Goid vs Matezoide

3 vs 3 (One FE, one NFE and one LC)
Singles
ASB Arena
2 Subs
0 Megas
All Abilities
Switch = OK, Items = Training, Chill/Recoveries = 5/2

Team Matezoide:

<Goodra> [Mushy] (F)
Nature: Naive (+15% Speed, -1 Sp.Def, +8% Accuracy)
Type:


Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.


About: First seen running from a wild Arbok in the swamps, Matezoide managed to protect the small dragon and drove the beast away. Thankfull for her saviors, and tired of the severe humidity, Mushy followed them through a huge part of the region, until she was eventually noticed and officialy captured. Quickly revealing a major sweet tooth, Mushy swalloed the puffins that were being saved for the others, which further complicated any plans to save money for souvenirs.

Abilites:

Hydration (Passive):
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Sap Sipper (Passive):

This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Gooey (Hidden Ability UNLOCKED, Passive):

This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage.
Stats:


HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 5 (-)
Spe: 92 (+)
Size: 4
Weight: 5
+10% Accuracy

EC: 9/9
MC: 0
AC: 5/5

Moves:

Tackle (*)
Bubble (*)
Absorb (*)
Protect (*)
Bide (*)
Dragon Breath (*)
Rain Dance (*)
Body-Slam
Muddy Water
Dragon Pulse
Outrage
Aqua Tail
Feint
Power Whip


Ice Beam
Blizzard
Rock-Slide (*)
Protect
Thunderbolt (*)
Infestation (*)
Substitute
Toxic
Sludge Wave (*)
Rest (*)
Hidden Power (Fairy)
Sludge Bomb
Sleep Talk

Counter (*)
Iron Tail (*)
Endure (*)
Acid Armor (*)
Poison Tail (*)
Draco Meteor


<Smeargle> [Don] (M)
Nature: Timid (+9% Accuracy)


Type:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.


About:

Abilities:
Own Tempo (Passive):

This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Technician (Passive):
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.


Moody (HA LOCKED, Passive):
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Stats

HP: 90
Attack: 0 (-)
Defense: 2
SpA: 1
SpD: 2
Speed: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: NA
MC: 0
AC: 0/5
Moves

Sketch (*4)

King's Shield (Aegislash)
Bide (Throh)
Counter (Spinda)
Mirror Coat (Bergimite)
Hyper Voice (Chatot)
Fire Blast (Magcargo)
Hydro Pump (Lanturn)
Recover (Magcargo)
Transform (Ditto)
Skill-Swap (Beheeyem)
Trick-Room (Bronzong)
Protect (Greninja)
Stealth Rock (Torterra)

<Carvanha> [Karen] (F)

Nature: Lonely (+Attack, - Defense)

Type: Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.


About:


Abilites:

Rough Skin (Passive):

When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Speed Boost (HA LOCKED, Passive):
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Stats


HP: 90
Attack: 4 (+)
Defense: 0 (-)
SpA: 3
SpD: 1
Speed: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 0/6
MC: 0
AC: 0/5

Moves

Leer (*)
Bite (*)
Rage (*)
Focus Energy (*)
Scary Face (*)
Ice Fang (*)
Screech (*)
Swagger (*)
Crunch (*)


Waterfall (*)
Protect (*)
Ice Beam (*)
Taunt (*)
Dark Pulse (*)

Destiny Bond (*)
Thrash (*)
Ancientpower (*)
Brine (*)
Double-Edge (*)


Team S0L1D G0LD:

Flying Man (Hawlucha) (M)
Nature: Adamant
Type: Fighting/Flying

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Limber

Unburden

Mold Breaker (HA Locked)

Stats:

Hp: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 118
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
AC: 1/5

Moves (23/???):

Detect (*)
Tackle (*)
Hone Claws (*)
Karate Chop (*)
Wing Attack (*)
Roost (*)
Aerial Ace (*)
Encore (*)
Fling (*)
Bounce
Endeavor
High Jump Kick
Sky Attack

Agility (*)
Baton Pass (*)
Me First (*)
Mud Sport (*)
Quick Guard (*)

Taunt (*)
Double Team (*)
Torment (*)
Stone Edge (*)
Poison Jab (*)

Barge (Wailmer) (M)
Nature: Quiet
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Water Veil

Oblivious

Pressure (HA Locked)

Stats:

Hp: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 3/6
MC: 0
AC: 3/5
KOC: 1

Moves (25/???):

Splash (*)
Growl (*)
Water Gun (*)
Rollout (*)
Whirlpool (*)
Astonish (*)
Water Pulse (*)
Mist (*)
Rest
Brine
Water Spout
Bounce
Hydro Pump

Clear Smog (*)
Double Edge (*)
Fissure (*)
Soak (*)
Zen Headbutt (*)

Roar (*)
Ice Beam (*)
Protect (*)
Earthquake (*)
Rock Tomb
Scald (*)

Endure

Ralts (Ralts) (M)
Nature: Naive
Type: Psychic/Fairy

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

Synchronize

Trace

Telepathy (HA Locked)

Stats:

Hp: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 46 (+15% speed, +7% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 2/9
MC: 0
AC: 2/5

Moves (22/???):

Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Heal Pulse (*)
Calm Mind (*)
Psychic
Imprison

Destiny Bond (*)
Disable (*)
Encore (*)
Shadow Sneak (*)
Skill Swap (*)

Taunt (*)
Shadow Ball (*)
Torment (*)
Will-O-Wisp (*)
Thunder Wave (*)
Dazzling Gleam

Endure


Matezoide sends out first.
 
Apologies, I didn't mean to let this sit for so long.

Ralts @ Exp Share


Psychic - Dazzling Gleam - Psychic
If Bide is used, start action chain Thunder Wave - Calm Mind - Psychic .
If Smeargle uses Mirror Coat, use Will-O-Wisp on the first instance and Disable (Mirror Coat) on the second.
 
Round 1
Matezoide vs Gold
vs

73|HP|90
90|HP|82

Burned, Mirror Coat disable 5a|Status|Fine
0/2/1/2|Stats|1/1/2/1
Ralts used Will-O-Wisp!
Hit? (<1105) 194 yes
-7 en

Smeargle used Mirror Coat!
-6 en

-2 hp Smeargle

----------

Smeargle used Sketch!
-4 en

Ralts used Dazzling Gleam!
Crit? (<76) 686 no
-5 en
-(8+3)=11 hp Smeargle

-2 hp Smeargle

----------

Ralts used Disable!
-6 en

Smeargle used Mirror Coat!
fail

-2 hp Smeargle
 
I swear, in the name of Spider-Man, if you somehow prevent me from Sketching Disable...

Sketch (Disable) -> Hyper Voice -> Recover


If Dazzling Gleam and you are not taunted, Ralts hasnt used Torment and you havent used Sketch A2, use Sketch (Dazzling Gleam) next action, but only once
If Endure A2 or A3 and you arent taunted and Ralts hasnt used Torment and you havent used Sketch A2, use Sketch that action

plzplzplzplz dont be a jerk and let me get two more moves v_v
 
Round 2
Matezoide vs Gold
vs

43|HP|78
72|HP|61

Burned, Mirror Coat disabled 2a, Taunted 5a|Status|Fine
0/2/1/2|Stats|1/1/2/1
Smeargle used Sketch!
-4 en

Ralts used Psychic!
-SpD? (<121) 129 no
Crit? (<76) 170 no
-6 en
-(10+3)=13 hp Smeargle

-2 hp Smeargle

----------

Smeargle used Hyper Voice!
Crit? (<76) 1005 no
-6 en
-(9+3)=12 hp Ralts

Ralts used Dazzling Gleam!
Crit? (<76) 622 no
-5 en
-(8+3)=11 hp Smeargle

-2 hp Smeargle

----------

Smeargle used Sketch!
-4 en

Ralts used Taunt!
-10 en

-2 hp Smeargle
 
Last edited:
Holy shit Smeargle is super heavy.


Hyper Voice -> Bide -> Hooold


If Torment wouldnt cancel Bide, change orders to Bide -> Hold -> Release
 
Since Bide is one attack that lasts for 3 actions, rather than 3 attacks, I'm going to say that Torment doesn't interrupt Bide.

Round 3
Matezoide vs Gold
vs

11|HP|55
56|HP|41

Burned, Taunted 2a, Tormented 5a|Status|Fine
0/2/1/2|Stats|1/1/2/1
Smeargle used Bide!
-5 en

Ralts used Psychic!
-SpD? (<121) 148 no
Crit? (<76) 922 no
-6 en
-(10+3)=13 hp Smeargle

-2 hp Smeargle

----------

Smeargle used Bide!

Ralts used Torment!
-8 en

-2 hp Smeargle

----------

Smeargle used Bide!
-11.375 en
-22.75 hp Ralts

Ralts used Psychic!
-SpD? (<121) 1030 no
Crit? (<76) 1198 no
-6 en
-(10+3)=13 hp Smeargle

-2 hp Smeargle
 
(Just a heads-up, your Goodra has Protect listed under both TM's and Lvl Up.)

Hawlucha @ Exp Share

Sky Attack - Stone Edge - Sky Attack
If Counter, use Hone Claws on the first and third instances, and Agility (Boosting) on the second, pushing back in each instance.
If Bide, start action chain Hone Claws - Agility (Boosting) - Sky Attack .
 
You know what would be great?

Multi-Hit move on Sky Attack.

You know what Mushy doesnt have?

Multi-Hit moves.

:<

(Thanks for the warning, i will see if i can refund that 2 MC)

Acid Armor -> Ice Beam -> Blizzard
 
Round 4
Matezoide vs Gold
vs

74|HP|65
87|HP|75

+1 Def|Status|Fine
4/3/4/5|Stats|4/3/2/3
Matezoide:
11/56/Burn

Gold:
55/41/Fine
Hawlucha used Sky Attack!
-9 en

Goodra used Acid Armor!
-6 en
+2 def

Hawlucha used Sky Attack!
miss

----------

Hawlucha used Stone Edge!
Hit? (<961) 864 yes
Crit? (<151) 169 no
-7 en
-(10+1.5)-4=7.5 hp Goodra

Goodra used Ice Beam!
Freeze? (<121) 491 no
Crit? (<76) 440 no
-7 en
-(9+1.5)*1.5=15.75 hp Hawlucha

----------

Hawlucha used Sky Attack!
-9 en

Goodra used Blizzard!
Hit? (<961) 781 yes
Freeze? (<121) 768 no
Crit? (<76) 224 no
-8 en
-(11+1.5)*1.5=18.75 hp Hawlucha

Hawlucha used Sky Attack!
Hit? (<1081) 90 yes
Crit? (<76) 835 no
-(14+3+1.5)=18.5 hp Goodra

----------

-1 Def Goodra
 
Last edited:
SORRY



Thunderbolt*3


If Torment, use Hidden Power A2
If damaging/evasive move outside of a combo, use Counter that action
 
Edit: HOLD EVERYTHING. You can't switch if you'd release bide the following round. This effects a lot. We should probably re-do the last round, but I don't really care if we don't tbh.

I believe Goodra should have 4 more hp, as it doesn't seem to have had its defense boosts factored into the calc for Sky Attack.

Mud Sport - Sky Attack - Stone Edge
 
Round 5
Matezoide vs Gold
vs

48|HP|41
54|HP|63

Fine|Status|Fine
4/3/4/5|Stats|4/3/2/3
Mud Sport 3a
Matezoide:
11/56/Burn

Gold:
55/41/Fine
Hawlucha used Mud Sport!
-5 en

Goodra used Thunderbolt!
Para? (<121) 141 no
Crit? (<76) 413 no
-7 en
-(9+1.5)*1.5/2=7.875 hp Hawlucha

----------

Hawlucha used Sky Attack!
-9 en

Goodra used Thunderbolt!
Para? (<121) 375 no
Crit? (<76) 898 no
-11 en
-(9+1.5)*1.5/2=7.875 hp Hawlucha

Hawlucha used Sky Attack!
Hit? (<1081) 72 yes
Crit? (<151) 625 no
-(14+3+1.5)-2=16.5 hp Goodra

----------

Hawlucha used Stone Edge!
Hit? (<961) 747 yes
Crit? (<76) 429 no
-7 en
-(10+1.5)-2=9.5 hp Goodra

Goodra used Thunderbolt!
Para? (<121) 442 no
Crit? (<76) 373 no
-15 en
-(9+1.5)*1.5/2=7.875 hp Hawlucha

----------

-1 Def Goodra
 
In hindsight, I really should have used Encore a3.

Sky Attack - Stone Edge - Sky Attack
If Counter, use Hone Claws that action and push back.
If Bide, start action string Chill - Hone Claws - Sky Attack .

Aaaand I'll bet this goes exactly like the last time I ordered first in this matchup lol.
 

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