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Data GOLD PIKE WORK: UC inside!

Discussion in 'Network Center' started by Frosty, Apr 5, 2013.

  1. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
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    IRC (open)

    <Frosty> Hey Engineer, did you see my last VM? I want people to do me full movepool mons so it's easier for me to adjust stuff to my liking without having to search for data on 19381694 different places and do 30 profiles or so.
    <Engineer> i saw it
    <Engineer> i most likely
    <Engineer> did not respond
    <Engineer> uh
    <Engineer> i guess you could
    <Engineer> idrc
    <Frosty> lovely


    Hello folks!

    Going to the point here, I need some work to be done to release Gold Pike and Free time isn't helping, so it is taking more time than I would want to.

    Because of that I want you people to help me out a bit, in exchange for UC.

    Here is how it works:

    I need to make profiles of the following pokemon:

    1. Hydreigon (Levitate @ Expert Belt, Naughty ♀ 100/5/3/5/2/98)

      Hydreigon ♀(Levitate @ Expert Belt (open)

      [noparse][​IMG]
      Hydreigon ♀

      Nature: Naughty (Atk +1, SDef -1)
      Type: Dark / Dragon
      Dark Type - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

      Dragon Type - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

      Ability: Levitate - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

      Item: Expert Belt

      Stats:

      HP: 100
      Atk: Rank 5 (+)
      Def: Rank 3
      SpA: Rank 5
      SpD: Rank 2 (-)
      Spe: 98

      Height Class: 4
      Weight Class: 5
      BRT: 22

      Attacks:
      Aqua Tail
      Bulldoze
      Charge Beam
      Crunch
      Dark Pulse
      Double Team
      Draco Meteor
      DragonBreath
      Dragon Pulse
      Dragon Rush
      Earth Power
      Earthquake
      Fire Blast
      Flamethrower
      Flash Cannon
      Fly
      Focus Blast
      Focus Energy
      Heat Wave
      Hidden Power Ice
      Hyper Beam
      Incinerate
      Iron Tail
      Outrage
      Payback
      Protect
      Reflect
      Roar
      Rock Slide
      Rock Smash
      Rock Tomb
      Roost
      Scary Face
      Signal Beam
      Sleep Talk
      Stone Edge
      Substitute
      Sunny Day
      Superpower
      Surf
      Tailwind
      Taunt
      Thunder Wave
      Torment
      Toxic
      U-turn
      Wing Attack
      Work Up
      Zen Headbutt[/noparse]

    2. Haxorus (Mold Breaker @ Choice Band, Adamant ♂ 100/7/3/1/3/97)

      Haxorus (Mold Breaker @ Choice Band (open)

      [noparse][​IMG]
      Haxorus ♂

      Nature: Adamant (Atk +1, SpA -1)
      Type: Dragon
      Dragon Type - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

      Ability: Mold Breaker - (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

      Item: Expert Belt
      Stats:

      HP: 100
      Atk: Rank 7 (+)
      Def: Rank 3
      SpA: Rank 1 (-)
      SpD: Rank 3
      Spe: 97

      Size Class: 3
      Weight Class: 5
      Base Rank Total: 21


      Attacks:
      Aerial Ace
      Aqua Tail
      Assurance
      Attract
      Brick Break
      Bulldoze
      Cut
      Dig
      Draco Meteor
      Dragon Claw
      Dragon Tail
      Dual Chop
      Earthquake
      Endeavor
      Facade
      Fling
      Focus Blast
      Giga Impact
      Guillotine
      Incinerate
      Iron Tail
      Low Kick
      Outrage
      Payback
      Poison Jab
      Protect
      Rock Slide
      Rock Smash
      Rock Tomb
      Shadow Claw
      Slash
      Sleep Talk
      Snore
      Superpower
      X-Scissor
      [/noparse]

    3. Chandelure (Flame Body @ Choice Specs, Modest ♀ 90/1/3/7/3/80)

      Chandelure (Flame Body @ Choice Specs (open)

      [noparse][​IMG]
      Chandelure ♀

      Nature: Modest (SpA +1, Atk -1)
      Type: Ghost / Fire
      Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

      Fire Type - Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

      Ability: Flame Body - (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

      Item: Choice Specs

      Stats:
      HP: 90
      Atk: Rank 1 (-)
      Def: Rank 3
      SpA: Rank 7 (+)
      SpD: Rank 3
      Spe: 80

      Size Class: 2
      Weight Class: 3
      Base Rank Total: 19

      Attacks:
      Confuse Ray
      Dark Pulse
      Double Team
      Dream Eater
      Embargo
      Energy Ball
      Fire Blast
      Flame Burst
      Flame Charge
      Flamethrower
      Frustration
      Giga Impact
      Heat Wave
      Hex
      Hidden Power (Ice)
      Hyper Beam
      Incinerate
      Overheat
      Pain Split
      Payback
      Protect
      Psychic
      Psych Up
      Rest
      Return
      Safeguard
      Shadow Ball
      Sleep Talk
      Smog
      SolarBeam
      Substitute
      Sunny Day
      Swagger
      Taunt
      Telekinesis
      Toxic
      Trick
      Trick Room
      Will-O-Wisp
      [/noparse]

    4. Syclant (Compoundeyes @ Choice Scarf, Hasty ♂ 100/4/2/4/3/140 +23% Acc)

      Syclant (Compoundeyes @ Choice Scarf (open)
      [noparse][​IMG]
      Syclant ♂

      Nature: Hasty (Spe: +19, Def: -1, Acc: +23%)
      Type: Ice / Bug
      Ice Type - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
      Bug Type - Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

      Ability: Compoundeyes - (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

      Item: Choice Scarf

      Stats:

      HP: 100
      Atk: Rank 4
      Def: Rank 2 (-)
      SpA: Rank 4
      SpD: Rank 3
      Spe: 140 (+)

      Height Class: 2
      Weight Class: 4
      BRT: 22

      Attacks:
      Aerial Ace
      Avalanche
      Blizzard
      Brick Break
      Bug Bite
      Bug Buzz
      Bulldoze
      Counter
      Dig
      Earth Power
      Earthquake
      Electroweb
      Endure
      Facade
      Fling
      Focus Blast
      Focus Energy
      Focus Punch
      Frost Breath
      Fury Cutter
      Giga Drain
      Giga Impact
      Hail
      Hidden Power Fire (7BP)
      Hyper Beam
      Ice Beam
      Ice Punch
      Ice Shard
      Icicle Crash
      Icicle Spear
      Icy Wind
      Knock Off
      Leech Life
      Leer
      Pin Missile
      Rain Dance
      Rock Slide
      Rock Smash
      Scratch
      Sheer Cold
      Signal Beam
      Silver Wind
      Slash
      Sleep Talk
      Solarbeam
      Stone Edge
      Struggle Bug
      Superpower
      Tail Glow
      U-Turn
      Venoshock
      Water Pulse
      X-Scissor[/noparse]

    5. Infernape (Iron Fist @ Fire Gem, Hasty ♂ 100/4/2/4/3/125 +17% Acc)

      Infernape (Iron Fist @ Fire Gem (open)
      [noparse][​IMG]
      Infernape ♂

      Nature: Hasty (+15% Speed, +17% Accuracy, -1 Def)
      Type: Fire / Fighting
      Fire - Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
      Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

      Ability: Iron Fist (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

      Item: Fire Gem

      Stats:

      HP: 100
      Atk: Rank 4
      Def: Rank 2 (-)
      SpA: Rank 4
      SpD: Rank 3
      Spe: 125 (+)

      Height Class: 3
      Weight Class: 4
      BRT: 18

      Attacks:

      Acrobatics
      Aerial Ace
      Blast Burn
      Blaze Kick
      Brick Break
      Bulk Up
      Bulldoze
      Calm Mind
      Close Combat
      Counter
      Covet
      Dig
      Double Team
      Dual Chop
      Earthquake
      Ember
      Encore
      Endeavor
      Endure
      Fake Out
      Feint
      Fire Blast
      Fire Punch
      Fire Spin
      Flame Charge
      Flamethrower
      Flame Wheel
      Flare Blitz
      Focus Blast
      Focus Energy
      Focus Punch
      Fury Swipes
      Giga Impact
      Grass Knot
      Gunk Shot
      Heat Wave
      Helping Hand
      Hidden Power (Ice)
      Hone Claws
      Hyper Beam
      Incinerate
      Iron Tail
      Low Kick
      Low Sweep
      Mach Punch
      Mud-Slap
      Nasty Plot
      Overheat
      Poison Jab
      Protect
      Punishment
      Rest
      Roar
      Rock Slide
      Rock Smash
      Rock Tomb
      Role Play
      Rollout
      Scratch
      Shadow Claw
      Slack Off
      Sleep Talk
      SolarBeam
      Stone Edge
      Substitute
      Sunny Day
      Swagger
      Swift
      Swords Dance
      Taunt
      ThunderPunch
      Torment
      Toxic
      U-turn
      Vacuum Wave
      Will-O-Wisp
      Work Up
      [/noparse]

    6. Sharpedo (Speed Boost @ Life Orb, Hasty ♂ 100/5/1/3/2/110 +14% Acc)

      Sharpedo (Speed Boost @ Life Orb (open)
      [noparse][​IMG]
      Sharpedo ♂

      Nature: Hasty (+15% Speed, +14% Accuracy, -1 Def)
      Type: Water / Dark
      Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
      Dark - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

      Ability: Speed Boost - (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

      Item: Life Orb

      Stats:

      HP: 100
      Atk: Rank 5
      Def: Rank 1 (-)
      SpA: Rank 3
      SpD: Rank 2
      Spe: 110 (+)

      Height Class: 3
      Weight Class: 4
      BRT: 18

      Attacks:
      Aqua Jet
      Assurance
      Avalanche
      Bite
      Blizzard
      Bounce
      Brine
      Bulldoze
      Crunch
      Dark Pulse
      Dive
      Double-Edge
      Double Team
      Earthquake
      Endure
      Feint
      Focus Energy
      Giga Impact
      Hail
      Hidden Power Fire
      Hydro Pump
      Hyper Beam
      Ice Beam
      Ice Fang
      Night Slash
      Payback
      Poison Jab
      Protect
      Rain Dance
      Rest
      Roar
      Rock Smash
      Scald
      Skull Bash
      Sleep Talk
      Snarl
      Spite
      Substitute
      Super Fang
      Surf
      Swift
      Taunt
      Thief
      Torment
      Toxic
      Waterfall
      Whirlpool
      Zen Headbutt
      [/noparse]

    7. Kingdra (Sniper @ Scope Lens, Modest ♂ 100/2/3/4/3/85)

      Kingdra (Sniper @ Scope Lens (open)
      [noparse][​IMG]
      Kingdra ♂

      Nature: Modest (SpA: +1, Atk: -1)
      Type: Water / Dragon
      Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
      Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

      Ability: Sniper - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

      Item: Scope Lens

      Stats:

      HP: 100
      Atk: Rank 2 (-)
      Def: Rank 3
      SpA: Rank 4 (+)
      SpD: Rank 3
      Spe: 85

      Height Class: 3
      Weight Class: 5
      BRT: 18

      Attacks:
      Agility
      Bide
      Blizzard
      Bounce
      Brine
      Bubble
      Clear Smog
      Disable
      Dive
      Double-Edge
      Double Team
      Draco Meteor
      Dragon Dance
      Dragon Pulse
      Endure
      Flail
      Flash Cannon
      Focus Energy
      Giga Impact
      Hail
      Hidden Power Electric (7BP)
      Hydro Pump
      Hyper Beam
      Ice Beam
      Icy Wind
      Iron Head
      Leer
      Muddy Water
      Octazooka
      Outrage
      Protect
      Rain Dance
      Razor Wind
      Rest
      Scald
      Signal Beam
      Sleep Talk
      Substitute
      Surf
      Swift
      Toxic
      Twister
      Waterfall
      Water Gun
      Whirlpool
      Yawn[/noparse]

    8. Beheeyem (Analytic @ Zoom Lens, Brave ♀ 100/4/3/5/3/35 -10% Eva)

      Beheeyem (Analytic @ Zoom Lens (open)

      [noparse][​IMG]
      Beheeyem ♀

      Nature: Brave (Atk +1, -15% Spe, -10% Eva)
      Type: Psychic
      Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

      Ability: Analytic - (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

      Item: Zoom Lens

      Stats:
      HP: 100
      Atk: Rank 4 (+)
      Def: Rank 3
      SpA: Rank 5
      SpD: Rank 3
      Spe: 35 (-)

      Size Class: 2
      Weight Class: 3
      Base Rank Total: 19

      Attacks:
      Calm Mind
      Charge Beam
      Confusion
      Dark Pulse
      Double Team
      Energy Ball
      Flash
      Gravity
      Guard Split
      Heal Block
      Hidden Power (Ice)
      Hyper Beam
      Imprison
      Light Screen
      Magic Coat
      Miracle Eye
      Pain Split
      Power Split
      Protect
      Psybeam
      Psychic
      Psyshock
      Recover
      Reflect
      Rest
      Rock Slide
      Safeguard
      Shadow Ball
      Signal Beam
      Simple Beam
      Skill Swap
      Sleep Talk
      Snatch
      Substitute
      Swagger
      Telekinesis
      Thunderbolt
      Thunder Wave
      Toxic
      Trick
      Trick Room
      Wonder Room
      Zen Headbutt[/noparse]

    9. Weavile (Pressure @ Razor Claw, Jolly ♀ 100/5/3/1/3/144 +23% Acc)

      Weavile (Pressure @ Razor Claw (open)
      [noparse][​IMG]
      Weavile ♀

      Nature: Jolly (+15% Speed, +23% Accuracy, -1 SpA)
      Type: Dark / Ice
      Dark - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
      Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

      Ability: Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

      Item: Razor Claw

      Stats:

      HP: 100
      Atk: Rank 5
      Def: Rank 3
      SpA: Rank 1 (-)
      SpD: Rank 3
      Spe: 144 (+)

      Height Class: 2
      Weight Class: 3
      BRT: 21

      Attacks:
      Aerial Ace
      Assurance
      Avalanche
      Bite
      Blizzard
      Brick Break
      Counter
      Crush Claw
      Cut
      Detect
      Dig
      Double Hit
      Double Team
      DynamicPunch
      Endure
      Faint Attack
      Fake Out
      Feint
      Focus Punch
      Foul Play
      Fury Cutter
      Ice Beam
      Ice Punch
      Ice Shard
      Iron Tail
      Knock Off
      Low Kick
      Low Sweep
      Metal Claw
      Mimic
      Nightmare
      Night Slash
      Payback
      Poison Jab
      Protect
      Punishment
      Pursuit
      Reflect
      Revenge
      Rock Smash
      Scratch
      Screech
      Shadow Claw
      Slash
      Sleep Talk
      Snatch
      Snore
      Spite
      Substitute
      Swords Dance
      Taunt
      Thief
      Torment
      Toxic
      X-Scissor
      [/noparse]

    10. Gliscor (Poison Heal @ Razor Fang, Adamant ♂ 100/4/5/1/3/95)

      Gliscor (Poison Heal @ Razor Fang (open)
      [noparse][​IMG]
      Gliscor ♂

      Nature: Adamant (Atk: +1, SpA: -1)
      Type: Ground / Flying
      Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
      Flying Type - Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

      Ability: Poison Heal - (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

      Item: Razor Fang

      Stats:

      HP: 100
      Atk: Rank 4 (+)
      Def: Rank 5
      SpA: Rank 1 (-)
      SpD: Rank 3
      Spe: 95

      Height Class: 3
      Weight Class: 3
      BRT: 19

      Attacks:
      Aerial Ace
      Agility
      Aqua Tail
      Bite
      Brick Break
      Bug Bite
      Bulldoze
      Counter
      Cross Poison
      Curse
      Cut
      Detect
      Dig
      Double Team
      Earthquake
      Endure
      Facade
      Faint Attack
      Feint
      Fire Fang
      Fling
      Giga Impact
      Guillotine
      Hone Claws
      Ice Fang
      Iron Tail
      Knock Off
      Mud-Slap
      Night Slash
      Payback
      Poison Jab
      Poison Sting
      Power Trick
      Protect
      Quick Attack
      Rest
      Rock Slide
      Rock Smash
      Rock Tomb
      Roost
      Sand-Attack
      Sandstorm
      Sand Tomb
      Sky Attack
      Sky Uppercut
      Slash
      Sleep Talk
      Stone Edge
      Substitute
      Sunny Day
      Swagger
      Swords Dance
      Tailwind
      Taunt
      Thief
      Thunder Fang
      Torment
      Toxic
      U-turn
      Wing Attack
      X-Scissor[/noparse]

    11. Roserade (Technician @ Big Root, Bold ♀ 90/2/3/5/4/90)

      Roserade (Technician @ Big Root (open)
      [noparse][​IMG]
      Roserade ♀

      Nature: Bold (+1 Def, -1 Atk)
      Type: Grass / Poison
      Grass - Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
      Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

      Ability: Technician - (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

      Item: Big Root

      Stats:

      HP: 90
      Atk: Rank 2 (-)
      Def: Rank 3 (+)
      SpA: Rank 5
      SpD: Rank 4
      Spe: 90

      Height Class: 2
      Weight Class: 2
      BRT: 19

      Attacks:
      Absorb
      Aromatherapy
      Bullet Seed
      Cut
      Double Team
      Endure
      Energy Ball
      Extrasensory
      Fury Cutter
      Giga Drain
      Grass Knot
      GrassWhistle
      Growth
      Hidden Power Fire (6bp)
      Hyper Beam
      Ingrain
      Leaf Storm
      Leech Seed
      Magical Leaf
      Mega Drain
      Mimic
      Mind Reader
      Mud-Slap
      Nightmare
      Petal Dance
      Pin Missile
      Poison Sting
      Protect
      Rain Dance
      Razor Leaf
      Rest
      Shadow Ball
      Sleep Powder
      Sleep Talk
      Sludge Bomb
      Snore
      SolarBeam
      Stun Spore
      Substitute
      Sweet Scent
      Swift
      Swords Dance
      Synthesis
      Toxic
      Toxic Spikes
      Venoshock
      Water Sport
      Weather Ball
      Worry Seed
      [/noparse]

    12. Lapras (Hydration @ Red Card, Quiet ♀ 120/3/3/4/3/53 -10% Eva)

      Lapras (Hydration @ Red Card (open)
      [noparse][​IMG]
      Lapras ♀

      Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
      Type: Water / Ice
      Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
      Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

      Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

      Item: Red Card

      Stats:

      HP: 120
      Atk: Rank 3
      Def: Rank 3
      SpA: Rank 4 (+)
      SpD: Rank 3
      Spe: 53 (-)

      Height Class: 5
      Weight Class: 6
      BRT: 19

      Attacks:

      AncientPower
      Aqua Tail
      Aurora Beam
      Avalanche
      Bide
      Blizzard
      Block
      Body Slam
      Brine
      Bulldoze
      Confuse Ray
      Curse
      Dive
      Double Team
      DragonBreath
      Dragon Dance
      Dragon Pulse
      Dream Eater
      Drill Run
      Endure
      Fissure
      Foresight
      Frost Breath
      Future Sight
      Hail
      Heal Bell
      Hidden Power Fire (7BP)
      Horn Drill
      Hydro Pump
      Hyper Beam
      Ice Beam
      Ice Shard
      Icy Wind
      Mimic
      Nightmare
      Outrage
      Perish Song
      Protect
      Psychic
      Rain Dance
      Reflect
      Refresh
      Rest
      Rock Smash
      Safeguard
      Sheer Cold
      Shock Wave
      Signal Beam
      Sing
      Skull Bash
      Sleep Talk
      SolarBeam
      Substitute
      Surf
      Thunderbolt
      Toxic
      Water Gun
      Whirlpool
      Zap Cannon
      Zen Headbutt
      [/noparse]

    13. Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)

      Politoed (Drizzle @ Water Gem (open)
      [noparse][​IMG]
      Politoed ♂

      Nature: Modest (SpA: +1, Atk: -1)
      Type: Water
      Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

      Ability: Drizzle - (Innate) When this Pokemon is sent out it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

      Item: Water Gem

      Stats:

      HP: 100
      Atk: Rank 2 (-)
      Def: Rank 3
      SpA: Rank 4 (+)
      SpD: Rank 4
      Spe: 70

      Height Class: 1
      Weight Class: 3
      BRT: 19

      Attacks:
      Amnesia
      Attract
      Bide
      Blizzard
      Bounce
      Bubble
      BubbleBeam
      Counter
      Curse
      Detect
      Dig
      Dive
      Double Team
      Earthquake
      Encore
      Endeavor
      Endure
      Focus Blast
      Focus Punch
      Haze
      Headbutt
      Hidden Power Electric (7BP)
      Hydro Pump
      Hyper Beam
      Hyper Voice
      Hypnosis
      Ice Beam
      Ice Punch
      Icy Wind
      Lovely Kiss
      Metronome
      Mimic
      Mud Shot
      Mud-Slap
      Perish Song
      Protect
      Psychic
      Refresh
      Rest
      Scald
      Skull Bash
      Sleep Talk
      Snore
      Submission
      Substitute
      Surf
      Swagger
      Sweet Kiss
      Take Down
      Thief
      Toxic
      Wake-Up Slap
      Waterfall
      Water Gun
      Water Pulse
      Water Sport
      Whirlpool[/noparse]

    14. Ninetales (Drought @ Fire Gem, Modest ♀ 100/2/3/4/4/100)

      Ninetales (Drought @ Fire Gem (open)
      [noparse][​IMG]
      Ninetales

      Nature: Modest (SpAtk +1, Atk -1)
      Type: Fire
      Fire - Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

      Ability: Drought - (Innate) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

      Item: Fire Gem

      Stats:

      HP: 100
      Atk: Rank 2 (-)
      Def: Rank 3
      SpA: Rank 4 (+)
      SpD: Rank 4
      Spe: 100

      Height Class: 2
      Weight Class: 2
      BRT: 20

      Attacks:

      Bide
      Calm Mind
      Charm
      Confuse Ray
      Covet
      Curse
      Dark Pulse
      Dig
      Disable
      Double Team
      Ember
      Endure
      Energy Ball
      Extrasensory
      Faint Attack
      Flail
      Flame Burst
      Flame Charge
      Flamethrower
      Fire Blast
      Fire Spin
      Foul Play
      Grudge
      Heat Wave
      Hex
      Hidden Power Ice (7BP)
      Hyper Beam
      Hypnosis
      Imprison
      Incinerate
      Inferno
      Mimic
      Nasty Plot
      Ominous Wind
      Overheat
      Pain Split
      Power Swap
      Protect
      Psych Up
      Psyshock
      Quick Attack
      Reflect
      Rest
      Role Play
      Roar
      Safeguard
      Sleep Talk
      Solarbeam
      Spite
      Substitute
      Sunny Day
      Swift
      Tail Whip
      Toxic
      Will-o-Wisp
      [/noparse]

    15. Abomasnow (Snow Warning @ Ice Gem, Modest ♂ 100/2/3/4/3/60)

      Abomasnow (Snow Warning @ Ice Gem (open)

      [noparse][​IMG]
      Abomasnow

      Nature: Modest
      Type: Ice/Grass
      Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
      Grass - Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

      Ability: Snow Warning - (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 10 EN with a command.

      Item: Ice Gem

      Stats:

      HP: 100
      Atk: Rank 2 (-)
      Def: Rank 3
      SpA: Rank 4 (+)
      SpD: Rank 3
      Spe: 60

      Size Class: 4
      Weight Class: 5
      BRT: 17

      Attacks:

      Avalanche
      Blizzard
      Block
      Brick Break
      Bulldoze
      Bullet Seed
      Captivate
      Double-Edge
      Double Team
      Earthquake
      Endure
      Energy Ball
      Facade
      Flash
      Fling
      Focus Blast
      Focus Punch
      Frost Breath
      Frustration
      Giga Drain
      Giga Impact
      Grass Knot
      Grasswhistle
      Growth
      Hail
      Headbutt
      Hidden Power
      Hyper Beam
      Ice Beam
      Ice Punch
      Ice Shard
      Icy Wind
      Ingrain
      Iron Tail
      Leech Seed
      Leer
      Light Screen
      Magical Leaf
      Mist
      Mud-Slap
      Natural Gift
      Outrage
      Powder Snow
      Protect
      Rain Dance
      Razor Leaf
      Rest
      Return
      Rock Climb
      Rock Slide
      Rock Smash
      Rock Tomb
      Role Play
      Round
      Safeguard
      Seed Bomb
      Secret Power
      Shadow Ball
      Sheer Cold
      Skull Bash
      Sleep Talk
      Snore
      Solarbeam
      Stomp
      Strength
      Substitute
      Swagger
      Swords Dance
      Synthesis
      Toxic
      Water Pulse
      Wood Hammer
      Worry Seed
      [/noparse]

    16. Hippowdon (Sand Stream @ Ground Gem, Careful ♀ 110/4/4/2/4/47)

      Hippowdon (Sand Stream @ Ground Gem (open)
      [noparse][​IMG]
      Hippowdon ♀

      Nature: Careful (SpD: +1, SpA: -1)
      Type: Ground
      Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

      Ability: Sand Stream - (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

      Item: Ground Gem

      Stats:

      HP: 110
      Atk: Rank 4
      Def: Rank 4
      SpA: Rank 2 (-)
      SpD: Rank 4 (+)
      Spe: 47

      Height Class: 4
      Weight Class: 7
      BRT: 20

      Attacks:
      Bite
      Body Slam
      Bulldoze
      Crunch
      Curse
      Dig
      Double-Edge
      Double Team
      Earth Power
      Earthquake
      Endure
      Fire Fang
      Fissure
      Giga Impact
      Ice Fang
      Iron Head
      Mud-Slap
      Protect
      Rest
      Revenge
      Roar
      Rock Slide
      Rock Smash
      Rock Tomb
      Sandstorm
      Sand Tomb
      Slack Off
      Sleep Talk
      Snore
      Spit Up
      Stealth Rock
      Stockpile
      Stone Edge
      Substitute
      Superpower
      Swallow
      Thunder Fang
      Toxic
      Yawn[/noparse]

    17. Gengar (Levitate @ Link Cable, Hasty ♂ 90/3/1/5/3/127 +19% Acc)

      Gengar (Levitate @ Link Cable (open)

      [noparse][​IMG]
      Gengar

      Nature: Hasty (+15% Spd, +19% Acc, -1 Def
      Type: Ghost/Poison
      Ghost - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
      Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

      Ability: Levitate - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

      Item: Link Cable

      Stats:

      HP: 90
      Atk: Rank 3
      Def: Rank 1 (-)
      SpA: Rank 5
      SpD: Rank 3
      Spe: 127 (+)

      Height Class: 3
      Weight Class: 3
      Base Rank Total: 19

      Attacks:

      Bide
      Brick Break
      Counter
      Curse
      Destiny Bond
      Disable
      Drain Punch
      Dream Eater
      DynamicPunch
      Energy Ball
      Endure
      Explosion
      Fire Punch
      Focus Blast
      Focus Punch
      Foul Play
      Giga Drain
      Grudge
      Haze
      Hex
      Hidden Power Fire (7bp)
      Hyper Beam
      Hypnosis
      Ice Punch
      Icy Wind
      Knock Off
      Metronome
      Nightmare
      Night Shade
      Ominous Wind
      Pain Split
      Perish Song
      Poison Jab
      Protect
      Psychic
      Shadow Ball
      Shadow Claw
      Shadow Punch
      Skill Swap
      Sleep Talk
      Sludge Bomb
      Snatch
      Spite
      Substitute
      Sucker Punch
      Taunt
      Thief
      Thunderpunch
      Thunderbolt
      Torment
      Toxic
      Trick Room
      Venoshock
      Will-o-Wisp
      Zap Cannon
      [/noparse]

    18. Cloyster (Skill Link @ White Herb, Lonely ♂ 90/4/6/3/2/70)

      Cloyster (Skill Link @ White Herb (open)
      [noparse][​IMG]
      Cloyster

      Nature: Lonely (+1 Atk, -1 Def)
      Type: Water/Ice
      Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
      Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

      Skill Link: Skill Link - (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

      Item: White Herb

      Stats:

      HP: 90
      Atk: Rank 4 (+)
      Def: Rank 6 (-)
      SpA: Rank 3
      SpD: Rank 2
      Spe: 70

      Height Class: 3
      Weight Class: 5
      Base Rank Total: 20

      Attacks:

      Avalanche
      Barrier
      Bide
      Blizzard
      Brine
      Clamp
      Dive
      Endure
      Explosion
      Frost Breath
      Hail
      Hidden Power Fire (7bp)
      Hydro Pump
      Hyper Beam
      Ice Beam
      Ice Shard
      Icicle Crash
      Icicle Spear
      Icy Wind
      Mimic
      Mud Shot
      Payback
      Poison Jab
      Protect
      Razor Shell
      Rock Blast
      Shell Smash
      Signal Beam
      Sleep Talk
      Spike Cannon
      Spikes
      Substitute
      Surf
      Swift
      Teleport
      Torment
      Toxic
      Twineedle
      Water Gun
      Whirlpool
      [/noparse]

    19. Swoobat (Simple @ Starf Berry, Timid ♀ 100/1/2/3/2/132 +21% Acc)

      Swoobat (Simple @ Starf Berry (open)

      [noparse][​IMG]
      Swoobat

      Nature: Timid (+15% Spd, +21% Acc, -1 Atk)
      Type: Psychic/Flying
      Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
      Flying - Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

      Ability: Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

      Item: Starf Berry

      Stats:

      HP: 100
      Atk: Rank 1 (-)
      Def: Rank 2
      SpA: Rank 3
      SpD: Rank 2
      Spe: 132 (+)

      Height Class: 2
      Weight Class: 2
      Base Rank Total: 16

      Attacks:

      Air Cutter
      Air Slash
      Amnesia
      Calm Mind
      Charge Beam
      Confusion
      Double Team
      Dream Eater
      Endeavor
      Energy Ball
      Fly
      Frustration
      Future Sight
      Giga Drain
      Gust
      Heat Wave
      Hyper Beam
      Hidden Power Ice (7BP)
      Imprison
      Light Screen
      Magic Coat
      Pluck
      Protect
      Psychic
      Psych Up
      Psyshock
      Reflect
      Rest
      Roost
      Safeguard
      Shadow Ball
      Signal Beam
      Sleep Talk
      Stored Power
      Substitute
      Taunt
      Thief
      Thunder Wave
      Torment
      Toxic
      Trick
      Zen Headbutt
      [/noparse]

    20. Accelgor (Unburden @ Micle Berry, Modest ♂ 100/2/2/5/2/145)

      Accelgor (Unburden @ Micle Berry (open)

      [noparse][​IMG]
      Accelgor ♂

      Nature: Modest (SpA +1, Atk -1)
      Type: Bug
      Bug Type - Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

      Ability: Unburden - (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

      Item: Micle Berry

      Stats:
      HP: 100
      Atk: Rank 2 (-)
      Def: Rank 2
      SpA: Rank 5 (+)
      SpD: Rank 2
      Spe: 145

      Size Class: 2
      Weight Class: 3
      Base Rank Total: 20

      Attacks:
      Acid Spray
      Bug Bite
      Bug Buzz
      Double Team
      Energy Ball
      Final Gambit
      Focus Blast
      Gastro Acid
      Giga Drain
      Hidden Power Ice (7BP)
      Hyper Beam
      Leech Life
      Me First
      Mega Drain
      Power Swap
      Protect
      Quick Attack
      Rain Dance
      Recover
      Sandstorm
      Signal Beam
      Sleep Talk
      Sludge Bomb
      Struggle Bug
      Substitute
      Swagger
      Swift
      Toxic
      U-turn
      Venoshock
      [/noparse]

    21. Muk (Stench @ Custap Berry, Brave ♂ 110/5/3/3/4/43 -10% Eva)

      Muk (Stench @ Custap Berry (open)
      [noparse]
      [​IMG]
      Muk ♂

      Nature: Brave (Atk +1, Spe -7, Eva -10%)
      Type: Poison
      Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

      Ability: Stench - (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

      Item: Custap Berry

      Stats:

      HP: 110
      Atk: Rank 5 (+)
      Def: Rank 3
      SpA: Rank 3
      SpD: Rank 4
      Spe: 43 (-)

      Height Class: 3
      Weight Class: 3
      BRT: 20

      Attacks:
      Acid Armor
      Acid Spray
      Bide
      Block
      Brick Break
      Curse
      Dig
      Disable
      DynamicPunch
      Endure
      Explosion
      Fire Blast
      Flamethrower
      Focus Blast
      Focus Punch
      Giga Drain
      Gunk Shot
      Haze
      Hidden Power Flying (7BP)
      Hyper Beam
      Ice Punch
      Imprison
      Incinerate
      Mega Drain
      Memento
      Mud Bomb
      Mud-Slap
      Pain Split
      Payback
      Poison Jab
      Protect
      Rest
      Rock Slide
      Scary Face
      Selfdestruct
      Shadow Ball
      Shadow Punch
      Shadow Sneak
      Shock Wave
      Sleep Talk
      Sludge
      Sludge Bomb
      Sludge Wave
      Stockpile
      Substitute
      Sunny Day
      Taunt
      Thief
      Thunder
      Thunderbolt
      ThunderPunch
      Torment
      Toxic
      Venoshock
      Zap Cannon
      [/noparse]

    22. Lucario (Steadfast @ Life Orb, Hasty ♂ 100/4/2/4/3/104 +12% Acc)

      Lucario (Steadfast @ Life Orb (open)
      [noparse]
      [​IMG]
      Lucario ♂

      Nature: Hasty (Spe +14, Acc +12%, Def -1)
      Type: Fighting / Steel
      Fighting Type - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
      Steel Type - Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

      Ability: Steadfast - (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

      Item: Life Orb

      Stats:

      HP: 100
      Atk: Rank 4
      Def: Rank 2 (-)
      SpA: Rank 4
      SpD: Rank 3
      Spe: 104 (+)

      Height Class: 3
      Weight Class: 4
      BRT: 20

      Attacks:
      Agility
      Aura Sphere
      Bite
      Blaze Kick
      Bonemerang
      Brick Break
      Bulk Up
      Bulldoze
      Bullet Punch
      Circle Throw
      Close Combat
      Copycat
      Counter
      Cross Chop
      Crunch
      Dark Pulse
      Detect
      Dig
      Double Team
      Dragon Pulse
      Drain Punch
      Dual Chop
      Earthquake
      Endure
      ExtremeSpeed
      Feint
      Final Gambit
      Flash Cannon
      Focus Blast
      Focus Punch
      Force Palm
      Foresight
      Hidden Power Fire (7BP)
      Hi Jump Kick
      Hone Claws
      Hyper Beam
      Ice Punch
      Iron Tail
      Low Kick
      Magnet Rise
      Me First
      Metal Sound
      Mind Reader
      Nasty Plot
      Payback
      Poison Jab
      Protect
      Psychic
      Reversal
      Rock Slide
      Rock Smash
      Rock Tomb
      Shadow Ball
      Sky Uppercut
      Sleep Talk
      Stone Edge
      Substitute
      Swords Dance
      ThunderPunch
      Toxic
      Vacuum Wave
      Zen Headbutt
      [/noparse]

    23. Vaporeon (Hydration @ Damp Rock, Bold ♀ 120/2/3/4/3/65)

      Vaporeon (Hydration @ Damp Rock (open)
      [noparse]
      [​IMG]
      Vaporeon ♀

      Nature: Bold (Def +1, Atk -1)
      Type: Water
      Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

      Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

      Item: Damp Rock

      Stats:

      HP: 120
      Atk: Rank 2 (-)
      Def: Rank 3 (+)
      SpA: Rank 4
      SpD: Rank 3
      Spe: 65

      Height Class: 2
      Weight Class: 3
      BRT: 20

      Attacks:
      Acid Armor
      Aqua Ring
      Aqua Tail
      Bide
      Blizzard
      Brine
      BubbleBeam
      Curse
      Detect
      Dig
      Dive
      Double Team
      Endure
      Flail
      Focus Energy
      Growth
      Hail
      Haze
      Heal Bell
      Hidden Power Electric (7BP)
      Hydro Pump
      Hyper Beam
      Ice Beam
      Icy Wind
      Muddy Water
      Protect
      Quick Attack
      Rain Dance
      Reflect
      Rest
      Roar
      Sand-Attack
      Scald
      Shadow Ball
      Signal Beam
      Sleep Talk
      Stored Power
      Substitute
      Surf
      Toxic
      Water Gun
      Whirlpool
      Wish
      Yawn
      [/noparse]

    24. Tyranitar (Sand Stream @ Expert Belt, Quiet ♀ 110/5/4/4/4/53 -10% Eva)

      Tyranitar (Sand Stream @ Expert Belt (open)
      [noparse]
      [​IMG]
      Tyranitar ♀

      Nature: Quiet (SpA +1, Spe -9, Eva -10%)
      Type: Rock / Dark
      Rock Type - Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
      Dark Type - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

      Ability: Sand Stream - (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

      Item: Expert Belt

      Stats:

      HP: 110
      Atk: Rank 5
      Def: Rank 4
      SpA: Rank 4 (+)
      SpD: Rank 4
      Spe: 52 (-)

      Height Class: 4
      Weight Class: 6
      BRT: 23

      Attacks:
      Aerial Ace
      AncientPower
      Aqua Tail
      Assurance
      Avalanche
      Bite
      Blizzard
      Brick Break
      Bulldoze
      Counter
      Crunch
      Curse
      Dark Pulse
      Detect
      Dig
      DragonBreath
      Dragon Claw
      Dragon Dance
      Dragon Pulse
      Dragon Tail
      Earth Power
      Earthquake
      Endure
      Fire Blast
      Fire Fang
      Fire Punch
      Focus Blast
      Focus Punch
      Foul Play
      Hidden Power Grass (7BP)
      Hone Claws
      Hyper Beam
      Ice Beam
      Ice Fang
      Ice Punch
      Iron Head
      Low Kick
      Nightmare
      Outrage
      Payback
      Protect
      Pursuit
      Rest
      Roar
      Rock Polish
      Rock Slide
      Rock Tomb
      Sandstorm
      Sleep Talk
      Smack Down
      Snarl
      Spite
      Stone Edge
      Substitute
      Superpower
      Surf
      Taunt
      Thunderbolt
      ThunderPunch
      Thunder Wave
      Torment
      Toxic
      [/noparse]

    25. Blissey (Serene Grace @ Chople Berry, Modest ♀ 140/0/1/4/5/55)

      Blissey (Serene Grace @ Chople Berry (open)
      [noparse]
      [​IMG]
      Blissey ♀

      Nature: Modest (SpA +1, Atk -1)
      Type: Normal
      Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

      Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

      Item: Chople Berry

      Stats:

      HP: 140
      Atk: Rank 0 (-)
      Def: Rank 1
      SpA: Rank 4 (+)
      SpD: Rank 5
      Spe: 55

      Height Class: 3
      Weight Class: 3
      BRT: 21

      Attacks:
      Aromatherapy
      Bide
      Blizzard
      Calm Mind
      Charge Beam
      Charm
      Copycat
      Counter
      Covet
      Curse
      Dream Eater
      Endeavor
      Endure
      Fire Blast
      Flamethrower
      Focus Blast
      Grass Knot
      Gravity
      Healing Wish
      Hidden Power Fighting (7BP)
      Hyper Beam
      Hyper Voice
      Ice Beam
      Icy Wind
      Incinerate
      Light Screen
      Metronome
      Mud Bomb
      Mud-Slap
      Protect
      Psychic
      Psych Up
      Recycle
      Reflect
      Refresh
      Rest
      Safeguard
      Shadow Ball
      Shock Wave
      Sing
      Sleep Talk
      Snatch
      Softboiled
      SolarBeam
      Substitute
      Teleport
      Thunder
      Thunderbolt
      Thunder Wave
      Toxic
      Tri Attack
      Water Gun
      Water Pulse
      Wish
      Zap Cannon
      [/noparse]

    26. Chansey (Natural Cure @ Eviolite, Bold ♀ 140/0/2/2/4/50)

      Chansey ♀ (Natural Cure @ Eviolite (open)
      [noparse][​IMG]
      Chansey ♀

      Nature: Bold (+Def, -Atk)
      Type: Normal
      Normal - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

      Ability: Natural Cure - (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

      Item: Eviolite

      Stats:

      HP: 140
      Atk: Rank 0 (-)
      Def: Rank 2 (+)
      SpA: Rank 2
      SpD: Rank 4
      Spe: 50

      Height Class: 3
      Weight Class: 3
      BRT: 19

      Attacks:

      Aromatherapy
      Avalanche
      Bide
      Blizzard
      Brick Break
      Bulldoze
      Charge Beam
      Copycat
      Counter
      Curse
      Dream Eater
      Endeavor
      Endure
      Fire Blast
      Flamethrower
      Focus Blast
      Grass Knot
      Gravity
      Hail
      Hidden Power Fighting (7BP)
      Hyper Beam
      Hyper Voice
      Ice Beam
      Icy Wind
      Incinerate
      Light Screen
      Metronome
      Mud Bomb
      Mud-Slap
      Protect
      Psychic
      Psywave
      Reflect
      Refresh
      Rest
      Safeguard
      Seismic Toss
      Shadow Ball
      Sing
      Skill Swap
      Sleep Talk
      Softboiled
      SolarBeam
      Substitute
      Teleport
      Thunder
      Thunderbolt
      Thunder Wave
      Toxic
      Tri Attack
      Uproar
      Water Gun
      Water Pulse
      Zap Cannon
      [/noparse]

    27. Latias (Levitate @ Soul Dew, Timid ♀ 100/2/3/4/5/127 +18% Acc)

      Latias ♀ (Levitate @ Soul Dew (open)
      [noparse][​IMG]
      Latias ♀

      Nature: Timid
      Type: Psychic/Dragon
      Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
      Dragon - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

      Ability: Levitate - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

      Item: Soul Dew

      Stats:

      HP: 100
      Atk: Rank 2 (-)
      Def: Rank 3
      SpA: Rank 4
      SpD: Rank 5
      Spe: 127 (+)

      Height Class: 4
      Weight Class: 3
      BRT: 22

      Attacks:

      Calm Mind
      Charge Beam
      Covet
      Defog
      Dive
      Draco Meteor
      DragonBreath
      Dragon Pulse
      Earthquake
      Endure
      Energy Ball
      Fly
      Grass Knot
      Guard Split
      Healing Wish
      Helping Hand
      Hidden Power Fire (7BP)
      Hyper Beam
      Ice Beam
      Icy Wind
      Light Screen
      Magic Coat
      Magic Room
      Mist Ball
      Mud-Slap
      Protect
      Psychic
      Psycho Shift
      Psyshock
      Recover
      Reflect
      Reflect Type
      Refresh
      Rest
      Roar
      Role Play
      Safeguard
      Shadow Ball
      Shock Wave
      Sleep Talk
      SolarBeam
      Substitute
      Sucker Punch
      Sunny Day
      Surf
      Tailwind
      Telekinesis
      Thunder
      Thunderbolt
      Thunder Wave
      Toxic
      Trick
      Twister
      Water Pulse
      Water Sport
      Wish
      [/noparse]

    28. Latios (Levitate @ Soul Dew, Naïve ♂ 100/3/3/5/3/127 +18% Acc)

      Latios ♂ (Levitate @ Soul Dew (open)
      [noparse][​IMG]
      Latios ♂

      Nature: Naïve
      Type: Psychic/Dragon
      Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
      Dragon - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

      Ability: Levitate - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

      Item: Soul Dew

      Stats:

      HP: 100
      Atk: Rank 3
      Def: Rank 3
      SpA: Rank 5
      SpD: Rank 3 (-)
      Spe: 127 (+)

      Height Class: 4
      Weight Class: 4
      BRT: 22

      Attacks:

      Aerial Ace
      Bulldoze
      Charge Beam
      Dive
      Draco Meteor
      DragonBreath
      Dragon Claw
      Dragon Dance
      Dragon Pulse
      Dream Eater
      Earthquake
      Endure
      Energy Ball
      Fly
      Grass Knot
      Helping Hand
      Hidden Power Fire (7BP)
      Hyper Beam
      Ice Beam
      Icy Wind
      Light Screen
      Luster Purge
      Magic Coat
      Memento
      Outrage
      Power Split
      Protect
      Psychic
      Psycho Shift
      Psyshock
      Recover
      Reflect
      Roar
      Shadow Ball
      Shadow Claw
      Shock Wave
      Sleep Talk
      SolarBeam
      Steel Wing
      Substitute
      Surf
      Swift
      Tailwind
      Thunder
      Thunderbolt
      Thunder Wave
      Toxic
      Twister
      Waterfall
      Whirlpool
      Zen Headbutt
      [/noparse]

    29. Cresselia (Levitate @ Enigma Berry, Modest 120/2/5/4/5/85)

      Cresselia (Levitate @ Enigma Berry (open)
      [noparse][​IMG]
      Cresselia

      Nature: Modest (+SpA, -Atk)
      Type: Psychic
      Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

      Ability: Levitate - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

      Item: Enigma Berry

      Stats:

      HP: 120
      Atk: Rank 2 (-)
      Def: Rank 5
      SpA: Rank 4 (+)
      SpD: Rank 5
      Spe: 85

      Height Class: 4
      Weight Class: 4
      BRT: 24

      Attacks:

      Calm Mind
      Charge Beam
      Dream Eater
      Endure
      Energy Ball
      Future Sight
      Grass Knot
      Gravity
      Hidden Power Fire (7BP)
      Hyper Beam
      Ice Beam
      Icy Wind
      Light Screen
      Lunar Dance
      Magic Coat
      Magic Room
      Moonlight
      Mud-Slap
      Protect
      Psychic
      Psycho Shift
      Psych Up
      Psyshock
      Recycle
      Reflect
      Rest
      Safeguard
      Shadow Ball
      Signal Beam
      Skill Swap
      Sleep Talk
      SolarBeam
      Substitute
      Thunder Wave
      Toxic
      Trick
      Trick Room
      [/noparse]

    Total of 29 pokemon.

    Profiles should be made in this way:

    Seviper &quot;Pain&quot; ♀ (Shed Skin @ Smoke Ball (open)
    [​IMG]
    Seviper ♀

    Nature: Quiet (SpA +1, Spe -8, Eva -10%)
    Type: Poison
    Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Item: Smoke Ball

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 56 (-)

    Height Class: 3
    Weight Class: 4
    BRT: 18

    Attacks:

    Bite
    Coil
    Crunch
    Gastro Acid
    Glare
    Haze
    Lick
    Night Slash
    Poison Fang
    Poison Jab
    Poison Tail
    Screech
    Swagger
    Venoshock
    Wrap
    Wring Out

    Assurance
    Body Slam
    Final Gambit
    Iron Tail
    Punishment
    Scary Face
    Spit Up
    Stockpile
    Swallow
    Switcheroo

    Aqua Tail
    Bind
    Dark Pulse
    Double-Edge
    Endure
    Fury Cutter
    Giga Drain
    Headbutt
    Knock Off
    Mimic
    Mud-Slap
    Sleep Talk
    Snatch
    Snore
    Substitute
    Sucker Punch
    Swift

    Attract
    Bulldoze
    Captivate
    Dig
    Double Team
    Dragon Tail
    Earthquake
    Facade
    Flamethrower
    Frustration
    Hidden Power [Ice, 7]
    Natural Gift
    Payback
    Protect
    Rain Dance
    Rest
    Retaliate
    Return
    Rock Smash
    Round
    Secret Power
    Sludge Bomb
    Sludge Wave
    Strength
    Sunny Day
    Taunt
    Thief
    Toxic
    X-Scissor


    template (open)
    [noparse]
    Pokemon ♀ (Ability @ Item (open)
    [​IMG]
    Pokemon

    Nature:
    Type:
    Type - Poison STAB; ...

    Ability: Ability - (Innate) ....

    Item:

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 56 (-)

    Height Class: 3
    Weight Class: 4
    BRT: 18

    Attacks:

    FULL MOVEPOOL

    [/noparse]




    Note: Every pokemon will have full movepool. I will delete any unnecessary move later to adjust them to the Pike's needs. But having the profiles with the full movepool mons alone makes my job SO MUCH EASIER. EDIT: And you can sort the moves in one single list. You don't have to do LU, then Egg then whatever. EDIT 2.0: I will decide the Hidden Power typing later. Just put it on the list, k?

    Every group of 5 pokemon made = 1UC. Group of 4 pokemon including Latios, Latias and Cresselia (must be picked together) = 1UC. After finished with the group, post here and I will VM you approving (or pointing out mistakes) so you can go claim your UC.

    Before you start doing them, please reserve your group by posting on this thread. Reserving goes in a first come first serve basis. Failure to deliver the reserved group in 3 days means your reserve will be disregarded.

    Search for profiles of good players and you will find full movepool versions of some of the above pokemon. After that it is just a matter of putting on the profile and what-not.

    I should close this in 2 weeks or so and go from whatever is done here. Any help is more than appreciated.


    Reserves:

    Unoriginal Name: Latias, Latios, Chansey and Cresselia (DONE)
    Complications: Hydreigon, Haxorus, Chandelure, Accelgor and Beheeyem
    Its_A_Random: Syclant, Kingdra, Gliscor, Politoed, & Hippowdon (DONE and ADJUSTED)
    Birkal: Infernape, Sharpedo, Weavile, Roserade, and Lapras (DONE)
    Engineer_Pikachu: Muk, Lucario, Vaporeon, Tyranitar, Blissey (DONE)
    Unitas: Ninetales, Abomasnow, Gengar, Swoobat, Cloyster
  2. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    632
    Reserving Latias, Latios, Chansey and Cresselia. Thanks.
    EDIT

    Chansey ♀ (Natural Cure @ Eviolite (open)
    [noparse][​IMG]
    Chansey ♀

    Nature: Bold (+Def, -Atk)
    Type: Normal
    Normal - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Natural Cure - (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Item: Eviolite

    Stats:

    HP: 140
    Atk: Rank 0 (-)
    Def: Rank 2 (+)
    SpA: Rank 2
    SpD: Rank 4
    Spe: 50

    Height Class: 3
    Weight Class: 3
    BRT: 19

    Attacks:

    Aromatherapy
    Attract
    Avalanche
    Bestow
    Bide
    Blizzard
    Block
    Body Slam
    Brick Break
    BubbleBeam
    Bulldoze
    Calm Mind
    Captivate
    Charge Beam
    Charm
    Copycat
    Counter
    Covet
    Curse
    Defense Curl
    Double-Edge
    DoubleSlap
    Double Team
    Drain Punch
    Dream Eater
    DynamicPunch
    Earthquake
    Echoed Voice
    Egg Bomb
    Endeavor
    Endure
    Facade
    Fire Blast
    Fire Punch
    Flamethrower
    Flash
    Fling
    Focus Blast
    Focus Punch
    Frustration
    Giga Impact
    Grass Knot
    Gravity
    Growl
    Hail
    Headbutt
    Heal Bell
    Healing Wish
    Heal Pulse
    Helping Hand
    Hidden Power
    Hyper Beam
    Hyper Voice
    Ice Beam
    Ice Punch
    Icy Wind
    Incinerate
    Iron Tail
    Last Resort
    Light Screen
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Minimize
    Mud Bomb
    Mud-Slap
    Natural Gift
    Pound
    Present
    Protect
    Psychic
    Psych Up
    Psywave
    Rage
    Rain Dance
    Recycle
    Reflect
    Refresh
    Rest
    Retaliate
    Return
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Rollout
    Round
    Safeguard
    Sandstorm
    Secret Power
    Seismic Toss
    Shadow Ball
    Shock Wave
    Sing
    Skill Swap
    Skull Bash
    Sleep Talk
    Snatch
    Snore
    Softboiled
    SolarBeam
    Stealth Rock
    Strength
    Submission
    Substitute
    Sunny Day
    Swagger
    Sweet Kiss
    Tail Whip
    Take Down
    Teleport
    Thunder
    Thunderbolt
    ThunderPunch
    Thunder Wave
    Toxic
    Tri Attack
    Uproar
    Water Gun
    Water Pulse
    Wild Charge
    Work Up
    Zap Cannon
    Zen Headbutt
    [/noparse]


    Latias ♀ (Levitate @ Soul Dew (open)
    [noparse][​IMG]
    Latias ♀

    Nature: Timid
    Type: Psychic/Dragon
    Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Dragon - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ability: Levitate - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Item: Soul Dew

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 5
    Spe: 127 (+)

    Height Class: 4
    Weight Class: 3
    BRT: 22

    Attacks:

    Aerial Ace
    Attract
    Body Slam
    Bulldoze
    Calm Mind
    Captivate
    Charge Beam
    Charm
    Covet
    Cut
    Defog
    Dive
    Double-Edge
    Double Team
    Draco Meteor
    DragonBreath
    Dragon Claw
    Dragon Pulse
    Dream Eater
    Earthquake
    Endure
    Energy Ball
    Facade
    Flash
    Fly
    Frustration
    Fury Cutter
    Giga Impact
    Grass Knot
    Guard Split
    Healing Wish
    Heal Pulse
    Helping Hand
    Hidden Power
    Hone Claws
    Hyper Beam
    Ice Beam
    Icy Wind
    Last Resort
    Light Screen
    Magic Coat
    Magic Room
    Mimic
    Mist Ball
    Mud-Slap
    Natural Gift
    Outrage
    Protect
    Psychic
    Psycho Shift
    Psych Up
    Psyshock
    Psywave
    Rain Dance
    Recover
    Reflect
    Reflect Type
    Refresh
    Rest
    Retaliate
    Return
    Roar
    Role Play
    Roost
    Round
    Safeguard
    Sandstorm
    Secret Power
    Shadow Ball
    Shadow Claw
    Shock Wave
    Sleep Talk
    Snore
    SolarBeam
    Steel Wing
    Substitute
    Sucker Punch
    Sunny Day
    Surf
    Swagger
    Swift
    Tailwind
    Telekinesis
    Thunder
    Thunderbolt
    Thunder Wave
    Toxic
    Trick
    Twister
    Waterfall
    Water Pulse
    Water Sport
    Whirlpool
    Wish
    Zen Headbutt
    [/noparse]


    Latios ♂ (Levitate @ Soul Dew (open)
    [noparse][​IMG]
    Latios ♂

    Nature: Naïve
    Type: Psychic/Dragon
    Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Dragon - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ability: Levitate - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Item: Soul Dew

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3 (-)
    Spe: 127 (+)

    Height Class: 4
    Weight Class: 4
    BRT: 22

    Attacks:

    Aerial Ace
    Attract
    Body Slam
    Bulldoze
    Calm Mind
    Captivate
    Charge Beam
    Cut
    Defog
    Dive
    Double-Edge
    Double Team
    Draco Meteor
    DragonBreath
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dream Eater
    Earthquake
    Endure
    Energy Ball
    Facade
    Flash
    Fly
    Frustration
    Fury Cutter
    Giga Impact
    Grass Knot
    Heal Block
    Heal Pulse
    Helping Hand
    Hidden Power
    Hone Claws
    Hyper Beam
    Ice Beam
    Icy Wind
    Last Resort
    Light Screen
    Luster Purge
    Magic Coat
    Memento
    Mimic
    Mud-Slap
    Natural Gift
    Outrage
    Power Split
    Protect
    Psychic
    Psycho Shift
    Psych Up
    Psyshock
    Psywave
    Rain Dance
    Recover
    Reflect
    Refresh
    Rest
    Retaliate
    Return
    Roar
    Roost
    Round
    Safeguard
    Sandstorm
    Secret Power
    Shadow Ball
    Shadow Claw
    Shock Wave
    Sleep Talk
    Snore
    SolarBeam
    Steel Wing
    Substitute
    Sunny Day
    Surf
    Swagger
    Swift
    Tailwind
    Telekinesis
    Thunder
    Thunderbolt
    Thunder Wave
    Toxic
    Trick
    Twister
    Waterfall
    Water Pulse
    Whirlpool
    Wonder Room
    Zen Headbutt
    [/noparse]


    Cresselia (Levitate @ Enigma Berry (open)
    [noparse][​IMG]
    Cresselia

    Nature: Modest (+SpA, -Atk)
    Type: Psychic
    Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Levitate - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Item: Enigma Berry

    Stats:

    HP: 120
    Atk: Rank 2 (-)
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 85

    Height Class: 4
    Weight Class: 4
    BRT: 24

    Attacks:

    Attract
    Aurora Beam
    Calm Mind
    Captivate
    Charge Beam
    Confusion
    Double Team
    Dream Eater
    Endure
    Energy Ball
    Facade
    Flash
    Frustration
    Fury Cutter
    Future Sight
    Giga Impact
    Grass Knot
    Gravity
    Helping Hand
    Hidden Power
    Hyper Beam
    Ice Beam
    Icy Wind
    Light Screen
    Lunar Dance
    Magic Coat
    Magic Room
    Mist
    Moonlight
    Mud-Slap
    Natural Gift
    Protect
    Psychic
    Psycho Cut
    Psycho Shift
    Psych Up
    Psyshock
    Rain Dance
    Recycle
    Reflect
    Rest
    Return
    Round
    Safeguard
    Secret Power
    Shadow Ball
    Signal Beam
    Skill Swap
    Slash
    Sleep Talk
    Snore
    SolarBeam
    Substitute
    Sunny Day
    Swagger
    Swift
    Telekinesis
    Thunder Wave
    Toxic
    Trick
    Trick Room
    Zen Headbutt
    [/noparse]

    EDIT 2: Fixed what Frosty told me to fix.
  3. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Reserving Hydreigon, Haxorus, Chandelure, Accelgor, and Beheeyem.

    Hydreigon ♀(Levitate @ Expert Belt (open)

    [noparse][​IMG]
    Hydreigon ♀

    Nature: Naughty (Atk +1, SDef -1)
    Type: Dark / Dragon
    Dark Type - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Dragon Type - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ability: Levitate - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Item: Expert Belt

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 98

    Height Class: 4
    Weight Class: 5
    BRT: 22

    Attacks:
    Acrobatics
    Aqua Tail
    Attract
    Bite
    Body Slam
    Bulldoze
    Charge Beam
    Crunch
    Dark Pulse
    Double Team
    Draco Meteor
    DragonBreath
    Dragon Pulse
    Dragon Rage
    Dragon Rush
    Dragon Tail
    Earth Power
    Earthquake
    Echoed Voice
    Facade
    Fire Blast
    Flamethrower
    Flash Cannon
    Fly
    Focus Blast
    Focus Energy
    Frustration
    Giga Impact
    Headbutt
    Heat Wave
    Hidden Power
    Hyper Beam
    Hyper Voice
    Incinerate
    Iron Tail
    Outrage
    Payback
    Protect
    Psych Up
    Rain Dance
    Reflect
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Roost
    Round
    Scary Face
    Signal Beam
    Slam
    Sleep Talk
    Snore
    Spite
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Superpower
    Surf
    Swagger
    Tailwind
    Taunt
    Thief
    Thunder Wave
    Torment
    Toxic
    Tri Attack
    Uproar
    U-turn
    Wing Attack
    Work Up
    Zen Headbutt
    [/noparse]



    Haxorus (Mold Breaker @ Choice Band (open)

    [noparse][​IMG]
    Haxorus ♂

    Nature: Adamant (Atk +1, SpA -1)
    Type: Dragon
    Dragon Type - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ability: Mold Breaker - (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Item: Expert Belt
    Stats:

    HP: 100
    Atk: Rank 7 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 97

    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21


    Attacks:
    Aerial Ace
    Aqua Tail
    Assurance
    Attract
    Brick Break
    Bulldoze
    Cut
    Dig
    Double Team
    Draco Meteor
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Tail
    Dual Chop
    Earthquake
    Endeavor
    Facade
    False Swipe
    Fling
    Focus Blast
    Frustration
    Giga Impact
    Grass Knot
    Guillotine
    Hidden Power
    Hone Claws
    Hyper Beam
    Incinerate
    Iron Tail
    Leer
    Low Kick
    Outrage
    Payback
    Poison Jab
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Scary Face
    Scratch
    Shadow Claw
    Slash
    Sleep Talk
    Snore
    Strength
    Substitute
    Sunny Day
    Superpower
    Surf
    Swagger
    Swords Dance
    Taunt
    Toxic
    X-Scissor
    [/noparse]


    Chandelure (Flame Body @ Choice Specs (open)

    [noparse][​IMG]
    Chandelure ♀

    Nature: Modest (SpA +1, Atk -1)
    Type: Ghost / Fire
    Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Fire Type - Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ability: Flame Body - (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Item: Choice Specs

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 7 (+)
    SpD: Rank 3
    Spe: 80

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Attacks:
    Attract
    Calm Mind
    Confuse Ray
    Dark Pulse
    Double Team
    Dream Eater
    Embargo
    Energy Ball
    Facade
    Fire Blast
    Flame Burst
    Flame Charge
    Flamethrower
    Flash
    Frustration
    Giga Impact
    Heat Wave
    Hex
    Hidden Power
    Hyper Beam
    Incinerate
    Overheat
    Pain Split
    Payback
    Protect
    Psychic
    Psych Up
    Rest
    Return
    Round
    Safeguard
    Shadow Ball
    Sleep Talk
    Smog
    Snore
    SolarBeam
    Spite
    Substitute
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Thief
    Toxic
    Trick
    Trick Room
    Will-O-Wisp
    [/noparse]


    Accelgor (Unburden @ Micle Berry (open)

    [noparse][​IMG]
    Accelgor ♂

    Nature: Modest (SpA +1, Atk -1)
    Type: Bug
    Bug Type - Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Ability: Unburden - (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

    Item: Micle Berry

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 145

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    Attacks:
    Acid Spray
    Agility
    Attract
    Bug Bite
    Bug Buzz
    Double Team
    Energy Ball
    Facade
    Final Gambit
    Focus Blast
    Frustration
    Gastro Acid
    Giga Drain
    Giga Impact
    Hidden Power
    Hyper Beam
    Knock Off
    Leech Life
    Me First
    Mega Drain
    Power Swap
    Protect
    Quick Attack
    Rain Dance
    Recover
    Rest
    Return
    Round
    Sandstorm
    Signal Beam
    Sleep Talk
    Sludge Bomb
    Snore
    Struggle Bug
    Substitute
    Swagger
    Swift
    Toxic
    U-turn
    Venoshock
    [/noparse]


    Beheeyem (Analytic @ Zoom Lens (open)

    [noparse][​IMG]
    Beheeyem ♀

    Nature: Brave (Atk +1, -15% Spe, -10% Eva)
    Type: Psychic
    Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Analytic - (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Item: Zoom Lens

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 35 (-)

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Attacks:
    After You
    Ally Switch
    Attract
    Calm Mind
    Charge Beam
    Confusion
    Dark Pulse
    Double Team
    Dream Eater
    Echoed Voice
    Embargo
    Energy Ball
    Facade
    Flash
    Frustration
    Giga Impact
    Gravity
    Growl
    Guard Split
    Headbutt
    Heal Block
    Hidden Power
    Hyper Beam
    Imprison
    Light Screen
    Magic Coat
    Miracle Eye
    Pain Split
    Power Split
    Protect
    Psybeam
    Psychic
    Psych Up
    Psyshock
    Rain Dance
    Recover
    Recycle
    Reflect
    Rest
    Return
    Rock Slide
    Rock Tomb
    Role Play
    Round
    Safeguard
    Shadow Ball
    Signal Beam
    Simple Beam
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    Substitute
    Swagger
    Synchronoise
    Telekinesis
    Thief
    Thunderbolt
    Thunder Wave
    Toxic
    Trick
    Trick Room
    Uproar
    Wonder Room
    Zen Headbutt[/noparse]
  4. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,308
    Taking Syclant, Kingdra, Gliscor, Politoed, & Hippowdon. I suppose it is acceptable to just alphabetise the moves in one long list alone, right?

    EDIT:
    Syclant (Compoundeyes @ Choice Scarf (open)
    [noparse][​IMG]
    Syclant ♂

    Nature: Hasty (Spe: +19, Def: -1, Acc: +23%)
    Type: Ice / Bug
    Ice Type - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug Type - Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Ability: Compoundeyes - (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Item: Choice Scarf

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 140 (+)

    Height Class: 2
    Weight Class: 4
    BRT: 22

    Attacks:
    Acrobatics
    Aerial Ace
    Attract
    Avalanche
    Blizzard
    Brick Break
    Bug Bite
    Bug Buzz
    Bulldoze
    Captivate
    Counter
    Cut
    Dig
    Double Team
    Earth Power
    Earthquake
    Echoed Voice
    Electroweb
    Endure
    Facade
    False Swipe
    Fling
    Focus Blast
    Focus Energy
    Focus Punch
    Frost Breath
    Frustration
    Fury Cutter
    Giga Drain
    Giga Impact
    Hail
    Hidden Power
    Hone Claws
    Hyper Beam
    Ice Beam
    Ice Punch
    Ice Shard
    Icicle Crash
    Icicle Spear
    Icy Wind
    Knock Off
    Leech Life
    Leer
    Natural Gift
    Pin Missile
    Protect
    Quash
    Rain Dance
    Rest
    Return
    Rock Slide
    Rock Smash
    Round
    Scratch
    Secret Power
    Sheer Cold
    Signal Beam
    Silver Wind
    Slash
    Sleep Talk
    Snore
    Solarbeam
    Spikes
    Stone Edge
    Strength
    String Shot
    Struggle Bug
    Substitute
    Superpower
    Swagger
    Swords Dance
    Tail Glow
    Taunt
    Toxic
    U-Turn
    Venoshock
    Water Pulse
    X-Scissor[/noparse]
    Kingdra (Sniper @ Scope Lens (open)
    [noparse][​IMG]
    Kingdra ♂

    Nature: Modest (SpA: +1, Atk: -1)
    Type: Water / Dragon
    Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Ability: Sniper - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Item: Scope Lens

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85

    Height Class: 3
    Weight Class: 5
    BRT: 18

    Attacks:
    Agility
    Attract
    Aurora Beam
    Bide
    Blizzard
    Body Slam
    Bounce
    Brine
    Bubble
    BubbleBeam
    Captivate
    Clear Smog
    Curse
    Disable
    Dive
    Double-Edge
    Double Team
    Draco Meteor
    DragonBreath
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Endure
    Facade
    Flail
    Flash Cannon
    Focus Energy
    Frustration
    Giga Impact
    Hail
    Haze
    Headbutt
    Hidden Power
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Iron Head
    Leer
    Mimic
    Muddy Water
    Natural Gift
    Octazooka
    Outrage
    Protect
    Quash
    Rage
    Rain Dance
    Razor Wind
    Rest
    Return
    Round
    Scald
    Secret Power
    Signal Beam
    Skull Bash
    Sleep Talk
    SmokeScreen
    Snore
    Splash
    Substitute
    Surf
    Swagger
    Swift
    Take Down
    Toxic
    Twister
    Waterfall
    Water Gun
    Water Pulse
    Whirlpool
    Yawn[/noparse]
    Gliscor (Poison Heal @ Razor Fang (open)
    [noparse][​IMG]
    Gliscor ♂

    Nature: Adamant (Atk: +1, SpA: -1)
    Type: Ground / Flying
    Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Flying Type - Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Poison Heal - (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Item: Razor Fang

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95

    Height Class: 3
    Weight Class: 3
    BRT: 19

    Attacks:
    Acrobatics
    Aerial Ace
    Agility
    Aqua Tail
    Attract
    Baton Pass
    Bite
    Brick Break
    Bug Bite
    Bulldoze
    Captivate
    Counter
    Cross Poison
    Curse
    Cut
    Dark Pulse
    Defog
    Detect
    Dig
    Double-Edge
    Double Team
    Dream Eater
    Earth Power
    Earthquake
    Endure
    Facade
    Faint Attack
    False Swipe
    Feint
    Fire Fang
    Fling
    Frustration
    Fury Cutter
    Giga Impact
    Guillotine
    Harden
    Headbutt
    Hidden Power
    Hone Claws
    Hyper Beam
    Ice Fang
    Iron Tail
    Knock Off
    Metal Claw
    Mimic
    Mud-Slap
    Natural Gift
    Night Slash
    Payback
    Poison Jab
    Poison Sting
    Poison Tail
    Power Trick
    Protect
    Quick Attack
    Rain Dance
    Razor Wind
    Rest
    Return
    Rock Climb
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Tomb
    Roost
    Round
    Sand-Attack
    Sandstorm
    Sand Tomb
    Screech
    Secret Power
    Sky Attack
    Sky Uppercut
    Slash
    Sleep Talk
    Sludge Bomb
    Snore
    Stealth Rock
    Steel Wing
    Stone Edge
    Strength
    Struggle Bug
    Substitute
    Sunny Day
    Swagger
    Swift
    Swords Dance
    Tailwind
    Taunt
    Thief
    Thunder Fang
    Torment
    Toxic
    U-turn
    Venoshock
    Wing Attack
    X-Scissor[/noparse]
    Politoed (Drizzle @ Water Gem (open)
    [noparse][​IMG]
    Politoed ♂

    Nature: Modest (SpA: +1, Atk: -1)
    Type: Water
    Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Drizzle - (Innate) When this Pokemon is sent out it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Item: Water Gem

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 70

    Height Class: 1
    Weight Class: 3
    BRT: 19

    Attacks:
    Amnesia
    Attract
    Belly Drum
    Bide
    Blizzard
    Body Slam
    Bounce
    Brick Break
    Bubble
    BubbleBeam
    Bulldoze
    Captivate
    Counter
    Curse
    Defense Curl
    Detect
    Dig
    Dive
    Double-Edge
    DoubleSlap
    Double Team
    DynamicPunch
    Earthquake
    Echoed Voice
    Encore
    Endeavor
    Endure
    Facade
    Fissure
    Fling
    Focus Blast
    Focus Punch
    Frustration
    Giga Impact
    Growth
    Hail
    Haze
    Headbutt
    Helping Hand
    Hidden Power
    Hydro Pump
    Hyper Beam
    Hyper Voice
    Hypnosis
    Ice Ball
    Ice Beam
    Ice Punch
    Icy Wind
    Lovely Kiss
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mind Reader
    Mist
    Mud Bomb
    Mud Shot
    Mud-Slap
    Natural Gift
    Payback
    Perish Song
    Protect
    Psychic
    Psywave
    Rage
    Rain Dance
    Refresh
    Rest
    Return
    Rock Smash
    Round
    Scald
    Secret Power
    Seismic Toss
    Skull Bash
    Sleep Talk
    Snore
    Splash
    Strength
    Submission
    Substitute
    Surf
    Swagger
    Sweet Kiss
    Tackle
    Take Down
    Thief
    Toxic
    Wake-Up Slap
    Waterfall
    Water Gun
    Water Pulse
    Water Sport
    Whirlpool[/noparse]
    Hippowdon (Sand Stream @ Ground Gem (open)
    [noparse][​IMG]
    Hippowdon ♀

    Nature: Careful (SpD: +1, SpA: -1)
    Type: Ground
    Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Ability: Sand Stream - (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Item: Ground Gem

    Stats:

    HP: 110
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 47

    Height Class: 4
    Weight Class: 7
    BRT: 20

    Attacks:
    Attract
    Bite
    Body Slam
    Bulldoze
    Captivate
    Crunch
    Curse
    Dig
    Double-Edge
    Double Team
    Earth Power
    Earthquake
    Endure
    Facade
    Fire Fang
    Fissure
    Frustration
    Giga Impact
    Headbutt
    Hidden Power
    Hyper Beam
    Ice Fang
    Iron Head
    Iron Tail
    Mud-Slap
    Natural Gift
    Protect
    Rest
    Return
    Revenge
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Sand-Attack
    Sandstorm
    Sand Tomb
    Secret Power
    Slack Off
    Sleep Talk
    Snore
    Spit Up
    Stealth Rock
    Stockpile
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Superpower
    Swagger
    Swallow
    Tackle
    Take Down
    Thunder Fang
    Toxic
    Water Pulse
    Whirlwind
    Yawn[/noparse]
  5. Birkal

    Birkal We have the technology.
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
    CAP Head Mod

    Joined:
    Oct 12, 2010
    Messages:
    3,751
    Infernape (Iron Fist @ Fire Gem (open)
    [noparse][​IMG]
    Infernape ♂

    Nature: Hasty (+15% Speed, +17% Accuracy, -1 Def)
    Type: Fire / Fighting
    Fire - Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Iron Fist (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Item: Fire Gem

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 125 (+)

    Height Class: 3
    Weight Class: 4
    BRT: 18

    Attacks:

    Acrobatics
    Aerial Ace
    Assist
    Attract
    Blast Burn
    Blaze Kick
    Brick Break
    Bulk Up
    Bulldoze
    Calm Mind
    Captivate
    Close Combat
    Counter
    Covet
    Cut
    Dig
    Double Kick
    Double Team
    Dual Chop
    Earthquake
    Ember
    Encore
    Endeavor
    Endure
    Facade
    Fake Out
    Feint
    Fire Blast
    Fire Pledge
    Fire Punch
    Fire Spin
    Flame Charge
    Flamethrower
    Flame Wheel
    Flare Blitz
    Fling
    Focus Blast
    Focus Energy
    Focus Punch
    Frustration
    Fury Swipes
    Giga Impact
    Grass Knot
    Gunk Shot
    Headbutt
    Heat Wave
    Helping Hand
    Hidden Power
    Hone Claws
    Hyper Beam
    Incinerate
    Iron Tail
    Leer
    Low Kick
    Low Sweep
    Mach Punch
    Mud-Slap
    Nasty Plot
    Natural Gift
    Overheat
    Poison Jab
    Protect
    Punishment
    Quick Guard
    Rest
    Retaliate
    Return
    Roar
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Role Play
    Rollout
    Round
    Scratch
    Secret Power
    Shadow Claw
    Slack Off
    Sleep Talk
    Snore
    SolarBeam
    Stealth Rock
    Stone Edge
    Strength
    Submission
    Substitute
    Sunny Day
    Swagger
    Swift
    Swords Dance
    Taunt
    ThunderPunch
    Torment
    Toxic
    Uproar
    U-turn
    Vacuum Wave
    Will-O-Wisp
    Work Up

    [/noparse]

    Sharpedo (Speed Boost @ Life Orb (open)
    [noparse][​IMG]
    Sharpedo ♂

    Nature: Hasty (+15% Speed, +14% Accuracy, -1 Def)
    Type: Water / Dark
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dark - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Speed Boost - (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Item: Life Orb

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 110 (+)

    Height Class: 3
    Weight Class: 4
    BRT: 18

    Attacks:

    Agility
    AncientPower
    Aqua Jet
    Assurance
    Attract
    Avalanche
    Bite
    Blizzard
    Bounce
    Brine
    Bulldoze
    Captivate
    Crunch
    Dark Pulse
    Dive
    Double-Edge
    Double Team
    Earthquake
    Endure
    Facade
    Feint
    Focus Energy
    Frustration
    Fury Cutter
    Giga Impact
    Hail
    Hidden Power
    Hydro Pump
    Hyper Beam
    Ice Beam
    Ice Fang
    Icy Wind
    Leer
    Mimic
    Mud-Slap
    Natural Gift
    Night Slash
    Payback
    Poison Jab
    Protect
    Rage
    Rain Dance
    Rest
    Retaliate
    Return
    Roar
    Rock Smash
    Rock Tomb
    Round
    Scald
    Scary Face
    Screech
    Secret Power
    Skull Bash
    Slash
    Sleep Talk
    Snarl
    Snore
    Spite
    Strength
    Substitute
    Super Fang
    Surf
    Swagger
    Swift
    Take Down
    Taunt
    Thief
    Thrash
    Torment
    Toxic
    Uproar
    Waterfall
    Water Pulse
    Whirlpool
    Zen Headbutt

    [/noparse]

    Weavile (Pressure @ Razor Claw (open)
    [noparse][​IMG]
    Weavile ♀

    Nature: Jolly (+15% Speed, +23% Accuracy, -1 SpA)
    Type: Dark / Ice
    Dark - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability: Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Item: Razor Claw

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 144 (+)

    Height Class: 2
    Weight Class: 3
    BRT: 21

    Attacks:

    Aerial Ace
    Agility
    Assist
    Assurance
    Attract
    Avalanche
    Beat Up
    Bite
    Blizzard
    Brick Break
    Calm Mind
    Captivate
    Counter
    Crush Claw
    Curse
    Cut
    Dark Pulse
    Defense Curl
    Detect
    Dig
    Double-Edge
    Double Hit
    Double Team
    Dream Eater
    DynamicPunch
    Embargo
    Endure
    Facade
    Faint Attack
    Fake Out
    False Swipe
    Feint
    Fling
    Focus Blast
    Focus Punch
    Foresight
    Foul Play
    Frustration
    Fury Cutter
    Fury Swipes
    Giga Impact
    Hail
    Headbutt
    Hidden Power
    Hone Claws
    Hyper Beam
    Ice Beam
    Ice Punch
    Ice Shard
    Icy Wind
    Iron Tail
    Knock Off
    Leer
    Low Kick
    Low Sweep
    Metal Claw
    Mimic
    Mud-Slap
    Nasty Plot
    Natural Gift
    Nightmare
    Night Slash
    Payback
    Poison Jab
    Protect
    Psych Up
    Punishment
    Pursuit
    Quick Attack
    Rain Dance
    Reflect
    Rest
    Retaliate
    Return
    Revenge
    Rock Smash
    Round
    Scratch
    Screech
    Secret Power
    Shadow Ball
    Shadow Claw
    Slash
    Sleep Talk
    Snarl
    Snatch
    Snore
    Spite
    Strength
    Substitute
    Sunny Day
    Surf
    Swagger
    Swift
    Swords Dance
    Taunt
    Thief
    Torment
    Toxic
    Whirlpool
    X-Scissor

    [/noparse]

    Roserade (Technician @ Big Root (open)
    [noparse][​IMG]
    Roserade ♀

    Nature: Bold (+1 Def, -1 Atk)
    Type: Grass / Poison
    Grass - Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Technician - (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Item: Big Root

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 90

    Height Class: 2
    Weight Class: 2
    BRT: 19

    Attacks:

    Absorb
    Aromatherapy
    Attract
    Body Slam
    Bullet Seed
    Captivate
    Cotton Spore
    Covet
    Cut
    Double-Edge
    Double Team
    Endure
    Energy Ball
    Extrasensory
    Facade
    Flash
    Frustration
    Fury Cutter
    Giga Drain
    Giga Impact
    Grass Knot
    GrassWhistle
    Growth
    Hidden Power
    Hyper Beam
    Ingrain
    Leaf Storm
    Leech Seed
    Magical Leaf
    Mega Drain
    Mimic
    Mind Reader
    Mud-Slap
    Natural Gift
    Nightmare
    Petal Dance
    Pin Missile
    Poison Jab
    Poison Sting
    Protect
    Psych Up
    Rain Dance
    Razor Leaf
    Rest
    Return
    Round
    Secret Power
    Seed Bomb
    Shadow Ball
    Sleep Powder
    Sleep Talk
    Sludge Bomb
    Snore
    SolarBeam
    Spikes
    Stun Spore
    Substitute
    Sunny Day
    Swagger
    Sweet Scent
    Swift
    Swords Dance
    Synthesis
    Toxic
    Toxic Spikes
    Uproar
    Venoshock
    Water Sport
    Weather Ball
    Worry Seed

    [/noparse]

    Lapras (Hydration @ Red Card (open)
    [noparse][​IMG]
    Lapras ♀

    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water / Ice
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Item: Red Card

    Stats:

    HP: 120
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 53 (-)

    Height Class: 5
    Weight Class: 6
    BRT: 19

    Attacks:

    AncientPower
    Aqua Tail
    Attract
    Aurora Beam
    Avalanche
    Bide
    Blizzard
    Block
    Body Slam
    Brine
    BubbleBeam
    Bulldoze
    Captivate
    Confuse Ray
    Curse
    Dive
    Double-Edge
    Double Team
    DragonBreath
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dream Eater
    Drill Run
    Echoed Voice
    Endure
    Facade
    Fissure
    Foresight
    Frost Breath
    Frustration
    Future Sight
    Giga Impact
    Growl
    Hail
    Headbutt
    Heal Bell
    Hidden Power
    Horn Drill
    Hydro Pump
    Hyper Beam
    Hyper Voice
    Ice Beam
    Ice Shard
    Icy Wind
    Iron Head
    Iron Tail
    Mimic
    Mist
    Natural Gift
    Nightmare
    Outrage
    Perish Song
    Protect
    Psychic
    Psywave
    Rage
    Rain Dance
    Reflect
    Refresh
    Rest
    Return
    Roar
    Rock Smash
    Round
    Safeguard
    Secret Power
    Sheer Cold
    Shock Wave
    Signal Beam
    Sing
    Skull Bash
    Sleep Talk
    Snore
    SolarBeam
    Strength
    Substitute
    Surf
    Swagger
    Take Down
    Thunder
    Thunderbolt
    Tickle
    Toxic
    Waterfall
    Water Gun
    Water Pulse
    Whirlpool
    Zap Cannon
    Zen Headbutt

    [/noparse]
  6. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    I call Muk through Blissey (21-25)
    Muk (Stench @ Custap Berry (open)
    [noparse]
    [​IMG]
    Muk ♂

    Nature: Brave (Atk +1, Spe -7, Eva -10%)
    Type: Poison
    Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Stench - (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    Item: Custap Berry

    Stats:

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 43 (-)

    Height Class: 3
    Weight Class: 3
    BRT: 20

    Attacks:
    Acid Armor
    Acid Spray
    Attract
    Bide
    Block
    Body Slam
    Brick Break
    Captivate
    Curse
    Dark Pulse
    Dig
    Disable
    Double Team
    DynamicPunch
    Endure
    Explosion
    Facade
    Fire Blast
    Fire Punch
    Flamethrower
    Fling
    Focus Blast
    Focus Punch
    Frustration
    Giga Drain
    Giga Impact
    Gunk Shot
    Harden
    Haze
    Helping Hand
    Hidden Power
    Hyper Beam
    Ice Punch
    Imprison
    Incinerate
    Lick
    Mean Look
    Mega Drain
    Memento
    Mimic
    Minimize
    Mud Bomb
    Mud-Slap
    Natural Gift
    Pain Split
    Payback
    Poison Gas
    Poison Jab
    Pound
    Protect
    Rage
    Rain Dance
    Rest
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Scary Face
    Screech
    Secret Power
    Selfdestruct
    Shadow Ball
    Shadow Punch
    Shadow Sneak
    Shock Wave
    Sleep Talk
    Sludge
    Sludge Bomb
    Sludge Wave
    Snore
    Spit Up
    Stockpile
    Strength
    Substitute
    Sunny Day
    Swagger
    Swallow
    Taunt
    Thief
    Thunder
    Thunderbolt
    ThunderPunch
    Torment
    Toxic
    Venoshock
    Zap Cannon
    [/noparse]
    Lucario (Steadfast @ Life Orb (open)
    [noparse]
    [​IMG]
    Lucario ♂

    Nature: Hasty (Spe +14, Acc +12%, Def -1)
    Type: Fighting / Steel
    Fighting Type - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel Type - Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ability: Steadfast - (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Item: Life Orb

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (+)

    Height Class: 3
    Weight Class: 4
    BRT: 20

    Attacks:
    Agility
    Attract
    Aura Sphere
    Bite
    Blaze Kick
    Bone Rush
    Bonemerang
    Brick Break
    Bulk Up
    Bulldoze
    Bullet Punch
    Calm Mind
    Captivate
    Circle Throw
    Close Combat
    Copycat
    Counter
    Cross Chop
    Crunch
    Dark Pulse
    Detect
    Dig
    Double Team
    Dragon Pulse
    Drain Punch
    Dual Chop
    Earthquake
    Endure
    ExtremeSpeed
    Facade
    Feint
    Final Gambit
    Flash Cannon
    Fling
    Focus Blast
    Focus Punch
    Follow Me
    Force Palm
    Foresight
    Frustration
    Fury Cutter
    Giga Impact
    Headbutt
    Heal Pulse
    Helping Hand
    Hidden Power
    Hi Jump Kick
    Hone Claws
    Hyper Beam
    Ice Punch
    Iron Defense
    Iron Tail
    Low Kick
    Low Sweep
    Magnet Rise
    Me First
    Metal Claw
    Metal Sound
    Mind Reader
    Mud-Slap
    Nasty Plot
    Natural Gift
    Payback
    Poison Jab
    Protect
    Psychic
    Quick Attack
    Quick Guard
    Rain Dance
    Rest
    Retaliate
    Return
    Reversal
    Roar
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Role Play
    Round
    Screech
    Secret Power
    Shadow Ball
    Shadow Claw
    Sky Uppercut
    Sleep Talk
    Snore
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Swagger
    Swift
    Swords Dance
    ThunderPunch
    Toxic
    Vacuum Wave
    Water Pulse
    Work Up
    Zen Headbutt
    [/noparse]
    Vaporeon (Hydration @ Damp Rock (open)
    [noparse]
    [​IMG]
    Vaporeon ♀

    Nature: Bold (Def +1, Atk -1)
    Type: Water
    Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Item: Damp Rock

    Stats:

    HP: 120
    Atk: Rank 2 (-)
    Def: Rank 3 (+)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 65

    Height Class: 2
    Weight Class: 3
    BRT: 20

    Attacks:
    Acid Armor
    Aqua Ring
    Aqua Tail
    Attract
    Aurora Beam
    Baton Pass
    Bide
    Bite
    Blizzard
    Body Slam
    Brine
    BubbleBeam
    Captivate
    Charm
    Covet
    Curse
    Detect
    Dig
    Dive
    Double-Edge
    Double Team
    Echoed Voice
    Endure
    Facade
    Fake Tears
    Flail
    Focus Energy
    Frustration
    Giga Impact
    Growl
    Growth
    Hail
    Haze
    Headbutt
    Heal Bell
    Helping Hand
    Hidden Power
    Hydro Pump
    Hyper Beam
    Hyper Voice
    Ice Beam
    Icy Wind
    Iron Tail
    Last Resort
    Mimic
    Mist
    Muddy Water
    Mud-Slap
    Natural Gift
    Protect
    Quick Attack
    Rage
    Rain Dance
    Reflect
    Rest
    Retaliate
    Return
    Roar
    Rock Smash
    Round
    Sand-Attack
    Scald
    Secret Power
    Shadow Ball
    Signal Beam
    Skull Bash
    Sleep Talk
    Snore
    Stored Power
    Strength
    Substitute
    Sunny Day
    Surf
    Swagger
    Swift
    Synchronoise
    Tackle
    Tail Whip
    Take Down
    Tickle
    Toxic
    Trump Card
    Waterfall
    Water Gun
    Water Pulse
    Whirlpool
    Wish
    Work Up
    Yawn
    [/noparse]
    Tyranitar (Sand Stream @ Expert Belt (open)
    [noparse]
    [​IMG]
    Tyranitar ♀

    Nature: Quiet (SpA +1, Spe -9, Eva -10%)
    Type: Rock / Dark
    Rock Type - Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark Type - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Sand Stream - (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

    Item: Expert Belt

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 52 (-)

    Height Class: 4
    Weight Class: 6
    BRT: 23

    Attacks:
    Aerial Ace
    AncientPower
    Aqua Tail
    Assurance
    Attract
    Avalanche
    Bite
    Blizzard
    Block
    Body Slam
    Brick Break
    Bulldoze
    Captivate
    Chip Away
    Counter
    Crunch
    Curse
    Cut
    Dark Pulse
    Detect
    Dig
    Double-Edge
    Double Team
    DragonBreath
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Tail
    DynamicPunch
    Earth Power
    Earthquake
    Endure
    Facade
    Fire Blast
    Fire Fang
    Fire Punch
    Flamethrower
    Fling
    Focus Blast
    Focus Energy
    Focus Punch
    Foul Play
    Frustration
    Fury Cutter
    Giga Impact
    Harden
    Headbutt
    Hidden Power
    Hone Claws
    Hyper Beam
    Ice Beam
    Ice Fang
    Ice Punch
    Incinerate
    Iron Defense
    Iron Head
    Iron Tail
    Leer
    Low Kick
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Natural Gift
    Nightmare
    Outrage
    Payback
    Protect
    Pursuit
    Rage
    Rain Dance
    Rest
    Retaliate
    Return
    Roar
    Rock Climb
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Sandstorm
    Scary Face
    Screech
    Secret Power
    Seismic Toss
    Shadow Claw
    Shock Wave
    Sleep Talk
    Smack Down
    Snarl
    Snore
    Spite
    Stealth Rock
    Stomp
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Superpower
    Surf
    Swagger
    Taunt
    Thrash
    Thunder
    Thunderbolt
    Thunder Fang
    ThunderPunch
    Thunder Wave
    Torment
    Toxic
    Uproar
    Water Pulse
    Whirlpool
    [/noparse]
    Blissey (Serene Grace @ Chople Berry (open)
    [noparse]
    [​IMG]
    Blissey ♀

    Nature: Modest (SpA +1, Atk -1)
    Type: Normal
    Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Item: Chople Berry

    Stats:

    HP: 140
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 55

    Height Class: 3
    Weight Class: 3
    BRT: 21

    Attacks:
    Aromatherapy
    Attract
    Avalanche
    Bestow
    Bide
    Blizzard
    Block
    Body Slam
    Brick Break
    BubbleBeam
    Bulldoze
    Calm Mind
    Captivate
    Charge Beam
    Charm
    Copycat
    Counter
    Covet
    Curse
    Defense Curl
    Double-Edge
    DoubleSlap
    Double Team
    Drain Punch
    Dream Eater
    DynamicPunch
    Earthquake
    Echoed Voice
    Egg Bomb
    Endeavor
    Endure
    Facade
    Fire Blast
    Fire Punch
    Flamethrower
    Flash
    Fling
    Focus Blast
    Focus Punch
    Frustration
    Giga Impact
    Grass Knot
    Gravity
    Growl
    Hail
    Headbutt
    Heal Bell
    Healing Wish
    Heal Pulse
    Helping Hand
    Hidden Power
    Hyper Beam
    Hyper Voice
    Ice Beam
    Ice Punch
    Icy Wind
    Incinerate
    Iron Tail
    Last Resort
    Light Screen
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Minimize
    Mud Bomb
    Mud-Slap
    Natural Gift
    Pound
    Present
    Protect
    Psychic
    Psych Up
    Psywave
    Rage
    Rain Dance
    Recycle
    Reflect
    Refresh
    Rest
    Retaliate
    Return
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Rollout
    Round
    Safeguard
    Sandstorm
    Secret Power
    Seismic Toss
    Shadow Ball
    Shock Wave
    Sing
    Skill Swap
    Skull Bash
    Sleep Talk
    Snatch
    Snore
    Softboiled
    SolarBeam
    Stealth Rock
    Strength
    Submission
    Substitute
    Sunny Day
    Swagger
    Sweet Kiss
    Sweet Scent
    Tail Whip
    Take Down
    Teleport
    Thunder
    Thunderbolt
    ThunderPunch
    Thunder Wave
    Toxic
    Tri Attack
    Uproar
    Water Gun
    Water Pulse
    Wild Charge
    Wish
    Work Up
    Zap Cannon
    Zen Headbutt
    [/noparse]
  7. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    I don't know who is finished and who isn't, so I am just giving pointers:

    @Unoriginal Name:

    I need you to sort the moves in alphabetic order. Also, you need to delete Healer and Serene Grace from Chansey (leave only the ability used) and change Latias's speed to 127 instead of 147.

    @Its_A_Random:

    Syclant's moves need to be sorted alphabetically. Everything else is a-OK

    @Birkal:

    The Stats need to be changed (except for Infernape, every pokemon has Seviper's stats) and the Type descriptions must be included as well (right now it says only "Poison STAB..." instead of the Type Description for each typing from the DAT). Also please include the item for each profile.

    @Engineer Pikachu:

    You are good to go. APPROVED!. Go Claim your 1UC.
  8. Birkal

    Birkal We have the technology.
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
    CAP Head Mod

    Joined:
    Oct 12, 2010
    Messages:
    3,751
    Yeah sorry, I wasn't even close to done, haha. Probably shoulda indicated that somewhere. I'm done now though!
  9. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    @ Unoriginal Name: APPROVED! Go Claim your 1UC.

    @ Its_A_Random: APPROVED! Go Claim your 1UC.

    @ Birkal: I thought so. APPROVED! Go Claim your 1UC.



    Ninetales, abomasnow, Gengar, Swoobat and Cloyster left to be claimed.
  10. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    591
    Reserving Ninetales, Abomasnow, Gengar, Swoobat, Cloyster

    EDIT: Actually going to be short on time so I will not be able to take these, sorry.
  11. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,453
    Reserving these, then.
  12. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,453
    Finished!

    Ninetales (Drought @ Fire Gem (open)
    [noparse][​IMG]
    Ninetales

    Nature: Modest (SpAtk +1, Atk -1)
    Type: Fire
    Fire - Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ability: Drought - (Innate) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

    Item: Fire Gem

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 100

    Height Class: 2
    Weight Class: 2
    BRT: 20

    Attacks:

    Attract
    Bide
    Body Slam
    Calm Mind
    Captivate
    Charm
    Confuse Ray
    Covet
    Curse
    Dark Pulse
    Dig
    Disable
    Double-Edge
    Double Team
    Dream Eater
    Ember
    Endure
    Energy Ball
    Extrasensory
    Facade
    Faint Attack
    Flail
    Flame Burst
    Flame Charge
    Flamethrower
    Flare Blitz
    Fire Blast
    Fire Spin
    Foul Play
    Frustration
    Giga Impact
    Grudge
    Headbutt
    Heat Wave
    Hex
    Hidden Power
    Howl
    Hyper Beam
    Hypnosis
    Imprison
    Incinerate
    Inferno
    Iron Tail
    Mimic
    Nasty Plot
    Natural Gift
    Ominous Wind
    Overheat
    Pain Split
    Payback
    Power Swap
    Protect
    Psych Up
    Psyshock
    Quick Attack
    Rage
    Reflect
    Rest
    Return
    Role Play
    Roar
    Round
    Safeguard
    Secret Power
    Skull Bash
    Sleep Talk
    Snore
    Solarbeam
    Spite
    Substitute
    Sunny Day
    Swagger
    Swift
    Tail Whip
    Take Down
    Toxic
    Will-o-Wisp
    Zen Headbutt
    [/noparse]


    Abomasnow (Snow Warning @ Ice Gem (open)

    [noparse][​IMG]
    Abomasnow

    Nature: Modest
    Type: Ice/Grass
    Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Grass - Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ability: Snow Warning - (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 10 EN with a command.

    Item: Ice Gem

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60

    Size Class: 4
    Weight Class: 5
    BRT: 17

    Attacks:

    Avalanche
    Blizzard
    Block
    Brick Break
    Bulldoze
    Bullet Seed
    Captivate
    Double-Edge
    Double Team
    Earthquake
    Endure
    Energy Ball
    Facade
    Flash
    Fling
    Focus Blast
    Focus Punch
    Frost Breath
    Frustration
    Giga Drain
    Giga Impact
    Grass Knot
    Grasswhistle
    Growth
    Hail
    Headbutt
    Hidden Power
    Hyper Beam
    Ice Beam
    Ice Punch
    Ice Shard
    Icy Wind
    Ingrain
    Iron Tail
    Leech Seed
    Leer
    Light Screen
    Magical Leaf
    Mist
    Mud-Slap
    Natural Gift
    Outrage
    Powder Snow
    Protect
    Rain Dance
    Razor Leaf
    Rest
    Return
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Role Play
    Round
    Safeguard
    Seed Bomb
    Secret Power
    Shadow Ball
    Sheer Cold
    Skull Bash
    Sleep Talk
    Snore
    Solarbeam
    Stomp
    Strength
    Substitute
    Swagger
    Swords Dance
    Synthesis
    Toxic
    Water Pulse
    Wood Hammer
    Worry Seed
    [/noparse]


    Gengar (Levitate @ Link Cable (open)

    [noparse][​IMG]
    Gengar

    Nature: Hasty (+15% Spd, +19% Acc, -1 Def
    Type: Ghost/Poison
    Ghost - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability: Levitate - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Item: Link Cable

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)

    Height Class: 3
    Weight Class: 3
    Base Rank Total: 19

    Attacks:

    Astonish
    Attract
    Bide
    Body Slam
    Brick Break
    Captivate
    Clear Smog
    Confuse Ray
    Counter
    Curse
    Dark Pulse
    Destiny Bond
    Disable
    Double-Edge
    Double Team
    Drain Punch
    Dream Eater
    DynamicPunch
    Embargo
    Energy Ball
    Endure
    Explosion
    Facade
    Fire Punch
    Fling
    Focus Blast
    Focus Punch
    Foul Play
    Frustration
    Giga Drain
    Giga Impact
    Grudge
    Haze
    Headbutt
    Hex
    Hidden Power
    Hyper Beam
    Hypnosis
    Ice Punch
    Icy Wind
    Knock Off
    Lick
    Mean Look
    Mega Drain
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Natural Gift
    Nightmare
    Night Shade
    Ominous Wind
    Pain Split
    Payback
    Perish Song
    Poison Jab
    Protect
    Psych Up
    Psychic
    Psywave
    Rage
    Rain Dance
    Rest
    Return
    Rock Smash
    Role Play
    Round
    Scary Face
    Secret Power
    Seismic Toss
    Selfdestruct
    Shadow Ball
    Shadow Claw
    Shadow Punch
    Skill Swap
    Skull Bash
    Sleep Talk
    Sludge Bomb
    Smog
    Snatch
    Snore
    Spite
    Strength
    Submission
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Take Down
    Taunt
    Telekinesis
    Thief
    Thunder
    Thunderpunch
    Thunderbolt
    Torment
    Toxic
    Trick
    Trick Room
    Uproar
    Venoshock
    Will-o-Wisp
    Wonder Room
    Zap Cannon

    [/noparse]


    Swoobat (Simple @ Starf Berry (open)

    [noparse][​IMG]
    Swoobat

    Nature: Timid (+15% Spd, +21% Acc, -1 Atk)
    Type: Psychic/Flying
    Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying - Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

    Item: Starf Berry

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 132 (+)

    Height Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Attacks:

    Acrobatics
    After You
    Aerial Ace
    Air Cutter
    Air Slash
    Amnesia
    Assurance
    Attract
    Calm Mind
    Charm
    Charge Beam
    Confusion
    Double Team
    Dream Eater
    Embargo
    Endeavor
    Energy Ball
    Facade
    Fake Tears
    Flash
    Flatter
    Fly
    Frustration
    Future Sight
    Giga Drain
    Giga Impact
    Gust
    Gyro Ball
    Heart Stamp
    Heat Wave
    Helping Hand
    Hyper Beam
    Hidden Power
    Imprison
    Knock Off
    Light Screen
    Magic Coat
    Odor Sleuth
    Pluck
    Protect
    Psychic
    Psych Up
    Psyshock
    Rain Dance
    Reflect
    Rest
    Return
    Roost
    Round
    Safeguard
    Shadow Ball
    Signal Beam
    Skill Swap
    Sky Attack
    Sleep Talk
    Snore
    Stored Power
    Substitute
    Super Fang
    Supersonic
    Swagger
    Synchronoise
    Tailwind
    Taunt
    Telekinesis
    Thief
    Thunder Wave
    Torment
    Toxic
    Trick
    Trick Room
    Uproar
    U-turn
    Zen Headbutt
    [/noparse]


    Cloyster (Skill Link @ White Herb (open)
    [noparse][​IMG]
    Cloyster

    Nature: Lonely (+1 Atk, -1 Def)
    Type: Water/Ice
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Skill Link: Skill Link - (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Item: White Herb

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 6 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 70

    Height Class: 3
    Weight Class: 5
    Base Rank Total: 20

    Attacks:

    Aqua Ring
    Attract
    Avalanche
    Aurora Beam
    Barrier
    Bide
    Blizzard
    Brine
    Bubblebeam
    Captivate
    Clamp
    Curse
    Dive
    Double-Edge
    Double Team
    Endure
    Explosion
    Facade
    Frost Breath
    Frustration
    Giga Impact
    Hail
    Hidden Power
    Hydro Pump
    Hyper Beam
    Ice Beam
    Ice Shard
    Icicle Crash
    Icicle Spear
    Icy Wind
    Iron Defense
    Leer
    Mimic
    Mud Shot
    Natural Gift
    Payback
    Poison Jab
    Protect
    Rage
    Rain Dance
    Rapid Spin
    Razor Shell
    Reflect
    Rest
    Return
    Rock Blast
    Round
    Screech
    Secret Power
    Selfdestruct
    Shell Smash
    Signal Beam
    Sleep Talk
    Snore
    Spike Cannon
    Spikes
    Substitute
    Supersonic
    Surf
    Swagger
    Swift
    Tackle
    Take Down
    Teleport
    Torment
    Toxic
    Toxic Spikes
    Tri Attack
    Twineedle
    Water Gun
    Water Pulse
    Whirlpool
    Withdraw
    [/noparse]
  13. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    Seems good.

    APPROVED! Go claim your 1UC.

    And this concludes our work. Gold Pike will be released Friday Night, about 72h from now.

    EDIT: Make it saturday night. Just add more 24h
  14. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    I probably forgot to do this:

    Complications: APPROVED! The windowtext whatever I can handle. Go claim your 1UC.

    I am done halfway. Should finish tommorow morning in 12h.

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