QC:
GP:
Overview
########
+typing gives it 3 immunities; allowing it to spin block, absorb volt switches and act as an added fighting resist. It's one of the only strong physical attackers immune to Fighting
+ high attack stat paired with a stab combination that hits most of the tier for neutral damage.
+decent abilities; iron fist boosts Golurk punching moves like Ice Punch and Thunder Punch whereas No Guard allows Golurk to hit moves like Dynamic Punch and Stone Edge 100% of the time.
+can fill a choice banded wall breaker roll or an offensive stealth rocker role.
-quite slow in NU still; as a result can often be a liability in a matchup versus offensive teams, since it might be consistently in check and never get an oppurtuinity to hit something with its powerful attacks.
-common weakness' to types like Grass, Water and Dark mean it can be checked easily.
Choice Band
########
name: Choice Band
move 1: Earthquake
move 2: Shadow Punch
move 3: Ice Punch
move 4: Zen Headbutt / Thunder Punch
ability: Iron Fist
item: Choice Band
evs: 100 HP / 252 Atk / 156 Spe
nature: Adamant
Moves
========
-Earthquake is the main STAB move which will deal out the most damage to your opponents. Its Golurk's best STAB move that it can access and thanks to its high base power as well as a choice band, allows Golurk to hit very hard, even on a resist.
-Shadow Punch is Golurk's next option, and completes with Earthquake a dual STAB partnership. This allows Golurk to have some enhanced neutral coverage as well as the capability of taking out bulky psychics thanks to the enhanced STAB power as well as the Iron Fist boost. It also hits all levitating and flying type mons for at least neutral damage, which is why the STAB combination is so good.
-Ice Punch is generally preferred as one of its coverage moves as manages to catch every Grass Type pokemon in the tier for Super Effective Damage, and as a result, enables Golurk to get rid of its Grass Type checks. Pokemon like Torterra, Leafeon and Lilligant. It is also boosted by Iron Fist, increasing its power against neutral targets, and what its trying to hit, turning nearly OHKOes into OHKOes.
-Zen Headbutt, although seemingly providing no useful coverage, the use of Zen Headbutt not only manages to give you an option to bypass Weezing, which would otherwise wall this set.
-Thunder Punch can be used as a mechanism to lure Mantine and Pelipper especially, and OHKO both with a safe 100% accuracy move, both of which are gaining popularity in generation 6.
Set Details
========
- Max Attack so that Golurk can 2HKO most of its targets with the correct coverage move, and allows it to deal the maximum possible damage, even on resistances.
- 148 Speed in order to reach 183 Base Speed. This allows to it to outspeed negative natured Seismitoad, 0 Speed Mantine, 0 Speed Pelipper and 0 Speed Poliwrath as well as threats like Malamar. You can proceed to 2HKO / OHKO all of these threats with the correct coverage move.
-100 HP EVs so that Golurk takes less damage from priority attacks.
Usage Tips
========
-Bring Choice Banded Golurk on a free switch, after you have momentum, or on a double switch.
- Earthquake is the strongest move and the other moves are mainly meant to support it in making it spammable
-If the opponent does have a viable switch in for your main stab, you should be inclined to click one of your coverage moves, that allows you to hit the check for Super-Effective damage and opening up space for other set-up sweepers to clean in the mid-late game.
-Golurk should come in on Poison Type Pokemon as well as Psychic Types and attempt to hit for massive damage on the opposing team, luring in lots of pokemon that Golurk's teammates might have trouble with breaking.
-Golurk is also very slow, so is more useful against bulkier teams than faster ones
Team Options
========
-Faster, Offensive Pokemon; like Sneasel and Lilligant, that share good type synergy with Golurk but also provide a strong avenue to deal with fast pokemon that can threaten golurk with ice and water coverage respectively. Both are also good at picking apart offensive teams for which Golurk cant do much against, as it is built to break bulkier teams and walls.
-Thunder Wave reduces the pressure on Golurk to be consistently outspeeding Pokemon. If you manage to cripple a faster pokemon that would usually check Golurk, it means that you dont have to click a weaker coverage move, and as a result be more threatening. Good partners who provide this type of support are Ferroseed and Miltank. Both of these 2 are capable of catching Pokemon with Thunder Wave / Body Slam respectively and crippling faster threats. They both share decent type synergy with Golurk to boot.
-Fighting Types like Gurdurr make a fantastic partner for Golurk; not only does it easily thrash the bulky Psychics and Poisons, but it can even lure out additional Fighting checks in Pelipper and Weezing with the appropriate coverage move, depending on which is more troublesome.
Stealth Rock
########
name: Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Shadow Punch
move 4: Dynamic Punch / Thunder Punch
ability: No Guard / Iron Fist
item: Leftovers / Colbur Berry
evs: 4 HP / 252 Atk / 252 Spe
nature: Adamant
Moves
========
-Golurk is a great stealth rock option as it can pressure many of the tiers defoggers and spinners. As a result can consistently get up stealth rock, and keep them there
-Earthquake is the main STAB move, allowing Golurk to deal as much damage as possible to offensive switch ins that try and threaten Golurk out.
-Shadow Punch so Golurk maintains its ability to hit Bulky Psychics like Musharna hard, or even switch in, threaten the Shadow Punch and proceed to settup stealth rocks. Shadow Punch is also useful so you dont need to go through any Xatu mind-games as they switch in.
-The Last move is dependant on your team and set:
-Being able to Dynamic Punch the likes of Crustle and Seismitoad before they move can buy you crucial time to do what you need to, and put them in a tricky situation: set up hazards, or attack. This gives you more oppurtuinities to set-up Stealth Rock.
-Alternatively, Thunder Punch can be used to hit defoggers like Mantine and Pelipper before they get the oppurtuinity to do so.
Set Details
========
-Since Golurk is a more offensive Stealth Rock setter, we decide to maintain a maximum possible attack, with an adamant nature, so that it can threaten the likes of Seismitoad, Ferroseed and Vileplume with 2HKOes with their respected coverage moves.
-Invest the rest of the EVs into Speed so that Golurk can outspeed more threats, for example, Jolly Crustle and Neutral Seismitoad as to confuse them before they decide to attack or set Stealth Rock up.
Usage Tips
========
-This set is best used as a lead that sets up Stealth Rock early-game to punish switches.
-Golurk's three immunities and ability to force out certain threats with its power also give it multiple opportunities to switch in and set up the entry hazard.
-Switching Golurk into Rapid Spin is also good; it prevents the opponent from removing your entry hazards from the field due to its part ghost typing. This means that this can be used as a "fodder" if your opponent is threatening a rapid spin and your need for hazards to remain is greater than Golurks use in the rest of the game.
-Golurk can switch-up its moves depending on the desired target, which will be to mainly hit defoggers like Mantine and Pelipper, so that it can keep the hazards on the field of play, which can be crucial
-Against more offensive teams, its mainly about trying to get a free switch for Golurk into a favourable matchup, whereas against more defensive teams, Golurk would get more switch in oppurtuinities and as a result can settup stealth rock more reliably
Team Options
========
-Flying Type Pokemon; like Swellow and Swanna, whose counters and checks dont appreciate Stealth Rock damage as they either have no reliable recovery or are weak to Stealth Rocks themselves which these type of pokemon can abuse as well. Not to mention the Bulky Rock types that counter common flying types can be hit hard by a STAB Earthquake or Super Effective Dynamic Punch.
-Knock Off Resists such as Granbull, Mega Audino and Hariyama as team mates help Golurk from losing its item, in most cases it needs its item, like Leftovers for a reliable source of Recovery at the end of every turn. This is because Golurk likes to force a lot of switches and benefits heavily from leftovers. It may also need its Colbur Berry, since it allows you to check Normal Types with Knock Off coverage like Zangoose
-Grass Type Pokemon pair particularly well with Golurk as they can switch into most of Golurk's weakness', like Grass itself, Water and also enjoy the support Golurk brings, for example Golurk can be used to switch into Bug Type Pokemon and Poison Type Pokemon. A Pokemon such as Lilligant, Leafeon and Exeggutor pair nicely. However, it must be considered you are leaving yourself exposed to Ice Type attacks to which both types are weak to. Not to mention their checks and counters are of the fire type variety, which are weak to stealth rock.
Other Options
########
-Magic Coat on the Stealth Rock Set
-Choice Scarf
-No Guard Dynamic Punch and Stone Edge
-Assault Vest
Checks & Counters
########
** Bulky Ground Resists** Pokemon such as Tangela can take Golurk's main STAB move and little damage from the rest of its coverage moves.
** Generally Physically Bulky Pokemon** Pokemon such as Seismitoad and Ferroseed can take most Golurk's hits well and simply stall it out or kill it directly.
**Maintaining Offensive Pressure** Faster, offensive Pokemon with super effective attacks have an advantage over Golurk and can quickly get rid of Golurk by KOing it with their STAB attacks after a double switch.
**Pokemon that can switch in at least once on Golurk's stab** Pokemon that resist Golurk's main stab have an advantage over Golurk, such as Lilligant and Cryogonal, can quickly get rid of Golurk by KOing it with their STAB attacks quickly after switching in.
GP:
Overview
########
+typing gives it 3 immunities; allowing it to spin block, absorb volt switches and act as an added fighting resist. It's one of the only strong physical attackers immune to Fighting
+ high attack stat paired with a stab combination that hits most of the tier for neutral damage.
+decent abilities; iron fist boosts Golurk punching moves like Ice Punch and Thunder Punch whereas No Guard allows Golurk to hit moves like Dynamic Punch and Stone Edge 100% of the time.
+can fill a choice banded wall breaker roll or an offensive stealth rocker role.
-quite slow in NU still; as a result can often be a liability in a matchup versus offensive teams, since it might be consistently in check and never get an oppurtuinity to hit something with its powerful attacks.
-common weakness' to types like Grass, Water and Dark mean it can be checked easily.
Choice Band
########
name: Choice Band
move 1: Earthquake
move 2: Shadow Punch
move 3: Ice Punch
move 4: Zen Headbutt / Thunder Punch
ability: Iron Fist
item: Choice Band
evs: 100 HP / 252 Atk / 156 Spe
nature: Adamant
Moves
========
-Earthquake is the main STAB move which will deal out the most damage to your opponents. Its Golurk's best STAB move that it can access and thanks to its high base power as well as a choice band, allows Golurk to hit very hard, even on a resist.
-Shadow Punch is Golurk's next option, and completes with Earthquake a dual STAB partnership. This allows Golurk to have some enhanced neutral coverage as well as the capability of taking out bulky psychics thanks to the enhanced STAB power as well as the Iron Fist boost. It also hits all levitating and flying type mons for at least neutral damage, which is why the STAB combination is so good.
-Ice Punch is generally preferred as one of its coverage moves as manages to catch every Grass Type pokemon in the tier for Super Effective Damage, and as a result, enables Golurk to get rid of its Grass Type checks. Pokemon like Torterra, Leafeon and Lilligant. It is also boosted by Iron Fist, increasing its power against neutral targets, and what its trying to hit, turning nearly OHKOes into OHKOes.
-Zen Headbutt, although seemingly providing no useful coverage, the use of Zen Headbutt not only manages to give you an option to bypass Weezing, which would otherwise wall this set.
-Thunder Punch can be used as a mechanism to lure Mantine and Pelipper especially, and OHKO both with a safe 100% accuracy move, both of which are gaining popularity in generation 6.
Set Details
========
- Max Attack so that Golurk can 2HKO most of its targets with the correct coverage move, and allows it to deal the maximum possible damage, even on resistances.
- 148 Speed in order to reach 183 Base Speed. This allows to it to outspeed negative natured Seismitoad, 0 Speed Mantine, 0 Speed Pelipper and 0 Speed Poliwrath as well as threats like Malamar. You can proceed to 2HKO / OHKO all of these threats with the correct coverage move.
-100 HP EVs so that Golurk takes less damage from priority attacks.
Usage Tips
========
-Bring Choice Banded Golurk on a free switch, after you have momentum, or on a double switch.
- Earthquake is the strongest move and the other moves are mainly meant to support it in making it spammable
-If the opponent does have a viable switch in for your main stab, you should be inclined to click one of your coverage moves, that allows you to hit the check for Super-Effective damage and opening up space for other set-up sweepers to clean in the mid-late game.
-Golurk should come in on Poison Type Pokemon as well as Psychic Types and attempt to hit for massive damage on the opposing team, luring in lots of pokemon that Golurk's teammates might have trouble with breaking.
-Golurk is also very slow, so is more useful against bulkier teams than faster ones
Team Options
========
-Faster, Offensive Pokemon; like Sneasel and Lilligant, that share good type synergy with Golurk but also provide a strong avenue to deal with fast pokemon that can threaten golurk with ice and water coverage respectively. Both are also good at picking apart offensive teams for which Golurk cant do much against, as it is built to break bulkier teams and walls.
-Thunder Wave reduces the pressure on Golurk to be consistently outspeeding Pokemon. If you manage to cripple a faster pokemon that would usually check Golurk, it means that you dont have to click a weaker coverage move, and as a result be more threatening. Good partners who provide this type of support are Ferroseed and Miltank. Both of these 2 are capable of catching Pokemon with Thunder Wave / Body Slam respectively and crippling faster threats. They both share decent type synergy with Golurk to boot.
-Fighting Types like Gurdurr make a fantastic partner for Golurk; not only does it easily thrash the bulky Psychics and Poisons, but it can even lure out additional Fighting checks in Pelipper and Weezing with the appropriate coverage move, depending on which is more troublesome.
Stealth Rock
########
name: Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Shadow Punch
move 4: Dynamic Punch / Thunder Punch
ability: No Guard / Iron Fist
item: Leftovers / Colbur Berry
evs: 4 HP / 252 Atk / 252 Spe
nature: Adamant
Moves
========
-Golurk is a great stealth rock option as it can pressure many of the tiers defoggers and spinners. As a result can consistently get up stealth rock, and keep them there
-Earthquake is the main STAB move, allowing Golurk to deal as much damage as possible to offensive switch ins that try and threaten Golurk out.
-Shadow Punch so Golurk maintains its ability to hit Bulky Psychics like Musharna hard, or even switch in, threaten the Shadow Punch and proceed to settup stealth rocks. Shadow Punch is also useful so you dont need to go through any Xatu mind-games as they switch in.
-The Last move is dependant on your team and set:
-Being able to Dynamic Punch the likes of Crustle and Seismitoad before they move can buy you crucial time to do what you need to, and put them in a tricky situation: set up hazards, or attack. This gives you more oppurtuinities to set-up Stealth Rock.
-Alternatively, Thunder Punch can be used to hit defoggers like Mantine and Pelipper before they get the oppurtuinity to do so.
Set Details
========
-Since Golurk is a more offensive Stealth Rock setter, we decide to maintain a maximum possible attack, with an adamant nature, so that it can threaten the likes of Seismitoad, Ferroseed and Vileplume with 2HKOes with their respected coverage moves.
-Invest the rest of the EVs into Speed so that Golurk can outspeed more threats, for example, Jolly Crustle and Neutral Seismitoad as to confuse them before they decide to attack or set Stealth Rock up.
Usage Tips
========
-This set is best used as a lead that sets up Stealth Rock early-game to punish switches.
-Golurk's three immunities and ability to force out certain threats with its power also give it multiple opportunities to switch in and set up the entry hazard.
-Switching Golurk into Rapid Spin is also good; it prevents the opponent from removing your entry hazards from the field due to its part ghost typing. This means that this can be used as a "fodder" if your opponent is threatening a rapid spin and your need for hazards to remain is greater than Golurks use in the rest of the game.
-Golurk can switch-up its moves depending on the desired target, which will be to mainly hit defoggers like Mantine and Pelipper, so that it can keep the hazards on the field of play, which can be crucial
-Against more offensive teams, its mainly about trying to get a free switch for Golurk into a favourable matchup, whereas against more defensive teams, Golurk would get more switch in oppurtuinities and as a result can settup stealth rock more reliably
Team Options
========
-Flying Type Pokemon; like Swellow and Swanna, whose counters and checks dont appreciate Stealth Rock damage as they either have no reliable recovery or are weak to Stealth Rocks themselves which these type of pokemon can abuse as well. Not to mention the Bulky Rock types that counter common flying types can be hit hard by a STAB Earthquake or Super Effective Dynamic Punch.
-Knock Off Resists such as Granbull, Mega Audino and Hariyama as team mates help Golurk from losing its item, in most cases it needs its item, like Leftovers for a reliable source of Recovery at the end of every turn. This is because Golurk likes to force a lot of switches and benefits heavily from leftovers. It may also need its Colbur Berry, since it allows you to check Normal Types with Knock Off coverage like Zangoose
-Grass Type Pokemon pair particularly well with Golurk as they can switch into most of Golurk's weakness', like Grass itself, Water and also enjoy the support Golurk brings, for example Golurk can be used to switch into Bug Type Pokemon and Poison Type Pokemon. A Pokemon such as Lilligant, Leafeon and Exeggutor pair nicely. However, it must be considered you are leaving yourself exposed to Ice Type attacks to which both types are weak to. Not to mention their checks and counters are of the fire type variety, which are weak to stealth rock.
Other Options
########
-Magic Coat on the Stealth Rock Set
-Choice Scarf
-No Guard Dynamic Punch and Stone Edge
-Assault Vest
Checks & Counters
########
** Bulky Ground Resists** Pokemon such as Tangela can take Golurk's main STAB move and little damage from the rest of its coverage moves.
** Generally Physically Bulky Pokemon** Pokemon such as Seismitoad and Ferroseed can take most Golurk's hits well and simply stall it out or kill it directly.
**Maintaining Offensive Pressure** Faster, offensive Pokemon with super effective attacks have an advantage over Golurk and can quickly get rid of Golurk by KOing it with their STAB attacks after a double switch.
**Pokemon that can switch in at least once on Golurk's stab** Pokemon that resist Golurk's main stab have an advantage over Golurk, such as Lilligant and Cryogonal, can quickly get rid of Golurk by KOing it with their STAB attacks quickly after switching in.
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