[box]2vs2 doubles (baby sitter, one LC one Single Stager) training items 2 day DQ 2 recoveries/5chills All abilities no switch 2 subs Arena: A forest.[/box] "Welcome to the woods. I hope the natural scents aren't too off putting..." Natalie the Tirtouga (Move your mouse to reveal the content) Natalie the Tirtouga (open) Natalie the Tirtouga (close) Natalie the Tirtouga (F) Quiet Nature (+1 SpA, -15% Speed, -10% Evasion) Type: Water/Rock Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Egg Group: Water 1/Water 3 Abilities: Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Stats: HP: 90 Atk: Rank 3 Def: Rank 4 SpA: Rank 3 (+) SpD: Rank 2 Spe: 19 (-) Size Class: 1 Weight Class: 2 EC: 2/6 MC: 0 DC: 2/5 Attacks: Bide Withdraw Water Gun Rollout Bite Protect Aqua Jet Ancient Power Crunch Wide Guard Brine Rock Slide Shell Smash Aqua Tail Rain Dance Hydro Pump Flail Knock Off Rock Throw Stone Edge Protect Smack Down 22 Moves Nakaya the Cryogonal (Move your mouse to reveal the content) Nakaya the Cryogonal (open) Nakaya the Cryogonal (close) Nakaya the Cryogonal (No Gender) Nature: Modest (+spa, -atk) Type: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 5 Spe: 105 Size Class: 2 Weight Class: 5 Base Rank Total: 19 MC: 0 Attacks: Bind Ice Shard Sharpen Rapid Spin Icy Wind Mist Haze Aurora Beam Ice Beam Acid Armor Confuse Ray Recover Sheer Cold Knock Off Magic Coat Signal Beam Iron Defense Toxic Hail Protect 20 Moves Smeargle (Move your mouse to reveal the content) Smeargle (open) Smeargle (close) Achisuto (Male Smeargle) Timid Nature Type: Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Own Tempo: Type: Innate This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Technician: Type: Innate This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. (Dream World: LOCKED!) Moody: Type: Innate This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. HP: 90 Atk: Rank 0 (-) Def: Rank 2 SpA: Rank 1 SpD: Rank 2 Spe: 87 (+) Size Class: 2 Weight Class: 4 Base Rank Total: 11 Accuracy Bonus: +9% MC: 14 DC: 3/5 Attacks: (8 Moves Known) Close Combat Dragon Rage Explosion Memento Pay Day Rock Blast Self-Destruct Sketch (6) Natu (Move your mouse to reveal the content) Natu (open) Natu (close) Unmei (Female Natu) Docile Nature Type: Psychic/Flying Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Synchronize: Type: Innate Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Early Bird: Type: Innate This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. (Dream World: LOCKED!) Magic Bounce: Type: Innate This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent. HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 70 Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 2/6 MC: 0 DC: 1/5 Attacks: (21 Moves Known) Peck Leer Night Shade Teleport Lucky Chant Miracle Eye Me First Confuse Ray Wish Psycho Shift Future Sight Drill Peck Faint Attack Featherdance Haze Quick Attack Psyshock Calm Mind Toxic Protect Shadow Ball Eternal Drifter orders. Glacier Knight follows suit. Reffin'.