Glacier Arena#18191874193874987 Glacier vs Terrador in a 1v1

Status
Not open for further replies.
Challenging Terra Terra Terrador!

FE 1vs1 singles
1 day DQ
0 recoveries/3 chills

lets use an arena i made way back when

Glacier Knight's Icy Arena:

Field Type- Ice/Water
Complexity- Moderate
Format- All
Restrictions- No digging, No weather

Glacier Knight’s Icy Arena: The large arena is three hundred feet long and wide, square shaped, and perfect for pokemon of the chilled variety. The first five feet of the north and south sides aren’t covered in ice, but the rest of the arena is. Twenty feet from the east and west sides of the arena and in middle are two large glaciers (One hundred feet long, twenty feet wide, both have increasing slopes of 80 degrees and are fifty feet tall. They have plateaus, peaks, and spikes). Cutting through the east and west side of the arena (Also going under the two glaciers) there is a large stream, fifteen feet wide. In the center it makes a large circle of icy water, and in the center rests a large ice floe making a small arena (it is twenty five feet long and wide). Also in the stream there are small and medium sized ice floes, enabling pokemon to cross the freezing cold water (water is 36 degrees Fahrenheit). Scattered around the arena are small rocks stuck to the icy floor, and they can be used to stop a pokemon from sliding or give a small pokemon a platform to stand on. The ice coating the arena floor is too thick to be dig into, and an earthquake or any other large attack will cause ice floes and glaciers to break. The arena is open to the sky, but it only snows or hails. Summary: ice covers the floor besides five feet strips on the north and south side. No dig but earthquake and other stuff is okay. No weather moves can be used. The weather is 100% snowy, but the end of every round there is a 33% chance it will start to hail. Water is accessible but is extremely cold. Ice types gain +2 speed and ice moves gain +2 to their BP.​
Terrador:

Terrador said:

Starmie * [Celeste] (Genderless)
Nature: Timid (+15% Spd, +20.3% Acc, -* Atk)
Type:
<Water>: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
<Psychic>: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Natural Cure
Type: Innate

This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Ability 2: Illuminate

Type: Can be Activated

At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

Command: (Ability: Illuminate [does not take up one of your three actions per round])

Ability 3 (DW): Analytic

Type: Can be Enabled

If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (115 + 15%)
Size Class: 2
Weight Class: 4
BST: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle *
Harden *
Water Gun *
Rapid Spin *
Recover *
Camouflage *
Swift*
Reflect Type*
Power Gem*
Hydro Pump*
Light Screen
BubbleBeam
Confuse Ray
Minimize

Endure
Pain Split
Gravity
Role Play

Ice Beam*
Thunderbolt*
Psychic*
Blizzard
Protect
Substitute
Reflect
Psyshock
Thunder
Bide
Rain Dance
Thunder Wave
Dive
Icy Wind
Double Team
Brine
Grass Knot
Swagger
Surf
Scald

Total: 38


Mienshao * [Shao] (Male)
Nature: Jolly (+Spe, +16.8% Acc, -* SAtk)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Inner Focus Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2: Regenerator Type: Innate

When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. (+6 HP on Chill)

Ability 3: Reckless Type: Innate

This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.


Stats:

HP: 100
Atk: Rank 5
Def: Rank 2
SpA:: Rank 2 (-)
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 3
BST: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Pound*
Meditate*
Detect*
Fake Out*
Doubleslap*
Swift*
Calm Mind*
Hi Jump Kick
Drain Punch
Wide Guard
Bounce
Jump Kick
Quick Guard
U-Turn
Reversal

Knock Off*
Low Kick*
Me First*
Feint

Acrobatics*
Swords Dance*
Stone Edge*
Rock Slide
Substitute
Brick Break
Reflect
Taunt
Protect
Dig
Payback

Total: 30


Tomohawk [Canas] (Male)
Nature: Modest (+ SpA, - Atk)
Type:
Flying/Fighting: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
BST: 19

EC: 6/6
MC: 0
DC: 1/5

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Rest
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Air Slash
Heat Wave
Sky Drop
Hurricane
Healing Wish

Confuse Ray
Roost
Stealth Rock
Rapid Spin
Yawn

Taunt
Substitute
Reflect
Protect
Safeguard
SolarBeam
Earthquake
Brick Break
Double Team
Rock Tomb
Focus Blast
Incinerate
Quash
Bulldoze
Grass Knot
Fly
Rock Slide

Total: 41
Glacier:




Mamoswine(*) [Truffles] (Male)

Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

Info on Truffles: Shunned and Rejected by its faults, Truffles doesn't care what others say. He knows his true power and can now use his eccentric abilities and brute force to turn the tides of the battle into his favor. He keeps his head high and rushes into battle with a grin on his face, but still keeps his eyes keen and mind sharp. Supposedly extinct since the last ice age? Far from it.

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.




Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW,Unlocked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 69 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5 Dream World Ability Unlocked!

Attacks:
Ancient Power
Peck
Tackle*
Odor Sleuth*
Mud Sport*
Powder Snow*
Mud-slap*
Endure*
Mud Bomb*
Icy Wind*
Blizzard
Earthquake
Ice Fang
Scary Face
Ice Shard
Amnesia
Mist

Curse*
Body Slam*
Icicle Spear*
Fissure
Horn Attack
Icicle Crash
Rock Slide
Bite
Sleep Talk

Ice Beam*
Toxic*
Hail*
Dig
Light Screen
Protect
Avalanche
Bulldoze
Rock Tomb
Stone Edge
Secret Power
Facade
Substitute
Reflect
Rest
Hidden Power (Grass 7)
Double Team

43 moves


Glacier sends out mon and gives item
Terrdor sends out mon and orders and gives item
Glacier orders
I ref
 

"Welcome Terrador to my arena. sure, its a bit old and rusty and could use some tweaking, but for now it'll do just fine! I hope to have an interesting (and non-trolly) battle with you! Truffles the Mamoswine will be your opponent, and he'll have an Exp. Share.


"What will you use against my Pride and Joy?"
 

"Starmies are no fun for a Mamoswine.....No fun at all. Time to be clever and use our surroundings!"

Slide behind eastern Glacier~Bulldoze~Earthquake

"Twenty feet from the east and west sides of the arena are two large glaciers (One hundred feet long, twenty feet wide, both have increasing slopes of 80 degrees and are fifty feet tall. They have plateaus, peaks, and spikes)"

"Those attacks can't penetrate a Glacier of this caliber! hide behind it and get some attacks in! though i reckon your attack will weather your shield, you should still survive just fine! and since you are much faster on ice than starmie, you can get behind the shield before it even riles up the first surf!"
 
Not Clarified, so will treat as ALL ABILITIES MATCH!


Truffles @ Exp. Share
HP: 110
Ene: 100
Spe: 69
Other: +2 Speed (Ice Floor)​


Celeste @ Expert Belt
HP: 100
Ene: 100
Spe: 133
Other: N/a​

The match within the Icy Cavern begins with an immediate Illumination from Celeste, lowering the accuracy of its opponent Truffles.

Truffles, who has the advantage in speed due to the arena, quickly Takes Cover behind a giant glacier! Celeste, not impressed, swamps up some shockingly cold water with a Surf, which worked its way around the glacier and hurt Truffles; that's not it, though, as Mamoswine is finding himself stuck to the floor!

Angry his arena's working against him, Truffles pulls off a Bulldoze attack, which was sufficient in knocking the ice around his hooves free. The glacier in between Truffles and Celeste, however, proved to be a hinderance; his proximity to the glacier caused the bulldoze's epicenter to be shifted to an unfortunate spot, reducing damage! Celeste, trying a speed reducing trick of its own, fires off an arena-boosted Icy Wind; most of it just built onto the glacier, however, and only half of the attack made it through to the Thick Fat Mamoswine.

Furious things still aren't going his way, Truffles lets loose a giant Earthquake of seismic proportions, completely destroying the glacier barrier and mauling Celeste with damage. Celeste takes her time, and unleashes yet another freezing Surf attack; without the glacier here to help freeze, though, the attack no longer freezes Truffles to the floor.

Who will win? I don't know, but I'm going to bed. Ciao.


Truffles @ Exp. Share
HP: 50
Ene: 90
Spe: 69
Other: +1 Speed (Ice Floor) ; -1 Acc​


Celeste @ Expert Belt
HP: 76
Ene: 83
Spe: 133
Other: -1 Spe​

Illuminate (Starmie -> Mamoswine)
Mamoswine's Accuracy was lowered!


Slide (Mamoswine)
RNG to succeed [<=7500]: 4635 (Yes)
Mamoswine covered itself!

Surf (Starmie -> Mamoswine)
RNG to crit [<=625]: 1229 (No)
Damage: 27.75 Damage ; -6 energy ; Mamoswine's frozen to the floor


Bulldoze (Mamoswine -> Starmie)
RNG to hit [<=7500]: 6632 (Yes)
RNG to crit [<=625]: 3217 (No)
The Glacier acted as a buffer for the attack (.67% end damage)
Damage: 8.04 Damage ; -4 energy ; Starmie's speed fell

Icy Wing (Starmie -> Mamoswine)
RNG to crit [<=625]: 6432 (No)
The Glacier blocked most of the attack (50% end damage)
Damage: 3.8525 Damage ; -5 energy ; Mamoswine's Speed Fell


Earthquake (Mamoswine -> Starmie)
RNG to hit [<=7500]: 1209 (Yes)
RNG to crit [<=625]: 4422 (No)
Damage: 16 Damage ; -6 energy ; The Glacier Shattered!

Surf (Starmie -> Mamoswine)
RNG to crit [<=625]: 1229 (No)
Damage: 27.75 Damage ; -6 energy


Totals:
Mamoswine:
HP loss: 60 HP
Ene loss: 10 energy

Starmie:
HP loss: 24 HP
Ene loss: 17 energy
 
mamoswine took the same amount of damage from both surfs, and there was a glacier there to stop the first one. you're telling me an 100 foot tall glacier does NOTHING to stop a surf? but the glacier stops an icy wind and a bulldoze? anyhow, i post post post now.

Ok Truffles, we knew this would be rough. try this!

Rest~Sleep Talk (Bite/Protect/Earthquake/Amnesia)~ Sleep Talk (Bite/Protect/Earthquake/Amnesia)
 
The water coated the floor, working its way around the glacier and still having the full sting of the attack. The spreading of the water's actually why it stuck to the ground: it became so thin that its temperature dropped suddenly.

Will ref when i get a chance. Killer headache stops this now.
 

Truffles @ Exp. Share
HP: 50
Ene: 90
Spe: 69
Other: +1 Speed (Ice Floor) ; -1 Acc​


Celeste @ Expert Belt
HP: 76
Ene: 83
Spe: 133
Other: -1 Spe​

So glad i volunteered to Sub-ref this match...just saying.

Truffles tries to take advantage of the situation by....sleeping? Oh, he's using Rest to heal his wounds caused by his failed attempts to hide. Celeste, again not impressed, shoots a painful Brine at Truffles, hurting so much he Woke Up!

Glacier orders Truffles to Sleep Talk, but Trufffles is awake (confused at the order at that), and the attack fails. Celeste is bored, and decides to finish the match in finesse...and fire another Brine to seal the deal.


Truffles @ Exp. Share
HP: KO
Ene: KO
Spe: 69
Other: +1 Speed (Ice Floor) ; -1 Acc​


Celeste @ Expert Belt
HP: 76
Ene: 65
Spe: 133
Other: -1 Spe​

Rest (Mamoswine)
Mamoswine fell asleep and became healthy ; 3 Turn Rest ; -15 energy

Brine (Starmie -> Mamoswine)
RNG for crit [<=625]: 9468 (No)
Damage: 29.25 Damage ; -7 energy ; Mamoswine woke up!


Sleep Talk (Mamoswine -> Starmie)
Mamoswine's awake ; The move fails!

Brine (Starmie -> Mamoswine)
RNG for crit [<=625]: 5436 (No)
Damage: 29.25 Damage ; -11 energy

Mamoswine fainted!


Congratulations to Terrador for your stunning victory. Glacier, make your arenas more biased next time.

Rewards:

Terrador: 2CC
Celeste: 3MC/1KOC

Glacier Knight: 2CC
Truffles: 4MC

And i get 3 Lovely UC.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top