Gold munch flash

S0L1D G0LD's team:

Carvanha (Carvanha) (M)
Nature: Quiet
Type: Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:

Rough Skin

Speed Boost (HA Locked)

Stats:

Hp: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 56 (-15% spe, -10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Moves (19/???):

Leer (*)
Bite (*)
Rage (*)
Focus Energy (*)
Scary Face (*)
Crunch (*)
Ice Fang (*)
Screech (*)
Swagger (*)

Ancient Power (*)
Brine (*)
Destiny Bond (*)
Double-Edge (*)
Hydro Pump (*)

Ice Beam (*)
Torment (*)
Scald (*)
Payback (*)
Snarl (*)



Numel (Numel) (M)
Nature: Quiet
Type: Fire/Ground

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Oblivious

Simple

Own Tempo (HA Locked)

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-10% speed, -15% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/6
MC: 0
AC: 2/5

Moves (25/???):

Growl (*)
Tackle (*)
Ember (*)
Magnitude (*)
Focus Energy (*)
Take Down (*)
Flame Burst (*)
Amnesia (*)
Lava Plume (*)
Earth Power
Yawn
Double Edge

Body Slam (*)
Endure (*)
Growth (*)
Heat Wave (*)
Iron Head (*)

Protect (*)
Dig (*)
Fire Blast (*)
Flame Charge
Will-O-Wisp (*)
Bulldoze (*)
Substitute

Endure



Treasurefish (Chinchou)
Nature: Modest
Type: Water/Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.

Abilities:

Volt Absorb

Illuminate

Water Absorb (HA Locked)

Stats:

Hp: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 67
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/6
MC: 0
AC: 3/5

Moves (25/???):

Water Gun (*)
Bubble (*)
Thunder Wave (*)
Supersonic (*)
Flail (*)
Confuse Ray (*)
Spark (*)
Take Down (*)
Signal Beam
Discharge
Hydro Pump
Ion Deluge
Charge

Agility (*)
Brine (*)
Soak (*)
Psybeam (*)
Whirlpool (*)

Blizzard (*)
Thunderbolt (*)
Thunder
Double Team
Scald (*)
Volt Switch (*)
Dazzling Gleam (*)

Endure


munchyoshi's team:

Riolu [F] [Brienne]

Type: Fighting

Abilities::
Steadfast / Inner Focus / Prankster (H)

Nature: Hasty (+Spe, +11% Acc, -Def)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 1/6
MC: 0
AC: 1/5

Attacks:
Level Up:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Reversal
Final Gambit
Egg:
Agility
Blaze Kick
Crunch
High Jump Kick
Vacuum Wave
TM/HM:
Protect
Dig
Payback
Bulldoze
Poison Jab


Varys [M] [Spinarak]

Type: Bug/Poison

Abilities::
Swarm / Insomnia / Sniper (H)

Nature: Jolly (+Spe, +5% Acc, -SpA)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up:
Poison Sting
String Shot
Scary Face
Constrict
Leech Life
Night Shade
Shadow Sneak
Fury Swipes
Egg:
Disable
Electroweb
Megahorn
Night Slash
Twineedle
TM/HM:
Protect
Dig
Double Team
Poison Jab
Substitute


Fennekin [F] [Melisandre]

Type: Fire

Abilities::
Blaze / Magician (H)

Nature: Modest (+SpA, -Atk)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up
Scratch
Tail Whip
Ember
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant
Egg
Heat Wave
Hypnosis
Magic Coat
Wish
TM/HM
Psyshock
Sunny Day
Light Screen
Protect
Solar Beam
Overheat


Gold sends out/equips.
munchyoshi sends out/equips/orders.
Gold orders.
I ref.
 
Pre-round:


Numel [Numel] (M)
HP
: 90
Energy: 100
Stats: 2/2/4/2/30
Abilities: Oblivious / Simple
Other: -10% Evasion


Riolu [Brienne] (F)
HP: 90
Energy: 100
Stats: 3/1/2/2/69
Abilities: Steadfast / Inner Focus
Other: +11% Accuracy


Action 1:
Riolu used Bulldoze
[to crit <625] 1567 no
[(6 + 4.5 - 3) * 1.5] = 11.25 damage
Numel's Speed fell (-2 Speed)
-5 energy

Numel used Will-O-Wisp
[to hit <8500] 2208 yes
Riolu was burned
-6 energy

-2 HP (Riolu) [Burn]

Action 2:
Riolu used High Jump Kick
[to crit <625] 2144 no
(13 - 3 + 3 + 4.5 - 3) = 14.5 damage
-7 energy

Numel used Fire Blast
[to hit <8500] 6005 yes
[to crit <625] 7665 no
(11 + 3 + 6 - 3) = 17 damage
-7 energy

-2 HP (Riolu) [Burn]

Action 3:
Riolu used Bulldoze
[to crit <625] 6443 no
[(6 - 3 + 4.5 - 3) * 1.5] = 6.75 damage
Numel's Speed fell (-2 Speed)
-5 energy

Numel used Heat Wave
[to hit <9000] 6752 yes
[to crit <625] 6512 no
(10 + 3 + 6 - 3) = 16 damage
-6 energy

-2 HP (Riolu) [Burn]


Post-round:


Numel [Numel] (M)
HP
: 57
Energy: 81
Stats: 2/2/4/2/30(7[7.5])
Abilities: Oblivious / Simple
Other: -10% Evasion. -4 Speed


Riolu [Brienne] (F)
HP: 51
Energy: 83
Stats: 3/1/2/2/69
Abilities: Steadfast / Inner Focus
Other: +11% Accuracy. Burned

S0L1D G0LD orders.
munchyoshi orders.
I ref.
 
Earth Power - Heat Wave - Earth Power
If Riolu is under the effects of the evasive stage of a successful d/e move when you would act, use Earth Power that action and push back.
If Riolu uses Final Gambit in a combo, use Dig (hold) that action and Dig (release) the next.
 
This should leave me with 1 EN if I didn't miscalculate the EN costs >_<
High Jump Kick + High Jump Kick -> Cooldown (High Jump Kick) -> High Jump Kick + High Jump Kick

 
Pre-round:


Numel [Numel] (M)
HP
: 57
Energy: 81
Stats: 2/2/4/2/30(7[7.5])
Abilities: Oblivious / Simple
Other: -10% Evasion. -4 Speed


Riolu [Brienne] (F)
HP
: 51
Energy: 83
Stats: 3/1/2/2/69
Abilities: Steadfast / Inner Focus
Other: +11% Accuracy. Burned


Action 1:
Numel used Earth Power
[to crit <625] 6966 no
[to lower special defense <1000] 3975 no
(9 + 3 + 6 - 3) = 15 damage
-6 energy

Riolu used High Jump Kick + High Jump Kick combo
[to crit <625] 2768 no
(29.25 - 3 + 3 + 4.5 - 3) = 30.75 damage
-34 energy

-2 HP (Riolu) [Burn]

Action 2:
Numel used Heat Wave
[to hit <9000] 5212 yes
(10 + 3 + 6 - 3) = 16 damage
-6 energy

Riolu cooled down

-2 HP (Riolu) [Burn]

Action 3:
Numel used Earth Power
[to crit <625] 381 yes
[to lower special defense <1000] 7810 no
(9 + 3 + 3 + 6 - 3) = 18 damage
Riolu fainted
-6 energy


Post-round:


Numel [Numel] (M)
HP
: 26
Energy: 63
Stats: 2/2/4/2/30(7[7.5])
Abilities: Oblivious / Simple
Other: -10% Evasion. -4 Speed


Riolu [Brienne] (F)
HP
: -2
Energy: 49
Stats: 3/1/2/2/69
Abilities: Steadfast / Inner Focus
Other: +11% Accuracy. Burned. Fainted

Rewards:

S0L1D G0LD: 1 CC
Numel: 1 EC / 3 MC / 1 AC / 1 KOC

munchyoshi: 1 CC
Riolu: 1 EC / 2 MC / 1 AC

P2X7: 3 UC
 

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