to lead with Uxie against enemy Smeargle and limit it to just Stealth Rock or 1 layer of Spikes, and Psychic OHKOs Qwilfish.
Poliwrath completes the defensive core with Uxie and is the best Pokemon in RU right now, no exaggeration. The amount of threats he counters should be illegal, and the phazing he provides is just beautiful. He's my all-purpose counter to enemy Water-types, particularly Crawdaunt, as well as Escavalier and Durant. RestTalk is the only thing that actually makes Poliwrath worth while, and while on any other mon it's a hilarious concept with the new sleep mechanics, it's actually exactly what makes Poliwrath such an effective Aggron, Entei, and Rhydon counter as well.
The Glue
Spiritomb @ Choice Band
Trait: Infiltrator
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Pursuit
- Shadow Sneak
- Sucker Punch
- Trick
Spiritomb makes a fantastic glue and is my main answer to Slowking should it rear its ugly head. Even if the Slowking user decides to stay in it'll eventually lose to CB Pursuit thanks to hail canceling out Leftovers recovery; at the very worst Spiritomb will leave it at low enough health for Glaceon to smash through it. Spiritomb also has the crucial role of crippling Clefable if it comes down to it with Trick. Usually Spiritomb will be content to just destroying Cresselia, Uxie, and whatever Ghost-type the opponent brought, or sniping Gallade with Shadow Sneak. Once the Psychic- or Ghost-type is gone though Spiritomb doesn't serve much of a purpose, and I'll usually sac it to leave an opportunity for Glaceon to get a free switch in, unless I feel that I may need Shadow Sneak or Sucker Punch later on.
The Muscle
Rotom-Frost @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Blizzard
- Volt Switch
- Trick
- Hidden Power [Ground]
Thanks to Silvershadow234 for the suggestion here. Choice Scarf Rotom-F actually fits perfectly into this team while not opening up any more weaknesses even though it's the 3rd Ice-type on the team. What makes Choice Scarf Rotom-F so beautiful is that it completely removes my former Qwilfish weakness, and destroys Archeops, Moltres, and Sceptile, all Pokemon that normally give this team some troubles. It also helps patch up my weakness to other stall teams by being able to Trick its Scarf onto the enemy should it come down to it such as on Calm Mind Cresselia and Clefable.
While the main goal of this team is to get Glaceon in safely so that it can smash, if they opponent is using a heavy offense team and I can't paralyze all of them I'll switch roles with Glaceon and Rotom-F, and let Rotom-F take the helm at the end of the battle and destroy the enemy with its super fast, but still powerful, Blizzard. Rotom-F also provides an Electric attack which it desperately needs as a whole, and being able to play scouting games with Uxie to get Glaceon in safely is just beautiful.
THE SMASH
Glaceon @ Choice Specs
Trait: Ice Body
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Blizzard
- Hidden Power [Grass]
- Frost Breath
- Shadow Ball
The power of Specs Glaceon is just brutal. When you're cleanly 2HKOing 252 HP Cresselia, and OHKOing just about anything else, even with a Timid nature, you know you're dealing with a real monster. Now, while I usually wait until the end of the match to bring in Glaceon, if I feel that the opposing team is just too solid for me to open any real holes with my core, I'll break out Glaceon early on something like Dusknoir and blast it or whatever switches in away.
The moveset as a whole may need some explaining outside of the Glaceon SMASH with Blizzard part, as there's some weird options up there. Now, while Snow Cloak would typically be the better ability, it's been banned, and so we use Ice Body, which is actually pretty decent considering that this team is pretty hazard weak and so fighting off some Toxic Spikes or Stealth Rock damage is always nice. The downside to having to use Ice Body means I can't use Water Pulse, which would actually be a really nice option to have to blast away Aggron and Fire-types, but oh well.
With a Timid nature Glaceon Speed ties with Modest Nidoqueen, which is pretty unfortunate, but its making the best of a bad situation. That's also the sole reason I use Timid, if I could paralyze Nidoqueen then you can bet I'd use Modest, but oh well. Shadow Ball is solely there for Slowking, which Glaceon can eventually beat into submission if it comes down to it. Frost Breath is there for the unfortunate case that the opponent is left with something like CM Clefable that can PP stall my Blizzards.
Finally, we come to the choice of Hidden Power. There are three main choices of Hidden Power when dealing with Glaceon: Grass, Ground, and Fire. I decided to go with Grass because I needed a way to beat Poliwrath and Lanturn, while still hitting Slowking and getting a neutral hit on Qwilfish, Aggron, and Steelix all in one. Ground is nice though to wail on Fire-types, though Poliwrath and Clefable can usually handle them; it also completely annihilates Aggron. Lastly, Fire is nice to smash Escavalier, Cryogonal, and Ferroseed, but Poliwrath is usually enough for the former two, and the latter doesn't like Blizzard anyway.
Threats
Conclusion
Well, there you have it, the first hail RMT of the round. This team can definitely use some fixes, and I'm sure Glaceon isn't the best mon to be basing a team around at this point, especially without a spinner, but it's a fun team to use if you're into balance.
Can't wait to see what else people come up with!
Snover @ Focus Sash
Trait: Snow Warning
EVs: 4 Spd / 252 SAtk / 252 Atk
Mild Nature
- Blizzard
- Giga Drain
- Hidden Power [Fire]
- Ice Shard
Glaceon @ Choice Specs
Trait: Ice Body
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Blizzard
- Hidden Power [Grass]
- Frost Breath
- Shadow Ball
Uxie @ Lum Berry
Trait: Levitate
EVs: 252 Spd / 4 SDef / 252 SAtk
Timid Nature
IVs: 0 Spd
- Stealth Rock
- Thunder Wave
- Psychic
- U-turn
Rotom-Frost @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Blizzard
- Volt Switch
- Trick
- Hidden Power [Ground]
Poliwrath @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Circle Throw
- Scald
- Rest
- Sleep Talk
Spiritomb @ Choice Band
Trait: Infiltrator
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Pursuit
- Shadow Sneak
- Sucker Punch
- Trick
Trait: Snow Warning
EVs: 4 Spd / 252 SAtk / 252 Atk
Mild Nature
- Blizzard
- Giga Drain
- Hidden Power [Fire]
- Ice Shard
Glaceon @ Choice Specs
Trait: Ice Body
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Blizzard
- Hidden Power [Grass]
- Frost Breath
- Shadow Ball
Uxie @ Lum Berry
Trait: Levitate
EVs: 252 Spd / 4 SDef / 252 SAtk
Timid Nature
IVs: 0 Spd
- Stealth Rock
- Thunder Wave
- Psychic
- U-turn
Rotom-Frost @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Blizzard
- Volt Switch
- Trick
- Hidden Power [Ground]
Poliwrath @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Circle Throw
- Scald
- Rest
- Sleep Talk
Spiritomb @ Choice Band
Trait: Infiltrator
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Pursuit
- Shadow Sneak
- Sucker Punch
- Trick
Epilogue
After having posted this I've decided to edit the RMT with Silvershadow's suggestions, and they are working out phenomenally, and the team presented above is the current team. Here is what the past team looked like, and the comments that I made to go with it. This version is much more stallish and plays as such, but has a very big weakness to Qwilfish and Smeargle hazard-laying that is now mostly remedied with the team above.
Former Member
Clefable @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Softboiled
- Seismic Toss
- Thunder Wave
- Protect
Clefable was replaced by Rotom-F to give the team a more offensive feel and to make it not so weak to being swept by Sceptile and hazard laid by Qwilfish and Smeargle. However, Clefable ensured that my team would never have troubles with Magmortar and Nidoqueen, the former of which is now one of the few problems left with the team.
In place of Rotom-F, Clefable forms the rest of the mighty core of Uxie, Clefable, and Poliwrath. There is hilariously little that can actually break through this defensive core. Clefable was my Nidoqueen counter, and not much else lol. No I kid, but that is really her main function. What's really glorious about Clefable is that she actually heals from Leftovers in hail, and completely ignores entry hazards, a real godsend to this hazard-weak team. There's been a few games where it's come down to a Clefable Seismic Toss sweep because there's literally nothing on the opponent's team that can break through her special bulk. I decided to use a Softboiled/Protect combo for a couple reasons. 1, I hate Hi Jump Kick and Hitmonlee can go suck a dick. 2, Protect allows for some more Leftovers recovery, which can come in real handy vs. Nidoqueen should I mispredict. 3, This team doesn't really need Wish, and Clefable really needs instant recovery sometimes.
Threats to Old Team
Snover @ Focus Sash
Trait: Snow Warning
EVs: 4 Spd / 252 SAtk / 252 Atk
Mild Nature
- Blizzard
- Giga Drain
- Hidden Power [Fire]
- Ice Shard
Glaceon @ Choice Specs
Trait: Ice Body
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Blizzard
- Hidden Power [Grass]
- Frost Breath
- Shadow Ball
Uxie @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Spd
- Stealth Rock
- Thunder Wave
- Psychic
- U-turn
Clefable @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Softboiled
- Seismic Toss
- Thunder Wave
- Protect
Poliwrath @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Circle Throw
- Scald
- Rest
- Sleep Talk
Spiritomb @ Choice Band
Trait: Infiltrator
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Pursuit
- Shadow Sneak
- Sucker Punch
- Trick
Trait: Snow Warning
EVs: 4 Spd / 252 SAtk / 252 Atk
Mild Nature
- Blizzard
- Giga Drain
- Hidden Power [Fire]
- Ice Shard
Glaceon @ Choice Specs
Trait: Ice Body
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Blizzard
- Hidden Power [Grass]
- Frost Breath
- Shadow Ball
Uxie @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Spd
- Stealth Rock
- Thunder Wave
- Psychic
- U-turn
Clefable @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Softboiled
- Seismic Toss
- Thunder Wave
- Protect
Poliwrath @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Circle Throw
- Scald
- Rest
- Sleep Talk
Spiritomb @ Choice Band
Trait: Infiltrator
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Pursuit
- Shadow Sneak
- Sucker Punch
- Trick