Gliscor (Update)

Zystral

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http://www.smogon.com/dp/pokemon/gliscor

status: Uploaded, good job Zystral

progress log:
removed physical sweeper
removed "Defensive" and "Tank"
added Offensive SD set (physical sweeper redux done right)
removed Baton Pass from all Non-Pure-Passing sets
added LEad set
general update


[Overview]
<p>Gliscor's unique typing, good stats, and great movepool make him a prime choice for any team. He can serve very different roles, from being a sweeper, to supporting the team in different ways, or even being a defensive tank. Either way, Gliscor is able to cause problems for teams using its vast array of tools.</p>

<p>Gliscor can be a pain to use if you don't play him right, and he can be a nuisance to face if he is played right. You must remember that each different Gliscor set does something different, and should be used differently. However, if he is very well played, the gliding scorpion will be a great asset to any team.</p>

[SET]
name: Stallbreaker
move 1: Taunt
move 2: Earthquake
move 3: Roost
move 4: Toxic / U-Turn
item: Leftovers
ability: Sand Veil
nature: Jolly
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
<p>With a combination of his good Speed, great bulk, and access to Taunt and Roost, Gliscor can be a great tool in dismantling a stall team. After a Taunt, Blissey without Ice Beam cannot touch Gliscor, Hippowdon needs Ice Fang, and even Forretress' Gyro Ball won't be doing enough damage. Gliscor can then proceed to chip away at them with Earthquake while Roosting off damage to let the poison from Toxic take its toll. The given EVs and nature allow Gliscor to outspeed all Lucario, non-Choice Scarf Heracross, Jolly Gyarados without a boost, some variants of Jirachi, and force ties with opposing Gliscor.</p>

[ADDITIONAL COMMENTS]
<p>Toxic is better against the likes of Rotom or Cresselia, as Gliscor cannot Earthquake them, although U-Turn allows Gliscor to hit the likes of Celebi, Cresselia, or whatever they switch to (since Taunt is likely to force a few switches), giving you the momentum as you bring in a suitable answer. If you are more worried about bulk, an Impish nature can be employed. You can also shift 88 EVs into Attack from Defense and HP in order to secure the 2HKO on max HP Metagross. If other Gliscor are not a worry, you can drop to 216 Speed as this still lets you outpace Lucario.</p>

<p>Using something that can sweep with the removal of a wall is recommended. One of the best options to pair with Gliscor is Tyranitar, who will happily take the Ice-type moves aimed at Gliscor, thanks to Sandstorm's Special Defense boost, while Gliscor can switch in on Ground- and Fighting-type moves, as well as Grass Knot. If you Taunt a Cresselia or Rotom and then U-Turn out to Tyranitar, you can easily pick them off with a strong Pursuit. Tyranitar also helps Gliscor abuse his incredibly annoying Sand Veil ability, making him harder to stop. Tentacruel also resists the Water- and Ice-type moves Gliscor attracts, while Gliscor is immune to Electric- and Ground-type moves. Tentacruel can also help set up Toxic Spikes, allowing Gliscor an easier time to take down the walls he will face. This set isn't as effective if your opponent then decides to go on the offensive, so having something that can back Gliscor up is appreciated.</p>

[SET]
name: Lead
move 1: Stealth Rock
move 2: Earthquake
move 3: Roost
move 4: Taunt / U-Turn
item: Leftovers
ability: Sand Veil
nature: Jolly
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
<p>With Stealth Rock and Taunt, Gliscor can even work effectively as a lead. Taunt allows him to beat slower Pokemon from setting up Stealth Rock, while Roost can keep him in good condition as the battle wears on. Gliscor can actually be saved for later on, so you don't even need to set up Stealth Rock immediately. Earthquake is the attack of choice, since it lets Gliscor beat Metagross, Infernape, and Heatran. The EVs give Gliscor the bulk to survive repeated attacks from these Pokemon while still outspeeding Base 90 Speed Pokemon and forcing a tie with other Gliscor.</p>

[ADDITIONAL COMMENTS]
<p>U-Turn is a good choice against fast, frail leads such as Azelf or Aerodactyl, since you can break their Sash and switch to an appropriate counter as they Taunt you. Since this set has trouble against many hard-hitting, faster leads, such as Azelf and Aerodactyl, pairing him up with something that can revenge-kill is handy. Scizor is a great option as it has a strong U-Turn to gain some early-game momentum with. You should generally avoid staying in against leads you cannot beat, however, since Gliscor can use his bulk to switch back in later on in the game to set up Stealth Rock. Akin to the Stallbreaker, you can opt to lose to other Gliscor and drop to 216 Speed.</p>

[SET]
name: Offensive Swords Dance
move 1: Swords Dance
move 2: Roost
move 3: Earthquake
move 4: Stone Edge / Night Slash
item: Life Orb
ability: Hyper Cutter
nature: Jolly
evs: 40 HP / 252 Atk / 216 Spe

[SET COMMENTS]
<p>Gliscor is often stopped by dedicated physical walls, and therefore has a hard time sweeping. This set attempts to remedy that and use Gliscor as a more offensive threat, mainly to clean up late-game. The combination of Swords Dance, Earthquake and Stone Edge is very hard to resist, and with Roost, Gliscor can heal off any Life Orb recoil. The Speed EVs allow Gliscor to just outspeed Base 90 Speed Pokemon, while Attack is maximized to allows Gliscor to punch through walls. The extra 40 EVs were added to HP to give Gliscor a little bulk.</p>

[ADDITIONAL COMMENTS]
<p>Stone Edge is the move of choice, since it gives Gliscor great coverage paired with Earthquake - hitting everything in OU except Breloom and Levitate Bronzong at least neutrally. It is especially important, as it lets Gliscor hit the likes of Skarmory and Zapdos, who would otherwise wall him. Night Slash however, can be used to take down Rotom and Celebi, two more of Gliscor's counters. Aqua Tail can be used if Hippowdon is a serious problem, although a boosted Earthquake should hurt Hippowdon. Taunt can be used somewhere if you are highly worried about Skarmory or Swampert phazing you, since you can't 2HKO either at +2, although it's better to have these threats eliminated before sweeping.</p>

<p>Since Gliscor is picking off weakened teams, rather than outright opening holes, it's a good idea to pair him up with something that can whittle down the foe's team before Gliscor comes in. Pokemon such as Tyranitar can be helpful, since they can deal significant damage to some of the Pokemon that wall Gliscor, such as Celebi. Tyranitar also does not mind Gliscor switching in on the Ground- and Fighting-type attacks aimed at it. For this set, Stealth Rock and Spikes are extremely important, since Stealth Rock will deter Gyarados and Salamence from switching in to stop Gliscor's sweep. Spikes will weaken the likes of Swampert and Hippowdon, actually putting them into OHKO range for a +2 Earthquake, meaning they cannot phaze Gliscor as easily. Skarmory is a great asset, since his main weakness - Electric-type attacks - is covered by Gliscor easily. Bronzong can also be effective, since it has great bulk and resists the Ice-type moves commonly aimed at Gliscor and can then Explode, taking out the threat. Gliscor also lacks special bulk, so having things that can take repeated attacks from Starmie or Gengar is very handy, such as Blissey.</p>

[SET]
name: Baton Passer
move 1: Rock Polish
move 2: Swords Dance
move 3: Taunt
move 4: Baton Pass
item: Yache Berry / Lum Berry
nature: Jolly
ability: Hyper Cutter
evs: 252 HP / 196 SpD / 60 Spe

[SET COMMENTS]
<p>Gliscor has just the right things needed for a good Baton Passer - reasonable bulk and Speed, enough things to Baton Pass, and the ability to stop phazing. This set is played very simply. You'll only be passing one or two boosts along directly to a sweeper who can then tear through the foe's team. Taunt is a prime factor on this set since it stops the likes of Skarmory and Suicune phazing your boosts away, so that you can then set-up and Baton Pass to something dangerous.</p>

<p>The EVs allow Gliscor to outspeed Adamant Gyarados all the time, and Choice Scarf Gengar after a Rock Polish. The rest is placed into HP and Special Defense so Gliscor can survive things like Surf from Suicune or Vaporeon who have not invested in Special Attack. It's generally a good idea to Rock Polish first, as then you can outspeed whatever the opponent switches in, meaning there is less chance of being phazed, KOed or set up on.</p>

[ADDITIONAL COMMENTS]
<p>A Yache Berry is best, since it will help Gliscor survive a weaker Ice-type attack, although it will still be doing significant damage to Gliscor. A Lum Berry can prevent statuses such as paralysis or sleep. A Timid nature will reduce the damage you take from confusion, but that should not be a problem anyway. Earthquake can be used if you do not need to pass Speed or Attack, or if Gliscor just needs something to hit enemies with should your receivers get KOed. Things like Substitute, Power Trick and Tailwind can also be passed, but these are inferior options.</p>

<p>Gliscor is better for short-passing, although he can function on a full Baton Pass team. The best partner for Gliscor is Uxie, since it can set up Reflect and Light Screen and then use Memento, ensuring Gliscor gets a boost. Bronzong on the other hand, can explode, meaning Gliscor comes in unharmed and the foe is one Pokemon down. If you are aiming to use this set on a Baton Pass chain, Vaporeon can work, since she is able to pass very large Substitutes to Gliscor.</p>

<p>The best recipients for Gliscor's boosts are generally things that have great coverage and are able to KO many things with their power, as well as resisting common priority moves so they are not revenge killed as easily. Metagross resists Ice Beam, and fits the bill well since after a Swords Dance it can O-2HKO most of the OU metagame, and with a Rock Polish can outspeed nearly everything. Gyarados is also another good option since it packs high Attack and moderate Speed, and it also has good bulk paired up with a typing that lets it resist Water-type moves aimed at Gliscor while also resisting common priority moves.</p>

[Team Options]
<p>Gliscor thrives on entry hazards, be it the defensive or offensive set. The Defensive set is best used in conjunction with with Toxic Spikes, as it lets Gliscor outlive any threats he comes across, while the Offensive sets will enjoy Stealth Rock, as it will help turn many 2HKOs into OHKOs. It also deters the likes of Salamence and Gyarados switching in to remove Gliscor. Spikes will weaken the bulky Water-types like Swampert who will attempt to switch in, even putting it into KO range for a +2 Earthquake. Dual Screens are a good choice for the Baton Passer and the Offensive sets, as it they slow Gliscor from being killed as easily.</p>

<p>Gliscor has the most problems with dedicated defensive walls; Hippowdon and Swampert may not enjoy Toxic, but they will still threaten Gliscor in a variety of ways. Starmie and offensive Suicune can deal with most of these threats easily. Scizor is another good option, as STAB, Choice Band U-Turns can generally weakens the foe's team allowing Gliscor to get through more easily. Conversely, Gliscor can attempt to sacrifice himself by weakening everything, letting Scizor clean up with STAB Bullet Punch.</p>

<p>Gliscor is only weak to Water- and Ice-type moves, which are fortunately often seen on the same Pokemon. Pokemon such as Vaporeon and Tentacruel are great teammates for Gliscor, since they both resist Water- and Ice-type attacks, particularly special attacks thanks to their great special bulk, while Gliscor is immune to Electric-type moves, and Ground-type moves, which is important in Tentacruel's case. Vaporeon can stop sweeps from Gyarados while Tentacruel can help set up Toxic Spikes for Gliscor and weaken Swampert and Hippowdon with Surf.</p>

[Optional Changes]
<p>Gliscor has a wide array of moves at his disposal - nearly any set listed here can use Stealth Rock or Knock Off over one of its other moves to provide team support. Gliscor can also support the team further with Torment, Knock Off, and even Rain Dance. Otherwise, Gliscor can also use moves like Fire Fang, Thunder Fang, Ice Fang, Aqua Tail, X-Scissor and Night Slash, although these are really situational coverage moves used only to hit certain threats. The Stallbreaker set can even try to abuse Screech in tandem with U-Turn to really rack up entry hazard damage. A Brightpowder set can be run with Substitute and Sand Veil if Tyranitar or Hippowdon is present on the team to really annoy foes.</p>

<p>Defensive sets can also afford to drop to an Impish nature, or even go down to 72 Speed EVs, as this still outspeeds Tyranitar or Magnezone provided they aren't Scarfed. The rest can go into Defense or Attack. 252 HP / 40 Def is a usable spread to improve Gliscor's bulk, although you still aren't surviving massive attacks from anything. Any offensive set will want at least 216 Speed EVs to outspeed Lucario, and at least 88 Attack EVs to 2HKO Metagross. You can run 52 HP EVs to maximize Leftovers recovery, or no EVs at all to decrease Life Orb damage (though Gliscor often has Roost anyway).</p>

[Counters]
<p>Bulky waters will give Gliscor problems, as the best he can do is Toxic them or try to use Swords Dance and whittle them down with Earthquake. Gyarados is the biggest problem if Gliscor is without Stone Edge, since it is immune to Earthquake, has Intimidate to cut Sand Veil Gliscor's attack and carries a very strong Waterfall to KO Gliscor with. Swampert and Suicune are also dangerous, since they can Ice Beam or Roar Gliscor depending on the set. Skarmory has to beware of Taunt, but can wall even the Stallbreaker Gliscor, being immune to Earthquake and Toxic. Starmie and Shaymin are also good choices, since they can often outspeed Gliscor and put large dents in him with their STAB Special Attacks. In fact, most Special Attacks in general will be hurting Gliscor a lot, and his weaknesses to Water and Ice aren't helping either. Gengar in particular is immune to Earthquake and Toxic, and packs a 4x resistance to U-turn, which means he can usually switch in for free and get a Substitute up.</p>
 

cim

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Against pure stall teams, Taunt/Toxic/Roost is unreliable if they have a cleric, and against semi-stall, a more offensive threat will tear you down too quickly.
tbh this is simply not true. Pure stall still has to bring out that cleric against something, then waste a turn using it, when you could be pelting away with pokemon only stopped by the very toxic'ed pokemon. Of course Gliscor alone doesn't bring down stall, but I wouldn't call it a "Defensive Stallbreaker" nor "ineffective".

personally i'd say offensive stallbreaker is a lot less of a threat, because it can't recover at all and a pokemon with ice attack can force it out of play extremely quickly. I would rather call the set "swords dancer" and just say it can do well against some stall teams.
 

Zystral

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I understand what you say, although the point of that set is to be able to provide a more "immediate" threat to stall teams, while still being able to attack and take care of more offensive threats at the same time. It isn't as effective against Pure Stall, but it can make a very useful mid-game tool for weakening your foe's pokemon.

but I renamed the sets according to suggestion, although I never said the current stallbreaker is ineffective, it's just a bit slow in killing threats, which may deter some people. Of course, that's preference. I've been using the Taunt/SD set for a long time and the only thing that I've had trouble with is the lack of recovery, but Roost can be mentioned in AC for that set.
 

Colonel M

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Offensive SD should probably look at Life Orb. With Roost possibly helping you out (so you're using something such as SD | Roost | EQ | Ice Fang or Stone Edge), the loss of HP isn't so bad. Keep something like Aqua Tail or Night Slash slashed in though.

Quick calcs, No Life Orb vs. Life Orb:

VS Vaporeon:

No Life Orb - 57.1% - 67.6%
Life Orb - 74.3% - 87.7%

VS Zapdos (Ice Fang):

No Life Orb - 48.6% - 57.4%
Life Orb - 63.2% - 74.7%

That is also the Physically Defensive Zapdos, by the way.

VS Celebi:

No Life Orb - 41.6% - 49%
Life Orb - 53.5% - 63.4%

Without Life Orb, you can sort of miss the 2HKO on Celebi. Since they aren't faster and can't paralyze you, this is alright. Also, most lack HP Ice nowadays since they elect HP Fire for Scizor.
| Celebi | Move | Recover | 59.5 |
| Celebi | Move | Thunder Wave | 43.5 |
| Celebi | Move | Grass Knot | 39.2 |
| Celebi | Move | Leaf Storm | 36.9 |
| Celebi | Move | Leech Seed | 25.9 |
| Celebi | Move | HP-Fire | 25.0 |
| Celebi | Move | Stealth Rock | 23.8 |
| Celebi | Move | U-turn | 22.3 |
| Celebi | Move | Psychic | 20.6 |
| Celebi | Move | Earth Power | 19.2 |
| Celebi | Move | Calm Mind | 12.5 |
| Celebi | Move | Baton Pass | 11.6 |
| Celebi | Move | Other (13) | < 8.9 |


Night Slash vs. Rotom-A:

No Life Orb - 59.2% - 69.7%
Life Orb - 76.3% - 90.1%

Hippowdon, Skarmory, and obviously whatever move you're missing will be your biggest threats. But in essence, Gliscor is an impressive stall breaker if you know how to use it. It doesn't even need to be a stall breaker since Roost is recovering its health anyway.

As you can see, the differences are very significant.
 
Needs a Lead set with the same spread as the Stallbreaker set. The moves are Stealth Rock, Earthquake, Roost, Taunt / U-turn.

I also think Life Orb should not only be slashed on the offensive set, but be the main slot.

Defensive support can likely be taken down, as nobody uses it anymore (since it was mostly used for stopping Heracross), and it even loses to Lucario. I'd like to hear what other QC members have to say about that though.

SD Tank... ehh, I'm leaning towards maybe taking that down as well, but I'm not sure yet.

Also, in the future please link to the analysis page for our convenience and I would prefer if you stuck to one format (as in, either skeleton analysis or fully written) because it's kinda hard to follow when you throw other formats in the middle of it all.
 

Zystral

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Thanks C_M, I've made a few adjustments accordingly.

Most of this is now finished, so if I could get some QC approvals on the second set, that'd be nice.

edit; Philip - it's in the picture.
Lead set, okay.


EDIT 2: All changes implemented, this analysis is now finished and awaiting comments.
 

cim

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I understand what you say, although the point of that set is to be able to provide a more "immediate" threat to stall teams, while still being able to attack and take care of more offensive threats at the same time. It isn't as effective against Pure Stall, but it can make a very useful mid-game tool for weakening your foe's pokemon.
I guess what I mean to say is that I don't see how that's different than a lot of other Swords Dancers, or why the set is particularly effective against Stall when IMO 90% of stall teams will basically have no problem with it. It's a set worth keeping for sure ("Swords Dancer"), but I don't think it's the premier anti stall solution. Taunt basically just gives it a leg up over stuff for its "niche".
 
Offensive SD needs teammates that can take powerful special attacks, such as Fire Blast from Ape or Ice Beam/Surf from Starmie.

Also, the Dancing Tank should have Baton Pass slashed with the last move, as Baton Passing to something like Agiligross on an Ice Beam gains the upper hand on bulky Waters.
 

Zystral

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@ chrisisme - of course, which is why I ahve kept taunt in AC of that set

@ Phantom - Offensive SD partners noted, Baton Pass is purely OC for all sets.
 

Setsuna

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Defensive Attacker said:
[SET COMMENTS]
<p>Gliscor's great bulk helps it perform the job of a tank very well, but also equally important is its speed, which lets it outspeed all variants of Lucario without a Choice Scarf or Agility. The likes of Gyarados, Salamence and other physical sweepers are also dealt with easily. Hyper Cutter is especially useful since it stops Salamence or Gyarados Intimidating you, and you can Stone Edge them to KO by surviving Outrage from the former and outspeeding the latter.</p>

-----

[ADDITIONAL COMMENTS]
<p>Impish can be used if Jolly Lucario isn't a worry. Baton Pass can be used over the second attack so that Gliscor can run from bulky waters while passing an attack boost.</p>
Impish is what's already listed on this set, and I recommend slashing Jolly if you do want to outspeed Jolly Lucario, as otherwise it can threaten Gliscor with Ice Punch.
I'm in approval of this update except for the "Defensive Attacker" set (which should be named SD Tank or something similar IMO), because it needs a lot of support from its teammates in order to be somewhat effective. Even then, there will be moments in which Gliscor will be forced to switch out (when Salamence or bulky Water-types switch in, for instance) as it can't stay and take those particular Draco Meteor, Surf, Hydro Pump, Ice Beam, respectively. I think this set needs concrete assistance from a QC member, so consider that I'll put this set to test and get back with results ASAP.
 

Seven Deadly Sins

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I agree that the Swords Dance Tank set is questionable. Gliscor has a lot of issues with common attacks and common attackers, and it also pretty much auto-loses to every water-type in the game. It gets PHazed by Skarmory, HP Iced by Bronzong, burned by Rotom, Surfed by pretty much ever Water-type except Gyarados which may be the only one it beats, Jirachi rapes it with Ice Punch even with all that investment, etc. I'm not sure how all that investment really benefits it over just running Roost on the offensive set, so I have to say that I'd like to see it taken down.

Otherwise, looks good.
 

Setsuna

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Tested SD Tank out, it worked as I thought it would be -- performance not acceptable.

Nothing else to change, so
 

jc104

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Why Hyper Cutter on lead Gliscor? Sand veil is much more useful. Neither are of much note in the lead position, since Intimidators are rare there as is sandstorm. However, you are never going to stay in to attack after Mence or Gyarados has switched in, so Sand Veil is the superior option.
 
<p>Stone Edge is the move of choice, since it gives Scizor great coverage paired with Earthquake - hitting everything in OU except Breloom and Bronzong at least neutrally. It is especially important, as it lets Gliscor hit the likes of Skarmory and Zapdos, who would otherwise wall it. Night Slash however, can be used to take down Rotom and Celebi, two more of Gliscor's counters. Aqua Tail can be used if Hippowdon is a serious problem, although a boosted EQ should hurt Hippowdon. Taunt can be used somewhere if you are highly worried about Skarmory or Swampert phazing you, since you can't 2HKO either at +2, although it's better to have these threats eliminated before sweeping.</p>
I think you meant to say Gliscor
 
[SET]
name: Baton Passer
move 1: Rock Polish
move 2: Swords Dance
move 3: Taunt
move 4: Baton Pass
item: Lum Berry / Yache Berry
nature: Jolly
ability: Hyper Cutter
evs: 252 HP / 196 SpD / 60 Spe

[SET COMMENTS]
<p>Gliscor has just the right things needed for a good Baton Passer - reasonable bulk and speed, enough things to Baton Pass, and the ability to stop phazing. This set is played very simply. You'll only be passing one or two boosts along directly to a sweeper who can then tear through the foe's team. Taunt is a prime factor on this set since it stops the likes of Skarmory and Suicune phazing your boosts away, from where you can then set-up and Baton Pass to something dangerous.</p>

<p>The EVs allow Gliscor to outspeed Adamant Gyarados all the time, and after a Rock Polish, you can even outspeed Choice Scarfed Gengar. The rest is placed into HP and Special Defense so Gliscor can survive things like uninvested Surfs from Suicune or Vaporeon. It's generally a good idea to Rock Polish first, as then you can outspeed whatever the opponent switches in, meaning there is less chance of being phazed, KOed or set-up on.</p>

[ADDITIONAL COMMENTS]
<p>A Lum Berry is the preferred option, as it allows Gliscor to avoid things like Toxic or Burn, which will prevent it from sticking around as long. However, a Yache Berry can help Gliscor take some weaker Ice-type attacks, although they will still be doing significant damage to Gliscor. A Timid nature will reduce the damage you take from confusion, but that should not be a problem anyway. If you don't need to pass Speed or Attack, you can use Earthquake over one of the boosting moves, although you shouldn't be worried of Taunt anyway, since you can usually outspeed whatever they switch in to Taunt you after a Rock Polish. Things like Substitute, Power Trick and Tailwind can also be passed, but these are inferior options.</p>

<p>Gliscor is better for short-passing, although it can function on a full Baton Pass team. Vaporeon is a good choice, since it has marvellous synergy with Gliscor, and can pass large Substitutes, allowing Gliscor to set up. If on a short-chain, then Dual Screens are almost a necessity. They prevent Gliscor from being 3HKOed by Vaporeon's Surf, while also preventing Gliscor from being OHKOed by Ice Beams if you lack Yache Berry. The Screens can also help protect your recipient from priority moves after passing. Bronzong is the best choice, as its typing provides a large amount of chances to switch in and set up Reflect and Light Screen. Bronzong can then even use Explosion, KOing a foe's Pokemon and then allowing Gliscor to come in unharmed.</p>

<p>The best recipients for Gliscor's boosts are generally things that have great coverage, and are able to KO many things with their power. Metagross resists Ice Beam, and fits the bill well, since after a Swords Dance it can O-2HKO most of the OU metagame, and with a Rock Polish can outspeed nearly everything. Other good recipients are Lucario and Tyranitar, who are made even more dangerous with the received boosts.</p>

[Team Options]
<p>Gliscor thrives on entry hazards, be it the defensive or offensive set. The Defensive set is paired best with Toxic Spikes, as it lets Gliscor outlive any threats it comes across, while the Offensive sets will enjoy Stealth Rock, as it will help turn many 2HKOs into OHKOs. It also deters the likes of Salamence and Gyarados switching in to remove Gliscor. Spikes will weaken the bulky waters like Swampert who will attempt to switch in, even putting it into KO range for a +2 Earthquake. Dual Screens is a good choice for the Baton Passer and the Offensive sets, as it will slow them from being killed as easily.</p>
 
Why not put max speed on the first two sets to tie other Gliscor? Speed is the most important stat in the game, and having that chance to tie other Gliscor is very important.

I'd also say Substitute with Sand Veil (and maybe with Brightpowder) is worth Other Options mention if all that other stuff is being put there.
 
what is the significance of the 40evs in defense on the first two sets? From what I can tell most "good" players use max speed, especially semi stall players who don't want to lose to the same set, in extreme examples, the taunt war can decide who outright wins.
 

Zystral

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all added.
40 Def is just arbitary since all you really need is to outspeed Lucario.

Max Speed has been added to Other Options, since unless its 1v1 beating other Gliscor isn't as important. The most you can do is Stone Edge or Taunt.
 
I agree that the Swords Dance Tank set is questionable. Gliscor has a lot of issues with common attacks and common attackers, and it also pretty much auto-loses to every water-type in the game. It gets PHazed by Skarmory, HP Iced by Bronzong, burned by Rotom, Surfed by pretty much ever Water-type except Gyarados which may be the only one it beats, Jirachi rapes it with Ice Punch even with all that investment, etc. I'm not sure how all that investment really benefits it over just running Roost on the offensive set, so I have to say that I'd like to see it taken down.
Um, why was this set taken down? There is absolutely no reason to remove this set at all. The set was not a pure sweeper to begin with. Gliscor as a pokemon has no business trying to be a pure sweeper (if you think this set is lackluster the Offensive set with only two offensive moves is just as bad because it still has the same problems). It is a tank to check Lucario and reliably switch into fighters. The only reason why Swords Dance was added on the Tank set to begin with in the original analysis was to give something else for Gliscor to do rather than sit around and act like a punching bag. In reality, all offensive Gliscor sets are outclassed by much better sweepers. Swords Dance was there because Sweeping was an afterthought on a generally defensive pokemon. It has no business trying to break through stall unless you are using the stall-breaking set anyway. So to take one of the bread and butter Gliscor sets and slap on a life orb and shift his HP EVs over Attack isn't changing the sets performance at all because its not in the scope of what it was trying to do. All that accomplished was shafting Gliscor's ability to check those threats in the first place... You can't even switch into shit like Zapdos and Jolteon now without being 2HKOed.
 
I wasn't going to say anything, because the general public doesn't seem to like running max Speed, but the fact of the matter is, max Speed is very important on the Stall Breaker set, because it makes the difference between auto-losing to other Gliscors, and having a 50-50 chance. I won one of my frontier matches today because I run max Speed Gliscor. Anyways, it's far more useful than the boost in Defense you get from the 40 extra EVs. Just my opinion. I would like to see the alternate spread at LEAST in AC, not just OO.

Edit: It seems you were confused as to what Earthworm was suggesting max Speed for. He (and I, now) was suggesting max Speed for the Stall Breaker and Lead sets, which is important for Taunting other Gliscor before they can Toxic you. for the sweeper set, it is not as important.
 

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[Overview]
<p>Gliscor's unique typing, good stats, [insert comma] and great movepool make it a prime choice for any team. It can serve very different roles, from being a sweeper, to supporting the team in different ways, or even being a defensive tank. Either way, Gliscor is able to cause problems for teams using its vast array of tools.</p>

<p>Gliscor can be a pain to use if you don't play it right, and it can be a nuisance to face if it is played right. You must remember that each different Gliscor set does something different, and should be used differently. However, if it is very well played, the gliding scorpion will be a great asset to any team.</p>

[SET]
name: Stallbreaker
move 1: Taunt
move 2: Earthquake
move 3: Roost
move 4: Toxic / U-Turn
item: Leftovers
ability: Sand Veil
nature: Jolly
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
<p>With a combination of its good Speed, great bulk, and access to Taunt and Roost, Gliscor can be a great tool in dismantling a stall team. After a Taunt, Blissey without Ice Beam can't touch Gliscor without Ice Beam, Hippowdon needs Ice Fang, and even Forretress' Gyro Ball won't be doing enough damage. Gliscor can then proceed to chip away at them with Earthquake while Roosting off damage to let the poison from Toxic take its toll. The given EVs and nature allow Gliscor to outspeed all Lucario, non-Choice Scarf Heracross, Jolly Gyarados without a boost, some variants of Jirachi, and force ties with opposing Gliscor.</p> [Felt you needed to mention "from Toxic" as you had not yet mentioned the move yet; also, EVs and Nature description should generally be in AC]

[ADDITIONAL COMMENTS]
<p>Toxic is better against the likes of Rotom or Cresselia, as Gliscor cannot Earthquake them, although U-Turn allows Gliscor to hit the likes of Celebi, Cresselia, or whatever they switch to (since Taunt is likely to force a few switches), giving you the momentum as you can bring in a suitable answer. If you are more worried about bulk, an Impish nature can be employed. You can also shift 88 EVs into Attack from Defense and HP in order to secure the 2HKO on max HP Metagross. If other Gliscor are not a worry, you can drop to 216 Speed as this still lets you outpace Lucario.</p>

<p>Using something that can can sweep with the loss of a wall if beneficial. One of the best options to pair with Gliscor is Tyranitar, who will happily take the Ice-type moves aimed at Gliscor, thanks to Sandstorm's Special Defense boost, while Gliscor can switch in on Ground- and Fighting-type moves, as well as Grass Knot. Additionally, if you Taunt a Cresselia or Rotom and then U-Turn out to Tyranitar, you can easily pick them off with a strong Pursuit. Tyranitar also helps Gliscor abuse its incredibly annoying Sand Veil ability, making it harder to stop. Tentacruel also resists the Water- and Ice-type moves Gliscor attracts, while Gliscor is immune to Electric- and Ground-type moves. Tentacruel can also help set up Toxic Spikes, allowing Gliscor an easier time to take down the walls it will face. This set isn't as effective if your opponent then decides to go on the offensive, so having something that can back Gliscor up is appreciated.</p>

[SET]
name: Lead
move 1: Stealth Rock
move 2: Earthquake
move 3: Roost
move 4: Taunt / U-Turn
item: Leftovers
ability: Hyper Cutter / Sand Veil
nature: Jolly
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
<p>With Stealth Rock and Taunt, Gliscor can even work effectively as a lead. Taunt allows it to beat slower Pokemon from setting up Stealth Rock, while Roost can keep it in good condition as the battle wears on. Gliscor can actually be saved for later on, so you don't even need to set up Stealth Rock immediately. Earthquake is the attack of choice, since it lets Gliscor beat Metagross, Infernape, and Heatran. The EVs give Gliscor the bulk to survive repeated attacks from these Pokemon while still outspeeding Base 90 Speed Pokemon.</p>

[ADDITIONAL COMMENTS]
<p>U-Turn is a good choice against faster, frail leads such as Azelf or Aerodactyl, since you can break their Sash and switch to an appropriate counter. You can run more speed in order to beat other Gliscor, by taking the EVs out of Defense. Since this set has trouble against many hard-hitting, faster leads, [mention some examples] pairing it up with something that can revenge-kill is handy. Scizor is a great option as it has a strong U-Turn to gain some early-game momentum with. You should generally avoid facing leads you cannot beat, however, since Gliscor can use its bulk to switch back in later on in the game to set up Stealth Rock. Akin to the Stallbreaker, you can opt to lose to other Gliscor and drop to 216 Speed.</p>

[SET]
name: Offensive SD
move 1: Swords Dance
move 2: Roost
move 3: Earthquake
move 4: Stone Edge / Night Slash
item: Life Orb
ability: Hyper Cutter
nature: Jolly
evs: 40 HP / 252 Atk / 216 Spe

[SET COMMENTS]
<p>Gliscor is often stopped by dedicated physical walls, so it often has a hard time sweeping. This set attempts to remedy that and use Gliscor as a more offensive threat, mainly to clean up late-game. The combination of Swords Dance, Earthquake and Stone Edge is very hard to resist, and with Roost, Gliscor can heal off any Life Orb recoil. The EVs allow Gliscor to just outspeed Base 90 Speed Pokemon, maximum attack allows Gliscor to punch through walls while the 40 HP EVs add a little bulk.</p>

[ADDITIONAL COMMENTS]
<p>Stone Edge is the move of choice, since it gives Gliscor great coverage paired with Earthquake - hitting everything in OU except Breloom and Levitate Bronzong at least neutrally. It is especially important, as it lets Gliscor hit the likes of Skarmory and Zapdos, who would otherwise wall it. Night Slash however, can be used to take down Rotom and Celebi, two more of Gliscor's counters. Aqua Tail can be used if Hippowdon is a serious problem, although a boosted EQ should hurt Hippowdon. Taunt can be used somewhere if you are highly worried about Skarmory or Swampert phazing you, since you can't 2HKO either at +2, although it's better to have these threats eliminated before sweeping.</p>

<p>Since Gliscor is picking off weakened teams, rather than outright opening holes, it's a good idea to pair it up with something that can whittle down the foe's team before using Gliscor. Things like Tyranitar and Scizor are good partners, since they can do hefty damage to a lot of Pokemon before Gliscor comes in. They also have good synergy together, as Gliscor can safely switch in on Pokemon that threaten them. For this set, Stealth Rock and Spikes are extremely important, since they will deter Gyarados and Salamence from switching in to stop Gliscor's sweep. Spikes will weaken the likes of Swampert and Hippowdon, actually putting them into OHKO for a +2 Earthquake, meaning they cannot phaze Gliscor as easily. Skarmory is a great asset, since its main weaknessElectric-type attacksare taken by Gliscor easily. Bronzong can also be effective, since it has great bulk and resists the Ice-type moves commonly aimed at Gliscor and can then Explode, taking out the threat. Gliscor's also losing a lot of bulk on this set, so having things that can take repeated attacks from Starmie or Gengar is very handy, such as Blissey.</p>

[SET]
name: Baton Passer
move 1: Rock Polish
move 2: Swords Dance
move 3: Taunt
move 4: Baton Pass
item: Lum Berry / Yache Berry
nature: Jolly
ability: Hyper Cutter
evs: 252 HP / 196 SpD / 60 Spe

[SET COMMENTS]
<p>Gliscor has just the right things needed for a good Baton Passer - reasonable bulk and Speed, enough things to Baton Pass, and the ability to stop phazing. This set is played very simply. You'll only be passing one or two boosts along directly to a sweeper who can then tear through the foe's team. Taunt is a prime factor on this set since it stops the likes of Skarmory and Suicune phazing your boosts away, from where you can then set-up and Baton Pass to something dangerous.</p>

<p>The EVs allow Gliscor to outspeed Adamant Gyarados all the time, and after a Rock Polish, you can even outspeed Choice Scarfed Gengar. The rest is placed into HP and Special Defense so Gliscor can survive things like uninvested Surfs from Suicune or Vaporeon. It's generally a good idea to Rock Polish first, as then you can outspeed whatever the opponent switches in, meaning there is less chance of being phazed, KOed or set-up on.</p>

[ADDITIONAL COMMENTS]
<p>A Lum Berry is the preferred option, as it allows Gliscor to avoid things like Toxic or Burn, which will prevent it from sticking around as long. However, a Yache Berry can help Gliscor take some weaker Ice-type attacks, although they will still be doing significant damage to Gliscor. A Timid nature will reduce the damage you take from confusion, but that should not be a problem anyway. If you don't need to pass Speed or Attack, you can use Earthquake over one of the boosting moves, although you shouldn't be worried of Taunt anyway, since you can usually outspeed whatever they switch in to Taunt you after a Rock Polish. Things like Substitute, Power Trick and Tailwind can also be passed, but these are inferior options.</p>

<p>Gliscor is better for short-passing, although it can function on a full Baton Pass team. Vaporeon is a good choice, since it has marvelous synergy with Gliscor, and can pass large Substitutes, allowing Gliscor to set up. If on a short-chain, then Dual Screens are almost a necessity. They prevent Gliscor from being 3HKOed by Vaporeon's Surf, while also preventing Gliscor from being OHKOed by Ice Beams if you lack Yache Berry. The Screens can also help protect your recipient from priority moves after passing. Bronzong is the best choice, as its typing provides a large amount of chances to switch in and set up Reflect and Light Screen. Bronzong can then even use Explosion, KOing a foe's Pokemon and then allowing Gliscor to come in unharmed.</p>

<p>The best recipients for Gliscor's boosts are generally things that have great coverage, and are able to KO many things with their power. Metagross resists Ice Beam, and fits the bill well, since after a Swords Dance it can O-2HKO most of the OU metagame, and with a Rock Polish can outspeed nearly everything. Other good recipients are Lucario and Tyranitar, who are made even more dangerous with the received boosts.</p>

[Team Options]
<p>Gliscor thrives on entry hazards, be it the defensive or offensive set. The Defensive set is best in conjunction with Toxic Spikes, as it lets Gliscor outlive any threats it comes across, while the Offensive sets will enjoy Stealth Rock, as it will help turn many 2HKOs into OHKOs. It also deters the likes of Salamence and Gyarados switching in to remove Gliscor. Spikes will weaken the bulky Water-types like Swampert who will attempt to switch in, even putting it into KO range for a +2 Earthquake. Dual Screens are a good choice for the Baton Passer and the Offensive sets, as it will slow them from being killed as easily.</p>

<p>Gliscor has the most problems with dedicated defensive walls; Hippowdon and Swampert may not enjoy Toxic, but they will still threaten Gliscor in a variety of ways. Starmie and offensive Suicune can deal with most of these threats easily. Scizor is another good option, as STAB, Choice Band U-Turns can deal lots of damage to even Hippowdon, and it generally weakens the foe's team allowing Gliscor to get through more easily. Conversely, Gliscor can attempt to sacrifice itself by weakening everything, letting Scizor clean up with STAB Bullet Punch.</p>

<p>Gliscor is only weak to Water- and Ice-type moves, which are fortunately often seen on the same Pokemon. Things like Vaporeon and Tentacruel are great teammates for Gliscor, since they both resist Water- and Ice-type attacks, particularly special attacks thanks to their great special bulk, while Gliscor is immune to Electric-type moves, and Ground-type in Tentacruel's case. Vaporeon can stop sweeps from Gyarados or Salamence while Tentacruel can help set up Toxic Spikes for Gliscor and weaken Swampert and Hippowdon with Surf.</p>

[Optional Changes]
<p>Gliscor has a wide array of moves at its disposal - nearly any set listed here can use Stealth Rock or Knock Off over one of its other moves to provide team support for Gliscor. Gliscor can also support the team further with Torment, Knock Off, and even Rain Dance. Offensively, it can try to run a sweeper set by itself with Swords Dance, but it lacks the power to really be effective, and the recovery is too good to pass up. [Should this perhaps be removed? You did have an offensive Swords Dance set] Otherwise, Gliscor can also use moves like Fire Fang, Thunder Fang, Ice Fang, Aqua Tail, X-Scissor and Night Slash, although these are really situational coverage moves used only to hit certain threats. The Stallbreaker set can even try to abuse Screech in tandem with U-Turn to really rack up entry hazard damage. A Brightpowder set can be run with Substitute and Sand Veil if Tyranitar or Hippowdon is present on the team to really annoy foes.</p>

<p>Defensive sets can also afford to drop to an Impish nature, or even go down to 72 Speed EVs, as this still outspeeds Tyranitar or Magnezone provided they aren't Scarfed. The rest can go into Defense or Attack. 252 HP / 40 Def is a usable spread to maximise on Gliscor's bulk, although you still aren't surviving massive attacks from anything. Any offensive set will want at least 216 Speed to outspeed Lucario, and at least 88 EVs to 2HKO Metagross, although you can run 52 HP EVs to maximize Leftovers recovery, or no EVs at all to decrease Life Orb damage, although if you use Life Orb, Gliscor has Roost anyway.</p>

[Counters]
<p>Bulky waters will give Gliscor problems, as the best it can do is Toxic them or try to use Swords Dance and whittle them down with Earthquake. Gyarados is the biggest problem if Gliscor is without Stone Edge, since it is immune to Earthquake, has Intimidate to cut Gliscor's attack, and carries a very strong Waterfall with which to KO Gliscor. Swampert and Suicune are also dangerous, since they can Ice Beam or Roar Gliscor depending on the set. Skarmory has to beware of Taunt, but can wall even the Stallbreaker Gliscor, being immune to Earthquake and Toxic. Starmie and Shaymin are also good choices, since they can often outspeed Gliscor and put large dents in it with their STAB Special Attacks. In fact, most Special Attacks in general will be hurting Gliscor a lot, and its weaknesses to Water and Ice aren't helping either.</p>
 

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