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Completed Glacier Knight VS Gerard IN Icy Forest

Discussion in 'ASB' started by Eternal Drifter, Aug 5, 2012.

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  1. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    The sun is starting to set over the horizon, but you could not see the sun itself due to the clouds in the sky. The sun will be setting from this frozen land for the last time for several months, plunging this land into darkness until it returns.

    Snow continues to fall...

    The gray clouds continue to drop snow on this area, where one trainer with a shiny Audino look around, continually refering to a map.

    "Are you sure this map is right?" Walker asks. "It's bitter cold, and the sun will set in mere minutes. I know there is a Spirtomb around somewhere... brr..."

    "Aud... in... o..."

    "Bah... let's get out of here... we might have better luck searching when we are warmed up... and it seems the weather is going to take a turn for the worse shortly."

    The two depart in a southeasterly fashion, missing two trainers approaching in other directions. One of them, Glacier Knight, was leading two small ice Poke'mon from the southwest.

    [​IMG][​IMG][​IMG]
    Artica (open)


    [​IMG]
    Snorunt [Artica, "The Departed"] (Female)
    Nature: mild (+spa, -def)

    Info on Artica:

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

    Cursed Body (DW UNLOCKED): (Innate)When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19


    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks:
    Astonish
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect
    Blizzard
    Confuse Ray
    Ominous Wind
    Wake-Up Slap
    Blizzard
    Hail


    Disable
    Fake Tears
    Hex
    Block
    Weather Ball
    Pain Split
    Signal Beam
    Snatch

    Safe Guard
    Light Screen
    Ice Beam
    Substitute
    Taunt
    Thunderbolt
    Thunder Wave
    Shadow Ball


    30 Moves

    Gavin (open)

    [​IMG]
    Weavile [Gavin, "The King"] (Male)
    Nature: Jolly (+speed and accuracy, -spa)

    Info on Gavin:

    Type:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Pickpocket (DW UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    Command: [Ability: Pickpocket (Ally Item Swap) ]

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 144 and 24% accuracy (+)


    EC: 6/6
    MC: 0
    DC: 5/5 DW UNLOCKED

    Attacks:
    Embargo
    Revenge
    Assurance
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Fury Swipes
    Agility
    Ice Shard
    Night Slash
    Metal Claw
    Slash
    Icy Wind

    Crush Claw
    Ice Punch
    Fake Out
    Counter
    Feint

    Snarl
    Swords Dance
    Brick Break
    Aerial Ace
    Dig
    Protect
    Snatch
    Poison Jab
    Strength
    Endure
    Avalanche
    Substitute
    X-Scissor
    Hail

    35 Moves

    Glacier Knight the Trainer (open)

    [​IMG]
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    HP 50
    Energy 300
    Attack: 1
    Defense: 1
    Special Attack: 1
    Special Defense: 1
    Speed: 50
    Size Class: 3
    Weight Class: 3


    The other, Gerard, was leading two psychic Poke'mon from the northwest.

    [​IMG][​IMG][​IMG]
    Wilde (open)

    Wilde (Gallade) {♂}
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Psychic / Fighting

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
    • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Abilities:


    • Steadfast: (Innate)
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    • Justified: (Innate)
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Stats:

    HP: 100
    Atk: 5
    Def: 3
    SpA: 4 (+)
    SpD: 4
    Spe: 69 (-)
    SC: 3
    WC: 4
    BST: 21


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks: 78

    Aerial Ace
    Ally Switch
    Brick Break
    Bulldoze
    Calm Mind
    Close Combat
    Confuse Ray
    Confusion
    Destiny Bond
    Disable
    Double Team
    Drain Punch
    Dream Eater
    Dual Chop
    Earthquake
    Encore
    Endure
    False Swipe
    Feint
    Fire Punch
    Focus Blast
    Focus Punch
    Fury Cutter
    Future Sight
    Giga Impact
    Grass Knot
    Growl
    Heal Pulse
    Helping Hand
    Hypnosis
    Ice Punch
    Imprison
    Knock Off
    Leaf Blade
    Leer
    Light Screen
    Low Sweep
    Low Kick
    Lucky Chant
    Magic Coat
    Magic Room
    Magical Leaf
    Mean Look
    Night Slash
    Pain Split
    Poison Jab
    Protect
    Psychic
    Psycho Cut
    Rain Dance
    Recycle
    Reflect
    Rock Slide
    Safeguard
    Shadow Ball
    Shadow Sneak
    Signal Beam
    Skill Swap
    Slash
    Sleep Talk
    Snatch
    Stone Edge
    Substitute
    Sunny Day
    Swords Dance
    Taunt
    Teleport
    ThunderPunch
    Thunder Wave
    Thunderbolt
    Torment
    Toxic
    Trick Room
    Vacuum Wave
    Will-O-Wisp
    Wish
    X-Scissor
    Zen Heabutt

    Kurt (open)

    Kurt (Slowbro) {♂}
    [​IMG]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Psychic / Water

    • Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Abilities:


    • Oblivious: (Innate)
    This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    • Own Tempo: (Innate)
    This Pokemon moves at its own pace and cannot be confused by any method.

    • Regenerator: (Innate)
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 100
    Atk: 4 (+)
    Def: 4
    SpA: 4
    SpD: 3
    Spe: 26 (30/1.15)
    SC: 3
    WC: 4
    BST: 19


    EC: 6/6
    MC: 3
    DC: 5/5


    Attacks: 60

    Aerial Ace
    After You
    Aqua Tail
    Bide
    Blizzard
    Block
    Body Slam
    Brick Break
    Brine
    Confusion
    Counter
    Curse
    Dig
    Disable
    Dive
    Drain Punch
    DynamicPunch
    Earthquake
    Endure
    Fire Blast
    Flamethrower
    Fling
    Focus Blast
    Focus Punch
    Grass Knot
    Gravity
    Growl
    Headbutt
    Heal Pulse
    Hyper Beam
    Ice Beam
    Ice Punch
    Icy Wind
    Light Screen
    Magic Coat
    Mega Kick
    Mud Sport
    Protect
    Psyquic
    Rain Dance
    Reflect
    Rest
    Safeguard
    Scald
    Shadow Ball
    Signal Beam
    Skill Swap
    Slack Off
    Sleep Talk
    Substitute
    Sunny Day
    Surf
    Tackle
    Thunder Wave
    Toxic
    Trick
    Trick Room
    Water Gun
    Yawn
    Zen Headbutt

    Gerard the Trainer (open)

    [​IMG]
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    HP 50
    Energy 300
    Attack: 1
    Defense: 1
    Special Attack: 1
    Special Defense: 1
    Speed: 50
    Size Class: 3
    Weight Class: 3


    The, *ahem,* arena they chose to meet at for battle is a snowy forest at the edge of a lake. The evergreen trees stand about 20 feet tall, but provide clear views of the gray sky, and the frozen flakes on the branches starting eight feet off the ground.
    The lake in question is to the west of the battlefield, frozen. The ice, while thick enough to hold people and Pokemon up, could make for some interesting tactics if the field of battle moves in that direction.
    To the south of the area lies a cabin amid the trees, though with no lights in it, it could be disused. The only way to confirm would be to check it out.
    To the east of the center of the area, where the battle is starting, is an odd temple of sorts amid the trees, rich for exploration and plundering, if anything remains to be plundered.
    Some distance to the north of the area, there are distant mountains. While they are too distant for the battlers to reach while in the battle, they can provide a landmark for one to base their directions off of.

    Snow continues to fall...

    The rules of the match they agreed to stand thus:

    2v2 FE Doubles
    2 day dq
    No switch
    Items On
    All Abilities
    2 recoveries/5 chills
    2 Substitutions

    Glacier Knight, the challenger, shall send out his Poke'mon to the wooded center first, equiping them with items.
    Gerard, the acceptor of the challenge, will follow suit, sending out his Poke'mon and equiping them with items.
    Gerard will then make commands to his Poke'mon for the round or take action himself, specifying targets of attacks (can choose to exclude opposing trainer).
    Glacer Knight will then command his Poke'mon to act for the round or take action himself, specifying targets of attacks (can choose to exlude opposing trainer).
    Eternal Drifter will then do his best to describe what happens.
    Three actions will constitute a round; at the end of each round, a development may occur.

    What developments? Let's just say that the opposing trainer is not your only opponent... and the other opponents may not obey the traditional rules of battle...

    Snow continues to fall...
  2. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    [​IMG][​IMG][​IMG]
    "Kekeke, welcome Gerarrrrrrrrd. Like the darkness, soon blotting out the light, i will blot out all chances of victory for you!"

    Froslass@Mental Herb
    Weavile@Razor Claw

    Sidenote: Eternal Drifter, you rock. This is gonna be epic i can tell, thanks for putting so much effort into it already!
  3. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,377
    [​IMG]
    .
    "Well, this postion is a bit odd, but we can work it out, make sure you hold this Life Orb right sweet, let's go Wilde with it!, for you Kurt, a Expert Belt it's something that I think you could use pretty well, now take it so we can deal with this two, it's not gonna be easy I know, but we can work something up!

    We shall start using their main adventage against them, I really don't want to see those feet making our attacks miss so let's take the speed out of the equation and see how it works out, after that it's all out offense, there's just so much you can try to stall when everything it's pointing at you, so let's see how eveything ends up"


    Kurt: Trick Room ~ Scald (Gavin) ~ Focus Blast (Gavin)
    *If you're Targeted by Taunt & You're not Taunted then use Magic Coat and Push Actions (Ignore this sub if 3 or more Taunts are used against you in which case replace A1 with Scald (Gavin))
    *If Gavin is underground when you target him then use Earthquake and push actions (Synchro if possible)
    *If Gavin Faints then change all remaining offensive moves to Flamethrower (Artica)

    Wilde: Brick Break (Gavin) ~ Drain Punch (Gavin) ~ Rock Slide
    *If Gavin uses Counter then use Focus Blast (Weavile) and push actions
    *If Gavin is underground when you target him then use Earthquake and push actions (Synchro if possible)
    *If Gavin Faints then change all remaining offensive moves to Rock Slide

    PS: Weavile's ability it's Preasure
  4. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    OOC:
    Glacier Knight brought up a good point in PM.

    Each creature (Trainer and/or Poke'mon) has a limited number of actions per round, usually three. A trainer making commands to his Poke'mon normally does not incur energy costs, but if he acts, or commands a combo or two, or both, they'll use energy. A trainer posting no actions of the trainer is assumed to only be commanding. Commanding is essentally +8 priority, so don't worry about getting your commands cut off.

    Action examples:
    Command: -0 energy
    Command and act: - (1 + energy cost of action*1.5) energy
    Command combo: -3 energy (For trying to get words out in a short period of time)
    Command combos (2 Poke'mon): -9 energy (similar, but have to get more words out in the same time)
    Command combo and act: - (combo cost + energy cost of action *1.5) energy
    Run (please say which direction): -5 energy
    Attempt move of choice: Varies by move attempted
    Other: Varies by attempt
    Forfiet complete action: +12 energy (chill)

    Poke'mon can act without trainer's orders (since the trainer can be knocked out or can exhaust themselves), but will be unable to perform anything other than attacks or running. Combos will also be unable to be performed.

    If the trainer has both Poke'mon faint, they can have the match continue, searching for a way to defeat the opponent without Poke'mon or try to find something to revive them, or can end the match. Note that Knocking Out a trainer will NOT give KO counters.

    In light of this, Gerard can reorder attacks, if he chooses. Items are locked in, though.

    Pre-Battle:

    Glacier Knight
    OO
    Show Hide

    Glacier Knight
    [​IMG]
    HP: 50
    Energy: 300
    Ranks: 1/1/1/1
    Speed: 50
    Size/Weight Classes: 3/3
    Type: Dark
    Status: Normal

    Artica (Female Froslass)
    [​IMG]
    Allied with Glacier Knight
    HP: 100
    Energy: 100
    Ranks: 3/2/4/3
    Speed: 110
    Size/Weight Classes: 3/3
    Item: Mental Herb
    Abilities: Snow Cloak/ Cursed Body
    Status: Normal

    Gavin (Male Weavile)
    [​IMG]
    Allied with Glacier Knight
    HP: 100
    Energy: 100
    Ranks: (6)/3/1/3
    Speed: 144
    Size/Weight Classes: 2/3
    Item: Razor Claw
    Abilities: Pressure/Pickpocket
    Status: +24% Accuracy



    Gerard
    OO
    Show Hide

    Gerard
    [​IMG]
    HP: 50
    Energy: 300
    Ranks: 1/1/1/1
    Speed: 50
    Size/Weight Classes: 3/3
    Type: Psychic
    Status: Normal

    Wilde (Male Gallade)
    [​IMG]
    Allied with Gerard
    HP: 100
    Energy: 100
    Ranks: 5/3/4/4
    Speed: 69
    Size/Weight Class: 3/4
    Item: Life Orb
    Abilities: Steadfast/Justified
    Status: -10% Evasion

    Kurt (Male Slowbro)
    [​IMG]
    Allied with Gerard
    HP: 100
    Energy: 100
    Ranks: 4/4/4/3
    Speed: 26
    Size/Weight Class: 3/4
    Item: Expert Belt
    Abilties: Own Tempo/Oblivious/Regenerator
    Status: -10% Evasion
  5. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Gerard's had plenty of time to reorder in light of the my update, but since he's already ordered beforehand, with no changes, I'll just rule that those are to be his actions for the round, having no energy use from ordering attacks. I don't want to hold up this match any more than needed to get things organized (though it may be a little late for that...), so Glacier Knight may make orders for the round.

    And, though it may be late... best of luck to the both of you.
  6. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Hey, this was going to be a really cool match, and honestly im sad i have to do this, but i need to train/ref really hard, since the next gym signups are coming soon (and i need to get stronger asap).

    So, i'm Forfeiting. maybe some other time. Thank you ED though, for coming up with all this, it looked really cool.
  7. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    One trainer, checking his watch and calendar while thinking, suddenly realizes something. He hastily withdraws his Poke'mon, and takes off, claiming he has something to do. By default, his opponent wins... though a win that was essentially meaningless, since no one got any prizes.

    Snow continues to fall...

    Regretably, the other trainer withdraws his Poke'mon as well, wandering away from the snow-covered woods...

    What mysteries await in the Icy Woods? What lies beneath the frozen ice? What was the temple built for? Who, or what, lives in the cabin? No one knows... But will these mysteries be solved in the future? Only time will tell...

    _________________________________________________________________________

    Glacier Knight has Forfeited.

    Gerard may count this match as a victory, but, because no rounds were completed, no one gets any prizes. If anyone wants to battle in this area in the future, let me know and I'll ref the battle for you.

    Glacier Knight: 0 CC
    Artica: 0 MC
    Gavin: 0 MC

    Gerard: 0 CC
    Wilde: 0 MC
    Kurt: 0 MC

    Eternal Drifter: 0 UC
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