Glacier panted harshly as the cool air heated up around him. All the exertion and effort was getting to him, so he removed his furry coat. With that out of the way, he continued to hammer at the rocky wall, alongside Truffles, his dear Mamoswine. The latter was having much more success at the task, boring deep gashes into the grit and granite with impressive tusks. Taking a quick look at his mighty companion Glacier smiled, then hurried back to hammering with the pick axe, trying to keep up with the beast. Being human, he possibly couldn't and after another another of the strenuous task he had to find a smooth cavern formation to rest on. The shade wasn't too harsh, as the Cavern's entrance began thirty or so feet away from the spot. The cave was quite shallow, and nothing special. But the venturing teen was told of a legendary myth, and he had to find out whether it was true or not.
As Glacier wiped the sweat off his brow, he began to imagine the wonder and magic of this place. Apparently, somewhere deep in this mountain system was a lost land, a land of great beauty and diversity. Pristine Forests, Crystal Lakes, Savage Waterfalls, even Mountains! Mountains within Mountains? Glacier HAD to find this place. It was just what he wanted, a place perfect for battling. It was his self-assigned job, of course. Find new and exciting places! Set up teleportation devices, and then people can come and battle in exotic locations everyday! That was his goal. Glacier wanted to Bankrupt that boring old ASB Arena. Get those kids out of the coliseum and into the Wild!
Suddenly, a loud grunt and crumble of debris shook the cavern and Glacier's dreamy mind. He stumbled to his feet as he spied Truffles standing in front of a newly made hole. It was very large, and it seemed as if it was made centuries ago, and it was just hidden. Glacier suddenly felt a surge of adrenaline.
"Holy Crap. Truffles, we've found the jackpot!" Glacier exclaimed. The Pokemon gave a snort of triumph, and the two slowly strolled into the new-found cavern, hoping to find where the ancient tunnel led to.
xxx
"Holy Shi- i mean, jeez Glacier." Lou gaped as the tunnel abruptly ended. Light blinded the cunning Trainer, and Lou had to strain for a moment as his eyes adjusted from the pitch-black to sudden sunshine. "Are we still underground?" Another voice asked, and Objection, Glacier's other guest, walked nonchalantly into the bizarre scene. Glacier grinned childishly as his friends took in the scene. It truly was magnificent. "This is going to be he most used arena EVER! Leethoof's Soup will have nothing on it." He chattered freely, as his companions surveyed the land. "So," Objection began, started to remove pokeballs of various colors and textures from his belt "Are we the guinea pigs?" Glacier nodded, but then quickly spoke out "Ah! not guinea pigs Objection, that sounds demeaning..... but i DID need two skilled trainers to try it out. Before i set up the teleporters." Lou snorted. "Oh i see. Well then, shall we begin?" Glacier gave a suddenly devilish grin. Thought you'd never ask, he thought, and with a sudden snap of his fingers, the world turned black.
Darkness filled the two Trainer's eyes, and they could see nothing. Feel nothing. Hear nothing, until Glacier's voice appeared in their minds.
"Hey! So, this place is really cool! I found this ancient piece of technology, and instead of giving it to a museum like a normal person would, i tampered with it! AND, i found out some pretty cool tricks! keke.... let's begin this battle guys! Show me your moves!"
The lights suddenly flashed on, and the Two trainers gasp at the area.
6vs6 singles
2 Day DQ
Items are allowed
All abilities are activated
Switching is allowed
Arena:
As your eyes adjust to the arena, you see a simple, yet interesting scene. The Arena is circular (100 feet wide and long), with you and your opponent on opposite sides, far from each other. The Floor feels slimy, and upon further examination it seems a thin but prominent coating of mud is present. It has a moderate level of viscosity, so it hampers speed just a little. It is dark, and could definitely impair sight. The edges of the arena are high, and are rocky cliffs. On them, perched precariously on the rocky sides, are bonsai-like trees, twisted elegantly to balance on the cavern's walls. The walla are climbable, and around 20 feet in the air the cliffs suddenly are cut off, and it seems as though the area is flat. What lies on top? i guess you will have to find out. Also, there are glittering gems scattered throughout the arena floor. some are hidden in the mud, but some protrude, allowing you to see a wonderful variety of color. Some of the gems seem sharp and jagged, while some are quite smooth and delicate.
If you look straight up, all you see it white. Are you outside? Can weather be used? You cannot tell for sure; will you risk finding out? it seems this place is just itching for you to interact with it.
Order of Operations
(I coinflipped, Lou will command first)
Objection will Send out his first pokemon and Equip it with an item
Lou will Send out his first pokwmon, Equip it with an item, and command it to attack
Objection with counter-command
Glacier will ref the match
Goodluck to you both! Remember, use your wit and the surroundings!
As Glacier wiped the sweat off his brow, he began to imagine the wonder and magic of this place. Apparently, somewhere deep in this mountain system was a lost land, a land of great beauty and diversity. Pristine Forests, Crystal Lakes, Savage Waterfalls, even Mountains! Mountains within Mountains? Glacier HAD to find this place. It was just what he wanted, a place perfect for battling. It was his self-assigned job, of course. Find new and exciting places! Set up teleportation devices, and then people can come and battle in exotic locations everyday! That was his goal. Glacier wanted to Bankrupt that boring old ASB Arena. Get those kids out of the coliseum and into the Wild!
Suddenly, a loud grunt and crumble of debris shook the cavern and Glacier's dreamy mind. He stumbled to his feet as he spied Truffles standing in front of a newly made hole. It was very large, and it seemed as if it was made centuries ago, and it was just hidden. Glacier suddenly felt a surge of adrenaline.
"Holy Crap. Truffles, we've found the jackpot!" Glacier exclaimed. The Pokemon gave a snort of triumph, and the two slowly strolled into the new-found cavern, hoping to find where the ancient tunnel led to.
xxx
"Holy Shi- i mean, jeez Glacier." Lou gaped as the tunnel abruptly ended. Light blinded the cunning Trainer, and Lou had to strain for a moment as his eyes adjusted from the pitch-black to sudden sunshine. "Are we still underground?" Another voice asked, and Objection, Glacier's other guest, walked nonchalantly into the bizarre scene. Glacier grinned childishly as his friends took in the scene. It truly was magnificent. "This is going to be he most used arena EVER! Leethoof's Soup will have nothing on it." He chattered freely, as his companions surveyed the land. "So," Objection began, started to remove pokeballs of various colors and textures from his belt "Are we the guinea pigs?" Glacier nodded, but then quickly spoke out "Ah! not guinea pigs Objection, that sounds demeaning..... but i DID need two skilled trainers to try it out. Before i set up the teleporters." Lou snorted. "Oh i see. Well then, shall we begin?" Glacier gave a suddenly devilish grin. Thought you'd never ask, he thought, and with a sudden snap of his fingers, the world turned black.
Darkness filled the two Trainer's eyes, and they could see nothing. Feel nothing. Hear nothing, until Glacier's voice appeared in their minds.
"Hey! So, this place is really cool! I found this ancient piece of technology, and instead of giving it to a museum like a normal person would, i tampered with it! AND, i found out some pretty cool tricks! keke.... let's begin this battle guys! Show me your moves!"
The lights suddenly flashed on, and the Two trainers gasp at the area.
LouisCyphre said:[a]Tomohawk[/a][a]Absol[/a]
Tomohawk - Pumyra
Nature: Modest (SpA: +1, Atk: -1)
Type: Flying / Fighting
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Height Class: 2
Weight Class: 3
BRT: 19
EC: 6 / 6
MC: 0
DC: 5 / 5
35 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Aerial Ace, Fury Swipes, Fly, Rock Smash, Sky Drop, Superpower
Special Moves - Air Slash, Aura Sphere, Earth Power, Focus Blast, Grass Knot, Heat Wave, Hidden Power [Ice, 7], Hurricane, Hyper Voice
Status Moves - Double Team, Harden, Focus Energy, Morning Sun, Memento, Nature Power, Protect, Quash, Rain Dance, Rest, Roar, Roost, Safeguard, Stealth Rock, Substitute, Sunny Day, Taunt, Toxic, Whirlwind, Yawn
Finding reprieve in the necessities, Pumyra prefers to live simply and honestly. The falliables of others are of little weight on her mind; one day leads into the next eventually, but not right now. In battle, Pumyra takes her time and etches her advantages to last - no point in anything that doesn't last longer than it takes to create.[a]Swoobat[/a]
Absol
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75
Height Class: 3
Weight Class: 3
BRT: 18
MC: 7
DC: 5 / 5
51 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Bite, Bounce, Counter, Feint, Megahorn, Night Slash, Payback, Psycho Cut, Pursuit, Quick Attack, Rock Slide, Rock Tomb, Scratch, Slash, Stone Edge, Sucker Punch, Superpower
Special Moves - Blizzard, Dark Pulse, Fire Blast, Ice Beam, Icy Wind, Razor Wind, Snarl, Thunder, Thunderbolt
Status Moves - Detect, Double Team, Endure, Flash, Leer, Magic Coat, Me First, Mean Look, Mimic, Nightmare, Perish Song, Protect, Rain Dance, Rest, Role Play, Sleep Talk, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave, Torment, Toxic, Will-O-Wisp, Wish
Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan.[a]Grotle[/a]
Swoobat - Cassandra
Nature: Timid (Spe +18, Accuracy +20%, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Unaware - (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz - (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.*
(DW) Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the stage modifier. Stats still maximize or minimize at six stages.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 132 (+)
Height Class: 2
Weight Class: 2
BRT: 16
EC: 6 / 6
MC: 0
DC: 5 / 5
33 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Acrobatics, Assurance, Endeavor, Fly, Heart Stamp
Special Moves - Air Cutter, Air Slash, Charge Beam, Confusion, Energy Ball, Gust, Hidden Power [Fighting 7], Psyshock, Shadow Ball, Stored Power
Status Moves - Attract, Calm Mind, Double Team, Fake Tears, Helping Hand, Imprison, Light Screen, Odor Sleuth, Protect, Reflect, Rest, Roost, Taunt, Thunder Wave, Torment, Toxic, Safeguard, Substitute
Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Despite this fear, she's learne dto mount a powerful, snowballing offensive with all of her willpower behind it when called on. When allowed, however, she nonetheless focuses on defensive play and protecting herself from attack.[a]Zangoose[/a]
Grotle - Kurmaraja
Nature: Sassy (SpD: +1, Spe -5, Evasion -10%))
Type: Grass
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
(DW) Shell Armor - (Dormant) - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 31 (-)
Height Class: 2
Weight Class: 4
BRT: 16
EC: 8 / 9
MC: 0
DC: 1 / 5
17 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Bite, Crunch, Razor Leaf, Seed Bomb, Superpower, Tackle
Special Moves - Absorb, Earth Power, Giga Drain, Mega Drain
Status Moves - Curse, Leech Seed, Light Screen, Protect, Reflect, Synthesis, Withdraw
Kurmaraja is one who likes to throw around his weight and act large and in charge. Unfortunately for him, he has neither size nor weight as of yet. Someday, though, he'll be the big man on campus, and then he'll really show those posers how to carry one's self with swag.[a]Azurill[/a]
Zangoose - Ramona
Nature: Mild (SpA: +1, Def: -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Immunity - (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
(DW) Toxic Boost - (Dormant) - (Innate) This Pokemon's body can use toxins as a catalyst to increase its strength. When poisoned, all its physical attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 90
Height Class: 3
Weight Class: 3
BRT: 16
MC: 0
DC: 4 / 5
20 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Close Combat, Counter, Façade, Fury Cutter, Pursuit, Scratch, Slash, Quick Attack, X-Scissor
Special Moves - Final Gambit, Fire Blast, Ice Beam
Status Moves - Detect, Disable, Double Team, Leer, Roar, Swords Dance, Taunt, Toxic
First of her kind, Ramona is reserved in her methods - adapting to the quickest way to take down the foe in front of her. She doesn't enjoy fighting, and seeks to end it as rapidly as possible regardless of expense - so long as she ends up winning, of course.
Azurill - Strongth
Nature: Quiet (SpA: +1, Spe -3, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Thick Fat - (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power - (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
(DW) Sap Sipper - (Dormant) - (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 17 (-)
Height Class: 1
Weight Class: 1
BRT: 9
EC: 7 / 9
MC: 0
DC: 0 / 5
12 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Body Slam, Slam
Special Moves - Bubble, Ice Beam, Muddy Water, Water Gun
Status Moves - Charm, Encore, Light Screen, Protect, Splash, Tail Whip
Content with things as they are, Strongth has very little reason to complain about anything. She sees things in an optimistic light almost always. For Strongth, life is good!
Battle Rules:Objection said:
Honchkrow (*) [Facilier] (M)
Nature: Rash (+Special Attack, -Special Defence)
Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20
Moves: 40
EC: 6/6
MC: 1
DC: 5/5
Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Moxie (DW UNLOCKED): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Attacks:
Peck (*)
Astonish (*)
Pursuit (*)
Haze (*)
Wing Attack (*)
Night Shade (*)
Assurance (*)
Sucker Punch
Swagger
Night Slash
Torment
Quash
Dark Pulse
Mean Look
Tailwind
Confuse Ray (*)
Faint Attack (*)
Whirlwind (*)
Roost
Sky Attack
Perish Song
Brave Bird
Psycho Shift
Drill Peck
Quick Attack
Taunt (*)
Aerial Ace (*)
Snarl (*)
Hidden Power Ground 7
Payback
Snatch
Thunder Wave
Fly
Toxic
Psychic
Substitute
Protect
Heat Wave
Superpower
Icy Wind
Medicham (*) [Frollo] (M)
Nature: Jolly (+Speed, -Special Attack)
Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 90
Atk: Rank 2 [5 with Pure Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+) (Accuracy boost: 10% (9.7287356321839080459770114942529% unrounded))
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Moves: 41
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy (DW UNLOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Attacks:
Bide (*)
Meditate (*)
Confusion (*)
Detect (*)
Hidden Power Fighting 6 (*)
Swagger
Mind Reader (*)
Feint (*)
Calm Mind (*)
Force Palm
Recover
Hi Jump Kick
Reversal
Psych Up
Drain Punch (*)
Ice Punch (*)
ThunderPunch (*)
Fire Punch
Foresight
Bullet Punch
Fake Out
DynamicPunch
Psycho Cut
Bulk Up (*)
Brick Break (*)
Rock Slide(*)
Telekinesis
Low Sweep
Light Screen
Reflect
Focus Punch
Protect
Double Team
Substitute
Magic Coat
Zen Headbutt
Counter
Pain Split
Endure
Metronome
Low Kick
Dispel
Wailmer [Monstro] (M)
Nature: Hardy (no change)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 17
Moves: 20
EC: 3/6
MC: 0
DC: 3/5
Abilities:
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks:
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist
Water Spout
Dive
Bounce
Heavy Slam
Aqua Ring
Body Slam
Zen Headbutt
Defense Curl
Ice Beam
Earthquake
Scald
Avalanche
Yanma [Yzma] (F)
Nature: Modest (+Special Attack, -Attack)
Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Moves: 19
EC: 3/6
MC: 1
DC: 3/5
Abilities:
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Frisk (DW): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Attacks:
Tackle
Foresight
Quick Attack
Double Team
SonicBoom
Hypnosis
Detect
Supersonic
U-Turn
Air Slash
AncientPower
Bug Buzz
Pursuit
Reversal
Signal Beam
Psychic
Shadow Ball
Substitute
Toxic
Meowth [Prince John] (M)
Nature: Naive (+Speed, -Special Defence)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 104 (+) (Accuracy boost: 25% (24.864367816091954022988505747126% unrounded))
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Moves: 15
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Attacks:
Scratch
Growl
Bite
Pay Day
Fake Out
Fury Swipes
Faint Attack
Screech
Taunt
Hypnosis
Odor Sleuth
Snatch
Thunderbolt
Dig
Torment
Larvitar [Rourke] (M)
Nature: Quiet (+Special Attack, -Speed)
Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (-) (Opponent's accuracy boost: 10%)
Size Class: 1
Weight Class: 4
Base Rank Total: 13
Moves: 16
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Earthquake
Stone Edge
Dragon Dance
Pursuit
Stealth Rock
Smack Down
Brick Break
Rock Polish
6vs6 singles
2 Day DQ
Items are allowed
All abilities are activated
Switching is allowed
Arena:
As your eyes adjust to the arena, you see a simple, yet interesting scene. The Arena is circular (100 feet wide and long), with you and your opponent on opposite sides, far from each other. The Floor feels slimy, and upon further examination it seems a thin but prominent coating of mud is present. It has a moderate level of viscosity, so it hampers speed just a little. It is dark, and could definitely impair sight. The edges of the arena are high, and are rocky cliffs. On them, perched precariously on the rocky sides, are bonsai-like trees, twisted elegantly to balance on the cavern's walls. The walla are climbable, and around 20 feet in the air the cliffs suddenly are cut off, and it seems as though the area is flat. What lies on top? i guess you will have to find out. Also, there are glittering gems scattered throughout the arena floor. some are hidden in the mud, but some protrude, allowing you to see a wonderful variety of color. Some of the gems seem sharp and jagged, while some are quite smooth and delicate.
If you look straight up, all you see it white. Are you outside? Can weather be used? You cannot tell for sure; will you risk finding out? it seems this place is just itching for you to interact with it.
Order of Operations
(I coinflipped, Lou will command first)
Objection will Send out his first pokemon and Equip it with an item
Lou will Send out his first pokwmon, Equip it with an item, and command it to attack
Objection with counter-command
Glacier will ref the match
Goodluck to you both! Remember, use your wit and the surroundings!