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Completed Glaciers are Complicated

Discussion in 'ASB' started by inanimate blob, Mar 25, 2013.

  1. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,453
    Hellooooo ladies and gentlemen! Welcome to another ASB battle, this time taking place at the gorgeous Teleportation Arena! In our Red Corner, we have Complications, while in our Blue Corner, we have Glacier Knight!


    Complications
    Possible Pokémon:
    The Boulder (open)

    Excadrill (The Boulder) (M)
    [​IMG]
    Nature: Adamant (+Atk, -SAtk)

    Type:

    Ground: Ground STAB; Immune to all electrical attacks, can Dig *through almost any substance, Evasive Digging reduced from 6 per action *Energy Cost to 5 per action, superior senses in darkened cave *surroundings.

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sand Rush
    Innate
    This Pokemon thrives in Sandstorm conditions, feeling more at home in *them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) *in a Sandstorm. Pokemon with this ability are immune to Sandstorm *damage.

    Sand Force
    Innate
    This Pokemon thrives in Sandstorm conditions, using the power of the *swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. *Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have *the Base Attack Power increased by two (2). Pokemon with this ability *are immune to Sandstorm damage.

    Mold Breaker*
    Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick *pulse preceding the attack that disables the opponents natural abilities *(e.g. Levitators plummet towards the ground before Earthquake hits, *Volt Absorb will not absorb electric attacks, Clear Body does not *prevent stat-drops, etc.)

    Stats
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 88
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Scratch (*)
    Mud Sport (*)
    Rapid Spin (*)
    Mud Slap (*)
    Fury Swipes (*)
    Metal Claw (*)
    Dig (*)
    Hone Claws (*)
    Drill Run
    Fissure
    Swords Dance

    Iron Defense (*)
    Crush Claw (*)
    Skull Bash (*)

    Brick Break (*)
    X-Scissor (*)
    Rock Slide (*)
    Protect
    Giga Impact
    Double Team
    Sandstorm
    Aerial Ace
    Shadow Claw
    Poison Jab
    Substitute
    Bulldoze

    Stealth Rock
    Iron Head
    Magnet Rise


    Napoleon (open)

    Empoleon (Napoleon) (M)
    [​IMG]
    Nature: Relaxed +Def, -Spe, -10 Evasion

    Type:

    Water: Water STAB; *Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.

    Abilities:
    Torrent
    Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any *water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, *Hydro Pump from 12 to 14)

    Defiant (DW Unlocked)
    Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are *decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 52 (52.2>52)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Pound (*)
    Growl (*)
    Bubble (*)
    Water Sport (*)
    Peck (*)
    Bubblebeam (*)
    Bide (*)
    Fury Attack (*)
    Metal Claw
    Swagger
    Swords Dance
    Aqua Jet
    Brine
    Drill Peck


    Agility (*)
    Yawn (*)
    Mud Sport (*)

    Ice Beam (*)
    Surf (*)
    Grass Knot (*)
    Earthquake
    Brick Break
    Protect
    Substitute
    Hyper Beam
    Scald
    Shadow Claw
    Rock Slide
    Double Team

    Icy Wind
    Knock Off
    Hydro Cannon

    Vacuum Wave



    Glacier Knight
    Nolan (open)
    [​IMG]

    Nolan [Gallade] (M)

    Nature: Impish (+def, -spa)

    Type: Psychic/Fighting

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks
    Leaf Blade
    Night Slash
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Slash
    Fury Cutter
    Psycho Cut
    Close Combat
    Swords Dance
    Feint

    Disable
    Encore
    Shadow Sneak

    Ice Punch
    Fire Punch
    Thunder Punch
    Zen Headbutt
    Trick
    Drain Punch

    Protect
    Shadow Ball
    Thunder Wave
    Taunt
    Torment
    Snatch
    Endure

    32 Moves

    And our Arena...

    TELEPORTATION! (open)
    Arena: TELEPORTATION!
    Field Type: Variable
    Complexity: Variable
    Format: Variable

    Restrictions: Weather Effects, Room Effects, Entry Hazards, & Gravity only last until the end of a round, unless the same arena is rolled twice in a row, otherwise, Variable

    Description: Yes, you better believe it! At the end of every round (And at the beginning of the match), the referee will roll a number between 0* & however many arena's there are in the arena compendium thread (Each representing an arena in the Arena Compendium Thread in chronological order). Whichever number you roll, for the next round, the battle will take place on that arena. Its as simple as that.

    *0 represents the ASB Tournament Arena.

    Concept Arenas don't count, either...Neither does TELEPORTATION! itself.

    Summary: A new arena every round.

    ...and our first Arena! :D

    I rolled a 40, so here is Glacier Knight's Rage Beach.

    Rage Beach (open)

    Field Type- Water/Fighting/Rock
    Complexity- Moderate
    Format- All
    Restrictions- Except Sandstorm all weather is banned, No digging

    Rage Beach: Many brawlers and karate enthusiasts enjoy this secluded cove. The rough waves that come in are enjoyed by many physically fit pokemon, and the coarse red sand gives the beachgoers a feeling of inner strength. All along the beach there are medium sized boulders (Three feet tall and wide, pretty heavy) and although most are crushed by the Mankeys and Primapes that live in the mountain above there are still some that battlers can use to their advantage. Speaking of the mountain and it’s residents, most of the brawlers don’t venture up Rage Mountain, because even though there’s an excellent battling area on one of the lower peaks the Primapes are very territorial. The area between the beach and mountain is very rocky and slopes ever so slightly. If a battling pokemon even comes near the mountain’s edge you can be sure they will soon be confronted by a Mankey scout, or even rarer, the Primeape Chieftain. Because of this threat most battles stay on the shoreline and waterfront. Since the sand is so coarse and rocky digging around here is a no-go, but the fighters love a good earthquake to shake up the field. Also the temperature here is sunny and hot, and it stays that way. Summary: No dig, Earthquake is okay though. Weather will always be sunny, though a sandstorm could be whipped up. Water can be used and the battle can be taken out into the bay (Not too far). If any pokemon gets near the mountain’s edge a wild pokemon will attack then flee (Mankey 80% Primeape 20%)

    Order
    Glace sends out and equips
    Comp sends out, equips, and orders
    Glace orders
    I ref
  2. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    [​IMG]
    "You shall taste my blade!"
    @exp share
  3. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    [​IMG]
    "The Boulder thinks this is the worst possible scenario!"
    The Boulder @ Exp. Share

    Double Team (4)-Earthquake-Drill Run
    If Snatch, Earthquake and push down.
  4. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    [​IMG]
    "Hah! Take this! And that!"

    Magical Leaf~Drain Punch~Fire Punch
  5. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,453
    Pre-Round

    Field: Nothing

    The Boulder
    Excadrill @ Exp. Share
    [​IMG]
    HP: 110
    EN: 100
    Ranks: None
    Other: None

    Nolan
    Gallade @ Exp. Share
    [​IMG]
    HP: 100
    EN: 100
    Ranks: None
    Other: None​

    Ready (open)

    Action 1
    Excadrill used Double Team!
    4 Clones were made!
    -16 EN

    Gallade used Magical Leaf!
    Hit Check (<=10000) = Irrelevant
    Crit Check (<=650) = 3403 (NO)
    Damage = [(6 + 0 + 0 + 3 + 0 + 0 - 4.5 - 0) * 1] + (0 * 1.75) = 4.5
    -4 EN
    Excadrill's clones disappeared!

    Action 2
    Excadrill used Earthquake!
    Hit Check (<=10000) = 9982 (YES)
    Crit Check (<=650) = 676 (NO) *so close*
    Damage = [(10 + 3 + 0 + 9 + 0 + 0 - 6 - 0) * 1] + (0 * 1.75) = 16
    -6 EN

    Gallade used Drain Punch!
    Hit Check (<=10000) = 5675 (YES)
    Crit Check (<=10000) = 3332 (NO)
    Damage = [(8 + 3 + 0 + 7.5 + 0 + 0 - 3 - 0) * 1.5] + (0 * 1.75) = 23.25
    -11 EN
    +11.625 HP

    Action 3
    Excadrill used Drill Run!
    Hit Check (<=9500) = 9599 (NO)
    It missed!
    -8 EN

    Gallade used Fire Punch!
    Hit Check (<10000) = 6539 (YES)
    Crit Check (<650) = 5643 (NO)
    Effect Check (<1000) = 6463 (NO)
    Damage = [(8 + 0 + 0 + 7.5 + 0 + 0 - 3 - 0) * 1.5] + (0 * 1.75) = 11
    -6 EN


    Post-Round

    Field: Nothing

    The Boulder
    Excadrill @ Exp. Share
    [​IMG]
    HP: 71
    EN: 70
    Ranks: None
    Other: None

    Nolan
    Gallade @ Exp. Share
    [​IMG]
    HP: 96
    EN: 79
    Ranks: None
    Other: None​

    Looks like Nolan is currently in the lead! What an ill-timed miss from The Boulder! Guess the pressure got to him!

    Our next Arena...God, I rolled a 2. So here it is!

    Deck Knight's Muckraker Swamp!

    Muckraker Swamp (open)

    Arena: Muckraker Swamp
    Field Type: Ground/Water/Poison
    Complexity: Moderate
    Format: All

    Restrictions: None

    Description:

    This old bayou is the home of the lowest scum on earth: paparazzi and attack journalists. Don't be surprised if the next candidate for the Edward R. Murrow Award shows up with his flash camera. Deep in this scummy pond, the Kingfisher scuttles about doing his dirty deeds and everyone follows. But enough about the history, Muckraker Swamp is used for a reason: it has the ideal topography for finding sleaze.

    The bayou is about 2 feet deep in swampy muck. The muddy material is interspersed with trees whose roots delve below the floor. Their leaves provide a kind of canopy for the arena, but the actual spacing between each tree is fairly large, about 15 feet each at the bases. Although the arena is moist, the ground underneath the muck is solid enough for seismic attacks to work. The muck disgusts Pokemon that aren't used to it, and will inflict Toxic Poisoning on any Pokemon that doesn't learn Mud Sport, Mud-Slap, Mud Shot, Mud Bomb, or Muddy Water in its Level-Up movepool. The only other alternative is flying or floating above it, or otherwise being immune to Poison. Be careful though, as if the Pokemon is knocked in the swamp, it will be inflicted with Toxic poisoning.


    Order
    Glace
    Comp
    Me
  6. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Leaf Blade~Fire Punch~Drain Punch
    if double team clones are up, and Excadrill isnt underground, Magical Leaf that action
    if Protective move, use Feint and push queue down
  7. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    "Leaf Blade?"
    Earthquake-Dig-Dig
  8. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,453
    Pre-Round

    Field: Nothing

    The Boulder
    Excadrill @ Exp. Share
    [​IMG]
    HP: 71
    EN: 70
    Ranks: None
    Other: None

    Nolan
    Gallade @ Exp. Share
    [​IMG]
    HP: 96
    EN: 79
    Ranks: None
    Other: None​

    Ready (open)

    Action 1
    Excadrill used Earthquake!
    Hit Check (<=10000) = 5593 (YES)
    Crit Check (<=650) = 3002 (NO)
    Damage = [(10 + 3 + 0 + 9 + 0 + 0 - 6 - 0) * 1] + (0 * 1.75) = 16 HP
    -6 EN

    Gallade used Leaf Blade!
    Hit Check = (<=10000) = 8431 (YES)
    Crit Check = (<=1300) = 7949 (NO)
    Damage = [(9 + 0 + 0 + 7.5 + 0 + 0 - 3 - 0) * 1] + (0 * 1.75) = 13.5 HP
    -7 EN

    Gallade was poisoned by the swamp! (Bad Poison)
    -1 HP!

    Action 2
    Excadrill used Dig!
    Excadrill hid underground!

    Gallade used Fire Punch!
    Hit (<=0) = 5102 (NO)
    -1 HP
    -6 EN

    Excadrill used Dig!
    Hit Check (<10000) = 9208 (YES)
    Crit Check (<650) = 2790 (NO)
    Damage = [(8 + 3 + 0 + 9 + 0 + 0 - 6 - 0) * 1] + (0 * 1.75) = 14 HP
    -10 EN

    Action 3
    Excadrill used Dig!
    Excadrill hid underground!

    Gallade used Drain Punch!
    Hit (<=0) = 7566 (NO)
    -1 HP
    -11 EN

    Excadrill used Dig!
    Hit Check (<10000) = 5670 (YES)
    Crit Check (<650) = 247 (YES)
    Damage = [(8 + 3 + 3 + 9 + 0 + 0 - 6 - 0) * 1] + (0 * 1.75) = 17 HP
    -14 EN


    Post-Round

    Field: Nothing

    The Boulder
    Excadrill @ Exp. Share
    [​IMG]
    HP: 57
    EN: 40
    Ranks: None
    Other: None

    Nolan
    Gallade @ Exp. Share
    [​IMG]
    HP: 46
    EN: 55
    Ranks: None
    Other: Bady Poisoned (-2DPA Next Round)​

    And our next arena is...Dogfish44's Tesla's Orchestra!

    Tesla's Orchestra (open)

    Tesla's Orchestra. Another one of Dogfish's wild artificial arenas, this arena is another cube. A layer of sand coats the ground, alongside patches of grass and dirt, and with the room centre being filled with a giant tesla coil, powered by what appears to be a giant ThunderStone. Around the room, towards the edges, is an orchestra formed of electrically powered instruments, continuously playing. This advanced arena also comes with a natural weather generator, which normally mimics clear. but slightly misty weather (Solarbeam etc. work fine). There is also a small pond available for those not accustomed to land.

    - The Giant ThunderStone in the arena centre grants the effect of "ThunderStone" to all Pokémon who naturally gain the effect.
    - The Orchestra makes quite a racket, preventing any non-soundproof pokemon from sleeping.
    - The Tesla Coil takes the item of any electric type, transfers that item into pure power, and sends the power through the user, literally causing the power of that item to run through them. Thus, electric types are immune to the removal or stealing of their items, are not able to use fling, and are not counted as encumbered at any time, whilst still recieving the effect of the item.
    - Damaging Evasive moves still hit as normal, but instead only half incoming damage.
    - Wild Charge and Volt Tacke recoil is reduced to 0 (Wild Charge & Volt Tackle still count as a recoil moves).
    - Nature Power is treated as Shock Wave
    - Mud Sport decomposes at the end of each round
    - A mist permeates the room at all times, increasing the BAP of water moves by one.
  9. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Earthquake-Drill Run-Earthquake
    If damaging non-combo fighting move, use Dig and push down, but not consecutively.
    If damaging fighting type combo, Dig and stay underground on the action it is used.
  10. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Dig? Pssssh like I care. Thanks to the arena, we can do this-

    Close Combat~Drain Punch~Fire Punch+Fire Punch
  11. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,453
    Will get to this when I get back to my hotel, I'm in Disney. :3
  12. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Fun! :) remember, close combat does hit Complications, due to the arena.
  13. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,453
    Pre-Round

    Field: Nothing

    The Boulder
    Excadrill @ Exp. Share
    [​IMG]
    HP: 57
    EN: 40
    Ranks: None
    Other: None

    Nolan
    Gallade @ Exp. Share
    [​IMG]
    HP: 46
    EN: 55
    Ranks: None
    Other: Bady Poisoned (-2DPA Next Round)​

    Looks like Nolan is in quite the pickle! Let's see how this turns out!

    Ready (open)

    Action 1
    Excadrill used Dig!
    Excadrill hid underground!

    Gallade used Close Combat!
    Hit Check = (<=10000) = 1112 (YES)
    Crit Check = (<=625) = 3570 (NO)
    Damage = [(12 + 3 + 0 + 7.5 + 0 + 0 - 3 - 0) * 1.5] + (0 * 1.75) = 14.625 HP
    -1 Def, -1 SpDef
    Gallade was damaged by Poison!
    -2 HP
    -7 EN

    Excadrill used Dig!
    Hit Check (<10000) = 9208 (YES)
    Crit Check (<625) = 2790 (NO)
    Damage = [(8 + 3 + 0 + 9 + 0 + 0 - 6 - 0) * 1] + (1 * 1.75) = 15.75 HP
    -10 EN

    Action 2
    Excadrill used Drill Run!
    Hit Chance (<=9500) = 5671 (YES)
    Crit Chance (<=1250) = 34 (YES)
    Damage = [(8 + 3 + 3 + 9 + 0 + 0 - 6 - 0) * 1] + (1 * 1.75) = 18.75 HP
    -5 EN

    Gallade used Drain Punch!
    Hit Check (<=10000) = 4122 (YES)
    Crit Check (<=10000) = 5655 (NO)
    Damage = [(8 + 3 + 0 + 7.5 + 0 + 0 - 3 - 0) * 1.5] + (0 * 1.75) = 23.25
    -11 EN
    +11.625 HP
    -2 HP

    Action 3
    Excadrill used Earthquake!
    Hit Check (<=10000) = 5593 (YES)
    Crit Check (<=625) = 441 (YES)
    Damage = [(10 + 3 + 3 + 9 + 0 + 0 - 6 - 0) * 1] + (0 * 1.75) = 19 HP
    -6 EN

    Gallade was KO'd!


    Post-Round

    Field: Nothing

    The Boulder
    Excadrill @ Exp. Share
    [​IMG]
    HP: 19
    EN: 19
    Ranks: None
    Other: Winner winner chicken dinner!

    Nolan
    Gallade @ Exp. Share
    [​IMG]
    HP: 0
    EN: 37
    Ranks: None
    Other: Bady Poisoned (-2DPA Next Round), Dead​

    The dust clears from all the haxxy goodness, and - my word! It appears Excadrill is the winner! What a strange surprise!

    Spoils of War
    Complications: 1 CC
    The Boulder: 3 MC + 1 KOC + 1 MC (Exp. Share)

    Glacier Knight: 1 CC
    Nolan: 3 MC + 1 MC (Exp. Share)

    Me: 2 UC

    Correct me if I'm wrong on the rewards, I'm still getting the hang of them.
  14. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Well that was an unexpected, albeit pleasing result. GG, Glacier and thanks for reffing blob.

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