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Golurk (Analysis)

Discussion in 'Uploaded Analyses' started by muffinhead, Mar 12, 2011.

  1. muffinhead

    muffinhead b202 wifi vgc
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    QC Approved: 2/2
    GP Approved: 2/2
    [​IMG]

    [Overview]

    <p>Golurk is an often overlooked Pokemon with an excellent typing. This robot boasts an immunity to Normal-, Electric-, and Fighting-type moves, including the omnipresent Fake Out. It also resists Terrakion's STAB attacks. Golurk posseses a huge Attack stat and adequate defenses. It functions as an "anti-Trick Room" Pokemon, and is capable of quickly taking out Trick Room users.</p>

    [SET]
    name: Physical Attacker
    move 1: Shadow Punch
    move 2: Earthquake
    move 3: Hammer Arm
    move 4: Rock Slide / Protect
    item: Ghost Gem
    nature: Adamant
    ability: Iron Fist
    evs: 252 HP / 236 Atk / 20 Spe

    [SET COMMENTS]

    <p>With boosts from Iron Fist and Ghost Gem, Shadow Punch scores OHKOes on all Quiet 252 HP / 0 Def Trick Room users bar Cofagrigus, who just barely survives. This is invaluable when considering the tremendous impact Trick Room has on the outcome of a battle. Earthquake gets a STAB boost and deals heavy damage to any Steel-type Pokemon that resist Shadow Punch. Hammer Arm hits Hydreigon hard, one of the few Pokemon that can shake off Golurk's other moves. Rock Slide is a coverage move to hit Flying-type Pokemon while conserving the Ghost Gem. It also hits Volcarona harder than Earthquake or Shadow Punch. If Rock Slide's coverage is unnecessary, Protect is always a solid choice. Protect benefits Golurk when going up against Chandelure and certain Water-type Pokemon. However, the ghost robot's turns are usually better spent attacking.</p>

    [ADDITIONAL COMMENTS]

    <p>Using 20 Speed EVs lets Golurk outspeed Adamant Scrafty, usually allowing Golurk to hit twice (as Crunch does not OHKO) before going down. Keep in mind, however, that Hammer Arm's Speed drop will null this advantage. Golurk with maximum HP survives Scrafty's Crunch, Hydreigon's Dark Pulse, and many other super effective moves. Ghost Gem-boosted Shadow Punch does around 72%-78% to the most physically bulky Musharna. Any additional damage from a teammate will take out similar defensive Pokemon.</p>

    <p>Golurk's numerous resistances and adequate defenses give it a lot of survivability, but covering the robot's weaknesses through team synergy will further increase Golurk's time on the field. Jellicent is the best candidate to team up with Golurk. Jellicent's presence discourages Surf and Water Spout, while Golurk is immune to Discharge. A faster partner can work well too, especially if Jellicent is too slow for your team. Thundurus makes good use of Discharge. It forms a ZapChomp-esque combination that is not easily stopped. Eelektross works similarly in Trick Room.</p>

    [Other Options]

    <p>Golurk can work in a Trick Room environment with a Brave nature, 0 IVs in Speed, and 252 HP / 252 Atk / 4 SpD EVs. Not too much will change in terms of what it does, but it allows Golurk to fit on a Trick Room team. The additional Attack EVs bring up damage output a little more. With the Speed drop from Hammer Arm, Golurk will have an even easier time in Trick Room.</p>

    <p>Low Sweep is an option to slow down offensive Pokemon that threaten members of your team. Focus Sash can be used over Ghost Gem. In this case, Golurk loses the capability to OHKO most Trick Room users, but in exchange it will survive Bisharp's Sucker Punch, Jellicent's Water Spout, and Chandelure's Shadow Ball.</p>

    [Checks and Counters]

    <p>Chandelure has enough power to OHKO Golurk with a powerful Shadow Ball. Teams that focus on abusing Water Absorb give Golurk a tough time. Another hard counter to Golurk is Krookodile. Its Intimidate cripples the robot, and it can threaten Golurk with a super effective Crunch.</p>
  2. Sixonesix

    Sixonesix
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    Looks good, a fine overview of Golurk's abilities.

    QC Approved 1/2
  3. Human

    Human

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    24 EVs is a waste of 4 EVs and a stat point because you can up its attack one more stat, not really important most of the time, but in the VGC you never knew when these things may end up being important. Good analysis, I personally don't like the pokemon too much, but it does have a niche of being able to resist both of Terrakion's STABs and being the only pokemon in the metagame to be able to do that. I might add Substitute after Protect though, it seems like it will be more beneficial.
  4. muffinhead

    muffinhead b202 wifi vgc
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    herp derp im dumb =_= Substitute does seem like a good idea with Amoonguss / w.o.w. Cofagrigus (if the teammate can't take it down right away). I'll add it in later this week, super tired and disgusting amounts of homework.
  5. Huy

    Huy INSTANT BALLS
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    You covered everything. Finish writing.

    QC Approved: 2/2
  6. Alakapimp

    Alakapimp All washed up
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    Provide an idea of how much it does to bulkier musharana.
  7. cosmicexplorer

    cosmicexplorer pewpewpew
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    Golurk KOs physically bulkier Musharna with some spread support, but weaker Rock Slides, like those from Scrafty, or Conkeldurr, are unable to pull out the KO, which might be useful to mention. Even strong spread moves like Randorosu's unboosted Earthquake does 22%-26.1% to it, which isn't always a KO along with Shadow Punch (~66% chance to KO I think). Terakion's Life Orb Rock Slide does 22%-26.1%, which still doesn't always KO. That might be important to mention.

    Also, physically bulky Reuniclus is never used, and physically bulky Burungeru is very rare, as those are both used much more offensively than Musharna as Trick Room set-uppers. I don't think those two calcs are really important to mention.
  8. Alakapimp

    Alakapimp All washed up
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    I've used this a bunch recently and really like it, please get it written up.

    I'd slash Hammer Arm in with Protect as well, as Protect isn't entirely necessary, and Hammer Arm is often a better fit.

    QC Approved 2/2
  9. Chou Toshio

    Chou Toshio @Fighting Necktie
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  10. Calm Pokemaster

    Calm Pokemaster
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    [Overview]

    <p>Golurk is an often overlooked Pokemon with an excellent typing. This robot boasts an immunity to Normal-, Electric-, and Fighting-type moves, including the omnipresent Fake Out. It also resists Terrakion's STAB attacks. Golurk posseses a huge Attack stat and adequate defenses. It functions as an "anti-Trick Room" Pokemon, and is capable of quickly taking out Trick Room users.</p>

    [SET]
    name: Physical Attacker
    move 1: Shadow Punch
    move 2: Earthquake
    move 3: Hammer Arm
    move 4: Rock Slide / Protect
    item: Ghost Gem
    nature: Adamant
    ability: Iron Fist
    evs: 252 HP / 236 Atk / 20 Spe

    [SET COMMENTS]

    <p>With boosts from Iron Fist and Ghost Gem, Shadow Punch scores OHKOes on all Quiet 252 HP / 0 Def Trick Room users bar Cofagrigus, who just barely survives. This is invaluable when considering the tremendous impact Trick Room has on the outcome of a battle. Earthquake gets a STAB boost and deals heavy damage to any Steel-type Pokemon that resist Shadow Punch. Hammer Arm hits Hydreigon hard, one of the few Pokemon that can shake off Golurk's other moves. Rock Slide is a coverage move to hit Flying-type Pokemon while conserving the Ghost Gem. It also hits Volcarona harder than Earthquake or Shadow Punch. If Rock Slide's coverage is unnecessary, Protect is always a solid choice. Protect benefits Golurk when going up against Chandelure and certain Water-type Pokemon. However, the ghost robot's turns are usually better spent attacking.</p>

    [ADDITIONAL COMMENTS]

    <p>Using 20 Speed EVs lets Golurk outspeed Adamant Scrafty, usually allowing Golurk to hit twice (as Crunch does not OHKO) before going down. Keep in mind, however, that Hammer Arm's Speed drop will null this advantage. Golurk with maximum HP survives Scrafty's Crunch, Hydreigon's Dark Pulse, and many other super effective moves. Ghost Gem-boosted (hyphen) Shadow Punch does around 72%-78% to the most physically bulky Musharna. Any additional damage from a teammate will take out similar defensive Pokemon.</p>

    <p>Golurk's great numerous resistances and adequate defenses give it a lot of survivability, but covering the robot's weaknesses through team synergy will further increase Golurk's time on the field. Jellicent is the best candidate to team up with Golurk. Jellicent's presence discourages Surf and Water Spout, while Golurk is immune to Discharge. A faster partner can work well too, especially if Jellicent is too slow for your team. Thundurus makes good use of Discharge. It forms a ZapChomp-esque combination that is not easily stopped. Eelektross works similarly in Trick Room.</p>

    [Other Options]

    <p>Golurk can work in a Trick Room environment with a Brave nature, a 0 IVs in Speed, and 252 HP / 252 Atk / 6 SpD EVs. Not too much will change in terms of what it does, but it allows Golurk to fit on a Trick Room team. The additional Attack EVs bring up damage output a little more. With the Speed drop from Hammer Arm, Golurk will have an even easier time in Trick Room.</p>

    <p>Low Sweep is an option to slow down offensive Pokemon that threaten members of your team. Focus Sash can be used over Ghost Gem. In this case, Golurk loses the capability to OHKO most Trick Room users, but in exchange it will survive Bisharp's Sucker Punch, Jellicent's Water Spout, and Chandelure's Shadow Ball.</p>

    [Checks and Counters]

    <p>Chandelure has enough power to OHKO Golurk with a powerful Shadow Ball. Teams that focus on abusing Water Absorb give Golurk a tough time. Another hard counter to Golurk is Krookodile. Its Intimidate cripples the robot even before the match begins, (Neither Golurk nor Krookodile might not be in the lead position all the time) and it can threaten Golurk with a super effective Crunch.</p>


    Good job.

    [​IMG]

    GP 2 / 2
  11. muffinhead

    muffinhead b202 wifi vgc
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    thanks :D
    done.

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