Glacier Knight fights Texas Cloverleaf in EXTREME CONDITIONS BRAHHH

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The Challenge
Mine! Now we need a ref.

For the refs benefit, the team i will use. (Go away Glacier)
issuing a challenge. a very challenging challenge involving challenges. beware!

3vs3 triples (nfe)
3 day battler DQ/ 5 day Ref DQ
no recoveries/ 3 chills
arena: Algorstorm

Box additions
Items: Counter
Abilities: All
Switch: How?

Field Type- Ice
Complexity- Intense
Format- All


Restrictions and important notes:
Algorstorms can be generated by using hail
Algorstorms last three rounds
A-storms deal 4HP to all non ice types, give 30% freeze chance to ice attacks with freeze chance and 10% freeze chance to ice types originally without a freeze chance, and can the attack sheer cold
in an a-storm sheer cold becomes a 15BP ice move with 60 accuracy and a 75% chance to freeze foe completely
at the end of round one all non ice pokemon contract weak hypothermia
at the end of round three all non ice pokemon, non fire pokemon, and pokemon without thick fat contract moderate Hypothermia
at the end of round five all non ice/fire/thick fat pokemon contract extreme hypothermia
non ice pokemon use three more energy to dig
if non ice/fire/thick fat pokemon touch the water or make contact with the water, they go up one grade of hypothermia and ice attacks gain 5% more freeze chance when directed towards them

Algorstorm: A harsh and extreme enviroment, Algorstorm is a chilly paradise to ice types and a frozen hell for others. This arena resembles the taiga of Siberian Russia, and the area available to battle on is 1500 feet wide and long, circular shaped. for a description of the terrain, imagine the arena is a bullseye. the white outer ring consists of mountains, all snowy and treacherous (ring is 200 feet thick). the white and blue rings are merged together and form a large forest (300 feet thick). the forest's trees are tall and skinny, due to the massive snow storms packing the needles together. the forest is a large clump of frozen life. The red ring of the bullseye is plains, thick with snow (400 feet thick). in the center of the arena area lies a huge frozen lake (400 feet long and 200 feet wide). the water is 30 degrees, but surprisingly it isnt all ice. you dont want to touch the water though, unless you're part ice or have some thick fat. The area's temperature never reaches above -20 degrees fahrenheit, and it is always either snowing, hailing, blizzarding, or even worse, Algorstorming. named after the area in which it resides, Algorstorms are blizzards bigger and meaner old brothers. if one whips up, beware! it will release destructive hail, worse than regular, so non ice types will lose 4HP per action. The sub zero power of the storm, as well as the arena, boosts ice moves, so their ability to freeze is increased! (ice moves that give a chance to freeze now have a 30% freeze chance. ice moves that do not give a chance to freeze now have a 10% freeze chance. also ice move combonations have a 100% chance to freeze target.) and if that weren't enough, the trump move of all ice types changes drastically! Sheer cold gets more accuracy and will almost surely freeze you! (though it powers down oddly enough).

so, think you can handle algorstorms? sadly, the area does not produce these wonders naturally anymore. you'll have to trigger one yourself! if a pokemon uses the move hail, their icy powers to react with the already stormy ice weather can create, can you guess, an algorstorm! algorstorms last 3 round.

as if the storms weren't enough, another factor plays into this arena drastically. Due to the hellish climate of the area (remember, -20 fahrenheit!), your pokemon may succumb to Hypothermia. now, ice pokemon will never be affected by hypothermia, and fire types (and pokemon with the ability thick fat in play) can only contract weak hypothermia. but everyone else, beware! there are three stages of Hypothermia:

Weak Hypothermia: The battler loses 10 base speed (e.g a pokemon with originally 80 speed gets weak hypothermia and now has 70 speed)

Moderate Hypothermia: battler loses 20 base speed (e.g pokemon with 80 now has 60 base) and loses 1BP to all non ice attacks

Extreme Hypothermia: Battler loses 30 base speed (e.g pokemon with 80 speed now has 50 base speed), loses 2BP to all non ice attacks, and loses 2HP per action

Ways you contract Hypothermia:

1) battling in the Algorstorm arena: the climate and weather is too harsh! Hypothermia is always prone here! At the end of round one all non ice pokemon get weak hypothermia. after round three it goes up to moderate hypothermia (fire types and thick fat users do not get moderate or extreme). at the end of round five a pokemon with moderate hypothermia now has extreme hypothermia.

2) getting hit by ice moves: if a pokemon has weak hypothermia and loses 25 or more HP from ice attacks, they will get Moderate Hypothermia. if a pokemon has Moderate hypothermia and loses 45 or more HP form ice attacks, they will get extreme Hypothermia.

Other things to be wary of:

Due to the frozen ground, only ice types can use dig with ease. dig used by non ice types cost 3 more ener.

If a pokemon comes in contact with the water in the center of the arena and is not ice type or have thick fat, they get weak hypothermia (or hypothermia boosts up a grade if already present), and ice attacks against them will have a 5% more chance of freezing.

The weather cannot be changed, unless to induce a algorstorm. at the beginning of the match there is a 30% for snow, 30% for hail, 40% chance for blizzarding.

I'll be your ref for today. Here are the teams:

Glacier Knight's Royal Guardians

Sneasal [Gavin] (Male)
Nature: Adamant (+1 Atk, -1 SpA)

Info on Gavin:

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap) ]

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115



EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility

Crush Claw
Ice Punch
Fake Out

Snarl
Swords Dance
Brick Break


Snover[Twiggy] (Female)
Nature:

Info on Twiggy:

Type: Brave (+1 Atk, -15% Speed, -10% Evasion)

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.



Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 34 (-)


EC: 1/6
MC: 0
DC: 1/5

Attacks:
Powder Snow
Leer
Razor Leaf
Icy Wind
Grass Whistle
Swagger
Mist
Ice Shard
Blizzard

Seed Bomb
Stomp
Leech Seed

Hail
Ice Beam
Swords Dance


Shellder [Drake] (Male)
Nature: Gentle (+1 SpD, -1 Def)

Info on Drake:

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 2 (+)
Spe: 40


EC: 3/6
MC: 0
DC: 1/5

Attacks:
Tackle
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Aurora Beam
Razor Shell
Ice Beam
Shell Smash

Rock Blast
Bubble Beam
Mud shot

Hail
Blizzard
Substitute
Icy Wind
Double Team


Texas Cloverleaf's Chivalrous Cowboys
Tepig

Tepig, HulaCloverPig, Male
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(Hidden) Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Tepig
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down

Superpower
Curse
Yawn

Wild Charge
Grass Knot
Flamethrower
Total Moves: 15



Slowpoke

Slowpoke, Female, Ivory
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
(DW) Regenerator: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Slowpoke
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Sleep Talk
Belly Drum
Zen Headbutt

Rest
Toxic
Scald
Total Moves: 14



Onix

Onix, Cannon, Male
Nature: Sassy (+1 SpD, -1 Spe, -10% Evasion)
Type: Ground/Rock
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
(DW) Weak Armor (Can be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Onix
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 60 (-)
Size Class: 7
Weight Class: 6
Base Rank Total: 17

EC: 0/6
MC: 0
DC: 0/5

Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam

Stealth Rock
Explosion
Rock Blast

Toxic
Dig
Taunt

Total Moves: 17


And...FIGHT!

Cloverfield orders
Glacier orders
I ref
Reverse, repeat.
 

Texas Cloverleaf

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Onix: Toxic Shellder, Toxic Snover If Shellder Protects Toxic it again.

Slowpoke: go on a rampage, Belly Drum, Zen Headbutt Snover. If Snover Protects redirect attack to Shellder

Tepig: Flame Charge Snover, Superpower Sneasel. if Sneasel Evasive Agilities, replace action with Curse.
 
time to take the enemy down one at a time

kill the belligerent slowpoke

Gavin, Screech at Slowpoke~Fake Out Slowpoke. save your comrade twiggy from that harsh headbutt

Twiggy, Seed Bomb Slowpoke Twice

Drake, Bubble Beam twice to tepig.

im rushing to leave out the door so i hope i didnt make a mistake
remember snow warning comes in automatically. YAY FOR ALGORSTORMS
 
The Contenders

(Ready to kick ass!)
--
Gavin
#Inner Focus / Keen Eye
4 / 2 / 1 / 3
115 Speed
Size 2 / Weight 3

HP : 90
EN : 100
Buffs : -
Debuffs : -


(I'm abominably adorable!)
--
Twiggy
#Snow Warning
4 / 2 / 3 / 2
34 Speed / -10 Evade
Size 2 / Weight 4

HP : 90
EN : 100
Buffs : -
Debuffs : -

(Imma dragon?)
--
Drake
#Shell Armor / Skill Link
3 / 3 / 2 / 2
40 Speed
Size 1 / Weight 1

HP : 90
EN : 100
Buffs : -
Debuffs : -

(Spoink! I mean, Tepig!)
--
HulaCloverPig
#Blaze
4 / 2 / 2 / 2
39 Speed / -10 Evade
Size 1 / Weight 1

HP : 100
EN : 100
Buffs : -
Debuffs : -


(No, you're not high. It's natural)
--
Ivory
#Oblivious / Own Tempo
3 / 4 / 2 / 2
13 Speed / -10 Evade
Size 2 / Weight 3

HP : 100
EN : 100
Buffs : -
Debuffs : -


(I'm solid limestone)
--
Cannon
#Rock Head / Sturdy
2 / 6 / 2 / 3
Speed 60 / -10 Evade
Size 7 / Weight 6

HP : 90
EN : 100
Buffs : -
Debuffs : -


---

Let's get it started in here.

Onix: Toxic Shellder, Toxic Snover.

Slowpoke: go on a rampage, Belly Drum, Zen Headbutt Snover.

Tepig: Flame Charge Snover, Superpower Sneasel.
--
Sneasel, Screech at Slowpoke~Fake Out Slowpoke.

Abomasnow, Seed Bomb Slowpoke Twice

Shellder, Bubble Beam twice to Tepig.
Sneasel - Onix - Shellder - Tepig - Snover - Slowpoke
A1
Snover's Snow Warning summoned a hailstorm!
The hailstorm worsened into an Algorstorm
(This is a fucking complex arena that makes me angry because I had to decipher a poorly-written WoT)
-10 En

Sneasel used Screech!
8522 Miss
The attack missed!
-6 En

Onix used Toxic!
3644 Hit
Shellder was badly poisoned!
-7 En

Shellder used BubbleBeam!
8672 No Crit
2340 No Drop
Tepig: (7 + 3) * 1.5 = 15 Damage
-4 En

Tepig used Flame Charge!
9806 No Crit
Snover: (5 + 3 + 3) * 2.25 = 24.75 Damage (Total 25 Snover)
Tepig's Speed rose!
-3 En

Snover used Seed Bomb!
4071 No Crit
Slowpoke: (8 + 3) * 1.5 = 16.5 Damage
-5 En

Slowpoke used Belly Drum!
Slowpoke's Attack pierced the heavens!
-50 HP
-30 En

Shellder was hurt by its poison!
-1 HP

Algorstorm rages!

Tepig: -4 HP (Total 19 Tepig)

Slowpoke: -4 HP (Total 71 Slowpoke)

Onix: -4 HP (Total 4 Onix)

Shellder: -4 HP (Total 5 Shellder)

--
Sneasel - Onix - Tepig - Shellder - Snover - Slowpoke
A2
Sneasel used Fake Out!
8551 No Crit
Slowpoke: 4 Damage
Slowpoke flinched!
-4 En

Onix used Toxic!
5143 Hit
Snover was badly poisoned!
-11 En

Tepig used Superpower!
448 Crit
Tepig: (12 + 3 + 3) * 2.25 = 40.5 Damage (Total 41 Sneasel)
Tepig's Attack fell!
Tepig's Defense fell!
-8 En

Shellder used BubbleBeam!
9137 No Crit
8868 No Drop
Tepig: (7 + 3) * 1.5 = 15 Damage
-8 En

Snover used Seed Bomb!
6780 No Crit
Slowpoke: (8 + 3) * 1.5 = 16.5 Damage
-9 En

Snover was hurt by its poison!
-1 HP (Total 1 Snover)

Shellder was hurt by its poison!
-1 HP

Algorstorm rages!

Tepig: -4 HP (Total 19 Tepig)
Tepig contracted weak hypothermia!

Slowpoke: -4 HP (Total 21 Slowpoke)
Slowpoke contracted weak hypothermia!

Onix: -4 HP (Total 4 Onix)
Onix contracted weak hypothermia!

Shellder: -4 HP (Total 5 Shellder)
Shellder contracted weak hypothermia!


---
Post Round 1

(I chipped a nail!)
--
Gavin
#Inner Focus / Keen Eye
4 / 2 / 1 / 3
115 Speed
Size 2 / Weight 3
HP : 49
EN : 90
Buffs : -
Debuffs : -

(This is homeground mates)
--
Twiggy
#Snow Warning
4 / 2 / 3 / 2
34 Speed / -10 Evade
Size 2 / Weight 4
HP : 64
EN : 86
Buffs : -
Debuffs : Badly Poisoned (2)

(y i no ice type D:)
--
Drake
#Shell Armor / Skill Link
3 / 3 / 2 / 2
30 Speed
Size 1 / Weight 1
HP : 80
EN : 88
Buffs : -
Debuffs : Hypothermia (1), Badly Poisoned (2)

(Achoo!)
--
HulaCloverPig
#Blaze
4 / 2 / 2 / 2
29 Speed / -10 Evade
Size 1 / Weight 1

HP : 62
EN : 84
Buffs : Speed +1
Debuffs : Hypothermia (1), Attack -1, Defense -1


(Fuck you master D<)
--
Ivory
#Oblivious / Own Tempo
3 / 4 / 2 / 2
3 Speed / -10 Evade
Size 2 / Weight 3

HP : 8
EN : 70
Buffs : Attack +6
Debuffs : Hypothermia (1)


(I'm pretty fast for a rock!)
--
Cannon
#Rock Head / Sturdy
2 / 6 / 2 / 3
Speed 50 / -10 Evade
Size 7 / Weight 6

HP : 82
EN : 82
Buffs : -
Debuffs : Hypothermia (1)

Arena Condition
Algorstorm active

---
Imba arena is imba.

Glacier you're up.
 
Gavin, please finish off the slowpoke before it harms any of your comrades. also stop that tepig from causing more havoc with his blazing attacks
Faint Attack slowpoke~ Fake Out Tepig

Twiggy, i would like you try your best to whittle down tepig's health
Stomp Tepig~Stomp Tepig

Drake, combine your forces with Twiggy to eliminate the fire pokemon
Razor Shell Tepig~ Razor Shell Tepig

that should be all. box i apologize for questioning your reffing.
 
It's bad punctuation wise, and many terms are poorly or otherwise unclearly phrased. Also, it was a critical hit, not STAB bonus.

Edit: Nah, it's cool bro, you should be questioning it.
 

Texas Cloverleaf

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wut

EDIT: This should be interesting.

Onix: BE A MAN! Bodyblock your bro face Slowpoke. Then Bodyblock bro face 2 Tepig. YOU DA MAN!

~evil laughter~

Slowpoke and Tepig, Zen headbutt and Flame Charge x2 at Snover. If Snover faints, redirect attacks to Shellder and Sneasel respectively, replacing Flame CHarge with Superpower in Tepig's case.


Ref note: From the way I saw the data audit description there is no mention of speed so Onix should apparently cblock the attacks without fail.

EDIT: If my interpretation of bodyblock is incorrect have onix Rock Blast Snover twice, shifting to Sneasel if it dies.
 
Placeholder post

Gavin, please finish off the slowpoke before it harms any of your comrades. also stop that tepig from causing more havoc with his blazing attacks
Faint Attack slowpoke~ Fake Out Tepig

Twiggy, i would like you try your best to whittle down tepig's health
Stomp Tepig~Stomp Tepig

Drake, combine your forces with Twiggy to eliminate the fire pokemon
Razor Shell Tepig~ Razor Shell Tepig

that should be all. box i apologize for questioning your reffing.
wut

EDIT: This should be interesting.

Onix: BE A MAN! Bodyblock your bro face Slowpoke. Then Bodyblock bro face 2 Tepig. YOU DA MAN!

~evil laughter~

Slowpoke and Tepig, Zen headbutt and Flame Charge x2 at Snover. If Snover faints, redirect attacks to Shellder and Sneasel respectively, replacing Flame CHarge with Superpower in Tepig's case.


Ref note: From the way I saw the data audit description there is no mention of speed so Onix should apparently cblock the attacks without fail.

EDIT: If my interpretation of bodyblock is incorrect have onix Rock Blast Snover twice, shifting to Sneasel if it dies.
To inform you that Bodyblock is indeed priority 0 and Onix will not save Slowpoke from being KO'd. I will have him Rock Blast Snover twice.
 

Texas Cloverleaf

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K, I had a discussion with Objection about that this morning so that's fine. Will edit this with actions after the reffing is up.
 

Oh fu- I accidentally lost my original round 2 ref !#@$%^

Gavin: Faint Attack (Slowpoke) - Fake Out (Tepig)

Twiggy: Stomp (Tepig) x2

Shellder: Razor Shell (Tepig) x2
--
Slowpoke: Zen Headbutt (Snover) x2

Tepig: Flame Charge (Snover) x2

Onix: Rock Blast (Snover) x2

Redirect actions to Sneasel if Snover is KO'd
Sneasel - Onix - Tepig - Twiggy - Shellder - Slowpoke

A1
Sneasel Faint Attack KO's Slowpoke
-3 En

Onix Rock Blast Snover
5 Hits
Crit
(15 + 3 + 3) * 1.5 = 31.5 Damage
-5 En

Tepig Flame Charge Snover
Crit
(5 + 3 + 3) * 2.25 = 31.5 Damage
Speed +1
-3 En

Snover Stomp Tepig
No Crit
15 Damage
-7 En

Shellder Razor Shell Tepig
No Crit
No Drop
(8 + 3 + 1.5) * 1.5 + 1.75 = 20 Damage
-5 En

Snover -2 HP
Snover fainted!

Shellder -6 HP

Onix -4 HP

Tepig -4 HP

--
A2
Sneasel Fake Out Tepig
9 Damage
Tepig Flinch
-4 En

Onix Rock Blast Sneasel
5 Hit
Crit
(15 + 3 + 3) * 1.5 = 32 Damage
-9 En

Shellder Razor Shell Tepig
No Crit
(8 + 3 + 1.5) * 1.5 + 1.75 = 20 Damage
-9 En

Tepig fainted!

Shellder -6HP

Onix -4HP


---
Post Round 1

(Sticks and stones will break my bones!)
--
Gavin
#Inner Focus / Keen Eye
4 / 2 / 1 / 3
115 Speed
Size 2 / Weight 3
HP : 17
EN : 83
Buffs : -
Debuffs : -

(bs...hax...)
--
Twiggy
-KNOCKED OUT-

(I've got the sharpest shell in town!)
--
Drake
#Shell Armor / Skill Link
3 / 3 / 2 / 2
30 Speed
Size 1 / Weight 1
HP : 68
EN : 74
Buffs : -
Debuffs : Hypothermia (1), Badly Poisoned (3)

(Fuckin' flinch...)
--
HulaCloverPig
-KNOCKED OUT-

(Derp)
--
Ivory
-KNOCKED OUT-

(I am the master of RNG)
--
Cannon
#Rock Head / Sturdy
2 / 6 / 2 / 3
Speed 50 / -10 Evade
Size 7 / Weight 6
HP : 74
EN : 68
Buffs : -
Debuffs : Hypothermia (1)
Arena Condition
Algorstorm active

---
Things look bad for Texas Cloverleaf; can he pull through in these harsh conditions?
 
........texas has critted like 5 times and i havent critted once..... :/

Twiggy, take a rest girl. you did your part and im proud of you.

Ok guys, lets extract our revenge for the fall of twiggy. onix shall be a pile of frosty boulders!

Gavin, I think we can save you. in the arena description (and yes box you are true on some points, after this battle i will edit the arena to be easier to read and avoid confusion), ice typed combonations have a one hundred percent chance of feezing in algorstorms. and since algorstorm still has one more round, this attack will stop onix in his tracks!
Quick Attack + Ice Punch combonation Onix~ Rest

Drake, keep laying the ice thick! with more and more layers of the chilling substance he will never break free!
Icy Wind Onix~ Ice Beam Onix
 

This is turning out to be a ridiculously easy 6 RC!

Gavin: Quick Attack + Ice Punch (Onix) - Cooldown

Drake: Icy Wind (Onix) - Ice Beam (Onix)
--
Cannon: Rock Throw (Sneasel) - Rock Blast (Sneasel)
Sneasel - Onix - Shellder

A1
Sneasel is charging a powerful attack!

Sneasel used Quicksilver!
7467 No Crit
Onix: (9 + 3 - 2.5) * 1.5 = 15.75 Damage (Total 16 Onix)
1 Light Freeze
Onix was covered by a thin coating of ice!
-13 En

Onix is frozen solid!
Shellder used Icy Wind!
6900 No Crit
Onix: (5 - 1.5) * 1.5 = 6.75 Damage
Onix's Speed fell!
-4 En

Shellder was hurt by its poison!
-3 HP

Algorstorm rages!
Shellder -4 HP (Total 7 Shellder)

Onix -4 HP (Total 27 Onix)

--
A2
Sneasel must cool down!

Shellder used Ice Beam!
5522 No Crit
Onix: (9 - 1.5) * 1.5 = 12.75 Damage
-6 En

Onix shook off the ice!
Onix used Rock Blast!
1345 Hit
3 Hits
1716 No Crit
Sneasel: (9 + 3) * 1.5 = 18 Damage
-5 En

Sneasel fainted!

Shellder was hurt by its poison!
-3 HP

Algorstorm rages!
Shellder -4 HP (Total 7 Shellder)

Onix -4 HP (Total 17 Onix)


---
Post Round 2

(My claws...)
--
-KNOCKED OUT-

(Shell Armor makes me hax-proof!)
--
Drake
#Shell Armor / Skill Link
3 / 3 / 2 / 2
30 Speed
Size 1 / Weight 1
HP : 54
EN : 64
Buffs : -
Debuffs : Hypothermia (1), Badly Poisoned (4)


(I gave RNG a good time last night so we're cool)
--
Cannon
#Rock Head / Sturdy
2 / 6 / 2 / 3
Speed 50 / -10 Evade
Size 7 / Weight 6
HP : 35
EN : 63
Buffs : -
Debuffs : Hypothermia (1), Speed -1

Arena Conditions
Algorstorm active

---
Onix should be renamed Gerard the Haxx0r.

Or something.
 

Texas Cloverleaf

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Toxic ma just give me a shot at this...
Good luck to thee fair Glacier, the manliest of men shall come through now!
 
well, that worked i believe. at least pretty good. great game Texas, its time to finish this!!!

Drake, be the manliest shell creature ever!

and what's more manly than risking it all? (note: Sub-Zero Bolt is Ice beam + Aurora Beam combo)

and hey box icy wind lowered onix's speed, and you said so in the calcs, but it says onix still has 50 speed. it would be lowered would it not? i talked with some people on irc, and they they icy wind's speed drop would degrade at the end of the next round, the round after icy wind was used.

Shell Smash (if he taunts you a1 then hit him with a Sub-Zero Bolt)~ Bubble Beam (Cooldown if sub-zero bolt was used a1)
 
well, that worked i believe. at least pretty good. great game Texas, its time to finish this!!!

Drake, be the manliest shell creature ever!

and what's more manly than risking it all? (note: Sub-Zero Bolt is Ice beam + Aurora Beam combo)

and hey box icy wind lowered onix's speed, and you said so in the calcs, but it says onix still has 50 speed. it would be lowered would it not? i talked with some people on irc, and they they icy wind's speed drop would degrade at the end of the next round, the round after icy wind was used.

Shell Smash (if he taunts you a1 then hit him with a Sub-Zero Bolt)~ Bubble Beam (Cooldown if sub-zero bolt was used a1)
Dig and hold, release Dig.

Unless I f'd up, Dig should avoid the bubbles.
Placeholder post. I do this when I need to clear things up.

No, Icy Wind lasts a minimum of 4 actions because it is a drop that accompanies damage. Also, Icy Wind does not lower Base Speed. Hypothermia does. That's why I noted Onix's Base Speed at 50 instead of 60. Note that Onix has the debuff (Speed -1), which means he now has 25 effective speed.
 

It's ending soon

Drake: Shell Smash, BubbleBeam

Cannon: Dig (Stay Under), Release Dig
Shellder - Onix

A1
Shellder used Shell Smash!
Shellder's Attack rose sharply!
Shellder's Special Attack rose sharply!
Shellder's Speed rose sharply!
Shellder's Defense fell!
Shellder's Special Defense fell!
-20 En

Onix used Dig!
Onix burrowed underground!
-12 En

Onix is remaining underground! (Note: Being underground saves you from being buffeted by Algorstorm)
-2 En

Shellder was hurt by its poison!
-4 HP

Algorstorm rages!
Shellder -4 HP

--
A2
Shellder used Bubblebeam!
The attack missed!
-4 En

Onix used Dig!
Shellder: (8 + 3 - 1.5) + 1.75 = 11.25 Damage

Shellder was hurt by its poison!
-4 HP

Algorstorm rages!
Shellder -4 HP

Onix -4 HP

Shellder contracted moderate hypothermia!

Onix contracted moderate hypothermia!


---

Post Round 3

(My Shell Armor!)
--
Drake
#Shell Armor / Skill Link
3 / 3 / 2 / 2
20 Speed
Size 1 / Weight 1
HP : 27
EN : 40
Buffs : Attack +2, Special Attack +2, Speed +2
Debuffs : Hypothermia (2), Badly Poisoned (5), Defense -1, Special Defense -1


(I'm faster than a +2 Shellder trolol)
--
Cannon
#Rock Head / Sturdy
2 / 6 / 2 / 3
Speed 40 / -10 Evade
Size 7 / Weight 6
HP : 31
EN : 49
Buffs : -
Debuffs : Hypothermia (2)

Arena Conditions
Algorstorm active

---
Good play Texas. You're up.
 
DRAKE GOGOGOGOGOGOGOGOGOGOGOGOGOGGO

ok, um....... how about more risks? everyone loves a good risky battle command. especially when im too lazy to check the calcs and see if the attack will kill him. yay!

Drake, you have a spiked special attack. he has a lowish special defense. you have bubbles. Time to beam up with,

Bubble Frenzy!
(Bubble Beam+Bubble Beam combo)

Bubble Frenzy~Cool down (and hopefully not die)

texas, this is a battle of epic porportions! although i really wish nintendo would have made shellder water/ice. haha that would have made things go faster :P also boxxy Y U NO PUT FLAVOR. this is an epic battle. we need some flava flava flav.
 

Texas Cloverleaf

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*Starts To Pray That Sassy Will Save Him*

Either way this goes you've been a boss Onix. 2 KOs, can you go for 3? (Well 1.5 KOs anyway, you deserve more of the credit than Tepig XD)

Also, 4 posts until the CC warstory!
 
Soundtrack for the battle:
http://www.youtube.com/watch?v=rP2zA3lZk9Y

The final round deserves flavor.

It's been a long, harsh battle in this arena. The snow is raging, and my hot chocolate is slowly running out. Cannon lies on the ground shivering with cold, and a thick coating of frost has accumulated over Drake, noticeably hurting him. Both Cannon and Drake are blue with cold, and Nurse Joy is going to have a field day healing these two critters! Both trainers are shouting words of encouragement to their Pokemon to keep them going, and it looks like they're getting up for one final struggle to duke it out for victory!

Drake knows he can't be much faster than Cannon, so he doesn't give a fuck! Drake starts to glow a bright blue, his eyebrows knit together in concentration! Despite the cold, he begins to sweat profusedly, and it looks like he can barely hold in the energy he's gathering from his surroundings!

Cannon notices that Drake is preparing to unleash a devastating, and likely lethal, attack, and in desperation he uses his tail to send a flurry of boulders rocketing towards the clam! A total of five massive boulders hits Shellder, but Drake's hard shell helps him to weather the onslaught!

Cannon notices that his opponent is still alive, and slumps to the ground; all hope is lost for him. He watches with terror in his eyes as the blue energy surrounding his opponent disperses in all directions before gathering in a single concentrated point in the opening of Drake's shell. Knowing it is his only chance, Cannon begins to run; as far and as fast away as he can. Finally, Drake inhales a loud, shuddering breath, then releases a stream of bubbles filled with condensed energy in the aura sphere.

Hell breaks loose.

The beam, consisting of a stream of compacted energy spheres, creates a direct path for itself, cutting through the powerful winds of Algorstorm with no effort, creating a sonicboom that knocks back even Shellder as the attack penetrates the sound barrier. The beam reaches Onix, who has travelled far beyond the boundaries of the arena, in under a second. The attack lands a direct hit on Onix, and you can see the miniscule explosions as each bubble pops against his body.

Onix releases a bone-rattling bellow before he falls to the ground, defeated.

Shellder lights a cigarette and puts on his shades.

All in a day's work.

Glacier has won, folks!


1 Onix goes first

Onix usedRock Blast!
9665 Hit
5 Hits
Shellder: 14 + 3 - 1.5 + 1.75 = 17.25 Damage

Shellder used Blue Wave!
1216 No Crit
Onix: (13.75 + 3 - 1.5) * 2.25 + 1.75 = 36 Damage

Onix fainted!


---
The Conclusion

(Shell Armor da best!)
--
Drake (1 HP)
-VICTORIOUS!-

---
Congratulations Glacier!

Rewards time!

I get 6 RC, you each get 2 TC.

Shellder get 2 KOC, Sneasel gets 1 KOC, Onix gets 2 KOC, every poke gets standard fare.
 
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