Gorebyss [Done]

atomicllamas

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Fishy

[Overview]

<p>Gorebyss is actually a pretty good Pokemon in RU; good Special Attack stat and decent bulk when coupled with Shell Smash, one of the best set up moves in the game is very threatening. Unfortunately it is almost completely outclassed by Omastar, a Pokemon with higher Special Attack, Speed, and bulk. The reduced Speed is especially significant, because even at +2, Gorebyss is outsped by Choice Scarf Rotom-C by one point. Gorebyss does have a few tricks up its sleeve to give it a slight niche over Omastar as a Shell Smash sweeper, including its sole Water-typing, which allows it to set up on certain Pokemon that Omastar cannot, and a wider movepool that give it some good coverage options. It is, however, very important to consider if Gorebyss is actually the right fit for your team, as more often than not you should just use Omastar.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Surf / Hydro Pump
move 3: Shadow Ball
move 4: Ice Beam
item: Life Orb
ability: Swift Swim
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Shell Smash is the only reason there is to consider using Gorebyss, and this set gives it a small niche in RU. Modest Life Orb Gorebyss hits extremely hard after a boost, so Surf is chosen as the main STAB, but Hydro Pump can be used in the last slot if you want more power, as it guarantees the OHKO on Cryogonal after Stealth Rock and has a chance to OHKO without it. Shadow Ball is the one thing that distinguishes Gorebyss from Omastar, as it allows Gorebyss to OHKO Slowking after Stealth Rock 93.75% of the time. Ice Beam is the best option in the last slot, and allows Gorebyss to get around Amoonguss, Druddigon, and Roselia.</p>

[ADDITIONAL COMMENTS]

<p>At +2 with a neutral nature, Gorebyss is able to outspeed every unboosted threat in the tier barring Accelgor. However, with a Timid nature, Gorebyss can outspeed Choice Scarf Rotom-C if it carries Hidden Power Fire, but that isn't all that common. Modest Gorebyss is also necessary for the high chance to OHKO Slowking after Stealth Rock, and makes an OHKO on Cryogonal after Stealth Rock much more likely. Life Orb is chosen as the item for this set, as Gorebyss needs the extra power to secure a lot of OHKOs, but Lum Berry is a great alternative, making setting up on status-spreading walls, such as Uxie, easier. Signal Beam and Substitute can be run together over Shadow Ball and Ice Beam, as Water + Bug has great neutral coverage, and Substitute lets Gorebyss get around Sucker Punch Absol and set up on Qwilfish, Cryogonal, and Ferroseed if it lacks Seed Bomb. However, Signal Beam's low Base Power means a lower chance to OHKO Slowking, and without Ice Beam, Gorebyss is walled by the likes of Amoonguss and Roselia, which can shake off any of Gorebyss's other moves. Swift Swim is the chosen ability on this set, giving your team some extra insurance against rain teams.</p>

<p>Gorebyss really appreciates teammates that draw in moves it can set up on. Escavalier is a great choice for a partner, as it draws in Fire-type moves from opposing Emboar and Entei while having the bulk and power to take on many of the Pokemon that could revenge kill Gorebyss. Because Gorebyss is lowering its defenses, it also appreciates dual screens support, which aids in setup and prevents weaker priority from doing to much damage to Gorebyss. Uxie makes for a great partner, as it has access to both Reflect and Light Screen as well as U-turn or Memento to help get Gorebyss on the field.</p>

[Other Options]

<p>Gorebyss actually has a pretty wide movepool, which includes access to Baton Pass. Unfortunately for Gorebyss, Shell Smash and Baton Pass are illegal in Rarelyused, so it is limited to passing other moves. Gorebyss could be used on a Baton Pass team, as it has the ability to pass Agility, Amnesia, and Iron Defense, but these teams generally aren't very successful in RU. An offensive Rain Dance set could be used to take advantage of Swift Swim, but Shell Smash is superior, giving the same boost to Speed, more power, and no turn limit. A defensive Rain Dance set could be used in conjunction with Hydration and Rest, but due to Gorebyss being a Water-type, it tends to have really poor synergy with the sweepers it is setting up rain for.</p>

[Checks and Counters]

<p>It is far easier to prevent Gorebyss from setting up than it is to counter Gorebyss after it uses Shell Smash. Make sure you don't let Gorebyss in on any resisted Choice-locked move, as that will probably be devastating for your team. Ferroseed with Seed Bomb is probably your best response to a Gorebyss that has set up, as it can take any of its moves once and OHKO in return with Seed Bomb. Lanturn is in a similar position, being able to take any hit once and OHKO with Thunderbolt or Volt Switch. Another good option for preventing Gorebyss from sweeping your team is to revenge kill it. Accelgor, Jolly Choice Scarf Medicham, Choice Scarf Rotom, Choice Scarf Rotom-C, and Choice Scarf Manectric can all revenge kill Gorebyss after it has used Shell Smash, but you must first sacrifice something against Gorebyss to get them in.</p>

[Overview]
  • Gorebyss is actually a decent sweeper, with an excellent set up move, great SpA and usable bulk
  • Unfortunately it is just completely outshined by Omastar, who is faster, has higher Special Attack and gets more set up opportunities
  • It is also super slow and misses Scarf Rotom-C with a boost, which omastar does not
  • Gorebyss does have a trick or two up its sleeve to differentiate it from Omastar
  • Mono Water typing does allow it to set up on certain pokemon that Omastar cannot (water, ground and steel types)
  • Generally it is really important to consider if Gorebyss is the right choice for your team
[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Surf / Hydro Pump
move 3: Shadow Ball
move 4: Ice Beam
item: Life Orb
ability: Swift Swim
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
  • Shell Smash is the only reason Gorebyss should be considered for use
  • Surf is chosen as the main STAB, as Modest Life Orb Gorebyss hits really hard and is very reliable
  • Hydro Pump can be used over surf if you feel that more power is necessary
  • Shadow Ball is the one thing that distinguishes Gorebyss from the otherwise superior Omastar, OHKOing standard Slowking almost 100% of the time after Stealth Rock
  • Ice Beam allows Gorebyss to beat Amoonguss and Druddigon, two Pokemon that are relatively common and it struggles with
[ADDITIONAL COMMENTS]
  • The EV Spread allows it to outspeed everything up to positive natured Accelgor
  • The choice between timid and modest is preference, but Modest allows you to get some KOs you otherwise wouldn't like Slowking, timid allows you the jump on HP Fire rotom-c but many don't run HP fire
  • Life Orb is the chosen item as it gives Gorebyss some necessary power, but a lum berry could be used to aid set up
  • Signal Beam is an option over Shadow Ball, as it has better coverage alongside surf, but misses out on some important KOes (Slowking)
  • Substitute could be used over Ice Beam (alongside signal beam) to avoid stray Sucker Punches, and aid in set up against certain walls like Qwilfish, Cryogonal, or Ferroseed without seed bomb
  • Swift Swim is the chosen ability, as it gives you some insurance against rain teams
  • Gorebyss can set up on Choiced locked Fire-types due to its decent defense and typing
  • Gorebyss appreciates teammates that can create set up opportunities Dual Screens Uxie is nice in that regard
  • Escavalier tends to draw in fire type attacks that Gorebyss can exploit
[Other Options]
  • Even though SS + BP is illegal, Gorebyss can still pass Agility, Amnesia, Iron Defense or Substitute, but there are better Pokemon for baton passing
  • An offensive rain dance set could be used, but SS is way better
  • A defensive Rain Dance set with Rest and Hydration could be used to provide rain support for its team, but its typing conflicts with common rain sweepers
[Checks and Counters]
  • Generally it is easier to prevent set up than it is to actually wall Gorebyss
  • Amoonguss, Druddigon and Roselia wall all sets w/o Ice beam, but most sets carry ice beam
  • Lanturn can take any +2 hit once and KO back with volt switch
  • any Choice Scarf user at or above base 80 speed with a positive nature can revenge Gorebyss, this includes Jolly Medicham, Accelgor (non scarf), Rotom-C, Rotom, and Manectric
  • Water Absorb Seismitoad can take an attack and KO back with Ground STAB
  • Seed Bomb Ferroseed laughs at Gorebyss
 
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Okay, so, if the goal of Gorebyss is to OHKO Slowkings then I think the set should look like this.

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Surf / Hydro Pump
move 3: Shadow Ball
move 4: Ice Beam
item: Life Orb
ability: Swift Swim
nature: Modest / Timid
evs: 8 HP / 252 SpA / 248 Spe

Why Modest over Timid when you lose out on speed? Well, tbh Gorebyss kinda enters a gray area between Modest and Timid that only consists of one common Pokemon: Accelgor. You still outspeed all Scarf Magneton, most Scarf Medicham are Adamant, Scarf Mesprit is a thing of the past (and should be Modest anyway), and Scarf 85s have really never existed. It's really raw power over outspeeding Accelgor, and since Omastar has the advantage in Speed, Gorebyss needs to focus more on KOing walls. It also helps with Shadow Ball's power, which is better than Signal Beam because it does more damage to Slowking.

252 +2 SpAtk Life Orb Gorebyss (+SpAtk) Shadow Ball vs 248 HP/116 SpDef Slowking (+SpDef) : 87.28% - 103.31% (93.75% chance to OHKO after Stealth Rock)

That's almost always a OHKO after Stealth Rock, which is pretty impressive to be honest. If you are Timid and/or using Signal Beam then the chance to OHKO is either a 50-50 or almost nonexistent. If the Slowking happens to be carrying Psychic (rare, but you never know!), then Life Orb recoil is going to kill you after 2 turns minimum if Stealth Rock is up.

Substitute is AC material IMO, as it only really comes in handy against Absol. I'm generally against the phenomenon of including a Subtitute on everything but maybe that's just me - it can help in setting up but at the same time you actually do become a bit more vulnerable to walls since 25% residual damage sucks and there aren't very many Pokemon that will not break a Gorebyss's Substitute (except maybe Qwilfish?). You need the coverage on Ice Beam.

Other Perks of Modest:

252 +2 SpAtk Life Orb Gorebyss (+SpAtk) Surf vs 248 HP/92 SpDef Cryogonal (+SpDef) : 77.26% - 90.96% (Guaranteed OHKO after Stealth Rock)

This allows you to run Surf > Hydro Pump without too many problems. I prefer Surf anyway because a miss can be devastating. Yes, Hydro Pump does OHKO with Timid even against 252/252+, but Cryogonal isn't hitting back hard at all...

252 +2 SpAtk Life Orb Gorebyss (+SpAtk) Ice Beam vs 252 HP/252 SpDef Amoonguss (+SpDef) : 103.47% - 122.22% (Guaranteed OHKO)

Only guaranteed with Modest.

252 +2 SpAtk Life Orb Gorebyss (+SpAtk) Ice Beam vs 252 HP/252 SpDef Eviolite Roselia (+SpDef) : 98.36% - 116.45% (87.5% chance to OHKO)

Good enough to be a reliable chance of a OHKO. It's either this or 37.5%. Take your pick.


Can other members weigh in on this?
 

atomicllamas

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Implemented the above, after looking through RU mons, Shadow Ball is just an overall better choice
 
Ok, hiya, decided to give this a run p.recently, so I guess I'll weigh in. As it stands, I would have to agree that SR's set is probably the best way to go about this; strictly speaking, Shadow Ball outclasses Signal Beam assuming Ice Beam is being run, and the fact that Gorebyss just falls short of a few significant speed benchmarks with Timid justifies Modest imo. As for the matter of Substitute, I consider it to be a pretty solid option, but it probably would fit better in AC (alongside Signal Beam, as it provides better 2-move coverage while retaining Gorebyss' niche). Speaking of, I'd mention that with Substitute, Gorebyss can both pressure Ferroseed effectively (Gyro Ball never breaks the sub before the Def drop), and it can usually coerce Lanturn to Volt Switch out, forcing it to rack up further residual damage.

As for general matters, I'd probably expand a bit more upon what Gorebyss has over Omastar in the overview; the biggest pro I have noticed in application is pure Water typing, offering it a neutrality to Water-, Ground-, and Steel-type attacks, all of which have certain levels of application in this tier. Also, I'd just go ahead and stick to max / max for the EV spread; Timid +2 Gorebyss w/max Speed is outpacing Scarf Rotom-C if it packs HP Fire, and there is no immediate benefit to that extra HP, so it might as well offer that possibility.
 

GatoDelFuego

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atomicllamas

REMOVE CHANGE COMMENTS

[Overview]

<p>Gorebyss is actually a pretty good Pokemon in RU, with a good Special Attack stat and decent bulk coupled with Shell Smash, one of the best set up moves in the game. Unfortunately it is almost completely outclassed by Omastar, a Pokemon with higher Special Attack, Speed, and superior bulk. The Speed is especially significant, because even at +2 Gorebyss is outsped by Choice Scarf Rotom-C by 1 point. Gorebyss does have a few tricks up its sleeve to give it a slight niche over Omastar as a Shell Smash sweeper, including its mono-Water-typing which allows it to set up on certain Pokemon that Omastar cannot, and a wider movepool that gives it some nice coverage options. It is, however, very important to consider if Gorebyss is actually the right fit for your team, as more often than not you should just use Omastar.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Surf / Hydro Pump
move 3: Shadow Ball
move 4: Ice Beam
item: Life Orb
ability: Swift Swim
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Shell Smash is the only reason there is to consider using Gorebyss, and this set gives it a small niche in RU. Modest Life Orb Gorebyss hits extremely hard after a boost, so Surf is chosen as the main STAB, but Hydro Pump can be used in the last slot if you want more power, as it guarantees the OHKO on Cryogonal with Stealth Rock, (RC) and has a chance to OHKO without it. Shadow Ball is the one thing that distinguishes Gorebyss from Omastar, allowing Gorebyss to OHKO Slowking after Stealth Rock 93.75% of the time. Ice Beam is the best option in the last slot, (AC) allowing Gorebyss to get around Amoonguss, Druddigon, and Roselia.</p>

[ADDITIONAL COMMENTS]

<p>At +2, with a Modest nature, Gorebyss is able to outspeed every unboosted threat in the tier barring Accelgor. However, with a Timid nature, Gorebyss can outspeed Choice Scarf Rotom-C if it carries Hidden Power Fire, but that isn't all that common. Modest Gorebyss is also necessary for the high chance to OHKO Slowking after Stealth Rock, and makes an OHKO on Cryogonal after Stealth Rock much more likely. Life Orb is chosen as the item for this set, as Gorebyss needs the extra power to secure a lot of OHKOes, but Lum Berry is a great alternative, making setting up on status-spreading walls, such as Uxie, easier. Signal Beam and Substitute can be run together over Shadow Ball and Ice Beam, as Water / Bug has great neutral coverage, and Substitute lets Gorebyss get around Sucker Punch Absol and set up on Qwilfish, Cryogonal, and Ferroseed lacking Seed Bomb with ease. However, Signal Beam's low base power means a lower the chance to OHKO Slowking, and without Ice Beam, Gorebyss is walled by the likes of Amoonguss and Roselia, who which can shake off any of Gorebyss's other moves. Swift Swim is the chosen ability on this set, giving your team some extra insurance against rain teams.</p>

<p>Gorebyss really appreciates teammates that draw in moves it can set up on. Escavalier is a great choice for a partner, as it draws in Fire-type moves from opposing Emboar and Entei, (RC) while having the bulk and power to take on many of the Pokemon that could revenge kill Gorebyss. Because Gorebyss is lowering its defenses, it also appreciates dual screens support, which aids in setup and prevents weaker priority from doing to much damage to Gorebyss. Uxie makes a great partner, as it has access to both Reflect and Light Screen as well as U-turn or Memento to help get Gorbyss on the field.</p>

[Other Options]

<p>Gorebyss actually has a pretty wide movepool, including access to Baton Pass. Unfortunately for Gorebyss, Shell Smash and Baton Pass are illegal in Rarelyused, so it is stuck passing other moves. Gorebyss could be used on a Baton Pass team, as it has the ability to pass Agility, Amnesia, and Iron Defense, but these teams generally aren't very successful in RU. An offensive Rain Dance set could be used to take advantage of Swift Swim, but Shell Smash is superior, giving the same boost to Speed, more power, and no turn limit. A defensive Rain Dance set could be used in conjunction with Hydration and Rest, but due to its Gorebyss's mono Water-typing, (AC) it tends to have really poor synergy with the sweepers it is setting up rain for.</p>

[Checks and Counters]

<p>It is far easier to prevent Gorebyss from setting up than it is to counter Gorebyss after it uses Shell Smash. Make sure you don't let Gorebyss in on any resisted Choice-locked move, as that will probably be devastating for your team. Ferroseed with Seed Bomb is probably your best response to a Gorebyss that has set up, as it can take any of its moves once and OHKO in return with Seed Bomb. Lanturn is in a similar position, being able to take any hit once and KO with Thunderbolt or Volt Switch. Another good option for preventing Gorebyss from sweeping your team is to revenge kill it. Accelgor, Jolly Choice Scarf Medicham, Choice Scarf Rotom, Choice Scarf Rotom-C, and Choice Scarf Manectric can all revenge kill Gorebyss after it has used Shell Smash, but you must first sacrifice something to against Gorebyss to get them in.</p>


1/2
 
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ADDITIONS
SUBTRACTIONS

COMMENTS

[Overview]

<p>Gorebyss is actually a pretty good Pokemon in RU, with a ; its good Special Attack stat and decent bulk when coupled with Shell Smash, one of the best set up moves in the game, is very threatening. Unfortunately it is almost completely outclassed by Omastar, a Pokemon with higher Special Attack, Speed, and bulk. The reduced Speed is especially significant, because even at +2,(AC) Gorebyss is outsped by Choice Scarf Rotom-C by 1 one point. Gorebyss does have a few tricks up its sleeve to give it a slight niche over Omastar as a Shell Smash sweeper, including its mono-Water-typing sole Water typing, which allows it to set up on certain Pokemon that Omastar cannot, and a wider movepool that give it some good coverage options. It is, however, very important to consider if Gorebyss is actually the right fit for your team, as more often than not you should just use Omastar.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Surf / Hydro Pump
move 3: Shadow Ball
move 4: Ice Beam
item: Life Orb
ability: Swift Swim
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Shell Smash is the only reason there is to consider using Gorebyss, and this set gives it a small niche in RU. Modest Life Orb Gorebyss hits extremely hard after a boost, so Surf is chosen as the main STAB, but Hydro Pump can be used in the last slot if you want more power, as it guarantees the OHKO on Cryogonal with after Stealth Rock and has a chance to OHKO without it. Shadow Ball is the one thing that distinguishes Gorebyss from Omastar, allowing as it allows Gorebyss to OHKO Slowking after Stealth Rock 93.75% of the time. Ice Beam is the best option in the last slot, allowing and allows Gorebyss to get around Amoonguss, Druddigon, and Roselia.</p>

[ADDITIONAL COMMENTS]

<p>At +2, with a Modest with a neutral nature, Gorebyss is able to outspeed every unboosted threat in the tier barring Accelgor. However, with a Timid nature, Gorebyss can outspeed Choice Scarf Rotom-C if it carries Hidden Power Fire, but that isn't all that common. Modest Gorebyss is also necessary for the high chance to OHKO Slowking after Stealth Rock, and makes an OHKO on Cryogonal after Stealth Rock much more likely. Life Orb is chosen as the item for this set, as Gorebyss needs the extra power to secure a lot of OHKOes OHKOs, but Lum Berry is a great alternative, making setting up on status-spreading walls, such as Uxie, easier. Signal Beam and Substitute can be run together over Shadow Ball and Ice Beam, as Water / + Bug has great neutral coverage, and Substitute lets Gorebyss get around Sucker Punch Absol and set up on Qwilfish, Cryogonal, and Ferroseed lacking if it lacks Seed Bomb. However, Signal Beam's low base power Base Power means a lower chance to OHKO Slowking, and without Ice Beam, Gorebyss is walled by the likes of Amoonguss and Roselia, which can shake off any of Gorebyss's other moves. Swift Swim is the chosen ability on this set, giving your team some extra insurance against rain teams.</p>

<p>Gorebyss really appreciates teammates that draw in moves it can set up on. Escavalier is a great choice for a partner, as it draws in Fire-type moves from opposing Emboar and Entei while having the bulk and power to take on many of the Pokemon that could revenge kill Gorebyss. Because Gorebyss is lowering its defenses, it also appreciates dual screens support, which aids in setup and prevents weaker priority from doing to much damage to Gorebyss. Uxie makes for a great partner, as it has access to both Reflect and Light Screen as well as U-turn or Memento to help get Gorbyss Gorebyss on the field.</p>

[Other Options]

<p>Gorebyss actually has a pretty wide movepool, including access to which includes moves such as Baton Pass. Unfortunately for Gorebyss, Shell Smash and Baton Pass are illegal in Rarelyused, so it is stuck limited to passing other moves. Gorebyss could be used on a Baton Pass team, as it has the ability to pass Agility, Amnesia, and Iron Defense, but these teams generally aren't very successful in RU. An offensive Rain Dance set could be used to take advantage of Swift Swim, but Shell Smash is superior, giving the same boost to Speed, more power, and no turn limit. A defensive Rain Dance set could be used in conjunction with Hydration and Rest, but due to its mono-Water-typing having a sole Water typing, it tends to have really poor synergy with the sweepers it is setting up rain for.</p>

[Checks and Counters]

<p>It is far easier to prevent Gorebyss from setting up than it is to counter Gorebyss after it uses Shell Smash. Make sure you don't let Gorebyss in on any resisted Choice-locked move, as that will probably be devastating for your team. Ferroseed with Seed Bomb is probably your best response to a Gorebyss that has set up, as it can take any of its moves once and OHKO in return with Seed Bomb. Lanturn is in a similar position, being able to take any hit once and KO(ohko or 2hko) with Thunderbolt or Volt Switch. Another good option for preventing Gorebyss from sweeping your team is to revenge kill it. Accelgor, Jolly Choice Scarf Medicham, Choice Scarf Rotom, Choice Scarf Rotom-C, and Choice Scarf Manectric can all revenge kill Gorebyss after it has used Shell Smash, but you must first sacrifice something against Gorebyss to get them in.</p>

gp 2/2
 
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atomicllamas

but then what's left of me?
is a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnus
Thanks Kingler12345 I implemented almost all of the changes, except left the mono-Water-typing part, as Gato told me to change it to that, and "sole water typing" just really hits the ear wrong imo.

Anyways this is ready for upload n_n
 

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