/ -- Goodra | #706 [Smogon OU Analysis | Serebii | Bulbapedia] Overview - **finally revamped!** ######## Frankly put, Goodra is a very interesting 600 BST pseudo-legendary Pokémon. Unlike its more aggressive draconic brethren, Goodra seems to emphasize a whole lot more on bulk, specifically Special bulk. Goodra still possesses a respectable 100/110 offense stat but its base 150 Special Defense is what really sets it apart. Considering the base power nerfs to various Special Attack moves and the introduction of the amazing Assault Vest, Goodra's niche as a special tank is more than viable in this generation. But that's not all. Goodra has a movepool almost as large as its pot-belly - ranging from Ice Beam to Earthquake, Goodra is seriously a difficult Pokémon to safely switch into. And if Goodra's movepool isn't enough to wow you, check out its abilities. Hydration is pretty subpar this generation due to the Drizzle nerf, but its still usable on rain-dedicated teams. Sap Sipper and Gooey are the real highlights however. Getting an Attack boost from switching into Spore, Sleep Powder, Giga Drain, etc while boasting Grass immunity is pretty interesting to say the least. Gooey slows down the opposition should they choose to make a contact move on Goodra ; this can prove to be fatal to the opposition if their Pokémon relies on Speed to win the game. However, despite its versatility and bulk, Goodra is definitely a Pokémon with flaws. It possesses a subpar base 80 speed alongside a poor base 70 Defense stat. This makes Goodra extremely susceptible to Physically-based Pokémon - and considering just how many new Physically-based threats we have in Generation VI, things aren't looking too hot for Goodra. Goodra also lacks a reliable recovery which is a huge hindrance to any defensively-oriented Pokemon. To add insult to injury, Goodra is susceptible to every form of entry hazard - Stealth Rock, Spikes, Toxic Spikes, you name it. Movesets - **credits to darkie !** ######## Assault Vest Tank ######## name: Assault Vest Tank move 1: Draco Meteor move 2: Fire Blast move 3: Thunderbolt / Sludge Bomb move 4: Dragon Tail / Earthquake ability: Sap Sipper / Gooey item: Assault Vest nature: Quiet / Sassy evs: 248 HP / 252 SpA / 8 SpD Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Moves ======== - draco meteor is goodra's strongest attack and allows it to do a lot of damage while taking very little. - for example, with the given set, Goodra can take any offensive OU Dragon's Draco Meteor while OHKOing at the same time (with the exception of defensive Latias, Zygarde, and opposing Goodra): 252 SpA Choice Specs Latios Draco Meteor vs. 252 HP / 4 SpD Assault Vest Goodra: 300-354 (78.1 - 92.1%) -- guaranteed 2HKO 252 SpA Choice Specs Latios Draco Meteor vs. 252 HP / 4+ SpD Assault Vest Goodra: 270-320 (70.3 - 83.3%) -- guaranteed 2HKO - fire blast hits ferrothorn, klefki, other steels, etc. anything weak to fire - thunderbolt will hit azumarill and anything weak to electric. - together, fire blast and tbolt will hit any fairy you might need to attack, making sludge bomb unnecessary. - sludge bomb does have good utility though, with it's 30% chance to poison while still hitting fairies. - dragon tail helps phaze and provide good team support, especially with hazards up. - since heatran completely walls this set, Earthquake is also an option to use in Dragon Tail's spot. Set Details ======== - maxing spA lets goodra really function as a tank by being able to dish out a ton of damage - quiet nature reinforces that, while sassy allows it to take less damage. 252 SpA from base 110 still hits pretty hard - 248 evs for stealth rock - sap sipper gives goodra an immunity, which is extremely welcome on a pokemon with no recovery, allowing it to come in virtually unscathed on a predicted grass attack. it's also immune to spore and other grass type status moves because of this! - on the other hand, gooey is also quite useful to potentially turn the tide of the battle to your favor. - sap sipper is preferred because goodra does not like taking physical hits, and most contact hits (with the exception of 2 rarely used moves and grass knot) are physical. if goodra is taking physical hits, you're in a bad position anyway. - that said, it can be helpful to switch in on random resisted contact hits or as a last-ditch effort to stop an opponent's sweep. - assault vest makes the set but leftovers is also an option ######## Specs ######## name: All-Out Offense move 1: Draco Meteor move 2: Fire Blast move 3: Thunderbolt move 4: Focus Blast ability: Gooey / Sap Sipper item: Choice Specs nature: Modest evs: 248 HP / 252 SpA / 8 SpD Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Moves ======== - given moveset are Goodra's best coverage moves - Draco Meteor off of boosted 110 base Special Attack hits HARD. - Fire Blast and Thunderbolt together hit most fairies but Sludge Wave is also an option over either to hit certain targets. Set Details ======== - 248 EVs give Goodra's maximum odd HP to avoid the odd scenario where Goodra could die just by switching into hazards a number of times. - since this Goodra does not carry a physical move, Gooey is preferred over Sap Sipper but Sap Sipper's ability to make Goodra immune to Grass (and thereby, most sleep moves) is still very useful. - choice specs is necessary in order for goodra to hit as hard as it can. ######## Specially Defensive ######## name: Specially Defensive move 1: Dragon Pulse move 2: Flamethrower move 3: Thunderbolt move 4: Toxic / Dragon Tail ability: Sap Sipper / Gooey item: Leftovers nature: Calm / Sassy evs: 248 HP / 8 SpA / 252 SpD Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Moves ======== - this set is built more for stallish teams and as such has a moveset to correspond - dragon pulse deals more consistent damage than draco meteor - flamethrower and thunderbolt provide coverage - the last moveslot depends on your team: - toxic is the more versatile option to badly poison opponents, but - if your team is heavy on hazards, dragon tail may be the better option to deal passive damage - if you go with toxic, earthquake is also an option over thunderbolt to hit non-levitating poison types who are immune to toxic. Set Details ======== - for this set, sap sipper gives a slight benefit thanks to the extra immunity which can be invaluable on a stall team. - gooey is also a fine option, however, since stall teams are generally slow, the speed drop may not be beneficial. - if you do have a few slightly speedy pokemon that can take advantage of gooey, feel free to go with gooey over sap sipper. - leftovers is unfortunately Goodra's most reliable form of recovery - the evs emphasize goodra's special bulk. use calm with toxic and sassy with dragon tail and/or earthquake - for a more balanced defensive spread, try the following: 248 HP / 252 Def / 8 SpD with a Bold (with toxic) or Relaxed (with dragon tail/earthquake) nature. Personal Opinion ######## While Goodra may not be the most offensively potent Pokemon in XY, Goodra has definitely carved itself a niche into the OU metagame, an impressive feat for any Pokémon. That being said, Goodra should always be played to its strengths - tanking hits and dishing out damage. Due to its very specific build, Goodra has some trouble breaking out of its "comfort zone" and applying new strategies. However, as the metagame changes, so do the Pokémon. Does Goodra have any other niches/roles it can successfully fulfill, without being outclassed? If so, what kind of sets? Discuss!