Herro! Welcome to Tokyo. Over there, you can see the Nintend- OH MY GOD, GODZIRRA ATTACK, EVERYBODY RUN!!!!!!! Geodude6's Team: Code:Braviary (M)Nature: Adamant (+1 Atk, -1 SpA)Type: Norml/FlyingNormal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.Abilities:Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.Defiant (DW): (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.Stats:HP: 110Atk: Rank 6+Def: Rank 3SpA: Rank 1-SpD: Rank 3Spe: 80Size Class: 3Weight Class: 3Base Rank Total: 20EC: 6/6MC: 1DC: 5/5Attacks:PeckLeerFury AttackWing AttackHone ClawsScary FaceAerial AceDefogSlashCrush ClawSuperpowerWhirlwindSky DropBrave BirdThrashToxicBulk UpHidden Power (Grass, 7)Sunny DayProtectRain DanceFrustrationReturnFacadeRestRetaliateShadow ClawGiga ImpactRock SlideU-turnSubstituteFlyHeat WaveRoostSky AttackSleep TalkTailwindCode:Blaziken (F)Naughty nature (+1 Atk, -1 SpD)Type: Fire/FightingFire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.Abilities:Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).Stats:HP: 100Atk: Rank 6+Def: Rank 3SpA: Rank 4SpD: Rank 2-Spe: 80Size Class: 3Weight Class: 4Base Rank Total: 21EC: 9/9MC: 1DC: 5/5Attacks:Hi Jump KickFire PunchScratchGrowlFocus EnergyEmberPeckDouble KickSand-AttackFire SpinBulk UpQuick AttackBlaze KickFlamethrowerSlashMirror MoveBrave BirdSky UppercutFlare BlitzAgilityBaton PassCounterFeatherdanceNight SlashReversalHone ClawsSunny DayProtectSolarbeamEarthquakeFire BlastAerial AceShadow ClawSwords DanceRock SlideEndureSubstituteBlast BurnBounceDual ChopDynamicPunchFire PledgeHeat WaveMega PunchMega KickThunderpunchCode:Hydreigon (F)Naive nature (+15% Spe, +15% Acc, -1 SpD)Type: Dark/DragonDark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.Abilities:Levitate:(Passive)This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.Stats:HP: 100Atk: Rank 4Def: Rank 3SpA: Rank 5SpD: Rank 2-Spe: 113+ (+15 Acc)Size Class: 4Weight Class: 5Base Rank Total: 22EC: 9/9MC: 0DC: N/AAttacks:Double HitTri AttackTackleDragon RageFocus EnergyBiteHeadbuttDragonbreathRoarCrunchDragon PulseBody SlamOutrageAssuranceAstonishFire FangHead SmashIce FangThunder FangTauntProtectFrustrationReturnDouble TeamDraco MeteorRoostSuperpowerZen HeadbuttWing AttackCode:Aurumoth (F)Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)Type: Bug/PsychicBug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.Abilities:Weak Armor: (Toggle) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.Stats:HP: 110Atk: 5Def: 4SpA: 5+SpD: 2Spe: 81-Size Class: 4Weight Class: 5Base Rank Total: 22EC: 9/9MC: 0DC: 5/5Moves:Quiver DanceDragon DanceTackleString ShotBug BiteSunny DayHeal PulseAncientpowerFinal GambitStruggle BugWill-O-WispOminous WindWishReflectLight ScreenZen HeadbuttPsyshockIce BeamBlizzardThunderboltThunderPsychicDouble TeamFocus BlastSubstituteBug BuzzClose CombatDisableFeintMegahornHydro PumpHelping Hand Matezoide's Team: Barry (Move your mouse to reveal the content) Barry (open) Barry (close) Barry (Move your mouse to reveal the content) Barry (open) Barry (close) <Dodrio> [Barry] (M)Nature: Adamant (+ Attack, - Sp.Attack) Type: Normal/Flying Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. About: A Dodrio caught by The Royal Guard and later traded to Matezoide, Barry quickly made friends with Steve and Rob, recognizing their strength almost instantly, growing to respect the others with time. Despite the 3 heads, they are more often than not in agreement and decided to have just 1 name for the sake of simplicity. The head's team-work is what allows Barry to spin them around like an helicopter to use Fly. Abilities:Run Away (Passive):This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Early Bird (Passive): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Tangled Feet (DW UNLOCKED, Passive):When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles. Stats HP: 90Atk: Rank 5 (+)Def: Rank 3SpA: Rank 1 (-)SpD: Rank 2Spe: 100Size Class: 3Weight Class: 4Base Rank Total: 17 EC: 6/6MC: 1DC: 5/5 Attacks:AcupressureAgilityDouble HitDrill PeckEndeavorFury AttackGrowlPeckPluckPursuitQuick AttackRageThrashUproarEndeavor Brave BirdDouble-TeamEndureFaint AttackFlailFrustrationPaybackReturnRoostSky AttackSubstituteTauntToxic Aerial AceTormentSteel WingGiga ImpactFlyLow KickMirror MoveAssurance Tara (Move your mouse to reveal the content) Tara (open) Tara (close) Tara (Move your mouse to reveal the content) Tara (open) Tara (close) <Magcargo> [Tara] (F)Nature: Modest (+ Sp.Attack, - Attack) Type: Fire/Rock Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. About: A Magcargo caught during Athenodoros's many travels and later traded to Matezoide, Tara is extremely mature and mother-like to the younger members of the team. She gets along extremely well with Alice, due to their ''live by the day'' phylosofies, wich she learned from a life-time of being slow. Abilities:Magma Armor (Passive): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). Flame Body (Passive): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Weak Armor (DW UNLOCKED, Can Be Enabled): Type: Toggle Default effect: None. Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Stats HP: 90Att: Rank 1 (-)Def: Rank 5SpA: Rank 4 (+)SpD: Rank 3Spd: 30Size Class: 2Weight Class: 4Base Rank Total: 17 EC: 6/6MC: 1DC: 5/5 Attacks:Yawn (*)Smog (*)Ember (*)Rock Throw (*)Harden (*)Recover (*)Flame Burst (*)Shell SmashFlamethrowerEarth PowerAncientpower Double Team (*)EndureExplosionFire BlastHidden Power Ice (7)Hyper BeamLight Screen (*)OverheatPain SplitProtectReflectRefreshRestRock-PolishSandstormSleep-TalkSolar Beam (*)Stealth RockSubstituteSunny DayWill-O-Wisp Acid Armor (*)Memento (*)Heat Wave (*)StockpileSwallow Ottis (Move your mouse to reveal the content) Ottis (open) Ottis (close) Ditto@Exp.Share[/email]] Ottis (Move your mouse to reveal the content) Ottis (open) Ottis (close) <Ditto> (Ottis) [No Gender] Nature: QuirkyType: NormalNormal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. About: A Shiny Ditto, Ottis is a joker at heart. Although he means no harm, Ottis is unable to not change the opponent's form upon transforming, mostly in an (mostly sucessful) attempt at making other people laugh and annoy the enemy.He bonded extremely well with Bosco, given their similar form, shininess and....''unique'' natures. Abilities:Limber (Passive): This Pokemon’s body is well trained and immune to paralysis.Imposter (DW LOCKED, Passive): This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle. HP: 90Atk: Rank 2Def: Rank 2SpA: Rank 2SpD: Rank 2Spe: 48Size Class: 1Weight Class: 1Base Rank Total: 12 EC: N/AMC: N/ADC: 4/5 Attacks - COMPLETE- 0 CC Transform Twilight (Move your mouse to reveal the content) Twilight (open) Twilight (close) Twilight (Move your mouse to reveal the content) Twilight (open) Twilight (close) <Rapidash> [Twilight] (Female) Nature: Naive (+17% accuracy)Type: FireFire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. About: Caught after being found injured by Matt and nursed back to health, Twilight quickly showed it's amazing fighting abilites by defeating a pack of wild Grimer. Despite her naiveness,Twilight is by no means a fool and , despite managing to maintain a serious attitude, she is a sweet heart and quickly becomes timid depending on the situation. Run Away (Passive):This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Flash-Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Flame Body (DW UNLOCKED, Passive): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Stats HP: 100Atk: Rank 4Def: Rank 3SpA: Rank 3SpD: Rank 2 (-)Spe: 121 (+)Size Class: 4Weight Class: 4Base Rank Total: 20 EC: 6/6MC: 0DC: 5/5 Moves: - MAXED - 4 CC Bonus Growl(*)Tackle(*)Tail Whip(*)Ember(*)Flame Wheel(*)Stomp(*)Flame-Charge(*)Fire-Spin(*)BounceAgilityFlare-BlitzPoison JabMegahornQuick AttackInfernoFury AttackTake Down AttractBaton PassBideBody-SlamCurseDouble KickDouble TeamDrill RunEchoed VoiceFacadeFire-Blast(*)FlamethrowerFrustationGiga ImpactHeadbuttHeat WaveHidden Power (Ice, 7)Hyper BeamIncinerateIron TailLow KickMimicNatural GiftOverheatPay DayProtectRageReflectReturnRoundSecret PowerSkull BashSleep-TalkSnoreSolar BeamStrengthSubstituteSunny-Day(*)SwiftThrashToxicWild-Charge(*)Will-O-Wisp Hypnosis(*)Low-Kick(*)Charm(*)Morning SunDouble-EdgeEndureHorn Drill 4 vs 4 SinglesTraining Items1 Day DQ5 Chills/2 Recovers totalSwitch = OKAll Abilities Assault on Tokyo Field Type: Neutral Complexity: Moderate Format: Any Restrictions: All Pokemon have a size class of 7 and a weight class of 12, all attacks ignore weight restrictions, random pokemon gets attacked by the SDF at the end of every round Description: The battlefield is Japan's capital in all of its entirety, from the heart of Shinjuku all the way out to the city limits. How could both trainers' pokemon possibly find each other in such a crowded metropolis? When the pokemon are 500 feet tall, that's how. In short, we're playing Godzilla here. All pokemon are treated as if their size class was 7 and their weight class 12. Furthermore, any weight restrictions on attacks (such as psychic) can be ignored for this battle. There's enough seawater to use water attacks, enough vegetation (natural or otherwise) to use Grass Knot, and enough buildings/tanks/laser cannons to serve for certain rock moves. Lastly, At the end of each round, RNG one of the pokemon currently in play. The Japanese self-defense force will attack that pokemon for a fixed 10 damage.