Glacier Knight's 1K: A True-Blue ASB Pokemon Battle! [Suspended]

Glacier panted harshly as the cool air heated up around him. All the exertion and effort was getting to him, so he removed his furry coat. With that out of the way, he continued to hammer at the rocky wall, alongside Truffles, his dear Mamoswine. The latter was having much more success at the task, boring deep gashes into the grit and granite with impressive tusks. Taking a quick look at his mighty companion Glacier smiled, then hurried back to hammering with the pick axe, trying to keep up with the beast. Being human, he possibly couldn't and after another another of the strenuous task he had to find a smooth cavern formation to rest on. The shade wasn't too harsh, as the Cavern's entrance began thirty or so feet away from the spot. The cave was quite shallow, and nothing special. But the venturing teen was told of a legendary myth, and he had to find out whether it was true or not.

As Glacier wiped the sweat off his brow, he began to imagine the wonder and magic of this place. Apparently, somewhere deep in this mountain system was a lost land, a land of great beauty and diversity. Pristine Forests, Crystal Lakes, Savage Waterfalls, even Mountains! Mountains within Mountains? Glacier HAD to find this place. It was just what he wanted, a place perfect for battling. It was his self-assigned job, of course. Find new and exciting places! Set up teleportation devices, and then people can come and battle in exotic locations everyday! That was his goal. Glacier wanted to Bankrupt that boring old ASB Arena. Get those kids out of the coliseum and into the Wild!

Suddenly, a loud grunt and crumble of debris shook the cavern and Glacier's dreamy mind. He stumbled to his feet as he spied Truffles standing in front of a newly made hole. It was very large, and it seemed as if it was made centuries ago, and it was just hidden. Glacier suddenly felt a surge of adrenaline.

"Holy Crap. Truffles, we've found the jackpot!" Glacier exclaimed. The Pokemon gave a snort of triumph, and the two slowly strolled into the new-found cavern, hoping to find where the ancient tunnel led to.

xxx

"Holy Shi- i mean, jeez Glacier." Lou gaped as the tunnel abruptly ended. Light blinded the cunning Trainer, and Lou had to strain for a moment as his eyes adjusted from the pitch-black to sudden sunshine. "Are we still underground?" Another voice asked, and Objection, Glacier's other guest, walked nonchalantly into the bizarre scene. Glacier grinned childishly as his friends took in the scene. It truly was magnificent. "This is going to be he most used arena EVER! Leethoof's Soup will have nothing on it." He chattered freely, as his companions surveyed the land. "So," Objection began, started to remove pokeballs of various colors and textures from his belt "Are we the guinea pigs?" Glacier nodded, but then quickly spoke out "Ah! not guinea pigs Objection, that sounds demeaning..... but i DID need two skilled trainers to try it out. Before i set up the teleporters." Lou snorted. "Oh i see. Well then, shall we begin?" Glacier gave a suddenly devilish grin. Thought you'd never ask, he thought, and with a sudden snap of his fingers, the world turned black.

Darkness filled the two Trainer's eyes, and they could see nothing. Feel nothing. Hear nothing, until Glacier's voice appeared in their minds.
"Hey! So, this place is really cool! I found this ancient piece of technology, and instead of giving it to a museum like a normal person would, i tampered with it! AND, i found out some pretty cool tricks! keke.... let's begin this battle guys! Show me your moves!"

The lights suddenly flashed on, and the Two trainers gasp at the area.
LouisCyphre said:
[a]Tomohawk[/a]

Tomohawk ♀ - Pumyra
Nature: Modest (SpA: +1, Atk: -1)
Type: Flying / Fighting
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

Height Class: 2
Weight Class: 3
BRT: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

35 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aerial Ace, Fury Swipes, Fly, Rock Smash, Sky Drop, Superpower
Special Moves - Air Slash, Aura Sphere, Earth Power, Focus Blast, Grass Knot, Heat Wave, Hidden Power [Ice, 7], Hurricane, Hyper Voice
Status Moves - Double Team, Harden, Focus Energy, Morning Sun, Memento, Nature Power, Protect, Quash, Rain Dance, Rest, Roar, Roost, Safeguard, Stealth Rock, Substitute, Sunny Day, Taunt, Toxic, Whirlwind, Yawn

Finding reprieve in the necessities, Pumyra prefers to live simply and honestly. The falliables of others are of little weight on her mind; one day leads into the next eventually, but not right now. In battle, Pumyra takes her time and etches her advantages to last - no point in anything that doesn't last longer than it takes to create.
[a]Absol[/a]

Absol ♀
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75

Height Class: 3
Weight Class: 3
BRT: 18

MC: 7
DC: 5 / 5

51 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Bounce, Counter, Feint, Megahorn, Night Slash, Payback, Psycho Cut, Pursuit, Quick Attack, Rock Slide, Rock Tomb, Scratch, Slash, Stone Edge, Sucker Punch, Superpower
Special Moves - Blizzard, Dark Pulse, Fire Blast, Ice Beam, Icy Wind, Razor Wind, Snarl, Thunder, Thunderbolt
Status Moves - Detect, Double Team, Endure, Flash, Leer, Magic Coat, Me First, Mean Look, Mimic, Nightmare, Perish Song, Protect, Rain Dance, Rest, Role Play, Sleep Talk, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave, Torment, Toxic, Will-O-Wisp, Wish

Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan.
[a]Swoobat[/a]

Swoobat ♀ - Cassandra
Nature: Timid (Spe +18, Accuracy +20%, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Unaware - (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz - (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.*
(DW) Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the stage modifier. Stats still maximize or minimize at six stages.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 132 (+)

Height Class: 2
Weight Class: 2
BRT: 16

EC: 6 / 6
MC: 0
DC: 5 / 5

33 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Acrobatics, Assurance, Endeavor, Fly, Heart Stamp
Special Moves - Air Cutter, Air Slash, Charge Beam, Confusion, Energy Ball, Gust, Hidden Power [Fighting 7], Psyshock, Shadow Ball, Stored Power
Status Moves - Attract, Calm Mind, Double Team, Fake Tears, Helping Hand, Imprison, Light Screen, Odor Sleuth, Protect, Reflect, Rest, Roost, Taunt, Thunder Wave, Torment, Toxic, Safeguard, Substitute

Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Despite this fear, she's learne dto mount a powerful, snowballing offensive with all of her willpower behind it when called on. When allowed, however, she nonetheless focuses on defensive play and protecting herself from attack.
[a]Grotle[/a]

Grotle ♂ - Kurmaraja
Nature: Sassy (SpD: +1, Spe -5, Evasion -10%))
Type: Grass
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Abilities:
Overgrow - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
(DW) Shell Armor - (Dormant) - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 31 (-)

Height Class: 2
Weight Class: 4
BRT: 16

EC: 8 / 9
MC: 0
DC: 1 / 5

17 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Crunch, Razor Leaf, Seed Bomb, Superpower, Tackle
Special Moves - Absorb, Earth Power, Giga Drain, Mega Drain
Status Moves - Curse, Leech Seed, Light Screen, Protect, Reflect, Synthesis, Withdraw

Kurmaraja is one who likes to throw around his weight and act large and in charge. Unfortunately for him, he has neither size nor weight as of yet. Someday, though, he'll be the big man on campus, and then he'll really show those posers how to carry one's self with swag.
[a]Zangoose[/a]

Zangoose ♀ - Ramona
Nature: Mild (SpA: +1, Def: -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Immunity - (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
(DW) Toxic Boost - (Dormant) - (Innate) This Pokemon's body can use toxins as a catalyst to increase its strength. When poisoned, all its physical attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 90

Height Class: 3
Weight Class: 3
BRT: 16

MC: 0
DC: 4 / 5

20 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Close Combat, Counter, Façade, Fury Cutter, Pursuit, Scratch, Slash, Quick Attack, X-Scissor
Special Moves - Final Gambit, Fire Blast, Ice Beam
Status Moves - Detect, Disable, Double Team, Leer, Roar, Swords Dance, Taunt, Toxic

First of her kind, Ramona is reserved in her methods - adapting to the quickest way to take down the foe in front of her. She doesn't enjoy fighting, and seeks to end it as rapidly as possible regardless of expense - so long as she ends up winning, of course.
[a]Azurill[/a]

Azurill ♀ - Strongth
Nature: Quiet (SpA: +1, Spe -3, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Thick Fat - (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power - (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
(DW) Sap Sipper - (Dormant) - (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 17 (-)

Height Class: 1
Weight Class: 1
BRT: 9

EC: 7 / 9
MC: 0
DC: 0 / 5

12 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Body Slam, Slam
Special Moves - Bubble, Ice Beam, Muddy Water, Water Gun
Status Moves - Charm, Encore, Light Screen, Protect, Splash, Tail Whip

Content with things as they are, Strongth has very little reason to complain about anything. She sees things in an optimistic light almost always. For Strongth, life is good!
Objection said:

Honchkrow (*) [Facilier] (M)
Nature: Rash (+Special Attack, -Special Defence)

Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20
Moves: 40

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Moxie (DW UNLOCKED): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Peck (*)
Astonish (*)
Pursuit (*)
Haze (*)
Wing Attack (*)
Night Shade (*)
Assurance (*)
Sucker Punch
Swagger
Night Slash
Torment
Quash
Dark Pulse
Mean Look
Tailwind

Confuse Ray (*)
Faint Attack (*)
Whirlwind (*)
Roost
Sky Attack
Perish Song
Brave Bird
Psycho Shift
Drill Peck
Quick Attack

Taunt (*)
Aerial Ace (*)
Snarl (*)
Hidden Power Ground 7
Payback
Snatch
Thunder Wave
Fly
Toxic
Psychic
Substitute
Protect

Heat Wave
Superpower
Icy Wind


Medicham (*) [Frollo] (M)
Nature: Jolly (+Speed, -Special Attack)

Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2 [5 with Pure Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+) (Accuracy boost: 10% (9.7287356321839080459770114942529% unrounded))
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Moves: 41

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy (DW UNLOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:
Bide (*)
Meditate (*)
Confusion (*)
Detect (*)
Hidden Power Fighting 6 (*)
Swagger
Mind Reader (*)
Feint (*)
Calm Mind (*)
Force Palm
Recover
Hi Jump Kick
Reversal
Psych Up

Drain Punch (*)
Ice Punch (*)
ThunderPunch (*)
Fire Punch
Foresight
Bullet Punch
Fake Out
DynamicPunch
Psycho Cut

Bulk Up (*)
Brick Break (*)
Rock Slide(*)
Telekinesis
Low Sweep
Light Screen
Reflect
Focus Punch
Protect
Double Team
Substitute

Magic Coat
Zen Headbutt
Counter
Pain Split
Endure
Metronome
Low Kick

Dispel


Wailmer [Monstro] (M)
Nature: Hardy (no change)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 17
Moves: 20

EC: 3/6
MC: 0
DC: 3/5

Abilities:
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist
Water Spout
Dive
Bounce
Heavy Slam

Aqua Ring
Body Slam
Zen Headbutt
Defense Curl

Ice Beam
Earthquake
Scald
Avalanche


Yanma [Yzma] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Moves: 19

EC: 3/6
MC: 1
DC: 3/5

Abilities:
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Frisk (DW): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Attacks:
Tackle
Foresight
Quick Attack
Double Team
SonicBoom
Hypnosis
Detect
Supersonic
U-Turn
Air Slash
AncientPower
Bug Buzz

Pursuit
Reversal
Signal Beam

Psychic
Shadow Ball
Substitute
Toxic


Meowth [Prince John] (M)
Nature: Naive (+Speed, -Special Defence)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 104 (+) (Accuracy boost: 25% (24.864367816091954022988505747126% unrounded))
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Moves: 15

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Scratch
Growl
Bite
Pay Day
Fake Out
Fury Swipes
Faint Attack
Screech
Taunt

Hypnosis
Odor Sleuth
Snatch

Thunderbolt
Dig
Torment


Larvitar [Rourke] (M)
Nature: Quiet (+Special Attack, -Speed)

Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (-) (Opponent's accuracy boost: 10%)
Size Class: 1
Weight Class: 4
Base Rank Total: 13
Moves: 16

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Earthquake
Stone Edge

Dragon Dance
Pursuit
Stealth Rock

Smack Down
Brick Break
Rock Polish
Battle Rules:
6vs6 singles
2 Day DQ
Items are allowed
All abilities are activated
Switching is allowed

Arena:
As your eyes adjust to the arena, you see a simple, yet interesting scene. The Arena is circular (100 feet wide and long), with you and your opponent on opposite sides, far from each other. The Floor feels slimy, and upon further examination it seems a thin but prominent coating of mud is present. It has a moderate level of viscosity, so it hampers speed just a little. It is dark, and could definitely impair sight. The edges of the arena are high, and are rocky cliffs. On them, perched precariously on the rocky sides, are bonsai-like trees, twisted elegantly to balance on the cavern's walls. The walla are climbable, and around 20 feet in the air the cliffs suddenly are cut off, and it seems as though the area is flat. What lies on top? i guess you will have to find out. Also, there are glittering gems scattered throughout the arena floor. some are hidden in the mud, but some protrude, allowing you to see a wonderful variety of color. Some of the gems seem sharp and jagged, while some are quite smooth and delicate.

If you look straight up, all you see it white. Are you outside? Can weather be used? You cannot tell for sure; will you risk finding out? it seems this place is just itching for you to interact with it.


Order of Operations
(I coinflipped, Lou will command first)
Objection will Send out his first pokemon and Equip it with an item
Lou will Send out his first pokwmon, Equip it with an item, and command it to attack
Objection with counter-command
Glacier will ref the match

Goodluck to you both! Remember, use your wit and the surroundings!
 

"Hmm ... OK, if you say so. Prince John, I choose you! And take one Oran Berry."

"Mark my words, if I find you sending in something strong, you will pay through the nose for it."
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"Alright, then! We'll lead not just strong, but Strongth! She'll take an Oran Berry.

Now, I want you to wash that muck on the ground out of here! Pile it on to John with Muddy Water! That should keep him busy for a while. Get a screen up while he's buried, and then if you can, aim a Body Slam while he's down! If you can, foresake some damage and get that paralysis, it shouldn't be a problem unless he frees himself too fast. If he does, no problem, just crush him with it instead!"

Strongth - Muddy Water | Light Screen | Body Slam
If Prince John uses Dig, Encore + Charm it. Really pour on the flattery, I want to see more than just two extra uses!
If you somehow fail to to use Muddy Water, try it again and push actions down. We're getting this muck out of here!
 

"How very clever of you. Luckily, I am aware that it is not water that conducts electricity, but the ions in the water. It is possible that the mud in the water contains the ions required, so first of all, I want you to strike with a lightning bolt, but not just any lightning bolt. This one is to be aimed at the stream of muddy water so that it may strike harder. However, if it turns out that the mud hampers conductivity more than the ions grant it, or if the water does not contain the necessary ions, then you would be better off summoning a wave of shiny gold coins with which to dazzle the opponent. Follow this up by swiftly stealing her protective screen, and then stare hypnotically into her eyes to get her to sleep."

Raw: Thunderbolt - Snatch - Hypnosis
If Thunderbolt's strength would not be improved by aiming it at the incoming Muddy Water, change action 1 to Pay Day, sacrificing damage or even CC gain for a chance of lowering accuracy.
 
Battle Begin



~X~X~X~X~Lou~X~X~X~X~X~~X~X~VS~X~X~~X~X~X~X~X~Objection~X~X~X~X~



Strongth (F)
HP: 90
Energy:
100
Boosts/Drops:

Ability: Thick Fat and Huge Power
Other:
Ranks: 2/2/2/2/17 (-10 eva)




Prince John (M)
HP: 90
Energy:
100
Boosts/Drops:

Ability: Pick Up and Technician
Other:
Ranks: 2/2/2/1/104 (+25% acc)

Round One

And so a Battle that could possibly land itself in history begins. Two flashing orbs fly across the Field, then land with a crash. White! Then smoke clears to reveal the first fighters, an Azurill and a Meowth, who immediately assimilate to their surroundings.

Noticing the opaque water that flooded the arena, Prince John goes in for a dirty trick, using the liquid as a conductor! He swiftly releases a bolt of electricity from his claw tips, and the jolt sizzles into the center of the arena!

The power intensifies due to the Ions, and Azurill feels a harsh spasm of pain wreck her body! It seemed to do a bit more damage, and even a higher chance of paralysis! Slower than ever due to the circulating electricty inside her, she decides to send the charged water back! however, Strognth is interested not in the conducting properties, but the trapping properties! By collecting all the murky water in her proximity, Strongth sends a sludgy wave of muck into Prince John! Spread out across the arena it was flimsy, but all in one clump, the Mud is tough and thick!

The massive wave slams into Prince John and the entire south section of the Arena! Meowth is buried immediately, and the Mud is so powerful it erodes the Rocky wall instantly! Bonsai trees and rocks add to the landslide, sending Meowth deeper into the pile.

Unable to snatch his way out, Meowth gasps for breath as he tries to claw out of the Muddy pile. Strongth's section of the arena is now clear of mud, and a weird pattern is revealed in the center; a faint jade circle with spirals, and a triangular indent in it's middle. Could something in the arena fit inside? if so, what would happen? Strongth can't figure it out because the Paralysis is too much, and she spasms uncontrollably, unable to set up a protective screen!

Meowth is nowhere to be found, and Objection starts to fret. Could that be the end? already? Meanwhile Lou encourages Strongth to attack, and so she rams the pile of rubble! Before she can even being however, she looks up to see her opponent, rising from behind! I guess the attack shook the pile loose enough.... Prince John is muddy and angry now! A cold stare of hypnosis does the trick, and Strongth slumbers! Appeased, Prince John suddenly spies a shiny object! With quick haste he snatches a pretty gem. It is Square and bright red; could it do anything?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Strongth (F)
HP: 76
Energy:
93
Boosts/Drops:

Ability: Thick Fat and Huge Power
Other: Paralyzed (15%), Deep Sleep (1a)
Ranks: 2/2/2/2/17 (-10 eva)
Item: Oran Berry




Prince John (M)
HP: 73
Energy:
77
Boosts/Drops:

Ability: Pick Up and Technician
Other:
Ranks: 2/2/2/1/104 (+25% acc)
Item: Oran Berry and Square Ruby
Action 1

Prince John's Thunderbolt:
Power increased slightly due to the water's conductivity (+4BAP)
Paralysis chance increased due to the water's conductivity

Critical Roll: [1-625 Yes, 626-10000 No]= [8302, NO]
Para Roll: [1-3000 yes, 3001-10000 No]= [2843, YES]
(14+(3-3)) x1 = -14HP to Strongth

Prince John -7 EN

Strongth's Muddy Water:
Accuracy drop increased due to murkiness of the water used
the Mud on the floor was thick enough combined together to cause Meowth to be buried
Mud on the floor was thick enough to slam into the cliffs, eroding and causing more damage to Prince John
Hit Roll: [1-8500 Yes, 8501-10000 No]= [7720, YES]
Critical Roll: [1-625 Yes, 626-10000 No]= [2911, NO]
AccDrop Roll: [1-5000 yes, 5001-10000 No]= [5930, NO]
(10+(3-3)) x1 = -10HP to Prince John

Strongth -7EN

Landslide Caused by Muddy Water:
Added more pressure onto Prince John
(7) x1 = -7HP to Prince John

Prince's Pickup
Pickup Roll: [1-2000 Yes, 2001-10000 No]= [8108, NO]

Action 2

Prince John attempted to Get out of the Mud pile
RNG chance to become free: [1-5000 Yes, 5001-10000 No]= [9102, NO]
Prince John was not freed, but the pile loosened up!

Prince John -3EN

Prince John's Snatch
Due to being trapped under mud and landslide, the Snatch failed

Strongth's Light Screen
Para Chance: [1-2500 Yes, 2501-10000 No]= [003, YES]
Strongth was paralyzed and was unable to move

Prince's Pickup
Pickup Roll: [1-2000 Yes, 2001-10000 No]= [4751, NO]

Action 3

Prince John attempted to get out of the Mud pile
RNG chance to become free: [1-6000 Yes, 6001-10000 No]= [4871, YES]
Prince John was able to escape from the back of the Mud Pile!

Prince John -6EN

Prince John's Hypnosis
Hit Roll: [9041, YES]

Strongth feel into a deep sleep

Prince John -7EN



Prince's Pickup
Pickup Roll: [1-2000 Yes, 2001-10000 No]= [211, YES]
Prince John picked up a Square Ruby!




The first round settles down, and Glacier looks at the damage. "They are doing pretty good. I wonder what will happen next?"


Arena Update:

The whole arena floor is clear of muddy water, for it has been piled up into a mass of mud on the whole south side of the arena. The Pile is 11 feet tall, and it loose. Rocks and Up-rooted trees protrude form it here and there. The rocky cliffs around this area are very loose now, and can fall at the slightest attack or brush. The crystals, strangely, did not collect in the wave of mud, and now shine brightly on the clear floor. there are many, including Sapphire spheres, Square Rubies, rectangle Emeralds, Diamond Topaz, and more. There are many of those, and there are a few rare gems you only see one of.... The Weird pattern in the center is a small 4 foot by 4 foot jade circle, with a triangle indent. Also strangely, the white sky has turned slightly gray, and a chill fills the arena and you get closer to each and every crystal....


Order Of Operations
Objection commands
Lou Counter-Commands
Glacier Refs
 


"Hmm, I think the best way to take advantage of Azurill's nap is with a different pokemon. Let's see ..."



"And try not to drop the Square Ruby."
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator


"To Kurmaraja with us! Stay wary, he's faster and can Bounce. He can't Dive, though, since the water's gone. We're going to flex his fat against him, so don't miss a beat. If he makes a jump, just seed him when he comes down! Make the bombs exploded in to even more leeches! We're not going to be doing much with the arena, but at least we can leave it as it is for the next teammate!"

Kurmaraja - Leech Seed | Seed Bomb | Razor Leaf
If damaging evasive move, Leech Seed + Seed Bomb, or Reflect if Monstro is Leech Seeded. Hide the Leech Seeds inside of the Bomb Seeds!
If you are Burned and Leech Seed is active on Monstro, begin to Absorb | Earth Power | Absorb
 


"Any damaging evasive move, you say? Well then ...

Monstro, I want you to bounce up high to evade the explosive leech seed combo and then pin Grotle under your weight. This will take a lot of energy and you'll have to cool down on the next turn, but hopefully he won't be able to act either. When you get the chance, see if you can bury the Grotle under a crystalline avalanche."

Raw: Combo: Bounce + Body Slam - Cooldown - Avalanche

Note: Combo: Bounce + Body Slam has evasive priority of -2 and hit priority of -3, as explained here
 

Kurmaraja (M)
HP:100
Energy:
100
Boosts/Drops:

Ability: Overgrow
Other:
Ranks: 3/3/2/4/31
Item:




Monstro (M)
HP: 120
Energy:
100
Boosts/Drops:

Ability: Water Veil and Oblivious
Other:
Ranks: 3/2/3/2/60
Item:

Round Two

As the battlefield wears slowly, the previous fighters retreat! The lulling azuril and catty meowth vanish into their capsules, and in their place arrive two bulky beasts! The fresh Grotle and Wailmer stare down coldly, take account into their settings, and begin another exciting round!

Grotle's bushes shine an eerie green, and it seems to be charging up a mighty combo! In quick haste Wailmer bounces up and up, until a final, momentous bounce sends him flying into the air! Monstro gasps as he flies over the walls of the indent, suddenly able to see everything in the proximity. What did he see? Objection calls, but a sudden crashing flash of white blinds the whole party! The chill intensifies, and snow falls freely. What happened? where did Wailmer go?

Grotle tries to launch his bombs high enough, and the fiery peppers soar! However, they cannot reach the suddenly disappearing whale, and they explode mid-air! The hidden leech seeds, although intact, attach to nothing! They harmlessly fall, and suddenly a huge chunk of ice crashes down from the sky! It harshly collides into Grotle, who cries in pain, and the two trainers squint to see a big blue bulk inside! is it...could it be.... Monstro!?!?!?! The Frozen wailmer rolls off Grotle, after giving it serious damage, and starts to shake! Monstro is trying to break free, but no avail!

How did he get frozen? something weird is above the safety of the battle zone... Grotle has to recharge after his failure of a combo! He instead watches Wailmer chill too, trying to break free.

Finally, after regaining enough momentum, Grotle is able to attack! His attack isn't hampered by monstro countering, who couldn't summon an avalanche due to being frozen in a huge chunk of ice! Razor sharp leaves appear from the bushes of Karmaraja, and they lash out at the huge icy block! The leaves shave the edges and parts of the Glacier, but they do not break monstro's prison! Monstro is safe from attacks, but he can't attack himself.... what will become of him and his opponent?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Kurmaraja (M)
HP: 77
Energy:
73
Boosts/Drops:

Ability: Overgrow
Other:
Ranks: 3/3/2/4/31
Item:




Monstro (M)
HP: 120
Energy:
73
Boosts/Drops:

Ability: Water Veil and Oblivious
Other: Glaciated (??? more turns left)
Ranks: 3/2/3/2/60
Item:


Action 1:

Monstro's Combo:
Monstro Bounces up and avoids the grotle's combo
Monstro's bounce combo makes him go over the indent, and a mysterious power flash freezes him!

Monstro -27EN

Kurmaraja's Combo:
Misses due to Monstro's combo priority

Kurmaraja -24EN

Monstro's Combo:
Monstro falls from the sky and lands onto Kurmaraja, with much more power due to being encased in a large amount of ice. The attack is ice-typed due to being encased, and therefore power is further increased.

Critical Roll: [1-625 Yes, 626-10000 No]= [4398, NO]
(15) x 1.5 = -23HP to Kurmaraja

Action 2:

Both Pokemon cool-down from their combos
Wailmer is still stuck in the giant encasement of ice

Action 3:

Monstro's Avalanche:
Failed, due to being stuck in giant encasement of ice

Monstro -0EN

Kurmaraja's Razor Leaf:
the attack does not harm Monstro, but it does weaken the ice encasment, slightly

Kurmaraja -3EN


Glacier shakes his head as the round ends. "its a good thing they discovered that little...surprise. i wonder if they'll discover the remedy? after all, they can't stay down there forever."

Arena update: The indent where the pokemon are battling is as it what during last round, but snow has covered the surface of everything, it isn't thick, with the deepest spots only 2 inches. the gems are still gleaming bright through the thin layer of snow, begging to be used. you can barely see the jade circle, but its still there.... You are afraid to climb out of the indent now, due to the wailmer incident. It could and probably will happen if you do nothing...

Order of Operations
Objection commands
Lou commands
I ref
 


"Stuck in a block of ice? Not a problem. Monstro, begin by squirting boiling water from your mouth to weaken your icy prison. Keep doing this until you are free, and then let Grotle suffer the same fate as you did with a cone of cold ... or a beam of ice. But if he tries to drain your health with those pesky leech seeds, bounce out of their way and crush Grotle under your weight."

Raw: Scald - Ice Beam - Ice Beam
If you are still encased in ice, use Scald again.
If Grotle uses Leech Seed but not as part of a combo and you are not encased in ice, use Bounce on that action.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"That's fine! We can get through this without any tricks. Kurma! You've got time to yourself for now, use it or lose it! When he's free, land those seeds on him before he can get around to bouncing!"

Kurmaraja - Light Screen | Giga Drain | Seed Bomb
If Monstro's Scald thaws it that action, Leech Seed him that action and push actions down.
 

Kurmaraja (M)
HP: 77
Energy:
73
Boosts/Drops:

Ability: Overgrow
Other:
Ranks: 3/3/2/4/31
Item:




Monstro (M)
HP: 120
Energy:
73
Boosts/Drops:

Ability: Water Veil and Oblivious
Other: Glaciated (??? more turns left)
Ranks: 3/2/3/2/60
Item:

Round Three

Although impervious to his opponents attacks, monstro desperatly tries to escape his frosty prison, spitting up boiling water! The heat hurts, but doesn't do anything damaging to the whale, and monstro continues! The hot water reacts mystically with the ice, making its inner chambers thicken with a frothy steam. Kurmaraja takes the time to set-up as his opponent attempts to free himself, creating a serene screen of purple power. It'll weaken Monstro's attacks, if he can escape TO attack that is.

The first scalding didn't do much, so Monstro is at it again, and the ice is beginning to weaken! The Wailmer now has a chamber twice the size of himself in the Ice, but the frozen substance was so thick to begin with there doesn't seem any signs of breaking on the outside! Kurmaraja gets very curious about his opponent and the ice, so he tentatively attacks the ice with a draining attack! he gains no health from it, and the Ice hardly wears. Kurmaraja shakes his head in disgust, then shivers, as the snow continues to fall....making the arena colder and colder.

Monstro sloshes inside his jail, now with even more room. He squirts out Scalding water, and the steam is getting to be too much! The ice cracks slightly, due to the steam's pressure, and the temperature difference! The hot steam inside the ice, and the dropping temeprature outside are soon to clash! And it seems like now is the time, due to Kurmaraja! He gets fed up of waiting, and rashly tosses his explosive plants, which are enough to shatter the already weakened ice! On cue, Steam jets out into the arena with a huge fisssss sound, quickly cloaking the near area! The two enemies can barely see, as their world is now white. The Snow falls even more so, and its getting extremely cold!

The two enemies rest, but suddenly a horrific crunch is heard. The two pokemon veer their heads to the cliff walls. They are moving? What is this? by some unkown power, the walls slowly start to move forward. Eventually this will mean.....No more indent. What will the pokemon do now?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Kurmaraja (M)
HP: 77
Energy:
48
Boosts/Drops:

Ability: Overgrow
Other: Light screen (4a)
Ranks: 3/3/2/4/31
Item:




Monstro (M)
HP: 120
Energy:
13
Boosts/Drops:

Ability: Water Veil and Oblivious
Other:
Ranks: 3/2/3/2/60
Item:

Action 1:

Monstro's Scald:
The scald beings to thaw out the ice surrounding Monstro, but does not break the ice. Steam begins to form

Monstro -6EN

Kurmaraja's Light Screen:
works, and the grotle now has light screen up

Kurmaraja -8EN


Action 2:

Monstro's Scald:The scald continues to thaw the ice prison, but it is still not enough to melt it completely to the point of freedom. The steam builds up even more.

Monstro -10EN

Kurmaraja's Giga Drain:
the attack hits the Ice chunk, but does absolutely nothing to help break it up. Also, no energy is absorbed from the drain.

Kurmaraja -11EN
Action 3:

Monstro's Scald:
Further Weakens the inside of the Ice Chunk, and more steam is present. The steam is getting too much to handle, and the ice begins to crack slightly under pressure. However, Monstro is still stuck

Monstro -14EN

Kurmaraja's Seed Bomb:
The Attack shatters the weakened ice! Wailmer is not damaged, but the attack releases all the pressurized steam that was contained

Kurmaraja -6EN


Glacier chuckles, "Well, what are they going to do now? Continue to fight? or maybe cooperate? Nah, i bet they fight. "

Arena: The indent is starting to get smaller! It loses 5 feet length and 5 feet width every action, and soon everything will be crushed! The pile of mud is frozen and the walls are moving it closer to the center, the gems are all intact, and you can no longer see the jade circle with the triangular indent, but its there....The snow now is 6 inches, and hampers movement. the area is very, very chilly. Water can be frozen.....

Order of Operations
Lou commands
Objection Commands
I ref
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator


"Yeah, we're not staying here! Battle be damned. If he wants to keep fighting, he can follow us under his own power.
Kurma, I'm going to need you to be as strong as possible for this! You know what that means."

Kurmaraja takes his EC and evolves to Torterra, giving him Ground typing and much-needed strength.

[a]Torterra[/a]

Torterra ♂ - Kurmaraja
Nature: Sassy (SpD: +1, Spe -8, Evasion -10%))
Type: Grass / Ground
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Overgrow - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
(DW) Shell Armor - (Dormant) - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 48 (-)

Height Class: 5
Weight Class: 7
BRT: 19

EC: 9 / 9
MC: 0
DC: 1 / 5

18 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Crunch, Razor Leaf, Seed Bomb, Superpower, Tackle, Wood Hammer
Special Moves - Absorb, Earth Power, Giga Drain, Mega Drain
Status Moves - Curse, Leech Seed, Light Screen, Protect, Reflect, Synthesis, Withdraw


Kurmaraja - Scale the cliff, and take me with you!
If Monstro wants to follow, I'd recommend Bounce, personally. I don't think either of our teams will appreciate the cold.

I had a neat set of RP commands to get everyone up the cliff, but then I remembered Pokeballs etc. 'n'

I guess I'd have to Objections to a switch, for the purposes of scaling the cliff (and responding to Kurmaraja's evolution).
 
I'm switching in response to this mid-battle evolution. If that's not OK, let me know.



"This will not do at all. Even if Monstro does take me up there with Bounce, he'll have barely any energy left (if any at all). Monstro, return to your pokeball. Now who to send out in your stead ..."



"That's right, and now we are going to follow that Torterra, but to do so, we shall take to the skies. Fly my up there, Facilier!"

Raw: Follow Torterra with Fly and take me with you
I guess since Lou only issued one command, I only issue one command too? And I guess this should work if you apply the same weight class restriction to this use of Fly as you do with Sky Drop, since then Honchkrow could lift anything up to WC 5, and I seriously doubt Objection's WC is more than 5 - he is so not a fatty.
 

Kurmaraja (M)
HP: 77
Energy:
48
Boosts/Drops:

Ability: Overgrow
Other: Light screen (4a)
Ranks: 3/3/2/4/31
Item:




Monstro (M)
HP: 120
Energy:
13
Boosts/Drops:

Ability: Water Veil and Oblivious
Other:
Ranks: 3/2/3/2/60
Item:


Round Four

"Kurmaraja! Let's go!" Lou cried, as the walls slowly creeped to reach the battlers. Snow fell harshly on the pokemon, who grunted. A light glow began to shine from its bushes, but this was no ordinary attack. the Glowing grew bright and brighter, consuming all of the grotle. A large yellow Flash! and where Kurmaraja stood now there was a proud and mighty beast; Torterra.

"Objection! Let's get out of here!" lou called cautiously, grunting as he heaved himself onto his newly evolved partner.

"Already ahead of you. Honchkrow, let's soar!" Objection's wailer was gone, left to rest in his pokeball, and now a sinister but loyal bird was in his place. It cawed responsively as objection got into position, and tested its flight power. "Ok! head up!" Objection ordered, and Honchkrow took off, flapping against the harsh frosty gales and numbing snow.

Lou nodded to himself. "Right, let's follow suit Kurmaraja. scale the broken cliff!" The torterra grunted in approval, and suddenly charged out into a speedy cantor, far faster than the trainer expected. he lurched a bit, then relaxed, leaning against his pokemon's tree for support.

Torterra hit the frozen pile of mud with a crash, but was able to manage up it, storming fiercely as the snow cloaked his skin. as he continued to climb he reached the wall, which was a sturdier rock. Still, there were some fumbles. Lou rocked back and forth testily, gulping as the Walls slowly moved.

"Almost there-" Lou muttered, but was cut off by a sudden Flash. the white light cut off all sight for a Milli-second, and when lou came to he heard a sharp cry. Craning his head up in fear, he watched in terror as he saw two shapes, a human clad in blue, and a huge chunk of ice, collide back into the Indent.

Objection!, lou gasped to himself, and watched as the trainer and his pokemon hit the snow. Luckily there was enough to save the young adult from any broken body-parts. His bird was safe as well, but suffered the same fate as wailmer. "What is this.." Lou began, but suddenly he heard his Torterra give a snort of shock as they made it across the egde of the Ident. White light blinded the clever trainer.

"Yeah, maybe that wasn't the best idea" Objection said as he helped his opponent up. Lou came to, and suddenly gave a gasp. His Torterra luckily didn'y go completely out of the ident, so his condition wasn't as bad as Honchkrow. Still, the front half of his body was frozen solid, to the point where he couldn't move properly. Kurmarja's hind legs twitched and kicked fearfully, but to no avail. Lou started to sweat as the walls slipped closer in. "....What now?" Objection cursed and kicked at the snow, now almost to his knees. "I don't know, but watch where you step. Those gems can disrupt your step." Lou replied, and started to contemplate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Kurmaraja (M)
HP: 70
Energy:
16
Boosts/Drops:

Ability: Overgrow
Other: Light screen (1a), Partially Glaciated (??? more actions left)
Ranks: 3/3/2/4/31
Item:




Facilier (M)
HP: 110
Energy:
86
Boosts/Drops:

Ability: Insomnia, Super Luck, and Moxie
Other:
Glaciated (??? more actions left)
Ranks: 5/2/5/1/71
Item:

Kurmaraja's Evolution:
-20EN

Objection's switch:
is accepted, Honchkrow comes out

Objection/Honchkrow's Escape:
Honchkrow uses Fly to escape, costs 14 energy (11 regular plus 3 from objection's weight)
A mysterious force Flash Freezes Honchkrow as he flies over the indent boundary

Lou/Kurmaraja's Escape:
Torterra uses 12 energy to scaled the Cliff wall (10 regular plus 2 from lou)
Torterra scaled the cliff successfully, but when he gets half over the ident, a mysterious force Flash Freezes him
Due to Torterra being only partially frozen, as Torterra falls the part of him not portected by ice gets hurt from the fall
Torterra takes 7 damage


Glacier shakes his head. "I thought these were two of the smartest people in ASB! Comn' now, don't be silly!"

Arena: The snow has reached a foot and a half, coated all the floor and objects fiercely. it'll take some digging to find things under this icy blanket. All gems are out of sight, and you are pretty sure you still know where the jade circle is. the ident is now 85 by 85 feet. the walls are coming closer faster, and this round the indent loses 10 feet by 10 feet per action. You could always try getting out again....but what will stop the same thing from happening again?

Order of Operations
Objection Commands
Lou Commands
I Ref

Note: about the whole "posting only one action thing", try to post 3 actions. okey dokey? but if one person posts two, then the other person post the same amount, etc.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator


"I don't. Why didn't you stay in and Heat Wave? That's cool, though. Kurma, you can still hear me, right? You're half-free, and can move! Just... chill for now. The jade bit is making itself known enough to be important."

Kurmaraja - Chill | Chill | Chill
 


"Because Facilier is frozen solid and, unlike Scald, I'm pretty sure he'd need to flap his wings to fan the Heat Wave.

So, since you're not going to be any help, I guess I'll have to do this by myself. Prince John, I want you to dig into the snow and see if you can find a crystal that looks like it may fit in the jade circle. The indent was triangular if I recall correctly, so I want you to grab some triangular crystals. Then I want you to try one in the indent. But if you can't find any suitable crystals, then return to the surface before you freeze. And if you have to, drop that ruby you found earlier."

Summary: Dig into snow - Search for triangular crystals - Insert triangular crystal into indent in jade circle
If you do not find any triangular crystals on action 2, change action 3 to Return to surface

EDIT: Hang on, am I not meant to order first if you're not switching?
 

Kurmaraja (M)
HP: 70
Energy:
16
Boosts/Drops:

Ability: Overgrow
Other: Light screen (1a), Partially Glaciated (??? more actions left)
Ranks: 3/3/2/4/31
Item:



Prince John (M)
HP: 73
Energy:
77
Boosts/Drops:

Ability: Pick Up and Technician
Other:
Ranks: 2/2/2/1/104 (+25% acc)
Item: Oran Berry and Square Ruby


Round Five

Objection decides that perhaps the crystals and the mysterious jade circle might solve their predicament, so without another thought he calls on his trusty Meowth! We once again see Prince John, who quickly vanishes into the thick blanket of snow. his held items, a small berry and a pretty ruby, fly out the hole, and land off the side. i guess he needs both hands to find that Jade Triangle!

There is a sudden meow heard, though muffles, and Objection quickly runs to his pokemon. Helping the chilly cat out of the frozen cavern, the trainer comes to find that the Meowth found some crystals! But they aren't exactly what he wanted. The Sapphire and Pearl are gorgeous, gleaming brightly and vividly against the muted snow, but they surely won't fix into the indent below. Objection, cursing, begins to think again.

Meanwhile, as the witty trainer concocts another plan, Lou, a rather laid-back fellow, remembers that a match is a match, and decides that this is the perfect time to recover. His Torterra, half encased in a thick ice, chills out (pun intended), though the ice does little to help regain energy.

"Do you mind? i'm trying to get us the hell out of here. Why don't you get Kurmaraja to do something productive?"

"Oh tut-tut Objection. I'm getting there..."

"....those walls are really close now...maybe i should get Kurm to help.."

"You think?"
____________________________________________

Kurmaraja (M)
HP: 61
Energy:
40
Boosts/Drops:

Ability: Overgrow
Other: Partially Glaciated (??? more actions left)
Ranks: 3/3/2/4/31
Item:


Prince John (M)
HP: 70
Energy:
62
Boosts/Drops:

Ability: Pick Up and Technician
Other:
Ranks: 2/2/2/1/104 (+25% acc)
Item: Spherical Sapphire and Hexagonal Pearl




Action One:

Prince John:
using 10 energy, Prince John digs deep into the snow, reaching the floor of the arena successfully

Kurmaraja:
chilled successfully, however the ice made chilling a little uncomfortable
+8EN
Kurmaraja loses 3HP due to the coldness of the ice

Action Two:

Prince John:
while under the snow, Prince John searches for crystals
Prince John drops held items (oran berry and Square Ruby)
(RNG due to Snow, which makes Prince John unable to see clearly)
Crystal RNG: [1-10 R, 11-30 S, 31-60 E, 61-70 D, 71-80 T, 81-90 P, 91-100 J] = [15, Spherical Sapphire]
Crystal RNG: [1-10 R, 11-30 S, 31-60 E, 61-70 D, 71-80 T, 81-90 P, 91-100 J] = [89, Hexagonal Pearl]
Prince John uses 5 EN to find a Spherical Sapphire and a Hexagonal Pearl
Prince John loses 3HP due to the coldness of the snow

Kurmaraja:
chilled successfully, however the ice made chilling a little uncomfortable
+8EN
Kurmaraja loses 3HP due to the coldness of the ice
Action Three:

Prince John:
Prince John did not find any triangular crystals, so he resurfaced
Prince John is Holding Spherical Sapphire and Hexagonal Pearl

Kurmaraja:
chilled successfully, however the ice made chilling a little uncomfortable
+8EN

Kurmaraja loses 3HP due to the coldness of the ice

Glacier hums as the walls get closer, and the snow falls harder
"Jeez, even I'M getting cold! I hope they get out of there, i'm tired of this section already."


Arena Update: Due to the walls coming in, the arena is now 55 feet by 55 feet. Even faster, they seem to be coming, and this next round the walls come in 12 feet by 12 feet per action. The whole arena is getting smooshed in, and all objects are getting closer to one another. the snow, though only 2 feet deep, is being packed all together, almost covering an average human. the frozen mud pile is coming closer to, and pokes its head out of the snow. it seems as if that's the only shelter you can get from this icy pool.... The gems are buried, but due to the moving walls, they have shifted from the bottom. Now you can see a few, as they poke out. others are half buried. Some are still at the bottom.... The snow has stopped for some reason though. Thank goodness too.


Order of Operations
Objection Orders
Lou Orders
I Ref

Note: if you two want to discuss actions and plans, that is alright. just make sure Objection orders his commands first, and Lou follows.
 


"I said triangular crystals, Prince John! Ditch the shiny sphere and hexagon. Those things are fool's gold. Then get back to searching. And this time, don't stop until you find a triangular crystal!"

Raw: Dig into snow - Search for triangular crystals - Insert triangular crystal into indent in jade circle
If you do not find any triangular crystals on action 2, change action 3 to Search for triangular crystals
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"Well, uh... You're a snowplow!"

Kurmaraja - Plow the Snow!
We'll follow directions for now. Push snow around as Prince John needs it pushed, so that he might search easier and perhaps not have to dig!

If Prince John finds what he's looking for, Chill henceforth.
 

Kurmaraja (M)
HP: 61
Energy:
40
Boosts/Drops:

Ability: Overgrow
Other: Partially Glaciated (??? more actions left)
Ranks: 3/3/2/4/31
Item:


Prince John (M)
HP: 70
Energy:
62
Boosts/Drops:

Ability: Pick Up and Technician
Other:
Ranks: 2/2/2/1/104 (+25% acc)
Item: Spherical Sapphire and Hexagonal Pearl

Round Six

Objection, under the pressure of being smashed to a pulp in the frosty prison, suddenly bursts a vein and harshly commands his meowth. Scared for his life and his health, Prince John goes down, chucking the priceless crystals he found before in hopes to find a crystal his trainer would enjoy more. As his pokemon sinks into the cold once more, Objection gives a cold stare towards lou.

"Heh....Ok go Kurmaraja!" Lou sheepishly orders, and the bulky piece of earth and ice tries to help the cat by plowing the snow. As if straight from a youtube video, the clumsy but surprisingly adorable act fails, to a degree. The torterra awkwardly pushes some snow, but not much. Still, it helps Meowth, who suddenly has his target in sight. There!

The cat comes up with a huge burst of energy, holding two green crystals. One is a stunning emerald, and objection begins to curse, but then glimpses at the other one, an opaque and gorgeous Jade! "Excellent! Go Prince John hurry!" His master cried thankfully, and the frosted cliff wall uncomfortably pushed against his back. The walls were scarily close. without a another though Kurmaja pushed the snow over the jade circle, once hidden, and everything suddenly happened in the slow motion.

The walls careened forward slowly, as if traveling through molasses. Prince John ran hurriedly through time and space, slow but surely, Jade Triangle in his left paw. The circle came up in his sights, and with a feverish growl of triumph Prince John slammed the Jade into the chilly indent.

Everything went black.

The party of pokemon and humans came to with a startle, for they remembered where they were. The walls! they will crush! But it was not so, as they came to they group discovered they were not in the hellish arena anymore. Kurmaraja, giving a phew of relief (though still imprisoned) chilled once more. However, the cold is getting to the weakened beast, and his halfway prison begins to hurt him.


___________________________________________________________

Kurmaraja (M)
HP: 59
Energy:
34
Boosts/Drops:

Ability: Overgrow
Other: Partially Glaciated (??? more actions left, 2HP per action)
Ranks: 3/3/2/4/31
Item:


Prince John (M)
HP: 67
Energy:
45
Boosts/Drops:

Ability: Pick Up and Technician
Other:
Ranks: 2/2/2/1/104 (+25% acc)
Item: Pentagonal Emerald

Action One:

Prince John:
using 10 energy, Prince John digs deep into the snow, reaching the floor of the arena successfully

Kurmaraja:
Attempts to Plow snow, but being half encased in ice this is not an easy task. Kurmaraja plows a little bit of snow, which gives Prince John a slightly better chance at finding a certain crystal. Kurmaraja uses 6 Energy

Action Two:

Prince John:
while under the snow, Prince John searches for crystals
Prince John drops held items
(RNG due to Snow, which makes Prince John unable to see clearly)
Crystal RNG: [1-10 R, 11-20 S, 21-40 E, 41-50 D, 51-60 T, 61-70 P, 71-100 J] = [31, Pentagonal Emerald]
Crystal RNG: [1-10 R, 11-30 S, 31-60 E, 61-70 D, 71-80 T, 81-90 P, 91-100 J] = [73, Jade Triangle]
Prince John uses 5 EN to find a Pentagonal Emerald and a Jade Triangle
Prince John loses 3HP due to the coldness of the snow

Kurmaraja:
Continued to plow snow, this time being more effective due to practice. He was able to Plow the snow over the circle indent, making it clear for Prince John to use it. Kurmaraja uses 8 Energy

Action Three:

Prince John:
Prince John gets out of the snow and places the Jade Triangle into the Origin Circle, causing the arena to change. Prince John uses 2 energy

Kurmaraja:
chills, but the ice makes it not as effective. Kurmaraja gains 8 Energy.
The ice is taking its toll on Kurmaraja, and due to being weak to the cold, he takes 2 Damage


Although hidden away, and unable to be heard, Glacier clapped happily at the round. "There we go! They are using their heads now. But, that was too easy. I gave them too many Hints. Let's test their creativity some more. I want them to show me what they can do with their surroundings!"

Arena Update: You are no longer in the previous place. the ground is bumpy and rough, but green and wild with grass (5 inches tall and very thick). You guess you are now on some kind of plains, and the arena stretches for miles and miles. There is plenty of room to romp. The area is dotted with huge trees, that reach up to 70 feet in height. Their bases are 10 feet thick, and have sprawling branches that create huge natural masterpieces in the sky. There is plenty of room to climb in them, if you are agile, and the leaves cover up mysterious that lie in their innermost branches.

The plains also has a few rivers carved in them. They are usually 10 feet wide, and twist and curve wildly throughout the area. the water is fresh and cold, with the riverbed covered in sparkly jewels, like the ones you saw in the previous match. the water is quick and rapid, but the waterways aren't that deep at all, only reaching a max depth of 2 feet.

The grassy plains floor is covered with junk. Not nasty, eye sore-ing junk, but precious, interesting junk. For one, more jewels are everywhere. Also, there are weird weapons. Swords, Daggers, Axes, and other melee weapons, as well as pistols, rifles, and high tech lazers and beam rays. Every weapon imaginable can be found, if you try looking for it. They all have one thing in common though; everything has an indent. The swords, the lazers, even the tree trunks! There are indents in every one of them. Some indents are a certain shape; others could be fitted with any shape of a certain object...

The Sun shines brightly, but there is no heat. It is not cold, and the sky is bright blue. A gusty wind comes now and then, and blows the thick grass south, making them bend in that direction.

Order Of Operations
Lou Commands
Objection Commands
Glacier Knight Refs
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"Well, that was refreshing. How about we get you out of there, Kurma? It's become clear that our struggle is against the environment, not against Objection."

I'll cleave Kurma's icy prison with a suitable axe.

Kurmaraja - Synthesis | Chill | Synthesis
If Prince John Taunts you, respond with Wood Hammer all actions thereforth.
 


"Well thank goodness we're out of that mess. Oh, you still have that emerald? Well, see if you can find a weapon with a pentagonal indent. If you do, stick your emerald in it and use it to attack our opponent. If not, then just distract him with some shiny coins or something."

Raw: Find weapon with pentagonal indent - Insert emerald into weapon's indent - Use weapon against Kurmaraja
If you do not successfully find a weapon with a pentagonal indent on action 1, change actions 2 and 3 to Pay Day
 

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