I didn't see a thread for this Pokemon, so I made one, I apologise if there is one. Bear with me for write ups, I'm new to the thing.Note that this thread is for general discussion of the Pokemon, not whether it will be banned or not.
Yes it's shiny. It's amazing when shiny. But let's get to the point.
Goruggo's important info:
Typing:
Base Stats:
HP: 89
Attack: 124
Defence: 80
Spec Attk: 55
Spec. Def: 80
Speed: 55
Abilities:
1) Iron Fist
2) Klutz
3) Dream World No Guard
Level Up Moveset
TM/HM Moves
Notable Moves
Earthquake, Dynamic Punch, Stone Edge, Rock Polish, Substitute, Focus Punch, Shadow Punch
Resistances and Weaknesses
x2 Resists:
x4 Resists:
Immunities:
Weaknesses:
Pros and cons
One of the first things that sticks out for Goruggo is that base 124 attack stat. Other than that, Goruggo stats are a little lacking, especially in special attack and speed. It's defences aren't too bad, but they won't be winning awards defensively.
So how does Goruggo stack up against attack types? First things first, it is immune to Normal attacks and also Fighting and Electric, two common attacking types on the standard team. It's also resistant to Bug and Rock, two more common attacking types. It's also x4 resistant to Poison, which doesn't see much use due to the lack of SE. This gives Goruggo notable resistances and immunites to Explosion, the new Electric powerhouse moves and Despiration and Stealth Rock.
This is where the good news ends though and the bad news start. Goruggo is weak to Water, Ice, Grass, Ghost and Dark. All of those types can be found on the standard team, which hinders the amount of Pokemon Goruggo can switch in on and threaten since it's defences and speed are poor. Most notably, it's weak to Pursuit, meaning Tyranitar, Scizor and friends can come in and scare Goruggo out, though they have to watch out for Dynamic Punch. Goruggo is also prone to Spikes and Toxic Spikes, limiting it's switch in opportunites further.
Ability wise, it has 3 options, Iron Fist, Klutz and No Guard.
1) Iron Fist Iron Fist would be all right on a SubPunch for Goruggo, since Goruggo has access to a few punches. It also beefs up the power of Shadow Punch to 108, as well as increase Focus Punch to 180 BP. Unfortunately, it does not get the elemental punches.
2) Klutz No Trick = no go. If Pokemon Gray Tutors bring around Trick for Goruggo, then Klutz may be an option.
3) No Guard Probably the best option for Goruggo, this ensures you get an accurate Dynamic Punch and Stone Edge.
A few sets I thought up of.
Personal opinion
I don't think Goruggo, the more 'offensive' Dusknoir will be taking the metagame by storm, and will probably be relegated to NU, or maybe low UU. It's a shame that it's slow and it's special attack is unusable when it's special movepool is great. It's physical movepool is not great, but's usable and good enough, albeit predictable. It's also weak to some common priority moves (Aqua jet, Ice Shard and Sucker Punch), which hinder sweeping attempts.
Enough about what I think though, what do you, as a community think? Discuss.
Yes it's shiny. It's amazing when shiny. But let's get to the point.
Goruggo's important info:
Typing:
Base Stats:
HP: 89
Attack: 124
Defence: 80
Spec Attk: 55
Spec. Def: 80
Speed: 55
Abilities:
1) Iron Fist
2) Klutz
3) Dream World No Guard
Level Up Moveset
Lv1: Pound
Lv1: Astonish
Lv1: Defense Curl
Lv1: Mud-Slap
Lv5: Mud-Slap
Lv9: Rollout
Lv13: Shadow Punch
Lv17: Iron Defense
Lv21: Mega Punch
Lv25: Magnitude
Lv30: DynamicPunch
Lv35: Night Shade
Lv40: Curse
Lv43: [M484]
Lv50: Earthquake
Lv60: Hammer Arm
Lv70: Focus Punch
Lv1: Astonish
Lv1: Defense Curl
Lv1: Mud-Slap
Lv5: Mud-Slap
Lv9: Rollout
Lv13: Shadow Punch
Lv17: Iron Defense
Lv21: Mega Punch
Lv25: Magnitude
Lv30: DynamicPunch
Lv35: Night Shade
Lv40: Curse
Lv43: [M484]
Lv50: Earthquake
Lv60: Hammer Arm
Lv70: Focus Punch
TM/HM Moves
TM06 - Toxic
TM10 - Hidden Power
TM13 - Ice Beam
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM19 - Telekinesis
TM20 - Safeguard
TM21 - Frustration
TM22 - Solar Beam
TM24 - Thunderbolt
TM26 - Earthquake
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM39 - Rock Tomb
TM42 - Facade
TM44 - Rest
TM46 - Thief
TM47 - Ankle Sweep
TM48 - Troll
TM52 - Focus Blast
TM56 - Fling
TM57 - Charge Beam
TM68 - Giga Impact
TM69 - Rock Polish
TM70 - Flash
TM71 - Stone Edge
TM74 - Gyro Ball
TM78 - Smooth Over
TM80 - Rock Slide
TM86 - Grass Knot
TM87 - Swagger
TM90 - Substitute
TM91 - Flash Cannon
TM94 - Rock Smash
HM02 - Fly
HM04 - Strength
TM10 - Hidden Power
TM13 - Ice Beam
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM19 - Telekinesis
TM20 - Safeguard
TM21 - Frustration
TM22 - Solar Beam
TM24 - Thunderbolt
TM26 - Earthquake
TM27 - Return
TM29 - Psychic
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM39 - Rock Tomb
TM42 - Facade
TM44 - Rest
TM46 - Thief
TM47 - Ankle Sweep
TM48 - Troll
TM52 - Focus Blast
TM56 - Fling
TM57 - Charge Beam
TM68 - Giga Impact
TM69 - Rock Polish
TM70 - Flash
TM71 - Stone Edge
TM74 - Gyro Ball
TM78 - Smooth Over
TM80 - Rock Slide
TM86 - Grass Knot
TM87 - Swagger
TM90 - Substitute
TM91 - Flash Cannon
TM94 - Rock Smash
HM02 - Fly
HM04 - Strength
Notable Moves
Earthquake, Dynamic Punch, Stone Edge, Rock Polish, Substitute, Focus Punch, Shadow Punch
Resistances and Weaknesses
x2 Resists:
x4 Resists:
Immunities:
Weaknesses:
Pros and cons
One of the first things that sticks out for Goruggo is that base 124 attack stat. Other than that, Goruggo stats are a little lacking, especially in special attack and speed. It's defences aren't too bad, but they won't be winning awards defensively.
So how does Goruggo stack up against attack types? First things first, it is immune to Normal attacks and also Fighting and Electric, two common attacking types on the standard team. It's also resistant to Bug and Rock, two more common attacking types. It's also x4 resistant to Poison, which doesn't see much use due to the lack of SE. This gives Goruggo notable resistances and immunites to Explosion, the new Electric powerhouse moves and Despiration and Stealth Rock.
This is where the good news ends though and the bad news start. Goruggo is weak to Water, Ice, Grass, Ghost and Dark. All of those types can be found on the standard team, which hinders the amount of Pokemon Goruggo can switch in on and threaten since it's defences and speed are poor. Most notably, it's weak to Pursuit, meaning Tyranitar, Scizor and friends can come in and scare Goruggo out, though they have to watch out for Dynamic Punch. Goruggo is also prone to Spikes and Toxic Spikes, limiting it's switch in opportunites further.
Ability wise, it has 3 options, Iron Fist, Klutz and No Guard.
1) Iron Fist Iron Fist would be all right on a SubPunch for Goruggo, since Goruggo has access to a few punches. It also beefs up the power of Shadow Punch to 108, as well as increase Focus Punch to 180 BP. Unfortunately, it does not get the elemental punches.
2) Klutz No Trick = no go. If Pokemon Gray Tutors bring around Trick for Goruggo, then Klutz may be an option.
3) No Guard Probably the best option for Goruggo, this ensures you get an accurate Dynamic Punch and Stone Edge.
A few sets I thought up of.
SubPunch
Goruggo@Leftovers
Iron Fist
Adamant (+Attk, - Spec Attack)
252 HP / 252 Attk / 4 Spe
-Substitute
-Focus Punch
-Shadow Punch
-Stone Edge/Toxic/Protect
This set aims to abuse Iron Fisted Focus Punches and dish out some damage towards switch ins. Goruggo has the added bonus of being able to hit Fighting resists with a super effective Shadow Punch. While Goruggo may not be able to produce 101HP Subs, one has to remember it is a ghost type and therefore, Seismic Toss does not affect it. Stone Edge and Toxic are mostly fillers, with Stone Edge hitting flyers, Toxic crippling walls permanently and Protect used for scouting and additional healing.
Choice Band
Goruggo@Choice Band
No Guard
Adamant (+Attk, -Spec Attk)
252 HP / 252 Attk / 4 Spe
-Earthquake
-Stone Edge
-Dynamic Punch
-Shadow Punch
Slapping a Choice Band on Goruggo nets it 571 Attack. Couple that with excellant coverage and you've got a hard hitting Pokemon. Earthquake will serve as your main STAB, with Stone Edge taking care of resistors. Dynamic Punch can be thrown on to hit Dark types super effectively on the switch, and also causes confusion, making Goruggo harder to hit. Shadow Punch may seem a bit redundant and lacking in power, but Goruggo does not offer much outside of the three moves already suggested.
Rock Polish
Goruggo@Life Orb/Liechi Berry
No Guard
Adamant (+Attk, - Spec Attk)/Jolly (+Spe, - Spec Attk)
252 Attk / 252 Spe / 4 Def
-Rock Polish
-Earthquake
-Stone Edge
-Dynamic Punch/Shadow Punch/Substitute
This Goruggo boosts it's speed with Rock Polish and attempts to sweep late game. One of the attractive qualities of Goruggo as a Rock Polisher is that it is immune to Thunderwave thanks to it's Ground typing. Earthquake and Stone Edge form the core of your attacking moves. The last move is up to preferance, Dynamic Punch is able to confuse your opponent, making it slightly harder to hit Goruggo. Shadow Punch can be used to hit Gengar though it should only be used with Jolly so you can outrun Scarf versions of Gengar and friends. Substitute should only be used in tandem with Liechi Berry, but it does have the bonus of blocking status. With Adamant, you outrun Scarf Heatran after a boost, but Jolly allows you to outrun Gengar as previously stated.
Anti-lead - Suggested by saxking
Goruggo@ leftovers/life orb
Adamant/Impish
252 HP/252 Atk/6 Def
No Guard
-Dynamic Punch
-Earthquake/smooth over
-Shadow Punch
-Thief/Whatever
Goruggo is a great anti-lead. Goruggo can abuse the no-guard dynamic punch combo, and he can do it quite well due to his high attack stat. Goruggo is also immune to fake out, explosion, and dynamic punch. Goruggo is 4x resistant to U-turn, which is found on many leads. Goruggo has considerable bulk and can survive a few hits as well. The only down side is the lack of physical ghost STAB to hit ghost switch ins. But STAB shadow punch coming rom a 124 attack stat is still going to really hurt ghost type switch ins. Dynamic punch and Shadow Punch have perfect coverage as well. For strong STAB, use Earthquake after the other lead is impaired. If you want a lead that functions somewhat like an icy wind lead, use smooth over to break their sash and then kill on the next turn. This may be unnecessary with Dynamic punch. Thief is another support move, but if you use it, you can't use an item. It's essentially a lesser Knock off, but it works well on a lead. Remember that if you are using Thief, make sure that Goruggo does not use an Item.
Trick Room Sweeper Suggested by Pokemon.
Goruggo@Life Orb
Ability: No Guard
EVs: 252 Atk, 252 Hp, 4 Def
Nature: Brave
Moves:
Dynamic Punch
Earthquake
Stone Edge
Shadow Punch
Make sure to only use this when you have Trick Room support. When coupled with a 0 Speed IV and a Brave nature, Goruggo reaches a sluggish 103 Speed, enough to 'outrun' Rhyperior and friends, and hit them hard with a STAB Earthquake. Earthquake and Shadow Punch serve as your STAB attacks, while Dynamic Punch and Stone Edge are there for coverage.
Goruggo@Leftovers No Guard suggest by UltiMario
Adamant Nature (+Atk, -SAtk)
252 HP / 252 Atk / 4 Def
-DynamicPunch
-Earthquake
-Stone Edge
-Toxic/Protect
DPunch for confusion hax, Earthquake for powerful STAB, Stone Edge for Coverage, Toxic to help hurt walls a bit, maybe Protect for scouting for attacks... It's just a standard set to throw on him for him to act a good defensive role on the team and hit back hard.
Goruguu @Custap Berry suggest by King of Harts
Brave (0 speed IV)
HP 252 / ATK 252 / SPDEF 4
-DynamicPunch
-Earthquake
-Stone Edge
-Shadow Punch
A different lead set to saxking's suggestion.
Goruggo@Leftovers
Iron Fist
Adamant (+Attk, - Spec Attack)
252 HP / 252 Attk / 4 Spe
-Substitute
-Focus Punch
-Shadow Punch
-Stone Edge/Toxic/Protect
This set aims to abuse Iron Fisted Focus Punches and dish out some damage towards switch ins. Goruggo has the added bonus of being able to hit Fighting resists with a super effective Shadow Punch. While Goruggo may not be able to produce 101HP Subs, one has to remember it is a ghost type and therefore, Seismic Toss does not affect it. Stone Edge and Toxic are mostly fillers, with Stone Edge hitting flyers, Toxic crippling walls permanently and Protect used for scouting and additional healing.
Choice Band
Goruggo@Choice Band
No Guard
Adamant (+Attk, -Spec Attk)
252 HP / 252 Attk / 4 Spe
-Earthquake
-Stone Edge
-Dynamic Punch
-Shadow Punch
Slapping a Choice Band on Goruggo nets it 571 Attack. Couple that with excellant coverage and you've got a hard hitting Pokemon. Earthquake will serve as your main STAB, with Stone Edge taking care of resistors. Dynamic Punch can be thrown on to hit Dark types super effectively on the switch, and also causes confusion, making Goruggo harder to hit. Shadow Punch may seem a bit redundant and lacking in power, but Goruggo does not offer much outside of the three moves already suggested.
Rock Polish
Goruggo@Life Orb/Liechi Berry
No Guard
Adamant (+Attk, - Spec Attk)/Jolly (+Spe, - Spec Attk)
252 Attk / 252 Spe / 4 Def
-Rock Polish
-Earthquake
-Stone Edge
-Dynamic Punch/Shadow Punch/Substitute
This Goruggo boosts it's speed with Rock Polish and attempts to sweep late game. One of the attractive qualities of Goruggo as a Rock Polisher is that it is immune to Thunderwave thanks to it's Ground typing. Earthquake and Stone Edge form the core of your attacking moves. The last move is up to preferance, Dynamic Punch is able to confuse your opponent, making it slightly harder to hit Goruggo. Shadow Punch can be used to hit Gengar though it should only be used with Jolly so you can outrun Scarf versions of Gengar and friends. Substitute should only be used in tandem with Liechi Berry, but it does have the bonus of blocking status. With Adamant, you outrun Scarf Heatran after a boost, but Jolly allows you to outrun Gengar as previously stated.
Anti-lead - Suggested by saxking
Goruggo@ leftovers/life orb
Adamant/Impish
252 HP/252 Atk/6 Def
No Guard
-Dynamic Punch
-Earthquake/smooth over
-Shadow Punch
-Thief/Whatever
Goruggo is a great anti-lead. Goruggo can abuse the no-guard dynamic punch combo, and he can do it quite well due to his high attack stat. Goruggo is also immune to fake out, explosion, and dynamic punch. Goruggo is 4x resistant to U-turn, which is found on many leads. Goruggo has considerable bulk and can survive a few hits as well. The only down side is the lack of physical ghost STAB to hit ghost switch ins. But STAB shadow punch coming rom a 124 attack stat is still going to really hurt ghost type switch ins. Dynamic punch and Shadow Punch have perfect coverage as well. For strong STAB, use Earthquake after the other lead is impaired. If you want a lead that functions somewhat like an icy wind lead, use smooth over to break their sash and then kill on the next turn. This may be unnecessary with Dynamic punch. Thief is another support move, but if you use it, you can't use an item. It's essentially a lesser Knock off, but it works well on a lead. Remember that if you are using Thief, make sure that Goruggo does not use an Item.
Trick Room Sweeper Suggested by Pokemon.
Goruggo@Life Orb
Ability: No Guard
EVs: 252 Atk, 252 Hp, 4 Def
Nature: Brave
Moves:
Dynamic Punch
Earthquake
Stone Edge
Shadow Punch
Make sure to only use this when you have Trick Room support. When coupled with a 0 Speed IV and a Brave nature, Goruggo reaches a sluggish 103 Speed, enough to 'outrun' Rhyperior and friends, and hit them hard with a STAB Earthquake. Earthquake and Shadow Punch serve as your STAB attacks, while Dynamic Punch and Stone Edge are there for coverage.
Goruggo@Leftovers No Guard suggest by UltiMario
Adamant Nature (+Atk, -SAtk)
252 HP / 252 Atk / 4 Def
-DynamicPunch
-Earthquake
-Stone Edge
-Toxic/Protect
DPunch for confusion hax, Earthquake for powerful STAB, Stone Edge for Coverage, Toxic to help hurt walls a bit, maybe Protect for scouting for attacks... It's just a standard set to throw on him for him to act a good defensive role on the team and hit back hard.
Goruguu @Custap Berry suggest by King of Harts
Brave (0 speed IV)
HP 252 / ATK 252 / SPDEF 4
-DynamicPunch
-Earthquake
-Stone Edge
-Shadow Punch
A different lead set to saxking's suggestion.
Personal opinion
I don't think Goruggo, the more 'offensive' Dusknoir will be taking the metagame by storm, and will probably be relegated to NU, or maybe low UU. It's a shame that it's slow and it's special attack is unusable when it's special movepool is great. It's physical movepool is not great, but's usable and good enough, albeit predictable. It's also weak to some common priority moves (Aqua jet, Ice Shard and Sucker Punch), which hinder sweeping attempts.
Enough about what I think though, what do you, as a community think? Discuss.