Glaciers are Complicated

Hellooooo ladies and gentlemen! Welcome to another ASB battle, this time taking place at the gorgeous Teleportation Arena! In our Red Corner, we have Complications, while in our Blue Corner, we have Glacier Knight!


"I accept Peewee! You are no match for my Magcargo!"


sizzle...

"Ok, bring the heat!"

Ancient Power~Flamethrower~Ancient Power
-if bide, change actions to Smokescreen x3
-if protective/evasive action, shell smash the first instance, and smokescreen the second, BUT not twice in a row

(Jk guys, I'm just messing with you. Complications this isnt a battle hall thread, remove that lol.)
___________________________________________

Open Challenge

1vs1 FE pokemon 30-40 moves
2 day DQ
2 recoveries and chills
No Switch
All Abilities
All Items
Arena: Teleportation!
I shall not accept this mockery!!! :P
Accepting.

Complications
Possible Pokémon:
Excadrill (The Boulder) (M)

Nature: Adamant (+Atk, -SAtk)

Type:

Ground: Ground STAB; Immune to all electrical attacks, can Dig *through almost any substance, Evasive Digging reduced from 6 per action *Energy Cost to 5 per action, superior senses in darkened cave *surroundings.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sand Rush
Innate
This Pokemon thrives in Sandstorm conditions, feeling more at home in *them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) *in a Sandstorm. Pokemon with this ability are immune to Sandstorm *damage.

Sand Force
Innate
This Pokemon thrives in Sandstorm conditions, using the power of the *swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. *Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have *the Base Attack Power increased by two (2). Pokemon with this ability *are immune to Sandstorm damage.

Mold Breaker*
Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick *pulse preceding the attack that disables the opponents natural abilities *(e.g. Levitators plummet towards the ground before Earthquake hits, *Volt Absorb will not absorb electric attacks, Clear Body does not *prevent stat-drops, etc.)

Stats
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Scratch (*)
Mud Sport (*)
Rapid Spin (*)
Mud Slap (*)
Fury Swipes (*)
Metal Claw (*)
Dig (*)
Hone Claws (*)
Drill Run
Fissure
Swords Dance

Iron Defense (*)
Crush Claw (*)
Skull Bash (*)

Brick Break (*)
X-Scissor (*)
Rock Slide (*)
Protect
Giga Impact
Double Team
Sandstorm
Aerial Ace
Shadow Claw
Poison Jab
Substitute
Bulldoze

Stealth Rock
Iron Head
Magnet Rise


Empoleon (Napoleon) (M)

Nature: Relaxed +Def, -Spe, -10 Evasion

Type:

Water: Water STAB; *Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.

Abilities:
Torrent
Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any *water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, *Hydro Pump from 12 to 14)

Defiant (DW Unlocked)
Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are *decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.

Stats
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 52 (52.2>52)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Pound (*)
Growl (*)
Bubble (*)
Water Sport (*)
Peck (*)
Bubblebeam (*)
Bide (*)
Fury Attack (*)
Metal Claw
Swagger
Swords Dance
Aqua Jet
Brine
Drill Peck


Agility (*)
Yawn (*)
Mud Sport (*)

Ice Beam (*)
Surf (*)
Grass Knot (*)
Earthquake
Brick Break
Protect
Substitute
Hyper Beam
Scald
Shadow Claw
Rock Slide
Double Team

Icy Wind
Knock Off
Hydro Cannon

Vacuum Wave



Glacier Knight


Nolan [Gallade] (M)

Nature: Impish (+def, -spa)

Type: Psychic/Fighting

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks
Leaf Blade
Night Slash
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Slash
Fury Cutter
Psycho Cut
Close Combat
Swords Dance
Feint

Disable
Encore
Shadow Sneak

Ice Punch
Fire Punch
Thunder Punch
Zen Headbutt
Trick
Drain Punch

Protect
Shadow Ball
Thunder Wave
Taunt
Torment
Snatch
Endure

32 Moves

And our Arena...

Arena: TELEPORTATION!
Field Type: Variable
Complexity: Variable
Format: Variable

Restrictions: Weather Effects, Room Effects, Entry Hazards, & Gravity only last until the end of a round, unless the same arena is rolled twice in a row, otherwise, Variable

Description: Yes, you better believe it! At the end of every round (And at the beginning of the match), the referee will roll a number between 0* & however many arena's there are in the arena compendium thread (Each representing an arena in the Arena Compendium Thread in chronological order). Whichever number you roll, for the next round, the battle will take place on that arena. Its as simple as that.

*0 represents the ASB Tournament Arena.

Concept Arenas don't count, either...Neither does TELEPORTATION! itself.

Summary: A new arena every round.

...and our first Arena! :D

I rolled a 40, so here is Glacier Knight's Rage Beach.

Field Type- Water/Fighting/Rock
Complexity- Moderate
Format- All
Restrictions- Except Sandstorm all weather is banned, No digging

Rage Beach: Many brawlers and karate enthusiasts enjoy this secluded cove. The rough waves that come in are enjoyed by many physically fit pokemon, and the coarse red sand gives the beachgoers a feeling of inner strength. All along the beach there are medium sized boulders (Three feet tall and wide, pretty heavy) and although most are crushed by the Mankeys and Primapes that live in the mountain above there are still some that battlers can use to their advantage. Speaking of the mountain and it’s residents, most of the brawlers don’t venture up Rage Mountain, because even though there’s an excellent battling area on one of the lower peaks the Primapes are very territorial. The area between the beach and mountain is very rocky and slopes ever so slightly. If a battling pokemon even comes near the mountain’s edge you can be sure they will soon be confronted by a Mankey scout, or even rarer, the Primeape Chieftain. Because of this threat most battles stay on the shoreline and waterfront. Since the sand is so coarse and rocky digging around here is a no-go, but the fighters love a good earthquake to shake up the field. Also the temperature here is sunny and hot, and it stays that way. Summary: No dig, Earthquake is okay though. Weather will always be sunny, though a sandstorm could be whipped up. Water can be used and the battle can be taken out into the bay (Not too far). If any pokemon gets near the mountain’s edge a wild pokemon will attack then flee (Mankey 80% Primeape 20%)

Order
Glace sends out and equips
Comp sends out, equips, and orders
Glace orders
I ref
 

"The Boulder thinks this is the worst possible scenario!"
The Boulder @ Exp. Share

Double Team (4)-Earthquake-Drill Run
If Snatch, Earthquake and push down.
 
Pre-Round

Field: Nothing

The Boulder
Excadrill @ Exp. Share

HP: 110
EN: 100
Ranks: None
Other: None

Nolan
Gallade @ Exp. Share

HP: 100
EN: 100
Ranks: None
Other: None​

Action 1
Excadrill used Double Team!
4 Clones were made!
-16 EN

Gallade used Magical Leaf!
Hit Check (<=10000) = Irrelevant
Crit Check (<=650) = 3403 (NO)
Damage = [(6 + 0 + 0 + 3 + 0 + 0 - 4.5 - 0) * 1] + (0 * 1.75) = 4.5
-4 EN
Excadrill's clones disappeared!

Action 2
Excadrill used Earthquake!
Hit Check (<=10000) = 9982 (YES)
Crit Check (<=650) = 676 (NO) *so close*
Damage = [(10 + 3 + 0 + 9 + 0 + 0 - 6 - 0) * 1] + (0 * 1.75) = 16
-6 EN

Gallade used Drain Punch!
Hit Check (<=10000) = 5675 (YES)
Crit Check (<=10000) = 3332 (NO)
Damage = [(8 + 3 + 0 + 7.5 + 0 + 0 - 3 - 0) * 1.5] + (0 * 1.75) = 23.25
-11 EN
+11.625 HP

Action 3
Excadrill used Drill Run!
Hit Check (<=9500) = 9599 (NO)
It missed!
-8 EN

Gallade used Fire Punch!
Hit Check (<10000) = 6539 (YES)
Crit Check (<650) = 5643 (NO)
Effect Check (<1000) = 6463 (NO)
Damage = [(8 + 0 + 0 + 7.5 + 0 + 0 - 3 - 0) * 1.5] + (0 * 1.75) = 11
-6 EN


Post-Round

Field: Nothing

The Boulder
Excadrill @ Exp. Share

HP: 71
EN: 70
Ranks: None
Other: None

Nolan
Gallade @ Exp. Share

HP: 96
EN: 79
Ranks: None
Other: None​

Looks like Nolan is currently in the lead! What an ill-timed miss from The Boulder! Guess the pressure got to him!

Our next Arena...God, I rolled a 2. So here it is!

Deck Knight's Muckraker Swamp!

Arena: Muckraker Swamp
Field Type: Ground/Water/Poison
Complexity: Moderate
Format: All

Restrictions: None

Description:

This old bayou is the home of the lowest scum on earth: paparazzi and attack journalists. Don't be surprised if the next candidate for the Edward R. Murrow Award shows up with his flash camera. Deep in this scummy pond, the Kingfisher scuttles about doing his dirty deeds and everyone follows. But enough about the history, Muckraker Swamp is used for a reason: it has the ideal topography for finding sleaze.

The bayou is about 2 feet deep in swampy muck. The muddy material is interspersed with trees whose roots delve below the floor. Their leaves provide a kind of canopy for the arena, but the actual spacing between each tree is fairly large, about 15 feet each at the bases. Although the arena is moist, the ground underneath the muck is solid enough for seismic attacks to work. The muck disgusts Pokemon that aren't used to it, and will inflict Toxic Poisoning on any Pokemon that doesn't learn Mud Sport, Mud-Slap, Mud Shot, Mud Bomb, or Muddy Water in its Level-Up movepool. The only other alternative is flying or floating above it, or otherwise being immune to Poison. Be careful though, as if the Pokemon is knocked in the swamp, it will be inflicted with Toxic poisoning.


Order
Glace
Comp
Me
 
Leaf Blade~Fire Punch~Drain Punch
if double team clones are up, and Excadrill isnt underground, Magical Leaf that action
if Protective move, use Feint and push queue down
 
Pre-Round

Field: Nothing

The Boulder
Excadrill @ Exp. Share

HP: 71
EN: 70
Ranks: None
Other: None

Nolan
Gallade @ Exp. Share

HP: 96
EN: 79
Ranks: None
Other: None​

Action 1
Excadrill used Earthquake!
Hit Check (<=10000) = 5593 (YES)
Crit Check (<=650) = 3002 (NO)
Damage = [(10 + 3 + 0 + 9 + 0 + 0 - 6 - 0) * 1] + (0 * 1.75) = 16 HP
-6 EN

Gallade used Leaf Blade!
Hit Check = (<=10000) = 8431 (YES)
Crit Check = (<=1300) = 7949 (NO)
Damage = [(9 + 0 + 0 + 7.5 + 0 + 0 - 3 - 0) * 1] + (0 * 1.75) = 13.5 HP
-7 EN

Gallade was poisoned by the swamp! (Bad Poison)
-1 HP!

Action 2
Excadrill used Dig!
Excadrill hid underground!

Gallade used Fire Punch!
Hit (<=0) = 5102 (NO)
-1 HP
-6 EN

Excadrill used Dig!
Hit Check (<10000) = 9208 (YES)
Crit Check (<650) = 2790 (NO)
Damage = [(8 + 3 + 0 + 9 + 0 + 0 - 6 - 0) * 1] + (0 * 1.75) = 14 HP
-10 EN

Action 3
Excadrill used Dig!
Excadrill hid underground!

Gallade used Drain Punch!
Hit (<=0) = 7566 (NO)
-1 HP
-11 EN

Excadrill used Dig!
Hit Check (<10000) = 5670 (YES)
Crit Check (<650) = 247 (YES)
Damage = [(8 + 3 + 3 + 9 + 0 + 0 - 6 - 0) * 1] + (0 * 1.75) = 17 HP
-14 EN


Post-Round

Field: Nothing

The Boulder
Excadrill @ Exp. Share

HP: 57
EN: 40
Ranks: None
Other: None

Nolan
Gallade @ Exp. Share

HP: 46
EN: 55
Ranks: None
Other: Bady Poisoned (-2DPA Next Round)​

And our next arena is...Dogfish44's Tesla's Orchestra!

Tesla's Orchestra. Another one of Dogfish's wild artificial arenas, this arena is another cube. A layer of sand coats the ground, alongside patches of grass and dirt, and with the room centre being filled with a giant tesla coil, powered by what appears to be a giant ThunderStone. Around the room, towards the edges, is an orchestra formed of electrically powered instruments, continuously playing. This advanced arena also comes with a natural weather generator, which normally mimics clear. but slightly misty weather (Solarbeam etc. work fine). There is also a small pond available for those not accustomed to land.

- The Giant ThunderStone in the arena centre grants the effect of "ThunderStone" to all Pokémon who naturally gain the effect.
- The Orchestra makes quite a racket, preventing any non-soundproof pokemon from sleeping.
- The Tesla Coil takes the item of any electric type, transfers that item into pure power, and sends the power through the user, literally causing the power of that item to run through them. Thus, electric types are immune to the removal or stealing of their items, are not able to use fling, and are not counted as encumbered at any time, whilst still recieving the effect of the item.
- Damaging Evasive moves still hit as normal, but instead only half incoming damage.
- Wild Charge and Volt Tacke recoil is reduced to 0 (Wild Charge & Volt Tackle still count as a recoil moves).
- Nature Power is treated as Shock Wave
- Mud Sport decomposes at the end of each round
- A mist permeates the room at all times, increasing the BAP of water moves by one.
 
Earthquake-Drill Run-Earthquake
If damaging non-combo fighting move, use Dig and push down, but not consecutively.
If damaging fighting type combo, Dig and stay underground on the action it is used.
 
Pre-Round

Field: Nothing

The Boulder
Excadrill @ Exp. Share

HP: 57
EN: 40
Ranks: None
Other: None

Nolan
Gallade @ Exp. Share

HP: 46
EN: 55
Ranks: None
Other: Bady Poisoned (-2DPA Next Round)​

Looks like Nolan is in quite the pickle! Let's see how this turns out!

Action 1
Excadrill used Dig!
Excadrill hid underground!

Gallade used Close Combat!
Hit Check = (<=10000) = 1112 (YES)
Crit Check = (<=625) = 3570 (NO)
Damage = [(12 + 3 + 0 + 7.5 + 0 + 0 - 3 - 0) * 1.5] + (0 * 1.75) = 14.625 HP
-1 Def, -1 SpDef
Gallade was damaged by Poison!
-2 HP
-7 EN

Excadrill used Dig!
Hit Check (<10000) = 9208 (YES)
Crit Check (<625) = 2790 (NO)
Damage = [(8 + 3 + 0 + 9 + 0 + 0 - 6 - 0) * 1] + (1 * 1.75) = 15.75 HP
-10 EN

Action 2
Excadrill used Drill Run!
Hit Chance (<=9500) = 5671 (YES)
Crit Chance (<=1250) = 34 (YES)
Damage = [(8 + 3 + 3 + 9 + 0 + 0 - 6 - 0) * 1] + (1 * 1.75) = 18.75 HP
-5 EN

Gallade used Drain Punch!
Hit Check (<=10000) = 4122 (YES)
Crit Check (<=10000) = 5655 (NO)
Damage = [(8 + 3 + 0 + 7.5 + 0 + 0 - 3 - 0) * 1.5] + (0 * 1.75) = 23.25
-11 EN
+11.625 HP
-2 HP

Action 3
Excadrill used Earthquake!
Hit Check (<=10000) = 5593 (YES)
Crit Check (<=625) = 441 (YES)
Damage = [(10 + 3 + 3 + 9 + 0 + 0 - 6 - 0) * 1] + (0 * 1.75) = 19 HP
-6 EN

Gallade was KO'd!


Post-Round

Field: Nothing

The Boulder
Excadrill @ Exp. Share

HP: 19
EN: 19
Ranks: None
Other: Winner winner chicken dinner!

Nolan
Gallade @ Exp. Share

HP: 0
EN: 37
Ranks: None
Other: Bady Poisoned (-2DPA Next Round), Dead​

The dust clears from all the haxxy goodness, and - my word! It appears Excadrill is the winner! What a strange surprise!

Spoils of War
Complications: 1 CC
The Boulder: 3 MC + 1 KOC + 1 MC (Exp. Share)

Glacier Knight: 1 CC
Nolan: 3 MC + 1 MC (Exp. Share)

Me: 2 UC

Correct me if I'm wrong on the rewards, I'm still getting the hang of them.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top