Resource Good Cores in NU

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So Raseri inspired me to make a team around Pawniard, and I discovered a pretty good core in the process:

Offensive Core:

Accelgor @ Focus Sash
Ability: Unburden
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Spikes
- Bug Buzz
- Encore
- Final Gambit


Pawniard @ Eviolite
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance


Mismagius @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Nasty Plot
- Shadow Ball
- Thunderbolt


This core is about as close to functioning as DeoSharp does as possible in NU. The idea is simple: Stack spikes with Accelgor, then either Spinblock with Missy or punish defoggers with Pawniard. Most of the stuff is interchangable, as you can use Omastar over Accelgor, Wigglytuff over Pawniard (but don't it sucks ass), and basically any ghost over Missy.
 

scorpdestroyer

it's a skorupi egg
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I updated the OP (sorry for the delay). I'll also add an offensive core that I (and several others I think) have been using:

Feraligatr @ Lum Berry
Ability: Torrent
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Swords Dance
- Aqua Jet
- Waterfall
- Ice Punch

Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Naughty Nature
- Belly Drum
- Play Rough
- Return
- Flamethrower

Slurpuff and Feraligatr have solid offensive synergy with one another. Feraligatr and Slurpuff can set up on each others' checks / counters that come in to kill a boosted one. For example, Feraligatr easily sets up Swords Dance on any Scarf Typhlosion that just revenge killed a Slurpuff and proceed to sweep with boosted Aqua Jet / moves, while Slurpuff can waltz in on things like Seismitoad and set up Belly Drum on it unless it gets burned by Scald. Feraligatr also assists Slurpuff in breaking down Vileplume for an easier sweep as well as physical walls such as Weezing. Pairing this with Spikes support is really cool as well since you weaken things down a lot more and break them more easily.
 

termi

bike is short for bichael
is a Community Contributoris a Top Tiering Contributor
Here's an offensive core that works rather well:


Slurpuff @ Sitrus Berry
Ability: Unburden
Happiness: 0
EVs: 20 HP / 252 Atk / 236 Spe
Adamant Nature
- Belly Drum
- Play Rough
- Frustration
- Substitute

+


Sawk (M) @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Ice Punch
- Earthquake

Many bulky poisons happen to be able to tank a +6 Frustration from Slurpuff. Slurpuff is obviously a stupidly good sweeper that can plow entire teams bar a few things, and this is where Sawk comes in. Sawk is actually a fantastic partner, not because he takes on Slurpuff's checks, but rather because he lures them in and then chips away at them. This does not kill them, but that's not its purpose. Rather, you want to Knock Off on your opponent's Qwilfish or Weezing, removing their most reliable recovery and doing enough chip damage to OHKO them later once you've set up with Slurpuff. Vileplume is the only Slurpuff check with reliable recovery, but it is easily done in by Ice Punch. As a bonus, Sawk easily threatens the bulky Steels that can also wall Slurpuff thanks to CC. Sawk can honestly be replaced by any Knock Off-wielding Fighting-type though, from Hariyama to Gurdurr. All you have to do is wear Slurpuff's checks down with Sawk + hazards in order to secure a sweep :]
 


I found a defensive (bulky offense?) core that works surprisingly well (put it under Defensive Cores i guess):

Throh+Gourgeist XL+Ninetales

Throh (M) @ Assault Vest
Ability: Guts
EVs: 56 HP / 252 Atk / 200 SpD
Adamant Nature
- Earthquake
- Circle Throw
- Ice Punch
- Knock Off

+

Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 54 HP / 4 Atk / 252 Def / 198 SpD
Impish Nature
- Leech Seed
- Shadow Sneak
- Seed Bomb
- Will-O-Wisp


+

Ninetales @ Leftovers
Ability: Flash Fire
EVs: 52 HP / 4 SpA / 252 SpD / 200 Spe
Calm Nature
- Will-O-Wisp/Toxic i
- Flamethrower
- Hidden Power [Ice]
- Roar


At first, I was considering Torkoal over Ninetales, but then I realized Throh/Gourgeist had mediocre SpD, so I added specially defensive Ninetales. As sort of a pseudo-FWG core, it should already have good synergy. Throh and Ninetales can both phaze, which is why I added Speed investment. The type synergy is like this: Gourgeist gets the Waters who can outspeed Ninetales (though non-physical or mixed ones may have Ice Beam, so some SpD investment is optimal. I actually realized in the middle about the Speed and Special Defense investment needed), Gourgeist stops Psychics (most are frail or have mediocre defense, as when you think of psychics in NU, Beheeyem/Kadabra come to mind) and certain ghosts, though Throh doesn't mind a Will-O-Wisp and can Knock Off (Guts might catch some people off guard if they don't see Flame/Toxic orb). Will-O-Wisp on Gourgeist helps with Ninetales' mediocre 75 Def, and also, you can run Toxic on Ninetales if Will-O-Wisp on 2 mons is repetitive.

What do you think of the core?

EDIT: Changed 252 HP/4 SpD to 200 SpD/56 HP on Throh.
 
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Goyim G Goldberg (Probopass) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Stealth Rock
- Taunt
- Flash Cannon
- Toxic

+

>tfw no fairy (Mismagius) @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm mind
- Shadow Ball
- Thunderbolt

So basicly you have ya boy probopass soaking up any type of hit thats not named fighting, ground, or water, (Seriously, a 75% eruption only has a 77% chance to 3 hit the defensive build on a probopass). For fighting or ground, you have Mismagius come in and soak up the hit with its immunity, and then you can sub on the switch (If its locked in to its attack, which usually it will be).

Also i have no idea how to upload a gif of either of these two, some help would be more than swell.
 
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Punchshroom

FISHIOUS REND MEGA SHARPEDO
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Offensive Core:

Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Play Rough
- Return
- Substitute

+


Archeops @ itemless / Life Orb
Ability: Defeatist
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stone Edge
- Acrobatics / Heat Wave
- Earth Power / Hidden Power Grass
- Roost / Knock Off

Because we obviously do not have enough Slurpuff cores. For reals though, just hold up and imagine all the Pokemon that can stand up to Belly Drum Slurpuff. Steelix? Probopass? Bastiodon? Weezing? Ferroseed? Rhydon? Klingklang? Qwilfish (iffy)? Now how often do you pit these Pokemon against an Archeops at least once? If you said no, you either have happen to be carrying one of the other very few Archeops switch-ins in the tier, or your team is just weak to Archeops :/ The threat of Archeops very easily draws out these Pokemon whether they like it or not, and even if Archeops does not destroy them with its coverage move, it would have likely worn them down just enough for Slurpuff to be able to bowl through them after +6. Archeops also destroys other Pokemon that can tank Slurpuff, such as Vileplume and Tangela, and provides extreme early game pressure to allow Slurpuff to clean up the scraps.

Slurpuff doesn't just freeload off Archeops's support though. Ocassionally Archeops can find itself cornered by priority attacks such as Mach Punch and Sucker Punch. Fortunately, these users tend to be complete and utter setup bait for Slurpuff. Gurdurrs without Poison Jab (the majority of them) are practically forced to flee, while Spiritomb can decide for itself whether it wants to stay in and Will-O-Wisp what could very well be a Calm Mind, or worse, a ChestoRest Slurpuff. Both of these are such terrifying win conditions, it can be difficult to assess which is the greater immediate threat.
 
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Oshonys time to help out

Defensive Core:


Togetic @Eviolite
Ability: Super Luck
Evs: 248hp/156def/100spd/4Spe
Nature: Bold/Careful
- Roost
- Dazzling Gleam
- Thunder Wave/Encore/Baton Pass
- Defog/Flamethrower/Heal Bell

+


Steelix @ Leftovers/Rocky Helmet
Ability: Sturdy
Evs: 248hp/8atk/252def
Nature: Impish/Relaxed
-Stealth Rock
-Earthquake
-Roar/DragonTail/Gyro Ball
-Toxic/Gyro Ball

Togelix, my one true love. This core is very versatile mainly with togetic as your main wall, however togetic is not invincible bulky poisons and steels give it trouble. This is where steelix comes in, able to snakehandle all the poisons/steels that plague togetics walling capabilities with a quick eq. Togetic with dazzling gleam and roost are mandatory, gleam prevents taunt bait and roost prevent it from being worn down.
Togetic also can provide cleric or para support depends on ur offensive teammates needs, or defog for your fire types. The 4 speed on togetic creeps gurdurr to avoid potential ice punches. As for steelix, roar is preferred even tho xatu walls it, because it provides a switch against it. Toxic wears down bulky waters on the switch and sr and eq are pretty much mandatory. Steelix can opt to run a more specially defensive spread for special attackers, but it only helps against xatu and archeops (and boomburst swellow). This core is somewhat weak to fire spam, so if they have a fire type its almost best to lead off with steelix to make them fear the eq since steelix always gets a guaranteed move off. Teammates including a fire resist particularly dragalge, as it prevent trick users like rotom air from messing up this core.
 
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Regirock @Leftovers/Assault Vest
Ability: Clear Body
Evs: 252 hp / 252 spdef or atk / 4 speed
Nature: Careful/Adamant
- Stealth Rock / Ice Punch / Earthquake / Fire Punch
- Rock Slide / Stone Edge
- Drain Punch
- Thunder Wave / Toxic / Facade

+




Leafeon @ Leftovers / Meadow Plate / Life Orb
Ability: Chlorophyll
Evs: 252 hp and def, or 252 hp/atk and speed (4 wherever u feel)
Nature: Impish/Jolly
- Wish / Swords Dance
- Protect / Baton Pass
- Leaf Blade
- Heal Bell / Synthesis / Knock Off / X scissor

Pretty simple, a defensive or bulky offensive core.

Leafeon and regirock 2 of my 2 fav non gen 2 pokes have great synergy. Leafeon sits in a great speed tier, easily walling many physical threats like gatr or non gunk shot primape. Leafeon is perfect, its pure grass type gives it 5 deadly weaknesses, all of which are common in nu. This id where regirock comes in, with leafeon shielding him from the deadly water types in the tier who may attempt to burn him with scald. Support regirock is best used with wish pass leafeon, as they 2 themself could be hard to take down as leafeon gives regirock the wish and cleric support is loves so much, while regirock guards leafeons from 3/5 of its resistances and serves as a sturdy backbone. Swords pass however, in tandem with the ass. vest can make regirock into a near god tank, hitting hard at +2, having huge coverage against the tier and a reliable recovery move in drain punch. Leafeon itself can use the swords dance to get a kill or 2 with its amazingly strong leaf blade or coverage move. Offensive prefers meadow plate with synthesis tho it could have plume or problems with other grass, so life orb with xscissor or knock off is another option. Wish pass prefers lefties for obv reasons.

Drain punch is a great move for regirock as it gives it healing and coverage against steels. Facade is the in case of burn im not useless move. Rock slide on support to prevent pp stall and stone edge to deal out more damage for ass. vest. Ice punch is prefered coverage as it hits grounds. Eq if you want an edgequake combo and fire punch is solely for ferroseed.
 
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Offensive Core:

Shiftry+Rhydon+Scyther


Scyther @ Eviolite
Ability: Technician
EVs: 224 Atk / 32 Def / 252 Spe
Jolly Nature
- Aerial Ace
- Bug Bite
- Swords Dance/Brick Break
- Knock Off/Brick Break/Quick Attack



Rhydon @ Eviolite
Ability: Rock Head
EVs: 24 HP / 252 Atk / 232 SpD
Adamant Nature
- Double-Edge
- Rock Blast
- Earthquake
- Megahorn


Shiftry @ Focus Sash
Ability: Early Bird
EVs: 252 SpA / 252 Spe/4 Atk
Hasty Nature
- Defog
- Giga Drain
- Knock Off
- Hidden Power [Ice]

Similar to my other core, this one makes up for weaknesses, but instead of walling the types the other mons are weak to, hitting types that are super effective, and supporting to pave the way for other mons. Shiftry is great to have on most teams, and has Defog to blow away rocks for Scyther, and the other moves help it get K.O.s on mons Rhydon/Scyther are weak to. (HP Ice is helpful for grass mons if scyther fainted.) Rhydon stops Flying Types, like Vivillon (though I do need sleep fodder in order to achieve the K.O), Scyther, Archeops, Farfetch'd (lol), Swellow, Yanma.
Calcs:
252+ Atk Rhydon Rock Blast (3 hits) vs. 0 HP / 0 Def Vivillon: 936-1116 (310.9 - 370.7%) -- guaranteed OHKO
252+ Atk Rhydon Rock Blast (3 hits) vs. 0 HP / 0 Def Eviolite Scyther: 444-540 (158 - 192.1%) -- guaranteed OHKO
252+ Atk Rhydon Megahorn vs. 252 HP / 0 Def Gogoat: 424-500 (94.2 - 111.1%) -- 68.8% chance to OHKO
252+ Atk Rhydon Rock Blast (3 hits) vs. 0 HP / 4 Def Shiftry: 201-243 (62.6 - 75.7%) -- guaranteed 2HKO
Finally, Scyther just cleans up what Shiftry, Rhydon, and the rest of the team can't, stopping Bugs (like Rhydon can), Grass mons, Psychic mons (helps, stops Musharna), and Fighting mons.

EDIT: Shiftry is banned, and I was still thinking Musharna is a big threat based on last gen
 
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Regirock @Leftovers/Assault Vest
Ability: Clear Body
Evs: 252 hp / 252 spdef or atk / 4 speed
- Stealth Rock / Ice Punch / Earthquake / Fire Punch
- Rock Slide / Stone Edge
- Drain Punch
- Thunder Wave / Toxic / Facade

+




Leafeon @ Leftovers / Meadow Plate / Life Orb
Ability: Chlorophyll
Evs: 252 hp and def, or 252 hp/atk and speed (4 wherever u feel)
- Wish / Swords Dance
- Protect / Baton Pass
- Leaf Blade
- Heal Bell / Synthesis / Knock Off / X scissor

Pretty simple, a defensive or bulky offensive core.

Leafeon and regirock 2 of my 2 fav non gen 2 pokes have great synergy. Leafeon sits in a great speed tier, easily walling many physical threats like gatr or non gunk shot primape. Leafeon is perfect, its pure grass type gives it 5 deadly weaknesses, all of which are common in nu. This id where regirock comes in, with leafeon shielding him from the deadly water types in the tier who may attempt to burn him with scald. Support regirock is best used with wish pass leafeon, as they 2 themself could be hard to take down as leafeon gives regirock the wish and cleric support is loves so much, while regirock guards leafeons from 3/5 of its resistances and serves as a sturdy backbone. Swords pass however, in tandem with the ass. vest can make regirock into a near god tank, hitting hard at +2, having huge coverage against the tier and a reliable recovery move in drain punch. Leafeon itself can use the swords dance to get a kill or 2 with its amazingly strong leaf blade or coverage move. Offensive prefers meadow plate with synthesis tho it could have plume or problems with other grass, so life orb with xscissor or knock off is another option. Wish pass prefers lefties for obv reasons.

Drain punch is a great move for regirock as it gives it healing and coverage against steels. Facade is the in case of burn im not useless move. Rock slide on support to prevent pp stall and stone edge to deal out more damage for ass. vest. Ice punch is prefered coverage as it hits grounds. Eq if y like edgequake and fire punch is solely for ferroseed.
Thunder Wave/Toxic on AV sets? Facade is pretty useless, as burns don't occur as much in NU (no sableye, other common will-o users are up in UU/BL/RU/BL2), and Sigilyph is gone (you made this post in Post-Sigilyph era), so I'd recommend one of the coverage options you provided in the first slot (Ice Punch/Fire Punch/EQ). Otherwise, this looks like a pretty good core.
 
T-wave and toxic were for the lefties set. Facade is its real only way to deal damage if it gets burnt without leafeon. Spiritomb, torkoal and fire attacks are the major burners atm

Edit: It looks like a cool core though
 
Yea as far as the Regirock stuff goes, he did put both Leftovers and Assault Vest as options as well as slashing alternative moves for each particular item, so i find nothing wrong with it as it provides you with both a Leftovers set and a AV set based off the appropriate slashed moves, as for Facade i wouldn't recommend it on Regirock for the most part, unless your really desperate for a status absorber of sorts then I'd stay away from it and it is pretty much unneeded for the most part if you do run Heal Bell on Leafeon who is a part of this core, i feel if you run the AV set then shifting one of the top optional moves to the last slot works effectively and it should be along the lines of something like this.


Regirock @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Rock Slide/Stone Edge
- Earthquake
- Ice Punch/Fire Punch


Other then Facade, everything else looks alright to me and it looks like a rather interesting and fun core to try out sometime.
 
[Defensive Core]

+
+


Slurpuff @ Leftovers
Ability: Unburden
EVs: 252 HP / 180 Def / 76 SpD
Bold Nature/Impish Nature
- Dazzling Gleam/Play Rough
- Protect
- Wish
- Aromatherapy/Toxic

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Scald
- Earth Power
- Toxic
- Stealth Rock

Probopass @ Leftovers
Ability: Magnet Pull/Sturdy
EVs: 248 HP / 248 SpA / 12 Spe or 248 HP / 248 SpD / 12 Spe
Modest Nature/Calm Nature
- Earth Power
- Volt Switch
- Flash Cannon
- Toxic


Slurpuff, Seismitoad, and Probopass. The given EV spread for Slurpuff allows it to take a knock off and leaf storm from shiftry after rocks. Seismitoad covers Slurpuff's weakness perfectly, barring things like Vileplume which Probopass can take on. Dazzling Gleam does more to Shiftry, but you can also use Play Rough to hurt Cryogonal a lot more. Probopass can trap steel types if you so desire, allowing you to get more toxics off and allowing Slurpuff more staying power.
 

Ares

Fool me...can't get fooled again
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Alright gonna put up a core I have been using for a long time now off and on.


Granbull @ Leftovers
Ability: Intimidate
EVs: 200 HP / 56 Atk / 252 Def
Impish Nature
- Play Rough
- Earthquake
- Thunder Wave
- Heal Bell


Lickilicky @ Leftovers
Ability: Oblivious
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Wish
- Protect
- Body Slam
- Dragon Tail

So these two have a nice synergy for the begginings of a defensive core. Licky can take most special moves and wish to recover HP while Granbull can take dark/fighting moves that Licky doesnt want to take. When looking at each one individually they have some pretty big flaws that they address for each other. One of the biggest flaws Granbull has is no reliable recovery outside of rest and lefties, which isnt that great when you are constantly switching it into fighting moves and knock off. To remedy this Licky can pass big wishes to Granbull that help to increase its longevity. One of Licky's flaws is that it can get set up on easily if its running heal bell. But since Granbull is taking up that slot Licky can run Dtail and phase out big powerhouses like Feraligatr that want to try to set up in its face. Some things that compliment this team nicely are spikes and stealth rocks. Being able to predict a switch and dtail something switching in with licky to rack up the entry hazard damage is quite nice. And it limits the amount of times a counter can switch into licky/granbull. Also having a status setter or a toxic spiker would be nice, I dont have one on my most recent team and I find I can get walled by some extremely bulky mons if I'm not careful. Some of the things that granbull and licky do nicely, aside from the obvious wish/protect/heal bell, is spread paralyzation around nicely on the other team. Paralyzing something is probably one of the best things you can do to an opponents pokemon. It means it is easily revenge killed and the amount of times the opponent will get paralyzed can be very beneficial. I have found that Granbull gets the best coverage through play rough and earthquake, and if predicting right can hit the poison/fire type on the switch and kill it. Or I usually twave after I have switched into a Gurdurr or the like. Thoughts and comments feel free to reply.
 
Here are 2 cores I feel like are a shame not to have in the archive. They are both simply amazing, work so well consistently, and have been thoroughly tested by me and basically every other NU player and have had their success proven again and again.

Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 248 HP / 248 Def / 12 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball / Seed Bomb
- Leech Seed
- Spikes
- Protect / Thunder Wave / Toxic


Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 252 Def / 56 SpD
Relaxed Nature
- Scald
- Earthquake
- Knock Off / Toxic
- Stealth Rock


One of the most common defensive cores in NU for very good reason. When given the right support, this core can even be considered broken to an extent, easily walling any of NU's commonplace pokemon to no end while wearing them down and setting up hazards in the process. Their amazing synergy in Seismitoad's grass weakness being 4x resisted by Ferroseed while Ferroseed's hindering fire weakness is patched up by toad makes them a winning combo that can be impossible to break down in many cases. They support teammates with both Spikes and Stealth Rocks to completely wear down opponents, in tangent with the spread of Toxic, Knock Off, Leech Seed, Iron Barbs..The amount of residual damage is simply through the roof with these two, and if they are taken out which they oftentimes will not be, you can rest assured that the opponent will be in a bad position for your other pokemon to come in and pressure them given the utility of this core. Simply awesome.
_______________


Archeops @ No Item / Life Orb
Ability: Defeatist
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Acrobatics / Knock Off / U-Turn
- Stone Edge
- Earth Power / Heat Wave
- Roost


Shiftry @ Life Orb
Ability: Early Bird
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty / Adamant Nature
- Leaf Storm / Seed bomb / Explosion
- Knock Off
- Sucker Punch
- Defog


Can you even deal with this offensive core? No you can't. Most of the tier can't. These wallbreakers are insanely good and break down each others threats like no business and can punch massive holes that no other two pokemon can, potentially opening complete openings for stuff like Feraligatr or Slurpuff. Archeops basically smashes the opponent's flying, fighting, and ice types that may cause Shiftry some trouble, and when carrying Acrobatics smashs Vileplume so that Shiftry can completely wreck the opponent. Shiftry checks stuff like Seismitoad that can potentially wall Archeops. Shiftry also supports Archeops with a great defog to keep it out of defeatist, which helps it too. Overall, there is nothing that can definitively wall this core dependant on the moveset you run, which is what makes this offensive core truly outstanding and one of the most trusted cores to support sweepers with atm.
 
So Raseri inspired me to make a team around Pawniard, and I discovered a pretty good core in the process:

Offensive Core:

Accelgor @ Focus Sash
Ability: Unburden
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Spikes
- Bug Buzz
- Encore
- Final Gambit


Pawniard @ Eviolite
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance


Mismagius @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Nasty Plot
- Shadow Ball
- Thunderbolt


This core is about as close to functioning as DeoSharp does as possible in NU. The idea is simple: Stack spikes with Accelgor, then either Spinblock with Missy or punish defoggers with Pawniard. Most of the stuff is interchangable, as you can use Omastar over Accelgor, Wigglytuff over Pawniard (but don't it sucks ass), and basically any ghost over Missy.
Yea uhm i tink you should run max hp investment on accelgor to actually do sth with final gambit since thats so nice to have. I run it myself and i kill a lot with it. Its definitely worth it.

Nice core tho :)

E: run timid too imo, but thats just personal preference
 

scorpdestroyer

it's a skorupi egg
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updated the OP, nice cores everyone.

Yea uhm i tink you should run max hp investment on accelgor to actually do sth with final gambit since thats so nice to have. I run it myself and i kill a lot with it. Its definitely worth it.

Nice core tho :)

E: run timid too imo, but thats just personal preference
Final Gambit's main purpose isn't actually to do damage, but to suicide Accelgor. This has several purposes, including preventing Defog / Rapid Spin and bringing in a sweeper safely. Accelgor much prefers the Special Attack and Speed since it won't get to use Final Gambit too often at full HP.

and yep Timid is pretty much personal preference if you prefer to outrun Scarfers and stuff but Modest outspeeds most of the unboosted tier.

I'll edit the OP to reflect this.
 

Ares

Fool me...can't get fooled again
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updated the OP, nice cores everyone.



Final Gambit's main purpose isn't actually to do damage, but to suicide Accelgor. This has several purposes, including preventing Defog / Rapid Spin and bringing in a sweeper safely. Accelgor much prefers the Special Attack and Speed since it won't get to use Final Gambit too often at full HP.

and yep Timid is pretty much personal preference if you prefer to outrun Scarfers and stuff but Modest outspeeds most of the unboosted tier.

I'll edit the OP to reflect this.
So I have been trying out Accelgor a little bit on that offensive team with screening Uxie and Magic Coat Kecleon (LOL) that we worked on together. And I was running Max HP on that set. The reason Max HP actually did work was because if it was an entry hazard setter you could spikes first turn encore them into rocks then spikes on the switch and then final gambit a big threat (pretty much killing it seeing as you are at full as well at this point). Or if your opponent decides to lead off with a sweeper that you could see setting up you can decide to even Final Gambit first turn taking out a potentially dangerous threat to your team right off the bat. (I am fine with trading Accelgor for cupcake of doom and stuff like that). Also good to not it still can get some clean up kills/do damage with no special attack investment.
 
Combusken @Eviolite
+spD -spA 252HP 252spD 4speed
Protect
Bulk Up
Baton Pass
Brick Break

Xatu Leftovers
+def -atk 252HP 244def 12speed
Calm Mind
Roost
Dazzling Gleam
Stored Power

You can add a Dual Screen to easily setup Combusken. Dazzling Gleam and Brick Break are here for dark types but you can use Fire Punch / Heat Wave if you fear Shedinja.

After +2speed +1atk +1def +1spA +1spD Stored Power has 140 base power + STAB > 210.

http://replay.pokemonshowdown.com/nubeta-144670300

http://replay.pokemonshowdown.com/nubeta-145046986
 
Combusken @Eviolite
+spD -spA 252HP 252spD 4speed
Protect
Bulk Up
Baton Pass
Brick Break

Xatu Leftovers
+def -atk 252HP 244def 12speed
Calm Mind
Roost
Dazzling Gleam
Stored Power

You can add a Dual Screen to easily setup Combusken. Dazzling Gleam and Brick Break are here for dark types but you can use Fire Punch / Heat Wave if you fear Shedinja.

After +2speed +1atk +1def +1spA +1spD Stored Power has 140 base power + STAB > 210.

http://replay.pokemonshowdown.com/nubeta-144670300

http://replay.pokemonshowdown.com/nubeta-145046986
To be honest, i would run fire punch over brick break on combusken, since otherwise ur taunt fodder for the likes of mismagius.

Other wise, nice core m8
 

soulgazer

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Might aswell post a core that I have been using a lot lately :toast:



Feraligatr @ Mystic Water / Lum Berry / Rindo Berry (if you are cool)
Ability: Torrent
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Waterfall
- Return / Ice Punch
- Aqua Jet
- Swords Dance



Lilligant (F) @ Life Orb
Ability: Own Tempo
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Hidden Power [Fire]
- Quiver Dance
- Sleep Powder


Mesprit @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psyshock / Psychic
- Energy Ball
- Hidden Power [Fire]
- Healing Wish

Feraligatr + Lilligant + Mesprit is a fantastic offensive core. The main focus of this core is obliviously a Feraligatr sweep, with Lilligant as a 'back up'.

Feraligatr's set is standard besides maybe the Speed EVs, which let it outspeed Max Speed Pawniard, so there is not much to say really. Amazing set up sweeper.

Lilligant's set pairs well with Feraligatr, as this set's coverage works well against Feraligatr's checks (Ferroseed (2HKOed by Hidden Power Fire), Poliwrath (2HKO, but it can't really touch you), Seismitoad, Vileplume (2HKOed after Stealth Rock), Gourgeist (2HKO all of them) and more) and cripples those who can take Lilligant's moves with Sleep Powder (Dragalge and others).

And finally, we have Mesprit: a great wallbreaker with a wide movepool. Mesprit is usually seen with Thunderbolt + Ice Beam as its coverage, but in the current metagame, I prefer Fire + Grass + Psychic coverage as it gives Mesprit better coverage against most of the walls (Piloswine, Seismitoad, Vileplume, Dragalge, Rhydon, Hariyama, Ferroseed, you get the idea). Last moveslot is pretty much filler, but in my opinion Healing Wish is the superior option (Calm Mind, U-Turn, and Ice Beam or Thunderbolt all work) as it lets you play with the 5 other Pokemon more recklessly and can give Mesprit's teammates a second live. There's nothing better than clicking Healing Wish and bringing back your 3% health burned Feraligatr back to full :]

Oh and this core easily fits on both Hyper Offense and Balance!
 
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