3 vs 3 (One FE, one NFE and one LC)
Singles
ASB Arena
2 Subs
0 Megas
All Abilities
Switch = OK, Items = Training, Chill/Recoveries = 5/2
Team Matezoide:
<Goodra> [Mushy] (F)
Nature: Naive (+15% Speed, -1 Sp.Def, +8% Accuracy)
Type:
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
About: First seen running from a wild Arbok in the swamps, Matezoide managed to protect the small dragon and drove the beast away. Thankfull for her saviors, and tired of the severe humidity, Mushy followed them through a huge part of the region, until she was eventually noticed and officialy captured. Quickly revealing a major sweet tooth, Mushy swalloed the puffins that were being saved for the others, which further complicated any plans to save money for souvenirs.
Abilites:
Hydration (Passive):
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Sap Sipper (Passive):
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Gooey (Hidden Ability UNLOCKED, Passive):
This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 5 (-)
Spe: 92 (+)
Size: 4
Weight: 5
+10% Accuracy
EC: 9/9
MC: 0
AC: 5/5
Moves:
Tackle (*)
Bubble (*)
Absorb (*)
Protect (*)
Bide (*)
Dragon Breath (*)
Rain Dance (*)
Body-Slam
Muddy Water
Dragon Pulse
Outrage
Aqua Tail
Feint
Power Whip
Ice Beam
Blizzard
Rock-Slide (*)
Protect
Thunderbolt (*)
Infestation (*)
Substitute
Toxic
Sludge Wave (*)
Rest (*)
Hidden Power (Fairy)
Sludge Bomb
Sleep Talk
Counter (*)
Iron Tail (*)
Endure (*)
Acid Armor (*)
Poison Tail (*)
Draco Meteor
<Smeargle> [Don] (M)
Nature: Timid (+9% Accuracy)
Type:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
About:
Abilities:
Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive):
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (HA LOCKED, Passive):
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Stats
HP: 90
Attack: 0 (-)
Defense: 2
SpA: 1
SpD: 2
Speed: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
EC: NA
MC: 0
AC: 0/5
Moves
Sketch (*4)
King's Shield (Aegislash)
Bide (Throh)
Counter (Spinda)
Mirror Coat (Bergimite)
Hyper Voice (Chatot)
Fire Blast (Magcargo)
Hydro Pump (Lanturn)
Recover (Magcargo)
Transform (Ditto)
Skill-Swap (Beheeyem)
Trick-Room (Bronzong)
Protect (Greninja)
Stealth Rock (Torterra)
<Carvanha> [Karen] (F)
Nature: Lonely (+Attack, - Defense)
Type: Water/Dark
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
About:
Abilites:
Rough Skin (Passive):
When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Speed Boost (HA LOCKED, Passive):
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Stats
HP: 90
Attack: 4 (+)
Defense: 0 (-)
SpA: 3
SpD: 1
Speed: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Moves
Leer (*)
Bite (*)
Rage (*)
Focus Energy (*)
Scary Face (*)
Ice Fang (*)
Screech (*)
Swagger (*)
Crunch (*)
Waterfall (*)
Protect (*)
Ice Beam (*)
Taunt (*)
Dark Pulse (*)
Destiny Bond (*)
Thrash (*)
Ancientpower (*)
Brine (*)
Double-Edge (*)
Team S0L1D G0LD:
Flying Man (Hawlucha) (M)
Nature: Adamant
Type: Fighting/Flying
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Limber
Unburden
Mold Breaker (HA Locked)
Stats:
Hp: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 118
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
AC: 1/5
Moves (23/???):
Detect (*)
Tackle (*)
Hone Claws (*)
Karate Chop (*)
Wing Attack (*)
Roost (*)
Aerial Ace (*)
Encore (*)
Fling (*)
Bounce
Endeavor
High Jump Kick
Sky Attack
Agility (*)
Baton Pass (*)
Me First (*)
Mud Sport (*)
Quick Guard (*)
Taunt (*)
Double Team (*)
Torment (*)
Stone Edge (*)
Poison Jab (*)
Barge (Wailmer) (M)
Nature: Quiet
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Water Veil
Oblivious
Pressure (HA Locked)
Stats:
Hp: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 17
EC: 3/6
MC: 0
AC: 3/5
KOC: 1
Moves (25/???):
Splash (*)
Growl (*)
Water Gun (*)
Rollout (*)
Whirlpool (*)
Astonish (*)
Water Pulse (*)
Mist (*)
Rest
Brine
Water Spout
Bounce
Hydro Pump
Clear Smog (*)
Double Edge (*)
Fissure (*)
Soak (*)
Zen Headbutt (*)
Roar (*)
Ice Beam (*)
Protect (*)
Earthquake (*)
Rock Tomb
Scald (*)
Endure
Ralts (Ralts) (M)
Nature: Naive
Type: Psychic/Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Synchronize
Trace
Telepathy (HA Locked)
Stats:
Hp: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 46 (+15% speed, +7% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 2/9
MC: 0
AC: 2/5
Moves (22/???):
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Heal Pulse (*)
Calm Mind (*)
Psychic
Imprison
Destiny Bond (*)
Disable (*)
Encore (*)
Shadow Sneak (*)
Skill Swap (*)
Taunt (*)
Shadow Ball (*)
Torment (*)
Will-O-Wisp (*)
Thunder Wave (*)
Dazzling Gleam
Endure
Matezoide sends out first.
Singles
ASB Arena
2 Subs
0 Megas
All Abilities
Switch = OK, Items = Training, Chill/Recoveries = 5/2
Team Matezoide:
<Goodra> [Mushy] (F)
Nature: Naive (+15% Speed, -1 Sp.Def, +8% Accuracy)
Type:
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
About: First seen running from a wild Arbok in the swamps, Matezoide managed to protect the small dragon and drove the beast away. Thankfull for her saviors, and tired of the severe humidity, Mushy followed them through a huge part of the region, until she was eventually noticed and officialy captured. Quickly revealing a major sweet tooth, Mushy swalloed the puffins that were being saved for the others, which further complicated any plans to save money for souvenirs.
Abilites:
Hydration (Passive):
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Sap Sipper (Passive):
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Gooey (Hidden Ability UNLOCKED, Passive):
This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 5 (-)
Spe: 92 (+)
Size: 4
Weight: 5
+10% Accuracy
EC: 9/9
MC: 0
AC: 5/5
Moves:
Tackle (*)
Bubble (*)
Absorb (*)
Protect (*)
Bide (*)
Dragon Breath (*)
Rain Dance (*)
Body-Slam
Muddy Water
Dragon Pulse
Outrage
Aqua Tail
Feint
Power Whip
Ice Beam
Blizzard
Rock-Slide (*)
Protect
Thunderbolt (*)
Infestation (*)
Substitute
Toxic
Sludge Wave (*)
Rest (*)
Hidden Power (Fairy)
Sludge Bomb
Sleep Talk
Counter (*)
Iron Tail (*)
Endure (*)
Acid Armor (*)
Poison Tail (*)
Draco Meteor
<Smeargle> [Don] (M)
Nature: Timid (+9% Accuracy)
Type:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
About:
Abilities:
Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive):
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (HA LOCKED, Passive):
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Stats
HP: 90
Attack: 0 (-)
Defense: 2
SpA: 1
SpD: 2
Speed: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
EC: NA
MC: 0
AC: 0/5
Moves
Sketch (*4)
King's Shield (Aegislash)
Bide (Throh)
Counter (Spinda)
Mirror Coat (Bergimite)
Hyper Voice (Chatot)
Fire Blast (Magcargo)
Hydro Pump (Lanturn)
Recover (Magcargo)
Transform (Ditto)
Skill-Swap (Beheeyem)
Trick-Room (Bronzong)
Protect (Greninja)
Stealth Rock (Torterra)
<Carvanha> [Karen] (F)
Nature: Lonely (+Attack, - Defense)
Type: Water/Dark
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
About:
Abilites:
Rough Skin (Passive):
When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Speed Boost (HA LOCKED, Passive):
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Stats
HP: 90
Attack: 4 (+)
Defense: 0 (-)
SpA: 3
SpD: 1
Speed: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Moves
Leer (*)
Bite (*)
Rage (*)
Focus Energy (*)
Scary Face (*)
Ice Fang (*)
Screech (*)
Swagger (*)
Crunch (*)
Waterfall (*)
Protect (*)
Ice Beam (*)
Taunt (*)
Dark Pulse (*)
Destiny Bond (*)
Thrash (*)
Ancientpower (*)
Brine (*)
Double-Edge (*)
Team S0L1D G0LD:
Flying Man (Hawlucha) (M)
Nature: Adamant
Type: Fighting/Flying
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Limber
Unburden
Mold Breaker (HA Locked)
Stats:
Hp: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 118
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
AC: 1/5
Moves (23/???):
Detect (*)
Tackle (*)
Hone Claws (*)
Karate Chop (*)
Wing Attack (*)
Roost (*)
Aerial Ace (*)
Encore (*)
Fling (*)
Bounce
Endeavor
High Jump Kick
Sky Attack
Agility (*)
Baton Pass (*)
Me First (*)
Mud Sport (*)
Quick Guard (*)
Taunt (*)
Double Team (*)
Torment (*)
Stone Edge (*)
Poison Jab (*)
Barge (Wailmer) (M)
Nature: Quiet
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Water Veil
Oblivious
Pressure (HA Locked)
Stats:
Hp: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 17
EC: 3/6
MC: 0
AC: 3/5
KOC: 1
Moves (25/???):
Splash (*)
Growl (*)
Water Gun (*)
Rollout (*)
Whirlpool (*)
Astonish (*)
Water Pulse (*)
Mist (*)
Rest
Brine
Water Spout
Bounce
Hydro Pump
Clear Smog (*)
Double Edge (*)
Fissure (*)
Soak (*)
Zen Headbutt (*)
Roar (*)
Ice Beam (*)
Protect (*)
Earthquake (*)
Rock Tomb
Scald (*)
Endure
Ralts (Ralts) (M)
Nature: Naive
Type: Psychic/Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Synchronize
Trace
Telepathy (HA Locked)
Stats:
Hp: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 46 (+15% speed, +7% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 2/9
MC: 0
AC: 2/5
Moves (22/???):
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Heal Pulse (*)
Calm Mind (*)
Psychic
Imprison
Destiny Bond (*)
Disable (*)
Encore (*)
Shadow Sneak (*)
Skill Swap (*)
Taunt (*)
Shadow Ball (*)
Torment (*)
Will-O-Wisp (*)
Thunder Wave (*)
Dazzling Gleam
Endure
Matezoide sends out first.