GoldenKnight vs Fire Blast

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Rules:

Pokemon: 2v2
Format: Singles
DQ: 2 days
Items: None
Abilities: All
Switch: KO
5 Chills / 2 Recovers

Arena: ASB Tournament Arena

Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.

Arena Effects:
  • N/A
GoldenKnight's Team:

Kitsunoh* [Heyeohkah] [M]
Nature: Adamant

Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 1
SpD: 3
Spe: 110

Counters:
EC: 6/6
MC: 0
DC: 5/5

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:
Curse(*)
Thunder Fang
Ice Fang
Scratch(*)
Shadow Sneak(*)
Copycat
Faint Attack(*)
Odor Sleuth(*)
Iron Defense(*)
Leer(*)
Lick(*)
Yawn(*)
Meteor Mash(*)
Psycho Shift(*)
Dig(*)
Will-O-Wisp(*)
Theif(*)
ShadowStrike
Perish Song
Magic Coat
Taunt
Super Fang
Revenge
Memento
Pain Split

Dragonair* [Latobius] [M] Celtic god of the sky
Nature: Quiet

Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: 5
Def: 3
SpA+: 5
SpD: 4
Spe-: 68

Counters:
EC:9/9
MC:0
DC:5/5

Abilities:
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Attacks:
Fire Punch
ThunderPunch
Roost
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Dragon Dance(*)
Extremespeed(*)
Dragon Pulse(*)
Waterfall(*)
Flamethrower(*)
Dragon Tail(*)
Outrage
Thunderbolt
Hurricane
Earthquake
Reflect
Light Screen
Brick Break
Fire Blast's Team:


Shelgon [Pytho] (M)

Hasty: A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense

Type: Dragon

Dragon STAB; Roar has have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: 3
Def-: 3
SpA: 2
SpD: 2
Spe+: 58

EC: 7/9
MC: 0
DC: 2/5

Abilities:

Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Inate)

Sheer Force (DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Can Be Enabled)

Attacks:

Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Zen Headbutt
Double-Edge

Dragon Dance(*)
Hydro Pump(*)
Shadow Claw(*)

Dragon Claw(*)
Brick Break(*)
Flamethrower(*)


Embirch
[Forest Fire] (Male)

Relaxed: Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Fire/Grass

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 100
Atk: 2
Def+: 3
SpA: 3
SpD: 2
Spe-: 42

EC: 3/9
MC: 0
DC: 1/5

Abilities:

Leaf Guard: In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. (Innate)

Battle Armor:This Pokemon’s thick armor prevents it from taking critical hits. (Innate)

Chlorophyll (DW):During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. (Innate)

Attacks:

Pound(*)
Sweet Scent(*)
Growth(*)
Ember(*)
Leech Seed(*)
Bullet Seed(*)
Flame Wheel(*)
Giga Drain(*)
Synthesis

Earth power(*)
Seed Bomb(*)
Counter(*)

Will-o-Wisp(*)
Fire Blast(*)
Protect(*)
Turn Order:

Coin flip to order second: [H] GoldenKnight, [T] Fire Blast



GoldenKnight sends out his Pokemon.
Fire Blast sends out his Pokemon and issues actions.
GoldenKnight issues actions.
REFEREE
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Let's try this out

Start the round off by using Dragon Pulse to hit his weaker Special Defense. After that we can go ahead and use Thunder Wave as he Dragon Dances. We'll finish up with one more Dragon Pulse.

I guess reflect would be a good idea, but meh ionno
 
Code:
     [IMG]http://veekun.com/dex/media/black-white/149.png[/IMG]||[IMG]http://veekun.com/dex/media/black-white/372.png[/IMG]
     ------------||------------
NAME: Latobius   || Pytho
HP:   100        || 100
EN:   100        || 100
SPE:  68         || 58
NATR: Quiet      || Hasty
ABIL: Inner Focus|| Rock Head
      Multiscale || 
STAT: -10% Eva   || +4.81% Acc
OTHR:            || 



[COLOR=White].[/COLOR]
Arena Effects:
  • N/A
Action 1:

Dragonite and Shelgon enter the field as the crowd roars in the background. Both trainers nod their heads toward each other, and then the battle begins. Dragonite leaps immediately into the air, and soars around the battlefield a bit before hovering in the air just out of Shelgon's grasp. Shelgon leaps directly at the floating beast, as Dragonite unleashes a potent shockwave of draconic energy right at him! The blast strikes, but Shelgon persists through it and cuts Dragonite with one of its dragon claws across the side!

Dragonite used Dragon Pulse! It's super effective! Shelgon takes 25 damage!
Shelgon used Dragon Claw! It's super effective! Dragonite takes 8 damage!
Dragonite's Dragon Pulse:
(9+3+4.5) x 1.5 = 24.75 ~ 25 damage
-7+1 energy
Shelgon's Dragon Claw:
(8+3) x 1.5 = 16.5 damage
Multiscale Activates
16.5 / 2 = 8.25 ~ 8 damage
-6+1 energy

Action 2:

As Shelgon lands from the attack, he begins charging and waving back and forth in place. The motion billows up several black and red, electrically-charged clouds, and Shelgon seems to be extremely pumped from the attack. Meanwhile, electric waves lash out from Dragonite's antennae, striking and debilitating Shelgon before it can complete its dangerous dance!

Dragonite used Thunder Wave! Shelgon was paralyzed!
Shelgon used Dragon Dance! Shelgon's Attack rose! Shelgon's Speed rose!
Dragonite's Thunder Wave:
Other Change: PAR (25%)
-7 energy
Shelgon's Dragon Dance:
Stat Change: +1 Atk, +1 Spe
-7+1 energy

Action 3:

Shelgon, now slightly crippled by the paralysis, manages to muster up its wits for another pass. He spins on a paw and leaps once more right into Dragonite! Dragonite, seeing the same situation as before, lashes out with a potent wave of sonic energy at the inbound Shelgon to strike it first! The attack leaves Shelgon wincing, but Shelgon recovers long enough to cut the Dragonite once more with one of its claws!

Dragonite used Dragon Pulse! It's super effective! Shelgon takes 25 damage!
Shelgon used Dragon Claw! It's super effective! Dragonite takes 9 damage!
Dragonite's Dragon Pulse:
(9+3+4.5) x 1.5 = 24.75 ~ 25 damage
-7+1 energy
Shelgon's Dragon Claw:
(8+3) x 1.5 + 1.5 = 18 damage
Multiscale Activates
18 / 2 = 9 damage
-6+1 energy

Pokemon:
Code:
     [IMG]http://veekun.com/dex/media/black-white/149.png[/IMG]||[IMG]http://veekun.com/dex/media/black-white/372.png[/IMG]
     ------------||------------
NAME: Latobius   || Pytho
HP:   83         || 50
EN:   81         || 84
SPE:  68         || 58 (22)
NATR: Quiet      || Hasty
ABIL: Inner Focus|| Rock Head
      Multiscale || 
STAT: -10% Eva   || +4.81% Acc
                 || +1 Atk
                 || +1 Spe
OTHR:            || PAR (25%)



[COLOR=White].[/COLOR]
GoldenKnight issues actions.
Fire Blast issues actions.
REFEREE
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
hmm, let's try to not rack up too much damage now, but that might not be possible to avoid!

Let's use one more Dragon Pulse and follow that up with a Dragon Tail. If Pytho is still around, let's finish him off with a Dragon Pulse

I don't want to use outrage because of embirch :(
 
Code:
     [IMG]http://veekun.com/dex/media/black-white/149.png[/IMG]||[IMG]http://veekun.com/dex/media/black-white/372.png[/IMG]
     ------------||------------
NAME: Latobius   || Pytho
HP:   83         || 50
EN:   81         || 84
SPE:  68         || 58 (22)
NATR: Quiet      || Hasty
ABIL: Inner Focus|| Rock Head
      Multiscale || 
STAT: -10% Eva   || +4.81% Acc
                 || +1 Atk
                 || +1 Spe
OTHR:            || PAR (25%)



[COLOR=White].[/COLOR]
Arena Effects:
  • N/A
Action 1:

Shelgon, sensing that he's taking far greater a beating than his opponent, goes for the gusto and tries to inflict as much damage as it possibly can before going down! He again attempts a leaping attack on the opposing Dragonite, and succeeds despite paralysis! He soars through the air from his jump, but once more does Dragonite unleash the waves of sound at him for more damage! The battle is heating up!

Dragonite used Dragon Pulse! It's super effective! Shelgon takes 25 damage!
Shelgon used Dragon Claw! It's super effective! Dragonite takes 18 damage!
Dragonite's Dragon Pulse:
(9+3+4.5) x 1.5 = 24.75 ~ 25 damage
-7+1-4 energy
Shelgon's Dragon Claw:
(8+3) x 1.5 + 1.5 = 18 damage
-6+1-4 energy

Action 2:

Shelgon stumbles as he lands from the attack he just suffered! One more hit like that and he's gone for good. He decides instead of attacking with his claws, he will this time head charge directly into the flying dragon for greater damage! Dragonite, sensing the shift in his opponent's plan, swoops in and brings his tail crashing down on Shelgon before he can even begin his attack!

Dragonite used Dragon Tail! Shelgon's stat changes were reset! Shelgon takes 18 damage!
Shelgon used Double-Edge! Dragonite takes 12 damage!
Dragonite's Dragon Tail:
(6+3+3) x 1.5 = 18 damage
Stat Change: -1 Atk, -1 Spe
-5+1 energy
Shelgon's Double-Edge:
(12) x 1.0 = 12 damage (Dragonite)
12 / 3 = 4 damage (Shelgon)
Rock Head Activates
No Recoil
-8 energy

Action 3:

Shelgon, now weaker than ever, attempts to sweep at Dragonite with his claws one last time, but is cut short by the ever-present wake of shocking energy sent forth from Dragonite's maw.. The attack rips around Shelgon, sending it flying backwards, tumbling against the floor. The Pokemon doesn't stand back up. He has been knocked out!

Dragonite used Dragon Pulse! It's super effective! Shelgon takes 25 damage!
Shelgon fainted!

Dragonite's Dragon Pulse:
(9+3+4.5) x 1.5 = 24.75 ~ 25 damage
-7+1 energy

Pokemon:
Code:
     [IMG]http://veekun.com/dex/media/black-white/149.png[/IMG]||[IMG]http://veekun.com/dex/media/black-white/372.png[/IMG]
     ------------||------------
NAME: Latobius   || Pytho
HP:   53         || KO
EN:   61         || KO
SPE:  68         || 58
NATR: Quiet      || Hasty
ABIL: Inner Focus|| Rock Head
      Multiscale || 
STAT: -10% Eva   || +4.81% Acc
OTHR:            || 



[COLOR=White].[/COLOR]
Fire Blast sends out a Pokemon and issues actions.
GoldenKnight issues actions.
REFEREE
 
Btw, this makes no difference, but you forgot about Shelgon's Rock Head ability.

Forest Fire, start with Leech Seed, then use Will-O-Wisp and with Fire Blast.
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
ok

Let's begin things by using Thunder Wave, this'll at least be a safe move. We can follow that up by hoping Hurricane hits on the will o wisp and finish up with a Dragon Pulse

light screen should probably come up soon
 
Code:
     [IMG]http://veekun.com/dex/media/black-white/149.png[/IMG]|| [IMG]http://ivnbvn.com/pixels/embirch2.png[/IMG]
     ------------||------------
NAME: Latobius   || Forest Fire
HP:   53         || 100
EN:   61         || 100
SPE:  68         || 42
NATR: Quiet      || Relaxed
ABIL: Inner Focus|| Leaf Guard
      Multiscale || Battle Armor
STAT: -10% Eva   || -10% Eva
OTHR:            || 



[COLOR=White].[/COLOR]
Arena Effects:
  • N/A
Action 1:

With Shelgon down already, Embirch has a lot of ground to make up for his trainer. Can he pull through? I'm not sure if it's possible, but let's watch and find out! Dragonite leads this round by lashing out with a slight jolt of electricity. The attack rifles through Embirch's muscles, paralyzing it! Embirch overcomes the paralysis in order to use its own attack, though, and fires leeching seeds at its opponent to keep itself healthy and gradually wear Dragonite down! An excellent start to this match-up!

Dragonite used Thunder Wave! Embirch was paralyzed!
Embirch used Leech Seed! Dragonite was seeded!
Dragonite's Thunder Wave:
Other Change: PAR (25%)
-7 energy
Embirch's Leech Seed:
Other Change: Seeded (6a)
-10+1 energy
Post-Round:
-3 HP Dragonite

Action 2:

Dragonite rears from the seeds, frustrated, and hovers back several yards to begin his next attack! Whirlwinds of air begin forming around his position and leaves kick up from all around. The intense attack is unleashed moments later and a fierce hurricane swoops throughout the area, and it just narrowly hits its mark and annihilates a segment of the area surrounding Embirch, severely damaging it! Embirch barely recovers and launches a bluish flame of debilitating fire at Dragonite, which strikes its mark accurately!

Dragonite used Hurricane! It's super effective! Embirch takes 29 damage!
Embirch used Will-O-Wisp! Dragonite was burned!
Dragonite's Hurricane:
(12+3+4.5) x 1.5 = 29.25 ~ 29 damage
-8+1 energy
Embirch's Will-O-Wisp:
Other Change: BRN (2)
-7+1 energy
Post-Round:
-3 HP Dragonite (Leech Seed)
+3 HP Embirch (Leech Seed)
-2 HP Dragonite (BRN)

Action 3:

Dragonite continues the assault despite his condition and swoops just over Embirch from his prior position. As he makes his sweep, he unleashes the same waves of sound at Embirch as those that annihilated the earlier Shelgon. The waves ride along the ground tracing Dragonite's shadow until they coincide with Embirch's position, doing serious damage! This Dragonite is really ripping up the field today! Embirch, barely overcoming his paralysis, propels a potent blast of flames in Dragonite's direction, and sure enough he predicts appropriately and aims exactly where Dragonite moves to! The attack hits, though it barely seems to phase the beast at all..

Dragonite used Dragon Pulse! Embirch takes 17 damage!
Embirch used Fire Blast! It's not very effective... Dragonite takes 9 damage!

Dragonite's Dragon Pulse:
(9+3+4.5) x 1.0 = 16.5 ~ 17 damage
-7+1 energy
Embirch's Fire Blast:
(12+3-1.5) x 0.67 = 9.045 ~ 9 damage
-8+1 energy
Post-Round:
-3 HP Dragonite (Leech Seed)
+3 HP Embirch (Leech Seed)
-2 HP Dragonite (BRN)

Pokemon:
Code:
     [IMG]http://veekun.com/dex/media/black-white/149.png[/IMG]|| [IMG]http://ivnbvn.com/pixels/embirch2.png[/IMG]
     ------------||------------
NAME: Latobius   || Forest Fire
HP:   31         || 60
EN:   41         || 78
SPE:  68         || 42 (11)
NATR: Quiet      || Relaxed
ABIL: Inner Focus|| Leaf Guard
      Multiscale || Battle Armor
STAT: -10% Eva   || -10% Eva
OTHR: BRN (2)    || PAR (25%)
      Seeded (-) || Seeded (+)



[COLOR=White].[/COLOR]
GoldenKnight issues actions.
Fire Blast issues actions.
REFEREE
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
alright, time to chill out a bit

Start out by Roosting, this can give us like one more round maybe almost. We can follow this up with another Hurricane, 70% accuracy isn't that bad, but if Embirch uses Protect we can use Light Screen instead. If Hurricane hits, we can use Light Screen on the third action, but if it doesn't due to Protect we can use Hurricane then

roost->hurricane->light screen

switch hurricane and light screen if protect is used on the second action
 
Code:
     [IMG]http://veekun.com/dex/media/black-white/149.png[/IMG]|| [IMG]http://ivnbvn.com/pixels/embirch2.png[/IMG]
     ------------||------------
NAME: Latobius   || Forest Fire
HP:   31         || 60
EN:   41         || 78
SPE:  68         || 42 (11)
NATR: Quiet      || Relaxed
ABIL: Inner Focus|| Leaf Guard
      Multiscale || Battle Armor
STAT: -10% Eva   || -10% Eva
OTHR: BRN (2)    || PAR (25%)
      Seeded (-) || Seeded (+)



[COLOR=White].[/COLOR]
Arena Effects:
  • N/A
Action 1:

Both Pokemon take a chance to brush off a bunch of damage and relax for the coming storm this action. Dragonite leads with a healing Roost, while Embirch responds by synthesizing with his environment to heal up! Unfortunately, Embirch cannot complete his action because he is fully paralyzed, and thus gets put seriously behind his opponent!

Dragonite used Roost! Dragonite gains 20 HP!
Embirch used Synthesis! Embirch was fully paralyzed!
Dragonite's Roost:
+20 HP
-12+1 energy
Embirch's Synthesis:
Fully Paralyzed
Post-Round:
-3 HP Dragonite (Leech Seed)
+3 HP Embirch (Leech Seed)
-2 HP Dragonite (BRN)

Action 2:

Dragonite, now ready for the long haul, lashes out with a potent Hurricane to destroy his opponent once more! The powerful windstorm whirls up and engulfs the entire arena! He throws the storm in Embirch's direction, and like before, it completely mauls the poor Grass-type Pokemon! Even more so than usual, this one confused Embirch slightly! Embirch responds by trying to set up, as though that will help him in his fight! He succeeds through both paralysis and confusion miraculously! Maybe his trainer has a strategy for pulling this out!

Dragonite used Hurricane! It's super effective! Embirch takes 29 damage! Embirch was confused!
Embirch is confused! Embirch used Growth! Embirch's Attack rose! Embirch's Special Attack rose!
Dragonite's Hurricane:
(12+3+4.5) x 1.5 = 29.25 ~ 29 damage
Other Change: CNF (2a)
-8+1 energy
Embirch's Growth:
Stat Change: +1 Atk, +1 SpA
-7+1 energy
Post-Round:
-3 HP Dragonite (Leech Seed)
+3 HP Embirch (Leech Seed)
-2 HP Dragonite (BRN)

Action 3:

Dragonite makes an attempt to block further special damage from his opponent by setting up a Light Screen. This barrier succeeds and blocks special attacks from hurting nearly as much as they normally would! As if anticipating this, Embirch lashes out with a fiery wheel attack that unfortunately barely scratches the well-type-matched Dragonite! As if fated to fail, however, he strikes himself in confusion as he winds up the attack!

Dragonite used Light Screen! A barrier was formed!
Embirch is confused! Embirch hit itself in confusion! Embirch takes 4 damage!

Dragonite's Light Screen:
Light Screen Formed
-8 energy
Embirch's Flame Wheel:
Self-Hit Confusion
(4-1.5) x 1.0 + 1.5 = 4 damage (Embirch)
-3 energy
Post-Round:
-3 HP Dragonite (Leech Seed)
+3 HP Embirch (Leech Seed)
-2 HP Dragonite (BRN)

Pokemon:
Code:
     [IMG]http://veekun.com/dex/media/black-white/149.png[/IMG]|| [IMG]http://ivnbvn.com/pixels/embirch2.png[/IMG]
     ------------||------------
NAME: Latobius   || Forest Fire
HP:   36         || 36
EN:   15         || 69
SPE:  68         || 42 (11)
NATR: Quiet      || Relaxed
ABIL: Inner Focus|| Leaf Guard
      Multiscale || Battle Armor
STAT: -10% Eva   || -10% Eva
                 || +1 Atk
                 || +1 SpA
OTHR: BRN (2)    || PAR (20%)
ARNA: Light Screen (6a) [Latobius]



[COLOR=White].[/COLOR]
Fire Blast issues actions.
GoldenKnight issues actions.
REFEREE
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
i guess we might as well try to end this

Start out with a Dragon Pulse and follow that up with a Hurricane. If everything hits we can finish things up with another Dragon Pulse

a bit of hax in my favor last round :S
 
Code:
     [IMG]http://veekun.com/dex/media/black-white/149.png[/IMG]|| [IMG]http://ivnbvn.com/pixels/embirch2.png[/IMG]
     ------------||------------
NAME: Latobius   || Forest Fire
HP:   36         || 36
EN:   15         || 69
SPE:  68         || 42 (11)
NATR: Quiet      || Relaxed
ABIL: Inner Focus|| Leaf Guard
      Multiscale || Battle Armor
STAT: -10% Eva   || -10% Eva
                 || +1 Atk
                 || +1 SpA
OTHR: BRN (2)    || PAR (20%)
ARNA: Light Screen (6a) [Latobius]



[COLOR=White].[/COLOR]
Arena Effects:
  • N/A
Action 1:

Dragonite goes in for the kill here, and lashes out with his famous sonic dragon shockwave attack! The move strikes true, maiming Embirch. Embirch follows through by healing off the damage of the hit at a severe cost to his exhaustion levels. He just can't keep that up all match!

Dragonite used Dragon Pulse! Embirch takes 17 damage!
Embirch used Synthesis! Embirch gains 20 HP!
Dragonite's Dragon Pulse:
(9+3+4.5) x 1.0 = 16.5 ~ 17 damage
-7+1 energy
Embirch's Synthesis:
+20 HP
-15+1 energy
Post-Round:
-2 HP Dragonite (BRN)

Action 2:

Dragonite prepares one more massive hurricane attack, clearly to put the final dampening on this little dinosaur Pokemon. The attack strikes true thanks to the evasion drop from a Speed-reducing nature on Embirch! Embirch responds by trying to muster up a flaming wheel attack, though given how ineffective it was last turn, perhaps his trainer has just given up instead. It's tough to tell in this gruesomely one-sided match.

Dragonite used Hurricane! It's super effective! Embirch takes 29 damage!
Embirch used Flame Wheel! It's not very effective... Dragonite takes 7 damage!
Dragonite's Hurricane:
(12+3+4.5) x 1.5 = 29.25 ~ 29 damage
-8+1 energy
Embirch's Flame Wheel:
(6+3-1.5) x 0.67 + 1.5 = 6.525 ~ 7 damage
-4+1 energy
Post-Round:
-2 HP Dragonite (BRN)

Action 3:

Dragonite, now nearly fully exhausted from the battle, lashes out with a final draconic pulse in order to slay his foe! The attack strikes true, and KOs the Embirch. Now too tired to continue, Dragonite also falls to the ground, KOed by exhaustion! What a finish to this match, a double KO!

Dragonite used Dragon Pulse! Embirch takes 17 damage!
Embirch fainted!
Dragonite fainted!
PKMN Trainer Fire Blast has no more usable Pokemon!
PKMN Trainer GoldenKnight wins the battle!
Dragonite's Dragon Pulse:
(9+3+4.5) x 1.0 = 16.5 ~ 17 damage
Embirch Fainted
-7+1 energy
Dragonite Fainted

Pokemon:
Code:
     [IMG]http://veekun.com/dex/media/black-white/149.png[/IMG]|| [IMG]http://ivnbvn.com/pixels/embirch2.png[/IMG]
     ------------||------------
NAME: Latobius   || Forest Fire
HP:   KO         || KO
EN:   KO         || KO
SPE:  68         || 42
NATR: Quiet      || Relaxed
ABIL: Inner Focus|| Leaf Guard
      Multiscale || Battle Armor
STAT: -10% Eva   || -10% Eva
OTHR:            || 
ARNA: Light Screen (3a) [GoldenKnight]



[COLOR=White].[/COLOR]
Rewards:

GoldenKnight:
2 TC
Latobius:
2 KO Counters
3 MC
Heyeohkah:
3 MC

Fire Blast:
2 TC
Pytho:
1 EC, 1 DC, 2 MC
Forest Fire:
1 KO Counter
1 EC, 1 DC, 2 MC

Rising_Dusk:
4 RC
 
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