Golduck (Encore Weather Counter)

Legacy Raider

sharpening his claws, slowly
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http://www.smogon.com/dp/pokemon/golduck

[SET]
name: Encore Weather Counter
move 1: Encore
move 2: Surf / Hydro Pump
move 3: Hidden Power Grass
move 4: Ice Beam
item: Leftovers
ability: Cloud Nine
nature: Timid
evs: 32 HP / 252 SpA / 224 Spe

[SET COMMENTS]

<p>Golduck, an otherwise decidedly mediocre Pokemon, has two things that set him firmly apart from the many other similarly molded Water-types: his Cloud Nine ability and access to Encore. This set combines both and turns Golduck into a very versatile Pokemon who can fit on many different team types, in particular those which have trouble dealing with opposing weather teams.</p>

<p>Cloud Nine is a brilliant ability which effectively negates every effect weather has in battle, from boosting the power of Water-type moves in rain to the Speed-doubling effect of Chlorophyll in sun. Clearly this gives Golduck a great niche in UU as a one-Pokemon answer to rain and sun sweepers alike. Encore allows Golduck to pull his weight in battles against non-weather teams, and with his good base 85 Speed, he can come in on a predicted ineffective move and force the opponent to repeat it, shifting the momentum of the battle in your favor.</p>

<p>The other three slots are coverage moves which allow Golduck to inflict good damage on a wide range of foes. Hidden Power Grass is especially helpful on this set as it allows a quick, clean OHKO on Kabutops and Omastar, two common rain sweepers, as well as Quagsire. Ice Beam is a reliable choice for the last slot, but if you are looking to make Golduck an even surer answer to weather teams, Signal Beam can be used to hit Ludicolo and Snover harder than any of his other attacks. It is also a stronger option against Slowbro/king as well. Another option is Psychic, which gets super effective hits on Qwilfish, Toxicroak, and Venusaur, all of whom take little from Surf and Hidden Power Grass.</p>

[ADDITIONAL COMMENTS]

<p>Golduck gets many opportunities to switch in on opposing weather teams. Against rain teams, he can come in on all of the common rain sweepers, with the exception of Ludicolo, with great ease, and then force them out of play with the threat of a super effective Hidden Power Grass. When switching into opposing Chlorophyll users such as Exeggutor and Tangrowth, Golduck can use its ability to force a predicted SolarBeam to take a charge turn, forcing the hapless foe to stay in and be taken out by Ice Beam. Fire-types won't manage much against Golduck either when their STABs are resisted and don't receive a power boost from the sunlight.</p>

<p>Encore combined with Golduck's Speed comes extremely handy when playing against more standard teams. Any supporting move or ineffective attack can be switched into and Encored. From an opposing Milotic's Surf or Recover to Registeel's Stealth Rock or Iron Head, or if you're feeling particularly gutsy, Venusaur's Swords Dance, Golduck can come in and force them all to switch out. This free turn allows you to pummel the opposing team with your choice of attack, and while he doesn't possess the highest of Special Attack stats, the ease with which Golduck can give himself free turns means this constant pummeling process will very quickly begin to take a toll.</p>

<p>The 224 Speed EVs with a Timid nature ensure that Golduck outspeeds Jolly Kabutops and Timid Milotic, allowing him to Hidden Power Grass or Encore before they can attack. Maximizing Special Attack gives Golduck's attacks a much needed power boost, just enough to allow Ice Beam to 2HKO the standard offensive Venusaur. Leftovers is the item of choice, providing a steady source of recovery and helps switching into entry hazards a bit easier. Life Orb can be used to increase damage output (as can using Hydro Pump over Surf as your STAB attack), but it's hard to give up Leftovers when you're wanting Golduck to be in good health for switching in multiple times. A good middle ground between the two items is Expert Belt - Golduck will often be receiving the damage boost with the impressive coverage he has on this set, and won't have to take any recoil damage for it either.</p>

<p>Overall, this Golduck set is very self-sufficient and needs little in the way of specific team support. Rather, Golduck provides a good catch-all for offensive teams that want a bit of insurance against being destroyed by even more offensive rain teams, while also being an effective tool against more defensive Pokemon. As with most Pokemon, entry hazard support is appreciated, but in Golduck's case, it is especially helpful because of the number of switches Encore forces. Be careful when using one of UU's Water-type Spikers (Omastar, Cloyster, or Qwilfish) alongside Golduck because you will inevitably double up on weaknesses.</p>
 

Snorlaxe

2 kawaii 4 u
is a Top Contributor Alumnus
[SET]
name: Encore Weather Counter
move 1: Encore
move 2: Surf / Hydro Pump
move 3: Hidden Power Grass
move 4: Ice Beam
item: Leftovers
ability: Cloud Nine
nature: Timid
evs: 32 HP / 252 SpA / 224 Spe

[SET COMMENTS]

<p>Golduck, an otherwise decidedly mediocre Pokemon, has two things that set it firmly apart from the many other similarly molded Water-types: its Cloud Nine ability and its access to Encore. This set combines both and turns Golduck into a very versatile Pokemon who can fit on many different team types, in particular those which have trouble dealing with opposing weather teams.</p>

<p>Cloud Nine is a brilliant ability which effectively negates every effect weather has in battle, from boosting the power of Water-type moves in rain to the speed-doubling effect of Swift Swim. Clearly this gives Golduck a great niche in UU as a one-Pokemon answer to rain and sun sweepers alike. Encore allows Golduck to pull its weight in battles against non-weather teams, and with its good Speed (85 is not at all bad by UU standards) it can come in on a predicted ineffective move and force the opponent to repeat it, shifting the momentum of battle in your favor. The other three slots go to coverage moves which allow Golduck to inflict good damage on a wide range of foes. Hidden Power Grass is especially helpful on this set as it allows a quick, clean OHKO on Kabutops and Omastar, two common rain sweepers, as well as Quagsire.</p>

[ADDITIONAL COMMENTS]

<p>Golduck gets many opportunities to switch in on opposing weather teams. Against rain teams, Golduck can come in on all of the common rain sweepers, with the exception of Ludicolo, with great ease, and then force them out of play with the threat of a super effective Hidden Power Grass. When switching into opposing Chlorophyll users such as Exeggutor and Tangrowth, Golduck can use its ability to force a predicted SolarBeam to take a charge turn, forcing the hapless foe to stay in be taken out by Ice Beam. Fire-types won't manage much against Golduck either when their resisted STABs aren't even receiving a power boost from the sunlight.</p>

<p>Encore combined with Golduck's good Speed comes in extremely handy when playing against more standard teams. Any supporting move or ineffective attack can be switched into and Encored. From an opposing Milotic's Surf or Recover to Registeel's Stealth Rock or Iron Head, or if you're feeling particularly gutsy, Venusaur's Swords Dance, Golduck can come in and force them all to switch out. This free turn allows you to pummel the opposing team with your choice of attack, and while it doesn't possess the highest of Special Attack stats, the ease with which Golduck can give itself free turns means this constant pummeling process will very quickly begin to take a toll.</p>

<p>224 Speed EVs with a Timid nature ensure that Golduck outspeeds Jolly Kabutops and Timid Milotic, allowing it to Hidden Power Grass or Encore before they can attack. Maximizing Special Attack gives Golduck's attacks a much needed power boost, handily just enough to allow Ice Beam to 2HKO the standard offensive Venusaur. Leftovers is the item of choice, providing a steady source of recovery and helping to switch into entry hazards a bit easier. Life Orb can be used to increase damage output (as can using Hydro Pump over Surf as your STAB attack), but it's hard to give up Leftovers when you're wanting Golduck to be in good health for switching in multiple times.</p>

<p>Overall this Golduck set is very self-sufficient and needs little in the way of specific team support. Rather, Golduck provides a good catch-all for offensive teams that want a bit of insurance against being 6-0ed by even more offensive rain teams, while also being an effective tool against more defensive Pokemon.</p>

grammar edits in pink
prose edits in blue

if you're wondering why i changed the spelling of some words, generally (at least from personal experience) analyses are written with "american english" as opposed to "united kingdom english".
 

SlottedPig

sem feio
is a Tiering Contributor Alumnus
I think Hypnosis should be an option (as opposed to Ice Beam, as Sun teams are rather rare). Golduck's frailty, Hypnosis' unreliability, and Ice Beam's general goodness mean that it shouldn't be the main choice, though.
 

Darkmalice

Level 3
is a Tiering Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnus
You should mention that this set does very well against Walrein. It resists Walrein's STABs, has HP Grass, and with Cloud Nine, Walrein's stalling capabilites are significantly hampered.

You should also mention that entry hazard support is appreciated, as Encore will be forcing lots of switchings.
 
Maybe mention Signal Beam somewhere, because it allows Golduck to actually touch Ludicolo. It doesn't do much, but it does a decent 44-52%. Less importantly but still worth noting is that against max/max Snover, it does a respectable 40-47%, allowing it to better deal with Hail teams (Snover is 2HKOed with SR on the siwtch-in).
 

Komodo

Huff
is a Site Content Manager Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Cloud Nine is a brilliant ability which effectively negates every effect weather has in battle, from boosting the power of Water-type moves in rain to the Speed-doubling effect of Swift Swim.
Shouldn't Speed be capital here because you refer to the stat?
 

Legacy Raider

sharpening his claws, slowly
is a Top Team Rater Alumnusis a Community Leader Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Snorlaxe - thanks for the grammar fixes, noted.

ThePowerWithin - I think you hit the nail on the head yourself. Hypnosis is the inferior option because of its unreliability, and there are many other Pokemon who can Sleep more effectively. It's helpful having a coverage move in the last slot, especially since Water+Grass makes you completely open to switching from any of UU's Grass-types, and the fact that Ice Beam can 2HKO Venusaur switchins and OHKO Torterra, Tangrowth and Leafeon.

Darkmalice - mentioned entry hazard support.

umbarsc - signal beam noted.

Komodo - got it.

Thanks so far, anything else?
 
Just small note ...

<p>224 Speed EVs with a Timid nature ensure that Golduck outspeeds Jolly Kabutops and Timid Milotic, allowing it to Hidden Power Grass or Encore before they can attack. Maximizing Special Attack gives Golduck's attacks a much needed power boost, handily just enough to allow Ice Beam to 2HKO the standard offensive Venusaur. Leftovers is the item of choice, providing a steady source of recovery and helping to switch into entry hazards a bit easier. Life Orb can be used to increase damage output (as can using Hydro Pump over Surf as your STAB attack), but it's hard to give up Leftovers when you're wanting Golduck to be in good health for switching in multiple times.</p>
How about the simpler "you want"?
 
Golduck can use its ability to force a predicted SolarBeam to take a charge turn, forcing the hapless foe to stay in and be taken out by Ice Beam.
Fun set that works well to counter the popular rain-dance teams. :)
 
[SET]
name: Encore Weather Counter
move 1: Encore
move 2: Surf / Hydro Pump
move 3: Hidden Power Grass
move 4: Ice Beam / Signal Beam
item: Leftovers
ability: Cloud Nine
nature: Timid
evs: 32 HP / 252 SpA / 224 Spe

[SET COMMENTS]

<p>Golduck, an otherwise decidedly mediocre Pokemon, has two things that set it firmly apart from the many other similarly molded Water-types: its Cloud Nine ability and its access to Encore. This set combines both and turns Golduck into a very versatile Pokemon who can fit on many different team types, in particular those which have trouble dealing with opposing weather teams.</p>

<p>Cloud Nine is a brilliant ability which effectively negates every effect weather has in battle, from boosting the power of Water-type moves in rain to the Speed-doubling effect of Swift Swim. Clearly this gives Golduck a great niche in UU as a one-Pokemon answer to rain and sun sweepers alike. Encore allows Golduck to pull its weight in battles against non-weather teams, and with its good Speed (85 is not at all bad by UU standards) it can come in on a predicted ineffective move and force the opponent to repeat it, shifting the momentum of battle in your favor.</p>

<p>The other three slots go to coverage moves which allow Golduck to inflict good damage on a wide range of foes. Hidden Power Grass is especially helpful on this set as it allows a quick, clean OHKO on Kabutops and Omastar, two common rain sweepers, as well as Quagsire. Ice Beam is the preferred choice for the last slot, but if you are looking to make Golduck an even surer answer to weather teams, Signal Beam can be used to hit Ludicolo and Snover harder than any of its other attacks. It is also a stronger option against Slowbro/king as well.</p>

[ADDITIONAL COMMENTS]

<p>Golduck gets many opportunities to switch in on opposing weather teams. Against rain teams, Golduck can come in on all of the common rain sweepers, with the exception of Ludicolo, with great ease, and then force them out of play with the threat of a super effective Hidden Power Grass. When switching into opposing Chlorophyll users such as Exeggutor and Tangrowth, Golduck can use its ability to force a predicted SolarBeam to take a charge turn, forcing the hapless foe to stay in and be taken out by Ice Beam. Fire-types won't manage much against Golduck either when their resisted STABs aren't even receiving a power boost from the sunlight.</p>

<p>Encore combined with Golduck's good Speed comes in extremely handy when playing against more standard teams. Any supporting move or ineffective attack can be switched into and Encored. From an opposing Milotic's Surf or Recover to Registeel's Stealth Rock or Iron Head, or if you're feeling particularly gutsy, Venusaur's Swords Dance, Golduck can come in and force them all to switch out. This free turn allows you to pummel the opposing team with your choice of attack, and while it doesn't possess the highest of Special Attack stats, the ease with which Golduck can give itself free turns means this constant pummeling process will very quickly begin to take a toll( you could put either " its toll" or " a toll on the opponets team).</p>

<p>224 Speed EVs with a Timid nature ensures that Golduck outspeeds Jolly Kabutops and Timid Milotic, allowing it to Hidden Power Grass or Encore before they can attack. Maximizing Special Attack gives Golduck's attacks a much needed power boost, handily just enough to allow Ice Beam to 2HKO the standard offensive Venusaur. Leftovers is the item of choice, providing a steady source of recovery and helping to switch into entry hazards a bit easier. Life Orb can be used to increase damage output (as can using Hydro Pump over Surf as your STAB attack), but it's hard to give up Leftovers when you're wanting Golduck to be in good health for switching in multiple times.</p>

<p>Overall this Golduck set is very self-sufficient and needs little in the way of specific team support. Rather, Golduck provides a good catch-all for offensive teams that want a bit of insurance against being 6-0ed by even more offensive rain teams, while also being an effective tool against more defensive Pokemon. As with most Pokemon, entry hazard support is appreciated, but in Golduck's case it is especially helpful because of the number of switches Encore forces. Be careful when using one of UU's Water-type Spikers (Omastar, Cloyster, or Qwilfish) alongside Golduck because you will inevitably double up on weaknesses.</p>
 

shrang

General Kenobi
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
You could probably fit in Psychic in there somewhere, since it nails Qwilfish that isn't weak to Hidden Power Grass. I think you could also mention Expert Belt or possibly Life Orb as the item as well, seeing as Golduck would generally need the extra power to OHKO some of the threats that he checks.
 


http://www.smogon.com/dp/pokemon/golduck

[SET]
name: Encore Weather Counter
move 1: Encore
move 2: Surf / Hydro Pump
move 3: Hidden Power Grass
move 4: Ice Beam / Signal Beam
item: Leftovers
ability: Cloud Nine
nature: Timid
evs: 32 HP / 252 SpA / 224 Spe

[SET COMMENTS]

<p>Golduck, an otherwise decidedly mediocre Pokemon, has two things that set him firmly apart from the many other similarly molded Water-types: his Cloud Nine ability and access to Encore. This set combines both and turns Golduck into a very versatile Pokemon who can fit on many different team types, in particular those which have trouble dealing with opposing weather teams.</p>

<p>Cloud Nine is a brilliant ability which effectively negates every effect weather has in battle, from boosting the power of Water-type moves in rain to the Speed-doubling effect of Chlorophyll in sun [I think it's better to mention another weather effect than just rain. Up to you though.]. Clearly this gives Golduck a great niche in UU as a one-Pokemon answer to rain and sun sweepers alike. Encore allows Golduck to pull his weight in battles against non-weather teams, and with his good base 85 Speed, he can come in on a predicted ineffective move and force the opponent to repeat it, shifting the momentum of the battle in your favor.</p>

<p>The other three slots are coverage moves which allow Golduck to inflict good damage on a wide range of foes. Hidden Power Grass is especially helpful on this set as it allows a quick, clean OHKO on Kabutops and Omastar, two common rain sweepers, as well as Quagsire. Ice Beam is the preferred choice for the last slot, but if you are looking to make Golduck an even surer answer to weather teams, Signal Beam can be used to hit Ludicolo and Snover harder than any of his other attacks. It is also a stronger option against Slowbro/king as well.</p>

[ADDITIONAL COMMENTS]

<p>Golduck gets many opportunities to switch in on opposing weather teams. Against rain teams, he can come in on all of the common rain sweepers, with the exception of Ludicolo, with great ease, and then force them out of play with the threat of a super effective Hidden Power Grass. When switching into opposing Chlorophyll users such as Exeggutor and Tangrowth, Golduck can use its ability to force a predicted SolarBeam to take a charge turn, forcing the hapless foe to stay in and be taken out by Ice Beam. Fire-types won't manage much against Golduck either when their STABs are resisted and don't receive a power boost from the sunlight.</p>

<p>Encore combined with Golduck's Speed comes extremely handy when playing against more standard teams. Any supporting move or ineffective attack can be switched into and Encored. From an opposing Milotic's Surf or Recover to Registeel's Stealth Rock or Iron Head, or if you're feeling particularly gutsy, Venusaur's Swords Dance, Golduck can come in and force them all to switch out. This free turn allows you to pummel the opposing team with your choice of attack, and while he doesn't possess the highest of Special Attack stats, the ease with which Golduck can give himself free turns means this constant pummeling process will very quickly begin to take a toll.</p>

<p>The 224 Speed EVs with a Timid nature ensure that Golduck outspeeds Jolly Kabutops and Timid Milotic, allowing him to Hidden Power Grass or Encore before they can attack. Maximizing Special Attack gives Golduck's attacks a much needed power boost, just enough to allow Ice Beam to 2HKO the standard offensive Venusaur. Leftovers is the item of choice, providing a steady source of recovery and helps switching into entry hazards a bit easier. Life Orb can be used to increase damage output (as can using Hydro Pump over Surf as your STAB attack), but it's hard to give up Leftovers when you're wanting Golduck to be in good health for switching in multiple times.</p>

<p>Overall, this Golduck set is very self-sufficient and needs little in the way of specific team support. Rather, Golduck provides a good catch-all for offensive teams that want a bit of insurance against being destroyed by even more offensive rain teams, while also being an effective tool against more defensive Pokemon. As with most Pokemon, entry hazard support is appreciated, but in Golduck's case, it is especially helpful because of the number of switches Encore forces. Be careful when using one of UU's Water-type Spikers (Omastar, Cloyster, or Qwilfish) alongside Golduck because you will inevitably double up on weaknesses.</p>
Excellent write-up Legacy Raider.
 

Legacy Raider

sharpening his claws, slowly
is a Top Team Rater Alumnusis a Community Leader Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Thanks for the changes. I've mentioned Psychic and Expert Belt as alternative options as well, and removed some of the slashes to make it look a bit neater.

Uploaded, this can be moved to archives.
 

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