Introduction:
This team is relatively old with the first draft being created shortly after the greninja ban. It started out as a team that could find ways of taking advantage of mega metagross in the form of mega scizor and tank chomp but it quickly turned into the kyreum-black show. Given the teams ability to take advantage and obliterate balance orientated teams its no surprise it's recent success in lando-less metagame. With mega vena builds on the rise I can only imagine this team will get more and more consistent. Despite change in the metagame the team has put up a very stubborn resistance toward ever being "retired" and stands as one of my most consistent builds in ORAS.
The team:
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Endure
Set Details
For those of you who have been living under a rock let me explain how tank chomp works. Rocky Helmet in tandem with Rough Skin punishes physical attackers for 30% of their HP every single time they make contact. This lets Garchomp thrive as a pivot for physical threats making it the glue to bulky offensive builds. The EVs are relatively standard however the alternative spread: 164 HP / 252+ Def / 92 Spe warrants some discussion. Adding 92 speed EVs allows garchomp to outpace 70 Base speed mons, most notably jolly Bisharp and Breloom. This prompts some advantageous situations being that of breaking a Brelooms sash before the sleep fodder or EQing a +2 bisharp before the knock off. These scenarios are however relatively situational seeing as most of the time bisharp will be using sucker punch and chomp won't be in a 1 v 1 position with breloom. Hence why I prefer the max hp max def spread; it's much more consistent and that extra bulk more often than not makes the difference between winning and losing games. The moves on tank chomp are non-negotiable and require no explanation. The only exception is the last move slot where you have the options of: toxic, fireblast, or endure. I'll get more into the explanation behind endure in the usage tips
Usage Tips
Momentum is the single most important aspect of Pokemon and there is no exceptions with this team. Therefore garchomp plays an exclusively reactive role on the team. This is never a mon I would lead in any matchup as in most situations garchomp lures in a similar bulky threats like hippowdon or lando-t and inviting mutual stealth rocks is not something this team benefits from. So again as mentioned earlier garchomp is a pivot that I only bring in to dissuade physical setup mons / attackers like talonflames, mega sciz, mega lop, ect. CharX happens to be one of the few major threats to this team, and seeing an opposing charizard at team preview means you have to keep garchomp in the back to deal with this threat later. This brings me to the move choice "Endure". Endure allows me consistently get an additional 30% on physical threats and having a way at reliably dealing 60% to charX is what allows me to revenge kill it with priority moves from talonflame or cleaning it up with manaphy.
252 Atk Mega Lopunny High Jump Kick vs. 248 HP / 252+ Def Garchomp: 163-193 (38.9 - 46%) -- guaranteed 3HKO
+2 252 Atk Sharp Beak Talonflame Brave Bird vs. 248 HP / 252+ Def Garchomp: 255-301 (60.8 - 71.8%) -- guaranteed 2HKO
252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 248 HP / 252+ Def Garchomp: 284-336 (67.7 - 80.1%) -- guaranteed 2HKO
252+ Atk Life Orb Excadrill Earthquake vs. 248 HP / 252+ Def Garchomp: 179-212 (42.7 - 50.5%) -- 2% chance to 2HKO
** Prob need to use endure vs +1 M-gyara
+1 252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 248 HP / 252+ Def Garchomp: 183-216 (43.6 - 51.5%) -- 8.2% chance to 2HKO
+1 252+ Atk Mold Breaker Mega Gyarados Ice Fang vs. 248 HP / 252+ Def Garchomp: 396-468 (94.5 - 111.6%) -- 68.8% chance to OHKO
252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 248 HP / 252+ Def Garchomp: 178-210 (42.4 - 50.1%) -- 0.4% chance to 2HKO
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 248 HP / 252+ Def Garchomp: 398-470 (94.9 - 112.1%) -- 68.8% chance to OHKO
+2 252 Atk Sharp Beak Talonflame Brave Bird vs. 248 HP / 252+ Def Garchomp: 255-301 (60.8 - 71.8%) -- guaranteed 2HKO
252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 248 HP / 252+ Def Garchomp: 284-336 (67.7 - 80.1%) -- guaranteed 2HKO
252+ Atk Life Orb Excadrill Earthquake vs. 248 HP / 252+ Def Garchomp: 179-212 (42.7 - 50.5%) -- 2% chance to 2HKO
** Prob need to use endure vs +1 M-gyara
+1 252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 248 HP / 252+ Def Garchomp: 183-216 (43.6 - 51.5%) -- 8.2% chance to 2HKO
+1 252+ Atk Mold Breaker Mega Gyarados Ice Fang vs. 248 HP / 252+ Def Garchomp: 396-468 (94.5 - 111.6%) -- 68.8% chance to OHKO
252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 248 HP / 252+ Def Garchomp: 178-210 (42.4 - 50.1%) -- 0.4% chance to 2HKO
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 248 HP / 252+ Def Garchomp: 398-470 (94.9 - 112.1%) -- 68.8% chance to OHKO
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Set Details
Set wise this is as standard as it gets. Latias, like garchomp serve as a crutch support mon while acting as a pivot to keep/gain momentum. Defog is essential for this team so a reliable hazard removal mon like latias was a pretty natural choice. Healing wish in tandem with so many win conditions serves as my way at reliably breaking down balance and stall orientated teams, while guaranteeing a status move doesn't prevent sweeps.
Usage Tips
Indirectly latias serves as the win condition for every game in the form of healing wish and even its defog support. Thus it's longevity is essential in every game. Latias plays a relatively passive role in most games since Kyruem-b can switch into a majority of the threats it'd normally be pivoting on i.e raikous, mega manetric, rotom-w, starmie. However Latias serves as a crucial pivot and check for threats like CM keldeos, TG manaphy, and thundurus. Thundurus happens to be the second most troublesome mon for this team, so I use latias to scout its set and judging on the damage I determine if its mixed attacker in which case mega scizor can pivot on a knockoff or if it's 3 attack prankster it's important to keep latias somewhat healthy.
Gozilla (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Roost
- Ice Beam
- Earth Power
- Hidden Power [Fire]
Set Details
The low-key suspectmon, instigator of the premature GG, meet big nigga steve aka godzilla. Before you continue be sure to reference the various ky-b calcs. This set thrives on raw power with a coverage that makes it impossible to switch into. Icebeam provides strong stab that the OU metagame has serious trouble switching into. Reliable checks like ferrothorn and mega scizor are obliterated by hp fire. Earthpower rounds out the coverage and gives ky-b a way at OHKOing heatran and dealing serious damage to electric types and levitate threats like rotom-w. And roost just lets big nigga steve keep on going, and also keeps it healthy in the long term to serve as a reliable check to threats like mega manetric, raikou, starmie, rotom-w, ect. Max speed allows ky-b to always outpace mega altarias, and all base 81 speed pokemon and below. It's also worth noting that hitting pokemon like mega gardevoir and medicham before mega can be very beneficial.
Usage Tips
What started as a gimmick low ladder turned into a threat of a strategy; Blindly lead ky-b every-game, hit the timer, and continue to find and play 5 simultaneous matches at once. While playing 5 games at a time probably isn't the most consistent strategy leading ky-b every game became routine and consistent. At the very least leading ky-b almost guarantees your opponent is not getting early hazards since it forces out: lando-t, heatran, hippo, skar, garchomp, ect. Ky-b's bulk is something to not be underestimated; very few mons have the ability to flat out OHKO ky-b in the lead position where opposite is much very likely. Ky-b instantly forces my opponents to start theorizing possible sets; scarf? LO physical? Sub roost? More often than not ky-b is ripping roles in the opposing team turn 1 by luring in the likes of checks mentioned earlier. The early luring of pokemon like ferrothorn opens up holes for TG mana and generally softens the team creating opportunities to exploit. With lando-i taking an exit from the metagame balance orientated builds around mega vena will sure to be on the rise and there isn't a pokemon around that exerts more pressure than ky-b.
252+ SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 168 SpD Ferrothorn: 152-179 (43.1 - 50.8%) -- 3.9% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 4 SpD Clefable: 216-255 (54.8 - 64.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 104 SpD Mew: 179-212 (44.3 - 52.4%) -- 79.3% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 132 HP / 0 SpD Assault Vest Tornadus-T: 289-343 (87 - 103.3%) -- 18.8% chance to OHKO
252+ SpA Life Orb Teravolt Kyurem-B Hidden Power Fire vs. 248 HP / 176 SpD Mega Scizor: 296-354 (86.2 - 103.2%) -- 93.8% chance to OHKO after Stealth Rock
252+ SpA Life Orb Teravolt Kyurem-B Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn: 270-322 (76.7 - 91.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Life Orb Teravolt Kyurem-B Earth Power vs. 0 HP / 4 SpD Mega Metagross: 244-289 (81 - 96%) -- 12.5% chance to OHKO after Stealth Rock
252+ SpA Life Orb Teravolt Kyurem-B Earth Power vs. 92 HP / 0 SpD Azumarill: 160-188 (43.9 - 51.6%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 4 SpD Clefable: 216-255 (54.8 - 64.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 104 SpD Mew: 179-212 (44.3 - 52.4%) -- 79.3% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 132 HP / 0 SpD Assault Vest Tornadus-T: 289-343 (87 - 103.3%) -- 18.8% chance to OHKO
252+ SpA Life Orb Teravolt Kyurem-B Hidden Power Fire vs. 248 HP / 176 SpD Mega Scizor: 296-354 (86.2 - 103.2%) -- 93.8% chance to OHKO after Stealth Rock
252+ SpA Life Orb Teravolt Kyurem-B Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn: 270-322 (76.7 - 91.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Life Orb Teravolt Kyurem-B Earth Power vs. 0 HP / 4 SpD Mega Metagross: 244-289 (81 - 96%) -- 12.5% chance to OHKO after Stealth Rock
252+ SpA Life Orb Teravolt Kyurem-B Earth Power vs. 92 HP / 0 SpD Azumarill: 160-188 (43.9 - 51.6%) -- guaranteed 2HKO after Stealth Rock
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 84 Atk / 176 SpD
Impish Nature
- Swords Dance
- Roost
- U-turn
- Bullet Punch
Set Details
When in doubt u-turn out. U-turn lures in all of the pokemon ky-b and manaphy take advantage of; hippo, skar, rotom-w, lando-t, tank chomp, heatran ect. It's about the only move you'll use aside from roost (until the endgame). However sword dance allows this bulky pivot to serve as a very crucial win condition in a lot of games after manaphy / ky-b have eliminated or weakened its counters. Bullet punch viability goes without saying but having any form of priority on a team like this where opposing teams have been severely weakened is a priceless commodity.
Usage Tips
If you reference the calcs you can see mega sciz serves as a reliable switch into threats like mega metagross, mega altaria, mega gardevoir, alakazam, clefable, lati@s, clefable, mega diancie, land-t, ect. From there scizor puts the momentum on his back and allows me to safely get the threats like ky-b, manaphy, and talonflame in safely.
232 SpA Mega Gardevoir Focus Blast vs. 248 HP / 176 SpD Mega Scizor: 130-154 (37.9 - 44.8%) -- 5.5% chance to 2HKO after Stealth Rock
252+ SpA Mega Alakazam Focus Blast vs. 248 HP / 176 SpD Mega Scizor: 152-179 (44.3 - 52.1%) --
17.2% chance to 2HKO
252 SpA Mega Diancie Hidden Power Fire vs. 248 HP / 176 SpD Mega Scizor: 260-308 (75.8 - 89.7%) -- guaranteed 2HKO
252 SpA Life Orb Latios Draco Meteor vs. 248 HP / 176 SpD Mega Scizor: 117-138 (34.1 - 40.2%) -- guaranteed 3HKO
-2 252 SpA Life Orb Latios Hidden Power Fire vs. 248 HP / 176 SpD Mega Scizor: 146-177 (42.5 - 51.6%) -- 5.9% chance to 2HKO
252 SpA Life Orb Latias Hidden Power Fire vs. 248 HP / 176 SpD Mega Scizor: 260-307 (75.8 - 89.5%) -- guaranteed 2HKO
180 SpA Life Orb Thundurus Thunderbolt vs. 248 HP / 176 SpD Mega Scizor: 149-177 (43.4 - 51.6%) -- 9.4% chance to 2HKO
252 Atk Landorus-T Earthquake vs. 248 HP / 0+ Def Mega Scizor: 121-144 (35.2 - 41.9%) -- guaranteed 3HKO
252 Atk Tough Claws Mega Metagross Hammer Arm vs. 248 HP / 0+ Def Mega Scizor: 107-127 (31.1 - 37%) -- 78.9% chance to 3HKO
252 Atk Life Orb Weavile Knock Off vs. 248 HP / 0+ Def Mega Scizor: 90-107 (26.2 - 31.1%) -- guaranteed 4HKO
252 Atk Mega Lopunny High Jump Kick vs. 248 HP / 0+ Def Mega Scizor: 150-177 (43.7 - 51.6%) -- 8.2% chance to 2HKO
252+ SpA Mega Alakazam Focus Blast vs. 248 HP / 176 SpD Mega Scizor: 152-179 (44.3 - 52.1%) --
17.2% chance to 2HKO
252 SpA Mega Diancie Hidden Power Fire vs. 248 HP / 176 SpD Mega Scizor: 260-308 (75.8 - 89.7%) -- guaranteed 2HKO
252 SpA Life Orb Latios Draco Meteor vs. 248 HP / 176 SpD Mega Scizor: 117-138 (34.1 - 40.2%) -- guaranteed 3HKO
-2 252 SpA Life Orb Latios Hidden Power Fire vs. 248 HP / 176 SpD Mega Scizor: 146-177 (42.5 - 51.6%) -- 5.9% chance to 2HKO
252 SpA Life Orb Latias Hidden Power Fire vs. 248 HP / 176 SpD Mega Scizor: 260-307 (75.8 - 89.5%) -- guaranteed 2HKO
180 SpA Life Orb Thundurus Thunderbolt vs. 248 HP / 176 SpD Mega Scizor: 149-177 (43.4 - 51.6%) -- 9.4% chance to 2HKO
252 Atk Landorus-T Earthquake vs. 248 HP / 0+ Def Mega Scizor: 121-144 (35.2 - 41.9%) -- guaranteed 3HKO
252 Atk Tough Claws Mega Metagross Hammer Arm vs. 248 HP / 0+ Def Mega Scizor: 107-127 (31.1 - 37%) -- 78.9% chance to 3HKO
252 Atk Life Orb Weavile Knock Off vs. 248 HP / 0+ Def Mega Scizor: 90-107 (26.2 - 31.1%) -- guaranteed 4HKO
252 Atk Mega Lopunny High Jump Kick vs. 248 HP / 0+ Def Mega Scizor: 150-177 (43.7 - 51.6%) -- 8.2% chance to 2HKO
Manaphy @ Leftovers
Ability: Hydration
EVs: 152 HP / 252 SpA / 104 Spe
Timid Nature
- Tail Glow
- Scald
- Energy Ball
- Ice Beam
Set Details
If ky-b wasn't a win condition vs balance the combination of is an overkill. In tandem with hp-fire ky-b, healing wish support, and momentum from mega sciz U-turn, manaphy is a devastating threat and one you will most likely have to stop twice. The moves were relatively natural choices given the pokemon already mentioned. Scald is scald. Energyball makes up for the lack of fusion bolt coverage on ky-b, and serves as a very important coverage on water types like keldeo, starmie, and mega slowbro. Finally icebeam rounds out the coverage giving me the ability to hit dragon/flying types. The EV spread goes into a similar discussion to that of the tank chomp spread. A faster variant of manaphy is advantageous in situations where you must outspeed or at least hope to speed tie an opposing manaphy or if you need to outspeed a modest chary. However generally the extra bulk is much more consistent and the mentioned scenarios are generally dealt with by other teammates so simply outspeeding the base 81 is sufficient.
Usage Tips
Like ky-b I try and initiate pressure as soon as possible. When a possible sweep presents itself I usually go into it knowing i'm going to have to take a Draco meteor or a torn-t hurricane ect. so it's goal is mainly to create a hole in the opening or middle game phases. Having healing wish in the back lets me play a bit reckless knowing I can always bring it back for an additional sweep after their first "checks" have been dealt with.
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Will-O-Wisp
- Roost
- Bulk Up
Set Details
Talonflames Brave bird, similarly to scizors BP, is crucial to cleaning up weakened threats. Bulk up is used over taunt because of its pressure on sableye stalls which is otherwise difficult to break since gothellie can trap manaphy. Will-o-wisp in tandem with bulk up allows talonflame to set up on bulky physical threats who could otherwise scare it out with a rock attack like lando-t and hippo. The set is very common among the current OU metagame and it is also one of the best sp. defensive pivots in the game.
Usage Tips
Talonflame defensively is switching into a lot of the same pokemon as mega scizor. This tremendously helps ease prediction and lets mega scizor stay healthy. Addition to that talonflame also deals with threats like LO gengar and LO hp fire serperior which which would otherwise run through the team. It is also noteworthy to understand how important spamming roost can be; shedding the flying type lets talonflame scout strong electric attacks, build up residual damage in the form of burns or the opponents lifeorb damage, and it also lets talonflame bypass its x4 rock weakness in situations vs hippo and land-t. Manaphy and ky-b work very well with talonflame by weakening and eliminating a lot of the threats that switch into talonflame thus making for some easy double switches.
252+ SpA Charizard Fire Blast vs. 248 HP / 252+ SpD Talonflame in Sun: 118-140 (32.8 - 38.9%) -- 9% chance to 3HKO after Leftovers recovery
252 SpA Life Orb Latios Draco Meteor vs. 248 HP / 252+ SpD Talonflame: 251-296 (69.9 - 82.4%) -- guaranteed 2HKO after Leftovers recovery
216 SpA Life Orb Tornadus-T Hurricane vs. 248 HP / 252+ SpD Talonflame: 185-218 (51.5 - 60.7%) -- 91% chance to 2HKO after Leftovers recovery
252+ SpA Mega Alakazam Psychic vs. 248 HP / 252+ SpD Talonflame: 184-217 (51.2 - 60.4%) -- 90.6% chance to 2HKO after Leftovers recovery
252 SpA Life Orb Gengar Sludge Wave vs. 248 HP / 252+ SpD Talonflame: 185-218 (51.5 - 60.7%) -- 91% chance to 2HKO after Leftovers recovery
0 Atk burned Hippowdon Stone Edge vs. 248 HP / 0 Def Talonflame: 210-248 (58.4 - 69%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery
252 SpA Life Orb Latios Draco Meteor vs. 248 HP / 252+ SpD Talonflame: 251-296 (69.9 - 82.4%) -- guaranteed 2HKO after Leftovers recovery
216 SpA Life Orb Tornadus-T Hurricane vs. 248 HP / 252+ SpD Talonflame: 185-218 (51.5 - 60.7%) -- 91% chance to 2HKO after Leftovers recovery
252+ SpA Mega Alakazam Psychic vs. 248 HP / 252+ SpD Talonflame: 184-217 (51.2 - 60.4%) -- 90.6% chance to 2HKO after Leftovers recovery
252 SpA Life Orb Gengar Sludge Wave vs. 248 HP / 252+ SpD Talonflame: 185-218 (51.5 - 60.7%) -- 91% chance to 2HKO after Leftovers recovery
0 Atk burned Hippowdon Stone Edge vs. 248 HP / 0 Def Talonflame: 210-248 (58.4 - 69%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery
Conclusion:
Charizard-X
- It must make contact with garchomp TWICE in order for talon to revenge kill
Thundurs
- SR + LO residual damage is important. Scizor can pivot on mixed, ky-b can hope to ohko turn 1, latias can pivot, talonflame and roost spam until its in range.
Charizard-y
- (With ancient power) yeah ok I dont know how likely this is but if you plan on laddering with this and you see it ... well good game.
Latios
- (With HP fire) Comes down to the opponent making a play and catching sciz with an hp fire on the switch in. Otherwise sciz can pivot on a draco and not fear HP fire 2hkoing. And if SR isn't up talonflame can switch in.
Rain
- Rain can be tough but ky-b applies pressure chomp can beat kabutops and pert, but it ultimately comes down to making sure manaphy gets a healing wish
Thundurs
Charizard-y
Latios
Rain
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Endure
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Manaphy @ Leftovers
Ability: Hydration
EVs: 152 HP / 252 SpA / 104 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Energy Ball
- Ice Beam
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 84 Atk / 176 SpD
Impish Nature
- Swords Dance
- Roost
- U-turn
- Bullet Punch
Gozilla (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Roost
- Ice Beam
- Earth Power
- Hidden Power [Fire]
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Will-O-Wisp
- Roost
- Bulk Up
Ability: Rough Skin
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Endure
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Manaphy @ Leftovers
Ability: Hydration
EVs: 152 HP / 252 SpA / 104 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Energy Ball
- Ice Beam
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 84 Atk / 176 SpD
Impish Nature
- Swords Dance
- Roost
- U-turn
- Bullet Punch
Gozilla (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Roost
- Ice Beam
- Earth Power
- Hidden Power [Fire]
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Will-O-Wisp
- Roost
- Bulk Up
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