UU Gliscor

[OVERVIEW]

* Gliscor is an excellent defensive Pokemon in the UU metagame. Its solid bulk is complemented by an outstanding ability in Poison Heal, which heals Gliscor for 1/8 of its HP when poisoned. When using a Toxic Orb, this makes Gliscor immune to status and gives it a significant source of passive recovery.
* This, in combination with reliable recovery in Roost, makes Gliscor very difficult to wear down.
* To top it off, a solid typing in Ground / Flying provides a valuable resistance to Fighting, and immunities to Ground and Electric; all three are common offensive types in the tier.
* As a result, Gliscor serves as an excellent check to many common and dangerous Pokemon such Cobalion, Scizor, Mega Aerodactyl, and Zygarde-10%.
* Base 95 Speed paired with Taunt, Toxic, and Swords Dance makes Gliscor an excellent stallbreaker, as it can easily outrun most defensive Pokemon and beat them one-on-one if Gliscor cannot be 2HKOed.
* While its defensive typing is good, it leaves it with an exploitable 2x weakness to Water and a 4x weakness to Ice.
* These weaknesses mean that it is prone to getting lured by coverage moves from Pokemon it could otherwise beat, notably Conkeldurr, Toxicroak, Clefable, and Mega Aerodactyl.

[SET]
name: Swords Dance Stallbreaker
move 1: Swords Dance
move 2: Earthquake
move 3: Roost
move 4: Facade / Knock Off / Ice Fang
item: Toxic Orb
ability: Poison Heal
nature: Jolly
evs: 244 HP / 12 Def / 116 SpD / 136 Spe

[SET COMMENTS]
Moves
========

* Swords Dance allows Gliscor to boost its Attack, breaking through passive Pokemon after a few boosts.
* Earthquake is the STAB attack of choice, being Gliscor's strongest attack and hitting the majority of the tier for neutral damage.
* Roost is essential in order to effectively set up against defensive Pokemon; furthermore, it allows Gliscor to serve as a pivot early and mid-game, as it can blanket check many dangerous threats. Roost allows it to outlast other passive Pokemon, and in tandem with Poison Heal prevents it from getting worn down.
* Facade is useful because it hits most Ground-immune Pokemon for neutral damage and is boosted when Gliscor gets poisoned by its Toxic Orb.
* Knock Off hits most Levitate users and Flying-types, such as Mantine and Latias, for at least neutral damage. It also has the benefit of removing items such as Leftovers, which aids in Gliscor's ability to break through the passive Pokemon this set is made to beat.
* Finally, Ice Fang is useful to more effectively deal with Mega Aerodactyl, Zygarde-10%, and opposing Gliscor.
* Toxic can be run on this set as well to help catch bulky Water-types like Swampert and Slowbro on the switch. This helps wear them down to the point where Gliscor can break past them.

Set Details
========

* Poison Heal is what allow this set to thrive against defensive Pokemon, as it prevents residual damage and status from taking it down; therefore, Poison Heal and a Toxic Orb are both necessary.
* 244 EVs in HP allows Gliscor to maximize Poison Heal recovery per turn. The HP EVs are also essential for maximizing its overall bulk.
* 136 Speed EVs paired with a Jolly nature are pivotal for Gliscor to outrun base 80 Speed Pokemon with a Speed-boosting nature.
* 12 EVs in Defense allow Gliscor to survive a +2 Sucker Punch from Adamant Bisharp after Stealth Rock damage.
* The remaining EVs are placed in Special Defense to allow a healthy Gliscor to effectively check Gengar, and allow it to more comfortably switch into weaker special attackers.
* If only outrunning base 70 Speed Pokemon is needed, a spread of 244 HP / 12 Def / 196 SpD / 56 Spe with a Jolly nature is recommended. The extra special bulk allows it to take weaker special attacks like Clefable's Moonblast and Alomomola's Scald more easily.
* An alternative spread of 244 HP / 12 Def / 76 SpD / 176 Spe can be run to effectively outrun everything up to and including base 85 Speed Pokemon like Nidoking. However, on most teams, the improved bulk is preferred.

Usage Tips
========

* Do not recklessly switch Gliscor into Pokemon known to carry Knock Off or status moves if its Poison Heal has not been activated, even if Gliscor can comfortably check them otherwise. Poison Heal is pivotal to this set's success. Some notable examples of those Pokemon include Bisharp, Clefable, Mew, Krookodile, and opposing Gliscor.
* Don't hesitate to directly switch Gliscor into passive Pokemon like Hippowdon and Pokemon that it naturally checks like Defog Scizor, to use them as setup fodder.
* Early-game, while its checks are still healthy, using knock off liberally is smart, as it allows Gliscor to cripple the likes of Swampert, Suicune, Slowbro, and other solid checks, allowing them to be worn down to the point where Gliscor can break past them with +2 Earthquake.
* Scout for potential lures, such as Hidden Power Ice Raikou, Aqua Tail Aerodactyl, and Ice Beam Clefable, before sending Gliscor out to check them.

Team Options
========

* This Gliscor variant fits best on bulky offensive builds that appreciate its ability to reliably check many dangerous offensive threats like Scizor and Cobalion, as well as its ability to break down defensive cores.
* Checks to bulky and offensive Water-types are essential. Celebi stands out as a good partner, as it appreciates Gliscor's ability to take on bulky Steel-types like Scizor and Klefki as well as some offensive checks to it like Gengar and Mega Aerodactyl. In return, Celebi provides a solid answer to bulky Water-types, which plague Gliscor.
* Dragon-types like Latias and Hydreigon appreciate Gliscor's ability to beat defensive Fairy-types like Klefki and Clefable one-on-one. Gliscor also helps to break down bulky Steel-types like the aforementioned Scizor, Bisharp (but only if Poison Heal is activated), and Cobalion, which trouble the pair. In return, Dragon-types can switch into Water-type attacks aimed at Gliscor.
* Steel-types are also good partners. They can absorb Ice-type attacks aimed at Gliscor and take on Dragon-types that trouble it. Some notable examples include Bisharp, Cobalion, and Scizor.
* Water-types are good teammates as well, as they can take Water- and Ice-type attacks aimed at Gliscor.

[SET]
name: Taunt Stallbreaker
move 1: Taunt
move 2: Toxic
move 3: Roost
move 4: Earthquake
item: Toxic Orb
ability: Poison Heal
nature: Jolly
evs: 244 HP / 12 Def / 196 SpD / 56 Spe

[SET COMMENTS]

Moves
========

* Taunt is used on this set to enable Gliscor to cripple passive Pokemon that rely heavily on their support movepool such as Hippowdon, Clefable, Klefki, Forretress, and Blissey by preventing them from setting entry hazards, healing, or setting up.
* Toxic synergizes extremely well with Taunt, as it prevents Pokemon inflicted with poison from healing. It also is useful for catching offensive Pokemon that do not mind Taunt, like Keldeo, Mega Blastoise, and Mega Aerodactyl on the switch.
* Roost is critical to keeping Gliscor healthy enough to check offensive Pokemon like Cobalion and to beat passive Pokemon one-on-one.
* Earthquake is needed to ensure that Gliscor had at least some STAB coverage.

Set Details
========

* Poison Heal in conjunction with a Toxic Orb enables Gliscor to mitigate residual damage and avoid status.
* 244 EVs in HP ensure that Gliscor maximizes Poison Heal recovery. The added EVs also significantly increase Gliscor's overall bulk.
* 56 Speed EVs are run in order to outrun fully invested base 70 Speed Pokemon, most notably Magneton, Volcanion, and Bisharp.
* 12 Defense is invested to avoid being OHKOed by Sucker Punch from a +2 Adamant Life Orb Bisharp after Stealth Rocks damage.
* An alternative spread of 244 HP / 12 Def / 116 SpD / 136 Spe with a Jolly nature can be run to allow Gliscor to outrun and use taunt on base 80 Speed Pokemon like Togekiss.

Usage Tips
========

* Do not switch Gliscor into Pokemon known to carry Knock Off or status moves like Will-O-Wisp and Spore if its Poison Heal has not been activated, even if Gliscor can comfortably check them otherwise.
* Take advantage of passive Pokemon that cannot 2HKO Gliscor. Use Taunt against support Pokemon that cannot harm Gliscor, like Hippowdon, to prevent them from healing, phazing, and laying hazards.
* Taunt and Toxic should be used together to help wear down and eventually beat defensive teams.
* Play this set a bit more aggressively in order to prevent hazard stackers from doing their job. If a switch into Klefki or Hippowdon, for instance, is obvious, aggressively pivoting into Gliscor enables hazards to remain off the field.
* Using Toxic frequently early-game is useful to catch Gliscor's switch-ins like Swampert, Mega Blastoise, and Tsareena.
* Keep Gliscor healthy by using Roost frequently. This prevents it from being overwhelmed by strong attacks.
* When using Gliscor to check Pokemon like Clefable, Mega Aerodactyl, and Conkeldurr -- Pokemon known to carry coverage moves specifically for Gliscor -- scout their moveset before switching into Gliscor.

Team Options
========

* This Gliscor variant best fits on balanced teams that appreciate its ability to handle threatening Pokemon like Scizor, Gengar, and Mienshao, and others as well as its ability to heavily pressure defensive cores.
* Since this set forces a significant amount of switches, hazard stacking cores pair well with it. Klefki and Cobalion are excellent partners for Spikes and Stealth Rock, respectively; they can also take on Latios and Hydreigon for Gliscor, while Gliscor takes on Fighting-types for the duo.
* Checks to bulky and offensive Water-types are needed. Mantine, Celebi and Latias are examples of partners that fulfill this role.
* Gliscor struggles with Dragon-types like Latias and Hydreigon, so Steel-types like Bisharp and Scizor are good teammates. Bisharp has the added utility of deterring hazard removal, which allows Gliscor to have an easier time breaking through defensive Pokemon.

[SET]
name: Utility
move 1: Stealth Rock
move 2: Earthquake
move 3: U-turn / Knock Off / Toxic
move 4: Roost
item: Toxic Orb
ability: Poison Heal
nature: Jolly
evs: 244 HP / 12 Def / 196 SpD / 56 Spe

[SET COMMENTS]
Moves
========

* Stealth Rock is practically a requirement for any competitive team. Gliscor's good bulk, typing, and access to recovery give it numerous opportunities to set it up in a match.
* Earthquake is essential, as this set has nearly zero offensive presence otherwise. It also hits fairly hard because of Gliscor's decent Attack despite the lack of investment.
* U-turn is a good option in the third moveslot. A slow U-turn like Gliscor's is particularly beneficial for getting in sweepers and wallbreakers that wouldn't otherwise be able to switch in effectively such as Gengar.
* Knock Off is viable, however, as it allows Gliscor to more effectively damage Latias and Starmie. The utility of removing items like Leftovers from defensive Pokemon aids Gliscor's teammates in breaking through them later.
* Toxic is useful as well, as it allows Gliscor to put bulky Pokemon that don't mind Earthquake, like Mandibuzz and Swampert, on a timer.
* Finally, Roost is nearly obligatory in order to keep Gliscor healthy enough for it to check the Pokemon it's intended to throughout the match.

Set Details
========

* A Toxic Orb and Poison Heal duo is mandatory to prevent status and significantly improve Gliscor's staying power.
* 244 EVs in HP are used in order to improve its overall bulk and maximize Poison Heal recovery.
* 12 EVs in Defense are used to avoid the OHKO from Adamant Bisharp's +2 Life Orb Sucker Punch after Stealth Rock damage.
* The Speed investment allows Gliscor to outrun fully invested base 70 speed Pokemon, improving its matchup versus Volcanion, Bisharp, and Magneton.
* The Special Defense investment allows Gliscor to avoid the 2HKO from Life Orb Gengar's Shadow Ball while helping it take weaker special attacks.
* On more offensive teams, an alternative spread of 244 HP / 48 Def / 216 Spe with a Jolly nature can be run with Taunt over Roost. The Speed allows it to outrun and revenge kill base 90 Speed Pokemon like Roserade.

Usage Tips
========

* If the opponent lacks hazard removal, leading with Gliscor is a good option to get up Stealth Rocks as early as possible. This is also true if the opposing team has multiple Rock-weak Pokemon.
* Using U-turn early-game is recommended, especially on forced switches, as it allows Gliscor's team to gain the switch initiative.
* Similarly, using Knock Off and Toxic early on helps to break down bulky Water- and Grass-types on the switch, which helps Gliscor's team break through them later.
* Gliscor needs to be at near-full HP to check the Pokemon it is designed to, such as Gengar, so prioritize keeping it healthy.

Team Options
========

* Frail offensive Pokemon that have limited switch-in opportunities benefit immensely from the slow U-turn Gliscor provides them. Mega Sharpedo, Mega Absol, and Zygarde-10% are all Pokemon that benefit greatly from this.
* Gliscor lures in and helps to weaken bulky Water and Grass-types like Swampert and Slowking if running Toxic or Knock Off. Thus, Pokemon with similar checks such as Starmie, Primarina, and Krookodile appreciate Gliscor's ability to lure in and whittle these Pokemon.
* Water-types like Keldeo and Primarina are also good teammates, as they can sponge Water and Ice-type attacks aimed at Gliscor.
* Steel-types such as Cobalion and Empoleon can check threatening Dragon-types for Gliscor, while Gliscor can sponge Fighting-type attacks aimed at them.
* Bisharp is a particularly amazing partner. It not only helps Gliscor with offensive Dragon-types like Latias, but helps to keep Gliscor's hazards up due to the threat of a Defiant boost.
* Pokemon that can handle bulky Water- and Grass-types like Latias and Hydreigon are good partners as well.

[STRATEGY COMMENTS]
Other Options
=============

* Defog may seem like an appealing option, but it is not compatible with Poison Heal, making Gliscor susceptible to status. Pokemon such as Scizor and Latias perform better in this role.
* A fully physically defensive spread can be run to better handle physical attackers like Bewear and offensive Scizor, but such a set struggles to effectively check Clefable and other fairly weak special attackers.
* A more offensive set with Swords Dance, Rock Polish, Earthquake, and Ice Fang can be run, but such a set faces significant competition from other setup sweepers like doubledance Cobalion.
* A Toxic stalling set with Substitute, Toxic, Earthquake, and Roost can be run, but this set is generally outclassed by its more conventional sets.

Checks and Counters
===================

**Wallbreakers**: While Gliscor's bulk is good, it isn't enough for it to withstand even neutral hits from powerful wallbreakers such as Choice Band Bewear, Infernape, and Krookodile; Choice Specs Hydreigon and Chandelure; and Life Orb Scizor.

**Ice-type Coverage**: Gliscor's glaring 4x Ice weakness can easily be exploited by coverage Pokemon that Gliscor normally checks well, such as Clefable and Mega Aerodactyl.

**Water-types**: Pokemon such as Suicune, Slowbro, Slowking, and Swampert take negligible damage from Earthquake and can simply 2HKO Gliscor back with Scald. Likewise, Keldeo, Primarina, Starmie, Feraligatr, and other offensive Water-types can either outrun Gliscor or take an Earthquake, OHKOing Gliscor back. However, none of these Pokemon appreciates switching into Toxic, and offensive Water-types take considerable damage from Earthquake.

**Grass-types**: Bulky and offensive Grass-types do not care about Earthquake and can set up in the case of Celebi and Decidueye or gain momentum with U-turn in the case of Tsareena. None of these Pokemon, especially the former two, appreciates switching into Knock Off though.
 
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You should specify that 12 Defense EVs allow Gliscor to survive a +2 Adamant Life Orb Bisharp Sucker Punch after Stealth Rock damage. As of Gen 7, Gliscor doesn't need any Defense investment to survive +2 Sucker Punch from full due to the Sucker Punch nerf, so it's important to make that distinction.

Also it says in OO that the reason Defog is a subpar option is because it's strapped for moveslots and faces competition, when in reality, it's simply because Defog is illegal with Poison Heal.
 

Eyan

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Ok this needs quite a bit of work, but here we go.

Overview:
  • First line is misleading; It implies that Poison Heal itself grants Gliscor immunity to status and recovery when it's in conjunction with Toxic Orb that this happens.
  • Remove the HP Grass Raikou mention. 90% of Raikou run HP Ice, so in most cases, this wouldn't be applicable so you might as well just leave that example out.
  • Use a separate bullet point to explain how it's a good defensive typing before the last line; otherwise, it feels that phrase is out of nowhere.
  • You can mention how it's 4x weak to Ice and also being weak to a common type like Water, but leave out this part "meaning that it is vulnerable to coverage moves used by Pokemon it otherwise checks comfortably, such as Mega Aerodactyl." It feels like information that doesn't need to be in the overview, and you mentioned how Gliscor checks Mega Aero above, so it sounds contradictory.
Swords Dance

Set:
  • I wouldn't bother with the 36 Def tbh. I don't find DD Dragonium Z Zygarde-10% to be noteworthy enough to invest the extra 24 Def. It had like 3% usage last month. Just stick with 12 Def for Adamant LO Bisharp's +2 Sucker Punch. Invest the 24 EVs into SpD.
  • For the last moveslot, I'd reorder it as Facade / Knock Off / Ice Fang. Facade is 100% the first on there for sure. Mention Toxic in moves, though, since SD Toxic is a set, just not the main set imo.
  • You're missing the ability and item on this set.
Moves:
  • Rephrase the Swords Dance point. Swords Dance itself isn't what turns those Pokemon into setup fodder, and you'd be fine to just say how it boosts Attack. You already mentioned the whole setup fodder thing in usage tips anyway.
  • "Running it also prevents Gliscor from becoming setup bait for Pokemon that do not mind its coverage moves, like Cobalion and Scizor." Remove this line, it's redundant.
  • Make sure to include a point about Facade and reorder the other points about last moveslot options.
  • For the point about Knock Off, I don't think Togekiss is a good example here. +6 Knock Off doesn't even 2HKO max HP Togekiss and Togekiss is free to just set up Nasty Plot all the way to +6. You also mentioned "for at least neutral damage", so that's definitely not true either.
  • For the Toxic point, remove Mega Blastoise and Suicune. Mega Blastoise just threatens Gliscor out and a lot of times you're better off just using Earthquake as it switches in or something. Suicune either Rests or is faster and clicks Sub if it's VinCune. If you're the fast spread that you mentioned in set details, I guess you can outspeed VinCune, but honestly, you're better off just leaving it out.
  • No need to be specific about stuff where it isn't necessary. The Ice Fang point can be simplified to just more effectively dealing with Mega Aerodactyl, Zygarde-10%, and opposing Gliscor.
Set Details:
  • Change the Def EVs point to reflect the change in spread to 12 Def.
  • You're safe to remove the "non-Icy Wind" part from the SpD EVs point. Icy Wind isn't mentioned anywhere in the UU Gengar analysis, so you don't have to make note of it here.
  • Alternative spread to outspeed base 85s should be running 176 Spe, not 172. 172 just Speed ties with them, while 176 also hits a jump point. Out of your examples, the only one that's actually base 85 is Nidoking. Just make a mention that if you don't need to outspeed Nidoking, you can just run 136 Spe for base 80s such as the ones you mentioned in Togekiss and Chandelure (don't mention Mandibuzz, since those should never be running max Speed).
Usage Tips:
  • I'd put the switching into Knock Off right at the top and also mention Will-O-Wisp users / potential burns from Scald.
  • The first bullet point you have: might want to be careful when you mention that Gliscor can hard switch into Scizor because Gliscor naturally checks it. It depends on the Scizor set; if you hard switch Gliscor into offensive Scizor while it SDs, it 2HKOes this spread with +2 Bullet Punch. The passive Pokemon such as Hippowdon part is fine, however.
  • The last point about Z-Moves is pointless. Talonflame and Decidueye don't exactly need to use their Z-Move to beat Gliscor, granted they'd avoid unnecessary damage. Raikou wouldn't even use its Z-Move against Gliscor given HP Ice is a thing. Cobalion is fair, but this point feels null, so remove it unless other QC members say otherwise.
Team Options:
  • Mention that the Dragon-types also check Water-types that give Gliscor trouble. FWIW, I don't think any Grass-types actually "wall" Gliscor. The idea is that Gliscor actually sets up on a lot of passive walls. The closest that comes to a wall is Amoonguss, which is just setup fodder for SD Gliscor considering Giga Drain doesn't even do 50% to Gliscor that used Roost that turn.
  • Mention Steel-types such as Scizor as good partners. They generally have pretty good synergy. Same with Water-types (takes on Water- and Ice-type moves that target Gliscor.)
Taunt Stallbreaker

Set:
  • Default spread should be the same as SD. 244 HP / 12 Def / 196 SpD / 56 Spe. You want bulk, especially on the taunt set, and you outspeed plenty that you need to by just creeping up to base 70s.
Moves:
  • Cut out the "like with the swords dance set" part.
  • Mention that Earthquake has STAB coverage. The other parts of the point is pretty much fluff tbh; Gengar isn't switching into Gliscor unless it's predicting Toxic and then double switching out.
Set Details:
  • General rule of thumb is that in analyses, you're better off not referencing earlier sets so treat each set as its own analysis. Basically, stuff like "as mentioned previously" should be left out.
  • Change the third point to reflect the change in EV spread. For this set in particular, it'd be nice to mention that you're able to outspeed relevant walls.
  • The 136 Speed spread is fine to mention for base 80s (not base 85s as you said) as an alternative though, but it's mainly for Togekiss so you can Taunt it and stuff. Mandibuzz never runs that much Speed. Outspeeding up to base 85s like Nidoking is unnecessary on this set as well.
  • Remove the 192 Speed line entirely. Your spread hits 300 Speed, which is max Speed neutral base 100s. No stallbreaker Mew is going to run that much Speed. The faster ones just creep up to Jolly Bisharp.
Usage Tips:
  • The point about switching into Knock Off, wisp, and scald is still valid to mention.
  • Emphasis should be placed on how the combination of Taunt + Toxic can wear and beat defensive teams.
  • For second point, I'd have a mention of how it should be using Taunt against Pokemon like Hippowdon that can't do much against Gliscor, and hence prevent hazards and whatever else they might want to do.
  • Use Roost constantly to keep Gliscor healthy in order to not get overwhelmed by consecutive strong hits.
  • Z-Move point is pretty invalid since the best you can do against most of them that are fast is Toxic. Leave that out.
Team Options:
  • Bisharp doesn't prevent entry hazard removal, it just deters it.
  • You're better off splitting the last point into separate ones. Very clunky atm, so one point for Steel-types (that include Bisharp so merge that), one for bulky Water-types, one for Dragon-types. I prefer it over going general here first.
Utility:

Moves:
  • It actually doesn't really get a good matchup against that many hazard removers as far as I know. Like even for stuff it threatens like Empoleon, it's threatened right back.
Set Details:
  • More Speed mentioned.
  • A fast utility set of Stealth Rock / U-turn / Taunt / Earthquake should be mentioned. No Roost but it's mainly run on offense teams so it's fine.
  • Remove Z-Move point again.
Team Options:
  • Mention Water-types as partners.
  • Mention Steel-types as partners while merging Bisharp into this. You can give a special mention to Bisharp for the reasons stated.
Other Options:
  • Mention physically defensive spreads.
  • I don't think a SubToxic set is even worth the OO mention. I can't see what niche it might have.
Checks and Counters:
  • Change the point of "Lures" to "Ice-type Coverage". The point of lures is to lure Gliscor in, so it'd be kinda weird to have them as a category in C&C, in which case every other Pokemon would have lures as a check.
  • Just combine bulky Water-types and offensive Water-types into one point and explain how they can threaten Gliscor with their Water-types STAB moves, but they don't appreciate switching into Toxic and specific ones not liking to take an Earthquake. Don't mention Mantine though considering it actually loses to Gliscor in most situations and can't 2HKO it.
Let me know when you've made the changes and I'll look it over again.
 

Eyan

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Nice work with the changes! Just some final things

For the Swords Dance set, Toxic isn't slashed but it's still worth the mention in moves, so do that. 136 Speed spread is worth mentioning along with the 176 Speed spread you have for base 80s.

For Taunt Stallbreaker, in set details, make sure you have a point about EV spreads for the 56 Speed one that you have in the set itself, and leave the 136 Speed spread as an alternative. Your current statement makes 136 Speed seem like the default. Something like this:
* 56 Speed outspeeds base 70s such as Bisharp and Volcanion.
* An alternative spread of 244 HP / 12 Def / 116 SpD / 136 Spe allows Gliscor to outspeed base 80s, particularly Togekiss, to Taunt them.

That's all. QC 1/3 once you're done.
 
remove the offensive set u have listed in oo and replace it with a double dance set of sd / rp / eq / ice fang (i think that's what is normally run, makes the most sense anyway).

qc 2/3
 
Very nicely done! A couple things:

Add a line at the end of the intro saying that it's prone to getting "lured" by coverage from stuff like Aerodactyl Clefable and Toxicroak and Conkeldurr.

For the SD set, I would switch the main spread to outspeed Togekiss, and put the current 56 Spe spread in Set Details. I guess that's not as necessary for the Taunt Set seeing as it would rather shrug off Scalds, but I don't see a good reason to allow the SD Set to be checked by Togekiss. This much speed also lets you be completely safe against Nidoqueen, Chandelure most Tentacruel, and the slow Taunt Mew that people are using instead of not also outspeeding togekiss,,

Also add that Toxic on this set is a good way to completely 6-0 most stall teams but is much more useless against anything else.

Third bullet of Usage Tips: remove the Toxic mention, just say try to wear these Pokemon down if possible. Move the last line of Team Options to the beginning.

For the Taunt set, I think you can just remove Jellicent as a team option since since their roles overlap pretty heavily.

You can add a Sub Toxic set to OO too.

Pretty simple changes here, so I'll give this 3/3. Let me know f you have any questions.

e: oh and I'm on my phone so I can't check easily, but remove any Alakazam mentions if there are any.
 

Kreme

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Just letting you know that on the first set while the spread on the set itself has 136 Speed there is no mention of this in Set Details. Please keep it consistent. Toxic is mentioned in Set Details fsr which is probably an error, please remove that. Haven't looked too thoroughly through everything but please make sure this is kept consistent :x
 
Just letting you know that on the first set while the spread on the set itself has 136 Speed there is no mention of this in Set Details. Please keep it consistent. Toxic is mentioned in Set Details fsr which is probably an error, please remove that. Haven't looked too thoroughly through everything but please make sure this is kept consistent :x
Fixed the speed EV error, and I added toxic in set details given dodmen's feedback. I'll remove it for now though if you feel that it is an issue.

Edit: I see what you are saying. I am new to writing analyses so my apologies . Should be GP ready.
 
Before a check is made, it would be greatly appreciated if you could clean this up a bit more. In particular, far too many Pokemon-specific terms are not capitalized when they should, you spell it U-Turn when it should be U-turn, and I spot several other kinds of errors that can be fixed yourself if you give the Spelling and Grammar Standards a look over. Thanks in advance.

p^2 edit: also we will be more willing to gp this if you use the correct analysis format
 
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Before a check is made, it would be greatly appreciated if you could clean this up a bit more. In particular, far too many Pokemon-specific terms are not capitalized when they should, you spell it U-Turn when it should be U-turn, and I spot several other kinds of errors that can be fixed yourself if you give the Spelling and Grammar Standards a look over. Thanks in advance.

p^2 edit: also we will be more willing to gp this if you use the correct analysis format
Hey thanks for the advice. I'll look over the analysis and fix the Pokemon-specific grammatical errors and fix the formatting. This will be done today. Apologies for the delay, I've had exams until yesterday.
 

Eyan

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[OVERVIEW]

* Gliscor is an excellent defensive Pokemon in the UU metagame. Its solid bulk also comes equipped with an outstanding ability in Poison Heal which heals Gliscor for 1/8 of its HP when poisoned. When using a Toxic Orb, this makes Gliscor immune to status and gives it a significant source of passive recovery.
* This, in addition to reliable recovery in Roost, makes Gliscor very difficult to wear down.
* To top it off, a solid typing in Ground / Flying provides a valuable resistance to Fighting, and immunities to Ground and Electric, all common offensive types in the tier.
* As a result, Gliscor serves as an excellent check to many common and dangerous Pokemon such Cobalion, Scizor, Mega Aerodactyl, and Zygarde 10%.
* Base 95 Speed paired with Taunt, Toxic, and Swords Dance make Gliscor an excellent stallbreaker, as it can easily outrun most defensive Pokemon and beat them 1v1 if Gliscor cannot be 2HKOd.
* While its defensive typing is good, it leaves it with an exploitable 2x weakness to Water and 4x weakness to Ice.
* This weakness means that it is prone to getting lured by coverage moves from Pokemon it could otherwise beat, notably from Conkeldurr, Toxicroak, Clefable and Mega Aerodactyl.

[SET]
name: Swords Dance Stallbreaker
move 1: Swords Dance
move 2: Earthquake
move 3: Roost
move 4: Facade / Knock Off / Ice Fang
item: Toxic Orb
ability: Poison Heal
nature: Jolly
evs: 244 HP / 12 Def / 116 SpD / 136 Spe

[SET COMMENTS]
Moves
========

* Swords Dance allows Gliscor to boost its Attack, breaking through passive Pokemon after a few boosts.
* Earthquake is the obligatory STAB attack of choice, hitting the majority of the metagame for neutral damage, and is Gliscor's strongest attack.
* Roost is essential in order to effectively setup against defensive Pokemon; furthermore, it allows Gliscor to serve as a pivot early-mid game, as it can blanket check many dangerous threats. Roost allows it to outlive other passive Pokemon, and in tandem with Poison Heal, prevents Gliscor from getting worn down.
* Facade is useful as it hits most ground immune Pokemon for neutral damage and is boosted when Gliscor has been poisoned by its Toxic Orb.
* Knock off hits most Levitate users and Flying-types, such as Mantine and Latias, for at least neutral damage. It also has the added benefit of removing items such as Leftovers, which aids in Gliscor's ability to break through the passive Pokemon this set is made to beat.
* Finally, Ice Fang is useful to more effectively deal with Mega Aerodactyl, Zygarde-10% and opposing Gliscor.
* Toxic can be run on this set as well to help catch bulky Water-types like Swampert and Slowbro on the switch. This helps wear them down enough to the point where Gliscor can break past them.

Set Details
========

* Poison Heal is what allows this set to thrive against defensive Pokemon, as it prevents residual damage and status from taking it down; therefore, Poison Heal and a Toxic Orb are both necessary.
* 244 EVs in HP allows Gliscor to maximize Poison Heal recovery per turn. The HP EVs are also essential for maximizing its overall bulk.
* 136 speed EVs paired with a Jolly nature is pivotal for Gliscor to outrun positive-speed natured base 80 speed Pokemon.
* 12 EVs in defence allow Gliscor to survive a +2 adamant Sucker Punch from Bisharp after Stealth Rock.
* The remaining EVs are placed in special defence allow Gliscor to effectively check Gengar from full, and allow it to more comfortably switch into weaker special attackers.
* If only outrunning base 70 speed Pokemon is needed, a spread of
244 HP / 12 Def / 196 SpD / 56 Speed is recommended. The extra special bulk allows it to take weaker special attacks like Clefable's Moonblast and Alomomola's Scald more easily.
* An alternative spread of 244 HP / 12 Def / 76 SpD / 176 Speed can be run to effectively outrun everything up to and including base 85 speed Pokemon like Nidoking. However, on most teams, the improved bulk is preferred.

Usage Tips
========

* Do not recklessly switch Gliscor into Pokemon known to carry Knock Off or status moves if its Poison Heal has not been activated, even if Gliscor can comfortably check them otherwise. Poison Heal is pivotal to this set's success. Some notable examples include Bisharp, Clefable, Mew, Krookodile and opposing Gliscor.
* Hard switch Gliscor into passive Pokemon like Hippowdon, or Pokemon that it naturally checks like defog Scizor, and use these Pokemon as setup fodder.
* Early game, while its checks are still healthy, clicking knock off liberally is smart, as it allows Gliscor to cripple the likes of Swampert, Suicune, Slowbro and other hard checks, effectively allowing them to be worn down to the point where Gliscor can break past them with +2 Earthquake.
* Scout for potential lures, such as HP Ice Raikou, Aqua Tail Aerodactyl, and Ice Beam Clefable before sending Gliscor out to check them.

Team Options
========

* This Gliscor variant fits best on bulky offensive builds that appreciate its ability to hard check many dangerous offensive threats like Scizor and Cobalion, while also benefiting from this set's ability to break down defensive cores.
* Checks to bulky and offensive Water-types are essential. Celebi stands out as a good partner, as it appreciates Gliscor's ability to take on bulky Steel-types like Scizor and Klefki, as well as some offensive checks like Gengar and Mega Aerodactyl. In return, Celebi provides a solid answer to bulky Water-types which plague Gliscor.
* Dragon-types like Latias and Hydreigon appreciate Gliscor's ability to beat defensive Fairy-types like Klefki and Clefable 1v1. Gliscor also helps to break down bulky Steel-types like the aforementioned Scizor, Bisharp (only if Poison Heal is activated) and Cobalion which trouble the pair. In return, Dragon-types can switch into Water-type attacks aimed at Gliscor.
* Steel-types are also good partners. They can take absorb Ice-type attacks aimed at Gliscor and take on Dragon-types which trouble it. Some notable examples include Bisharp, Cobalion and Scizor.
* Water-types are coincidentally good teammates as well, as they can take Water- and Ice-type attacks aimed at Gliscor.

[SET]
name: Taunt Stallbreaker
move 1: Taunt
move 2: Toxic
move 3: Roost
move 4: Earthquake
item: Toxic Orb
ability: Poison Heal
nature: Jolly
evs: 244 HP / 12 Def / 196 SpD / 56 Spe

[SET COMMENTS]

Moves
========

* Taunt is used on this set to enable Gliscor to cripple passive Pokemon who rely heavily on their support movepool such as Hippowdon, Clefable, Klefki, Forretress and Blissey by preventing them from setting hazards, healing, or setting up.
* Toxic synergizes extremely well with taunt as it prevents Pokemon inflicted with poison to heal or relieve themselves from the status condition, and is why it is run on this set. It also is useful for catching offensive Pokemon that do not mind Taunt on the switch, like Keldeo, Mega Blastoise and Mega Aerodactyl.
* Roost is critical to keep Gliscor healthy enough to check offensive Pokemon like Cobalion and to enable it to beat passive Pokemon 1v1.
* Earthquake is needed to ensure that Gliscor at least has some STAB coverage.

Set Details
========

* Poison Heal in conjunction with a Toxic Orb enable Gliscor to mitigate residual damage and avoid status.
* 244 EVs in HP ensure that Gliscor maximizes Poison Heal recovery. The added EVs also significantly increase Gliscor's overall bulk.
* 56 Speed is run in order to outrun maximum Speed base 70 Speed Pokemon, most notably Magneton, Volcanion and Bisharp.
* 12 Defense is invested to avoid Sucker Punch from a +2 Adamant Life Orb Bisharp from OHKOing after rocks.
* An alternative spread of 244 HP / 12 Def / 116 SpD / 136 Speed can be run to allow Gliscor to outrun base 80 Speed Pokemon like Togekiss and taunt them.

Usage Tips
========

* Do not switch Gliscor into Pokemon known to carry Knock Off or status moves like Will-O-Wisp or Spore if its Poison Heal has not been activated, even if Gliscor can comfortably check them otherwise.
* Take advantage of passive Pokemon that cannot 2HKO Gliscor. Use Taunt against support Pokemon who cannot harm Gliscor, like Hippowdon, to prevent them from healing, phazing, and laying hazards.
* Taunt, combined with Toxic, should be used together to help wear down and eventually beat defensive teams.
* Play this set a bit more aggressively in order to prevent hazard stackers from doing their job. If a switch into a Klefki or Hippowdon, for instance, is obvious, aggressively pivoting into Gliscor enables hazards to remain off the field.
* Clicking Toxic frequently early game is useful to catch Gliscor's switchins like Swampert, Mega Blastoise, and Tsareena.
* Keep Gliscor healthy by using Roost frequently. This prevents it from being overwhelmed by strong attacks.
* When using Gliscor to check Pokemon like Clefable, Mega Aerodactyl and Conkeldurr -- Pokemon known to carry a lure specifically for Gliscor -- scout their moveset before hard switching into Gliscor.

Team Options
========

* This Gliscor variant best fits on balanced teams that appreciate its ability to handle threatening Pokemon like Scizor, Gengar and Mienshao (among others), as well as enjoy Gliscor's ability to heavily pressure defensive cores.
* Since this set forces a significant amount of switches, hazard stacking cores pair well with it. Klefki and Cobalion are excellent partners for Spikes and Stealth Rocks, respectively; they can also take on Latios and Hydreigon for Gliscor, while Gliscor takes on fighting-types for the duo.
* Checks to bulky and offensive Water-types are needed. Mantine, Celebi and Latias are examples of partners that fulfil this role.
* Gliscor struggles with Dragon-types like Latias and Hydreigon. Hence, Steel-types like Bisharp and Scizor are good teammates. Bisharp has the added utility of deterring hazard removal, which allows Gliscor to have an easier time breaking defensive Pokemon.

[SET]
name: Utility
move 1: Stealth Rock
move 2: Earthquake
move 3: U-Turn / Knock Off / Toxic
move 4: Roost
item: Toxic Orb
ability: Poison Heal
nature: Jolly
evs: 244 HP / 12 Def / 196 SpD / 56 Spe

[SET COMMENTS]
Moves
========

* Stealth rock is a requirement for every competitive team. Gliscor's good bulk, typing and access to recovery give it numerous opportunities to set them up in a match.
* Earthquake is essential to prevent Gliscor from becoming setup bait to the entire tier, as this set has nearly zero offensive pressure otherwise. It also hits decently hard with Gliscor's decent attack despite the lack of investment.
* U-turn is a good option in the third moveslot. A slow U-turn like Gliscor's is particularly beneficial for getting in frail sweepers and wallbreakers who wouldn't otherwise be able to switch in effectively, such as Gengar.
* Knock off is still viable, however, as it allows Gliscor to more effectively damage Latias and Starmie. The utility of removing items like Leftovers from defensive Pokemon aid Gliscor's teammates to break through them later.
* Toxic is useful as well, as it allows Gliscor put bulky Pokemon who don't mind Earthquake, like Mandibuzz and Swampert, on a timer.
* Finally, Roost is nearly obligatory for Gliscor in order to keep it healthy enough for it to check the Pokemon it's intended to check throughout the match.

Set Details
========

* A Toxic Orb and Poison Heal duo is mandatory to prevent status and significantly improve Gliscor's staying power.
* 244 EVs in HP are used in order to improve its overall bulk and to maximize Poison Heal recovery.
* 12 EVs in Defense are used to avoid the OHKO from Bisharp's +2 Adamant Life Orb Sucker Punch after Stealth Rock damage.
* The Speed allows Gliscor to outrun maximum Speed base 70 Speed Pokemon, improving its matchup versus Volcanion, Bisharp and Magneton.
* The Special Defense investment allows Gliscor to avoid the 2HKO from Life Orb Gengar's Shadow Ball, while helping it take weaker special attacks.
* On more offensive teams, an alternative spread of 244 HP / 48 Def / 216 Speed with a Jolly nature can be run with Taunt over Roost. The Speed allows it to outrun and revenge kill base 90 Speed Pokemon like Roserade.

Usage Tips
========

* If the opponent lacks hazard removal, leading with Gliscor is a good option to get up Stealth Rocks as early as possible. This is also true if the opposing team has multiple rock weak Pokemon.
* Clicking U-turn early game is recommended, especially on forced switches, as it allows Gliscor's team to gain the switch initiative.
* Similarly, using Knock Off and Toxic early on helps to break down bulky Water- and Grass-types on the switch, which helps Gliscor's team break through them later.
* Gliscor needs to be at near-full HP to check the Pokemon it is designed to check, such as Gengar, so prioritize keeping it healthy.

Team Options
========

* Frail offensive Pokemon that have limited switch-in opportunities benefit immensely from the slow U-turn Gliscor provides them. Mega Sharpedo, Mega Absol and Zygarde-10% are all Pokemon that benefit greatly from this.
* Gliscor lures in and helps to weaken bulky water and grass-types like Swampert and Slowking if running Toxic or Knock Off. Thus, Pokemon with similar checks such as Starmie, Primarina, and Krookodile appreciate Gliscor's ability to lure in and whittle these Pokemon.
* Water-types like Keldeo and Primarina are also good teammates, as they can sponge water and Ice-type attacks aimed at Gliscor.
* Steel-types such as Cobalion and Empoleon can check threatening dragon types for Gliscor, while Gliscor can sponge Fighting-type attacks aimed at them.
* Bisharp is a particularly amazing partner. It not only helps Gliscor with offensive Dragon-types like Latias, but helps to keep Gliscor's hazards up due to the threat of a defiant boost.
* Pokemon that can handle bulky Water- and Grass-types like Latias and Hydreigon are good partners as well.

[STRATEGY COMMENTS]
Other Options
=============

* Defog may seem like an appealing option, but it is not compatible with Poison Heal, making Gliscor susceptible to status. Pokemon such as Scizor and Latias perform better in this role.
* A fully physically defensive spread can be run to better handle physical attackers like Bewear and offensive Scizor, but such a set struggles to effectively check Clefable and other weaker special attackers.
* A more offensive double-dance set with Swords Dance, Rock Polish, Earthquake and Ice Fang can be run, but such a set faces significant competition from other setup sweepers like double-dance Cobalion.
* A Toxic stalling set with Substitute, Toxic, Earthquake and Roost can be run, but this set is generally outclassed by its more conventional sets.

Checks and Counters
===================

**Wallbreakers**: While Gliscor's bulk is good, it isn't enough for it to withstand even neutral hits from powerful wallbreakers such as Choice Band Bewear, Infernape, and Krookodile; Choice Specs Hydreigon and Chandelure; and Life Orb Scizor.

**Ice-type Coverage**: Gliscor's glaring 4x Ice weakness can be easily be exploited by Pokemon which Gliscor normally checks well, such as Clefable and Mega Aerodactyl, who can run Ice-type coverage specifically for Gliscor.

**Water-types**: Pokemon such as Suicune, Slowbro, Slowking and Swampert take negligible damage from Earthquake and can simply 2HKO Gliscor back with Scald. Likewise, Keldeo, Primarina, Starmie, Feraligatr and other offensive Water-types can either outrun or take an initial Earthquake and OHKO Gliscor back. However, none of these Pokemon appreciates switching into Toxic, and offensive Water-types take considerable damage from Earthquake.

**Grass-types**: Bulky and offensive Grass-types do not care about Earthquake and can setup in the case of Celebi and Decidueye, or gain momentum with U-turn in the case of Tsareena. None of these Pokemon, especially the former two, appreciate switching into Knock Off though.
Honestly, the analysis format is something that QC should have caught, so that's my bad, and I went ahead and edited that. Panther-T just c/p this and focus on sprucing up the GP stuff. Paste this for future reference when starting to write an analysis. :toast:
 
Before a check is made, it would be greatly appreciated if you could clean this up a bit more. In particular, far too many Pokemon-specific terms are not capitalized when they should, you spell it U-Turn when it should be U-turn, and I spot several other kinds of errors that can be fixed yourself if you give the Spelling and Grammar Standards a look over. Thanks in advance.

p^2 edit: also we will be more willing to gp this if you use the correct analysis format
I went over grammar and spelling standards line-by-line. This analysis should be GP ready now.
 

GP 1/1
remove add

[OVERVIEW]
* Gliscor is an excellent defensive Pokemon in the UU metagame. Its solid bulk also comes equipped with is complemented by an outstanding ability in Poison Heal, (comma) which heals Gliscor for 1/8 of its HP when poisoned. When using a Toxic Orb, this makes Gliscor immune to status and gives it a significant source of passive recovery.
* This, in addition to combination with reliable recovery in Roost, makes Gliscor very difficult to wear down.
* To top it off, a solid typing in Ground / Flying provides a valuable resistance to Fighting, (comma) and immunities to Ground and Electric,; (comma) (semicolon) all three are common offensive types in the tier.
* As a result, Gliscor serves as an excellent check to many common and dangerous Pokemon such as Cobalion, Scizor, Mega Aerodactyl, and Zygarde-(hyphen)10%.
* Base 95 Speed paired with Taunt, Toxic, and Swords Dance makes Gliscor an excellent stallbreaker, as it can easily outrun most defensive Pokemon and beat them 1v1 one-on-one if Gliscor cannot be 2HKOed.
* While its defensive typing is good, it leaves it with an exploitable 2x weakness to Water and a 4x weakness to Ice.
* This These weaknesses means that it is prone to getting lured by coverage moves from Pokemon it could otherwise beat, notably from Conkeldurr, Toxicroak, Clefable, (comma) and Mega Aerodactyl.

[SET]
name: Swords Dance Stallbreaker
move 1: Swords Dance
move 2: Earthquake
move 3: Roost
move 4: Facade / Knock Off / Ice Fang
item: Toxic Orb
ability: Poison Heal
nature: Jolly
evs: 244 HP / 12 Def / 116 SpD / 136 Spe

[SET COMMENTS]
Moves
========

* Swords Dance allows Gliscor to boost its Attack, breaking through passive Pokemon after a few boosts.
* Earthquake is the obligatory STAB attack of choice, being Gliscor's strongest attack and hitting the majority of the metagame for neutral damage, (comma) and is Gliscor's strongest attack.
* Roost is essential in order to effectively set(space)up against defensive Pokemon; furthermore, it allows Gliscor to serve as a pivot early-game and mid-game, as it can blanket check many dangerous threats. Roost allows it to outlive outlast other passive Pokemon, and in tandem with Poison Heal, (comma) prevents Gliscor it from getting worn down.
* Facade is useful as because it hits most ground Ground-immune Pokemon for neutral damage and is boosted when Gliscor has been gets poisoned by its Toxic Orb.
* Knock Off hits most Levitate users and Flying-types, such as Mantine and Latias, for at least neutral damage. It also has the added benefit of removing items such as Leftovers, which aids in Gliscor's ability to break through the passive Pokemon this set is made to beat.
* Finally, Ice Fang is useful to more effectively deal with Mega Aerodactyl, Zygarde-10%, (comma) and opposing Gliscor.
* Toxic can be run on this set as well to help catch bulky Water-types like Swampert and Slowbro on the switch. This helps wear them down enough to the point where Gliscor can break past them.

Set Details
========

* Poison Heal is what allows this set to thrive against defensive Pokemon, as it prevents residual damage and status from taking it down; therefore, Poison Heal and a Toxic Orb are both necessary.
* 244 EVs in HP allows Gliscor to maximize Poison Heal recovery per turn. The HP EVs are also essential for maximizing its overall bulk.
* 136 Speed EVs paired with a Jolly nature is are pivotal for Gliscor to outrun positive-speed natured base 80 Speed Pokemon with a Speed-boosting nature.
* 12 EVs in Defense allow Gliscor to survive a +2 adamant Sucker Punch from Adamant Bisharp after Stealth Rock damage.
* The remaining EVs are placed in Special Defense to allow a healthy Gliscor to effectively check Gengar from full, and allow it to more comfortably switch into weaker special attackers.
* If only outrunning base 70 Speed Pokemon is needed, a spread of 244 HP / 12 Def / 196 SpD / 56 Spe with a Jolly nature is recommended. The extra special bulk allows it to take weaker special attacks like Clefable's Moonblast and Alomomola's Scald more easily.
* An alternative spread of 244 HP / 12 Def / 76 SpD / 176 Spe can be run to effectively outrun everything up to and including base 85 Speed Pokemon like Nidoking. However, on most teams, the improved bulk is preferred.

Usage Tips
========

* Do not recklessly switch Gliscor into Pokemon known to carry Knock Off or status moves if its Poison Heal has not been activated, even if Gliscor can comfortably check them otherwise. Poison Heal is pivotal to this set's success. Some notable examples of those Pokemon include Bisharp, Clefable, Mew, Krookodile, (comma) and opposing Gliscor.
* Hard Don't hesitate to directly switch Gliscor into passive Pokemon like Hippowdon, (comma) or and Pokemon that it naturally checks like Defog Scizor, (comma) and use these Pokemon to use them as setup fodder.
* Early-(hyphen)game, while its checks are still healthy, clicking knock off using Knock Off liberally is smart, as it allows Gliscor to cripple the likes of Swampert, Suicune, Slowbro, (comma) and other hard solid checks, effectively allowing them to be worn down to the point where Gliscor can break past them with +2 Earthquake.
* Scout for potential lures, such as HP Hidden Power Ice Raikou, Aqua Tail Aerodactyl, and Ice Beam Clefable, (comma) before sending Gliscor out to check them.

Team Options
========

* This Gliscor variant fits best on bulky offensive builds that appreciate its ability to hard reliably check many dangerous offensive threats like Scizor and Cobalion, (comma) while also benefiting from this set's as well as its ability to break down defensive cores.
* Checks to bulky and offensive Water-types are essential. Celebi stands out as a good partner, as it appreciates Gliscor's ability to take on bulky Steel-types like Scizor and Klefki, (comma) as well as some offensive checks to it like Gengar and Mega Aerodactyl. In return, Celebi provides a solid answer to bulky Water-types, (comma) which plague Gliscor.
* Dragon-types like Latias and Hydreigon appreciate Gliscor's ability to beat defensive Fairy-types like Klefki and Clefable 1v1 one-on-one. Gliscor also helps to break down bulky Steel-types like the aforementioned Scizor, Bisharp (but only if Poison Heal is activated), (comma) and Cobalion, (comma) which trouble the pair. In return, Dragon-types can switch into Water-type attacks aimed at Gliscor.
* Steel-types are also good partners. They can take absorb Ice-type attacks aimed at Gliscor and take on Dragon-types which that trouble it. Some notable examples include Bisharp, Cobalion, (comma) and Scizor.
* Water-types are coincidentally good teammates as well, as they can take Water- and Ice-type attacks aimed at Gliscor.

[SET]
name: Taunt Stallbreaker
move 1: Taunt
move 2: Toxic
move 3: Roost
move 4: Earthquake
item: Toxic Orb
ability: Poison Heal
nature: Jolly
evs: 244 HP / 12 Def / 196 SpD / 56 Spe

[SET COMMENTS]

Moves
========

* Taunt is used on this set to enable Gliscor to cripple passive Pokemon who that rely heavily on their support movepool such as Hippowdon, Clefable, Klefki, Forretress, (comma) and Blissey by preventing them from setting entry hazards, healing, or setting up.
* Toxic synergizes extremely well with Taunt, (comma) as it prevents Pokemon inflicted with poison to heal or relieve themselves from the status condition, and is why it is run on this set from healing. It also is useful for catching offensive Pokemon that do not mind Taunt on the switch, like Keldeo, Mega Blastoise, (comma) and Mega Aerodactyl, (comma) on the switch.
* Roost is critical to keeping Gliscor healthy enough to check offensive Pokemon like Cobalion and to enable it to beat passive Pokemon 1v1 one-on-one.
* Earthquake is needed to ensure that Gliscor has at least has some STAB coverage.

Set Details
========

* Poison Heal in conjunction with a Toxic Orb enables Gliscor to mitigate residual damage and avoid status.
* 244 EVs in HP ensure that Gliscor maximizes Poison Heal recovery. The added EVs also significantly increase Gliscor's overall bulk.
* 56 Speed is EVs are run in order to outrun fully speed invested base 70 Speed Pokemon, most notably Magneton, Volcanion, (comma) and Bisharp.
* 12 Defense is invested to avoid being OHKOed by Sucker Punch from a +2 Adamant Life Orb Bisharp from OHKOing after rocks Stealth Rock damage.
* An alternative spread of 244 HP / 12 Def / 116 SpD / 136 Spe with a Jolly nature can be run to allow Gliscor to outrun and use Taunt on base 80 Speed Pokemon like Togekiss and taunt them.

Usage Tips
========

* Do not switch Gliscor into Pokemon known to carry Knock Off or status moves like Will-O-Wisp or and Spore if its Poison Heal has not been activated, even if Gliscor can comfortably check them otherwise.
* Take advantage of passive Pokemon that cannot 2HKO Gliscor. Use Taunt against support Pokemon who that cannot harm Gliscor, like Hippowdon, to prevent them from healing, phazing, and laying hazards.
* Taunt, (comma) combined with Toxic, and Toxic should be used together to help wear down and eventually beat defensive teams.
* Play this set a bit more aggressively in order to prevent hazard stackers from doing their job. If a switch into a Klefki or Hippowdon, for instance, is obvious, aggressively pivoting into Gliscor enables hazards to remain off the field.
* Clicking Using Toxic frequently early-(hyphen)game is useful to catch Gliscor's switch-(hyphen)ins like Swampert, Mega Blastoise, and Tsareena.
* Keep Gliscor healthy by using Roost frequently. This prevents it from being overwhelmed by strong attacks.
* When using Gliscor to check Pokemon like Clefable, Mega Aerodactyl, (comma) and Conkeldurr -- Pokemon known to carry a lure coverage moves specifically for Gliscor -- scout their moveset before hard switching into Gliscor.

Team Options
========

* This Gliscor variant best fits on balanced teams that appreciate its ability to handle threatening Pokemon like Scizor, Gengar, (comma) Mienshao, and others as well as its and Mienshao (among others), as well as enjoy Gliscor's ability to heavily pressure defensive cores.
* Since this set forces a significant amount of switches, hazard stacking cores pair well with it. Klefki and Cobalion are excellent partners for Spikes and Stealth Rocks, respectively; they can also take on Latios and Hydreigon for Gliscor, while Gliscor takes on Fighting-types for the duo.
* Checks to bulky and offensive Water-types are needed. Mantine, Celebi and Latias are examples of partners that fulfill this role.
* Gliscor struggles with Dragon-types like Latias and Hydreigon. (period) Hence, so Steel-types like Bisharp and Scizor are good teammates. Bisharp has the added utility of deterring hazard removal, which allows Gliscor to have an easier time breaking through defensive Pokemon.

[SET]
name: Utility
move 1: Stealth Rock
move 2: Earthquake
move 3: U-turn / Knock Off / Toxic
move 4: Roost
item: Toxic Orb
ability: Poison Heal
nature: Jolly
evs: 244 HP / 12 Def / 196 SpD / 56 Spe

[SET COMMENTS]
Moves
========

* Stealth Rock is practically a requirement for every any competitive team. Gliscor's good bulk, typing, (comma) and access to recovery give it numerous opportunities to set them it up in a match.
* Earthquake is essential to prevent Gliscor from becoming setup bait to the entire tier, as this set has nearly zero offensive pressure presence otherwise. It also hits decently fairly hard with because of Gliscor's decent Attack despite the lack of investment.
* U-turn is a good option in the third moveslot. A slow U-turn like Gliscor's is particularly beneficial for getting in frail sweepers and wallbreakers who that wouldn't otherwise be able to switch in effectively, (comma) such as Gengar.
* Knock Off is still viable, however, as it allows Gliscor to more effectively damage Latias and Starmie. The utility of removing items like Leftovers from defensive Pokemon aids Gliscor's teammates to in breaking through them later.
* Toxic is useful as well, as it allows Gliscor to put bulky Pokemon who that don't mind Earthquake, like Mandibuzz and Swampert, on a timer.
* Finally, Roost is nearly obligatory for Gliscor in order to keep it Gliscor healthy enough for it to check the Pokemon it's intended to check throughout the match.

Set Details
========

* A Toxic Orb and Poison Heal duo is mandatory to prevent status and significantly improve Gliscor's staying power.
* 244 EVs in HP are used in order to improve its overall bulk and to maximize Poison Heal recovery.
* 12 EVs in Defense are used to avoid the OHKO from Adamant Bisharp's +2 Adamant Life Orb Sucker Punch after Stealth Rock damage.
* The Speed investment allows Gliscor to outrun fully invested base 70 Speed Pokemon, improving its matchup versus Volcanion, Bisharp, (comma) and Magneton.
* The Special Defense investment allows Gliscor to avoid the 2HKO from Life Orb Gengar's Shadow Ball, (comma) while helping it take weaker special attacks.
* On more offensive teams, an alternative spread of 244 HP / 48 Def / 216 Spe with a Jolly nature can be run with Taunt over Roost. The Speed allows it to outrun and revenge kill base 90 Speed Pokemon like Roserade.

Usage Tips
========

* If the opponent lacks hazard removal, leading with Gliscor is a good option to get up Stealth Rocks as early as possible. This is also true if the opposing team has multiple rock Rock-weak Pokemon.
* Clicking Using U-turn early-(hyphen)game is recommended, especially on forced switches, as it allows Gliscor's team to gain the switch initiative.
* Similarly, using Knock Off and Toxic early on helps to break down bulky Water- and Grass-types on the switch, which helps Gliscor's team break through them later.
* Gliscor needs to be at near-full HP to check the Pokemon it is designed to check, such as Gengar, so prioritize keeping it healthy.

Team Options
========

* Frail offensive Pokemon that have limited switch-in opportunities benefit immensely from the slow U-turn Gliscor provides them. Mega Sharpedo, Mega Absol, (comma) and Zygarde-10% are all Pokemon that benefit greatly from this.
* Gliscor lures in and helps to weaken bulky water Water- and Grass-types like Swampert and Slowking if running Toxic or Knock Off. Thus, Pokemon with similar checks such as Starmie, Primarina, and Krookodile appreciate Gliscor's ability to lure in and whittle these Pokemon.
* Water-types like Keldeo and Primarina are also good teammates, as they can sponge water Water- and Ice-type attacks aimed at Gliscor.
* Steel-types such as Cobalion and Empoleon can check threatening dragon Dragon-types for Gliscor, while Gliscor can sponge Fighting-type attacks aimed at them.
* Bisharp is a particularly amazing partner. It not only helps Gliscor with offensive Dragon-types like Latias, but helps to keep Gliscor's hazards up due to the threat of a Defiant boost.
* Pokemon that can handle bulky Water- and Grass-types like Latias and Hydreigon are good partners as well.

[STRATEGY COMMENTS]
Other Options
=============

* Defog may seem like an appealing option, but it is not compatible with Poison Heal, making Gliscor susceptible to status. Pokemon such as Scizor and Latias perform better in this role.
* A fully physically defensive spread can be run to better handle physical attackers like Bewear and offensive Scizor, but such a set struggles to effectively check Clefable and other weaker fairly weak special attackers.
* A more offensive double-dance set with Swords Dance, Rock Polish, Earthquake, (comma) and Ice Fang can be run, but such a set faces significant competition from other setup sweepers like double-(hyphen)dance Cobalion.
* A Toxic stalling set with Substitute, Toxic, Earthquake, (comma) and Roost can be run, but this set is generally outclassed by its more conventional sets.

Checks and Counters
===================

**Wallbreakers**: While Gliscor's bulk is good, it isn't enough for it to withstand even neutral hits from powerful wallbreakers such as Choice Band Bewear, Infernape, and Krookodile; Choice Specs Hydreigon and Chandelure; and Life Orb Scizor.

**Ice-type Coverage**: Gliscor's glaring 4x Ice weakness can be easily be exploited by coverage from Pokemon which that Gliscor normally checks well, such as Clefable and Mega Aerodactyl, (comma) who can run Ice-type coverage specifically for Gliscor.

**Water-types**: Pokemon such as Suicune, Slowbro, Slowking, (comma) and Swampert take negligible damage from Earthquake and can simply 2HKO Gliscor back with Scald. Likewise, Keldeo, Primarina, Starmie, Feraligatr, (comma) and other offensive Water-types can either outrun Gliscor or take an initial Earthquake, OHKOing Gliscor back. However, none of these Pokemon appreciates switching into Toxic, and offensive Water-types take considerable damage from Earthquake.

**Grass-types**: Bulky and offensive Grass-types do not care about Earthquake and can set(space)up in the case of Celebi and Decidueye, (comma) or gain momentum with U-turn in the case of Tsareena. None of these Pokemon, especially the former two, appreciates switching into Knock Off though.
 
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Freeroamer

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Why does the analysis keep mentioning bulky Water types as switchins and hard answers? (I've seen at least 2 or 3 mentions of switching Swampert in lol) Slowking is the only bulky Water type that 2HKOes even the fast spread with any kind of consistency, the rest will all be very pressured by either SD or Toxic, even if they do have a way to boost their own SpA(falls flat vs Taunt sets). Offensive waters obviously can but face issues switching in consistently.

I can't understand why the default spread for Taunt set isn't to outspeed Togekiss, Taunting Heal Bells, Nasty Plots whatever is massively useful and in practice I haven't found the bulk to be all that detrimental.
 
Slowbro handles SD Gliscor really well, Slowking does a bit more poorly but is still decent. Swampert can at least switch into Gliscor early game and phase it out before taking an unreasonable amount of damage, which is basically all you ask of Swampert in any match. Mantine isn't 2HKOd by +2 Facade which is the most Gliscor can do it, and easily stalls it out with Haze. Suicune can switch in on SD, needs a roll to be 3HKOd. The context in which bulky waters throughout the analysis are mentioned is basically "have teammates that can switch in and reliably beat them" because while, yes Gliscor can technically beat Suicune and friends in the long run, it would rather not, and will end up very weak if it tries to.

See my QC check for the Taunt spread, I've really found that with Toxic being your only way to damage Latias and all the waters I just listed, it's more beneficial overall to be able to Roost off Draco/Psychic, Scald, and stuff like that. The spread to outspeed Togekiss is still in Set Details, if Gliscor is needed to deal with that.
 

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