Frosty
=_=
<Frosty> Hey Engineer, did you see my last VM? I want people to do me full movepool mons so it's easier for me to adjust stuff to my liking without having to search for data on 19381694 different places and do 30 profiles or so.
<Engineer> i saw it
<Engineer> i most likely
<Engineer> did not respond
<Engineer> uh
<Engineer> i guess you could
<Engineer> idrc
<Frosty> lovely
<Engineer> i saw it
<Engineer> i most likely
<Engineer> did not respond
<Engineer> uh
<Engineer> i guess you could
<Engineer> idrc
<Frosty> lovely
Hello folks!
Going to the point here, I need some work to be done to release Gold Pike and Free time isn't helping, so it is taking more time than I would want to.
Because of that I want you people to help me out a bit, in exchange for UC.
Here is how it works:
I need to make profiles of the following pokemon:
- Hydreigon (Levitate @ Expert Belt, Naughty 100/5/3/5/2/98)
[noparse]
Hydreigon
Nature: Naughty (Atk +1, SDef -1)
Type: Dark / Dragon
Dark Type - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon Type - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ability: Levitate - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Item: Expert Belt
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 98
Height Class: 4
Weight Class: 5
BRT: 22
Attacks:
Aqua Tail
Bulldoze
Charge Beam
Crunch
Dark Pulse
Double Team
Draco Meteor
DragonBreath
Dragon Pulse
Dragon Rush
Earth Power
Earthquake
Fire Blast
Flamethrower
Flash Cannon
Fly
Focus Blast
Focus Energy
Heat Wave
Hidden Power Ice
Hyper Beam
Incinerate
Iron Tail
Outrage
Payback
Protect
Reflect
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Scary Face
Signal Beam
Sleep Talk
Stone Edge
Substitute
Sunny Day
Superpower
Surf
Tailwind
Taunt
Thunder Wave
Torment
Toxic
U-turn
Wing Attack
Work Up
Zen Headbutt[/noparse]
- Haxorus (Mold Breaker @ Choice Band, Adamant 100/7/3/1/3/97)
[noparse]
Haxorus
Nature: Adamant (Atk +1, SpA -1)
Type: Dragon
Dragon Type - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ability: Mold Breaker - (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Item: Expert Belt
Stats:
HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21
Attacks:
Aerial Ace
Aqua Tail
Assurance
Attract
Brick Break
Bulldoze
Cut
Dig
Draco Meteor
Dragon Claw
Dragon Tail
Dual Chop
Earthquake
Endeavor
Facade
Fling
Focus Blast
Giga Impact
Guillotine
Incinerate
Iron Tail
Low Kick
Outrage
Payback
Poison Jab
Protect
Rock Slide
Rock Smash
Rock Tomb
Shadow Claw
Slash
Sleep Talk
Snore
Superpower
X-Scissor
[/noparse]
- Chandelure (Flame Body @ Choice Specs, Modest 90/1/3/7/3/80)
[noparse]
Chandelure
Nature: Modest (SpA +1, Atk -1)
Type: Ghost / Fire
Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire Type - Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ability: Flame Body - (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Item: Choice Specs
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19
Attacks:
Confuse Ray
Dark Pulse
Double Team
Dream Eater
Embargo
Energy Ball
Fire Blast
Flame Burst
Flame Charge
Flamethrower
Frustration
Giga Impact
Heat Wave
Hex
Hidden Power (Ice)
Hyper Beam
Incinerate
Overheat
Pain Split
Payback
Protect
Psychic
Psych Up
Rest
Return
Safeguard
Shadow Ball
Sleep Talk
Smog
SolarBeam
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Toxic
Trick
Trick Room
Will-O-Wisp
[/noparse]
- Syclant (Compoundeyes @ Choice Scarf, Hasty 100/4/2/4/3/140 +23% Acc)
[noparse]
Syclant
Nature: Hasty (Spe: +19, Def: -1, Acc: +23%)
Type: Ice / Bug
Ice Type - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug Type - Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Ability: Compoundeyes - (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Item: Choice Scarf
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 140 (+)
Height Class: 2
Weight Class: 4
BRT: 22
Attacks:
Aerial Ace
Avalanche
Blizzard
Brick Break
Bug Bite
Bug Buzz
Bulldoze
Counter
Dig
Earth Power
Earthquake
Electroweb
Endure
Facade
Fling
Focus Blast
Focus Energy
Focus Punch
Frost Breath
Fury Cutter
Giga Drain
Giga Impact
Hail
Hidden Power Fire (7BP)
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Knock Off
Leech Life
Leer
Pin Missile
Rain Dance
Rock Slide
Rock Smash
Scratch
Sheer Cold
Signal Beam
Silver Wind
Slash
Sleep Talk
Solarbeam
Stone Edge
Struggle Bug
Superpower
Tail Glow
U-Turn
Venoshock
Water Pulse
X-Scissor[/noparse]
- Infernape (Iron Fist @ Fire Gem, Hasty 100/4/2/4/3/125 +17% Acc)
[noparse]
Infernape
Nature: Hasty (+15% Speed, +17% Accuracy, -1 Def)
Type: Fire / Fighting
Fire - Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Iron Fist (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Item: Fire Gem
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 125 (+)
Height Class: 3
Weight Class: 4
BRT: 18
Attacks:
Acrobatics
Aerial Ace
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Close Combat
Counter
Covet
Dig
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Fake Out
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flame Wheel
Flare Blitz
Focus Blast
Focus Energy
Focus Punch
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Heat Wave
Helping Hand
Hidden Power (Ice)
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Low Kick
Low Sweep
Mach Punch
Mud-Slap
Nasty Plot
Overheat
Poison Jab
Protect
Punishment
Rest
Roar
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Scratch
Shadow Claw
Slack Off
Sleep Talk
SolarBeam
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Taunt
ThunderPunch
Torment
Toxic
U-turn
Vacuum Wave
Will-O-Wisp
Work Up
[/noparse]
- Sharpedo (Speed Boost @ Life Orb, Hasty 100/5/1/3/2/110 +14% Acc)
[noparse]
Sharpedo
Nature: Hasty (+15% Speed, +14% Accuracy, -1 Def)
Type: Water / Dark
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dark - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ability: Speed Boost - (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Item: Life Orb
Stats:
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 110 (+)
Height Class: 3
Weight Class: 4
BRT: 18
Attacks:
Aqua Jet
Assurance
Avalanche
Bite
Blizzard
Bounce
Brine
Bulldoze
Crunch
Dark Pulse
Dive
Double-Edge
Double Team
Earthquake
Endure
Feint
Focus Energy
Giga Impact
Hail
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Night Slash
Payback
Poison Jab
Protect
Rain Dance
Rest
Roar
Rock Smash
Scald
Skull Bash
Sleep Talk
Snarl
Spite
Substitute
Super Fang
Surf
Swift
Taunt
Thief
Torment
Toxic
Waterfall
Whirlpool
Zen Headbutt
[/noparse]
- Kingdra (Sniper @ Scope Lens, Modest 100/2/3/4/3/85)
[noparse]
Kingdra
Nature: Modest (SpA: +1, Atk: -1)
Type: Water / Dragon
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ability: Sniper - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Item: Scope Lens
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Height Class: 3
Weight Class: 5
BRT: 18
Attacks:
Agility
Bide
Blizzard
Bounce
Brine
Bubble
Clear Smog
Disable
Dive
Double-Edge
Double Team
Draco Meteor
Dragon Dance
Dragon Pulse
Endure
Flail
Flash Cannon
Focus Energy
Giga Impact
Hail
Hidden Power Electric (7BP)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Head
Leer
Muddy Water
Octazooka
Outrage
Protect
Rain Dance
Razor Wind
Rest
Scald
Signal Beam
Sleep Talk
Substitute
Surf
Swift
Toxic
Twister
Waterfall
Water Gun
Whirlpool
Yawn[/noparse]
- Beheeyem (Analytic @ Zoom Lens, Brave 100/4/3/5/3/35 -10% Eva)
[noparse]
Beheeyem
Nature: Brave (Atk +1, -15% Spe, -10% Eva)
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Analytic - (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Item: Zoom Lens
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 35 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
Attacks:
Calm Mind
Charge Beam
Confusion
Dark Pulse
Double Team
Energy Ball
Flash
Gravity
Guard Split
Heal Block
Hidden Power (Ice)
Hyper Beam
Imprison
Light Screen
Magic Coat
Miracle Eye
Pain Split
Power Split
Protect
Psybeam
Psychic
Psyshock
Recover
Reflect
Rest
Rock Slide
Safeguard
Shadow Ball
Signal Beam
Simple Beam
Skill Swap
Sleep Talk
Snatch
Substitute
Swagger
Telekinesis
Thunderbolt
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt[/noparse]
- Weavile (Pressure @ Razor Claw, Jolly 100/5/3/1/3/144 +23% Acc)
[noparse]
Weavile
Nature: Jolly (+15% Speed, +23% Accuracy, -1 SpA)
Type: Dark / Ice
Dark - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ability: Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Item: Razor Claw
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 (+)
Height Class: 2
Weight Class: 3
BRT: 21
Attacks:
Aerial Ace
Assurance
Avalanche
Bite
Blizzard
Brick Break
Counter
Crush Claw
Cut
Detect
Dig
Double Hit
Double Team
DynamicPunch
Endure
Faint Attack
Fake Out
Feint
Focus Punch
Foul Play
Fury Cutter
Ice Beam
Ice Punch
Ice Shard
Iron Tail
Knock Off
Low Kick
Low Sweep
Metal Claw
Mimic
Nightmare
Night Slash
Payback
Poison Jab
Protect
Punishment
Pursuit
Reflect
Revenge
Rock Smash
Scratch
Screech
Shadow Claw
Slash
Sleep Talk
Snatch
Snore
Spite
Substitute
Swords Dance
Taunt
Thief
Torment
Toxic
X-Scissor
[/noparse]
- Gliscor (Poison Heal @ Razor Fang, Adamant 100/4/5/1/3/95)
[noparse]
Gliscor
Nature: Adamant (Atk: +1, SpA: -1)
Type: Ground / Flying
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying Type - Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Ability: Poison Heal - (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Item: Razor Fang
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Height Class: 3
Weight Class: 3
BRT: 19
Attacks:
Aerial Ace
Agility
Aqua Tail
Bite
Brick Break
Bug Bite
Bulldoze
Counter
Cross Poison
Curse
Cut
Detect
Dig
Double Team
Earthquake
Endure
Facade
Faint Attack
Feint
Fire Fang
Fling
Giga Impact
Guillotine
Hone Claws
Ice Fang
Iron Tail
Knock Off
Mud-Slap
Night Slash
Payback
Poison Jab
Poison Sting
Power Trick
Protect
Quick Attack
Rest
Rock Slide
Rock Smash
Rock Tomb
Roost
Sand-Attack
Sandstorm
Sand Tomb
Sky Attack
Sky Uppercut
Slash
Sleep Talk
Stone Edge
Substitute
Sunny Day
Swagger
Swords Dance
Tailwind
Taunt
Thief
Thunder Fang
Torment
Toxic
U-turn
Wing Attack
X-Scissor[/noparse]
- Roserade (Technician @ Big Root, Bold 90/2/3/5/4/90)
[noparse]
Roserade
Nature: Bold (+1 Def, -1 Atk)
Type: Grass / Poison
Grass - Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability: Technician - (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Item: Big Root
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 90
Height Class: 2
Weight Class: 2
BRT: 19
Attacks:
Absorb
Aromatherapy
Bullet Seed
Cut
Double Team
Endure
Energy Ball
Extrasensory
Fury Cutter
Giga Drain
Grass Knot
GrassWhistle
Growth
Hidden Power Fire (6bp)
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Magical Leaf
Mega Drain
Mimic
Mind Reader
Mud-Slap
Nightmare
Petal Dance
Pin Missile
Poison Sting
Protect
Rain Dance
Razor Leaf
Rest
Shadow Ball
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
SolarBeam
Stun Spore
Substitute
Sweet Scent
Swift
Swords Dance
Synthesis
Toxic
Toxic Spikes
Venoshock
Water Sport
Weather Ball
Worry Seed
[/noparse]
- Lapras (Hydration @ Red Card, Quiet 120/3/3/4/3/53 -10% Eva)
[noparse]
Lapras
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water / Ice
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Item: Red Card
Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 53 (-)
Height Class: 5
Weight Class: 6
BRT: 19
Attacks:
AncientPower
Aqua Tail
Aurora Beam
Avalanche
Bide
Blizzard
Block
Body Slam
Brine
Bulldoze
Confuse Ray
Curse
Dive
Double Team
DragonBreath
Dragon Dance
Dragon Pulse
Dream Eater
Drill Run
Endure
Fissure
Foresight
Frost Breath
Future Sight
Hail
Heal Bell
Hidden Power Fire (7BP)
Horn Drill
Hydro Pump
Hyper Beam
Ice Beam
Ice Shard
Icy Wind
Mimic
Nightmare
Outrage
Perish Song
Protect
Psychic
Rain Dance
Reflect
Refresh
Rest
Rock Smash
Safeguard
Sheer Cold
Shock Wave
Signal Beam
Sing
Skull Bash
Sleep Talk
SolarBeam
Substitute
Surf
Thunderbolt
Toxic
Water Gun
Whirlpool
Zap Cannon
Zen Headbutt
[/noparse]
- Politoed (Drizzle @ Water Gem, Modest 100/2/3/4/4/70)
[noparse]
Politoed
Nature: Modest (SpA: +1, Atk: -1)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability: Drizzle - (Innate) When this Pokemon is sent out it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Item: Water Gem
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70
Height Class: 1
Weight Class: 3
BRT: 19
Attacks:
Amnesia
Attract
Bide
Blizzard
Bounce
Bubble
BubbleBeam
Counter
Curse
Detect
Dig
Dive
Double Team
Earthquake
Encore
Endeavor
Endure
Focus Blast
Focus Punch
Haze
Headbutt
Hidden Power Electric (7BP)
Hydro Pump
Hyper Beam
Hyper Voice
Hypnosis
Ice Beam
Ice Punch
Icy Wind
Lovely Kiss
Metronome
Mimic
Mud Shot
Mud-Slap
Perish Song
Protect
Psychic
Refresh
Rest
Scald
Skull Bash
Sleep Talk
Snore
Submission
Substitute
Surf
Swagger
Sweet Kiss
Take Down
Thief
Toxic
Wake-Up Slap
Waterfall
Water Gun
Water Pulse
Water Sport
Whirlpool[/noparse]
- Ninetales (Drought @ Fire Gem, Modest 100/2/3/4/4/100)
[noparse]
Ninetales
Nature: Modest (SpAtk +1, Atk -1)
Type: Fire
Fire - Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ability: Drought - (Innate) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
Item: Fire Gem
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 100
Height Class: 2
Weight Class: 2
BRT: 20
Attacks:
Bide
Calm Mind
Charm
Confuse Ray
Covet
Curse
Dark Pulse
Dig
Disable
Double Team
Ember
Endure
Energy Ball
Extrasensory
Faint Attack
Flail
Flame Burst
Flame Charge
Flamethrower
Fire Blast
Fire Spin
Foul Play
Grudge
Heat Wave
Hex
Hidden Power Ice (7BP)
Hyper Beam
Hypnosis
Imprison
Incinerate
Inferno
Mimic
Nasty Plot
Ominous Wind
Overheat
Pain Split
Power Swap
Protect
Psych Up
Psyshock
Quick Attack
Reflect
Rest
Role Play
Roar
Safeguard
Sleep Talk
Solarbeam
Spite
Substitute
Sunny Day
Swift
Tail Whip
Toxic
Will-o-Wisp
[/noparse]
- Abomasnow (Snow Warning @ Ice Gem, Modest 100/2/3/4/3/60)
[noparse]
Abomasnow
Nature: Modest
Type: Ice/Grass
Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Grass - Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ability: Snow Warning - (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 10 EN with a command.
Item: Ice Gem
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 5
BRT: 17
Attacks:
Avalanche
Blizzard
Block
Brick Break
Bulldoze
Bullet Seed
Captivate
Double-Edge
Double Team
Earthquake
Endure
Energy Ball
Facade
Flash
Fling
Focus Blast
Focus Punch
Frost Breath
Frustration
Giga Drain
Giga Impact
Grass Knot
Grasswhistle
Growth
Hail
Headbutt
Hidden Power
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Ingrain
Iron Tail
Leech Seed
Leer
Light Screen
Magical Leaf
Mist
Mud-Slap
Natural Gift
Outrage
Powder Snow
Protect
Rain Dance
Razor Leaf
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Safeguard
Seed Bomb
Secret Power
Shadow Ball
Sheer Cold
Skull Bash
Sleep Talk
Snore
Solarbeam
Stomp
Strength
Substitute
Swagger
Swords Dance
Synthesis
Toxic
Water Pulse
Wood Hammer
Worry Seed
[/noparse]
- Hippowdon (Sand Stream @ Ground Gem, Careful 110/4/4/2/4/47)
[noparse]
Hippowdon
Nature: Careful (SpD: +1, SpA: -1)
Type: Ground
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ability: Sand Stream - (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Item: Ground Gem
Stats:
HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 47
Height Class: 4
Weight Class: 7
BRT: 20
Attacks:
Bite
Body Slam
Bulldoze
Crunch
Curse
Dig
Double-Edge
Double Team
Earth Power
Earthquake
Endure
Fire Fang
Fissure
Giga Impact
Ice Fang
Iron Head
Mud-Slap
Protect
Rest
Revenge
Roar
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Sand Tomb
Slack Off
Sleep Talk
Snore
Spit Up
Stealth Rock
Stockpile
Stone Edge
Substitute
Superpower
Swallow
Thunder Fang
Toxic
Yawn[/noparse]
- Gengar (Levitate @ Link Cable, Hasty 90/3/1/5/3/127 +19% Acc)
[noparse]
Gengar
Nature: Hasty (+15% Spd, +19% Acc, -1 Def
Type: Ghost/Poison
Ghost - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability: Levitate - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Item: Link Cable
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Height Class: 3
Weight Class: 3
Base Rank Total: 19
Attacks:
Bide
Brick Break
Counter
Curse
Destiny Bond
Disable
Drain Punch
Dream Eater
DynamicPunch
Energy Ball
Endure
Explosion
Fire Punch
Focus Blast
Focus Punch
Foul Play
Giga Drain
Grudge
Haze
Hex
Hidden Power Fire (7bp)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Knock Off
Metronome
Nightmare
Night Shade
Ominous Wind
Pain Split
Perish Song
Poison Jab
Protect
Psychic
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Sleep Talk
Sludge Bomb
Snatch
Spite
Substitute
Sucker Punch
Taunt
Thief
Thunderpunch
Thunderbolt
Torment
Toxic
Trick Room
Venoshock
Will-o-Wisp
Zap Cannon
[/noparse]
- Cloyster (Skill Link @ White Herb, Lonely 90/4/6/3/2/70)
[noparse]
Cloyster
Nature: Lonely (+1 Atk, -1 Def)
Type: Water/Ice
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Skill Link: Skill Link - (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Item: White Herb
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 6 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Height Class: 3
Weight Class: 5
Base Rank Total: 20
Attacks:
Avalanche
Barrier
Bide
Blizzard
Brine
Clamp
Dive
Endure
Explosion
Frost Breath
Hail
Hidden Power Fire (7bp)
Hydro Pump
Hyper Beam
Ice Beam
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Mimic
Mud Shot
Payback
Poison Jab
Protect
Razor Shell
Rock Blast
Shell Smash
Signal Beam
Sleep Talk
Spike Cannon
Spikes
Substitute
Surf
Swift
Teleport
Torment
Toxic
Twineedle
Water Gun
Whirlpool
[/noparse]
- Swoobat (Simple @ Starf Berry, Timid 100/1/2/3/2/132 +21% Acc)
[noparse]
Swoobat
Nature: Timid (+15% Spd, +21% Acc, -1 Atk)
Type: Psychic/Flying
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying - Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Ability: Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Item: Starf Berry
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 132 (+)
Height Class: 2
Weight Class: 2
Base Rank Total: 16
Attacks:
Air Cutter
Air Slash
Amnesia
Calm Mind
Charge Beam
Confusion
Double Team
Dream Eater
Endeavor
Energy Ball
Fly
Frustration
Future Sight
Giga Drain
Gust
Heat Wave
Hyper Beam
Hidden Power Ice (7BP)
Imprison
Light Screen
Magic Coat
Pluck
Protect
Psychic
Psych Up
Psyshock
Reflect
Rest
Roost
Safeguard
Shadow Ball
Signal Beam
Sleep Talk
Stored Power
Substitute
Taunt
Thief
Thunder Wave
Torment
Toxic
Trick
Zen Headbutt
[/noparse]
- Accelgor (Unburden @ Micle Berry, Modest 100/2/2/5/2/145)
[noparse]
Accelgor
Nature: Modest (SpA +1, Atk -1)
Type: Bug
Bug Type - Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Ability: Unburden - (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Item: Micle Berry
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 145
Size Class: 2
Weight Class: 3
Base Rank Total: 20
Attacks:
Acid Spray
Bug Bite
Bug Buzz
Double Team
Energy Ball
Final Gambit
Focus Blast
Gastro Acid
Giga Drain
Hidden Power Ice (7BP)
Hyper Beam
Leech Life
Me First
Mega Drain
Power Swap
Protect
Quick Attack
Rain Dance
Recover
Sandstorm
Signal Beam
Sleep Talk
Sludge Bomb
Struggle Bug
Substitute
Swagger
Swift
Toxic
U-turn
Venoshock
[/noparse]
- Muk (Stench @ Custap Berry, Brave 110/5/3/3/4/43 -10% Eva)
[noparse]
Muk
Nature: Brave (Atk +1, Spe -7, Eva -10%)
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability: Stench - (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Item: Custap Berry
Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 43 (-)
Height Class: 3
Weight Class: 3
BRT: 20
Attacks:
Acid Armor
Acid Spray
Bide
Block
Brick Break
Curse
Dig
Disable
DynamicPunch
Endure
Explosion
Fire Blast
Flamethrower
Focus Blast
Focus Punch
Giga Drain
Gunk Shot
Haze
Hidden Power Flying (7BP)
Hyper Beam
Ice Punch
Imprison
Incinerate
Mega Drain
Memento
Mud Bomb
Mud-Slap
Pain Split
Payback
Poison Jab
Protect
Rest
Rock Slide
Scary Face
Selfdestruct
Shadow Ball
Shadow Punch
Shadow Sneak
Shock Wave
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave
Stockpile
Substitute
Sunny Day
Taunt
Thief
Thunder
Thunderbolt
ThunderPunch
Torment
Toxic
Venoshock
Zap Cannon
[/noparse]
- Lucario (Steadfast @ Life Orb, Hasty 100/4/2/4/3/104 +12% Acc)
[noparse]
Lucario
Nature: Hasty (Spe +14, Acc +12%, Def -1)
Type: Fighting / Steel
Fighting Type - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel Type - Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ability: Steadfast - (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Item: Life Orb
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+)
Height Class: 3
Weight Class: 4
BRT: 20
Attacks:
Agility
Aura Sphere
Bite
Blaze Kick
Bonemerang
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
ExtremeSpeed
Feint
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Force Palm
Foresight
Hidden Power Fire (7BP)
Hi Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Tail
Low Kick
Magnet Rise
Me First
Metal Sound
Mind Reader
Nasty Plot
Payback
Poison Jab
Protect
Psychic
Reversal
Rock Slide
Rock Smash
Rock Tomb
Shadow Ball
Sky Uppercut
Sleep Talk
Stone Edge
Substitute
Swords Dance
ThunderPunch
Toxic
Vacuum Wave
Zen Headbutt
[/noparse]
- Vaporeon (Hydration @ Damp Rock, Bold 120/2/3/4/3/65)
[noparse]
Vaporeon
Nature: Bold (Def +1, Atk -1)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Item: Damp Rock
Stats:
HP: 120
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Height Class: 2
Weight Class: 3
BRT: 20
Attacks:
Acid Armor
Aqua Ring
Aqua Tail
Bide
Blizzard
Brine
BubbleBeam
Curse
Detect
Dig
Dive
Double Team
Endure
Flail
Focus Energy
Growth
Hail
Haze
Heal Bell
Hidden Power Electric (7BP)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Muddy Water
Protect
Quick Attack
Rain Dance
Reflect
Rest
Roar
Sand-Attack
Scald
Shadow Ball
Signal Beam
Sleep Talk
Stored Power
Substitute
Surf
Toxic
Water Gun
Whirlpool
Wish
Yawn
[/noparse]
- Tyranitar (Sand Stream @ Expert Belt, Quiet 110/5/4/4/4/53 -10% Eva)
[noparse]
Tyranitar
Nature: Quiet (SpA +1, Spe -9, Eva -10%)
Type: Rock / Dark
Rock Type - Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Dark Type - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ability: Sand Stream - (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
Item: Expert Belt
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 52 (-)
Height Class: 4
Weight Class: 6
BRT: 23
Attacks:
Aerial Ace
AncientPower
Aqua Tail
Assurance
Avalanche
Bite
Blizzard
Brick Break
Bulldoze
Counter
Crunch
Curse
Dark Pulse
Detect
Dig
DragonBreath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Endure
Fire Blast
Fire Fang
Fire Punch
Focus Blast
Focus Punch
Foul Play
Hidden Power Grass (7BP)
Hone Claws
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Iron Head
Low Kick
Nightmare
Outrage
Payback
Protect
Pursuit
Rest
Roar
Rock Polish
Rock Slide
Rock Tomb
Sandstorm
Sleep Talk
Smack Down
Snarl
Spite
Stone Edge
Substitute
Superpower
Surf
Taunt
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
[/noparse]
- Blissey (Serene Grace @ Chople Berry, Modest 140/0/1/4/5/55)
[noparse]
Blissey
Nature: Modest (SpA +1, Atk -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Item: Chople Berry
Stats:
HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 55
Height Class: 3
Weight Class: 3
BRT: 21
Attacks:
Aromatherapy
Bide
Blizzard
Calm Mind
Charge Beam
Charm
Copycat
Counter
Covet
Curse
Dream Eater
Endeavor
Endure
Fire Blast
Flamethrower
Focus Blast
Grass Knot
Gravity
Healing Wish
Hidden Power Fighting (7BP)
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Light Screen
Metronome
Mud Bomb
Mud-Slap
Protect
Psychic
Psych Up
Recycle
Reflect
Refresh
Rest
Safeguard
Shadow Ball
Shock Wave
Sing
Sleep Talk
Snatch
Softboiled
SolarBeam
Substitute
Teleport
Thunder
Thunderbolt
Thunder Wave
Toxic
Tri Attack
Water Gun
Water Pulse
Wish
Zap Cannon
[/noparse]
- Chansey (Natural Cure @ Eviolite, Bold 140/0/2/2/4/50)
[noparse]
Chansey
Nature: Bold (+Def, -Atk)
Type: Normal
Normal - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Ability: Natural Cure - (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Item: Eviolite
Stats:
HP: 140
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 4
Spe: 50
Height Class: 3
Weight Class: 3
BRT: 19
Attacks:
Aromatherapy
Avalanche
Bide
Blizzard
Brick Break
Bulldoze
Charge Beam
Copycat
Counter
Curse
Dream Eater
Endeavor
Endure
Fire Blast
Flamethrower
Focus Blast
Grass Knot
Gravity
Hail
Hidden Power Fighting (7BP)
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Light Screen
Metronome
Mud Bomb
Mud-Slap
Protect
Psychic
Psywave
Reflect
Refresh
Rest
Safeguard
Seismic Toss
Shadow Ball
Sing
Skill Swap
Sleep Talk
Softboiled
SolarBeam
Substitute
Teleport
Thunder
Thunderbolt
Thunder Wave
Toxic
Tri Attack
Uproar
Water Gun
Water Pulse
Zap Cannon
[/noparse]
- Latias (Levitate @ Soul Dew, Timid 100/2/3/4/5/127 +18% Acc)
[noparse]
Latias
Nature: Timid
Type: Psychic/Dragon
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Dragon - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ability: Levitate - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Item: Soul Dew
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 127 (+)
Height Class: 4
Weight Class: 3
BRT: 22
Attacks:
Calm Mind
Charge Beam
Covet
Defog
Dive
Draco Meteor
DragonBreath
Dragon Pulse
Earthquake
Endure
Energy Ball
Fly
Grass Knot
Guard Split
Healing Wish
Helping Hand
Hidden Power Fire (7BP)
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Magic Room
Mist Ball
Mud-Slap
Protect
Psychic
Psycho Shift
Psyshock
Recover
Reflect
Reflect Type
Refresh
Rest
Roar
Role Play
Safeguard
Shadow Ball
Shock Wave
Sleep Talk
SolarBeam
Substitute
Sucker Punch
Sunny Day
Surf
Tailwind
Telekinesis
Thunder
Thunderbolt
Thunder Wave
Toxic
Trick
Twister
Water Pulse
Water Sport
Wish
[/noparse]
- Latios (Levitate @ Soul Dew, Naïve 100/3/3/5/3/127 +18% Acc)
[noparse]
Latios
Nature: Naïve
Type: Psychic/Dragon
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Dragon - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ability: Levitate - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Item: Soul Dew
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 3 (-)
Spe: 127 (+)
Height Class: 4
Weight Class: 4
BRT: 22
Attacks:
Aerial Ace
Bulldoze
Charge Beam
Dive
Draco Meteor
DragonBreath
Dragon Claw
Dragon Dance
Dragon Pulse
Dream Eater
Earthquake
Endure
Energy Ball
Fly
Grass Knot
Helping Hand
Hidden Power Fire (7BP)
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Luster Purge
Magic Coat
Memento
Outrage
Power Split
Protect
Psychic
Psycho Shift
Psyshock
Recover
Reflect
Roar
Shadow Ball
Shadow Claw
Shock Wave
Sleep Talk
SolarBeam
Steel Wing
Substitute
Surf
Swift
Tailwind
Thunder
Thunderbolt
Thunder Wave
Toxic
Twister
Waterfall
Whirlpool
Zen Headbutt
[/noparse]
- Cresselia (Levitate @ Enigma Berry, Modest 120/2/5/4/5/85)
[noparse]
Cresselia
Nature: Modest (+SpA, -Atk)
Type: Psychic
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Levitate - (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Item: Enigma Berry
Stats:
HP: 120
Atk: Rank 2 (-)
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 85
Height Class: 4
Weight Class: 4
BRT: 24
Attacks:
Calm Mind
Charge Beam
Dream Eater
Endure
Energy Ball
Future Sight
Grass Knot
Gravity
Hidden Power Fire (7BP)
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Lunar Dance
Magic Coat
Magic Room
Moonlight
Mud-Slap
Protect
Psychic
Psycho Shift
Psych Up
Psyshock
Recycle
Reflect
Rest
Safeguard
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
SolarBeam
Substitute
Thunder Wave
Toxic
Trick
Trick Room
[/noparse]
Total of 29 pokemon.
Profiles should be made in this way:
Seviper
Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability: Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Item: Smoke Ball
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)
Height Class: 3
Weight Class: 4
BRT: 18
Attacks:
Bite
Coil
Crunch
Gastro Acid
Glare
Haze
Lick
Night Slash
Poison Fang
Poison Jab
Poison Tail
Screech
Swagger
Venoshock
Wrap
Wring Out
Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo
Aqua Tail
Bind
Dark Pulse
Double-Edge
Endure
Fury Cutter
Giga Drain
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snatch
Snore
Substitute
Sucker Punch
Swift
Attract
Bulldoze
Captivate
Dig
Double Team
Dragon Tail
Earthquake
Facade
Flamethrower
Frustration
Hidden Power [Ice, 7]
Natural Gift
Payback
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Secret Power
Sludge Bomb
Sludge Wave
Strength
Sunny Day
Taunt
Thief
Toxic
X-Scissor
[noparse]
Pokemon
Nature:
Type:
Type - Poison STAB; ...
Ability: Ability - (Innate) ....
Item:
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)
Height Class: 3
Weight Class: 4
BRT: 18
Attacks:
FULL MOVEPOOL
[/noparse]
Pokemon
Nature:
Type:
Type - Poison STAB; ...
Ability: Ability - (Innate) ....
Item:
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)
Height Class: 3
Weight Class: 4
BRT: 18
Attacks:
FULL MOVEPOOL
Note: Every pokemon will have full movepool. I will delete any unnecessary move later to adjust them to the Pike's needs. But having the profiles with the full movepool mons alone makes my job SO MUCH EASIER. EDIT: And you can sort the moves in one single list. You don't have to do LU, then Egg then whatever. EDIT 2.0: I will decide the Hidden Power typing later. Just put it on the list, k?
Every group of 5 pokemon made = 1UC. Group of 4 pokemon including Latios, Latias and Cresselia (must be picked together) = 1UC. After finished with the group, post here and I will VM you approving (or pointing out mistakes) so you can go claim your UC.
Before you start doing them, please reserve your group by posting on this thread. Reserving goes in a first come first serve basis. Failure to deliver the reserved group in 3 days means your reserve will be disregarded.
Search for profiles of good players and you will find full movepool versions of some of the above pokemon. After that it is just a matter of putting on the profile and what-not.
I should close this in 2 weeks or so and go from whatever is done here. Any help is more than appreciated.
Reserves:
Unoriginal Name: Latias, Latios, Chansey and Cresselia (DONE)
Complications: Hydreigon, Haxorus, Chandelure, Accelgor and Beheeyem
Its_A_Random: Syclant, Kingdra, Gliscor, Politoed, & Hippowdon (DONE and ADJUSTED)
Birkal: Infernape, Sharpedo, Weavile, Roserade, and Lapras (DONE)
Engineer_Pikachu: Muk, Lucario, Vaporeon, Tyranitar, Blissey (DONE)
Unitas: Ninetales, Abomasnow, Gengar, Swoobat, Cloyster