This thread is dead af. Anyway the meta is slowly changing since the megas got the boot with more fatty teams starting to appear on the ladder. So I present you a classical Fighting+Dark+Psychic core that supports each other to achieve one goal: hole punching.
Sawk (M) @ Choice Band
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Ice Punch
- Earthquake
With Slurpuff gone, this thing can spam CC and Knock off with nothing to be scared about. Sturdy is better than Mold Breaker because it pretty much guarantees a kill and hitting weezing with EQ is a non-issue as Xatu can set up on it. Psychic types like Uxie and Mesprit are trapped by Liepard no problemo, so Sawk can have even more fun in the field.
Liepard @ Life Orb
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- Pursuit
- Play Rough / Encore
LO Liepard is surprising strong and its used to boost Play Rough and U-Turn and overall stronger than Dread Plate. I use Play rough to avoid giving Pangoro a free switch which was a massive threat to my team. Anyway this is a major team player of this core, pursuit trapping other psychic types for CM Xatu (even though I have Psyshock to beat CM wars) and Sawk. More recommended Encore means opposing set up sweepers have to think twice setting up on choice locked Sawk.
Xatu @ Colbur Berry
Ability: Magic Bounce
EVs: 16 HP / 252 Def / 240 Spe
Bold Nature
IVs: null Atk
- Calm Mind
- Psyshock
- Dazzling Gleam
- Roost
CM Xatu sets up on a lot of passive walls and is generally a win-condition. After Sawk smashes opposing Dark and Steels like Klingklang, Steelix, Pawniard and Liepard traps Psychics and Ghosts, Xatu has a field day. Prevents hazards and helps Sawk keep sturdy which could mean the opponent losing one more mon to Sawk.
I used this core one a balanced team with Hariyama w Heavy Slam which lures and 2HKOes Granbull after Stealth Rock. This core <3 #throwbacktogen5