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Completed Glacier "Fights" Ullar

Discussion in 'ASB' started by Pikapwnd, Dec 12, 2011.

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  1. Pikapwnd

    Pikapwnd

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    [​IMG]

    Mimring the Charizard(*) (open)
    [​IMG]

    Mimring the Charizard(*) (open)


    <Charmeleon> [Mimring] (Male)
    Nature: Modest (+SpA, -Att)
    Type: Fire/Flying
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.​

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.​

    Abilities:
    Blaze: (Type: Innate)
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)​

    Solar Power: (Type: Innate) [DW, Unlocked]
    When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2) ​

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20
    Total Moves: 23​

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Heat Wave
    Dragon Claw
    Shadow Claw
    Air Slash
    Scratch(*)
    Growl(*)
    Ember(*)
    Smokescreen(*)
    Dragon Rage(*)
    Scary Face(*)
    Fire Fang(*)
    Flamethrower
    Inferno
    Fire Spin​

    Dragon Dance(*)
    Dragon Rush(*)
    Metal Claw(*)
    Flare Blitz
    Counter​

    Brick Break(*)
    Dig(*)
    Hone Claws(*)
    Sunny Day​

    Thunderpunch​

    Fire Pledge​




    [​IMG]

    Show Hide
    [​IMG]
    Show Hide


    Machamp [Ninja] (male)

    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)​

    Info on Ninja: because of Glacier's limited strength he gets sent on easy missions by the ice knights. one day while he was on one of these tasks (one of the ice Knights received a venomous wound from a seviper and needed medicine asap) he took a shortcut through some uncharted woods, where he encountered Ninja. the pokemon attacked and managed to take out most of the team before Glacier thought quickly and caught the weakened champ. ever since then when Truffles was down for the count Glacier would use Ninja to save the day. Ninja is strong but hard-headed, usually taking Fernando's taunts and getting into fights with the monkey. because he is the newest addition isn't as close as the others are, but glacier makes the effort to include him in so he feels welcomed. Ninja enjoys breaking things with his fists and is secretly a pretty decent cook​


    Type:
    Fighting: (summary) Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.​

    Abilities:
    Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
    Steadfast: (DW) (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.​

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 3/5​

    Attacks:
    Wide Guard
    Low Kick
    Leer
    Focus Energy
    Karate chop
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Dynamic Punch​

    Light Screen
    Thunder Punch
    Rolling Kick
    Ice Punch​

    Bulk Up
    Brick Break
    Focus Blast
    Poison Jab
    Protect​




    I present to you, a battle for the ages. In which each action will be reffed with a haikou. not always on topic.

    to start the match. I present this to you.


    Oh my Awesomeness
    How do you count thy pants blue
    Troll Pikachu Troll​
  2. Glacier Knight

    Glacier Knight

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    he is after all a Machamp.

    um correct me if im wrong but ullar goes first
  3. Glacier Knight

    Glacier Knight

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    also um whoops, i made a mistake. Ninja's rank stats are machoke stat ranks, not machamp stat ranks :/
  4. Glacier Knight

    Glacier Knight

    Joined:
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    Machamp
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19
  5. Pikapwnd

    Pikapwnd

    Joined:
    Jul 25, 2010
    Messages:
    383
    Glacier, technically ullar would send first, but since pokemon are already out you start. and fixing ninja's stats now
  6. UllarWarlord

    UllarWarlord

    Joined:
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    Messages:
    2,655
    For Glacier's benefit:

    Go Mimring!
  7. Glacier Knight

    Glacier Knight

    Joined:
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    Ok Ninja, time to show whos a champ!

    Dynamic Punch~Thunder Punch~ Thunder Punch
    If Mimring uses counter, then use Bulk Up and push the commands down the line
    If Mimring uses Dig, then use Light screen and push the commands down the line

    take your pick ullar. take my attacks or counter them and watch me set up
  8. UllarWarlord

    UllarWarlord

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    Heheheh...

    Sunny Day -> Fire Spin to trap Ninja -> Air Slash
  9. Pikapwnd

    Pikapwnd

    Joined:
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    Messages:
    383
    Hey guys sorry. Heres the reffing. Super suprise business attack.​

    Ive got the reffing. Posting now.

    Show Hide
    Preround

    [​IMG]
    HP: 100
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55
    EN: 100
    Orders: Dynamic Punch ~ Thunder Punch ~ Thunder Punch
    Buffs:
    Debuffs:


    [​IMG]
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 100
    EN: 100
    Orders: Sunny Day ~ Firespin ~ Air Slash
    Buffs:
    Debuffs:


    Round 1
    The battle Begins
    Charizard Calls forth a drought
    Machamp Confuse Punch*!

    Round 2
    Charizard's running failure
    This is the Power of fail
    Machamp's Fist of thor

    Round 3
    Charizard No Miss!
    The Air is mirmring's weapon.
    Machamp Flinches Back

    *Intense Confusion
    Calcs (open)

    A1
    Char uses sunny day
    -10 Energy

    Machamp Uses Dpunch
    crit 7442/10000
    -8 EN


    -1HP (char's Solar Power)

    A2
    Char uses Fire Spin
    Confusion <5000 is hit = 24/10000
    hits himself
    4-1.5=2.5=3 Damage

    Mach Uses Tpunch
    Crit 3478/10000 = No
    Para 3374/10000 = No
    (8+4.5)1.5=18.75=19 Damage
    -6 EN


    -1hp char (Solar Power)

    A3
    Char uses Air Slash
    Crit 9763/10000 = no
    Flinch 316/10000 = Yes
    (11+3+3)*1.5 = 25.5 = 26 damage
    -6 En

    Machamp Flinches


    -1hp char (SP)

    [​IMG]
    HP: 74
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55
    EN: 86
    Buffs:
    Debuffs:


    [​IMG]
    HP: 75
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 100
    EN: 84
    Buffs: Solar Power
    Debuffs: Confused (2 Actions)

    Sunny 3 More Rounds
  10. UllarWarlord

    UllarWarlord

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    DAMMIT JUST SHORT OF TWO SUBS.

    Heat Wave -> Air Slash -> Heat Wave
    If he uses Thunderpunch, Counter.
  11. Glacier Knight

    Glacier Knight

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    pika you didnt show how much dyna punch did :( please fixy

    in the mean time, lets do this

    Protect~Dynamic Punch~Protect
  12. Glacier Knight

    Glacier Knight

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    bumping for pika. DQ almost up
  13. Flamestrike

    Flamestrike

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    Messages:
    849
    Flamestrike to the rescue!
    Ninja the Machamp (open)
    [​IMG]
    Machamp (Ninja)
    HP: 74
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55
    Energy: 86

    Mimring the Charizard (open)
    [​IMG]
    Charizard (Mimring)
    HP: 75
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 100
    Energy: 84
    Confused (1 action)
    Solar Power (+2 BAP to special attacks, 1 DPA)

    Here we go! Mimring starts off with a roar and sends a scorching Heat Wave, but Ninja is ready for it and Protects himself from the Sun-boosted attack! However, this leaves him open to the follow-up, a powerful Air Slash! The impact stuns Ninja, and he flinches, missing the chance to attack! Seeing the opportunity, Mimring launches another powerful Heat Wave, but Ninja recovers just in time to throw up another Protect, but those shields are chewing up energy at an alarming rate! Mimring has a solid advantage now, can Ninja make a comeback?

    [​IMG]
    Machamp (Ninja)
    HP: 50
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55
    Energy: 58
    [​IMG]
    Charizard (Mimring)
    HP: 73
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 100
    Energy: 67
    Confused (1 action)
    Solar Power (+2 BAP to special attacks, 1 DPA)

    Sun for 2 more rounds

    Calculations (open)
    Action 1:
    Ninja used Protect -> 7 energy, all attacks against Ninja this action nullified
    Mimring used Heat Wave
    -> RNG roll to hit self (1-5000 to hit self) -> 6785 (success)
    -> RNG roll to crit (1-625 to crit) -> 7440 (no crit)
    10[BP] + 3[STAB] + 3[Stat Dif.] + 3[Sun] + 2[Solar Power] = 21 damage nullified, 6 energy, Protect uses up 7 extra energy

    Mimring -> 1 damage due to Solar Power

    Action 2:
    Mimring snapped out of confusion and used Air Slash
    -> RNG roll to crit (1-625 to crit) -> 9871 (no crit)
    -> RNG roll to flinch (1-3000 to flinch) -> 2569 (flinch)
    (8[BP] + 3[STAB] + 3[Stat Dif.] + 2[Solar Power]) * 1.5[SE] = 24 damage, 5 energy
    Ninja flinched

    Mimring -> 1 damage due to Solar Power

    Action 3:
    Ninja used Protect -> 7 energy, all attacks against Ninja this action nullified
    Mimring used Heat Wave
    -> RNG roll to crit (1-625 to crit) -> 1343 (no crit)
    10[BP] + 3[STAB] + 3[Stat Dif.] + 3[Sun] + 2[Solar Power] = 21 damage nullified, 6 energy, Protect uses up 7 extra energy

    Glacier Knight, you're up!
  14. Glacier Knight

    Glacier Knight

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    Eh, air slash hax. YOU ARE NOT A TOGEKISS. ITS 30% CHANCE O.0

    Thunder Punch x3
    if charizard uses counter any and all actions, change attack to Leer.
  15. UllarWarlord

    UllarWarlord

    Joined:
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    Messages:
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    HAX FTW

    Air Slash x3
  16. Flamestrike

    Flamestrike

    Joined:
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    Messages:
    849
    Ninja the Machamp (open)
    [​IMG]
    Machamp (Ninja)
    HP: 50
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55
    Energy: 58

    Mimring the Charizard (open)
    [​IMG]
    Charizard (Mimring)
    HP: 73
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 100
    Energy: 67
    Solar Power (+2 BAP to special attacks, 1 DPA)

    Mimring wastes no time, nailing Ninja with another Air Slash! This time Ninja braces himself though, and he's able to retaliate with a ThunderPunch! However, a second Air Slash leaves him in a dire situation, and while he does connect with another ThunderPunch, a final Air Slash puts him down for the count, giving the win to Mimring and UllarWarlord!

    Congratulations UllarWarlord!
    [​IMG]
    Machamp (Ninja)
    HP: KO
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55
    Energy: KO
    [​IMG]
    Charizard (Mimring)
    HP: 34
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 100
    Energy: 40
    Solar Power (+2 BAP to special attacks, 1 DPA)

    Sun for 1 more round

    Calculations (open)
    Action 1:
    Mimring used Air Slash
    -> RNG roll to crit (1-625 to crit) -> 7738 (no crit)
    -> RNG roll to flinch (1-3000 to flinch) -> 5408 (no flinch)
    (8[BP] + 3[STAB] + 3[Stat Dif.] + 2[Solar Power]) * 1.5[SE] = 24 damage, 5 energy
    Ninja used ThunderPunch
    -> RNG roll to crit (1-625 to crit) -> 2067 (no crit)
    -> RNG roll to paralyze (1-1000 to paralyze) -> 5418 (no paralysis)
    (8[BP] + 4[Stat Dif.]) * 1.5[SE] = 18 damage, 6 energy

    Mimring -> 1 damage due to Solar Power

    Action 2:
    Mimring used Air Slash
    -> RNG roll to crit (1-625 to crit) -> 9247 (no crit)
    -> RNG roll to flinch (1-3000 to flinch) -> 5986 (no flinch)
    (8[BP] + 3[STAB] + 3[Stat Dif.] + 2[Solar Power]) * 1.5[SE] = 24 damage, 5 + 4[Consecutive move use] = 9 energy
    Ninja used ThunderPunch
    -> RNG roll to crit (1-625 to crit) -> 5177 (no crit)
    -> RNG roll to paralyze (1-1000 to paralyze) -> 9687 (no paralysis)
    (8[BP] + 4[Stat Dif.]) * 1.5[SE] = 18 damage, 6 + 4[Consecutive move use] = 10 energy

    Mimring -> 1 damage due to Solar Power

    Action 3:
    Mimring used Air Slash
    -> RNG roll to crit (1-625 to crit) -> 4414 (no crit)
    -> RNG roll to flinch (1-3000 to flinch) -> 4010 (no flinch)
    (8[BP] + 3[STAB] + 3[Stat Dif.] + 2[Solar Power]) * 1.5[SE] = 24 damage, 5 + 8[Consecutive move use] = 13 energy, Ninja KOed

    Mimring -> 1 damage due to Solar Power

    Rewards:
    UllarWarlord: 2 CC
    Mimring the Charizard: 3 MC, 1 KOC

    Glacier Knight: 2 CC
    Ninja the Machamp: 2 MC, 1 DC

    Me: 2 UC
    Pikapwnd: 1 UC

    Good game guys!
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