Gold vs. P2 (2v2 LC Doubles)

Rules said:
2v2 LC Doubles
Training Items
All Abilities
ASB Arena
Standard
Team Gold:

Numel (Numel) (M)
Nature: Quiet
Type: Fire/Ground

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Oblivious

Simple

Own Tempo (HA Locked)

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-10% speed, -15% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/6
MC: 0
AC: 2/5

Moves (25/???):

Growl (*)
Tackle (*)
Ember (*)
Magnitude (*)
Focus Energy (*)
Take Down (*)
Flame Burst (*)
Amnesia (*)
Lava Plume (*)
Earth Power
Yawn
Double Edge

Body Slam (*)
Endure (*)
Growth (*)
Heat Wave (*)
Iron Head (*)

Protect (*)
Dig (*)
Fire Blast (*)
Flame Charge
Will-O-Wisp (*)
Bulldoze (*)
Substitute

Endure



Kong (Slakoth) (M)
Nature: Hasty
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Truant

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 35 (+15% speed, +5% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Moves (15/???):

Scratch (*)
Yawn (*)
Encore (*)
Amnesia (*)
Slack Off (*)

Body Slam (*)
Crush Claw (*)
Curse (*)
Night Slash (*)
Pursuit (*)

Protect (*)
Return (*)
Brick Break (*)
Fire Blast (*)
Rock Tomb (*)



Carvanha (Carvanha) (M)
Nature: Quiet
Type: Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:

Rough Skin

Speed Boost (HA Locked)

Stats:

Hp: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 56 (-15% spe, -10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Moves (19/???):

Leer (*)
Bite (*)
Rage (*)
Focus Energy (*)
Scary Face (*)
Crunch (*)
Ice Fang (*)
Screech (*)
Swagger (*)

Ancient Power (*)
Brine (*)
Destiny Bond (*)
Double-Edge (*)
Hydro Pump (*)

Ice Beam (*)
Torment (*)
Scald (*)
Payback (*)
Snarl (*)

Team P2:

Eevee [Urumi] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Passive) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Anticipation (HA Locked): (Passive) This Pokemon is better at sensing dangerous attacks, and reduces the Base Attack Power from super effective attacks, Self-Destruct, and Explosion by two (2).

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 47 (47.8) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
AC: 1/5

Moves:

Level-Up:
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down
Double-Edge

Egg Moves:
Detect
Endure
Flail
Wish
Yawn

TM Moves:
Toxic
Dig
Shadow Ball
Double Team
Substitute

Other:
Skull Bash



Dratini [Dratini] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (HA Locked): (Passive) This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (43.47) (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 0
AC: 2/5
KOC: 1

Moves (19/???):

Level-Up:
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)

Egg Moves:
Aqua Jet (*)
Dragonbreath (*)
Extreme Speed (*)
Iron Tail (*)
Supersonic (*)

TM Moves:
Ice Beam (*)
Light Screen
Thunderbolt (*)
Flamethrower (*)
Rest (*)
Sleep Talk
Surf (*)

Other:
Bide
Order:
S0L1D G0LD sends out and equips
P2X7 sends out, equips, and orders
Gold orders
I ref​
 

Eevee @ Exp. Share | Dratini @ Exp. Share

Eevee: Skull Bash (Carvanha) - Covet (Carvanha) - Skull Bash (Carvanha)
IF Carvanha is under the effects of a successful P/E move when you would act, target Slakoth that action instead.
KO Sub: IF Carvanha is KO'd when you would act, target Slakoth that action instead.

Dratini: Thunderbolt (Carvanha) - Dragon Breath (Carvanha) - Thunderbolt (Carvanha)
IF Carvanha is under the effects of a successful P/E move when you would act, target Slakoth that action instead.
KO Sub: IF Carvanha is KO'd when you would act, target Slakoth that action instead.
 
Slakoth:

Return (Dratini) - Body Slam (Dratini) - Return (Dratini)
If Slakoth can't technically use a 5.66 en move while sluggish (Body Slam), use Rock Tomb (Dratini) that action.

Carvanha:

Ice Beam (Dratini)- Ice Beam + Ice Beam (Dratini) - Cooldown (Ice Beam + Ice Beam [Dratini])
If Slakoth can't use a 5.66 en move while sluggish, use Ice Beam a2 and a3.
 

Kong (M) @

HP: 90
EN: 100
Ability: Truant
2/1/2/2/35/1/2 (+5% Acc)
Other: N/A


Carvanha (M) @

HP: 90
EN: 100
Ability: Rough Skin
3/1/4/1/56/1/2 (-10% Eva)
Other: N/A

Urumi (F) @

HP: 90
EN: 100
Ability: Run Away / Adaptability
3/2/2/3/47/1/1 (-10% Eva)
Other: N/A


Dratini (M) @

HP: 90
EN: 100
Ability:
3/2/3/2/43/2/1 (-10% Eva)
Other: N/A​
Speed Order: Carvanha -> Urumi -> Dratini -> Kong

Action One

Urumi toughened up it's Skull!
-7 EN
Urumi's Defense Rose!

Carvahna used Ice Beam! (Dratini)
-7 EN
Crit: 9960 [No]
(9+(4*1.5)-(2*1.5))*1.5=18 Damage
Freeze: 4347 [No]

Dratini used Thunderbolt! (Carvanha)
-7 EN
Crit: 9333 [No]
(9+(3*1.5)-(1*1.5)*1.5=18 Damage
Paralysis: 8033 [No]

Kong used Return! (Dratini)
-6 EN
Crit: 5086 [No]
10+3+(2*1.5)-(2*1.5)=13 Damage

Urumi used Skull Bash! (Carvahna)
Crit: 1588 [No]
13+3+2+(3*1.5)-(1*1.5)=21 Damage
Rough Skin: 5.25 Damage (Eevee)

Action Two

Urumi used Covet! (Carvanha)
-3 EN
Crit: 8801 [No]
6+3+2+(3*1.5)-(1*1.5)=14 Damage
Rough Skin: 3.5 Damage (Eevee)

Dratini used Dragon Breath! (Carvanha)
-4 EN
Crit: 7365 [No]
6+3+(3*1.5)-(1*1.5)=12 Damage
Paralysis: 275 [Yes]

Kong used Body Slam! (Dratini)
-5.66 EN
8+3+(2*1.5)-(2*1.5)=11 Damage
Paralysis: 3410 [No]

FullPara: 5201 [No]
Carvanha used Ice Beam+Ice Beam! (Dratini)
-46 EN
Crit: 950 [No]
(20.25+(4*1.5)-(2*1.5))*1.5=34.875 Damage
Freeze: 3677 [No]

Action Three

Urumi toughened up it's Skull!
-7 EN
Urumi's Defense Rose!

Dratini used Thunderbolt! (Carvanha)
-7 EN
Crit: 9926 [No]
(9+(3*1.5)-(1*1.5)*1.5=18 Damage
Paralysis: 242 [Yes] (Already Paralyzed, Thunderbolt inflicts 15% Paralysis and Carvanha is at 20%)

Kong used Return! (Dratini)
-6 EN
Crit: 6706 [No]
10+3+(2*1.5)-(2*1.5)=13 Damage
Dratini Fainted!

FullPara: 3631 [No]
Carvanha Cooled Down!

Urumi used Skull Bash! (Carvahna)
Crit: 9048 [No]
13+3+2+(3*1.5)-(1*1.5)=21 Damage
Carvanha Fainted!
Rough Skin: 5.25 Damage (Eevee)

Kong (M) @

HP: 90
EN: 82
Ability: Truant
2/1/2/2/35/1/2 (+5% Acc)
Other: N/A


Carvanha (M) @

HP: -14
EN: 47
Ability: Rough Skin
3/1/4/1/56/1/2 (-10% Eva)
Other: N/A

Urumi (F) @

HP: 76
EN: 85
Ability: Run Away / Adaptability
3/2/2/3/47/1/1 (-10% Eva)
Other: +2 Def


Dratini (M) @

HP: 0
EN: 82
Ability:
3/2/3/2/43/2/1 (-10% Eva)
Other: N/A​
Order:
S0L1D G0LD orders
P2X7 orders
I ref​
 
Last edited:
Body Slam - Fire Blast - Body Slam
If Eevee uses Dig outside of a combo and unsuspended, use Pursuit that action, but not if your previous action was Pursuit.
If Eevee uses Double Team, use Pursuit that action, but not if your previous action was Pursuit.
 

Kong (M) @

HP: 90
EN: 82
Ability: Truant
2/1/2/2/35/1/2 (+5% Acc)
Other: N/A


Urumi (F) @

HP: 76
EN: 85
Ability: Run Away / Adaptability
3/2/2/3/47/1/1 (-10% Eva)
Other: +2 Def​
Speed Order: Urumi -> Kong

Action One

Urumi used Substitute! (20 HP)
-17 EN
Urumi made a Substitute! (20 HP)

Kong used Body Slam!
-5.66 EN
Crit: 6735 [No]
(8+3+(2*1.5)-(2*1.5))-(2*2)=7 Damage (Substitute)

Action Two

Urumi toughened up it's Skull!
-11 EN
Urumi's Defense Rose!

Kong used Fire Blast!
-8 EN
Hit: 7805 [Yes]
Crit: 1642 [No]
11+(2*1.5)-(3*1.5)=9.5 Damage (Substitute)

Urumi used Skull Bash!
Crit: 5277 [No]
13+3+2+(3*1.5)-(1*1.5)=21 Damage

Action Three

Urumi toughened up it's Skull!
-15 EN
Urumi's Defense Rose!

Kong used Body Slam!
-5.66 EN
Crit: 6735 [No]
(8+3+(2*1.5)-(2*1.5))-(2*4)=3 Damage (Substitute)
Eevee's Substitute Broke!

Urumi used Skull Bash!
Crit: 6182 [No]
13+3+2+(3*1.5)-(1*1.5)=21 Damage

Kong (M) @

HP: 48
EN: 63
Ability: Truant
2/1/2/2/35/1/2 (+5% Acc)
Other: N/A


Urumi (F) @

HP: 56
EN: 42
Ability: Run Away / Adaptability
3/2/2/3/47/1/1 (-10% Eva)
Other: +4 Def​
Order:
P2X7 orders
S0L1D G0LD orders
I ref​
 
Last edited:
(Why is the consecutive energy penalty being applied to Eevee's first Skull Bash? I'm ordering with the assumption that this will be fixed.)

Covet - Skull Bash - Covet
IF Slakoth is under the effects of a successful P/E move when you would act, Chill that action instead and push back.
 
Btw, I have adressed P2X7's concerns on his wall.

Kong (M) @

HP: 48
EN: 63
Ability: Truant
2/1/2/2/35/1/2 (+5% Acc)
Other: N/A


Urumi (F) @

HP: 56
EN: 42
Ability: Run Away / Adaptability
3/2/2/3/47/1/1 (-10% Eva)
Other: +4 Def​
Speed Order: Urumi -> Kong

Action One

Urumi used Covet!
-3 EN
Crit: 3263 [No]
6+3+2+(3*1.5)-(1*1.5)=14 Damage
Rough Skin: 3.5 Damage

Kong used Fire Blast!
-8 EN
Hit: 9392 [No]

Action Two

Urumi toughened up it's Skull!
-7 EN
Urumi's Defense Rose!

Kong used Yawn!
-6 EN
Urumi grew Drowsy!

Urumi used Skull Bash!
Crit: 8183 [No]
13+3+2+(3*1.5)-(1*1.5)=21 Damage

Action Three

Urumi used Covet!
-3 EN
Crit: 2936 [No]
6+3+2+(3*1.5)-(1*1.5)=14 Damage
Kong Fainted!
P2X7 is the winner!

Kong (M) @

HP: -1
EN: 49
Ability: Truant
2/1/2/2/35/1/2 (+5% Acc)
Other: N/A


Urumi (F) @

HP: 56
EN: 42
Ability: Run Away / Adaptability
3/2/2/3/47/1/1 (-10% Eva)
Other: +5 Def, Drowsy​
Me: 6 UC
Gold: 2 CC
Carvanha: 1 EC, 3 MC, 1 AC
Kong: 1 EC, 3 MC, 1 AC, 1 KOC
P2: 2 CC
Dratini: 1 EC, 3 MC, 1 AC
Urumi: 1 EC, 3 MC, 1 AC, 2 KOC
 

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