The Challenge I'll be your ref for today. Here are the teams: Glacier Knight's Royal Guardians Gavin the Sneasel (Move your mouse to reveal the content) Gavin the Sneasel (open) Gavin the Sneasel (close) Sneasal [Gavin] (Male) Nature: Adamant (+1 Atk, -1 SpA) Info on Gavin: Type: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Command: [Ability: Pickpocket (Ally Item Swap) ] Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 Spe: 115 EC: 0/6 MC: 0 DC: 0/5 Attacks: Scratch Leer Taunt Quick Attack Screech Faint Attack Fury Swipes Agility Crush Claw Ice Punch Fake Out Snarl Swords Dance Brick Break Twiggy the Snover (Move your mouse to reveal the content) Twiggy the Snover (open) Twiggy the Snover (close) Snover[Twiggy] (Female) Nature: Info on Twiggy: Type: Brave (+1 Atk, -15% Speed, -10% Evasion) Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect. Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 34 (-) EC: 1/6 MC: 0 DC: 1/5 Attacks: Powder Snow Leer Razor Leaf Icy Wind Grass Whistle Swagger Mist Ice Shard Blizzard Seed Bomb Stomp Leech Seed Hail Ice Beam Swords Dance Drake the Shellder (Move your mouse to reveal the content) Drake the Shellder (open) Drake the Shellder (close) Shellder [Drake] (Male) Nature: Gentle (+1 SpD, -1 Def) Info on Drake: Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. Stats: HP: 90 Atk: Rank 3 Def: Rank 3 (-) SpA: Rank 2 SpD: Rank 2 (+) Spe: 40 EC: 3/6 MC: 0 DC: 1/5 Attacks: Tackle Withdraw Supersonic Icicle Spear Protect Leer Clamp Aurora Beam Razor Shell Ice Beam Shell Smash Rock Blast Bubble Beam Mud shot Hail Blizzard Substitute Icy Wind Double Team Texas Cloverleaf's Chivalrous Cowboys Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Tepig Tepig, HulaCloverPig, Male Nature: Brave (+1 Atk, -15% Spe, -10% Evasion) Type: Fire Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) (Hidden) Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Tepig HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 39 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 0/9 MC: 0 DC: 0/5 Tackle Tail Whip Ember Odor Sleuth Defense Curl Flame Charge Smog Rollout Take Down Superpower Curse Yawn Wild Charge Grass Knot Flamethrower Total Moves: 15 Slowpoke Slowpoke, Female, Ivory Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion) Type: Water/Psychic Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. (DW) Regenerator: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Slowpoke HP: 100 Atk: Rank 3 Def: Rank 4 (+) SpA: Rank 2 SpD: Rank 2 Spe: 13 (-) Size Class: 2 Weight Class: 3 Base Rank Total: 14 EC: 0/9 MC: 0 DC: 0/5 Curse Yawn Tackle Growl Water Gun Confusion Disable Headbutt Sleep Talk Belly Drum Zen Headbutt Rest Toxic Scald Total Moves: 14 Onix Onix, Cannon, Male Nature: Sassy (+1 SpD, -1 Spe, -10% Evasion) Type: Ground/Rock Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. (DW) Weak Armor (Can be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Onix HP: 90 Atk: Rank 2 Def: Rank 6 SpA: Rank 2 SpD: Rank 3 (+) Spe: 60 (-) Size Class: 7 Weight Class: 6 Base Rank Total: 17 EC: 0/6 MC: 0 DC: 0/5 Mud Sport Tackle Harden Bind Screech Rock Throw Rage Rock Tomb Smack Down Sandstorm Slam Stealth Rock Explosion Rock Blast Toxic Dig Taunt Total Moves: 17 And...FIGHT! Cloverfield orders Glacier orders I ref Reverse, repeat.